JP2016002247A - Light emission structure for game machine - Google Patents

Light emission structure for game machine Download PDF

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JP2016002247A
JP2016002247A JP2014124213A JP2014124213A JP2016002247A JP 2016002247 A JP2016002247 A JP 2016002247A JP 2014124213 A JP2014124213 A JP 2014124213A JP 2014124213 A JP2014124213 A JP 2014124213A JP 2016002247 A JP2016002247 A JP 2016002247A
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light
cover member
light emitting
inner cover
gaming machine
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JP5753932B1 (en
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靖 光月
Yasushi Kozuki
靖 光月
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Yamasa Co Ltd
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Yamasa Co Ltd
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Abstract

PROBLEM TO BE SOLVED: To provide a light emission structure for a game machine with a simple inner structure that can achieve a high performance effect.SOLUTION: A light emission structure for a game machine includes an inner side cover member 40 for covering an LED 321 as a light source, and an outer side cover member 60 for covering the inner side cover member 40. The outer side cover member 60 includes a protruded light guide part 61, and the inner side cover member 40 includes a slit 41 into which the protruded light guide part 61 is inserted. A side light emission display part has a first light emission surface 62 where the light emitted from the LED 321 enters the protruded light guide part 61 and emits light not through the inner side cover member 40, and a second light emission surface 63 where the light emitted from the LED 321 enters the inner side cover member 40, enters the outer side cover member 60 after passing through the inner side cover member 40, and emits light.

Description

本発明は、例えばパチンコ機やスロットマシンなどの遊技機の外面に取り付けられ、当該遊技機で実行される遊技進行に応じて所定態様で発光し、遊技者の視覚を通じて演出効果を奏する遊技機用発光構造に関する。   The present invention is for a gaming machine that is attached to the outer surface of a gaming machine such as a pachinko machine or a slot machine, emits light in a predetermined manner in accordance with the progress of the game executed by the gaming machine, and produces an effect through the player's vision The present invention relates to a light emitting structure.

従来から、パチンコ機やスロットマシンなどの遊技機本体に取り付けられた遊技機用発光構造はよく知られている。そして、かかる遊技機用発光構造は、遊技進行に応じて様々な所定態様で発光することで演出効果を奏する。例えば、該遊技機用発光構造の発光態様としては、通常遊技時においては発光せず、これに対してリーチ演出時や大当り遊技時においては盛大に発光する態様や、通常遊技時においては単一の色で発光し、大当り遊技時においては複数の色(例えば虹色)に変化しながら発光するような態様が知られている。   Conventionally, a light emitting structure for a gaming machine attached to a gaming machine main body such as a pachinko machine or a slot machine is well known. And this light emission structure for game machines produces an effect by light-emitting in various predetermined modes according to game progress. For example, the light-emitting mode of the light-emitting structure for a gaming machine may be a mode that does not emit light during normal gaming but emits a large amount of light during reach production or big hit games, or a single mode during normal gaming. There is known a mode in which light is emitted in the colors of colors and light is emitted while changing to a plurality of colors (for example, rainbow colors) during a big hit game.

このように発光の態様を遊技進行に合わせて変化させることで、遊技者に現在の遊技状態を示唆したり、大当りに対する期待感や高揚感を刺激したりすることができ、これにより遊技機の興趣性が大幅に向上する。また、このような光演出効果は、派手な画像演出や音響演出と相まって、他の遊技者にも波及するため、遊技ホール全体の雰囲気を盛り上げる役割もある。   In this way, by changing the mode of light emission in accordance with the progress of the game, it is possible to suggest the current gaming state to the player, or to stimulate the sense of expectation and excitement for the big hit. The interest is greatly improved. In addition, such a light effect, combined with flashy image effects and sound effects, spreads to other players, and thus has a role of raising the atmosphere of the entire game hall.

このようなことから、1つの発光部を、複数の色で発光させる発光構造は広く採用されており、例えば特許文献1には、内側発光体と外側発光体と、光分離体とを備え、該光分離体には、内側発光体の照射光と外側発光体の照射光を混合させないための遮光壁が手前側に向かって突設され、さらに、該遮光壁には、内側発光体の照射光を遊技者側に反射するための、内側発光体の外側を囲む凹状の反射面が形成された構成が提案されている。   From such a thing, the light emission structure which makes one light emission part light-emit in a several color is employ | adopted widely, for example, patent document 1 is equipped with the inner side light-emitting body, the outer side light-emitting body, and the light separation body, The light separator is provided with a light shielding wall for preventing the light emitted from the inner light emitter and the light emitted from the outer light emitter from mixing, and further, the light separating wall is irradiated with the inner light emitter. There has been proposed a configuration in which a concave reflecting surface surrounding the outer side of the inner light emitter is formed for reflecting light to the player side.

特開2013−13595号公報JP 2013-13595 A

しかしながら、特許文献1に開示された構成は、結局、遊技機前に座った遊技者に対して、一方の発光体の色から他方の発光体の色に変化する態様と、非発光状態から発光状態に移行するという態様でしか発光態様の変化を演出表示することができない。したがって、結果的に発光態様が画一化されてしまい、迫力に欠けた変化に乏しい遊技機となってしまうおそれがあった。   However, the configuration disclosed in Patent Document 1 eventually causes a player sitting in front of a gaming machine to emit light from a non-light-emitting state and a mode in which the color of one light-emitting body changes to the color of the other light-emitting body. The change of the light emission mode can be produced and displayed only in the mode of shifting to the state. Therefore, as a result, the light emission mode is standardized, and there is a possibility that the gaming machine lacks powerful changes and lacks a change.

また、上記構造は、内側発光体と外側発光体との間に遮光壁を設ける必要があるため、かかる構造により内部構造が複雑化してしまうと共に、発光表示部の内部空間を狭めるために光源の配置が制限され、設計の自由度が低下して適用可能な機種が限られてしまったり、あるいは発光面積が限られてしまったりして遊技者の興味を惹いたり遊技者の遊技意欲を刺激するような光演出を生み出しにくくなるというおそれもあった。   In addition, since the above structure requires a light shielding wall between the inner light emitter and the outer light emitter, this structure complicates the internal structure and reduces the internal space of the light emitting display unit. Arrangement is limited, design flexibility decreases, applicable models are limited, or light emitting area is limited, attracting players 'interest and stimulating players' willingness to play There was also a risk that it would be difficult to produce such light effects.

そこで、本発明は、内部構造が簡素で、しかも従来にない斬新な演出効果を奏することができる遊技機用発光構造を提供することを目的とするものである。   Accordingly, an object of the present invention is to provide a light-emitting structure for a gaming machine that has a simple internal structure and can produce a novel effect that has not been achieved in the past.

本発明は、遊技者に光を視認させる遊技機用発光構造であって、遊技機本体に設けられており、少なくとも2色以上を発光することができる光源と、前記光源を覆うように遊技機本体に配設される、透光性の内側カバー部材と、前記内側カバー部材を覆うように遊技機本体に配設され、遊技機表面に露出した発光面を有している透光性の外側カバー部材と、を備え、前記外側カバー部材は、該外側カバー部材の裏面から前記光源側に向かって突き出された突出状導光部を備えており、前記内側カバー部材には、該外側カバー部材の前記突出状導光部が挿通される挿通部が形成されており、前記発光面には、前記光源から発せられた光が前記突出状導光部に入射して、前記内側カバー部材を介することなく光る第一発光面と、該光源からの光が前記内側カバー部材に入射して、該内側カバー部材を通過した後に該外側カバー部材に入射して光る第二発光面とが形成されていることを特徴とする遊技機用発光構造である。   The present invention is a light-emitting structure for a gaming machine that allows a player to visually recognize light, and is provided in a gaming machine body, and a light source capable of emitting at least two colors or more and a gaming machine so as to cover the light source A translucent inner cover member disposed on the main body, and a translucent outer surface disposed on the gaming machine main body so as to cover the inner cover member and having a light emitting surface exposed on the gaming machine surface A cover member, and the outer cover member includes a projecting light guide protruding from the back surface of the outer cover member toward the light source, and the inner cover member includes the outer cover member. An insertion portion through which the protruding light guide portion is inserted is formed, and light emitted from the light source is incident on the protruding light guide portion on the light emitting surface and passes through the inner cover member. The first light emitting surface that shines without light and the light from the light source Enters the serial inner cover member, a light emitting structure for a game machine, characterized in that the outer second light emitting surfaces shiny incident on the cover member is formed after passing through the inner cover member.

かかる構成にあっては、少なくとも2色以上を発光することができる光源からの光を、前記突出状導光部を介して前記外側カバー部材内部のみを通過した光によって光る第一発光面と、前記内側カバー部材内部を通過した後に該外側カバー部材内部を通過した光によって光る第二発光面と、の2種類の発光面によって遊技者に視認させることが可能となる。このとき、該外側カバー部材と該内側カバー部材との間で光の透過率等の発光特性を異ならせることにより、該第一発光面と該第二発光面との発光態様のコントラストを明瞭化することができる。また、本発明は、2色以上の光を光源から発光して前記発光面を2色以上の光で発光させる場合に、当該発光構造における内部空間に遮光壁のような特殊な構造体を設ける必要がない。このため、遊技機用発光構造の内部構造が簡素化され、構造全体をコンパクト化して製造コストを抑えることも可能となる。さらに、前記外側カバー部材と前記内側カバー部材とにそれぞれ対応させて、個別に光源を準備して配設する必要がないため、光源の配置の自由度が極めて高くなる。したがって、仮に狭小なスペースに発光構造を設ける必要が生じても、光源の位置を細かく位置決めしなければならないような問題が発生しない。   In such a configuration, a first light emitting surface that emits light from a light source capable of emitting at least two colors by light that has passed through only the inside of the outer cover member via the projecting light guide, It is possible to make the player visually recognize the two light emitting surfaces, that is, the second light emitting surface that shines by the light that has passed through the inner cover member and then the light that has passed through the outer cover member. At this time, the contrast of the light emission mode between the first light emitting surface and the second light emitting surface is clarified by making the light emission characteristics such as light transmittance different between the outer cover member and the inner cover member. can do. In the present invention, when light of two or more colors is emitted from a light source and the light emitting surface emits light of two or more colors, a special structure such as a light shielding wall is provided in the internal space of the light emitting structure. There is no need. For this reason, the internal structure of the light emitting structure for gaming machines is simplified, and the entire structure can be made compact to reduce the manufacturing cost. Furthermore, since it is not necessary to separately prepare and arrange light sources corresponding to the outer cover member and the inner cover member, the degree of freedom of light source arrangement becomes extremely high. Therefore, even if it is necessary to provide a light emitting structure in a narrow space, there is no problem that the position of the light source must be finely positioned.

また、前記外側カバー部材の突出状導光部には、該突出状導光部の表面積を増大させる導光加工が施されていることが望ましい。   Moreover, it is desirable that the protruding light guide portion of the outer cover member is subjected to light guide processing that increases the surface area of the protruding light guide portion.

かかる構成を採用することによって、前記突出状導光部を介して前記外側カバー部材の内部に直接入射する光量を増大させることができ、前記第一発光面における発光態様を、より一層明瞭化することができる。さらに詳述すると、当該発光構造の内部空間において部材等の配置スペースに制限が生じ、仮に該突出状導光部に近接させて光源を配置することができず、該突出状導光部と光源との離間距離が長くなったとしても、上述したような導光加工が施された導光加工部を介して、該外側カバー部材内部に十分な量の光を導入することができるようになる。このため、前記した第一発光面の輝度を十分に確保することができ、該光源の配置の自由度をさらに高めることができる。また、前記突出状導光部に設けられた導光加工によって前記外側カバー部材内で光を乱反射させることも可能となり、例えば当該遊技機の正面に座る遊技者だけでなく、隣接する遊技機の遊技者や、遊技ホール内を通行する周囲の遊技者に対しても、本発明の発光構造によって発光した光を視認させることができるようになるため、遊技ホール全体の雰囲気を高揚させて活気ある空間作りが可能となる利点もある。   By adopting such a configuration, it is possible to increase the amount of light that is directly incident on the inside of the outer cover member via the protruding light guide, and further clarify the light emission mode on the first light emitting surface. be able to. More specifically, the arrangement space of members and the like is limited in the internal space of the light emitting structure, and the light source cannot be disposed close to the protruding light guide unit. Even when the distance from the outer cover member becomes longer, a sufficient amount of light can be introduced into the outer cover member through the light guide processing portion subjected to the light guide processing as described above. . For this reason, the brightness | luminance of the above-mentioned 1st light emission surface can fully be ensured, and the freedom degree of arrangement | positioning of this light source can further be raised. In addition, it is possible to diffusely reflect light within the outer cover member by the light guide processing provided in the protruding light guide part. For example, not only a player sitting in front of the gaming machine but also an adjacent gaming machine Since the light emitted by the light emitting structure of the present invention can be seen by players and surrounding players passing through the game hall, the atmosphere of the entire game hall is enhanced and lively. There is also an advantage that a space can be created.

さらに、上記構成にあっては、前記外側カバー部材の色と、前記内側カバー部材の色とが互いに異なることが望ましい。   Furthermore, in the above configuration, it is desirable that the color of the outer cover member and the color of the inner cover member are different from each other.

かかる構成にあっては、例えば前記外側カバー部材を無色とし、前記内側カバー部材を所定の色で着色して互いの色を異ならせた場合、これに対応して光源を、内側カバー部材と同色の色で発光させたときは、発光面全体が当該色で発光することになる。これに対して、例えば光源を、内側カバー部材の色(第一の色)とは異なる第二の色で発光させたときは、前記外側カバー部材内部のみを透過した光が前記第一の発光面で第二の色のまま発光する。そして、同時に、前記内側カバー部材を透過した後に該外側カバー部材を透過した光は、該内側カバー部材の第一の色に応じて変色して発光することとなり、該第二発光面は、前記第一発光面とは異なる色で発光することとなる。このように、光源から発する光に応じて各発光面では異なる発光態様で遊技者に視認されるため、変化に富んだ面白みのある光演出を実現することが可能となる。また、本発明によれば、一見複雑な発光態様であっても、光源の制御が比較的容易であるという利点がある。例えば、各光源から発する光の色や発光態様を同一とした場合にも第一発光面と第二発光面とを互いに異なる光の色や発光態様として遊技者に視認させることができるため、各光源の発する光の色を遊技進行に応じて異ならせるような複雑な制御を実行する必要がなく、光源の制御負担を飛躍的に軽減することができる利点がある。   In such a configuration, for example, when the outer cover member is colorless and the inner cover member is colored with a predetermined color so that the colors are different from each other, the corresponding light source is the same color as the inner cover member. When light is emitted in the color, the entire light emitting surface emits light in that color. On the other hand, for example, when the light source emits light with a second color different from the color of the inner cover member (first color), the light transmitted only through the outer cover member is the first light emission. The surface emits light with the second color. At the same time, the light that has passed through the inner cover member and then passed through the outer cover member changes its color according to the first color of the inner cover member, and emits light. The first light emitting surface emits light with a different color. In this way, since each player can visually recognize different light emission modes on the respective light emitting surfaces in accordance with the light emitted from the light source, it is possible to realize a varied and interesting light effect. In addition, according to the present invention, there is an advantage that the light source can be controlled relatively easily even in a seemingly complicated light emission mode. For example, even when the color and the light emission mode of light emitted from each light source are the same, the player can visually recognize the first light emission surface and the second light emission surface as different light colors and light emission modes. There is an advantage that it is not necessary to execute complicated control to change the color of light emitted from the light source according to the progress of the game, and the control load of the light source can be remarkably reduced.

また、上記構成にあっては、前記内側カバー部材の色が、前記光源が発する光の色のうちいずれかと略補色関係にあるものであってもよい。   Moreover, in the said structure, the color of the said inner side cover member may have a substantially complementary color relationship with either of the colors of the light which the said light source emits.

かかる構成にあって、前記光源が前記内側カバー部材の色と略補色関係にある色で発光すると、該内側カバー部材に入射した光の色は該内側カバー部材の色によって減色混合されて暗色となり、前記第二発光面がほとんど発光しないように視認される。このため、第一発光面と第二発光面との相対的なコントラストがより一層際立つことになり、第一発光面の発光態様が一層明瞭化されて、従来にない斬新な光演出が実現可能となる。   In this configuration, when the light source emits light with a color that is substantially complementary to the color of the inner cover member, the color of the light incident on the inner cover member is reduced and mixed by the color of the inner cover member to become a dark color. The second light emitting surface is visually recognized so as not to emit light. For this reason, the relative contrast between the first light-emitting surface and the second light-emitting surface becomes more conspicuous, the light emission mode of the first light-emitting surface is further clarified, and an unprecedented novel light effect can be realized. It becomes.

本発明の遊技機用発光構造は、外側カバー部材に突出状導光部を形成し、これに対して内側カバー部材に、該突出状導光部が挿通される挿通部を設けたため、外側カバー部材の表面に形成された第一発光面と第二発光面の発光態様のコントラストを、より一層明瞭化することができる効果がある。また、当該遊技機用発光構造の内部空間に遮光壁のような構造体が不要であるため、光源の配置の自由度が極めて高くなり、狭小スペースにも好適に設置できるという優れた効果もある。   In the light emitting structure for a gaming machine according to the present invention, the outer cover member is formed with the protruding light guide portion, and the inner cover member is provided with the insertion portion through which the protruding light guide portion is inserted. There is an effect that the contrast between the light emitting modes of the first light emitting surface and the second light emitting surface formed on the surface of the member can be further clarified. In addition, since a structure such as a light-shielding wall is not required in the interior space of the light emitting structure for gaming machines, the degree of freedom in arranging the light source is extremely high, and there is an excellent effect that it can be suitably installed in a narrow space. .

スロットマシン1の部分正面図である。2 is a partial front view of the slot machine 1. FIG. スロットマシン1の部分側面図である。2 is a partial side view of the slot machine 1. FIG. 外側カバー部材60と内側カバー部材40とを取り外した状態の遊技機用発光構造10の内部を示す部分正面図である。It is a partial front view which shows the inside of the light-emitting structure 10 for game machines of the state which removed the outer side cover member 60 and the inner side cover member 40. FIG. 遊技機用発光構造10における内部の概要を側方から示す端面図である。It is an end view which shows the outline | summary of the inside in the light emission structure 10 for game machines from a side. 内側カバー部材40を示し、(a)は正面図、(b)は背面図である。The inner side cover member 40 is shown, (a) is a front view, (b) is a rear view. 外側カバー部材60を示し、(a)は正面図、(b)は背面図である。The outer side cover member 60 is shown, (a) is a front view, (b) is a rear view. (a)は、外側カバー部材60の切断端面と内側カバー部材40の切断端面とを示す説明図であり、(b)は、両カバー部材40,60を組み付けた状態を示す説明図である。(A) is explanatory drawing which shows the cut end surface of the outer side cover member 60, and the cut end surface of the inner side cover member 40, (b) is explanatory drawing which shows the state which assembled | attached both cover members 40 and 60. FIG. 遊技機用発光構造10の内部における光の進み方を模式的に示す説明図である。It is explanatory drawing which shows typically how to advance the light inside the light emitting structure 10 for game machines. 発光面の発光態様を示す説明図である。It is explanatory drawing which shows the light emission aspect of a light emission surface. 別例にかかる遊技機用発光構造10の内部における光の進み方を模式的に示す説明図である。It is explanatory drawing which shows typically how to advance the light in the inside of the light emission structure 10 for game machines concerning another example. 別例にかかる発光面の発光態様を示す説明図である。It is explanatory drawing which shows the light emission aspect of the light emission surface concerning another example.

以下、本発明を具体化した実施形態を詳細に説明する。なお、本発明は、下記に示す実施形態に限定されることはなく、適宜設計変更が可能である。ところで実施形態を説明する際には、便宜上、前後方向、左右方向、及び上下方向を規定して説明する場合があるが、このことは、本発明が下記実施形態で定められた方向にのみ限定されて使用されるものではない。   DESCRIPTION OF EMBODIMENTS Hereinafter, embodiments embodying the present invention will be described in detail. In addition, this invention is not limited to embodiment shown below, A design change is possible suitably. By the way, when describing the embodiment, there are cases where the front-rear direction, the left-right direction, and the up-down direction are defined for the sake of convenience, but this is limited to the direction defined by the following embodiment. Is not intended to be used.

図1,2に示すように、遊技機としてのスロットマシン1は、前方に開放された矩形状の筐体2と、該筐体2にヒンジ機構を介して開閉可能に取り付けられた扉3とを備えている。なお、該筐体2と該扉3とにより、本発明にかかる遊技機本体が構成される。   As shown in FIGS. 1 and 2, a slot machine 1 as a gaming machine includes a rectangular housing 2 opened forward, and a door 3 attached to the housing 2 through a hinge mechanism so as to be opened and closed. It has. The casing 2 and the door 3 constitute a gaming machine main body according to the present invention.

前記筐体2の内部には、図1に示すように、表面に図柄が表示された回転体からなるリール12が取り付けられている。一方、前記扉3の表面側には、装飾部材等が配設される本体フレーム31を具備し、該本体フレーム31には、表示パネル4及び中パネル5が設けられている。   As shown in FIG. 1, a reel 12 made of a rotating body having a symbol displayed on the surface is attached to the inside of the housing 2. On the other hand, the door 3 is provided with a main body frame 31 on which a decorative member or the like is disposed, and the main body frame 31 is provided with a display panel 4 and an intermediate panel 5.

前記表示パネル4は、液晶表示装置等で構成され、ゲームの演出のための表示や各種の遊技情報が表示される。また、前記中パネル5は、前記リール12の前方に配置されており、該リール12の図柄がリール窓51を介して視認可能となっている。さらに、該扉3には、遊技メダル投入口6、前記リール12を回転させるためのスタートレバー7、及び前記リール12を停止させるためのストップスイッチ8が設けられている。   The display panel 4 is composed of a liquid crystal display device or the like, and displays a display for playing a game and various game information. The middle panel 5 is disposed in front of the reel 12, and the design of the reel 12 is visible through the reel window 51. Furthermore, the door 3 is provided with a game medal slot 6, a start lever 7 for rotating the reel 12, and a stop switch 8 for stopping the reel 12.

さらに前記本体フレーム31における前記表示パネル4の左右両側には、音響演出を実行するためのスピーカー9,9が配置されている。また、該表示パネル4と該スピーカー9,9の上側には、種々の発光パターンで光演出を行う中央発光表示部20が配置されていると共に、該中央発光表示部20の左右両側には、サイド発光表示部21,21がそれぞれ配置されている。なお、左側に配されたサイド発光表示部21と、右側に配されたサイド発光表示部21とは、互いに左右対称形状をなしている。   Furthermore, speakers 9 and 9 for performing sound effects are arranged on the left and right sides of the display panel 4 in the main body frame 31. Further, on the upper side of the display panel 4 and the speakers 9, 9, a central light emitting display unit 20 that performs light effects with various light emission patterns is disposed, and on the left and right sides of the central light emitting display unit 20, Side light emitting display portions 21 and 21 are arranged, respectively. In addition, the side light emission display part 21 distribute | arranged on the left side and the side light emission display part 21 distribute | arranged on the right side have comprised the left-right symmetrical shape.

以下、本実施例にかかる遊技機用発光構造10を有するサイド発光表示部21の構成を詳述する。なお、説明を簡略化するため、左右のサイド発光表示部21のうち一方のみのサイド発光表示部21について説明する。   Hereinafter, the structure of the side light emission display part 21 which has the light emission structure 10 for game machines concerning a present Example is explained in full detail. In order to simplify the description, only one of the left and right side light emission display portions 21 will be described.

〔光源〕
図4に示すように、前記サイド発光表示部21を構成する遊技機用発光構造10は、サイド発光表示部21内に縦向きに配設された基板32を有している。そして、該基板32には、2色以上を発光することができる多色発光LED321(以下、単に、LED321ともいう)が縦方向に沿って千鳥状に複数配設されている。
〔light source〕
As shown in FIG. 4, the gaming machine light-emitting structure 10 constituting the side light-emitting display unit 21 includes a substrate 32 disposed in the side light-emitting display unit 21 in a vertical direction. The substrate 32 is provided with a plurality of multicolor light emitting LEDs 321 (hereinafter also simply referred to as LEDs 321) that can emit two or more colors in a staggered manner along the vertical direction.

また、前記基板32の前方には、無色透明な発光プレート33が、該基板32とほぼ平行となるように配置されており、特に前記LED321が配置されている位置に対応する箇所には、前方に向かって突き出された凸形状の光散乱部33aが形成されている。なお、該光散乱部33aは、頂部が凹陥形状となっており、いわゆるレンズキャップとして機能し、前記LED321から照射された光が該光散乱部33aを通過する際に適切に光を散乱させる役割を果たしている。   In addition, a colorless and transparent light emitting plate 33 is disposed in front of the substrate 32 so as to be substantially parallel to the substrate 32. In particular, a portion corresponding to a position where the LED 321 is disposed is disposed in front. A convex light scattering portion 33a protruding toward is formed. The light scattering portion 33a has a concave shape at the top, functions as a so-called lens cap, and appropriately scatters light when the light emitted from the LED 321 passes through the light scattering portion 33a. Plays.

さらに、図3,4に示すように、前記発光プレート33の前方には、表面に光沢を有する反射フレーム34が、該発光プレート33とほぼ平行となるように配置されている。ここで、該反射フレーム34には、前記発光プレート33の光散乱部33aが挿通される貫通部が形成されており、該反射フレーム34が定位置に配置された状態で、前記光散乱部33aが該貫通部を介して前方に向けて露出した状態となる。また、該反射フレーム34には、前記光散乱部33aの外側を囲繞する凹状の反射面34aがそれぞれ形成されている。   Further, as shown in FIGS. 3 and 4, a reflective frame 34 having a glossy surface is disposed in front of the light emitting plate 33 so as to be substantially parallel to the light emitting plate 33. Here, a penetrating portion through which the light scattering portion 33a of the light emitting plate 33 is inserted is formed in the reflection frame 34, and the light scattering portion 33a is in a state where the reflection frame 34 is disposed at a fixed position. Is exposed to the front through the penetrating portion. The reflection frame 34 is formed with a concave reflection surface 34a surrounding the outside of the light scattering portion 33a.

かかる構成にあって、前記LED321から照射された光は前記光散乱部33aで散乱し、さらに該光散乱部33aで散乱した光は、前記反射フレーム34の反射面34aによって前方に向けられている。   In this configuration, the light emitted from the LED 321 is scattered by the light scattering portion 33a, and the light scattered by the light scattering portion 33a is directed forward by the reflection surface 34a of the reflection frame 34. .

また、前記反射フレーム34の前方には、内側カバー部材40が配設され、さらに該内側カバー部材40を覆うように外側カバー部材60が配設されている。   Further, an inner cover member 40 is disposed in front of the reflection frame 34, and an outer cover member 60 is disposed so as to cover the inner cover member 40.

〔内側カバー部材〕
図5に示すように、内側カバー部材40は、縦長で上端が尖頭形状をなした赤色の透光性プラスチック材料からなり、表裏方向に貫通したほぼ横長のスリット41が縦方向に沿って4個並設されている。また、該内側カバー部材40の表面40a(遊技者側へ向く面)には線状や点状の凹凸が適宜施されており、光が好適に乱反射するような表面形状とされている。なお、前記スリット41により、本発明にかかる挿通部が構成される。
[Inner cover member]
As shown in FIG. 5, the inner cover member 40 is made of a red translucent plastic material that is vertically long and has a pointed top end, and has substantially horizontally long slits 41 penetrating in the front and back directions along the vertical direction. They are arranged side by side. Further, the surface 40a (the surface facing the player) of the inner cover member 40 is appropriately provided with line-like or dot-like irregularities, and has a surface shape that suitably reflects light irregularly. The slit 41 constitutes an insertion portion according to the present invention.

〔外側カバー部材〕
図6に示すように、外側カバー部材60は、縦長で上端が尖頭形状をなした無色透明の透光性プラスチック材料からなり、裏面60b(本体フレーム31側へ向く面)から突出したほぼ横長の突出状導光部61が縦方向に沿って4個並設されている。さらに、該突出状導光部61の上面611と、下面(図6において隠れて見えない)と、光源側に向く先端面613とには、多数の凹溝が設けられており、該突出状導光部61の表面積を増大させる導光加工が施されている。また、該外側カバー部材60における発光面としての表面60a(遊技者側へ向く面)にあっては、前記突出状導光部61の裏側となる領域がそれぞれ第一発光面62とされると共に、該第一発光面62以外の領域が第二発光面63とされている。なお、本実施例においては、上述のように、前記第一発光面62の裏面側には、導光加工が施された突出状導光部61が形成されているため、表面60aにおいては、前記第二発光面63は該第一発光面62に比して濁りの少ないいわゆるクリアな外観として視認される。
[Outer cover member]
As shown in FIG. 6, the outer cover member 60 is made of a colorless transparent translucent plastic material that is vertically long and has a pointed top end, and is substantially horizontally long protruding from the back surface 60b (the surface facing the main body frame 31 side). The four protruding light guides 61 are arranged side by side along the vertical direction. Furthermore, a large number of concave grooves are provided on the upper surface 611, the lower surface (not visible in FIG. 6) of the protruding light guide portion 61, and the tip surface 613 facing the light source. Light guide processing for increasing the surface area of the light guide unit 61 is performed. Further, on the surface 60a (surface facing the player side) as the light emitting surface in the outer cover member 60, the regions on the back side of the protruding light guide portion 61 are the first light emitting surfaces 62, respectively. A region other than the first light emitting surface 62 is a second light emitting surface 63. In the present embodiment, as described above, since the protruding light guide portion 61 subjected to the light guide processing is formed on the back surface side of the first light emitting surface 62, on the front surface 60a, The second light emitting surface 63 is visually recognized as a so-called clear appearance with less turbidity than the first light emitting surface 62.

そして、図7に示すように、前記内側カバー部材40及び前記外側カバー部材60は、該内側カバー部材40のスリット41に、該外側カバー部材60の突出状導光部61が挿通された状態で本体フレーム31に固定される。このとき、前記突出状導光部61の先端の方が、前記内側カバー部材40の裏面40bより、LED321との離間距離が短くなるような寸法形状に設定されている。   As shown in FIG. 7, the inner cover member 40 and the outer cover member 60 are in a state where the protruding light guide 61 of the outer cover member 60 is inserted into the slit 41 of the inner cover member 40. It is fixed to the main body frame 31. At this time, the front end of the protruding light guide 61 is set to have a dimensional shape such that the distance from the LED 321 is shorter than the back surface 40 b of the inner cover member 40.

次に、前記遊技機用発光構造10の発光態様を詳述する。   Next, the light emission mode of the gaming machine light emitting structure 10 will be described in detail.

前記LED321が前記内側カバー部材40と同じ色である赤色(波長605〜750nm)で発光した場合は、図8に示すように、外側カバー部材60の突出状導光部61から該外側カバー部材60に入射した光と、内側カバー部材40の裏面40bから該内側カバー部材40内部に入射した光とによってサイド発光表示部21が点灯する。   When the LED 321 emits red light (wavelength 605 to 750 nm) which is the same color as the inner cover member 40, the outer cover member 60 is projected from the protruding light guide 61 of the outer cover member 60 as shown in FIG. The side light emitting display unit 21 is turned on by the light incident on the inner cover member 40 and the light incident on the inner cover member 40 from the back surface 40b of the inner cover member 40.

さらに詳述すると、前記突出状導光部61に入射した光は、前記内側カバー部材40を介することなく第一発光面62で視認可能となるため、該外側カバー部材60は無色であることから該第一発光面62は赤色で発光する。また、前記内側カバー部材40に入射して、該内側カバー部材40を通過した後に前記外側カバー部材60に入射した光も、光の色と該内側カバー部材40の色とが同一の赤色であるため、前記第二発光面63は赤色で発光する。したがって、図9に示すように、前記サイド発光表示部21全体が、ほぼ赤色で発光するように遊技者に視認される。   More specifically, since the light incident on the protruding light guide 61 is visible on the first light emitting surface 62 without the inner cover member 40, the outer cover member 60 is colorless. The first light emitting surface 62 emits red light. In addition, the light incident on the inner cover member 40 and passing through the inner cover member 40 and then incident on the outer cover member 60 is also red in which the color of the light and the color of the inner cover member 40 are the same. Therefore, the second light emitting surface 63 emits red light. Therefore, as shown in FIG. 9, the entire side light emission display unit 21 is visually recognized by the player so as to emit light substantially in red.

一方、前記LED321が前記内側カバー部材40の赤色と略補色関係にある青緑色(波長490〜500nm)で発光した場合は、図10,11に示すように、異なった態様で前記サイド発光表示部21が点灯する。   On the other hand, when the LED 321 emits light in a blue-green color (wavelength 490 to 500 nm) that is substantially complementary to the red color of the inner cover member 40, the side light emitting display unit has a different mode as shown in FIGS. 21 lights up.

さらに詳述すると、前記突出状導光部61に入射した光は、前記内側カバー部材40を介することなく第一発光面62で視認可能となるため、該外側カバー部材60は無色であることから該第一発光面62は青緑色で発光する。これに対して、前記内側カバー部材40に入射して、該内側カバー部材40を通過した後に前記外側カバー部材60に入射した光は、光の色と該内側カバー部材40の色とがほぼ補色関係の色となるため、減色混合されて前記第二発光面63は暗色として視認される。したがって、図11に示すように、前記サイド発光表示部21は、第一発光面62が第二発光面63に対して浮き上がったような態様で発光し、両発光面62,63のコントラストが明瞭化されて遊技者に視認されることとなる。   More specifically, since the light incident on the protruding light guide 61 is visible on the first light emitting surface 62 without the inner cover member 40, the outer cover member 60 is colorless. The first light emitting surface 62 emits light in blue green. On the other hand, the light incident on the inner cover member 40 and incident on the outer cover member 60 after passing through the inner cover member 40 is substantially complementary to the color of the light and the color of the inner cover member 40. Since the color is related, the second light emitting surface 63 is visually recognized as a dark color after being subtracted from the color. Therefore, as shown in FIG. 11, the side light emission display unit 21 emits light in such a manner that the first light emitting surface 62 is lifted with respect to the second light emitting surface 63, and the contrast between both the light emitting surfaces 62 and 63 is clear. And will be visually recognized by the player.

上記したように、前記LED321が前記内側カバー部材40の色と略補色関係にある色で発光すると、該内側カバー部材40に入射した光の色は該内側カバー部材40の色によって減色混合されて暗色となり、前記第二発光面63がほとんど発光しないように視認される。このため、第一発光面62と第二発光面63との相対的なコントラストがより一層際立つことになり、従来にない斬新な光演出が実現可能となる。   As described above, when the LED 321 emits light in a color that is substantially complementary to the color of the inner cover member 40, the color of light incident on the inner cover member 40 is reduced and mixed by the color of the inner cover member 40. It becomes dark and is visually recognized so that the second light emitting surface 63 hardly emits light. For this reason, the relative contrast between the first light-emitting surface 62 and the second light-emitting surface 63 is more conspicuous, and a novel light effect that is not possible in the past can be realized.

また、前記外側カバー部材60を無色として前記内側カバー部材40の色と異ならせ、さらにLED321を該内側カバー部材40と同色の色で発光させた場合には、サイド発光表示部21全体を当該色でほぼ均一に発光させることが可能となる。さらに、該LED321を該内側カバー部材40とは異なる色に変色させれば、前記第一発光面62と前記第二発光面63とを異なる色で発光させることも可能となる。例えば、LED321を紫色で発光すると、第一発光面62はそのまま紫色で発光し、第二発光面63は内側カバー部材40の色に基づき赤色で発光する。このように、例えば、各LED321から発する光の色を同一として単色とした場合にも、第一発光面62と第二発光面63とを互いに異なる発光色で遊技者に視認させることができる。このため、LED321の発光色を変更するだけで、サイド発光表示部21の点灯態様を変化に富んだものとすることができる。換言すれば、各LED321の発する光の色を遊技進行に応じて異ならせるような複雑な制御を実行することなく変化に富んだ光演出が可能であるため、光制御に要するデータ量を低減してLED321の制御負担を飛躍的に抑えることができる。   Further, when the outer cover member 60 is made colorless and different from the color of the inner cover member 40, and when the LED 321 is caused to emit light of the same color as the inner cover member 40, the entire side light emitting display unit 21 is changed to the color. Thus, light can be emitted almost uniformly. Further, if the LED 321 is changed to a color different from that of the inner cover member 40, the first light emitting surface 62 and the second light emitting surface 63 can emit light in different colors. For example, when the LED 321 emits purple light, the first light emitting surface 62 emits purple light as it is, and the second light emitting surface 63 emits red light based on the color of the inner cover member 40. Thus, for example, even when the colors of light emitted from the respective LEDs 321 are the same and single color, it is possible for the player to visually recognize the first light emitting surface 62 and the second light emitting surface 63 with different light emission colors. For this reason, the lighting mode of the side light emission display part 21 can be made rich in change only by changing the emission color of the LED 321. In other words, it is possible to produce a variety of light effects without executing complicated control that changes the color of light emitted by each LED 321 according to the progress of the game, thereby reducing the amount of data required for light control. Thus, the control burden on the LED 321 can be drastically reduced.

さらに、前記LED321の照射光を、例えば、赤色から緑色とし、さらに緑色から青色に変化させて再度赤色へ変色させると、図9に示す発光態様と、図11に示す発光態様とを含む演出を連続的に変化させながら実行することが可能となり、従来にない斬新な演出効果が得られる。   Further, for example, when the irradiation light of the LED 321 is changed from red to green, and further changed from green to blue and then changed to red again, an effect including the light emission mode shown in FIG. 9 and the light emission mode shown in FIG. It is possible to execute while continuously changing, and an unprecedented production effect can be obtained.

また、前記外側カバー部材60の突出状導光部61には、導光加工が施されているため、該外側カバー部材60の内部に直接入射する光量を増大させることができる。したがって、図8等に示すように、前記突出状導光部61の個数とLED321の個数とが対応していない配置であったり、相互が十分に接近していない配置であったりしても、該第一発光面62の輝度を十分に確保することができるため、LED321の配置の自由度が極めて高い。また、サイド発光表示部21内で光を乱反射させることも可能となり、例えば当該スロットマシン1の遊技者だけでなく、隣接する遊技機の遊技者等に対しても、光演出を視認させて遊技ホール全体の雰囲気を高揚させることが可能となる。   Further, since the light guide processing is performed on the protruding light guide portion 61 of the outer cover member 60, the amount of light directly incident on the inside of the outer cover member 60 can be increased. Therefore, as shown in FIG. 8 and the like, even if the number of the protruding light guides 61 and the number of the LEDs 321 do not correspond to each other, or the arrangement is not sufficiently close to each other, Since the brightness | luminance of this 1st light emission surface 62 can fully be ensured, the freedom degree of arrangement | positioning of LED321 is very high. In addition, light can be diffusely reflected in the side light emitting display unit 21, and for example, not only a player of the slot machine 1 but also a player of an adjacent gaming machine can visually recognize the light effect and play a game. The atmosphere of the entire hall can be raised.

また、上記遊技機用発光構造10にあっては、遮光壁のような特殊な構造体を設ける必要がないため、内部構造が簡素化されており、製造コストを抑えることも可能となる。   In the gaming machine light emitting structure 10, since it is not necessary to provide a special structure such as a light shielding wall, the internal structure is simplified, and the manufacturing cost can be reduced.

なお、本発明は上記実施形態に限定されることはなく、例えば第一発光面62と第二発光面63の形状や寸法は適宜変更可能である。また、前記突出状導光部61に導光加工が施されていない構成も本発明には含まれる。さらに、前記スリット41は、全周が閉じた孔形状であってもよいし、周縁の一部が切欠された溝形状であってもよい。   In addition, this invention is not limited to the said embodiment, For example, the shape and dimension of the 1st light emission surface 62 and the 2nd light emission surface 63 can be changed suitably. Further, the present invention includes a configuration in which the protruding light guide portion 61 is not subjected to light guide processing. Further, the slit 41 may have a hole shape in which the entire periphery is closed, or may have a groove shape in which a part of the periphery is cut out.

また、前記内側カバー部材40は、勿論赤色以外の色であってもよいし、外側カバー部材60に比べて透光率が低い無色の材料で構成されていてもよい。また、内側カバー部材40と外側カバー部材60とが同色の異素材で構成されることで第一発光面62の発光態様と第二発光面63の発光態様とが異なる構成であってもよい。また、適宜、内側カバー部材40又は外側カバー部材60内に光沢を有する箔などの素材が多数混合されて面白みのある発光態様が実現されていても構わない。   The inner cover member 40 may of course have a color other than red, or may be made of a colorless material having a lower translucency than the outer cover member 60. Further, the inner cover member 40 and the outer cover member 60 may be made of different materials of the same color, so that the light emission mode of the first light emission surface 62 and the light emission mode of the second light emission surface 63 may be different. In addition, an interesting light emission mode may be realized by appropriately mixing a large number of materials such as glossy foil in the inner cover member 40 or the outer cover member 60.

また、本発明は、パチンコなどの他の遊技機にも適用可能である。   The present invention is also applicable to other gaming machines such as pachinko machines.

1 スロットマシン(遊技機)
2 筐体(遊技機本体)
3 扉(遊技機本体)
10 遊技機用発光構造
40 内側カバー部材
40a 表面
40b 裏面
41 スリット(挿通部)
60 外側カバー部材
60a 表面
60b 裏面
61 突出状導光部
62 第一発光面
63 第二発光面
321 多色発光LED(光源)

1 slot machine (game machine)
2 Case (the game machine itself)
3 Door (the machine body)
DESCRIPTION OF SYMBOLS 10 Light emitting structure 40 for game machines Inner cover member 40a Front surface 40b Back surface 41 Slit (insertion part)
60 Outer cover member 60a Front surface 60b Back surface 61 Protruding light guide 62 First light emitting surface 63 Second light emitting surface 321 Multicolor light emitting LED (light source)

本発明は、遊技者に光を視認させる遊技機用発光構造であって、遊技機本体に設けられており、少なくとも2色以上を発光することができる光源と、前記光源を覆うように遊技機本体に配設される、透光性の内側カバー部材と、前記内側カバー部材を覆うように遊技機本体に配設され、遊技機表面に露出した発光面を有している透光性の外側カバー部材と、を備え、前記外側カバー部材は、該外側カバー部材の裏面から前記光源側に向かって突き出された突出状導光部を備えており、前記内側カバー部材には、該外側カバー部材の前記突出状導光部が挿通される挿通部が形成されており、前記発光面には、前記光源から発せられた光が前記突出状導光部に入射して、前記内側カバー部材を介することなく光る第一発光面と、該光源からの光が前記内側カバー部材に入射して、該内側カバー部材を通過した後に該外側カバー部材に入射して光る第二発光面とが形成され、前記外側カバー部材と前記内側カバー部材とで発光特性を異ならせることで前記光源が発光した場合に第一発光面と第二発光面とで発光態様が異なることを特徴とする遊技機用発光構造である。 The present invention is a light-emitting structure for a gaming machine that allows a player to visually recognize light, and is provided in a gaming machine body, and a light source capable of emitting at least two colors or more and a gaming machine so as to cover the light source A translucent inner cover member disposed on the main body, and a translucent outer surface disposed on the gaming machine main body so as to cover the inner cover member and having a light emitting surface exposed on the gaming machine surface A cover member, and the outer cover member includes a projecting light guide protruding from the back surface of the outer cover member toward the light source, and the inner cover member includes the outer cover member. An insertion portion through which the protruding light guide portion is inserted is formed, and light emitted from the light source is incident on the protruding light guide portion on the light emitting surface and passes through the inner cover member. The first light emitting surface that shines without light and the light from the light Serial enters the inner cover member, is the inner cover member and the second light emitting surface shiny incident on the outer cover member after passing through the formation, different emission characteristics between the outer cover member and said inner cover member When the light source emits light, the light emitting mode is different between the first light emitting surface and the second light emitting surface .

Claims (4)

遊技者に光を視認させる遊技機用発光構造であって、
遊技機本体に設けられており、少なくとも2色以上を発光することができる光源と、
前記光源を覆うように遊技機本体に配設される、透光性の内側カバー部材と、
前記内側カバー部材を覆うように遊技機本体に配設され、遊技機表面に露出した発光面を有している透光性の外側カバー部材と、
を備え、
前記外側カバー部材は、該外側カバー部材の裏面から前記光源側に向かって突き出された突出状導光部を備えており、
前記内側カバー部材には、該外側カバー部材の前記突出状導光部が挿通される挿通部が形成されており、
前記発光面には、
前記光源から発せられた光が前記突出状導光部に入射して、前記内側カバー部材を介することなく光る第一発光面と、
該光源からの光が前記内側カバー部材に入射して、該内側カバー部材を通過した後に該外側カバー部材に入射して光る第二発光面と
が形成されている
ことを特徴とする遊技機用発光構造。
A light-emitting structure for a gaming machine that allows a player to visually recognize light,
A light source that is provided in the gaming machine body and can emit at least two colors;
A translucent inner cover member disposed in the gaming machine body so as to cover the light source;
A translucent outer cover member disposed on the gaming machine main body so as to cover the inner cover member and having a light emitting surface exposed on the gaming machine surface;
With
The outer cover member includes a protruding light guide that protrudes from the back surface of the outer cover member toward the light source.
The inner cover member is formed with an insertion portion through which the protruding light guide portion of the outer cover member is inserted,
On the light emitting surface,
A first light emitting surface on which light emitted from the light source is incident on the protruding light guide and shines without passing through the inner cover member;
A second light emitting surface is formed, wherein light from the light source is incident on the inner cover member, and after passing through the inner cover member, is incident on the outer cover member and shines. Luminous structure.
前記外側カバー部材の突出状導光部には、該突出状導光部の表面積を増大させる導光加工が施されている
請求項1に記載の遊技機用発光構造。
The light emitting structure for a gaming machine according to claim 1, wherein the protruding light guide portion of the outer cover member is subjected to light guide processing for increasing a surface area of the protruding light guide portion.
前記外側カバー部材の色と、前記内側カバー部材の色とが互いに異なる
請求項1又は請求項2に記載の遊技機用発光構造。
The light emitting structure for a gaming machine according to claim 1 or 2, wherein a color of the outer cover member and a color of the inner cover member are different from each other.
前記内側カバー部材の色が、前記光源が発する光の色のうちいずれかと略補色関係にある
請求項3に記載の遊技機用発光構造。
The light emitting structure for a gaming machine according to claim 3, wherein the color of the inner cover member is substantially complementary to one of the colors of light emitted from the light source.
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