JP2015144864A5 - - Google Patents

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Publication number
JP2015144864A5
JP2015144864A5 JP2015076346A JP2015076346A JP2015144864A5 JP 2015144864 A5 JP2015144864 A5 JP 2015144864A5 JP 2015076346 A JP2015076346 A JP 2015076346A JP 2015076346 A JP2015076346 A JP 2015076346A JP 2015144864 A5 JP2015144864 A5 JP 2015144864A5
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Japan
Prior art keywords
movable body
player
visually recognized
gaming machine
effect screen
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JP2015076346A
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Japanese (ja)
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JP6391166B2 (en
JP2015144864A (en
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Priority claimed from JP2015076346A external-priority patent/JP6391166B2/en
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前記目的を達成するために、本発明は、遊技者の操作によって遊技媒体が打ち込まれる遊技領域と、遊技状態に応じた演出画面を表示する表示装置と、前記遊技領域内の所定位置に配置された第一可動体と、該第一可動体を遊技者によって視認され難い通常位置と前記演出画面の前面に出現して遊技者によって視認される出現位置との間で移動させる第一駆動機構と、前記第一可動体とは異なる位置に配置された第二可動体と、前記出現位置に接近した所定位置であって遊技者によって前記第二可動体が視認される第一位置と、前記出現位置に対して該第一位置よりも離れた所定位置であって遊技者によって視認され難い第二位置との間で前記第二可動体を移動させる第二駆動機構と、を備え、前記第一可動体が前記通常位置から前記出現位置に移動したことが遊技者によって視認されながら前記第二可動体が前記第二位置から前記第一位置に移動した際、該第一可動体と該第二可動体とが一体となった演出態様として認識可能にされ、前記第一可動体と前記第二可動体とが前記演出画面の前面にあるものの、当該演出画面の一部は該第一可動体及び該第二可動体によって遮られることなく遊技者によって視認可能であり、さらに、前記第一可動体が前記出現位置に移動された際には、前記演出態様を変化させ得る態様変化手段を備え、前記通常位置にある前記第一可動体は、全体的には遊技者によって視認され難いものの、遊技機を正面視した場合に前記表示装置の前面において当該第一可動体の微小部位が遊技者から視認可能にされることを特徴とする遊技機である。
さらに、本発明の態様を例示すると次のとおりである。
手段1:遊技機において、
「遊技者の操作によって遊技媒体が打ち込まれる遊技領域と、
該遊技領域における遊技者と対面する方向に対して直角方向の外周を区画する枠板状の前構成部材と、
該前構成部材の後側に配置されると共に前記遊技領域の後端を区画し、正面視で該遊技領域内の略中央に前後方向へ貫通した所定広さの開口部を有する板状の遊技パネルと、
該遊技パネルの前記開口部に前側から取付けられ、前後方向へ貫通した窓部を有する枠状のセンター役物と、
該センター役物の後側で前後方向の異なる位置に夫々配置されると共に、少なくとも正面視における前記窓部内側で所定方向へ夫々移動可能とされ、少なくとも二つ同士の間で一方の正面投影範囲と重なることが可能とされた夫々異なる形状の複数の可動装飾体と、
各該可動装飾体を、前記遊技領域内へ遊技媒体が打ち込まれることで変化する遊技状態に応じて夫々独立して移動させる複数の駆動機構と
を具備する」ことを特徴とする。
In order to achieve the above object, the present invention is arranged at a predetermined position in the game area, a game area into which a game medium is driven by a player's operation, a display device for displaying an effect screen according to the game state, A first movable body, and a first drive mechanism that moves the first movable body between a normal position that is difficult to be visually recognized by the player and an appearance position that appears on the front of the effect screen and is visually recognized by the player. A second movable body arranged at a position different from the first movable body, a first position close to the appearance position and where the second movable body is visually recognized by a player, and the appearance A second drive mechanism that moves the second movable body between a predetermined position that is further away from the first position than the first position and is difficult to be visually recognized by the player, The movable body appears from the normal position to the appearance position When the second movable body moves from the second position to the first position while being visually recognized by the player, the first movable body and the second movable body are integrated. The first movable body and the second movable body are in front of the effect screen, but a part of the effect screen is blocked by the first movable body and the second movable body. The first movable body is provided with mode change means that can change the effect mode when the first movable body is moved to the appearance position, and is in the normal position. Although the body is generally difficult to be visually recognized by the player, when the gaming machine is viewed from the front, the minute part of the first movable body is visible from the player on the front surface of the display device. It is a gaming machine to play.
Furthermore, the aspect of the present invention is exemplified as follows.
Mean 1: In the gaming machine,
“A game area where game media is driven by the player's operation,
A frame-shaped front component member that defines an outer periphery in a direction perpendicular to the direction facing the player in the game area;
A plate-like game that is arranged on the rear side of the front component member, defines a rear end of the game area, and has an opening with a predetermined width penetrating in the front-rear direction substantially at the center in the game area. A panel,
A frame-like center accessory attached to the opening of the game panel from the front side and having a window portion penetrating in the front-rear direction;
Each of the front projection ranges is arranged at a position different from each other in the front-rear direction on the rear side of the center accessory, and is movable in a predetermined direction at least inside the window portion in front view. A plurality of movable decorative bodies of different shapes, each of which can be overlapped with
And a plurality of driving mechanisms for independently moving each movable decorative body in accordance with a gaming state that changes as a game medium is driven into the gaming area.

Claims (3)

遊技者の操作によって遊技媒体が打ち込まれる遊技領域と、
遊技状態に応じた演出画面を表示する表示装置と、
前記遊技領域内の所定位置に配置された第一可動体と、
該第一可動体を遊技者によって視認され難い通常位置と前記演出画面の前面に出現して遊技者によって視認される出現位置との間で移動させる第一駆動機構と、
前記第一可動体とは異なる位置に配置された第二可動体と、
前記出現位置に接近した所定位置であって遊技者によって前記第二可動体が視認される第一位置と、前記出現位置に対して該第一位置よりも離れた所定位置であって遊技者によって視認され難い第二位置との間で前記第二可動体を移動させる第二駆動機構と、
を備え、
前記第一可動体が前記通常位置から前記出現位置に移動したことが遊技者によって視認されながら前記第二可動体が前記第二位置から前記第一位置に移動した際、
該第一可動体と該第二可動体とが一体となった演出態様として認識可能にされ、
前記第一可動体と前記第二可動体とが前記演出画面の前面にあるものの、当該演出画面の一部は該第一可動体及び該第二可動体によって遮られることなく遊技者によって視認可能であり、
さらに、前記第一可動体が前記出現位置に移動された際には、前記演出態様を変化させ得る態様変化手段を備え、
前記通常位置にある前記第一可動体は、全体的には遊技者によって視認され難いものの、遊技機を正面視した場合に前記表示装置の前面において当該第一可動体の微小部位が遊技者から視認可能にされる
ことを特徴とする遊技機。
A game area in which a game medium is driven by a player's operation;
A display device that displays an effect screen according to the gaming state;
A first movable body disposed at a predetermined position in the game area;
A first drive mechanism that moves the first movable body between a normal position that is difficult to be visually recognized by the player and an appearance position that appears on the front of the effect screen and is visually recognized by the player;
A second movable body arranged at a position different from the first movable body;
A first position at which the second movable body is visually recognized by the player at a predetermined position close to the appearance position; and a predetermined position at a distance from the first position relative to the appearance position by the player. A second drive mechanism that moves the second movable body between a second position that is difficult to be visually recognized;
With
When the second movable body moves from the second position to the first position while being visually recognized by the player that the first movable body has moved from the normal position to the appearance position,
The first movable body and the second movable body are made recognizable as a production mode that is integrated,
Although the first movable body and the second movable body are in front of the effect screen, a part of the effect screen can be visually recognized by the player without being blocked by the first movable body and the second movable body. And
Furthermore, when the first movable body is moved to the appearance position, the aspect change means that can change the effect mode,
Although the first movable body in the normal position is difficult to be visually recognized by the player as a whole, when the gaming machine is viewed from the front, a minute part of the first movable body is removed from the player on the front surface of the display device A gaming machine characterized by being made visible .
前記第一可動体が所定軸周りに回転可能とされ、
前記第一駆動機構は、前記第一可動体が前記出現位置にあるときに、該第一可動体を回転駆動させる
ことを特徴とする請求項1記載の遊技機。
The first movable body is rotatable around a predetermined axis;
The first drive mechanism rotates the first movable body when the first movable body is in the appearance position.
The gaming machine according to claim 1, characterized in that.
前記遊技媒体が遊技球である
ことを特徴とする請求項1又は2記載の遊技機。
The game medium is a game ball
The gaming machine according to claim 1 or 2 , characterized in that .
JP2015076346A 2015-04-02 2015-04-02 Game machine Active JP6391166B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2015076346A JP6391166B2 (en) 2015-04-02 2015-04-02 Game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2015076346A JP6391166B2 (en) 2015-04-02 2015-04-02 Game machine

Related Parent Applications (1)

Application Number Title Priority Date Filing Date
JP2010169938A Division JP5740663B2 (en) 2010-07-29 2010-07-29 Game machine

Related Child Applications (1)

Application Number Title Priority Date Filing Date
JP2016216727A Division JP6316382B2 (en) 2016-11-04 2016-11-04 Game machine

Publications (3)

Publication Number Publication Date
JP2015144864A JP2015144864A (en) 2015-08-13
JP2015144864A5 true JP2015144864A5 (en) 2016-01-28
JP6391166B2 JP6391166B2 (en) 2018-09-19

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Family Applications (1)

Application Number Title Priority Date Filing Date
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JP (1) JP6391166B2 (en)

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP6157662B2 (en) * 2016-02-19 2017-07-05 株式会社大一商会 Game machine

Family Cites Families (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2002078904A (en) * 2000-09-07 2002-03-19 Heiwa Corp Game machine
JP2003320102A (en) * 2002-04-30 2003-11-11 Konami Co Ltd Ball game machine
JP4323906B2 (en) * 2003-09-22 2009-09-02 株式会社ニューギン Game machine
JP5070487B2 (en) * 2005-11-28 2012-11-14 株式会社大一商会 Game machine
JP4624388B2 (en) * 2007-09-11 2011-02-02 京楽産業.株式会社 Movable decorative body, movable decorative body unit, game board, and pachinko machine
JP5201661B2 (en) * 2008-01-25 2013-06-05 サミー株式会社 Game machine
JP5009875B2 (en) * 2008-08-08 2012-08-22 株式会社藤商事 Game machine
JP2010110415A (en) * 2008-11-05 2010-05-20 Fujishoji Co Ltd Game machine
JP5388550B2 (en) * 2008-11-20 2014-01-15 株式会社ニューギン Game machine

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