JP2018038476A5 - - Google Patents
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- JP2018038476A5 JP2018038476A5 JP2016173055A JP2016173055A JP2018038476A5 JP 2018038476 A5 JP2018038476 A5 JP 2018038476A5 JP 2016173055 A JP2016173055 A JP 2016173055A JP 2016173055 A JP2016173055 A JP 2016173055A JP 2018038476 A5 JP2018038476 A5 JP 2018038476A5
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上記課題を解決するため、本発明の遊技機は、複数種類のRT状態のうち何れかのRT状態に制御可能なRT状態制御手段と、通常状態と有利状態とに制御可能な制御手段と、前記有利状態における遊技回数を計数可能な計数手段と、を備え、前記制御手段は、前記有利状態において、前記計数手段による計数結果が第1遊技回数である場合、前記通常状態に移行させる制御を実行する遊技機において、前記有利状態において、停止操作に関する特定情報を報知可能な報知手段を備え、前記制御手段は、特定の条件が成立した場合において、前記計数手段による計数結果が前記第1遊技回数よりも少ない第2遊技回数である場合、前記通常状態に移行させるための制御を実行可能であり、前記特定の条件が成立した場合において、前記計数手段による計数結果が前記第2遊技回数よりも少ない第3遊技回数である場合、前記有利状態を維持するための制御を実行可能であり、前記RT状態制御手段は、前記計数手段による計数結果が前記第1遊技回数であることに基づいて、RT状態を移行させない。 In order to solve the above-mentioned problems, a gaming machine of the present invention includes: an RT state control unit capable of controlling to any one of a plurality of types of RT states; a control unit capable of controlling a normal state and an advantageous state; Counting means capable of counting the number of games in the advantageous state, wherein the control means performs control to shift to the normal state when the counting result by the counting means is the first number of games in the advantageous state. In the gaming machine to be executed, in the advantageous state, there is provided a notifying unit capable of notifying specific information regarding a stop operation, and the control unit is configured to, when a specific condition is satisfied, count the result of the first game by the counting unit. When the number of times of the second game is smaller than the number of times, the control for shifting to the normal state can be executed, and when the specific condition is satisfied, the counter If the counting result by is the third game number less than said second number of games, the Ri executable der the control for maintaining the advantageous state, the RT state control means, counting result of the counting means The RT state is not shifted based on the first number of games .
Claims (3)
前記有利状態において、停止操作に関する特定情報を報知可能な報知手段を備え、
前記制御手段は、
特定の条件が成立した場合において、前記計数手段による計数結果が前記第1遊技回数よりも少ない第2遊技回数である場合、前記通常状態に移行させるための制御を実行可能であり、
前記特定の条件が成立した場合において、前記計数手段による計数結果が前記第2遊技回数よりも少ない第3遊技回数である場合、前記有利状態を維持するための制御を実行可能であり、
前記RT状態制御手段は、
前記計数手段による計数結果が前記第1遊技回数であることに基づいて、RT状態を移行させない
ことを特徴とする遊技機。 RT state control means that can be controlled to any one of a plurality of types of RT states, control means that can be controlled to a normal state and an advantageous state, counting means that can count the number of games in the advantageous state, Wherein the control means, in the advantageous state, when the counting result by the counting means is the first number of games, in the gaming machine executing control to shift to the normal state,
In the advantageous state, a notification unit capable of notifying specific information regarding the stop operation is provided,
The control means includes:
When a specific condition is satisfied, if the count result by the counting means is a second game number smaller than the first game number, control for shifting to the normal state can be executed,
In the case where the specific condition is satisfied, if the count result by the counting means is a third game number smaller than the second game number, control for maintaining the advantageous state can be executed,
The RT state control means includes:
A gaming machine wherein the RT state is not shifted based on the result of counting by the counting means being the first number of games.
ことを特徴とする請求項1に記載の遊技機。 2. The gaming machine according to claim 1, further comprising an initialization unit for initializing the number of games counted by the counting unit when the counting result by the counting unit is the first number of games.
リプレイ役の当選確率が夫々で規定されている状態である
ことを特徴とする請求項1又は2に記載の遊技機。 The plurality of types of RT states are:
The gaming machine according to claim 1 or 2, wherein the winning probability of the replay combination is defined by each of them.
Priority Applications (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2016173055A JP6682404B2 (en) | 2016-09-05 | 2016-09-05 | Amusement machine |
JP2020053761A JP6889950B2 (en) | 2016-09-05 | 2020-03-25 | Pachinko machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
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JP2016173055A JP6682404B2 (en) | 2016-09-05 | 2016-09-05 | Amusement machine |
Related Child Applications (1)
Application Number | Title | Priority Date | Filing Date |
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JP2020053761A Division JP6889950B2 (en) | 2016-09-05 | 2020-03-25 | Pachinko machine |
Publications (3)
Publication Number | Publication Date |
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JP2018038476A JP2018038476A (en) | 2018-03-15 |
JP2018038476A5 true JP2018038476A5 (en) | 2020-01-30 |
JP6682404B2 JP6682404B2 (en) | 2020-04-15 |
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JP2016173055A Active JP6682404B2 (en) | 2016-09-05 | 2016-09-05 | Amusement machine |
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JP (1) | JP6682404B2 (en) |
Families Citing this family (2)
Publication number | Priority date | Publication date | Assignee | Title |
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JP2018108265A (en) * | 2016-12-31 | 2018-07-12 | 株式会社Booom | Game machine |
JP6913351B2 (en) * | 2017-05-08 | 2021-08-04 | 株式会社Booom | Pachinko machine |
Family Cites Families (6)
Publication number | Priority date | Publication date | Assignee | Title |
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JP4481605B2 (en) * | 2003-08-26 | 2010-06-16 | 株式会社三共 | Slot machine |
JP5289696B2 (en) * | 2006-09-28 | 2013-09-11 | 株式会社ユニバーサルエンターテインメント | Game machine |
JP2014083096A (en) * | 2012-10-19 | 2014-05-12 | Sammy Corp | Game machine |
JP6518043B2 (en) * | 2014-07-11 | 2019-05-22 | 株式会社オリンピア | Gaming machine |
JP5905635B1 (en) * | 2015-11-30 | 2016-04-20 | 高砂電器産業株式会社 | Slot machine |
JP6112527B1 (en) * | 2016-07-26 | 2017-04-12 | サミー株式会社 | Game machine |
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