JP2015223353A5 - - Google Patents

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JP2015223353A5
JP2015223353A5 JP2014110438A JP2014110438A JP2015223353A5 JP 2015223353 A5 JP2015223353 A5 JP 2015223353A5 JP 2014110438 A JP2014110438 A JP 2014110438A JP 2014110438 A JP2014110438 A JP 2014110438A JP 2015223353 A5 JP2015223353 A5 JP 2015223353A5
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state
game
effective period
effect
gaming
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JP2015223353A (en
JP6369978B2 (en
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Description

従来より、遊技に伴う演出として、複数の演出図柄による変動演出により、大当たり判定における判定結果を報知する演出を行う遊技機が広く知られている 2. Description of the Related Art Conventionally, gaming machines that perform an effect of notifying a determination result in jackpot determination by a variation effect by a plurality of effect symbols are widely known as effects associated with a game .

許文献1には、このような演出を実行する遊技機の例として、可動部材を動作させる予告演出を実行する遊技機が記載されている The Patent Document 1, as an example of a game machine that executes such a presentation, describes a game machine that executes a prediction effect of operating a variable dynamic member.

しかしながら、演出として、特許文献1に記載のような予告演出を実行したとしても、遊技者は、その演出に対して単調さを感じてしまい、演出に対する興趣が低下してしまう、といった問題があった。 However, as the effect, even when running announcement attraction as described in Patent Document 1, Yu technique person, will feel monotonous for that effect, the interest is reduced, such problems for directing there were.

上述の目的を達成するため、本願請求項1に係る発明の遊技機は、第1遊技状態、及び、当該第1遊技状態とは異なる第2遊技状態を含む複数の遊技状態の何れかで遊技を制御する遊技機において、始動条件の成立に基づいて、遊技者にとって有利な特別遊技を実行するか否かの判定を実行する判定手段と、前記遊技に伴う演出表示を行う表示手段と、遊技者により操作可能であり、前記遊技に伴い、少なくとも第1の状態から第2の状態に状態変更が可能な操作手段と、前記表示手段において複数の演出図柄による変動演出により前記判定の結果を報知する表示制御、及び、前記操作手段の状態変更御を行う演出制御手段とを備え、前記演出制御手段は、前記第1遊技状態における前記変動演出中に第1の有効期間を発生させ、当該第1の有効期間中の前記操作手段の操作に基づいて前記特別遊技を実行する可能性を予告する予告演出を実行し、前記第1遊技状態における前記変動演出中に第2の有効期間を発生させ、当該第2の有効期間中の前記操作手段の操作に基づいて前記判定手段による判定結果を報知する結果報知演出を実行し、前記第1の有効期間を発生させる場合に、前記操作手段を前記第1の状態とし、前記第2の有効期間を発生させる場合に、前記操作手段を所定の割合で前記第2の状態とするとを特徴とする。 In order to achieve the above object, a gaming machine according to claim 1 of the present application is a game in any one of a plurality of gaming states including a first gaming state and a second gaming state different from the first gaming state. In the gaming machine for controlling the game, a determination means for determining whether or not to execute a special game advantageous to the player based on the establishment of the start condition , a display means for displaying an effect accompanying the game, and a game An operation means that can be operated by a person and that can change the state from the first state to the second state at least in accordance with the game, and the result of the determination is notified by a change effect by a plurality of effect symbols in the display means. display control for, and, a presentation control means for performing control of the state change of the operating means, the presentation control unit may generate a first effective period in our Keru the fluctuation effect in the first game condition Let the number Executing a notice effect for notifying the possibility of executing the special game based on the operation of the operation means during the effective period, and generating a second effective period during the varying effect in the first gaming state, When the result notification effect for notifying the determination result by the determination unit is performed based on the operation of the operation unit during the second effective period, and the first effective period is generated, the operation unit is a first state, the case of generating the second validity period, and wherein a call to the second state said operating means at a predetermined rate.

本発明によれば、技者の興趣向上を図ることが可能な演出を実現できるように構成した遊技機を提供することが可能となる。 According to the present invention, it is possible to provide a configuration with a gaming machine to be achieved an effect that can increase player's interest in Yu technique's.

Claims (1)

第1遊技状態、及び、当該第1遊技状態とは異なる第2遊技状態を含む複数の遊技状態の何れかで遊技を制御する遊技機において、
始動条件の成立に基づいて、遊技者にとって有利な特別遊技を実行するか否かの判定を実行する判定手段と、
前記遊技に伴う演出表示を行う表示手段と、
遊技者により操作可能であり、前記遊技に伴い、少なくとも第1の状態から第2の状態に状態変更が可能な操作手段と、
前記表示手段において複数の演出図柄による変動演出により前記判定の結果を報知する表示制御、及び、前記操作手段の状態変更御を行う演出制御手段とを備え、
前記演出制御手段は、
前記第1遊技状態における前記変動演出中に第1の有効期間を発生させ、当該第1の有効期間中の前記操作手段の操作に基づいて前記特別遊技を実行する可能性を予告する予告演出を実行し、
前記第1遊技状態における前記変動演出中に第2の有効期間を発生させ、当該第2の有効期間中の前記操作手段の操作に基づいて前記判定手段による判定結果を報知する結果報知演出を実行し、
前記第1の有効期間を発生させる場合に、前記操作手段を前記第1の状態とし、
前記第2の有効期間を発生させる場合に、前記操作手段を所定の割合で前記第2の状態とする
とを特徴とする遊技機。
In a gaming machine that controls a game in any of a plurality of gaming states including a first gaming state and a second gaming state different from the first gaming state,
A determination means for determining whether or not to execute a special game advantageous to the player based on establishment of the start condition;
Display means for effect display associated with the game;
An operation means operable by a player and capable of changing the state from at least the first state to the second state in accordance with the game;
Display control for notifying the result of the determination by the fluctuation effect due to a plurality of performance symbols in the display unit, and, a presentation control means for performing control of the state change of the operating means,
The production control means includes
Notice that the generating a first lifetime you Keru in the fluctuation effect in the first game condition, to notice the possibility of executing the special game based on the operation of the operation means in said first effective time period Perform the production,
A result notification effect is generated in which a second effective period is generated during the variation effect in the first gaming state, and a determination result by the determination unit is notified based on an operation of the operation unit during the second effective period. And
When the first effective period is generated, the operating means is set to the first state,
When the second effective period is generated, the operation means is set to the second state at a predetermined rate.
The gaming machine which is characterized a call.
JP2014110438A 2014-05-28 2014-05-28 Game machine Active JP6369978B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2014110438A JP6369978B2 (en) 2014-05-28 2014-05-28 Game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2014110438A JP6369978B2 (en) 2014-05-28 2014-05-28 Game machine

Publications (3)

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JP2015223353A JP2015223353A (en) 2015-12-14
JP2015223353A5 true JP2015223353A5 (en) 2017-07-06
JP6369978B2 JP6369978B2 (en) 2018-08-08

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Families Citing this family (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2017158605A (en) * 2016-03-07 2017-09-14 京楽産業.株式会社 Game machine
JP2018079029A (en) * 2016-11-15 2018-05-24 株式会社三共 Game machine
JP6846047B2 (en) * 2018-07-30 2021-03-24 株式会社ソフイア Game machine

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* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP5738565B2 (en) * 2010-10-01 2015-06-24 株式会社三共 Game machine
JP5194269B2 (en) * 2011-03-28 2013-05-08 株式会社大都技研 Amusement stand
JP5450581B2 (en) * 2011-12-27 2014-03-26 株式会社三共 Game machine
JP6064121B2 (en) * 2012-01-27 2017-01-25 株式会社高尾 Bullet ball machine
JP5881764B2 (en) * 2014-03-27 2016-03-09 京楽産業.株式会社 Game machine

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