JP2015163218A5 - - Google Patents
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- JP2015163218A5 JP2015163218A5 JP2015084237A JP2015084237A JP2015163218A5 JP 2015163218 A5 JP2015163218 A5 JP 2015163218A5 JP 2015084237 A JP2015084237 A JP 2015084237A JP 2015084237 A JP2015084237 A JP 2015084237A JP 2015163218 A5 JP2015163218 A5 JP 2015163218A5
- Authority
- JP
- Japan
- Prior art keywords
- player character
- movement control
- game
- type
- touch operation
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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- 230000000875 corresponding Effects 0.000 claims 4
- 238000000034 method Methods 0.000 claims 2
- 230000001276 controlling effect Effects 0.000 claims 1
- 238000002716 delivery method Methods 0.000 claims 1
Claims (10)
前記プレイヤキャラクタの前記ゲーム空間内における現在地点に応じた当該ゲーム空間の画像を含む表示画像を生成して前記表示装置に表示させる表示画像生成手段と、
操作者による前記表示画像上のオブジェクトのタッチ操作に応じて、前記オブジェクトの種類に少なくとも基づく前記プレイヤキャラクタの移動制御を実行するプレイヤキャラクタ制御手段と、
を備え、
前記プレイヤキャラクタ制御手段は、第1の種類のオブジェクトのタッチ操作に応じて、前記ゲーム空間内の特定の地点へと向かう方向に前記プレイヤキャラクタを移動させる第1の移動制御を実行し、前記プレイヤキャラクタが前記特定の地点へと向かう方向に移動中における第2の種類のオブジェクトのタッチ操作に応じて、前記第1の移動制御の実行を中断し、前記第1の移動制御とは異なる第2の移動制御を実行する手段である、
ゲーム提供装置。 A game providing device connected to a display device including a touch panel so as to be communicable, and providing a game for operating a player character in a game space,
Display image generation means for generating a display image including an image of the game space corresponding to the current location of the player character in the game space and displaying the display image on the display device;
In accordance with the touch operation of the object on the front Symbol displayed image Ru good the operator, a player character control means for performing at least a base Dzu rather movement control of the player character on the type of the object,
Equipped with a,
The player character control means executes first movement control for moving the player character in a direction toward a specific point in the game space in response to a touch operation of a first type of object, and the player The execution of the first movement control is interrupted in response to the touch operation of the second type of object while the character is moving in the direction toward the specific point, and a second different from the first movement control. Is a means for executing the movement control of
Game providing device.
前記第1の種類のオブジェクトは、所定のボタンを含み、
前記ゲーム空間は、1又は複数の通過地点が予め設定されてなり、
前記第1の移動制御は、前記所定のボタンのタッチ操作に応じて、前記複数の通過地点に含まれる一つの目標通過地点へと向かう方向に前記プレイヤキャラクタを移動させることを含む、
ゲーム提供装置。 The game providing device according to claim 1,
The first type of object includes a predetermined button;
In the game space, one or more passing points are set in advance ,
The first movement control includes moving the player character in a direction toward one target passage point included in the plurality of passage points in response to a touch operation of the predetermined button .
Game providing device.
前記第1の種類のオブジェクトは、前記ゲーム空間内に配置されたゲーム媒体を含み、The first type of object includes a game medium arranged in the game space,
前記第1の移動制御は、前記ゲーム媒体のタッチ操作に応じて、前記ゲーム媒体が配置されている地点へと向かう方向に前記プレイヤキャラクタを移動させることを含む、The first movement control includes moving the player character in a direction toward a point where the game medium is arranged in response to a touch operation on the game medium.
ゲーム提供装置。Game providing device.
前記第2の種類のオブジェクトは、前記プレイヤキャラクタを含み、The second type of object includes the player character,
前記第2の移動制御は、前記タッチ操作の種類に基づいて前記プレイヤキャラクタの移動を制御することを含む、The second movement control includes controlling movement of the player character based on a type of the touch operation.
ゲーム提供装置。Game providing device.
前記プレイヤキャラクタの前記ゲーム空間内における現在地点に応じた当該ゲーム空間の画像を含む表示画像を生成して前記表示装置に表示させる表示画像生成処理と、
操作者による前記表示画像上のオブジェクトのタッチ操作に応じて、前記オブジェクトの種類に少なくとも基づく前記プレイヤキャラクタの移動制御を実行するプレイヤキャラクタ制御処理と、を実行させ、
前記プレイヤキャラクタ制御処理は、第1の種類のオブジェクトのタッチ操作に応じて、前記ゲーム空間内の特定の地点へと向かう方向に前記プレイヤキャラクタを移動させる第1の移動制御を実行し、前記プレイヤキャラクタが前記特定の地点へと向かう方向に移動中における第2の種類のオブジェクトのタッチ操作に応じて、前記第1の移動制御の実行を中断し、前記第1の移動制御とは異なる第2の移動制御を実行することを含む、
プログラム。 A program that causes a computer that is communicably connected to a display device including a touch panel to function as a game providing device that provides a game for operating a player character in a game space ,
Display image generation processing for generating a display image including an image of the game space corresponding to the current location of the player character in the game space and displaying the display image on the display device;
In accordance with the touch operation of the object on the front Symbol displayed image Ru good the operator, the player character control process for executing at least a base Dzu rather movement control of the player character on the type of the object, is running,
The player character control process executes a first movement control for moving the player character in a direction toward a specific point in the game space in response to a touch operation of a first type of object, The execution of the first movement control is interrupted in response to the touch operation of the second type of object while the character is moving in the direction toward the specific point, and a second different from the first movement control. Including performing movement control of
program.
プレイヤキャラクタのゲーム空間内における現在地点に応じた当該ゲーム空間の画像を含む表示画像を生成して前記表示装置に表示させる表示画像生成手段と、
操作者による前記表示画像上のオブジェクトのタッチ操作に応じて、前記オブジェクトの種類に少なくとも基づく前記プレイヤキャラクタの移動制御を実行するプレイヤキャラクタ制御手段と、
を備え、
前記プレイヤキャラクタ制御手段は、第1の種類のオブジェクトのタッチ操作に応じて、前記ゲーム空間内の特定の地点へと向かう方向に前記プレイヤキャラクタを移動させる第1の移動制御を実行し、前記プレイヤキャラクタが前記特定の地点へと向かう方向に移動中における第2の種類のオブジェクトのタッチ操作に応じて、前記第1の移動制御の実行を中断し、前記第1の移動制御とは異なる第2の移動制御を実行する手段である、
ゲーム提供システム。 A game providing system including a terminal device having a display device including a touch panel and a server device connected to be communicable with the terminal device,
Display image generating means for generating a display image including an image of the game space corresponding to the current position in the game space of the player character and displaying the display image on the display device;
In accordance with the touch operation of the object on the front Symbol displayed image Ru good the operator, a player character control means for performing at least a base Dzu rather movement control of the player character on the type of the object,
Equipped with a,
The player character control means executes first movement control for moving the player character in a direction toward a specific point in the game space in response to a touch operation of a first type of object, and the player The execution of the first movement control is interrupted in response to the touch operation of the second type of object while the character is moving in the direction toward the specific point, and a second different from the first movement control. Is a means for executing the movement control of
Game provision system.
前記プレイヤキャラクタの前記ゲーム空間内における現在地点に応じた当該ゲーム空間の画像を含む表示画像を生成して前記表示装置に表示させるステップと、
操作者による前記表示画像上のオブジェクトのタッチ操作に応じて、前記オブジェクトの種類に少なくとも基づく前記プレイヤキャラクタの移動制御を実行するステップと、
を備え、
前記移動制御を実行するステップは、第1の種類のオブジェクトのタッチ操作に応じて、前記ゲーム空間内の特定の地点へと向かう方向に前記プレイヤキャラクタを移動させる第1の移動制御を実行し、前記プレイヤキャラクタが前記特定の地点へと向かう方向に移動中における第2の種類のオブジェクトのタッチ操作に応じて、前記第1の移動制御の実行を中断し、前記第1の移動制御とは異なる第2の移動制御を実行することを含む、
ゲーム提供方法。
A game providing method for providing a game for operating a player character in a game space using a display device including a touch panel,
Comprising the steps of Ru is displayed on the display device to generate a display image including the image of the game space corresponding to the current location point in the game space before Symbol player character,
A step of in response to a touch operation of an object on before Symbol displayed image Ru good in steering the author performs at least group Dzu rather movement control of the player character on the type of the object,
With
The step of executing the movement control executes first movement control for moving the player character in a direction toward a specific point in the game space in response to a touch operation of the first type object. Different from the first movement control, the execution of the first movement control is interrupted in response to a touch operation of the second type of object while the player character is moving in the direction toward the specific point. Performing second movement control,
Game delivery method.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2015084237A JP5933069B2 (en) | 2015-04-16 | 2015-04-16 | Game providing device |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2015084237A JP5933069B2 (en) | 2015-04-16 | 2015-04-16 | Game providing device |
Related Parent Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2012237181A Division JP5735472B2 (en) | 2012-10-26 | 2012-10-26 | Game providing device |
Publications (3)
Publication Number | Publication Date |
---|---|
JP2015163218A JP2015163218A (en) | 2015-09-10 |
JP2015163218A5 true JP2015163218A5 (en) | 2015-10-29 |
JP5933069B2 JP5933069B2 (en) | 2016-06-08 |
Family
ID=54186443
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2015084237A Active JP5933069B2 (en) | 2015-04-16 | 2015-04-16 | Game providing device |
Country Status (1)
Country | Link |
---|---|
JP (1) | JP5933069B2 (en) |
Families Citing this family (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP6255525B1 (en) * | 2017-06-07 | 2017-12-27 | 株式会社 ディー・エヌ・エー | Electronic game apparatus and electronic game program |
JP7345093B2 (en) * | 2018-12-04 | 2023-09-15 | 株式会社Mixi | Game program, game processing method, and game terminal |
Family Cites Families (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2001258151A (en) * | 2000-03-08 | 2001-09-21 | Yaskawa Electric Corp | Power supply voltage failure detection circuit and method thereof |
JP3338688B2 (en) * | 2000-03-13 | 2002-10-28 | 株式会社トーエネック | Power transmission and distribution equipment |
JP4741909B2 (en) * | 2004-11-02 | 2011-08-10 | 任天堂株式会社 | GAME DEVICE AND GAME PROGRAM |
JP4258850B2 (en) * | 2004-12-28 | 2009-04-30 | 株式会社セガ | Image processing apparatus and method |
JP4857145B2 (en) * | 2007-02-26 | 2012-01-18 | 任天堂株式会社 | Program and information processing device |
JP5735472B2 (en) * | 2012-10-26 | 2015-06-17 | 株式会社 ディー・エヌ・エー | Game providing device |
-
2015
- 2015-04-16 JP JP2015084237A patent/JP5933069B2/en active Active
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