JP2017127734A - Game machine - Google Patents

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Publication number
JP2017127734A
JP2017127734A JP2017091253A JP2017091253A JP2017127734A JP 2017127734 A JP2017127734 A JP 2017127734A JP 2017091253 A JP2017091253 A JP 2017091253A JP 2017091253 A JP2017091253 A JP 2017091253A JP 2017127734 A JP2017127734 A JP 2017127734A
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Prior art keywords
ball
game ball
image
position
unit
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JP2017091253A
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Japanese (ja)
Inventor
彦則 立松
Hikonori Tatematsu
彦則 立松
淳 宮坂
Jun Miyasaka
淳 宮坂
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株式会社三洋物産
Sanyo Product Co Ltd
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Priority to JP2017091253A priority Critical patent/JP2017127734A/en
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Abstract

The present invention provides a gaming machine capable of improving the interest of display effects.
A half mirror 420, a stage X1 having a ball movement area X1a in which a game ball B is movable and arranged on the back side of the half mirror 420, and the movement of the game ball B in the ball movement area X1a are controlled. A virtual image that controls the display of the third symbol display device 42 so that the virtual image K displayed by the half mirror 420 is displayed in association with the game ball B that is controlled to move in the ball movement area X1a. Since the display control unit 490 is provided, it is possible to provide a composite image in which the real image that is the game ball B that is controlled to move in the ball movement region X1a and the virtual image K by the half mirror 420 can be provided. It is possible to provide an interesting three-dimensional space image using the space behind the half mirror 420, and to improve the interest of display effects.
[Selection] Figure 13

Description

  The present invention relates to a gaming machine such as a pachinko machine.

  Conventionally, there is a pachinko machine, for example, as a representative example of a gaming machine. This pachinko machine is provided with a game board having a game area into which game balls are driven, and this game board is provided with a liquid crystal display device (see, for example, Patent Document 1).

JP 2002-102462 (page 3-4, FIG. 2)

However, the conventional example having such a configuration has the following problems.
That is, for example, in the conventional pachinko machine, in order to improve the interest of the player, for example, various effects are performed on the liquid crystal display device, but the interest of the display effect cannot be improved any more. There is.

  This invention is made | formed in view of such a situation, Comprising: It aims at providing the gaming machine which can improve the interest property of a display effect.

In order to achieve such an object, the present invention has the following configuration.
That is, the invention described in claim 1
Image display means;
A transmissive display means capable of displaying a display object, the back side of which can be visually recognized, and an image displayed on the image display means;
In a gaming machine provided with an effect accessory arranged behind the transmissive display means and arranged to be visible through the transmissive display means,
The transmissive display means is configured to be able to display the display object in a state in which the effect item for viewing is visible.
The image display means provides a first position at which the image display means performs a predetermined effect, and moves the image display means from the first position so that the image display means and the transparency display means provide an effect. Driving means capable of moving the image display means to a second position to be performed;
Displacement means capable of displacing the image display means and changing a positional relationship of the transmissive display means with the display object,
The gaming machine performs at least one of the displacement unit displacing the image display unit or the image display unit changing the image in accordance with the change of the effect item. Is,
Light-emitting means for changing the brightness of the effect for the production,
A support means for supporting the performance accessory;
A support drive means capable of moving the support means,
The performance accessory is a three-dimensional model.

  According to the gaming machine according to the present invention, it is possible to improve the interest of the display effect.

It is a schematic front view of the pachinko machine of the example of the present invention. It is a front view which shows the structure of a game board. It is a rear view which shows the structure of a pachinko machine. It is a block diagram which shows the electric constitution of a pachinko machine. It is explanatory drawing which shows the display content of a 3rd symbol display apparatus. It is a schematic block diagram of the display production apparatus of an Example. It is a figure which shows the display production apparatus in the state in which the 3rd symbol display apparatus is in the middle of a transition. It is a figure which shows a display production apparatus when a 3rd symbol display apparatus changes to a 2nd position. It is a schematic perspective view of the mechanism which moves a half mirror. It is explanatory drawing of the display principle of the three-dimensional space image by a display production | presentation apparatus, Comprising: The case where the stage is displayed is shown. (A) is a schematic perspective view of a stage, (b) is a schematic perspective view of a triaxial drive mechanism. It is a figure which shows a mode that the 3rd symbol display apparatus made into the 2nd position by the vertical movement mechanism is moved up and down. It is a block diagram which shows the structure of a display control apparatus and a display production apparatus. It is a figure which shows the state which pulled up the 3rd symbol display apparatus made into the 2nd position to predetermined height so that a virtual image may be located as if it pushed behind the game ball located in the backmost part of a stage. It is a figure which shows the state which pulled down the 3rd symbol display apparatus by predetermined height so that a virtual image may be located behind the game ball which fell to the middle of the stage. It is a figure which shows the state which pulled down the 3rd symbol display apparatus by predetermined height so that a virtual image may be located behind the game ball which fell to the downstream of the stage. 6 is a schematic perspective view showing a stage of Embodiment 2. FIG. 10 is a schematic perspective view showing a stage of Example 3. FIG. 4 is a schematic perspective view of a stage according to a fourth embodiment, and FIG. 5B is a schematic perspective view of a three-axis drive mechanism according to the fourth embodiment. It is a block diagram which shows the structure of the display control apparatus and display effect apparatus in a modification.

This specification also discloses an invention relating to the following gaming machines.
Conventionally, there is a pachinko machine, for example, as a representative example of a gaming machine. This pachinko machine includes a game board having a game area into which game balls are driven. In general, this game board is provided with a liquid crystal display device that variably displays identification information at a substantially central position in front view, and also has a start opening where a game ball can win a prize at a position below the liquid crystal display device. ing. For example, the identification information displayed on the liquid crystal display device starts to fluctuate due to the winning of a game ball at the starting opening (start winning prize), and the identification information is stopped and displayed step by step. The result of the lottery is suggested to the player by the combination (see, for example, Japanese Patent Laid-Open No. 2002-102462 (page 3-4, FIG. 2)).
However, the conventional example having such a configuration has the following problems.
That is, for example, in a conventional pachinko machine, in order to improve the interest of the player, for example, various kinds of images using a two-dimensional image by animation display or a three-dimensional image by CG (computer graphics) on a liquid crystal display device are used. Although the identification information variation display effects are performed, these display effects are displayed on a planar (for example, planar) display screen, and the display effects are performed on the planar display screen for the player. There is a problem that it is not possible to further improve the interest of display production, such as being unable to wipe away the sense of feeling.
The invention according to the following (0) has been made in view of such circumstances, and an object thereof is to provide a gaming machine that can improve the interest of display effects.

(0) an image display device;
A transmissive reflecting member that reflects the image displayed on the image display device to the front side and the back side of the image is visible;
An arrangement member having a ball movement area part to which a game ball can move, and the ball movement area part arranged on the back side of the transmissive reflective member so as to be visible through the transmissive reflective member;
Ball movement control means for controlling the movement of the game ball in the ball movement area section;
A virtual ball at the position on the back surface side of the transmissive reflecting member corresponding to the image displayed on the image display device is displayed in association with the game ball whose movement is controlled in the ball movement area by the ball movement control means. Virtual image display control means for controlling,
A gaming machine characterized by comprising:

  According to the invention described in (0) above, the transmissive reflecting member reflects the image displayed on the image display device to the front surface side, and at the sphere moving region portion of the arranging member disposed on the back surface side. The movement of the game ball is visible from the front side of the transmissive reflecting member. Since the image displayed on the image display device is reflected and displayed on the front side by the transmissive reflection member, the image display device becomes an indirect display subject, and the transmissive reflection member becomes a direct display subject. Then, the image by the image display device is provided to the player as a virtual image positioned at a predetermined virtual image position on the back side (back side) of the transmissive reflective member by the transmissive reflective member. That is, since the image by the transmissive reflecting member is provided as a virtual image as if it exists in the space behind the transmissive reflecting member, this image is a three-dimensional image having a stereoscopic effect ( 3D space image).

  Furthermore, the ball movement control means controls the movement of the game ball in the ball movement area. The virtual image display control means performs control to display the game image controlled to move in the ball movement area by the ball movement control means in association with the virtual image displayed by the transmissive reflecting member.

Therefore, it is possible to provide a composite image in which a real image that is a game ball that is controlled to move in the ball movement region portion of the arrangement member and a virtual image by the transmissive reflecting member can be provided, which is even more realistic and interesting. A three-dimensional space image using the space behind the reflecting member can be provided, and the interest of display effects can be improved.
Note that “displaying a virtual image in association with a game ball” in the present specification means displaying the game ball and the virtual image so that they are related with a certain relationship. Note that one of the game ball and the virtual image is displayed with a relative relationship to the other. For example, a relationship in which one of the game ball and the virtual image follows the other while maintaining a certain distance between the game ball and the virtual image, or a relationship in which the other moves in relation to the movement of one of the game ball and the virtual image Is mentioned. Specifically, by synchronizing the ball movement control and the virtual image display control, a virtual image can be displayed in association with the game ball.
Further, in this specification, “movement of the game ball in the ball movement area” means that the game ball rolls on the ball movement area while touching the ball movement area (game ball rolling) While the ball is in contact with the ball movement area, it moves without rolling (no rotation) on the ball movement area, or the amount of rotation of the game ball moves less (low rotation) than the amount of advance of the game ball This means that the game ball jumps on the ball movement area (game ball jump).

  In addition, since the movement control of the game ball in the ball movement area is performed by the ball movement control means, the content of the game ball movement control is known in advance, and the image display device is controlled according to the content of the movement control. Compared to the configuration in which the display control of the image display device is configured to sequentially detect the position of an unspecified moving game ball and display the game ball and the virtual image in association with each other. It is possible to easily display the association between the (game ball) and the virtual image and reduce the processing load on the display control of the image display device.

(1) In the gaming machine according to (0),
The ball movement area portion is a planar area in which a game ball can move,
The ball movement control means includes
A holding part that is located below the ball movement area part and holds a game ball of the ball movement area part;
Holding unit moving means for moving the holding unit with at least one direction component of a vertical direction component or a horizontal direction component in the planar state in a plan view of the planar region;
And controlling the holding unit moving means so as to move the holding unit along a predetermined path in the planar area.

  According to the invention described in (1) above, the ball movement area portion of the arrangement member is a planar area to which the game ball can move. The holding unit is located below the ball movement area and holds the game ball in the ball movement area. The holding unit moving means moves the holding unit with at least one direction component of the vertical direction component or the horizontal direction component in the area in a plan view of the planar area. The ball movement control unit controls the holding unit moving unit to move the holding unit along a predetermined path in the planar area. The virtual image display control means performs control to display the game image controlled to move in the ball movement area by the ball movement control means in association with the virtual image displayed by the transmissive reflecting member. Therefore, the game ball can be moved freely in the plane direction within the planar area as the ball moving area section, and the virtual image by the game ball moving freely in the plane direction and the transparent reflecting member Can be displayed in association with each other, resulting in a more realistic three-dimensional space image and providing an interesting composite image.

(2) In the gaming machine according to (0),
The ball movement area part is a linear path through which a game ball can move,
The ball movement control means includes
A holding part that is located below the ball movement area part and holds a game ball of the ball movement area part;
Holding part moving means for moving the holding part along the linear path;
With
The gaming machine, wherein the holding unit moving means is controlled to move the holding unit along the linear path.

  According to the invention described in (2) above, the ball movement area portion of the arrangement member is a linear path through which the game ball can move. The holding unit is located below the ball movement area and holds the game ball in the ball movement area. The holding unit moving means moves the holding unit along a linear path. The ball movement control unit controls the holding unit moving unit to move the holding unit along the linear path. The virtual image display control means performs control to display the game image controlled to move in the ball movement area by the ball movement control means in association with the virtual image displayed by the transmissive reflecting member. Therefore, the game ball can be moved along the linear path as the ball movement area, and the game ball moving along the linear path and the virtual image by the transmissive reflecting member are displayed in association with each other. It becomes a more realistic three-dimensional space image and can provide an interesting composite image.

(3) In the gaming machine according to (1) or (2),
The ball movement area part includes an input area part that is an input area of a game ball to the ball movement area part,
The ball movement control means controls the holding part moving means to position the holding part at a position below the input area part, and holds the game ball input to the input area part by the holding part. A gaming machine characterized by

  According to the invention described in (3) above, the ball movement area portion of the arrangement member includes the input area portion that is an input area of the game ball to the ball movement area portion. The ball movement control unit controls the holding unit moving unit to position the holding unit at a position below the input region unit, and holds the game ball input to the input region unit by the holding unit. In other words, a game ball is input to the input area part of the ball movement area part, and the game ball in the input area part is held by the holding part and moves along the ball movement area part by a predetermined route. The game ball input to the can be securely held by the holding unit.

(4) In the gaming machine according to (1) or (2),
The ball movement control unit controls the holding unit moving unit to position the holding unit at a start position which is a predetermined position in a state in which the ball movement area unit is viewed in plan and at a position below the start position. And
Comprising holding detection means for detecting that the game ball is held by the holding portion at the start position;
The ball movement control unit controls the holding unit moving unit to move the holding unit holding the game ball along a predetermined route when the holding detection unit detects the holding. .

  According to the invention described in (4), the ball movement control means positions the holding unit at a start position that is a predetermined position in a state in which the ball movement area is viewed in plan and at a position below the start position. Thus, the holding unit moving means is controlled. The holding detection unit detects that the game ball is held by the holding unit at the start position. The ball movement control unit controls the holding unit moving unit to move the holding unit holding the game ball along a predetermined path when the holding detection unit detects the holding. That is, when the game ball input to the ball movement area unit is held by the holding unit located below the start position, a predetermined path movement of the game ball in the ball movement area unit by the ball movement control unit is performed, The related display of the game ball whose movement is controlled and the virtual image by the transmissive reflecting member can be executed.

(5) In the gaming machine according to any one of (1) to (4),
The game machine according to claim 1, wherein the holding unit includes a magnet that attracts and holds the game ball on the ball movement area from the lower surface side of the ball movement area.

  According to the invention described in (5) above, since the holding unit employs a magnet that attracts and holds the game ball on the ball moving region portion from the lower surface side of the ball moving region portion, A configuration for sucking and holding game balls can be suitably realized.

(6) In the gaming machine according to any one of (1) to (4),
In the ball movement area portion, a plurality of suction holes smaller than the diameter of the game ball are formed along at least the predetermined path,
The game machine according to claim 1, wherein the holding unit includes an adsorbing unit that adsorbs and holds the game ball in the ball movement area unit.

  According to the invention described in (6) above, in the ball moving region portion, a plurality of suction holes smaller than the diameter of the game ball are formed along at least a predetermined path. Since the holding unit employs an adsorption unit that adsorbs and holds the game balls in the ball movement area unit, a configuration for adsorbing and holding the game balls in the ball movement area unit can be suitably realized. It is possible to control the game ball to move along a predetermined route in the movement area.

(7) In the gaming machine according to any one of (0) to (6),
Moving means for moving the image display device in a direction toward or away from the transmissive reflecting member;
The virtual image display control means is a game ball controlled to move in the ball movement area by the ball movement control means at a position on the back surface side of the transparent reflecting member corresponding to the image displayed on the image display device. A gaming machine, wherein display control of the image display device is performed so as to perform control to display a virtual image in association with each other, and movement control of the image display device is performed by controlling the moving means.

  According to the invention described in (7) above, the virtual image display control means applies the virtual image at the position on the back surface side of the transmissive reflecting member corresponding to the image displayed on the image display device to the game ball on the ball moving area. The image display apparatus is controlled to perform display control in association with each other, and the movement of the image display apparatus is controlled by controlling the moving means. That is, the moving means moves the image display device in a direction toward or away from the transmissive reflecting member in accordance with control by the virtual image display control means. Accordingly, when the game ball moving on the ball movement area moves in a direction toward or away from the player, the direction in which the image display device approaches the transmissive reflecting member according to the direction of movement of the game ball. The virtual image on the ball movement area can be moved in the depth direction of the transparent reflecting member, and the game ball moving in the depth direction on the ball movement area can be related to the virtual image. Can be displayed. As a result, a more realistic three-dimensional space image can be obtained, and an interesting composite image can be provided.

(8) In the gaming machine according to (7),
The virtual image display control means includes rear position specifying means for specifying a backward position in the moving direction of the game ball on the ball movement area based on the movement control of the game ball by the ball movement control means, and the rear position specifying A game machine that controls display of the image display device so as to display the virtual image at a rear position specified by the means and controls the movement of the image display device by controlling the moving means.

  According to the invention described in (8), the backward position specifying means specifies the backward position of the game ball in the movement direction on the ball movement area based on the movement control of the game ball by the ball movement control means. The virtual image display control means controls the movement of the image display apparatus by controlling the display of the image display apparatus and controlling the moving means so as to display the virtual image at the rear position specified by the rear position specifying means. Therefore, a virtual image can be displayed behind the moving direction of the game ball moving on the ball moving area, for example, the virtual image boosts (acts on) or follows the game ball moving on the ball moving area. Can be displayed (followed). As a result, a more realistic three-dimensional space image can be obtained, and an interesting composite image can be provided.

(9) In the gaming machine according to (7),
The virtual image display control means includes forward position specifying means for specifying a forward position in the moving direction of the game ball on the ball movement area based on the movement control of the game ball by the ball movement control means, and the forward position specifying A game machine characterized by controlling the display of the image display device so that the virtual image is displayed at a front position specified by the means and controlling the movement of the image display device by controlling the moving means.

  According to the invention described in (9) above, the forward position specifying means specifies the forward position in the moving direction of the game ball on the ball movement area based on the movement control of the game ball by the ball movement control means. The virtual image display control means controls the movement of the image display apparatus by controlling the display of the image display apparatus and controlling the moving means so as to display the virtual image at the front position specified by the front position specifying means. Therefore, a virtual image can be displayed in front of the moving direction of the game ball moving on the ball moving area part. For example, a game ball moving in the depth direction on the ball moving area part can boost (act) the virtual image. ) It can be displayed to follow (follow). As a result, a more realistic three-dimensional space image can be obtained, and an interesting composite image can be provided.

(10) In the gaming machine according to any one of (0) to (9),
Comprising establishment determination means for determining establishment of a condition for performing a related display between the virtual image and the game ball on the ball movement area;
The virtual image display control means, when the establishment determination means determines that the condition is satisfied, based on the movement control of the game ball by the ball movement control means, between the virtual image and the game ball on the ball movement area section A game machine, wherein display control of the image display device is performed so as to perform related display.

  According to the invention described in (10) above, the establishment determination unit determines the establishment of a condition for performing the related display between the virtual image and the game ball on the ball movement area. For example, such conditions include a determination unit that determines whether or not there is a transition to a special gaming state that is more advantageous to the player than the normal gaming state, or a change in identification information that is expected for the player. For example, it is determined that the display effect is executed. The virtual image display control means performs a related display of the virtual image and the game ball on the ball movement area based on the movement control of the game ball by the ball movement control means when the condition determination means determines that the condition is satisfied. Display control of the image display device. Therefore, when the condition is not satisfied, the display of the virtual image and the game ball on the ball movement area is not displayed, and only when the condition is satisfied, the display of the virtual image and the game ball on the ball movement area is displayed. Therefore, it is possible to make the player recognize the related display as a specific one as the condition establishment probability is lowered, and the player expects that something advantageous will happen by seeing this related display. Can have.

(11) In the gaming machine according to any one of (0) to (10),
A member that surrounds the back side of the transmissive reflective member in a state where a depth space of a predetermined size is provided on the back side of the transmissive reflective member, and includes a frame body having the arrangement member therein.
Illumination means for illuminating the inside of the frame;
And a lighting control means for controlling lighting of the lighting means.

  According to the invention described in (11) above, the frame body is a member that surrounds the back side of the transmissive reflecting member in a state where a depth space of a predetermined size is provided behind the transmissive reflecting member. , Having a disposing member therein. The illumination control means controls lighting of the illumination means. The illumination means illuminates the inside of the frame. Therefore, by illuminating the inside of the frame by the illumination means, it is possible to provide a brighter image of the arrangement member (composite) among the images by the transmissive reflection member, and on the contrary, the illumination means is turned off. By doing so, the inside of the frame can be darkened, and the image by the transmissive reflection member can be provided mainly as a virtual image (for example, an image in which only the virtual image is projected on a dark background can be provided).

(12) In the gaming machine according to (11),
The illumination means is capable of illuminating multiple colors,
The gaming machine characterized in that the lighting control means controls to change the lighting color of the lighting means.

  According to the invention described in (12) above, the illumination unit is capable of illuminating a plurality of colors, and the illumination control unit changes and controls the illumination color of the illumination unit. Therefore, the inside of the frame can be changed to illuminate with a predetermined illumination color, and an image, an arrangement member, and a game ball by the transmissive reflection member can be provided in various illumination colors, and the arrangement color can be changed by changing the illumination color. The variation of the composite image of the real image and the virtual image of the game ball can be increased.

(13) In the gaming machine according to any one of (0) to (12),
A first position where the image display device is a direct display surface, an image displayed on the image display device is reflected to the front side by the transmissive reflective member, and the transmissive reflective member is a display surface. A game machine comprising: drive means for driving to shift the image display device at the second position.

  According to the invention described in (13), when the image display device is in the first position, the image display device becomes a direct display subject, and the player can directly view the display screen of the image display device. A screen image can be provided. On the other hand, when the image display device is in the second position, the image display device becomes an indirect display subject, and the transmissive reflecting member becomes a direct display subject. Is provided as a virtual image located at a predetermined virtual image position behind the transmissive reflecting member. That is, since the image by the transmissive reflecting member is provided as a virtual image as if it exists in the space behind the transmissive reflecting member, this image is a three-dimensional image having a stereoscopic effect ( 3D space image).

  Therefore, it is possible to selectively provide a screen image that directly shows the display screen of the image display device and a three-dimensional space image that uses the space behind the transmissive reflecting member, and an image display that surprises the player can be provided. This can be realized and the interest of the display effect can be improved.

  In addition, by moving the image display device between the first position and the second position, both a screen image and a three-dimensional space image can be displayed on one image display device, and a plurality of image display devices are used. There is no need, and the cost can be reduced.

(14) In the gaming machine according to (13),
A member for housing the image display device therein, and a housing body having side walls for holding the image display device in the first position so as to be sandwiched from both sides;
The driving means includes both shaft portions provided at upper portions on both side surfaces of the image display device in a state where the image display device is in a vertical or substantially vertical posture, and both bearings that respectively support the shaft portions. And a motor having a rotation axis connected to one of the shafts, and the image display device is in a vertical or substantially vertical posture by the rotation of the motor. The first position, and the second position is a state where the image display device is in a horizontal or substantially horizontal posture by rotation by the motor.
The moving means is a groove that guides the movement of the image display device in the vertical or substantially vertical direction at the second position, and the both bearing portions are respectively formed inside the both side wall portions. A gaming machine comprising: both guide grooves; and an actuator that moves the bearing portion vertically or substantially vertically.

  According to the invention described in (14), the storage body is a member that stores the image display device therein, and the side wall portions that hold the image display device in the first position so as to be sandwiched from both sides thereof. Have. The driving means includes both shaft portions respectively provided at upper portions on both side surfaces of the image display device in a state where the image display device is in a vertical or substantially vertical posture, and both bearing portions that respectively support the both shaft portions. And a motor having a rotation axis connected to one of the two shafts, and a state in which the image display device is in a vertical or substantially vertical posture by rotation by the motor is a first position, and The state in which the image display device is in a horizontal or substantially horizontal posture by the rotation of the motor is set as the second position. The moving means is a groove that guides the movement of the image display device in the vertical or substantially vertical direction at the second position, and both guide grooves formed on both side walls with both bearings positioned therein, And an actuator for moving the bearing portion in the vertical or substantially vertical direction. Therefore, it is possible to suitably provide a configuration in which the image display device that changes between the first position (vertical posture) and the second position (horizontal posture) can be further moved in the vertical direction.

(15) In the gaming machine according to any one of (0) to (14),
The gaming machine is a pachinko machine.

  According to the gaming machine described in the above (15), it is possible to provide a composite image in which a real image that is a game ball that is moved and controlled in the ball movement region portion of the arrangement member and a virtual image that is formed by the transmissive reflecting member. Further, it is possible to provide a pachinko machine that can provide a more realistic and interesting three-dimensional space image using the space behind the transmissive reflecting member and can improve the interest of the display effect. The basic configuration of the pachinko machine is provided with an operation handle, and a ball as a game medium is launched into a predetermined game area in accordance with the operation of the operation handle, and the ball is disposed at a predetermined position in the game area. In other words, the identification information (such as symbols) that is dynamically displayed on the display device is determined and stopped after a predetermined time on the condition that a winning (or passing through the operation gate) is required for the operation port. In addition, when a special gaming state occurs, variable winning means (specific winning opening) disposed at a predetermined position in the gaming area is opened in a predetermined manner so that a ball can be won, and a value corresponding to the number of winnings is obtained. Examples include those to which values (including data written on magnetic cards as well as premium balls) are given.

(16) In the gaming machine according to any one of (0) to (14),
The gaming machine is a slot machine.

  According to the gaming machine described in the above (16), it is possible to provide a composite image in which a real image that is a game ball that is controlled to move in the ball movement region portion of the arrangement member and a virtual image by the transmissive reflecting member are associated with each other. Further, it is possible to provide a slot machine that can provide a more realistic and interesting three-dimensional space image using the space behind the transmissive reflecting member and can improve the interest of the display effect. The basic configuration of the slot machine is as follows: “Variable display means for confirming and displaying the identification information after dynamically displaying an identification information string composed of a plurality of identification information, and for operating the starting operation means (for example, an operation lever). As a result, the dynamic display of the identification information is started, and the dynamic display of the identification information is stopped due to the operation of the operation means for stopping (for example, the stop button) or after a predetermined time has elapsed. The game machine is provided with special game state generating means for generating a special game state advantageous to the player on the condition that the confirmed identification information at that time is the specific identification information. In this case, examples of the game medium include coins and medals.

(17) In the gaming machine according to any one of (0) to (14),
The gaming machine is a combination of a pachinko machine and a slot machine.

  According to the gaming machine described in the above (17), it is possible to provide a composite image in which a real image that is a game ball that is controlled to move in the ball movement region portion of the arrangement member and a virtual image by the transmissive reflecting member are associated with each other. It is possible to provide a more realistic and interesting 3D space image using the space behind the transmissive reflecting member, and to improve the entertainment of display production. Can offer things. The basic configuration of the merged component includes “an identification information variation display unit that dynamically displays an identification information sequence including a plurality of identification information and then displays the identification information in a fixed manner, and includes a starting operation unit (for example, an operation lever). The dynamic display of the identification information is started due to the operation of), and the dynamic display of the identification information is stopped due to the operation of the operation means for stop (for example, the stop button) or when a predetermined time elapses. And a special gaming state generating means for generating a special gaming state advantageous to the player on the condition that the confirmed identification information at the time of the stoppage is specific identification information, and using a ball as a game medium A gaming machine that is configured to require a predetermined number of balls at the start of dynamic display of the identification information and to be paid out when a special gaming state occurs.

  Hereinafter, various embodiments of a pachinko gaming machine (hereinafter simply referred to as “pachinko machine”) will be described in detail with reference to the drawings.

  The pachinko machine of Example 1 is demonstrated in detail based on drawing. 1 is a front view of the pachinko machine 10, FIG. 2 is a front view of the game board 30 of the pachinko machine 10, and FIG. 3 is a back view of the pachinko machine 10. FIG. 4 is a block diagram showing an electrical configuration of the pachinko machine 10. FIG. 5 is an explanatory diagram showing display contents of the third symbol display device 42.

  As shown in FIG. 1, the pachinko machine 10 includes an outer frame 11 that forms an outer shell of the pachinko machine 10 and is fixed to a game island of a game hall (hole), and one side portion (for example, a front surface) of the outer frame 11. The inner frame 12 is supported so as to be openable / closable with respect to the outer frame 11 with the left-hand side as viewed as an opening / closing axis, and one side portion (for example, the left-hand side as viewed from the front) of the inner frame 12 is used as the opening / closing axis J1. And a front frame set 14 attached to the frame 12 so as to be freely opened and closed.

  The outer frame 11 is formed in a rectangular shape as a whole by a wooden plate material, and each plate material is assembled by a detachable fastener such as a machine screw. In the present embodiment, for example, the outer dimension of the outer frame 11 is 809 mm (inner dimension 771 mm), and the outer dimension in the left and right direction is 518 mm (inner dimension 480 mm). The outer frame 11 may be made of a light metal such as resin or aluminum.

  The inner frame 12 roughly includes a resin base (not shown) as a main member that forms the outer shape thereof, and a game board 30 (see FIG. 2) attached to the resin base (not shown). Further, as shown in FIG. 1, the inner frame 12 includes a front frame set 14 that can be freely opened on the front side of a resin base (not shown).

  Specifically, the resin base (not shown) has a substantially rectangular outer shape when viewed from the front, and an opening (a game area 30a (see FIG. 2) described later) having the opening at the substantially central position. A plate-like member having an opening having an equivalent size is formed.

  The front frame set 14 is attached to the inner frame 12 so as to be openable and closable with an opening / closing axis J1 in the vertical direction on the left side when viewed from the front. In other words, the front frame set 14 can be opened and closed with respect to a resin base (not shown).

  The game board 30 (see FIG. 2) is detachably attached to the back side of the resin base so that the game area 30a is positioned at an opening of the resin base (not shown).

  Here, the front frame set 14 will be described in a little more detail.

  As shown in FIG. 1, the front frame set 14 is attached to the inner frame 12 so as to be openable and closable. Like the inner frame 12, the front frame set 14 has an open / close shaft extending vertically to the left when viewed from the front of the pachinko machine 10. Can be opened forward.

  As shown in FIG. 1, the front frame set 14, as viewed from the front, is a lower tray unit 13 positioned at the bottom, an upper tray unit 21 positioned above the lower tray unit 13, and the upper tray unit 21. And a glass frame portion 23 located on the upper side of the main body. The lower plate unit 13, the upper plate unit 21, and the glass frame portion 23 are respectively attached to the respective portions on the front side of the base plate body (not shown) to constitute a front frame set 14.

  As shown in FIG. 1, the lower plate unit 13 is fixed to the lowermost portion of the base plate body (not shown) in front view with a fastener such as a screw so as to be positioned at the lowermost portion of the front frame set 14. ing. The lower plate unit 13 includes a lower plate 15, a ball removal lever 17, and a game ball launching handle 18 on the front side thereof.

  The lower tray 15 as a ball receiving tray is provided at the substantially central portion of the lower tray unit 13, and the game balls discharged from the discharge port 16 can be stored in the lower tray 15. The ball removal lever 17 is used to draw out (discharge) the game ball in the lower tray 15, and by moving the ball removal lever 17 to the left in FIG. The game balls that are opened and stored in the lower plate 15 can be pulled out downward through the opening on the bottom surface of the lower plate 15.

  As shown in FIG. 1, the game ball launching handle 18 is disposed so as to protrude to the front side on the right side of the lower plate 15. In accordance with the operation of the game ball launch handle 18 by the player, the game ball launcher 38 is driven into the game area 30a of the game board 30 shown in FIG. The game ball launching device 38 includes, for example, a game ball launching handle 18 and a launching device 229 (see FIG. 4). The sound output unit 24 is an output port for outputting sound from speakers provided in the front frame set 14 at two locations on the left and right in the front view when viewed from the front.

  As shown in FIG. 1, the upper plate unit 21 has a base plate (not shown) by a fastener such as a screw so as to be positioned at a lower portion of the front frame set 14 (a position directly above the lower plate 15). Is fixed to the lower portion in front view, and is provided with an upper plate 19 as a receiving tray for game balls. Here, the upper plate 19 is a ball receiving tray for temporarily storing the game balls and guiding them to the game ball launching device 38 while aligning them in a line.

  The glass frame part 23 is provided with the window part 101 formed in the upper side of the upper plate unit 21, as shown in FIG.

  That is, as shown in FIG. 1, most of the game area 30 a (see FIG. 2) of the game board 30 is externally attached to the front frame set 14 at the center of the glass frame portion 23 located above the upper plate unit 21. A window portion 101 having a substantially vertically elliptical shape is formed so that the window portion 101 can be visually recognized from the side. Specifically, the window 101 has a substantially vertically long elliptical shape with a hollow center, and a glass unit (not shown) is attached to the front frame set 14 so that the hollow portion is covered with a glass plate 137 having a substantially vertically long elliptical shape. It is attached to the back side. The glass unit (not shown) has a double glass structure in which two glass plates 137 are arranged close to each other in the front-rear direction. The substantially central portion of the window 101 may be linear, and the glass plate 137 may be matched to the shape. The glass plate 137 is not limited to glass, and any material may be used as long as it is a transparent plate having a predetermined strength.

  Further, as shown in FIG. 1, the glass frame portion 23 includes various kinds of illumination parts (a first illumination part 300, a second illumination part 302, and a third illumination part 304) around the window part 101. ing. That is, as shown in FIG. 1, the front frame set 14 includes a first electrical decoration unit 300 (left electrical decoration unit) that incorporates an LED or the like in the left part around the window 101 in a front view. A second electric decoration unit 302 (right-side electric decoration unit) that incorporates an LED or the like in a right portion around the window 101, and a third electric ornament unit 304 that incorporates an LED or the like in an upper portion around the window portion 101. (Upper illumination part). These lighting parts play a role of enhancing the effect of the game by changing the light emission mode such as lighting and blinking according to the change of the game state at the time of big hit or predetermined reach.

  In the pachinko machine 10, the first electrical decoration unit 300, the second electrical illumination unit 302, and the third electrical illumination unit 304 function as a jackpot lamp, and are turned on or blinking when the jackpot is successful. Inform. In addition, the first electric decoration unit 300 and the second electric decoration unit 302 of the pachinko machine 10 are provided with a prize ball lamp 105 that is lit during payout of the prize ball and an error display lamp 106 that is lit when a predetermined error occurs. ing. In addition, a small window 107 made of a transparent resin is provided at a lower right corner of the periphery of the window 101 so that a part of the inner frame 12 surface, the game board 30 surface, and the like can be visually recognized. Since the predetermined portion of the small window 107 is flat, the certificate paper or the like attached to the lower right corner of the game board 30 can be suitably read from the flat portion of the small window 107 by a machine.

  In addition, a ball lending operation unit 120 is disposed below the window unit 101, and the ball lending operation unit 120 is provided with a ball lending button 121 and a return button 122. When the lending operation unit 120 is operated in a state where a bill or a card (for example, a prepaid card) is inserted into a card unit (ball lending unit) (not shown) arranged on the side of the pachinko machine 10, according to the operation. Game balls are rented out. The ball lending button 121 is operated to obtain a lending ball based on information recorded on a card or the like (recording medium), and the lending ball is supplied to the upper plate 19 as long as there is a remaining amount on the card or the like. Is done. The return button 122 is operated when requesting the return of a card or the like inserted into the card unit. The lending operation unit 120 may be further provided with a frequency display unit (not shown). This frequency display unit (not shown) displays the remaining amount information such as a card. It should be noted that the ball rental operation unit 120 is not necessary for a pachinko machine in which game balls are lent directly to the upper plate from a ball lending device or the like without using a card unit, that is, a so-called cash machine. Therefore, a decorative seal or the like is attached to the installation portion of the ball rental operation unit 120. Thereby, the common use of the lending operation unit of the pachinko machine using the card unit and the cash machine can be achieved.

  As shown in FIG. 2, the game board 30 has a rectangular plywood shape as viewed from the front and has a shape in which both left corners are removed, and its peripheral portion (outer portions of rails 51 and 52, which will be described later) is inside. FIG. 1 shows a game area 30a, which is a substantially central portion on the front side of the game board 30, which is in contact with the back side of the resin base (not shown) of the frame 12, and is substantially oval in shape of the resin base. The window portion 101 (glass plate 137) is visible from the front outer side of the front frame set 14.

  Next, the configuration of the game board 30 will be described with reference to FIG. The game board 30 includes a general winning port 31, a variable winning device 32, first starting ports 33a and 33b (for example, operation chucker), a second starting port 34 (for example, a through gate), a variable display unit 35, and the like. Yes. These general winning port 31, variable winning device 32, first starting ports 33a and 33b (for example, operation chucker), second starting port 34 (for example, through gate), variable display unit 35, etc. Each of the through holes formed by router processing is disposed in each through hole, and is attached from the front side of the game board 30 with a wood screw or the like. A game ball enters the aforementioned general winning port 31, variable winning device 32, and first start ports 33a and 33b, and the detected balls are detected by detection switches (winning port switch, count switch, operation port switch) described later. Based on the output of the detection switch, a predetermined number of prize balls are paid out to the upper plate 19 (or the lower plate 15). As described above, the first start port 33a on the upper side is provided with an operation port switch (passage detection switch), and a ball entering the first start port 33a is detected by the operation port switch. It is like that. Further, the first start port 33b on the lower side is also provided with an operation port switch (passage detection switch), and the ball entering the first start port 33b is detected by the operation port switch. . That is, in either case of entering a game ball into the first start port 33a on the upper side or entering a game ball into the first start port 33b on the lower side, it is a start prize. There is no change. The upper first start port 33a and the lower first start port 33b are configured by a single start winning device 33 as shown in FIG.

  In addition, as shown in FIG. 2, the game board 30 is provided with an out port 36, and game balls that have not entered the various winning devices or the like pass through the out port 36 in a ball discharge path (not shown). You will be guided to the direction. A number of nails are planted on the game board 30 in order to appropriately disperse and adjust the falling direction of the game balls, and various members (acts) such as the windmill 37 are arranged. In FIG. 2, a number of nails are shown, but the illustration of the nails is omitted for the sake of giving priority to the visibility of the drawings.

  The variable display device unit 35 includes a first symbol display device 40 for variably displaying a first symbol (for example, a special symbol) as identification information, triggered by winning in the first start ports 33a and 33b, and a second start. With the passage of the mouth 34 as a trigger, the second symbol display device 41 that variably displays the second symbol (for example, a normal symbol) and the winning of the first start ports 33a and 33b as a trigger, the third symbol (for example, a decorative symbol) ) In a variable manner.

  The first symbol display device 40 includes, for example, a plurality (two in this embodiment) of two-color light emitting type LEDs (light emitting diodes) 40a and 40b, and a hold indicating the number of hold of the variable display on the LEDs 40a and 40b. And a lamp 40c. The LEDs 40a and 40b can emit light in red and blue, for example. The first symbol display device 40 generates a variable display state of the first symbol (in this embodiment, the emission color mode of each LED 40a, 40b) by alternately changing the emission color of each LED 40a, 40b, for example, When both LEDs 40a and 40b stop in a red light emitting state, a probable big hit (specific hit) is indicated, and when both LEDs 40a and 40b stop in a blue light emitting state, a normal big hit (non-specific hit) is indicated, and both LEDs 40a and 40b are mutually connected. When it stops in the light emission state of a different color, it will show off.

  In addition, as this 1st symbol display apparatus 40, you may employ | adopt the single LED of the type which can light-emit at least 3 colors or more, and by performing light emission of each color alternately, the 1st symbol is displayed. When the LED stops in the light emission state of the first color, it shows a probable big hit (specific hit), and when the LED stops in the light emission state of the second color, it usually shows a big hit (non-specific hit) When the LED stops in the light emission state of the third color, it may be indicated that the LED has come off. The first symbol display device 40 described above corresponds to the identification information fluctuation display means in the present invention.

  The second symbol display device 41 includes, for example, a display unit 41a on which “○” is drawn for the second symbol, a display unit 41b on which “x” is drawn for the second symbol, and a holding lamp 41c. When the game ball passes through the second starting port 34, for example, the display symbols (ordinary symbols) displayed by the display units 41a and 41b change, and when the change display stops at a predetermined symbol, the lower side One start port 33b is configured to be in an activated state (opened) for a predetermined time. The number of times that the game ball has passed through the second start port 34 is held up to a maximum of 4 times, and the number of times the game ball is held is lit on the hold lamp 41c. The display units 41a and 41b have LEDs (light emitting diodes) inside thereof, and are configured to be variably displayed by switching the light emission of the LEDs (or lighting of the lamps). The second symbol display device 41 described above corresponds to the normal identification information fluctuation display means in the present invention.

  The 3rd symbol display apparatus 42 is comprised, for example with the liquid crystal display device, and the display content is controlled by the display control apparatus 45 mentioned later. On the third symbol display device 42, for example, as shown in FIG. 5 described later, three decorative symbol rows L, M, and R on the left, middle, and right are displayed. Each of the decorative symbol rows L, M, R is composed of a plurality of decorative symbols, and these decorative symbols are variably displayed on the third symbol display device 42 so as to be scrolled for each of the decorative symbol rows L, M, R. It has become so. In the present embodiment, the third symbol display device 42 (liquid crystal display device) includes, for example, a large liquid crystal display of 11 inch size. The variable display device unit 35 is provided with a center frame 47 so as to surround the third symbol display device 42. The above-described third symbol display device 42 corresponds to decoration identification information (design) variation display means in the present invention, and the above-described display control device 45 corresponds to display control means in the present invention.

  As shown in FIG. 2, the variable winning device 32 is normally in a closed state in which a game ball cannot be won or difficult to win, and is in an open state in which a game ball is easy to win in the case of a big win and a normal closed state. It is operated repeatedly. As described above, a state in which the variable winning device 32 is repeatedly operated in an open state and a normal closed state in the case of a big win is called a special game state (for example, a big win state). Since the ball enters (wins) and a lot of game balls are paid out for the winning, the game state is advantageous to the player.

  More specifically, when a game ball wins the first start opening 33a, 33b, the two LEDs 40a, 40b of the first symbol display device 40 are displayed in a variable manner, and the display of the LEDs 40a, 40b after the change stop is preset. The special gaming state occurs when the combination of the light emission modes is achieved. For example, in the case of a light emitting mode in which both LEDs 40a and 40b are stopped in a red light emitting state, it indicates that a special gaming state with a probable big hit (specific hit) is won, and both LEDs 40a and 40b are stopped in a blue light emitting state. In the case of the light-emitting mode, it means that the special game state of the big hit (non-specific hit) is normally won, and in the case of the light-emitting mode in which both LEDs 40a and 40b are stopped in the light-emitting states of different colors. (You have lost the special game state).

  The variable winning device 32 is configured such that the large winning opening 32a is in a predetermined open state, and the game ball is likely to win (a big hit state). Specifically, the special winning opening 32a of the variable winning device 32 is repeatedly opened a predetermined number of times (the number of rounds) with the passage of a predetermined time or a predetermined number of winnings in the open state as one round. The number of times that the game ball has passed through the first start ports 33a and 33b is held up to a maximum of 4 times, and the number of times that the game ball is held is lit and displayed by the hold lamp 40c. Note that the hold lamp 40c may be configured such that a hold display is performed on a part of the display screen of the third symbol display device 42.

  Further, as shown in FIG. 2, the game board 30 is provided with a plurality of rails 51 and 52 for guiding the game balls launched from the game ball launching device 38 (see FIG. 3) to the upper part of the game board 30. Thus, the game balls launched in accordance with the turning operation of the game ball launching handle 18 are guided to a predetermined game area 30a through a ball guide passage 49 (to be described later) of the plurality of rails 51 and 52. . The plurality of rails 51 and 52 are long metal strip members made of stainless steel, and are attached to the game board 30 in an inner and outer double. The inner rail 51 is formed in a substantially vertical elliptical shape except for about 1/4 of the upper side. The outer rail 52 is formed so that a part (mainly the left side) faces the inner rail 51. In such a case, a guide rail is constituted by the inner rail 51 and the outer rail 52, and a ball guide passage 49 is formed by a portion (the left portion toward the left) where the rails 51 and 52 are parallel to each other at a predetermined interval. . The ball guide passage 49 is formed in a groove shape having a contact surface with the game board 30, that is, a groove shape in which the front side is opened.

  A return ball preventing member 53 is attached to the tip portion of the inner rail 51 (the upper left portion in FIG. 2). This prevents a situation in which the game ball once guided from the ball guide passage 49 between the inner rail 51 and the outer rail 52 to the upper portion of the game board 30 returns to the ball guide passage 49 again. It has become. Further, in a state in which the game board 30 is attached to the inner frame 12, the outer rail 52 is located at a position corresponding to the maximum flight portion of the game ball (upper right portion in FIG. 2: a portion corresponding to the tip portion of the outer rail 52). Is configured such that a return rubber 54 (a member indicated by a two-dot chain line in FIG. 2) provided on the inner frame 12 is located. Therefore, the game ball fired at a predetermined momentum or more hits the return rubber 54 and is bounced back. Since the outer rail 52 is made of a long metal strip made of stainless steel, the flight of the game ball can be made smoother, that is, the frictional resistance of the game ball can be reduced. As shown by a broken line in FIG. 2, a wall portion 60 (shown by a broken line in FIG. 2) formed on the inner frame 12 is located from the front end of the outer rail 52 to the right front end of the inner rail 51. Thus, the game area 30a is partitioned.

  The lower right corner of the game board 30 is a space for sticking a seal (S1 in FIG. 2) such as a certificate (for example, a serial number is written) or a plate. By sticking a sticker such as a certificate (S1 in FIG. 2) to the lower right corner of the game board 30, the game board 30 and the certificate can be uniquely defined.

  Next, the game area 30a of the game board 30 will be described. As shown in FIG. 2, the game area 30 a is partitioned and formed into a substantially vertically long circular shape by inner peripheral portions (inner and outer rails) of the inner rail 51 and the outer rail 52. In particular, in the present embodiment, the game board 30 The game area 30a defined on the board surface is much larger than before. In the present embodiment, the distance between the uppermost point of the outer rail 52 and the lower part of the game board 30 is 445 mm (58 mm longer than the conventional product), and is from the extreme left position of the outer rail 52 to the extreme right position of the inner rail 51. The distance is 435 mm (50 mm longer than the conventional product). The distance from the extreme left position of the inner rail 51 to the extreme right position of the inner rail 51 is 418 mm.

  In the present embodiment, the game area 30a is viewed from the front of the pachinko machine 10, and the area of the guide rail that is a parallel part of the inner and outer rails 51 and 52 is excluded from the area surrounded by the inner rail 51 and the outer rail 52. As an area. Accordingly, when the game area 30 a is referred to, the guide rail portion is not included, and therefore the left limit position toward the game area 30 a is specified by the inner rail 51, not by the outer rail 52. Similarly, the right limit position toward the game area 30 a is specified by the inner rail 51. Further, the lower limit position of the game area 30 a is specified by the lower end position of the game board 30. The upper limit position of the game area 30 a is specified by the outer rail 52.

  Therefore, in the present embodiment, the width (maximum width in the left-right direction) of the game area 30a is 418 mm, and the height (maximum width in the vertical direction) of the game area 30a is 445 mm.

  Although detailed disclosure of the drawings is omitted, the game ball launcher 38 is supplied with game balls one by one from a ball outlet (not shown) of the front frame set 14 (ball outlet leading from the most downstream portion of the upper plate 19). Is done.

  Next, the configuration of the back surface of the pachinko machine 10 will be described. As shown in FIG. 3, the pachinko machine 10 is configured such that various control boards are arranged vertically or horizontally on the back surface (actually the back surface of the inner frame 12 and the game board 30) or stacked in front and back. Further, a game ball supply device (payout mechanism portion 352) for supplying game balls, a protective cover made of resin, and the like are attached. In this embodiment, various control boards are divided into two mounting bases (not shown) to form two control board units, and these control board units are individually mounted on the inner frame 12 or the back of the game board 30. I try to wear it. In this case, the main controller 261 and the sub controller 262 shown in FIG. 4 to be described later are mounted on one mounting base (not shown) to form a unit, and the payout controller 311 shown in FIG. 4 to be described later. The launch control device 312 and the power supply device 313 are mounted on the other mounting base (not shown) to form a unit. Here, for convenience, the former unit is referred to as “first control board unit 201”, and the latter unit is referred to as “second control board unit 202”.

  Further, since the dispensing mechanism 352 and the protective cover are also integrated as one unit, and the resin portion is generally referred to as a back pack, the unit is referred to as a “back pack unit 203” here. The detailed configuration of each unit 201 to 203 will be described later.

  The first control board unit 201, the second control board unit 202, and the back pack unit 203 are configured so that they can be attached and detached without using any tools or the like in units of units. It is provided and can be opened and closed with respect to the inner frame 12 or the back surface of the game board 30. This is also a device for making it possible to easily check a hidden configuration or the like even if the units 201 to 203 and other configurations are arranged one behind the other.

  In addition, on the back surface of the game board 30, a winning detection mechanism for detecting the passage of game balls such as various winning holes is provided. Specifically, a prize opening switch is provided at a position corresponding to the general prize opening 31 on the front side of the game board 30, and the variable prize winning device 32 is provided with a count switch. The count switch is a switch for counting winning balls. In addition, operation port switches are provided at positions corresponding to the first start ports 33a and 33b, respectively, and the entry of game balls into the first start ports 33a and 33b is detected by the operation port switches. A gate switch is provided at a position corresponding to the second starting port 34, and the passage of the game ball to the second starting port 34 is detected by the operating port switch. The operating port switch described above corresponds to the winning detection means in the present invention.

  The prize opening switch and the gate switch are connected to a board connection board (not shown) through electrical wiring (not shown), and this board connection board is further connected to a main control board 261a (see FIG. 4) in a main controller 261 described later. ing. Further, the count switch is connected to a large winning opening relay terminal board (not shown), and this large winning opening relay terminal board (not shown) is also connected to the main control board 261a. On the other hand, the operation port switch is directly connected to the main control board 261a without going through the relay board.

  Although not shown in the drawings, the variable prize winning device 32 is provided with a big prize opening solenoid for opening the big prize opening 32a, and the lower first start opening 33b is used for opening the electric accessory. Is provided.

  The detection results detected by the winning detection mechanism are taken into a main control board 261a in a main control device 261, which will be described later, and the main control board 261a issues a payout command (a game ball of each game ball) according to the winning situation each time. The number of payouts) is transmitted to the payout control board 311a. Then, a predetermined number of game balls are paid out by the output of the payout control board 311a.

  The first control board unit 201 has, for example, a substantially rectangular mounting base (not shown), and the main control device 261 is on the front side when the mounting base (not shown) is viewed from the back side of the game board 30. Is mounted, and a sub-control device 262 is mounted on the back side (back side) of the mounting base (not shown). Here, as shown in FIG. 4, the main control device 261 includes a CPU 501 that performs main control, a ROM 502 that stores a game program, a RAM 503 that stores necessary data according to the progress of the game, and various devices. Main control including an input / output port 505 for communication, a random number generator (not shown) used in various lotteries, a clock pulse generation circuit (not shown) used for time counting and synchronization, etc. The main control board 261a is configured to be accommodated in a board box 263 (encapsulating means) made of a transparent resin material or the like. The substrate box 263 includes a substantially rectangular parallelepiped box base (not shown) and a box cover (not shown) that covers the opening of the box base. The box base and the box cover are connected so as not to be opened by a sealing unit (not shown), thereby sealing the substrate box (not shown).

  Further, the sub control device 262, for example, in accordance with an instruction from the main control board 261a in the main control device 261, controls the voice and lamp display and the control of the display control device 45, the other ROM 552, RAM 553, bus line 554, A sub-control board 262a including an input / output port 555 and the like is provided, and the sub-control board 262a is housed in a board box (not shown) made of a transparent resin material or the like. A power supply relay board (not shown) is mounted on the sub-control device 262, and power supplied from a power supply board described later is supplied to the sub-control device 262 and the display control device 45 via the power supply relay board (not shown). Is output.

  The second control board unit 202 has a horizontally long mounting base (not shown), and a payout control device 311, a firing control device 312, a power supply device 313, and a card unit connection board 314 are mounted on this mounting base. The payout control device 311 includes a control board including a central control CPU, a ROM, a RAM, various ports, and the like. The launch control device 312 includes a launch control board. The power supply device 313 includes a power supply. A control board is provided. The payout control board 311a of the payout control device 311 controls payout of prize balls and rental balls. In addition, the launch control board of the launch control apparatus 312 controls the launch apparatus 229 (see FIG. 4) in accordance with the operation of the game ball launch handle 18 by the player. The required power supply voltage required is generated and output. The launching device 229 of this embodiment employs a solenoid-type launching component that strikes and launches a game ball with a launching rod (not shown) that can advance and retreat according to energization / non-energization of a launching solenoid (not shown). As other launching devices 229, there are various types such as a mechanical launching part that strikes and launches a game ball with a launcher that operates according to the driving of a launching motor, and an electromagnetic launching part that launches a game ball by generating an electromagnetic field. Can be used. The card unit connection board 314 is electrically connected to the ball lending operation unit 120 (see FIG. 1) on the front surface of the pachinko machine and a card unit (not shown), and receives a ball lending operation command by the player and pays it out. Is output. Note that the card unit connection board 314 is unnecessary in a cash machine in which game balls are lent directly to the upper plate 19 from a ball lending device or the like without using a card unit.

  The payout control device 311, the firing control device 312, the power supply device 313, and the card unit connection board 314 are each housed and configured in a board box made of a transparent resin material or the like. In particular, in the dispensing control device 311, similarly to the main control device 261 described above, a box base (not shown) and a box cover (not shown) constituting the substrate box (encapsulating means) are opened by a sealing unit (sealing means). The substrate box 263 is sealed by being impossiblely connected.

  The payout control device 311 is provided with a state return switch (not shown). For example, when a state return switch (not shown) is pressed when a payout error occurs, such as a ball jam in the payout motor unit, the payout motor 358a (see FIG. 4) slowly rotates forward to eliminate the ball jam (normal state). (Return to).

  Further, a RAM erase switch 323 is provided on the power supply monitoring board 261b. This pachinko machine 10 has a backup function, so that even if a power failure occurs, it maintains the state at the time of a power failure, and can be restored to the state at the time of a power failure when returning from a power failure (power recovery) It has become. Therefore, if the power is turned off in the normal procedure (for example, when the hall is closed), the state before the power is turned off is stored. If you want to return to the initial state when the power is turned on, turn on the power while holding down the RAM erase switch 323. We are going to throw it in.

  Next, the configuration of the back pack unit 203 will be described. As shown in FIG. 3, the back pack unit 203 is a unit in which a back pack 351 formed of resin and a payout mechanism portion 352 for a game ball are integrated.

  The back pack unit 203 is provided with a tank 355 that opens upward at the top, and the tank 355 is sequentially replenished with game balls supplied from the island equipment (game island equipment) of the game hall. Below the tank 355 is connected, for example, a tank rail 356 that has two rows of spherical passages in the horizontal direction and gently descends and inclines toward the downstream side. Are connected. A payout device 358 is provided at the most downstream portion of the case rail 357, and a required number of game balls are paid out appropriately according to a predetermined electrical configuration such as a payout motor 358a. The game balls paid out from the payout device 358 are supplied to the upper plate 19 through a payout passage or the like.

  The tank rail 356 is provided with a vibrator 360 for applying vibration to the tank rail 356. For example, the vibrator 360 is fastened and attached to the tank rail 356 with, for example, two screws. Further, the vibrator 360 is not in surface contact with the tank rail 356 but is in contact with the two screw portions, so that the vibration by the vibrator 360 is more effectively transmitted to the tank rail 356. ing. Therefore, if a clogged ball occurs near the tank rail 356, the clogged ball is eliminated by driving the vibrator 360.

  The payout mechanism 352 is provided with a payout relay board (not shown) for relaying a payout command signal from the payout control device 311 to the payout device 358, and a power switch board 382 for taking in the main power from outside. is set up. The power switch board 382 is supplied with, for example, an AC 24V main power supply via a voltage converter, and is turned on or off by a switching operation of the power switch 382a.

  Each of the dispensing mechanisms 352 from the tank 355 to the dispensing passage (not shown) is formed of a conductive resin material (for example, conductive polycarbonate resin) and grounded at a part thereof. Thereby, generation | occurrence | production of the noise by charging of a game ball is suppressed.

  As shown in FIG. 3, an inner frame open detection switch 388 for detecting that the inner frame 12 is opened with respect to the outer frame 11 is provided on the upper right side of the inner frame 12. When the inner frame 12 is opened, it is outputted from the inner frame open detection switch 388 to the computer for the hall (in the pachinko parlor).

  Next, the electrical configuration of the pachinko machine 10 will be described with reference to FIG. The pachinko machine 10 includes a main control device 261, a payout control device 311, a launch control device 312, a sub control device 262, a display control device 45, a power supply device 313, and the like. In the following, these devices will be described in detail individually.

  The main control device 261 of the pachinko machine 10 is equipped with a CPU 501 as a one-chip microcomputer that is an arithmetic device. The CPU 501 includes a ROM 502 that stores various control programs executed by the CPU 501 and fixed value data, and a memory that temporarily stores various data when the control program stored in the ROM 502 is executed. A RAM 503 and various circuits such as an interrupt circuit, a timer circuit, and a data transmission / reception circuit are incorporated.

  The RAM 503 has a configuration in which data can be retained (backed up) by being supplied with a backup voltage from the power supply device 313 even after the pachinko machine 10 is turned off. The RAM 503 temporarily stores various data and the like. It has a memory and area.

  That is, when the power is cut off due to the occurrence of a power failure or the like, the CPU 501 of the main control device 261 executes the normal processing up to the end, so that the RAM 503 is when the power is turned off (including when a power failure occurs, and so on). It is only necessary to store and hold the contents of the counter buffer and the holding ball storage area, and the state of the pachinko machine 10 can be restored to the state before the power is turned off when the power is turned on again. Specifically, the RAM 503 has a dedicated backup area for storing values of registers, I / O, and the like for game information during normal processing when the power is turned off (including when a power failure occurs). There is no need to provide it. The N501 terminal (non-maskable interrupt terminal) of the CPU 501 is configured to receive a power failure signal S1 output from a power failure monitoring circuit 542, which will be described later, when a power failure occurs due to the occurrence of a power failure or the like. Due to the occurrence, the power failure process (NMI interrupt process) is immediately executed.

  An input / output port 505 is connected to the CPU 501 incorporating the ROM 502 and RAM 503 via a bus line 504 including an address bus and a data bus. The input / output port 505 includes a RAM erasing switch circuit 543, a payout control device 311, a firing control device 312, a sub control device 262, a first symbol display device 40, a second symbol display device 41, and other switches not shown. Etc. are connected. The main controller 261 also has a function of controlling the first symbol variation display on the first symbol display device 40 and the second symbol variation display on the second symbol display device 41.

  The payout control device 311 controls payout of prize balls and rental balls by a payout motor 358a. The CPU 511 that is an arithmetic unit includes a ROM 512 that stores a control program executed by the CPU 511, fixed value data, and the like, and a RAM 513 that is used as a work memory or the like.

  The RAM 513 of the payout control device 311 is configured to hold (backup) data by supplying a backup voltage from the power supply device 313 even after the pachinko machine 10 is turned off, like the RAM 503 of the main control device 261 described above. The RAM 513 includes a memory and an area for temporarily storing various data.

  The RAM 513 stores and holds information related to the state when the power is turned off in order to return the state of the pachinko machine 10 to the state before the power is turned off when the power is turned off due to a power failure or the like. In other words, the storage of the RAM 513 is executed when the power is turned off by the NMI interrupt process and the second half of the payout control process, and the storage information stored in the RAM 513 is restored in the power recovery process when the power is turned on. .

  An input / output port 515 is connected to the CPU 511 incorporating the ROM 512 and the RAM 513 through a bus line 514 including an address bus and a data bus. Main controller 261, launch controller 312 and payout motor 358a are connected to input / output port 515, respectively.

  As shown in FIG. 4, the launch control device 312 permits or prohibits the launch of the game ball by the launch device 229, and the launch device 229 is permitted to drive when a predetermined condition is met. Specifically, the launch control device 312 receives a card unit connection signal S4 from the payout control device 311 (a signal that is output when the card unit described above is connected to the pachinko machine 10), and the player Touch detection signal S5 output when the game ball launch handle 18 is touched and output when the launch stop switch 18a provided on the game ball launch handle 18 for stopping the launch is not operated. The firing permission signal S7 is output to the main controller 261 on condition that all of the fired maintenance signals S6 to be performed are inputted.

  That is, the period during which the firing permission signal S7 is ON (high level) is a firing permission state, and the period during which the firing permission signal S7 is OFF (low level) is a firing non-permission state. That is, the main control device 261 has a firing control signal S8 (pulse signal) for controlling a launching solenoid (not shown) that launches a game ball during a period when the input firing permission signal S7 is ON (high level). The ball feed control signal S9 (pulse signal) for controlling the ball feed solenoid that sends the game ball to the launch rail 401 is repeatedly output to the launch control device 312 at a predetermined repetition period. The launch control device 312 drives and controls the launch device 229 based on the launch control signal S8 and the ball feed control signal S9, and a game ball is launched with an intensity corresponding to the amount of operation of the game ball launch handle 18. On the contrary, the main control device 261 does not output the firing control signal S8 and the ball feed control signal S9 to the firing control device 312 during the period when the input firing permission signal S7 is OFF (low level). The game ball is not fired by 229.

  The display control device 45 controls the variable display of the third symbol (decorative symbol) on the third symbol display device 42. The display control device 45 includes a CPU 521, a ROM (program ROM) 522, a work RAM 523, a video RAM 524, a character ROM 525, an image controller 526, an input port 527, an output port 529, and bus lines 530 and 531. And. The input of the input port 527 is connected to the output of the sub-control device 262, and the CPU 521, ROM 522, work RAM 523, and image controller 526 are connected to the input port 527. Further, an output port 529 is connected to the image controller 526 via a bus line 531, and a third symbol display device 42 which is a liquid crystal display device is connected to an output of the output port 529.

  The CPU 521 of the display control device 45 controls the decorative symbol display on the third symbol display device 42 based on various commands transmitted by editing the various commands from the main control device 261 by the sub-control device 262. The ROM 522 is a memory for storing various control programs executed by the CPU 521 and fixed value data, and the work RAM 523 temporarily stores work data and flags used when the CPU 521 executes various programs. It is a memory for.

  The video RAM 524 is a memory for storing display data displayed on the third symbol display device 42, and the display contents of the third symbol display device 42 are changed by rewriting the contents of the video RAM 524. The character ROM 525 is a memory for storing character data such as decorative symbols displayed on the third symbol display device 42. The image controller 526 adjusts the timings of the CPU 521, the video RAM 524, and the output port 529 to intervene in reading and writing data, and reads display data stored in the video RAM 524 from the character ROM 525 at a predetermined timing. It is displayed on the symbol display device 42.

  In addition, the power supply device 313 includes a power supply unit 541 for supplying power to each unit of the pachinko machine 10. The power supply unit 541 supplies necessary operation power to the main control device 261, the payout control device 311 and the like through a power supply path (not shown). As its outline, the power supply unit 541 takes in an AC 24 volt power supply supplied from the outside, and generates a + 12V power supply for driving various switches and motors, a + 5V power supply for logic, a backup power supply for RAM backup, and the like. Then, these + 12V power supply, + 5V power supply and backup power supply are supplied to the main control device 261, the payout control device 311 and the like. Note that operation power (+12 V power, +5 V power, etc.) is supplied to the launch control device 312 via the payout control device 311.

  As shown in FIG. 4, the main controller 261 includes a main control board 261a and a power supply monitoring board 261b separate from the main control board 261a in a board box 263 made of a transparent resin material or the like. . The power monitoring board 261b includes a power failure monitoring circuit 542 that monitors power interruption due to a power failure or the like, and a RAM erase switch circuit 543 connected to the RAM erase switch 323.

  The power failure monitoring circuit 542 is a circuit for outputting a power failure signal S1 to each NMI terminal of the CPU 501 of the main control device 261 and the CPU 511 of the payout control device 311 when the power is cut off due to the occurrence of a power failure or the like. The power failure monitoring circuit 542 monitors the voltage of AC 24 volts with the power supply unit 541 and determines that a power failure (power failure) has occurred when the time when this voltage has become less than 24 volts exceeds, for example, 20 milliseconds. The power failure signal S1 is output to the main controller 261 and the payout controller 311. Based on the output of the power failure signal S1, the main control device 261 and the payout control device 311 recognize the occurrence of a power failure and execute a power failure process (NMI interrupt process).

  In addition, even after the time when the AC 5 volts monitored by the power supply unit 541 becomes less than 5 volts exceeds 20 milliseconds, the power supply unit 541 has a sufficient time to execute the power failure process. The control system is configured to maintain the output of 5 volts, which is the drive voltage of the control system, at a normal value. Therefore, the main control device 261 and the payout control device 311 can normally execute and complete the power failure process.

  The RAM erase switch circuit 543 is a circuit for taking in the switch signal of the RAM erase switch 323 and clearing backup data in the RAM 503 of the main controller 261 and the RAM 513 of the payout controller 311 in accordance with the state of the switch 323. When the RAM erase switch 323 is pressed, the RAM erase switch circuit 543 outputs a RAM erase signal S2 to the main control board 261a. When the power of the pachinko machine 10 is turned on with the RAM erase switch 323 pressed (including power-on due to power failure cancellation), the data in the RAM 503 is cleared in the main controller 261, and the payout controller 311 is in the main controller. When the initialization command from H.261 is received, the data in RAM 513 is cleared.

  By the way, in the third symbol display device 42 (liquid crystal display device), as shown in FIG. 5, three decorative symbol rows L, M, and R of left, middle, and right are set. For each of M and R, three decorative symbols, an upper decorative symbol, a middle decorative symbol, and a lower decorative symbol, are variably displayed. In the present embodiment, a series of symbols is composed of a main decorative symbol SZ with numbers “0” to “9” and a sub-decorative symbol FZ composed of rhombus-shaped symbols. A main decorative symbol SZ is displayed in ascending or descending order, and a sub decorative symbol FZ is arranged between the main decorative symbols SZ to form a series of decorative symbol strings L, M, and R. Then, the main decorative design SZ and the secondary decorative design FZ are displayed variably from top to bottom with periodicity.

  In this case, in the left decorative design row L, the above-mentioned series of decorative designs are displayed in descending order (that is, in the order of decreasing the number of the main decorative design SZ), and in the middle decorative design row M and the right decorative design row R, the same The series of decorative symbols is displayed in ascending order (that is, in order of increasing the number of the main decorative symbols SZ). Then, the variable display stops in the order of the left decorative symbol row L → the right decorative symbol row R → the middle decorative symbol row M, and at the time of the stop, five effective lines on the third symbol display device 42, that is, the upper line L1, the middle line If the main decorative symbol SZ is a jackpot symbol combination (in this embodiment, the same main decorative symbol SZ combination) in any of L2, the lower line L3, the right rising line L4, and the left rising line L5, it is special as a big hit A game video is displayed.

  Then, the further characteristic part of the pachinko machine 10 of a present Example is demonstrated.

  As described above, the pachinko machine 10 of the present embodiment is provided with the third symbol display device 42 (liquid crystal display device) at a substantially central portion of the game board 30 as described above with reference to FIG. The 3rd symbol display apparatus 42 is one component which comprises the display effect apparatus 400 (display effect unit) demonstrated below. That is, the display effect device 400 provided with the third symbol display device 42 is provided behind the game board 30 at a substantially central location. In addition, a transparent plate 480 that protects the display effect device 400 is provided in front of the display effect device 400. Hereinafter, the configuration of the display effect device 400 will be described with reference to FIGS.

  FIG. 6 is a schematic configuration diagram of the display effect device 400. FIG. 7 is a diagram showing the display effect device 400 in which the third symbol display device 42 is in the middle of transition. FIG. 8 is a diagram showing the display effect device 400 when the third symbol display device 42 is shifted to the second position. FIG. 9 is a schematic perspective view of a mechanism for moving the half mirror 420.

<Display production unit>
As shown in FIG. 6, the display effect device 400 constitutes an image display unit that includes a third symbol display device 42 that is a liquid crystal display device (hereinafter referred to as an LCD as appropriate) and a half mirror 420. The display effect device 400 includes a storage unit 401. The storage unit 401 includes a top plate 402, a pair of side plates 403, a back plate 404, and a bottom plate 405 that constitute a ceiling portion, a pair of side portions, a back portion, and a bottom portion, and has a hollow, substantially rectangular parallelepiped shape with an open front. The third symbol display device 42, the half mirror 420 and the like are accommodated therein. A shutter unit 450 having a door 451 is provided in front of the storage unit 401, and this functions as a shielding unit that can shield a display image by the third symbol display device 42 and the half mirror 420 from a viewer. .

  The 3rd symbol display apparatus 42 is an image display apparatus which can display an electronic image on the display screen 42a. In this embodiment, an LCD is employed as the third symbol display device 42, but other types of image display devices (for example, PDP: plasma display panel, EL: electroluminescence display, organic EL, etc.) may be used. . A connector portion 408 is formed on the upper surface of the third symbol display device 42, and the cable of the display control circuit of the third symbol display device 42 is connected thereto through a hole 406 provided in the top plate 402. . A shaft 412 is provided on each of the left and right side surfaces of the third symbol display device 42, and the shaft 412 is supported by a bearing 407 provided in a guide groove 446 described later of the side plate 403. The third symbol display device 42 is supported on the side plate 403 via a shaft 412 and a bearing 407.

  The shaft 412 is provided in the vicinity of the end portion on the upper surface side of the third symbol display device 42, and is provided at a position eccentric from the center of the left and right side surfaces of the third symbol display device 42. For this reason, the third symbol display device 42 can be rotated around the axis 412. Of the pair of bearings 407, one bearing 407 is provided with a motor 430. The output shaft of the motor 430 is connected to the shaft 412, and when the motor 430 is rotated, the third symbol display device 42 can be rotated. That is, the motor 430 functions as a drive mechanism 411 that moves the third symbol display device 42. The motor 430 is, for example, a DC motor with a reduction gear mechanism built therein. A rotary encoder 431 is attached to the motor 430, and the rotational position of the output shaft of the motor 430 is detected. Instead of this DC motor, a step motor, a solenoid or the like may be adopted.

  By the rotation of the third symbol display device 42 driven by the motor 430, the third symbol display device 42 moves between the first position shown in FIG. 6 and the second position shown in FIG. In the first position shown in FIG. 6, the third symbol display device 42 has a display screen 42 a in a substantially vertical state (or a vertical state), and the display screen 42 a is exposed in front of the storage unit 401. is there. The first position is a position where the half mirror 420 is hidden behind the third symbol display device 42, and the display screen of the display effect device 400 is the display screen 42 a of the third symbol display device 42. In other words, the 3rd symbol display apparatus 42 becomes a direct display main body.

  On the other hand, in the second position shown in FIG. 8, the third symbol display device 42 is rotated approximately 90 degrees from the position of FIG. 6, and the display screen 42 a is in a substantially horizontal state (or in a horizontal state). The half mirror 420 is exposed on the front surface of the storage unit 401. At this second position, the third symbol display device 42 projects an image onto the half mirror 420, and the half mirror 420 becomes the display surface of the display effect device 400. In other words, the 3rd symbol display apparatus 42 becomes an indirect display subject, and the half mirror 420 becomes a direct display subject.

  Next, the half mirror 420 will be described. The half mirror 420 is, for example, a mirror having a light transmittance of, for example, about 50%. In the present embodiment, the half mirror 420 is supported by the support 421 at an angle of about 45 degrees from the horizontal plane. As shown in FIG. 6, when the display effect device 400 is viewed from the front when the third symbol display device 42 is in the first position, the third symbol display device 42 and the half mirror 420 are arranged in this order from the front. The half mirror 420 is arranged to be hidden by the presence of the third symbol display device 42.

  As shown in FIG. 6, the support 421 includes a top plate 422, a back plate 423, and a bottom plate 424 that constitute its ceiling, back, and bottom, and the half mirror 420 is supported by the top plate 422 and the bottom plate 424. Yes. The support body 421 and the half mirror 420 have a hollow trapezoidal shape whose both sides are open, and the internal space forms a storage space for storing a stage X1 and a background model X2 as a compound to be described later.

  Here, in this embodiment, as shown in FIG. 9, the half mirror 420 is movable together with the support 421. As shown in FIG. 9, a pair of guide members 425 are fixed to the bottom plate 424 of the support 421 at both side ends of the bottom surface. The guide member 425 is provided on the surface of the bottom plate 405 of the storage unit 401 and fits into two grooves 427 on both sides among the three grooves 427 extending in the depth direction of the display effect device 400. The support 421 is guided by the guide member 425 and the two grooves 427 on both sides, and can be translated in the depth direction of the display effect device 400.

  A ball screw 442 is disposed in a central groove 427 provided on the surface of the bottom plate 405 of the storage unit 401. One end of the ball screw 442 is connected to the end of the groove 427, and the other end is connected to the output shaft of the motor 440 so that it can be rotated on the spot. The motor 440 is fixed to the back plate 404 of the storage unit 401 by an appropriate method, and is a DC motor, for example. A rotary encoder 441 is attached to the motor 440, and the rotational position of the output shaft of the motor 440 is detected.

  Ball nut members 426 each having a ball nut that is screwed onto the ball screw 442 are further provided on the front and rear ends of the bottom plate 405 on the surface of the bottom plate 405 of the support 421. When the motor 440 is rotated, the ball screw 442 is rotated, whereby the support 421 and the half mirror 420 are translated in the depth direction of the display effect device 400. That is, the motor 440, the ball screw 442, and the ball nut member 426 function as a half mirror driving unit. Then, the half mirror 420 moves between the display position shown in FIG. 8 and the retracted position shown in FIG.

  In the display position shown in FIG. 8, the half mirror 420 is positioned on the front side of the display effect device 400 so that the visibility is improved as the display surface of the display effect device 400. On the other hand, in the retracted position shown in FIG. 7, the half mirror 420 is positioned on the back side of the display effect device 400 in order to avoid interference with the third symbol display device 42 that is in the process of moving. In this embodiment, when the third symbol display device 42 is in the first position (see FIG. 6), the half mirror 420 is in the display position (as described above, the half mirror 420 is in the first position. And hidden behind the 3rd symbol display device 42 at the position of (2). Further, the mechanism for moving the half mirror 420 is not limited to the above, and various mechanisms can be employed.

  Next, an image display mode of the stage X1, the background model X2, and the display effect device 400 housed in the internal space between the support 421 and the half mirror 420 will be described with reference to FIG. FIG. 10 is an explanatory diagram of the display principle of the three-dimensional space image by the display effect device 400, and shows a case where the stage X1 is displayed. The right side of FIG. 10 is a side view of the main part of the display effect device 400, and the left side of FIG. 10 is visible to the player when the third symbol display device 42 is in the second position. A display image is shown.

  Here, behind the half mirror 420, as shown in FIG. 10, there is a planar ball movement region X1a in which the game ball B can move (roll), and this ball movement region X1a is a half mirror. A stage X1 disposed so as to be visible via 420 and a background model X2 located on the back side of the stage X1 are disposed. The background model X2 is a three-dimensional model simulating a building and is fixed inside the back plate 423.

  Now, when the 3rd symbol display apparatus 42 exists in the position (1st position) of the broken line of FIG. 10, as above-mentioned, the display screen 42a of the 3rd symbol display apparatus 42 is in the state exposed to the front of the accommodating part 401. Yes, the player can see the display screen 42a, but the half mirror 420, the support 421, the stage X1, and the background model X2 are hidden behind the third symbol display device 42 and cannot be seen. From the display effect device 400, a two-dimensional image by the third symbol display device 42 is presented to the player.

  On the other hand, as shown in FIG. 10, when the third symbol display device 42 is at the position of the solid line (second position) in FIG. 10, the display screen 42a of the third symbol display device 42 is substantially horizontal, so the player Can not directly see the display screen 42a. An image (character image of a person or the like in the present embodiment) displayed on the third symbol display device 42 is reflected by the half mirror 420 to the front side and positioned behind the half mirror 420. It is presented to the player as a virtual image of a character image of a person or the like. When viewed from the player, this virtual image K appears to be floating behind the half mirror 420 and becomes a three-dimensional image with a three-dimensional feeling. The position of the virtual image K is the distance between the third symbol display device 42 and the half mirror 420 (L1, L2) and the angle between the third symbol display device 42 and the half mirror 420 (approximately 45 degrees in this example). In this embodiment, the virtual image K can be seen at a position (virtual image position) that is separated from the half mirror 420 by L1 and L2 in the depth direction.

  Further, as shown in FIG. 10, the player can see the stage X1 and the background model X2 together with the virtual image K, and a so-called composite image in which these overlap each other is presented to the player. In the example of FIG. 10, a composite image of the stage X1, the virtual image K of a character such as a person located on the stage X1, and the background model X2 is presented to the player. In the example of the figure, an image in which a character such as a person stands at a position slightly on the near side of the stage X1 is shown.

  In the example of FIG. 10, a stage X1 where the virtual image K is located behind the half mirror 420 and a background model X2 located behind the stage X1 in the player's visual recognition direction are arranged. Therefore, when viewed from the player, it seems that these are located in the order of the tip portion of the stage X1 → the virtual image K (a character such as a person) and the rear portion of the stage X1 → the background model X2. As described above, in this embodiment, the presence of the stage X1 and the background model X2 enhances the sense of depth, resulting in a further three-dimensional image.

  Note that, by using a dark color as the color of the virtual image K (character such as a person) in FIG. 10, increasing the display dot density of the image, or increasing the brightness of the image, the virtual image K is displayed. The background model X2 existing behind the screen is difficult to see through. On the contrary, by using a light color as the color of the image of the virtual image K (for example, a character such as a person), reducing the display dot density of the image, reducing the brightness of the image, etc. The background model X2 existing behind the virtual image K can be seen through.

  Here, the structure of the stage X1 will be described with reference to FIG. 11A is a schematic perspective view of the stage X1, and FIG. 11B is a schematic perspective view of the triaxial drive mechanism 483.

  As shown in FIG. 11A, the stage X1 is provided with a ball movement region X1a in which the game ball B can move on the upper surface side, and the back side position is higher than the near side position. A sphere movement region X1a that is inclined downward toward the front side is used.

  Further, as shown in FIG. 11 (a), the stage X1 is connected to the guide passage 461 for guiding the game ball B provided on the upstream side of the stage X1 and the upstream end of the ball moving area X1a. A swing passage 463 in which the game ball B from the guide passage 461 can swing is provided across the width direction of the region X1a. Further, the swing passage 463 is provided with a supply portion 465 for supplying the swinging game ball B to the upstream side of the ball movement area X1a at a predetermined position (for example, a central position in the embodiment).

  Specifically, as shown in FIG. 11A, the swinging passage 463 has a right downward inclined passage 463a inclined downward from the left side toward the center and a downward inclined toward the center from the right side thereof. A left downward inclined passage 463b and a supply unit 465 positioned between the right downward inclined passage 463a and the left downward inclined passage 463b are provided. As shown in FIG. 11A, the game ball B supplied from the guide passage 461 to the swing passage 463 rolls on the swing passage 463 and is output from the supply portion 465 to the upstream side of the ball movement region X1a. Due to the restriction wall provided on the side of the ball moving region X1a of the right downward inclined passage 463a and the left downward inclined passage 463b, the game ball B is separated from the right downward inclined passage 463a and the left downward inclined passage 463b. There is no direct output to the ball movement area X1a. Note that a wavy shape or the like may be adopted as the swing passage 463.

  As shown in FIG. 11A, on both sides of the ball movement area X1a and the back side of the swing passage 463, there are prevention walls 467 for preventing the game ball B from dropping out of the ball movement area X1a. Is provided. The game ball B supplied from the supply unit 465 to the upstream side of the ball movement area X1a moves (rolls) in the ball movement area X1a and reaches the downstream side thereof.

  As shown in FIG. 11A, on the downstream side of the ball movement region X1a, a hit ball portion 468 and off-entrance ball portions 469 located on both sides thereof are provided, and move in the ball movement region X1a. The (rolled) game ball B enters either the hit ball entry portion 468 or the off ball entry portion 469. The hitting ball portion 468 can reciprocate along the downstream end of the ball movement area X1a as indicated by the broken line arrow, and when the game ball B enters the hitting ball portion 468, the game A game state or a game value advantageous to the player is given.

  Further, the display control device 45 of the present embodiment includes a ball movement control unit 481 that controls the movement of the game ball B in the ball movement area X1a, as will be described later with reference to FIG.

  Further, as shown in FIGS. 10 and 11, at a position below the ball movement area X1a on the stage X1, a magnet 482 for attracting and holding the game ball B of the ball movement area area X1a and the ball movement area X1a are planar. A three-axis drive mechanism 483 that moves the magnet 482 with at least one of the vertical direction component and the horizontal direction component in the region X1a when viewed is provided.

  The three-axis drive mechanism 483 includes a fixed base 483a, a Y-direction drive unit 483b that is provided on the fixed base 483a and is movable in the y-direction (lateral direction), and an x-direction drive unit 483b that is provided on the Y-direction drive unit 483b. An X-direction drive unit 483c that can move in the direction (vertical direction), and a Z-direction drive unit 483d that is provided on the X-direction drive unit 483c and can move in the z-direction (height direction). A magnet 482 is provided at the top of the Z-direction drive unit 483d.

  That is, when the magnet 482 is brought close to the ball movement area X1a by the three-axis drive mechanism 483, the game ball B positioned on the magnet 482 is attracted and held in the ball movement area X1a, and the game ball B is attracted. By moving the held magnet 482 directly under the ball movement area X1a and along the ball movement area X1a along a predetermined path, the game ball B can be moved along the predetermined path in the ball movement area X1a.

  In addition, when the magnet 482 that attracts and holds the game ball B is moved, the game ball B is retained by the magnet 482 in order to move in the ball movement region X1a along the predetermined path while being attracted and held by the magnet 482. The game ball B in a state of being moved moves in the ball movement region X1a with no rotation (no rolling) or fine rotation (fine rolling), and in a state in which the suction and holding by the magnet 482 is released, the game ball B is in the ball movement region. It will roll X1a.

  Further, as shown in FIG. 11 (a), the ball movement region X1a is provided with a protective sheet 475 on the uppermost surface side, thereby reducing contact damage caused by the movement (rolling) of the game ball B. ing. The protective sheet 475 is made of a material that allows a magnetic field generated by the magnet 482 disposed on the back side thereof to be generated on the front side of the protective sheet 475, and examples thereof include a resin molded product and a plastic product. The magnet 482 is controlled so as to move along the back surface side of the protective sheet 475 by the triaxial drive mechanism 483.

  The protective sheet 475 may be a flat sheet, but the movement of the game ball B can be achieved by using a sheet having a convex portion, a concave portion, or a concave and convex portion on at least the surface of the game ball B that is in contact with movement. Can make ups and downs. These convex portions, concave portions, or concave and convex portions may be not only those that change gradually but also those that change sharply, but are preferably undulations that can maintain the suction and holding of the game ball B. . As for this convex part or concave part or uneven part, the height difference may be about 1 mm, it may be 0.1 to several millimeters, and the size in plan view may be the above millimeter order, The shape in plan view may be any shape such as a dot, circle, polygon, or other shape.

  Further, as shown in FIG. 6, the display effect device 400 moves in both the range in the direction in which the third symbol display device 42 in the second position is brought closer to the half mirror 420 and the range in the direction away from the half mirror 420. A vertical movement mechanism 445 is provided.

  Here, the configuration of the vertical movement mechanism 445 will be described with reference to FIG. FIG. 12 is a diagram showing a state in which the third symbol display device 42 moved to the second position by the vertical movement mechanism 445 is moved up and down.

  As described above with reference to FIG. 6, the display effect device 400 is a member that accommodates the third symbol display device 42 therein, and sandwiches the third symbol display device 42 in the first position from both sides. A storage portion 401 having both side plates 403 (side wall portions) to be held is provided. Further, the drive mechanism 411 has both shafts 412 provided at upper portions on both side surfaces of the third symbol display device 42 in a state where the third symbol display device 42 is in a substantially vertical posture, and both the shafts 412 are respectively connected. Both bearings 407 that support the shaft, and a motor 430 having a rotation axis connected to one of the shafts 412, the third symbol display device 42 is positioned in a substantially vertical posture by the rotation of the motor 430. The state in which the third symbol display device 42 is set in a substantially horizontal posture by the rotation by the motor 430 is defined as the second position.

  Further, as shown in FIG. 12, the vertical movement mechanism 445 is a groove that guides the movement of the third symbol display device 42 in the substantially vertical direction to the second position, and both bearings 407 are located inside. Both guide grooves 446 formed on both side plates 403 and an actuator 447 that moves the bearing 407 in a substantially vertical direction are provided. In this embodiment, when the rod 447a of the actuator 447 advances, the bearing 407 moves substantially vertically downward, and conversely, when the rod 447a moves backward, the bearing 407 moves substantially vertically upward. become. Examples of the actuator 447 include an electric cylinder.

  Specifically, as shown in FIG. 6, the main body of the motor 430 (non-rotating component excluding the rotating shaft) is disposed around the inner periphery of the main body of both bearings 407 (the shaft hole that receives the rotating shaft). And the tip of the rod 447a of the actuator 447 is fixed at a predetermined position on the outer periphery of the main body of both bearings 407, and the actuator 447 is fixed to both side plates 403. The third symbol display device 42 can be rotated to the first position (substantially vertical posture) and the second position (substantially horizontal posture) by the rotation of the rotation shaft of the motor 430. The main body of the motor 430 and the actuator 447 are not rotated by the rotation.

  Further, the configuration of the display control device 45 will be described with reference to FIG. FIG. 13 is a block diagram showing the configuration of the display control device 45 and the display effect device 400.

  As shown in FIG. 13, the display control device 45 includes a ball movement control unit 481 that controls the movement of the game ball B in the ball movement area X1a. Further, as shown in FIG. 13, the display control device 45 includes a game ball B that is controlled to move in the ball movement area X1a by the ball movement control unit 481, based on the movement control of the game ball by the ball movement control unit 481. A virtual image display control unit 490 that performs display control of the third symbol display device 42 so as to display the image in association with the virtual image K at the back surface side position of the half mirror 420 corresponding to the image displayed on the third symbol display device 42. It has.

  As shown in FIG. 13, the sphere movement control unit 481 controls the three-axis drive mechanism 483 so as to move the magnet 482 along a predetermined path in the planar sphere movement region X1a.

  As shown in FIG. 11A, the ball movement area X1a includes an input area A1 of the game ball B to the ball movement area X1a, and the ball movement control unit 481 places a magnet 482 below the input area A1. The three-axis drive mechanism 483 is controlled so as to be positioned, and the game ball B input to the input area A1 is held by the magnet 482.

  The virtual image display control unit 490 is based on the game ball movement control by the ball movement control unit 481 (that is, movement control data of the magnet 482), and the game ball B that is movement-controlled in the ball movement region X1a by the ball movement control unit 481. And a vertical movement mechanism that controls the display of the third symbol display device 42 so that the virtual image K at the back side position of the half mirror 420 corresponding to the image displayed on the third symbol display device 42 is displayed. By controlling 445, the movement of the third symbol display device 42 is controlled.

  As illustrated in FIG. 13, the virtual image display control unit 490 includes a movement control unit 448 that controls the vertical movement mechanism 445. When the virtual image K is moved behind the half mirror 420, the virtual image K is moved. The vertical movement mechanism 445 is driven by controlling the movement control unit 448 so that the virtual ball K moves in association with the controlled game ball B (in this embodiment, the virtual image K is pushed and moved). .

  Specifically, as shown in FIG. 13, the virtual image display control unit 490 is a game whose movement is controlled in the ball movement area X1a by the ball movement control unit 481 based on the movement control of the game ball by the ball movement control unit 481. A rear position specifying unit 491 for specifying the rear position in the moving direction of the sphere B is provided, and the third symbol display device 42 is controlled to display the virtual image K at the rear position specified by the rear position specifying unit 491, and The third symbol display device 42 is controlled to move by controlling the moving mechanism 445. That is, when moving the virtual image K with the depth direction component of the stage X1, the third symbol display device 42 is moved up and down by the moving distance of the depth direction component, and the virtual image K is moved to the stage X1. When moving with the horizontal component, the display position on the display screen 42a is shifted by the moving distance of the horizontal component.

  Furthermore, as shown in FIG. 13, the display control device 45 includes a formation determination unit 493 that determines whether a condition for performing a related display between the virtual image K and the game ball B on the ball movement area X1a is satisfied. When the establishment determination unit 493 determines that the condition is satisfied, the virtual image display control unit 490 determines whether the virtual image K and the game ball B on the ball movement region X1a are based on the movement control of the game ball by the ball movement control unit 481. The third symbol display device 42 is controlled to perform the related display.

  Here, with reference to FIGS. 14 to 16, the virtual image K is controlled so as to follow (for example, push back) the game ball B by the control of the third symbol display device 42 and the vertical movement mechanism 445 by the virtual image display control unit 490. explain. FIG. 14 shows that the third symbol display device 42 in the second position is pulled up to a predetermined height so that the virtual image K is positioned as if it is pushed behind the game ball B located at the innermost part of the stage X1. It is a figure which shows a state. FIG. 15 is a view showing a state in which the third symbol display device 42 is lowered by a predetermined height so that the virtual image K is positioned behind the game ball B lowered to the middle of the stage X1. FIG. 16 is a view showing a state where the third symbol display device 42 is lowered by a predetermined height so that the virtual image K is positioned behind the game ball B that has descended to the downstream of the stage X1.

  Here, the movement control of the game ball by the ball movement control unit 481, the third symbol display device 42 by the virtual image display control unit 490, and the vertical movement mechanism, which are executed when the establishment determination unit 493 determines that the condition is satisfied, are executed. The control of 445 will be described below. The virtual image display control unit 490 controls the vertical movement mechanism 445 to raise the third symbol display device 42 in advance to a height position indicated by a solid line in FIG.

  Specifically, after the third symbol display device 42 at the first position (substantially vertical posture) shown in FIG. 6 is moved to the second position (substantially horizontal posture) shown in FIG. The third symbol display device 42 in the second position is raised to the height indicated by the solid line in FIG. 14 by the vertical movement mechanism 445. Further, the magnet 482 provided at the tip of the Z-direction drive unit 483d is positioned at a position directly below the input area A1 of the ball movement area X1a by the triaxial drive mechanism 483.

  The game ball B that has passed through the guide passage 461 and the swing passage 463 shown in FIG. 11 is moved by the magnet 482 immediately below the input area A1 in the input area A1 at the innermost position of the stage X1 as shown in FIG. Suction hold. The game ball B attracted and held on the input area A1 by the magnet 482 is detected by a game ball detection sensor 464 provided in the vicinity of the input area A1 on the prevention wall 467, as shown in FIG. .

  Specifically, as the game ball detection sensor 464 shown in FIG. 11A, an optical sensor including a light emitting unit 464a and a light receiving unit 464b can be cited. As shown in FIG. 11A, light is emitted from the light emitting unit 464a onto the input area A1, and when the game ball B exists on the input area A1, the light from the light emitting unit 464a is used for this game. Since the light is reflected by the sphere B and received by the light receiving unit 464b, if the light receiving unit 464b continues to detect light reception for a predetermined period (for example, 1 second or longer), the presence of the game ball B is detected, and the input area A1 When the game ball B is not present, the light from the light emitting unit 464a is not reflected by the game ball B, so that it is not received by the light receiving unit 464b, and is played in the input area A1 for a moment (for example, less than 1 second). Even if the sphere B exists, the light receiving unit 464b does not continuously receive light for more than 1 second, so that a mere passing sphere is not erroneously detected.

  The ball movement control unit 481 moves the game ball B along the predetermined path in the ball movement area X1a based on the detection of the game ball by the game ball detection sensor 464, that is, the presence detection of the game ball B on the input area A1. Thus, the three-axis drive mechanism 483 is controlled. Here, for example, the ball movement control unit 481 controls the three-axis drive mechanism 483 so as to move the magnet 482 along a path indicated by a two-dot chain line in FIG. 11A, and the game ball B moves along the path. Is provided to the player. Note that it is possible to move the magnet 482 along a different route indicated by a one-dot chain line in FIG. 11A, and the ball movement control unit 481 stores at least one type of route data in advance.

  Based on the movement control of the game ball by the ball movement control unit 481, the virtual image display control unit 490 moves the third symbol display device 42 and the vertical movement so that the virtual image K is positioned behind the game ball B on the input area A1. The mechanism 445 is controlled.

  As shown in FIG. 14, in the state where the third symbol display device 42 in the second position is pulled up to a predetermined height, the virtual image K is located at the deepest position (most upstream position) of the stage X1. At this time, the virtual image K is located at a distance (L3, L4) between the third symbol display device 42 and the half mirror 420. Further, the display position of the image corresponding to the virtual image K on the display screen 42a of the third symbol display device 42 is set to a predetermined display position in the vertical direction of the display screen 42a (geometry between the third symbol display device 42 and the stage X1). The height position of the virtual image K can be set to the height position of the deepest position of the stage X1. Therefore, the virtual image K is displayed at the height of the deepest position of the stage X1.

  Specifically, the rear position specifying unit 491 of the virtual image display control unit 490 easily specifies the back position of the game ball B on the input area A1 based on the movement control of the game ball by the ball movement control unit 481. Can do. That is, since the content of the movement control of the game ball by the ball movement control unit 481 (which route the game ball is moved to) is known, the position behind the game ball B is determined from the known route data and the magnet position. Can be identified. The third symbol display device 42 is controlled to display an image of the virtual image K at a position on the display screen 42a corresponding to the specified backward position in the moving direction.

  Subsequently, in a state in which the game ball B is controlled to move and fall to the middle of the ball movement region X1a, the movement control content of the game ball by the ball movement control unit 481 (the current magnet 482 in the route) 3), the third symbol display device 42 is lowered to the height indicated by the solid line in FIG. 15 so that the virtual image K is positioned behind the game ball B in the middle position of the ball movement area X1a. .

  In the state where the third symbol display device 42 in the second position is pulled down to the height indicated by the solid line in FIG. 15, the virtual image K is located at the middle position of the stage X1. At this time, the virtual image K is located at a distance (L5, L6) between the third symbol display device 42 and the half mirror 420. Further, the display position of the image corresponding to the virtual image K on the display screen 42a of the third symbol display device 42 is set to a predetermined display position in the vertical direction of the display screen 42a (geometry between the third symbol display device 42 and the stage X1). The height position of the virtual image K can be set to the middle position of the stage X1. Therefore, the virtual image K is displayed at the middle position of the stage X1.

  Specifically, the rear position specifying unit 491 of the virtual image display control unit 490 specifies the rear position in the moving direction of the game ball B on the ball moving area X1a based on the known path data and the current magnet position. The third symbol display device 42 is controlled to display an image of the virtual image K at a position on the display screen 42a corresponding to the specified backward position in the moving direction.

  Subsequently, in a state in which the game ball B is controlled to move to the position downstream of the stage X1, the content of the game ball movement control by the ball movement control unit 481 (the current position of the magnet 482 in the route) ), The third symbol display device 42 is lowered to a height indicated by a solid line in FIG. 16 so that the virtual image K is located behind the game ball B.

  When the third symbol display device 42 in the second position is pulled down to the height indicated by the solid line in FIG. 16, the virtual image K is located at the most downstream position of the stage X1. At this time, the virtual image K is located at a distance (L1, L2) between the third symbol display device 42 and the half mirror 420. Further, the display position of the image corresponding to the virtual image K on the display screen 42a of the third symbol display device 42 is set to a predetermined display position in the vertical direction of the display screen 42a (geometry between the third symbol display device 42 and the stage X1). The height position of the virtual image K can be made the height position of the most downstream position of the stage X1. Therefore, the virtual image K is displayed at the height of the most downstream position of the stage X1.

  Specifically, the rear position specifying unit 491 of the virtual image display control unit 490 specifies the rear position in the moving direction of the game ball B on the ball moving area X1a based on the known path data and the current magnet position. The third symbol display device 42 is controlled to display an image of the virtual image K at a position on the display screen 42a corresponding to the specified backward position in the moving direction.

  That is, the game ball B on the stage X1 is controlled to move (flow down) on the ball movement area X1a along a predetermined route (a route indicated by a two-dot chain line in FIG. 11A). Corresponds to the position of the game ball B, and the virtual image K is displayed at the back side position (backward position in the movement direction) of the current magnet 482, and the back side position (backward position in the movement direction) of the next magnet position. When the virtual image K is updated and displayed, the game ball B is displayed so that the virtual image K pushes forward (follows).

  As shown in FIG. 16, by moving the magnet 482 downward from the ball movement area X1a and releasing it, the holding of the game ball B by the magnet 482 is released, and the game ball B rolls in the ball movement area X1a. Then, the ball enters either the hit ball entry portion 468 or the off-going ball entry portion 469.

  Further, as described above with reference to FIG. 10, the pachinko machine 10 of the present embodiment is a member that surrounds the back side of the half mirror 420 in a state where a depth space of a predetermined size is provided behind the half mirror 420. In addition, a support body 421 having a stage X1 and a background model X2 is provided therein.

  Further, as shown in FIG. 13, the pachinko machine 10 according to the present embodiment includes an illumination unit 455 that illuminates the inside of the support 421 with illumination light of a predetermined color, and an illumination control unit 456 that controls lighting of the illumination unit 455. It has.

  As this illumination part 455, the structure which has arrange | positioned the single or several light emitting diode in the predetermined location of the side facing the baseplate 424 in the top plate 422, and the structure which has arrange | positioned the rod-shaped lamp, for example are mentioned, Various lighting devices or lighting devices such as light emitting diodes and lamps can be employed.

  The above-described display effect device 400 corresponds to the image display configuration means in the present invention, the above-described third symbol display device 42 corresponds to the image display device in the present invention, and the above-described half mirror 420 corresponds to the transparency in the present invention. The stage X1 described above corresponds to a reflecting member, the arrangement member in the present invention, the sphere movement area X1a described above corresponds to the sphere movement area section in the present invention, and the sphere movement control section 481 described above corresponds to the sphere in the present invention. The virtual image display control unit 490 described above corresponds to the movement control unit, the virtual image display control unit in the present invention, the magnet 482 described above corresponds to the holding unit in the present invention, and the three-axis drive mechanism 483 described above corresponds to the present invention. The input area A1 described above corresponds to the input area section of the present invention, and the rear position specifying section 491 described above corresponds to the present invention. The above-described establishment determination unit 493 corresponds to the establishment determination unit in the present invention, the above-described drive mechanism 411 corresponds to the drive unit in the present invention, and the above-described vertical movement mechanism 445 corresponds to the present invention. The above-described movement control unit 448 corresponds to the movement control unit in the present invention, the above-described support body 421 corresponds to the frame in the present invention, and the above-described illumination unit 455 corresponds to the illumination unit in the present invention. The above-described illumination control unit 456 corresponds to the illumination control means in the present invention, the above-described storage unit 401 corresponds to the storage body in the present invention, the above-described shaft 412 corresponds to the shaft unit in the present invention, The above-described bearing 407 corresponds to the bearing portion in the present invention.

<Example of switching between 2D image and 3D space image>
As described above, according to the display effect device 400 of the present embodiment, when the third symbol display device 42 is at the first position, the two-dimensional image is moved at the second position and moved up and down from the position. Then, a three-dimensional space image can be provided to the player. The two-dimensional image has the advantage that the display content is easy to understand, and the three-dimensional space image has the advantage that the effect of enhancing the fun of the game is high, and the virtual image K moves in the depth direction by moving up and down from the second position. There is also a production effect that excites the fun of the game. Here, an example of switching between the two will be described.

  The establishment determination unit 493 may employ the following switching condition as a condition for displaying the association between the virtual image K and the game ball B on the stage X1.

-Switching according to the setting of the gaming state A variation display state of the first symbol (in this embodiment, the light emission color mode of each LED 40a, 40b) on the first symbol display device 40 occurs, and both the LEDs 40a, 40b are red. When it stops in the light emitting state, it shows a probable big hit (specific hit), and when both LEDs 40a, 40b stop in the blue light emitting state, it usually shows a big hit (non-specific hit), but these are big hit lotteries on the main control board 261. The third symbol display device 42 can be moved from the first position to the second position according to the lottery result (probability big hit or normal big hit or only one of them) in the gaming state. it can. For example, during a normal game, the 3D symbol display device 42 is moved to the first position to display a two-dimensional image, while the 3D symbol display device 42 is moved to the second position during a probable big hit or a normal big hit. It is moved to display a 3D space image, or moved up and down from the second position to display a 3D space image. By doing so, it is possible to produce an effect that further enhances the interest of the player.

・ Switching according to the setting of the production type The third symbol display device 42 is changed to the first design according to the setting (lottery) of the production type (for example, the type of reach production such as special reach or super reach on a pachinko machine). The position can be moved to the second position. In addition to the big hit lottery, the main control board 261 also has a function of performing a lottery of reach effect indicating that the big hit lottery is missed, and that the other third symbols are missed. For example, when the special reach is won, the third symbol display device 42 may move to the first position or the second position or move up and down from the second position.

Switching at the time of demonstration display When the pachinko machine 10 is not played by a player (when not playing), the third symbol display device 42 is moved to the second position or moved up and down from the second position. By doing so, the third symbol display device 42 can display an image for non-game play (a so-called demo screen). For example, when a bill or a card (for example, a prepaid card) is not inserted into a card unit (ball lending unit) and the game ball launch handle 18 is not rotated by the player, a demonstration screen based on a three-dimensional space image Is displayed. When there are no players in the pachinko machine 10, the surrounding players in the hall can be attracted and the operating rate of the pachinko machine 10 in the hall can be raised.

・ Switching at the time of error When it is determined that an error has occurred in the pachinko machine 10, the third symbol display device 42 is moved to the second position or moved up and down from the second position. Thus, the information relating to the error can be displayed on the third symbol display device 42. The error notification of the pachinko machine 10 is discouraging to the player, but it is possible to attract the player's interest by notifying the error in the three-dimensional space image.

-Switching by lottery A mode of a two-dimensional image (two-dimensional mode) in which the main control board 261a performs a lottery for switching between a two-dimensional image and a three-dimensional space image and moves the third symbol display device 42 to the first position. And the mode (three-dimensional code) of the three-dimensional space image in which the third symbol display device 42 is moved to the second position can be switched. Note that the switching lottery may be performed by the sub control board 262a or the display control device 45.

-Switching by player's selection The 3rd symbol display apparatus 42 can be moved to the position which the player selected. In this case, a selection button (not shown) provided on the front frame set 14 is caused to function as a selection means for the player to select the first position and the second position of the third symbol display device 42. A two-dimensional image mode (two-dimensional mode) in which the third symbol display device 42 is moved to the first position according to the player's preference and a three-dimensional image in which the third symbol display device 42 is moved to the second position. A spatial image mode (three-dimensional mode) can be provided.

<Opening / closing example of door 451>
The door 451 of the shutter unit 450 is basically fully closed when the third symbol display device 42 is moved between the first position and the second position, and is fully opened after the movement is completed. By doing so, it is possible to give the player the impact of switching between the two-dimensional image and the three-dimensional space image. However, the present invention is not limited to this, and the door 451 can be opened and closed by various methods.

  As described above, according to the pachinko machine 10 of the first embodiment, the half mirror 420 reflects the image displayed on the third symbol display device 42 to the front side, and the back side is visible. Since the image displayed on the third symbol display device 42 is reflected and displayed on the front side by the half mirror 420, the third symbol display device 42 becomes an indirect display subject, and the half mirror 420 directly displays the image. Become the subject. The half mirror 420 provides the player with an image by the third symbol display device 42 as a virtual image K located at a predetermined virtual image position behind the half mirror 420. That is, since the image by the half mirror 420 is provided as a virtual image K as if it exists in the space behind the half mirror 420, this image is a three-dimensional image (3 Dimensional space image). Further, due to the presence of the stage X1 and the background model X2, the player is provided with a composite image of the real image and the virtual image K of the stage X1 and the background model X2, resulting in a more realistic three-dimensional image.

  Furthermore, the ball movement control unit 481 controls the movement of the game ball B in the ball movement area X1a. The virtual image display control unit 490 is displayed by the half mirror 420 and the game ball B whose movement is controlled in the ball movement region X1a by the ball movement control unit 481 based on the movement control of the game ball B by the ball movement control unit 481. Display control of the 3rd symbol display apparatus 42 is carried out so that the virtual image K may be related. Therefore, it is possible to provide a composite image in which the real image, which is the game ball B that is controlled to move in the ball movement area X1a of the stage X1, and the virtual image K by the half mirror 420, can be provided. A three-dimensional space image using the space behind the mirror 420 can be provided, and the interest of display effects can be improved.

  In addition, since the movement control of the game ball B in the ball movement area X1a is performed by the ball movement control unit 481, the content of the movement control of the game ball B is known in advance, and the third symbol is displayed according to the content of the movement control. Since the display device 42 only needs to be controlled, the display of the third symbol display device 42 so as to sequentially detect the position of the game ball B that moves indefinitely and display the game ball B and the virtual image K in association with each other. Compared to the case where the control is configured, it is possible to easily display the relation between the real image (game ball B) and the virtual image K and to reduce the processing load on the display control of the third symbol display device 42. it can.

  Further, by moving the third symbol display device 42 between the first position and the second position, both the screen image and the three-dimensional space image can be displayed by one third symbol display device 42, and a plurality of symbol images can be displayed. It is not necessary to use the third symbol display device 42, and the cost can be reduced.

  Further, the ball movement area X1a of the stage X1 is a planar area in which the game ball B can move. The magnet 482 is positioned below the ball movement area X1a and holds the game ball B in the ball movement area X1a. The triaxial drive mechanism 483 moves the magnet 482 with at least one of the longitudinal component and the lateral component in the spherical moving region X1a in a state where the planar spherical moving region X1a is viewed in plan. The ball movement control unit 481 controls the three-axis drive mechanism 483 so as to move the magnet 482 along a predetermined path in the planar sphere movement region X1a. The virtual image display control unit 490 is displayed by the half mirror 420 and the game ball B whose movement is controlled in the ball movement region X1a by the ball movement control unit 481 based on the movement control of the game ball B by the ball movement control unit 481. Display control of the 3rd symbol display apparatus 42 is carried out so that the virtual image K may be related. Accordingly, the game ball B can be freely moved in the plane direction within the ball movement area X1a, and the game ball B that freely moves in the plane direction within the plane ball movement area X1a and the virtual image K by the half mirror 420, Can be displayed in association with each other, resulting in a more realistic three-dimensional space image and providing an interesting composite image.

  Further, the ball movement area X1a of the stage X1 includes an input area A1 of the game ball B to the ball movement area X1a. The ball movement control unit 481 controls the triaxial drive mechanism 483 so that the magnet 482 is positioned below the input area A1, and holds the game ball B input to the input area A1 with the magnet 482. In other words, the game ball B is input to the input area A1 of the ball movement area X1a, and the game ball B in the input area A1 is held by the magnet 482 and moves along the predetermined path along the ball movement area X1a. The game ball B input to the region X1a can be reliably held by the magnet 482.

  In addition, a vertical movement mechanism 445 that moves the third symbol display device 42 in a direction toward or away from the half mirror 420 is provided, and the virtual image display control unit 490 controls the movement of the game ball B by the ball movement control unit 481. Based on the game ball B, the movement of which is controlled in the ball movement area X1a by the ball movement control unit 481, and the virtual image K at the position on the back side of the half mirror 420 corresponding to the image displayed on the third symbol display device 42. The display of the third symbol display device 42 is controlled to be displayed in association with each other, and the movement of the third symbol display device 42 is controlled by controlling the vertical movement mechanism 445. Therefore, when the game ball B moving on the planar ball movement area X1a moves in a direction toward or away from the player, the third symbol display device 42 is half-cut according to the movement direction of the game ball B. The virtual image K on the sphere moving area X1a can be moved in the depth direction of the half mirror 420, and moved on the sphere moving area X1a in the depth direction. The game ball B and the virtual image K can be displayed in association with each other. As a result, a more realistic three-dimensional space image can be obtained, and an interesting composite image can be provided.

  Further, the rear position specifying unit 491 specifies the rear position in the movement direction of the game ball B on the ball movement area X1a based on the movement control of the game ball B by the ball movement control unit 481. The virtual image display control unit 490 controls the display of the third symbol display device 42 so as to display the virtual image K at the rear position specified by the rear position specifying unit 491 and controls the vertical movement mechanism 445 to display the third symbol display. The movement of the device 42 is controlled. Therefore, the virtual image K can be displayed behind the moving direction of the game ball B moving on the planar ball moving area X1a. For example, the virtual image K pushes the game ball B moving on the ball moving area X1a. It can be displayed to follow (act) or follow (follow). As a result, a more realistic three-dimensional space image can be obtained, and an interesting composite image can be provided.

  In addition, the establishment determination unit 493 determines the establishment of a condition for performing a related display between the virtual image K and the game ball B on the stage X1. For example, such conditions include a determination unit that determines whether or not there is a transition to a special gaming state that is more advantageous to the player than the normal gaming state, or a change in identification information that is expected for the player. For example, it is determined that the display effect is executed. The virtual image display control unit 490 determines that the virtual image K and the game ball B on the ball movement area X1a are based on the movement control of the game ball B by the ball movement control unit 481 when the establishment determination unit 493 determines that the condition is satisfied. The third symbol display device 42 is controlled to display the related display. Therefore, when the condition is not established, the display of the association between the virtual image K and the game ball B on the ball movement area X1a is not performed, and only when the condition is established, the association between the virtual image K and the game ball B on the ball movement area X1a Since the display is performed, it is possible to make the player recognize the related display as specific as the condition establishment probability is lowered, and expecting that something advantageous will occur by seeing this related display A feeling can be given to the player.

  The support 421 is a member that surrounds the back side of the half mirror 420 with a predetermined depth space behind the half mirror 420, and the stage X1 and the background model X2 are placed inside the support 421. The illumination control unit 456 controls lighting of the illumination unit 455, and the illumination unit 455 illuminates the inside of the support body 421. Therefore, the illumination unit 455 illuminates the inside of the support body 421, so that the image by the half mirror 420 is provided. Among them, the images of the stage X1 and the background model X2 can be provided brighter, and on the contrary, the inside of the support 421 can be darkened by turning off the illumination unit 455, and the image by the half mirror 420 is provided. Can be provided mainly as a virtual image K (for example, an image in which only the virtual image K is projected on a dark background is provided).

  The display effect device 400 is a member that accommodates the third symbol display device 42 therein, and has both side plates 403 that hold the third symbol display device 42 in the first position so as to be sandwiched from both sides thereof. The drive mechanism 411 includes a storage unit 401. The drive mechanism 411 includes both shafts 412 provided at upper portions on both side surfaces of the third symbol display device 42 in a state where the third symbol display device 42 is in a substantially vertical posture. Both bearings 407 that respectively support the shaft 412, and a motor 430 having a rotational axis connected to one of the shafts 412, the third symbol display device is rotated by the motor 430. The state where 42 is in a substantially vertical posture is the first position, and the state where the third symbol display device 42 is in a substantially horizontal posture by rotation by the motor 430 is the second position. The moving mechanism 445 is a groove that guides the movement of the third symbol display device 42 in the substantially vertical direction at the second position, and both the bearings 407 are located inside and are formed on both side plates 403. Since the guide groove 446 and the actuator 447 that moves the bearing 407 in a substantially vertical direction are provided, the third symbol display device 42 that shifts between the first position (vertical posture) and the second position (horizontal posture). It is possible to suitably provide a configuration that allows further movement in the vertical direction.

  Next, the stage X1 of the pachinko machine 10 according to the second embodiment will be described with reference to FIG. FIG. 17 is a schematic perspective view illustrating the stage X1 according to the second embodiment.

  As shown in FIG. 11 (a), the stage X1 of the first embodiment includes the input area A1 that must be passed when the game ball B is input to the ball movement area X1a. In the stage X1 of Example 2, instead of the input area A1, as shown in FIG. 17, a magnet 482 is positioned immediately below the start area A2 which is an arbitrary part of the ball movement area X1a, and a game ball is placed in the start area A2. When B is held, the game ball B is moved along a predetermined route (here, for example, a route indicated by a two-dot chain line in FIG. 17), which is different from the first embodiment.

  As shown in FIG. 17, the sphere movement control unit 481 places the magnet 482 in the start area A2 which is a predetermined position in a state where the sphere movement area X1a is viewed in plan and at a position below the start area A2. The three-axis drive mechanism 483 is controlled. The start area A2 is an area through which the game ball B can pass, but the game ball B that rolls through the ball movement area X1a does not always pass through.

  As shown in FIG. 17, the display effect device 400 according to the second embodiment includes a holding detection unit 470 that detects that the game ball B is held by the magnet 482 in the start area A2. The holding detection unit 470 includes an infrared irradiation source 471 that irradiates infrared rays on the start area A2, and an infrared light receiving part 473 that receives reflected infrared rays reflected by the start area A2.

  When the game ball B does not exist in the start area A2, the infrared light from the infrared irradiation source 471 is reflected toward the infrared light receiving part 473 in the start area A2, and is received by the infrared light receiving part 473 with a predetermined light reception value. The On the other hand, when the game ball B exists in the start area A2, the infrared light from the infrared irradiation source 471 is scattered by the game ball B, and the infrared light receiving unit 473 receives a light reception value lower than the light reception value. Light will be received. Accordingly, when the decrease in the light reception value is maintained for a predetermined period (for example, 1 second or longer), the presence of the game ball B is detected, so that the game ball is instantaneously (for example, less than 1 second) in the start area A2. Even if B is present, the infrared light receiving unit 473 does not continuously receive light for one second or more, so that a simple passing ball is not erroneously detected.

  Note that the illumination light from the illumination unit 455 shown in FIG. 10 has a small infrared wavelength component, so the illumination light is not erroneously detected by the infrared light receiving unit 473.

  Further, the ball movement control unit 481 controls the triaxial drive mechanism 483 so that the magnet 482 holding the game ball B is moved along a predetermined path when the holding detection unit 470 detects the holding of the game ball B.

  The above-described holding detection unit 470 corresponds to the holding detection unit in the present invention, and the above-described start area A2 corresponds to the start position in the present invention.

  As described above, according to the pachinko machine 10 of the second embodiment, the ball movement control unit 481 is the start area A2 which is a predetermined position in a state in which the ball movement area X1a is viewed in plan, and the start area A2 The triaxial drive mechanism 483 is controlled so that the magnet 482 is positioned at a lower position, and a holding detection unit 470 that detects that the game ball B is held by the magnet 482 in the start area A2 is provided, and the ball movement control unit 481 includes When the holding detection unit 470 detects the holding of the game ball B, the three-axis drive mechanism 483 is controlled so that the magnet 482 holding the game ball B is moved along a predetermined path. Therefore, when the game ball B input to the ball movement area X1a is held by the magnet 482 positioned below the start area A2, the ball movement control unit 481 moves the predetermined path of the game ball B in the ball movement area X1a. And the related display of the game ball B whose movement is controlled and the virtual image K by the half mirror 420 can be executed.

  In the second embodiment, when the game ball B that is controlled to move and the virtual image K are displayed by the half mirror 420 when held by the magnet 482 located below the start area A2, the display of the association is executed. And the virtual ball K by the half mirror 420 and the game ball B that is controlled to move when the condition determination unit 493 (see FIG. 13) determines that the condition is satisfied. The relation display may be executed.

  Next, the stage X1 of the pachinko machine 10 according to the third embodiment will be described with reference to FIG. FIG. 18 is a schematic perspective view illustrating the stage X1 according to the third embodiment.

  In the stage X1 of the first embodiment, as shown in FIG. 11A, a planar area is adopted as the ball movement area X1a. However, in the third embodiment, a linear ( For example, a linear path is different from the first embodiment.

  The sphere movement area X1a of the third embodiment is a linear path as shown in FIG. Specifically, the linear path includes a linear guide groove 477 having a width approximately the same as the diameter width of the game ball B and allowing the game ball B to move (roll) one by one. That is, in the ball movement region X1a of the third embodiment, the game ball B moves (rolls) one by one in the guide groove 477, and either the hit ball portion 468 or the off ball ball portion 469 located on the downstream side thereof. Crab game balls enter.

  As shown in FIG. 18, the ball movement control unit 481 is configured to position the magnet 482 at the input position A1 upstream of the ball movement area X1a in a plan view and below the input area A1. The shaft drive mechanism 483 (see FIGS. 11B and 13) is controlled.

  The game ball B attracted and held on the input area A1 by the magnet 482 is detected by a game ball detection sensor 464 provided in the vicinity of the input area A1 on the prevention wall 467 as shown in FIG.

  In addition, as shown in FIG. 18, the ball movement control unit 481 moves the magnet 482 holding the game ball B along a linear path when the game ball detection sensor 464 detects holding of the game ball B, that is, The triaxial drive mechanism 483 is controlled so as to move along the guide groove 477 at a position below the linear guide groove 477.

  As described above, according to the pachinko machine 10 of the third embodiment, the ball movement area X1a is a linear path (for example, a straight line) through which the game ball B can move, and the ball movement control unit 481 moves the ball. A magnet 482 that is positioned below the region X1a and holds the game ball B of the ball movement region X1a, and a three-axis drive mechanism 483 that moves the magnet 482 along a linear path, and a linear shape The three-axis drive mechanism 483 is controlled so as to move the magnet 482 along the path of, and the virtual image display control unit 490 is controlled by the ball movement control unit 481 based on the movement control of the game ball B by the ball movement control unit 481. Since the display control of the third symbol display device 42 is performed so as to associate the game ball B controlled in the ball movement area X1a with the virtual image displayed by the half mirror 420, the linear movement as the ball movement area X1a is controlled. The game ball B can be moved along the road, the game ball B moving along the linear path and the virtual image K by the half mirror 420 can be displayed in association with each other, and a more realistic three-dimensional space can be displayed. It becomes an image and can provide an interesting composite image.

  In the third embodiment, a straight path is adopted as the sphere movement region X1a. However, a curved path, a path combining a straight path and a curved path, a meander path, a single stroke, You may employ | adopt the path | route of various shapes, such as a path | route and a spiral path | route.

  Next, the stage X1 of the pachinko machine 10 according to the fourth embodiment will be described with reference to FIG. FIG. 19A is a schematic perspective view of the stage X1 of the fourth embodiment, and FIG. 19B is a schematic perspective view of the triaxial drive mechanism 483 of the fourth embodiment.

  As shown in FIG. 11, the stage X1 of the first embodiment employs the magnet 482 that attracts and holds the game ball B on the ball movement area X1a. In the fourth embodiment, FIG. As shown in the drawing, a plurality of suction holes 478 smaller than the diameter of the game ball B are formed in the ball movement area X1a, and instead of the magnet 482 of the first embodiment, as shown in FIG. The point which employ | adopts the adsorption | suction part 479 which adsorbs and holds the game ball | bowl B differs from the above-mentioned Example 1. FIG.

  In the ball movement region X1a of the fourth embodiment, as shown in FIG. 19A, a plurality of suction holes 478 smaller than the diameter of the game ball B are formed over the entire surface of the ball movement region X1a. The plurality of suction holes 478 are uniformly arranged and formed at a pitch (adjacent interval) smaller than the diameter of the game ball B in the ball movement region X1a.

  As shown in FIG. 19, the ball movement control unit 481 places the suction unit 479 at the input position A1 upstream of the ball movement area X1a in a plan view and below the input area A1. The three-axis drive mechanism 483 is controlled.

  As shown in FIG. 19, the suction portion 479 includes a suction opening 479a for sucking air, and air is sucked from the suction opening 479a by a pump or the like (not shown). Further, the suction opening 479a is large enough to accommodate a plurality of (for example, ten) suction holes 478.

  When air is sucked from the suction opening 479a of the suction portion 479 below the input area A1, air is sucked from the plurality of suction holes 478 in the input area A1 where the suction opening 479a is located. The game ball B supplied to the area A1 is attracted to the input area A1 by the suction. Then, the game ball B sucked and held on the input area A1 where the suction portion 479 is located is detected by the game ball detection sensor 464 provided in the vicinity of the input area A1 on the prevention wall 467 as shown in FIG. Is done.

  Further, as shown in FIG. 19A, when the game ball detection sensor 464 detects the holding of the game ball B, the ball movement control unit 481 passes the suction unit 479 holding the game ball B through a predetermined path ( In the fourth embodiment, the three-axis drive mechanism 483 is controlled so as to move along a path indicated by a two-dot chain line in FIG.

  As described above, according to the pachinko machine 10 of the fourth embodiment, the ball movement region X1a has a plurality of suction holes 478 that are smaller than the diameter of the game ball B and are uniformly formed on the entire surface. Since the three-axis drive mechanism 483 includes the suction portion 479 that sucks and holds the game ball B of X1a, a configuration for sucking and holding the game ball B of the ball movement region X1a can be suitably realized, and the ball movement region X1a The game ball B can be controlled to move along a predetermined route (in Example 4, a route indicated by a two-dot chain line in FIG. 19A).

  In the fourth embodiment, a plurality of suction holes 478 are formed on the entire surface of the ball movement region X1a. However, a plurality of suction holes 478 are formed along at least a predetermined path of the ball movement region X1a. Also good.

  The present invention is not limited to the above-described embodiment, and can be modified as follows.

  (1) In each embodiment described above, the virtual image display control unit 490 is a game ball whose movement is controlled in the ball movement area X1a by the ball movement control unit 481 based on the movement control of the game ball B by the ball movement control unit 481. Although the control of displaying the virtual image K displayed by the half mirror 420 in association with B is performed, the movement of the game ball B may be controlled based on the display control of the virtual image K. For example, the game ball B may be controlled to move based on the movement of the virtual image K along a predetermined route, and the virtual image K may be displayed in association with the game ball B.

  (2) In each of the above-described embodiments, as illustrated in FIG. 13, the case where the rear position specifying unit 491 that specifies the rear position in the moving direction of the game ball B on the stage X1 is employed is described as an example. However, instead of the rear position specifying unit 491, a front position specifying unit 495 as shown in FIG. 20 may be adopted.

  As shown in FIG. 20, the virtual image display control unit 490 is based on the movement control of the game ball by the ball movement control unit 481 and specifies a front position specifying unit 495 (specifying the front position in the moving direction of the game ball B on the stage X1. Forward position specifying means), the third symbol display device 42 is controlled to display the virtual image K at the front position specified by the front position specifying unit 495, and the vertical movement mechanism 445 is controlled to control the third position. The symbol display device 42 may be controlled to move.

  In this case, the virtual image K can be displayed in front of the moving direction of the game ball B moving on the ball moving area X1a. For example, the game ball B moving in the depth direction on the ball moving area X1a is displayed. The virtual image K can be displayed to be pushed (acted) or chased (followed). As a result, a more realistic three-dimensional space image can be obtained, and an interesting composite image can be provided.

  (3) In the first embodiment described above, as shown in FIG. 11, the game ball detection sensor 464 that detects the presence of the game ball B sucked and held on the input area A1 is adopted. FIG. 17 shows contact type detecting means (contact type detection sensor) for detecting the presence of such a game ball by contact, or detecting the presence of the game ball in a non-contact manner, for example, by infrared rays without contacting the game ball. You may employ | adopt the non-contact-type detection means (non-contact-type detection sensor) of Example 2 shown.

  (4) In the above-described embodiment, as shown in FIG. 6, the vertical movement mechanism 445 moves the third symbol display device 42 in the second position toward and away from the half mirror 420 in both ranges. Although it moves, it is good also as what moves the 3rd symbol display apparatus 42 made into the 2nd position in the range of the direction which approaches the half mirror 420, or the range of the direction which leaves | separates.

  (5) In the above-described embodiment, the illumination unit 455 illuminates the inside of the support 421 with illumination light of a predetermined color, and the illumination control unit 456 turns on the illumination unit 455 as shown in FIG. Although it is supposed to be controlled, a lighting unit (lighting unit) that can illuminate multiple colors (for example, a multi-color light emitting diode, a multicolor light emitting diode, etc.) is adopted, and the lighting control unit (lighting control unit) It is good also as what changes and controls the illumination color in an illumination part. In this case, the inside of the support 421 can be changed to illuminate with a predetermined illumination color, and images of the stage X1 and the background model X2 can be provided in various illumination colors among the images by the half mirror 420, By changing the illumination color, it is possible to increase variations in the composite image of the real image and the virtual image K of the stage X1 and the background model X2.

  (6) In the above-described embodiment, the third symbol display device 42 in the second position is moved in the direction toward or away from the half mirror 420 while maintaining the posture. The third symbol display device 42 may be rotated in a direction toward or away from the half mirror 420 by rotating about the side where the shaft 412 does not exist.

  (7) In the above-described embodiment, the display effect device 400 is described by taking the third symbol display device 42 that can be changed between the first position and the second position as an example. 42 may not be changed to the first position and moves up and down at the second position.

  (8) In the above-described embodiment, the lower inclined position in which the lower side is positioned on the front side of the upper half of the half mirror 420 at the lower position of the display screen 42a of the third symbol display device 42 at the second position. However, the following configuration is also possible. For example, the display screen 42a of the third symbol display device 42 is directed upward, and the half mirror 420 is provided at an upper portion of the display screen 42a in an upwardly inclined posture such that the upper side is located on the front side compared to the lower side. May be. In addition, the display screen 42a of the third symbol display device 42 is set sideways, and the half mirror 420 is positioned in front of the display screen 42a with the back side edge closer to the display screen 42a than the front side edge. May be provided. The image on the display screen 42a is directly displayed on the half mirror 420. However, the image on the display screen 42a may be reflected on an optical reflecting member such as a mirror and displayed on the half mirror 420.

  (9) In Examples 1 to 3 described above, the magnet 482 is employed, but an electromagnet may be employed.

  (10) In the above-described embodiment, the game ball B moves on the ball movement region X1a without rotating while contacting the ball movement region X1a. However, the amount of rotation of the game ball B is the advance of the game ball B. Moves less than the amount (advance distance) (almost no rotation or low rotation: movement in a state in which the rotation amount is suppressed), or the ball moves while the game ball B is in contact with the ball movement area X1a You may make it roll on the area | region X1a (rolling of a game ball), or you may make it the game ball B jump on the ball | bowl movement area | region X1a, or it jumps and moves.

  (11) In the above-described embodiment, a pachinko machine has been described as an example, but the present invention can also be applied to a slot machine.

  (12) In the embodiment described above, the present invention may be implemented in various (for example, first type, third type, etc.) gaming machines, or in a different type of pachinko machine from the above example. Also good. For example, once a big hit, a pachinko machine that raises the expected value of the big hit until a big hit state occurs (for example, two times or three times) including that (for example, a two-time right item, a three-time right item) May also be implemented. Moreover, after a jackpot symbol is displayed, it may be implemented as a pachinko machine that enters a special gaming state on the condition that a ball is won in a predetermined area. Moreover, you may implement as a pachinko machine which will be in a special game state when a ball enters a predetermined winning opening. Further, in addition to pachinko machines, various game machines such as an arrangement ball type pachinko machine, a sparrow ball, a game machine in which a so-called pachinko machine and a slot machine are integrated may be used.

  In addition, as a specific example of a gaming machine in which a pachinko machine and a slot machine are fused, a variable display means for displaying a fixed symbol after displaying a variable symbol row consisting of a plurality of symbols is provided, and a handle for launching a ball is provided. What is not provided. In this case, after inserting a predetermined amount of game balls based on a predetermined operation (button operation), for example, the variation of the symbol is started due to the operation of the operation lever, for example, due to the operation of the stop button, or the predetermined amount With the passage of time, the fluctuation of the symbol is stopped, and a jackpot state advantageous to the player is generated on the condition that the confirmed symbol at the time of stoppage is a so-called jackpot symbol. A lot of balls are paid out.

  As described above, the present invention is suitable for gaming machines such as pachinko machines and slot machines.

42 ... 3rd symbol display device (image display device)
400 ... display effect device 401 ... storage part (storage body)
407 ... Bearing (bearing part)
411... Drive mechanism (drive means)
412 ... Shaft (shaft)
420 ... Half mirror (transparent reflection member)
421 ... support (frame)
430 ... Motor 445 ... Vertical movement mechanism (moving means)
446 ... guide groove 447 ... actuator 448 ... movement control unit (movement control means)
455 ... Illumination part (illumination means)
456 ... Lighting control unit (lighting control means)
481 ... Ball movement control unit (ball movement control means)
482 ... Magnet (holding part)
483 ... 3-axis drive mechanism (holding part moving means)
490 ... Virtual image display control unit (virtual image display control means)
A1 ... Input area (input area part)
A2 ... Start area (start position)
X1 ... Stage (arrangement member)

Claims (1)

  1. Image display means;
    A transmissive display means capable of displaying a display object, the back side of which can be visually recognized, and an image displayed on the image display means;
    In a gaming machine provided with an effect accessory arranged behind the transmissive display means and arranged to be visible through the transmissive display means,
    The transmissive display means is configured to be able to display the display object in a state in which the effect item for viewing is visible.
    The image display means provides a first position at which the image display means performs a predetermined effect, and moves the image display means from the first position so that the image display means and the transparency display means provide an effect. Driving means capable of moving the image display means to a second position to be performed;
    Displacement means capable of displacing the image display means and changing a positional relationship of the transmissive display means with the display object,
    The gaming machine performs at least one of the displacement unit displacing the image display unit or the image display unit changing the image in accordance with the change of the effect item. Is,
    Light-emitting means for changing the brightness of the effect for the production,
    A support means for supporting the performance accessory;
    A support drive means capable of moving the support means,
    The game machine according to claim 1, wherein the performance object is a three-dimensional model.
JP2017091253A 2017-05-01 2017-05-01 Game machine Pending JP2017127734A (en)

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Citations (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH04170982A (en) * 1990-11-05 1992-06-18 Kansei Corp Display device for pinball board
JP2006158720A (en) * 2004-12-08 2006-06-22 Daito Giken:Kk Game stand and image display unit
JP2006158721A (en) * 2004-12-08 2006-06-22 Daito Giken:Kk Game stand and image display unit
JP2017091255A (en) * 2015-11-11 2017-05-25 大和ハウス工業株式会社 Communication support system and communication support method
JP2017091256A (en) * 2015-11-11 2017-05-25 大和ハウス工業株式会社 Home nursing support system
JP2017091254A (en) * 2015-11-11 2017-05-25 アルプス電気株式会社 Input device
JP2017091257A (en) * 2015-11-11 2017-05-25 大和ハウス工業株式会社 Home visiting care support system

Patent Citations (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH04170982A (en) * 1990-11-05 1992-06-18 Kansei Corp Display device for pinball board
JP2006158720A (en) * 2004-12-08 2006-06-22 Daito Giken:Kk Game stand and image display unit
JP2006158721A (en) * 2004-12-08 2006-06-22 Daito Giken:Kk Game stand and image display unit
JP2017091255A (en) * 2015-11-11 2017-05-25 大和ハウス工業株式会社 Communication support system and communication support method
JP2017091256A (en) * 2015-11-11 2017-05-25 大和ハウス工業株式会社 Home nursing support system
JP2017091254A (en) * 2015-11-11 2017-05-25 アルプス電気株式会社 Input device
JP2017091257A (en) * 2015-11-11 2017-05-25 大和ハウス工業株式会社 Home visiting care support system

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