JP2016220790A5 - - Google Patents
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- JP2016220790A5 JP2016220790A5 JP2015108255A JP2015108255A JP2016220790A5 JP 2016220790 A5 JP2016220790 A5 JP 2016220790A5 JP 2015108255 A JP2015108255 A JP 2015108255A JP 2015108255 A JP2015108255 A JP 2015108255A JP 2016220790 A5 JP2016220790 A5 JP 2016220790A5
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- background
- effect
- special image
- advantageous state
- gaming machine
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Description
(1) 変動表示を行ない、遊技者にとって有利な有利状態(たとえば、大当り状態、AT状態)に制御可能な遊技機(たとえば、パチンコ遊技機1、スロットマシン)であって、
第1背景(背景は、たとえば、変動表示されている飾り図柄の背景画像。静止画像であってもよいし動画像であってもよい。飾り図柄が表示される表示手段とは別体の表示手段に表示される画像でもよい。第1背景は、たとえば、通常背景。図31(A)〜図31(C),図31(G),図31(H)参照。)にて第1演出(たとえば、リーチとなるまでの飾り図柄の変動表示)を実行した後に、前記第1背景とは異なる第2背景(第2背景は、たとえば、スーパーリーチ背景。図31(E)参照)にて前記有利状態に制御されるか否かを報知する複数種類の第2演出(たとえば、ノーマルリーチ演出、スーパーリーチ演出)の少なくともいずれかを実行可能な演出実行手段を備え、
前記演出実行手段は、前記第2演出によって前記有利状態にされないことを報知した後に、特別画像(たとえば、アイキャッチ画像。図31(F)参照)を表示して前記第2背景から前記第1背景への切替えを行ない、前記第2演出の種類によらず共通の前記特別画像(たとえば、図31(F)に示すような1種類のアイキャッチ画像であってもよいし、少なくとも一部の態様が共通する特別画像、具体的には、文字が共通で絵が多少異なる複数種類のアイキャッチ画像であってもよい)を表示可能であり、前記特別画像には、所定の文字情報が含まれている。
(1) A gaming machine (for example, a pachinko gaming machine 1, a slot machine) that can be controlled to an advantageous state (for example, a big hit state, an AT state) advantageous for a player by performing variable display,
First background (the background is, for example, a background image of a decorative pattern that is variably displayed. It may be a still image or a moving image. A separate display from the display means for displaying the decorative pattern The first background may be, for example, a normal background (see FIGS. 31A to 31C, 31G, and 31H). (For example, the decorative background until reaching reach is displayed) and then a second background different from the first background (for example, the second background is a super reach background, see FIG. 31E). Providing effect execution means capable of executing at least one of a plurality of types of second effects (for example, a normal reach effect and a super reach effect) for notifying whether or not the advantageous state is controlled;
The effect execution means displays a special image (for example, an eye-catching image; see FIG. 31F) and notifies the first from the second background after notifying that the advantageous state is not achieved by the second effect. Switching to the background may be performed and the common special image (for example, one kind of eye catch image as shown in FIG. 31F) may be used regardless of the type of the second effect, or at least a part of A special image having a common aspect (specifically, a plurality of types of eye-catching images having a common character and slightly different pictures may be displayed), and the special image includes predetermined character information. It is.
Claims (1)
第1背景にて第1演出を実行した後に、前記第1背景とは異なる第2背景にて前記有利状態に制御されるか否かを報知する複数種類の第2演出の少なくともいずれかを実行可能な演出実行手段
を備え、
前記演出実行手段は、前記第2演出によって前記有利状態にされないことを報知した後に、特別画像を表示して前記第2背景から前記第1背景への切替えを行ない、
前記第2演出の種類によらず共通の前記特別画像を表示可能であり、
前記特別画像には、所定の文字情報が含まれている
ことを特徴とする遊技機。
A gaming machine that displays a change and can be controlled in an advantageous state advantageous to the player ,
After executing the first effect on the first background, execute at least one of a plurality of types of second effects that notify whether the advantageous state is controlled on a second background different from the first background . Possible production execution means,
The effect execution means, after notifying that the second effect is not put into the advantageous state, displays a special image and switches from the second background to the first background,
The common special image can be displayed regardless of the type of the second effect,
The gaming machine according to claim 1, wherein the special image includes predetermined character information.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
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JP2015108255A JP6276729B2 (en) | 2015-05-28 | 2015-05-28 | Game machine |
Applications Claiming Priority (1)
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JP2015108255A JP6276729B2 (en) | 2015-05-28 | 2015-05-28 | Game machine |
Publications (3)
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JP2016220790A JP2016220790A (en) | 2016-12-28 |
JP2016220790A5 true JP2016220790A5 (en) | 2017-02-09 |
JP6276729B2 JP6276729B2 (en) | 2018-02-07 |
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JP2015108255A Active JP6276729B2 (en) | 2015-05-28 | 2015-05-28 | Game machine |
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Families Citing this family (2)
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JP6276730B2 (en) * | 2015-05-28 | 2018-02-07 | 株式会社三共 | Game machine |
JP6604932B2 (en) * | 2016-11-29 | 2019-11-13 | 三菱電機株式会社 | Semiconductor manufacturing equipment |
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JP2015058202A (en) * | 2013-09-19 | 2015-03-30 | 株式会社大都技研 | Game machine |
JP6276730B2 (en) * | 2015-05-28 | 2018-02-07 | 株式会社三共 | Game machine |
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