JP2016087027A5 - - Google Patents
Download PDFInfo
- Publication number
- JP2016087027A5 JP2016087027A5 JP2014223658A JP2014223658A JP2016087027A5 JP 2016087027 A5 JP2016087027 A5 JP 2016087027A5 JP 2014223658 A JP2014223658 A JP 2014223658A JP 2014223658 A JP2014223658 A JP 2014223658A JP 2016087027 A5 JP2016087027 A5 JP 2016087027A5
- Authority
- JP
- Japan
- Prior art keywords
- gaming state
- special gaming
- game medium
- game
- area
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
- 230000001276 controlling effect Effects 0.000 claims description 4
- 230000002093 peripheral Effects 0.000 claims description 4
- 230000000875 corresponding Effects 0.000 claims description 2
- 230000003247 decreasing Effects 0.000 description 1
Description
上記遊技機は、特定領域に対する遊技球の入球の難易を抽選結果に基づいて変えるようにして、所定の遊技利益に対する期待が増減するように構成されているものの、なんらかの異常や不正が生じ遊技利益の付与態様が想定と異なるものになると、遊技者や遊技場運営事業者に不利益および不信感を与えてしまう虞があった。本発明は、係る課題を解決するために、遊技球が特定領域を通過した場合に所定の遊技利益を付与可能な遊技機において、遊技者や遊技場運営事業者に不利益や不信感を与えることを抑制する遊技機を提供することを目的とする。 Although the above gaming machine is configured to change the difficulty of entering a game ball in a specific area based on the lottery result, the expectation for a predetermined game profit is increased or decreased, but there is some abnormality or fraud If the manner of granting profits is different from what is assumed, there is a risk of giving disadvantages and distrust to the player or the game hall operating company. In order to solve such a problem, the present invention gives a disadvantage or distrust to a player or a playground management company in a gaming machine capable of giving a predetermined game profit when a game ball passes a specific area. An object of the present invention is to provide a gaming machine that suppresses this.
前記目的を達成するために、本発明は、
遊技領域に設けられた始動領域を遊技媒体が通過したことに基づいて抽選を行ない、該抽選の結果が所定の結果である場合に、通常遊技状態よりも遊技者にとって有利な特別遊技状態に制御し、前記特別遊技状態にて遊技媒体が特定領域を通過した場合に、所定の遊技利益を付与し得る遊技機であって、
前記特定領域を遊技媒体が通過する可能性の異なる複数態様で前記特別遊技状態を制御し得る特別遊技状態制御手段と、
前記特別遊技状態にて所定条件が成立した場合に、所定の演出制御を行う周辺制御手段と、
を備え、
前記特別遊技状態制御手段は、前記特定領域を遊技媒体が通過する可能性の低い通過困難態様で前記特別遊技状態を制御する場合と、前記特定領域を遊技媒体が通過する可能性の高い通過容易態様で前記特別遊技状態を制御する場合とを有するものであって、
前記始動領域のうちの第1の始動領域を遊技媒体が通過したことに基づく抽選が行われた場合には、前記始動領域のうちの第2の始動領域を遊技媒体が通過したことに基づく抽選が行われた場合よりも、前記特別遊技状態制御手段によって前記通過困難態様で前記特別遊技状態が制御され得る可能性が高く、且つ、前記通過容易態様で前記特別遊技状態が制御され得る可能性が低いものであり、
前記周辺制御手段は、
前記通過困難態様で制御された前記特別遊技状態にて前記特定領域を遊技媒体が通過した場合には、前記通過容易態様で制御された前記特別遊技状態にて前記特定領域を遊技媒体が通過した場合とは異なる態様で前記特定領域の通過を知らせる異常報知制御を行うものであり、
前記異常報知制御を行っている間に、前記第1の始動領域を遊技媒体が通過したことに基づく抽選、又は、前記第2の始動領域を遊技媒体が通過したことに基づく抽選が行われても、前記異常報知制御を継続するものであって、
さらに、前記第1の始動領域を遊技媒体が通過したことに基づく抽選の結果、又は、前記第2の始動領域を遊技媒体が通過したことに基づく抽選の結果に対応して所定の図柄表示部で行われる特定の図柄変動の視認性を阻害しない態様で、前記異常報知制御を実行する
ことを特徴とする。
In order to achieve the above object, the present invention provides:
A lottery is performed based on the fact that the game medium has passed through the start area provided in the game area, and when the result of the lottery is a predetermined result, control is made to a special game state that is more advantageous to the player than the normal game state. And a gaming machine capable of giving a predetermined gaming profit when the game medium passes a specific area in the special gaming state ,
Special gaming state control means capable of controlling the special gaming state in a plurality of modes with different possibilities of passing game media through the specific area;
Peripheral control means for performing predetermined presentation control when a predetermined condition is established in the special gaming state;
With
The special gaming state control means controls the special gaming state in a difficult-to-pass manner in which a gaming medium is unlikely to pass through the specific area, and facilitates passage through which the gaming medium is likely to pass through the specific area. And controlling the special gaming state in an aspect,
When a lottery based on the game medium passing through the first start area of the start area is performed, the lottery based on the game medium passing through the second start area of the start area It is more likely that the special gaming state can be controlled in the difficult passage mode by the special gaming state control means than in the case where the special gaming state is performed, and the special gaming state can be controlled in the easy passage mode. Is low,
The peripheral control means includes
When the game medium passes through the specific area in the special game state controlled in the difficult passage mode, the game medium has passed through the specific area in the special game state controlled in the easy passage mode. Anomaly notification control for notifying the passage of the specific area in a different manner from the case,
While performing the abnormality notification control, a lottery based on passing of the game medium through the first start area or a lottery based on passing of the game medium through the second starting area is performed. Is to continue the abnormality notification control,
Further, a predetermined symbol display unit corresponding to the result of the lottery based on the game medium passing through the first start area or the result of the lottery based on the game medium passing through the second start area The abnormality notification control is executed in a manner that does not hinder the visibility of the specific symbol variation performed in step (b).
本発明によれば、不利益や不信感を与えることを抑制する遊技機を提供することができる。 ADVANTAGE OF THE INVENTION According to this invention, the gaming machine which suppresses giving a disadvantage and distrust can be provided.
Claims (1)
前記特定領域を遊技媒体が通過する可能性の異なる複数態様で前記特別遊技状態を制御し得る特別遊技状態制御手段と、
前記特別遊技状態にて所定条件が成立した場合に、所定の演出制御を行う周辺制御手段と、
を備え、
前記特別遊技状態制御手段は、前記特定領域を遊技媒体が通過する可能性の低い通過困難態様で前記特別遊技状態を制御する場合と、前記特定領域を遊技媒体が通過する可能性の高い通過容易態様で前記特別遊技状態を制御する場合とを有するものであって、
前記始動領域のうちの第1の始動領域を遊技媒体が通過したことに基づく抽選が行われた場合には、前記始動領域のうちの第2の始動領域を遊技媒体が通過したことに基づく抽選が行われた場合よりも、前記特別遊技状態制御手段によって前記通過困難態様で前記特別遊技状態が制御され得る可能性が高く、且つ、前記通過容易態様で前記特別遊技状態が制御され得る可能性が低いものであり、
前記周辺制御手段は、
前記通過困難態様で制御された前記特別遊技状態にて前記特定領域を遊技媒体が通過した場合には、前記通過容易態様で制御された前記特別遊技状態にて前記特定領域を遊技媒体が通過した場合とは異なる態様で前記特定領域の通過を知らせる異常報知制御を行うものであり、
前記異常報知制御を行っている間に、前記第1の始動領域を遊技媒体が通過したことに基づく抽選、又は、前記第2の始動領域を遊技媒体が通過したことに基づく抽選が行われても、前記異常報知制御を継続するものであって、
さらに、前記第1の始動領域を遊技媒体が通過したことに基づく抽選の結果、又は、前記第2の始動領域を遊技媒体が通過したことに基づく抽選の結果に対応して所定の図柄表示部で行われる特定の図柄変動の視認性を阻害しない態様で、前記異常報知制御を実行する
ことを特徴とする遊技機。 A lottery is performed based on the fact that the game medium has passed through the start area provided in the game area, and when the result of the lottery is a predetermined result, control is made to a special game state that is more advantageous to the player than the normal game state. And a gaming machine capable of giving a predetermined gaming profit when the game medium passes a specific area in the special gaming state ,
Special gaming state control means capable of controlling the special gaming state in a plurality of modes with different possibilities of passing game media through the specific area;
Peripheral control means for performing predetermined presentation control when a predetermined condition is established in the special gaming state;
With
The special gaming state control means controls the special gaming state in a difficult-to-pass manner in which a gaming medium is unlikely to pass through the specific area, and facilitates passage through which the gaming medium is likely to pass through the specific area. And controlling the special gaming state in an aspect,
When a lottery based on the game medium passing through the first start area of the start area is performed, the lottery based on the game medium passing through the second start area of the start area It is more likely that the special gaming state can be controlled in the difficult passage mode by the special gaming state control means than in the case where the special gaming state is performed, and the special gaming state can be controlled in the easy passage mode. Is low,
The peripheral control means includes
When the game medium passes through the specific area in the special game state controlled in the difficult passage mode, the game medium has passed through the specific area in the special game state controlled in the easy passage mode. Anomaly notification control for notifying the passage of the specific area in a different manner from the case,
While performing the abnormality notification control, a lottery based on passing of the game medium through the first start area or a lottery based on passing of the game medium through the second starting area is performed. Is to continue the abnormality notification control,
Further, a predetermined symbol display unit corresponding to the result of the lottery based on the game medium passing through the first start area or the result of the lottery based on the game medium passing through the second start area The gaming machine is characterized in that the abnormality notification control is executed in a manner that does not hinder the visibility of the specific symbol variation performed in (1) .
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2014223658A JP2016087027A (en) | 2014-10-31 | 2014-10-31 | Game machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2014223658A JP2016087027A (en) | 2014-10-31 | 2014-10-31 | Game machine |
Publications (2)
Publication Number | Publication Date |
---|---|
JP2016087027A JP2016087027A (en) | 2016-05-23 |
JP2016087027A5 true JP2016087027A5 (en) | 2017-03-02 |
Family
ID=56015282
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2014223658A Pending JP2016087027A (en) | 2014-10-31 | 2014-10-31 | Game machine |
Country Status (1)
Country | Link |
---|---|
JP (1) | JP2016087027A (en) |
Families Citing this family (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP6678951B2 (en) * | 2019-09-04 | 2020-04-15 | 山佐株式会社 | Amusement machine |
Family Cites Families (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP5507106B2 (en) * | 2009-03-26 | 2014-05-28 | 株式会社平和 | Game machine |
JP2010227323A (en) * | 2009-03-27 | 2010-10-14 | Heiwa Corp | Game machine |
JP5430706B2 (en) * | 2012-04-04 | 2014-03-05 | 株式会社藤商事 | Game machine |
JP2014133006A (en) * | 2013-01-10 | 2014-07-24 | Kyoraku Sangyo Co Ltd | Game machine |
JP5774036B2 (en) * | 2013-02-01 | 2015-09-02 | 株式会社藤商事 | Bullet ball machine |
-
2014
- 2014-10-31 JP JP2014223658A patent/JP2016087027A/en active Pending