JP2017094120A5 - - Google Patents
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- JP2017094120A5 JP2017094120A5 JP2016251096A JP2016251096A JP2017094120A5 JP 2017094120 A5 JP2017094120 A5 JP 2017094120A5 JP 2016251096 A JP2016251096 A JP 2016251096A JP 2016251096 A JP2016251096 A JP 2016251096A JP 2017094120 A5 JP2017094120 A5 JP 2017094120A5
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Claims (8)
仮想空間内のフィールドオブジェクト上に配置されたオブジェクトを、長手方向及び短手方向を有する画面上に表示させるステップと、
ユーザ操作に応じた前記画面上の第1位置及び第2位置を検出するステップと、
所定条件を満たすか否かに関わらず、前記第1位置を基準とする前記第2位置を示す第1位置ベクトルの前記長手方向成分に応じて、前記オブジェクトを前記仮想空間内で前記フィールドオブジェクトに対して前記長手方向に相対的に移動させるが、前記所定条件を満たす場合に限り、前記オブジェクトを前記仮想空間内で前記フィールドオブジェクトに対して前記短手方向に相対的に移動させる移動ステップと、を実行させ、
前記所定条件は、
前記第1位置ベクトルの前記短手方向成分が第1閾値以上であるという第1条件、
前記ユーザ操作に応じて前記第2位置が変化する場合の、変化前の前記第2位置を基準とする変化後の前記第2位置を示す第2位置ベクトルの前記短手方向成分が第2閾値以上であるという第2条件、
前記ユーザ操作に応じて前記第2位置が変化する場合の、前記第2位置の変化速度の前記短手方向成分が第3閾値以上であるという第3条件、および、
前記フィールドオブジェクト上に前記オブジェクトの移動可能範囲が前記短手方向に延びている場合に、前記オブジェクトに対して前記移動可能範囲が延びる向きと、前記第1位置ベクトルの前記短手方向の向きと、が共通するという第4条件の少なくとも1つを含む、プログラム。 In the information processing device that runs the game,
Displaying an object arranged on a field object in a virtual space on a screen having a longitudinal direction and a lateral direction;
Detecting a first position and a second position on the screen according to a user operation;
Regardless of whether or not a predetermined condition is satisfied, the object is turned into the field object in the virtual space according to the longitudinal component of the first position vector indicating the second position with respect to the first position. Moving relative to the longitudinal direction, but only when the predetermined condition is satisfied, moving the object relative to the field object relative to the field object in the virtual space; And execute
The predetermined condition is:
A first condition that the lateral direction component of the first position vector is equal to or greater than a first threshold;
When the second position changes in response to the user operation, the short direction component of the second position vector indicating the second position after the change with the second position before the change as a reference is a second threshold value. The second condition,
A third condition that the transverse direction component of the change speed of the second position when the second position changes in response to the user operation is equal to or greater than a third threshold; and
When the movable range of the object extends on the field object in the short direction, the direction in which the movable range extends with respect to the object and the short direction of the first position vector , Including at least one of the fourth conditions that are common.
前記オブジェクトの前記短手方向の相対的な移動量は、前記移動可能範囲の前記短手方向の長さに対応する、請求項1または2に記載のプログラム。 The predetermined condition includes the fourth condition,
The program according to claim 1 or 2, wherein a relative movement amount of the object in the short direction corresponds to a length of the movable range in the short direction.
仮想空間内のフィールドオブジェクト上に配置されたオブジェクトを、長手方向及び短手方向を有する画面上に表示させる第1手段と、
ユーザ操作に応じた前記画面上の第1位置及び第2位置を検出する第2手段と、
所定条件を満たすか否かに関わらず、前記第1位置を基準とする前記第2位置を示す第1位置ベクトルの前記長手方向成分に応じて、前記オブジェクトを前記仮想空間内で前記フィールドオブジェクトに対して前記長手方向に相対的に移動させるが、前記所定条件を満たす場合に限り、前記オブジェクトを前記仮想空間内で前記フィールドオブジェクトに対して前記短手方向に相対的に移動させる第3手段と、を備え、
前記所定条件は、
前記第1位置ベクトルの前記短手方向成分が第1閾値以上であるという第1条件、
前記ユーザ操作に応じて前記第2位置が変化する場合の、変化前の前記第2位置を基準とする変化後の前記第2位置を示す第2位置ベクトルの前記短手方向成分が第2閾値以上であるという第2条件、
前記ユーザ操作に応じて前記第2位置が変化する場合の、前記第2位置の変化速度の前記短手方向成分が第3閾値以上であるという第3条件、および、
前記フィールドオブジェクト上に前記オブジェクトの移動可能範囲が前記短手方向に延びている場合に、前記オブジェクトに対して前記移動可能範囲が延びる向きと、前記第1位置ベクトルの前記短手方向の向きと、が共通するという第4条件の少なくとも1つを含む、情報処理装置。 An information processing apparatus for executing a game,
First means for displaying an object arranged on a field object in a virtual space on a screen having a longitudinal direction and a lateral direction;
Second means for detecting a first position and a second position on the screen according to a user operation;
Regardless of whether or not a predetermined condition is satisfied, the object is turned into the field object in the virtual space according to the longitudinal component of the first position vector indicating the second position with respect to the first position. A third means for moving the object relative to the field object in the virtual space relative to the field object only when the predetermined condition is satisfied. With
The predetermined condition is:
A first condition that the lateral direction component of the first position vector is equal to or greater than a first threshold;
When the second position changes in response to the user operation, the short direction component of the second position vector indicating the second position after the change with the second position before the change as a reference is a second threshold value. The second condition,
A third condition that the transverse direction component of the change speed of the second position when the second position changes in response to the user operation is equal to or greater than a third threshold; and
When the movable range of the object extends on the field object in the short direction, the direction in which the movable range extends with respect to the object and the short direction of the first position vector Information processing apparatus including at least one of the fourth conditions that are common.
第2手段が、ユーザ操作に応じた前記画面上の第1位置及び第2位置を検出し、
第3手段が、所定条件を満たすか否かに関わらず、前記第1位置を基準とする前記第2位置を示す第1位置ベクトルの前記長手方向成分に応じて、前記オブジェクトを前記仮想空間内で前記フィールドオブジェクトに対して前記長手方向に相対的に移動させるが、前記所定条件を満たす場合に限り、前記オブジェクトを前記仮想空間内で前記フィールドオブジェクトに対して前記短手方向に相対的に移動させ、
前記所定条件は、
前記第1位置ベクトルの前記短手方向成分が第1閾値以上であるという第1条件、
前記ユーザ操作に応じて前記第2位置が変化する場合の、変化前の前記第2位置を基準とする変化後の前記第2位置を示す第2位置ベクトルの前記短手方向成分が第2閾値以上であるという第2条件、
前記ユーザ操作に応じて前記第2位置が変化する場合の、前記第2位置の変化速度の前記短手方向成分が第3閾値以上であるという第3条件、および、
前記フィールドオブジェクト上に前記オブジェクトの移動可能範囲が前記短手方向に延びている場合に、前記オブジェクトに対して前記移動可能範囲が延びる向きと、前記第1位置ベクトルの前記短手方向の向きと、が共通するという第4条件の少なくとも1つを含む、ゲーム制御方法。 The first means displays the object arranged on the field object in the virtual space on a screen having a longitudinal direction and a short direction,
The second means detects the first position and the second position on the screen according to the user operation,
Regardless of whether or not a third means satisfies a predetermined condition, the object is placed in the virtual space according to the longitudinal component of the first position vector indicating the second position with respect to the first position. In the virtual space, the object is moved relative to the field object in the short direction only when the predetermined condition is satisfied. Let
The predetermined condition is:
A first condition that the lateral direction component of the first position vector is equal to or greater than a first threshold;
When the second position changes in response to the user operation, the short direction component of the second position vector indicating the second position after the change with the second position before the change as a reference is a second threshold value. The second condition,
A third condition that the transverse direction component of the change speed of the second position when the second position changes in response to the user operation is equal to or greater than a third threshold; and
When the movable range of the object extends on the field object in the short direction, the direction in which the movable range extends with respect to the object and the short direction of the first position vector A game control method including at least one of the fourth conditions that are common to each other.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2016251096A JP6807732B2 (en) | 2016-12-26 | 2016-12-26 | Programs, game control methods, and information processing equipment |
Applications Claiming Priority (1)
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JP2016251096A JP6807732B2 (en) | 2016-12-26 | 2016-12-26 | Programs, game control methods, and information processing equipment |
Related Parent Applications (1)
Application Number | Title | Priority Date | Filing Date |
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JP2016204819A Division JP6069571B1 (en) | 2016-10-19 | 2016-10-19 | Program, game control method, and information processing apparatus |
Related Child Applications (1)
Application Number | Title | Priority Date | Filing Date |
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JP2020142151A Division JP7051954B6 (en) | 2020-08-25 | 2020-08-25 | Programs, game control methods, and information processing equipment |
Publications (3)
Publication Number | Publication Date |
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JP2017094120A JP2017094120A (en) | 2017-06-01 |
JP2017094120A5 true JP2017094120A5 (en) | 2019-01-17 |
JP6807732B2 JP6807732B2 (en) | 2021-01-06 |
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Family Applications (1)
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JP2016251096A Active JP6807732B2 (en) | 2016-12-26 | 2016-12-26 | Programs, game control methods, and information processing equipment |
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JP (1) | JP6807732B2 (en) |
Families Citing this family (2)
Publication number | Priority date | Publication date | Assignee | Title |
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JP6352574B1 (en) * | 2017-06-27 | 2018-07-04 | サン電子株式会社 | Game program |
JP2019005564A (en) * | 2018-06-06 | 2019-01-17 | サン電子株式会社 | Virtual reality program |
Family Cites Families (3)
Publication number | Priority date | Publication date | Assignee | Title |
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JP4326568B2 (en) * | 2007-02-20 | 2009-09-09 | 任天堂株式会社 | Information processing apparatus and information processing program |
JP5367954B2 (en) * | 2007-04-23 | 2013-12-11 | 株式会社インデックス | GAME PROGRAM, GAME DEVICE, AND STORAGE MEDIUM |
JP5701440B1 (en) * | 2014-08-29 | 2015-04-15 | 株式会社Cygames | Method to improve user input operability |
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