JP2017153991A5 - Program and information processing apparatus - Google Patents
Program and information processing apparatus Download PDFInfo
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- JP2017153991A5 JP2017153991A5 JP2017098762A JP2017098762A JP2017153991A5 JP 2017153991 A5 JP2017153991 A5 JP 2017153991A5 JP 2017098762 A JP2017098762 A JP 2017098762A JP 2017098762 A JP2017098762 A JP 2017098762A JP 2017153991 A5 JP2017153991 A5 JP 2017153991A5
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- game element
- data item
- game
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- player
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- 238000006243 chemical reaction Methods 0.000 claims description 5
- 239000000463 material Substances 0.000 claims description 3
- 230000002708 enhancing Effects 0.000 claims 6
- 238000005728 strengthening Methods 0.000 description 2
Description
本発明はプログラム及び情報処理装置に関する。 The present invention relates to a program and an information processing apparatus .
上記した課題を解決するために、本願請求項1のプログラムは、コンピュータを、プレイヤの指示によりゲーム内で行動を行う第1の所持の上限が設けられた第1のゲーム要素と、前記第1の所持の上限とは別個の第2の所持の上限が設けられた第2のゲーム要素とを、前記第1及び第2のゲーム要素で共通に設定される第1のデータ項目と、前記第1のゲーム要素にのみ設定される第2のデータ項目とにより管理する管理手段、プレイヤから前記第1のゲーム要素を前記第2のゲーム要素に変換する指示を受け付け、変換前の前記第1のゲーム要素から前記第2のデータ項目を削除して前記第2のゲーム要素に変換する変換手段、プレイヤからの指示を受け付け、前記第2のゲーム要素を素材として消費することで前記第1のゲーム要素に合成し、該第2のゲーム要素と該第1のゲーム要素とが共通して有する前記第1のデータ項目に基づいて該第1のゲーム要素の強化を行う合成強化手段、として機能させることを特徴とする。
To solve the problems described above, program the claims 1, computers, and the first game element limit first possession performing actions in the game by the player's instruction is provided, the first A first data item that is set in common between the first and second game elements, and a second game element having a second upper limit of possession separate from the upper limit of possession of management means for managing the second data item only set to one game element receives an instruction to convert from the player of the first game element to the second game element, before conversion the first wherein the first game element to delete said second data item the second game conversion means that converts the element, receives an instruction from the player, by consuming the second game element as a material In the first game element Form, to be functional synthetic strengthening means for performing strengthening of the first game element based on the first data item and the game element and the first game element of said second have in common as, Features.
Claims (6)
プレイヤの指示によりゲーム内で行動を行う第1の所持の上限が設けられた第1のゲーム要素と、前記第1の所持の上限とは別個の第2の所持の上限が設けられた第2のゲーム要素とを、前記第1及び第2のゲーム要素で共通に設定される第1のデータ項目と、前記第1のゲーム要素にのみ設定される第2のデータ項目とにより管理する管理手段、
プレイヤから前記第1のゲーム要素を前記第2のゲーム要素に変換する指示を受け付け、変換前の前記第1のゲーム要素から前記第2のデータ項目を削除して前記第2のゲーム要素に変換する変換手段、
プレイヤからの指示を受け付け、前記第2のゲーム要素を素材として消費することで前記第1のゲーム要素に合成し、該第2のゲーム要素と該第1のゲーム要素とが共通して有する前記第1のデータ項目に基づいて該第1のゲーム要素の強化を行う合成強化手段、
として機能させるためのプログラム。 Computer
A first game element having a first possession upper limit for performing an action in the game according to a player's instruction, and a second possession upper limit separate from the first possession upper limit a game element, manages the first data item to be set in common in the first and second game element, by a second data item that is only set to the first game element management means,
Receiving an instruction to convert the first game element to the second game element from the player, then deleting the second data item from said first game element before converting the second game element conversion means that converts to,
An instruction from the player is received, and the second game element is consumed as a material to be combined with the first game element, and the second game element and the first game element have in common A composition enhancing means for enhancing the first game element based on the first data item;
Program to function as.
を特徴とする請求項1記載のプログラム。The program according to claim 1.
プレイヤ間において前記第2のゲーム要素の所有を変えるデータ移動を伴う取引きを行える取引手段、 A transaction means capable of performing a transaction involving data movement that changes ownership of the second game element between players;
として機能させるための請求項1又は請求項2記載のプログラム。The program of Claim 1 or Claim 2 for functioning as.
プレイヤから前記第1のゲーム要素を前記第2のゲーム要素に変換する指示を受け付け、変換前の前記第1のゲーム要素から前記第2のデータ項目を削除して前記第2のゲーム要素に変換する変換手段と、 An instruction to convert the first game element into the second game element is received from a player, and the second data item is deleted from the first game element before conversion and converted into the second game element. Conversion means to
プレイヤからの指示を受け付け、前記第2のゲーム要素を素材として消費することで前記第1のゲーム要素に合成し、該第2のゲーム要素と該第1のゲーム要素とが共通して有する前記第1のデータ項目に基づいて該第1のゲーム要素の強化を行う合成強化手段と、 An instruction from the player is received, and the second game element is consumed as a material to be combined with the first game element, and the second game element and the first game element have in common A composition enhancing means for enhancing the first game element based on a first data item;
を備える情報処理装置。An information processing apparatus comprising:
を特徴とする請求項4記載の情報処理装置。The information processing apparatus according to claim 4.
を備える請求項4又は請求項5記載の情報処理装置。An information processing apparatus according to claim 4 or 5, comprising:
Priority Applications (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2017098762A JP6642518B2 (en) | 2017-05-18 | 2017-05-18 | Program and information processing device |
JP2019225220A JP6977757B2 (en) | 2017-05-18 | 2019-12-13 | Programs and information processing equipment |
JP2021183934A JP2022010238A (en) | 2017-05-18 | 2021-11-11 | Program and recording medium |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2017098762A JP6642518B2 (en) | 2017-05-18 | 2017-05-18 | Program and information processing device |
Related Parent Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2016042156A Division JP6146500B1 (en) | 2016-03-04 | 2016-03-04 | Program and recording medium |
Related Child Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2019225220A Division JP6977757B2 (en) | 2017-05-18 | 2019-12-13 | Programs and information processing equipment |
Publications (3)
Publication Number | Publication Date |
---|---|
JP2017153991A JP2017153991A (en) | 2017-09-07 |
JP2017153991A5 true JP2017153991A5 (en) | 2019-10-17 |
JP6642518B2 JP6642518B2 (en) | 2020-02-05 |
Family
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Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
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JP2017098762A Active JP6642518B2 (en) | 2017-05-18 | 2017-05-18 | Program and information processing device |
Country Status (1)
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JP (1) | JP6642518B2 (en) |
Families Citing this family (1)
Publication number | Priority date | Publication date | Assignee | Title |
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JP7393966B2 (en) * | 2020-02-14 | 2023-12-07 | 株式会社バンダイナムコエンターテインメント | Game system, server system, program and game provision method |
Family Cites Families (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2000126446A (en) * | 1998-10-23 | 2000-05-09 | Square Co Ltd | Game device, storing of game item, and data recording medium |
JP5180047B2 (en) * | 2008-12-09 | 2013-04-10 | 株式会社スクウェア・エニックス | Video game processing apparatus, video game processing method, and video game processing program |
JP5577427B1 (en) * | 2013-05-24 | 2014-08-20 | 株式会社 ディー・エヌ・エー | Information processing apparatus and game program |
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2017
- 2017-05-18 JP JP2017098762A patent/JP6642518B2/en active Active
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