JP2016128006A5 - - Google Patents
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- JP2016128006A5 JP2016128006A5 JP2016039820A JP2016039820A JP2016128006A5 JP 2016128006 A5 JP2016128006 A5 JP 2016128006A5 JP 2016039820 A JP2016039820 A JP 2016039820A JP 2016039820 A JP2016039820 A JP 2016039820A JP 2016128006 A5 JP2016128006 A5 JP 2016128006A5
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Description
本発明の請求項1に記載の遊技機は、始動条件の成立により遊技者に有利な特別遊技を行うか否かを判定する判定手段と、前記判定手段による判定の結果に基づいて、演出手段に演出を実行させる演出制御手段と、前記判定手段により前記特別遊技を行うと判定されると、前記特別遊技を実行させる特別遊技制御手段と、を備え、前記特別遊技には、第1特別遊技と、前記第1特別遊技よりも遊技者に有利な第2特別遊技とがあり、前記演出制御手段は、所定の演出図柄が変動する通常演出を実行させる通常演出制御手段と、前記通常演出が実行された後に、前記特別遊技が実行される可能性が高いことを示唆する特別演出を実行させることが可能な特別演出制御手段と、を有し、前記通常演出制御手段は、前記第1特別遊技が実行される場合、前記特別演出が実行される前に、前記第1特別遊技が実行されることを示唆する第1態様で前記演出図柄が仮停止するか否かの演出を行ってから、当該第1態様で前記演出図柄が仮停止する第1特定演出を実行させる第1特定演出制御手段と、前記第2特別遊技が実行される場合、前記特別演出が実行される前に、前記第2特別遊技が実行されることを示唆する第2態様で前記演出図柄が仮停止するか否かの演出を行ってから、当該第2態様で前記演出図柄が仮停止する第2特定演出を実行させる第2特定演出制御手段と、前記第1特別遊技または前記第2特別遊技の何れも実行されない場合、前記第1態様で前記演出図柄が仮停止するか否かの演出を行ってから、当該第1態様で前記演出図柄が仮停止しない第1ハズレ演出、または、前記第2態様で前記演出図柄が仮停止するか否かの演出を行ってから、当該第2態様で前記演出図柄が仮停止しない第2ハズレ演出を実行させるハズレ演出制御手段と、を有することを特徴とする。
また本発明の請求項2に記載の遊技機は、請求項1に記載の遊技機であって、前記第1特定演出制御手段は、前記特別演出が実行される前に、前記第2態様で前記演出図柄が仮停止するか否かの演出を行ってから、当該第2態様で前記演出図柄が仮停止しない第2示唆不実行演出を実行させた後に、前記第1特定演出を実行させることが可能なことを特徴とする。
また本発明の請求項3に記載の遊技機は、請求項1又は2に記載の遊技機であって、前記第2特定演出制御手段は、前記特別演出が実行される前に、前記第1態様で前記演出図柄が仮停止するか否かの演出を行ってから、当該第1態様で前記演出図柄が仮停止しない第1示唆不実行演出を実行させた後に、前記第2特定演出を実行させることが可能なことを特徴とする。
The gaming machine according to claim 1 of the present invention, determination means for determining whether to perform favorable special game to the player by the occurrence of start-up conditions, based on the result of determination by the determination unit, directing means a presentation control means for executing effect, when it is determined to perform the special game by the determination unit, and a special game control means for executing the special game, the special game, the first special game And a second special game that is more advantageous to the player than the first special game, and the effect control means includes a normal effect control means for executing a normal effect in which a predetermined effect design fluctuates, and the normal effect is after being executed, have, and special effect control means capable of executing the special effect suggesting that there is a high possibility that the special game is executed, the normal presentation control means, said first When special games are executed , Before the special effect is executed, the first special game is the performance symbols in the first embodiment suggests that the execution after performing the rendition of whether temporarily stopped, in the first aspect When the first specific effect control means for executing the first specific effect in which the effect symbol is temporarily stopped and the second special game is executed, the second special game is executed before the special effect is executed. The second specific effect is made to execute the second specific effect in which the effect symbol is temporarily stopped in the second aspect after performing the effect of whether or not the effect symbol is temporarily stopped in the second aspect suggesting that When neither the control means nor the first special game or the second special game is executed, after performing the effect of whether or not the effect symbol is temporarily stopped in the first aspect, first losing performance performance symbol is not temporary stop, or, From serial the performance symbols in the second embodiment is performed rendition of whether temporarily stopped, to have a losing performance control means the performance symbols is to execute the second loss effect is not temporarily stopped in the second embodiment, the It is characterized by.
A gaming machine according to a second aspect of the present invention is the gaming machine according to the first aspect, wherein the first specific effect control means performs the second aspect before the special effect is executed. After performing the effect of whether or not the effect symbol is temporarily stopped, the second specific non-execution effect in which the effect symbol is not temporarily stopped is executed in the second mode, and then the first specific effect is executed. Is possible.
A gaming machine according to claim 3 of the present invention is the gaming machine according to claim 1 or 2, wherein the second specific effect control means performs the first operation before the special effect is executed. After performing an effect as to whether or not the effect symbol is temporarily stopped in an aspect, after executing the first suggestion non-execution effect that the effect symbol is not temporarily stopped in the first aspect, the second specific effect is executed. It is possible to make it possible.
Claims (3)
前記判定手段による判定の結果に基づいて、演出手段に演出を実行させる演出制御手段と、
前記判定手段により前記特別遊技を行うと判定されると、前記特別遊技を実行させる特別遊技制御手段と、を備え、
前記特別遊技には、第1特別遊技と、前記第1特別遊技よりも遊技者に有利な第2特別遊技とがあり、
前記演出制御手段は、
所定の演出図柄が変動する通常演出を実行させる通常演出制御手段と、
前記通常演出が実行された後に、前記特別遊技が実行される可能性が高いことを示唆する特別演出を実行させることが可能な特別演出制御手段と、を有し、
前記通常演出制御手段は、
前記第1特別遊技が実行される場合、前記特別演出が実行される前に、前記第1特別遊技が実行されることを示唆する第1態様で前記演出図柄が仮停止するか否かの演出を行ってから、当該第1態様で前記演出図柄が仮停止する第1特定演出を実行させる第1特定演出制御手段と、
前記第2特別遊技が実行される場合、前記特別演出が実行される前に、前記第2特別遊技が実行されることを示唆する第2態様で前記演出図柄が仮停止するか否かの演出を行ってから、当該第2態様で前記演出図柄が仮停止する第2特定演出を実行させる第2特定演出制御手段と、
前記第1特別遊技または前記第2特別遊技の何れも実行されない場合、前記第1態様で前記演出図柄が仮停止するか否かの演出を行ってから、当該第1態様で前記演出図柄が仮停止しない第1ハズレ演出、または、前記第2態様で前記演出図柄が仮停止するか否かの演出を行ってから、当該第2態様で前記演出図柄が仮停止しない第2ハズレ演出を実行させるハズレ演出制御手段と、を有することを特徴とする遊技機。 A determination means for determining whether or not to perform a special game advantageous to the player by establishing the start condition;
An effect control means for causing the effect means to execute an effect based on a result of the determination by the determining means,
Special game control means for executing the special game when the determination means determines that the special game is to be performed, and
The special games include a first special game and a second special game that is more advantageous to the player than the first special game.
The production control means includes
Normal production control means for executing a normal production in which a predetermined production design fluctuates ,
After said normal effect is performed, has a special effect control means capable of executing the special effect suggesting that there is a high possibility that the special game is executed,
The normal performance control means includes
When the first special game is executed, an effect as to whether or not the effect symbol is temporarily stopped in a first mode suggesting that the first special game is executed before the special effect is executed. A first specific effect control means for executing a first specific effect in which the effect symbol temporarily stops in the first mode,
When the second special game is executed, before the special effect is executed, an effect as to whether or not the effect symbol is temporarily stopped in a second mode suggesting that the second special game is executed. A second specific effect control means for executing a second specific effect in which the effect symbol temporarily stops in the second mode,
If neither the first special game nor the second special game is executed, after the effect of whether or not the effect symbol is temporarily stopped in the first mode, the effect symbol is temporarily set in the first mode. After performing the first lose effect that does not stop or the effect whether or not the effect symbol is temporarily stopped in the second aspect, the second lose effect that the effect symbol is not temporarily stopped is executed in the second aspect . A game machine comprising: a lost effect control means.
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JP2016039820A JP6293180B2 (en) | 2016-03-02 | 2016-03-02 | Game machine |
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JP2016039820A JP6293180B2 (en) | 2016-03-02 | 2016-03-02 | Game machine |
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JP2014194461A Division JP5897677B1 (en) | 2014-09-24 | 2014-09-24 | Game machine |
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JP2016128006A JP2016128006A (en) | 2016-07-14 |
JP2016128006A5 true JP2016128006A5 (en) | 2016-08-25 |
JP6293180B2 JP6293180B2 (en) | 2018-03-14 |
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JP2002272952A (en) * | 2001-03-14 | 2002-09-24 | Ace Denken:Kk | Game machine |
JP2008289772A (en) * | 2007-05-28 | 2008-12-04 | Sankyo Co Ltd | Game machine |
JP5120338B2 (en) * | 2009-06-03 | 2013-01-16 | タイヨーエレック株式会社 | Game machine |
JP5269866B2 (en) * | 2010-12-09 | 2013-08-21 | 京楽産業.株式会社 | Pachinko machine |
JP5773811B2 (en) * | 2011-09-05 | 2015-09-02 | 株式会社平和 | Game machine |
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