JP2015142769A5 - - Google Patents
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- JP2015142769A5 JP2015142769A5 JP2015070444A JP2015070444A JP2015142769A5 JP 2015142769 A5 JP2015142769 A5 JP 2015142769A5 JP 2015070444 A JP2015070444 A JP 2015070444A JP 2015070444 A JP2015070444 A JP 2015070444A JP 2015142769 A5 JP2015142769 A5 JP 2015142769A5
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- game
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Description
こうした目的を達成するため、請求項1に記載の発明では、
電源が投入されたことに基づいて遊技の実行にかかる制御を実行可能な遊技機であって、
所定の始動条件が成立したことに基づいて当落判定についての遊技制御を行う判定遊技制御手段と、
特定の遊技状況において、遊技領域にて設けられている特定の受入口への遊技球の受け入れがあったとき、前記判定遊技制御手段による当落判定を受けることなしに遊技者に対して利益が付与される制御を実行可能な特殊処理実行手段と、
所定の演出を実行する演出実行手段と
を備え、
前記特定の遊技状況は、前記電源が遮断状態から投入された後のみならず、該遮断状態が発生するよりも前の遊技期間においても現れうるものであり、
前記演出実行手段は、
前記特定の遊技状況にあるときに前記電源が遮断状態になった場合、該電源が遮断状態になるよりも前の期間においては該特定の遊技状況にあることが認識可能とされる特定表示を行いうるのに対し、該遮断状態から電源が投入されたときには、該電源が投入されてから前記判定遊技制御手段による当落判定が行われなくても成立しうる所定の条件が成立するまでの間、前記特定表示を行わず、該特定表示が行われるときの表示画像とは異なる表示画像が現れる制御を実行可能な手段
を有しており、
前記異なる表示画像は、前記特定の遊技状況にあるときに前記電源が遮断状態になり且つ該遮断状態から電源が投入される場合のほか、前記特定の遊技状況にないときに前記電源が遮断状態になり且つ該遮断状態から電源が投入される場合にも現れうるものである
ことを要旨とする。
In order to achieve such an object, in the invention described in claim 1,
A gaming machine capable of executing control related to execution of a game based on power being turned on ,
And determining the game control means for performing a game control for Toraku determined based on the Tokoro constant starting condition is established,
In certain game situations, when there is acceptance of game balls to a specific receiving port provided at Yu Technical area, benefit to the player without undergoing the Toraku determination by the determining game control means Special processing execution means capable of executing the given control ;
And a performance execution means for executing the rendition of Jo Tokoro,
The specific game situation may appear not only after the power is turned on from a cut-off state, but also in a game period before the cut-off state occurs,
The production execution means
If the power source when in the specific game situation becomes disconnected state, a specific display that is recognizable be in the specific game situation during the period before the power supply is cut-off state On the other hand, when the power is turned on from the shut-off state, the period from when the power is turned on until the predetermined condition that can be satisfied even if the determination game control means does not make a winning determination is satisfied the Japanese Teihyo shows without, and have a means capable of executing the control of different display image appears in the display image when the specific display is performed,
The different display images may be displayed when the power supply is cut off when in the specific gaming situation and when the power is turned on from the interruption state, or when the power supply is cut off when not in the specific gaming situation. And it can appear even when the power is turned on from the shut-off state .
Claims (3)
所定の始動条件が成立したことに基づいて当落判定についての遊技制御を行う判定遊技制御手段と、
特定の遊技状況において、遊技領域にて設けられている特定の受入口への遊技球の受け入れがあったとき、前記判定遊技制御手段による当落判定を受けることなしに遊技者に対して利益が付与される制御を実行可能な特殊処理実行手段と、
所定の演出を実行する演出実行手段と
を備え、
前記特定の遊技状況は、前記電源が遮断状態から投入された後のみならず、該遮断状態が発生するよりも前の遊技期間においても現れうるものであり、
前記演出実行手段は、
前記特定の遊技状況にあるときに前記電源が遮断状態になった場合、該電源が遮断状態になるよりも前の期間においては該特定の遊技状況にあることが認識可能とされる特定表示を行いうるのに対し、該遮断状態から電源が投入されたときには、該電源が投入されてから前記判定遊技制御手段による当落判定が行われなくても成立しうる所定の条件が成立するまでの間、前記特定表示を行わず、該特定表示が行われるときの表示画像とは異なる表示画像が現れる制御を実行可能な手段
を有しており、
前記異なる表示画像は、前記特定の遊技状況にあるときに前記電源が遮断状態になり且つ該遮断状態から電源が投入される場合のほか、前記特定の遊技状況にないときに前記電源が遮断状態になり且つ該遮断状態から電源が投入される場合にも現れうるものである
ことを特徴とする遊技機。 A gaming machine capable of executing control related to execution of a game based on power being turned on ,
And determining the game control means for performing a game control for Toraku determined based on the Tokoro constant starting condition is established,
In certain game situations, when there is acceptance of game balls to a specific receiving port provided at Yu Technical area, benefit to the player without undergoing the Toraku determination by the determining game control means Special processing execution means capable of executing the given control ;
And a performance execution means for executing the rendition of Jo Tokoro,
The specific game situation may appear not only after the power is turned on from a cut-off state, but also in a game period before the cut-off state occurs,
The production execution means
If the power source when in the specific game situation becomes disconnected state, a specific display that is recognizable be in the specific game situation during the period before the power supply is cut-off state On the other hand, when the power is turned on from the shut-off state, the period from when the power is turned on until the predetermined condition that can be satisfied even if the determination game control means does not make a winning determination is satisfied the Japanese Teihyo shows without, and have a means capable of executing the control of different display image appears in the display image when the specific display is performed,
The different display images may be displayed when the power supply is cut off when in the specific gaming situation and when the power is turned on from the interruption state, or when the power supply is cut off when not in the specific gaming situation. And a game machine that can appear even when the power is turned on in the shut-off state .
所定の発光演出が行われるランプ装置をさらに備える
ことを特徴とする遊技機。 In the gaming machine according to claim 1,
A gaming machine further comprising a lamp device that performs a predetermined light emission effect.
所定の音響演出が行われるスピーカ装置をさらに備える
ことを特徴とする遊技機。 In the gaming machine according to claim 1 or 2,
A gaming machine further comprising a speaker device that performs a predetermined sound effect.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2015070444A JP6051445B2 (en) | 2015-03-30 | 2015-03-30 | Game machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2015070444A JP6051445B2 (en) | 2015-03-30 | 2015-03-30 | Game machine |
Related Parent Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2011114949A Division JP5740745B2 (en) | 2011-05-23 | 2011-05-23 | Game machine |
Publications (3)
Publication Number | Publication Date |
---|---|
JP2015142769A JP2015142769A (en) | 2015-08-06 |
JP2015142769A5 true JP2015142769A5 (en) | 2015-11-05 |
JP6051445B2 JP6051445B2 (en) | 2016-12-27 |
Family
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Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2015070444A Active JP6051445B2 (en) | 2015-03-30 | 2015-03-30 | Game machine |
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JP (1) | JP6051445B2 (en) |
Families Citing this family (2)
Publication number | Priority date | Publication date | Assignee | Title |
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JP6051446B2 (en) * | 2015-03-30 | 2016-12-27 | 株式会社大一商会 | Game machine |
JP6051447B2 (en) * | 2015-03-30 | 2016-12-27 | 株式会社大一商会 | Game machine |
Family Cites Families (4)
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JP2003159461A (en) * | 2001-11-27 | 2003-06-03 | Sansei R & D:Kk | Game machine |
JP2008132167A (en) * | 2006-11-28 | 2008-06-12 | Daiichi Shokai Co Ltd | Game machine |
JP6051446B2 (en) * | 2015-03-30 | 2016-12-27 | 株式会社大一商会 | Game machine |
JP6051447B2 (en) * | 2015-03-30 | 2016-12-27 | 株式会社大一商会 | Game machine |
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