JP2015131164A5 - - Google Patents

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JP2015131164A5
JP2015131164A5 JP2015085584A JP2015085584A JP2015131164A5 JP 2015131164 A5 JP2015131164 A5 JP 2015131164A5 JP 2015085584 A JP2015085584 A JP 2015085584A JP 2015085584 A JP2015085584 A JP 2015085584A JP 2015131164 A5 JP2015131164 A5 JP 2015131164A5
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notice effect
executing
executed
pattern
controlled
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JP2015085584A
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JP6144295B2 (en
JP2015131164A (en
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Description

本発明は、可変表示を行い、遊技者にとって有利な有利状態に制御可能なパチンコ遊技機等の遊技機に関する。 The present invention relates to a gaming machine such as a pachinko gaming machine that performs variable display and can be controlled to an advantageous state advantageous to a player.

特開2004−147704号公報JP 2004-147704 A

発明は、第1予告演出が開始された場合でも、第2予告演出に移行することへの期待感を抱かせ、遊技に対する興趣を向上させることができる遊技機を提供することを目的とする。 It is an object of the present invention to provide a gaming machine that can provide a sense of expectation for shifting to the second notice effect and improve the interest of the game even when the first notice effect is started. .

(手段1)本発明による遊技機は、可変表示を行い、遊技者にとって有利な有利状態に制御可能な遊技機であって、システムリセット発生後したときにセキュリティチェックを実行可能なセキュリティチェック実行手段と、有利状態に制御されるか否かにもとづいて、複数回の可変表示において予告演出を実行する予告演出実行手段とを備え、予告演出実行手段は、複数回の可変表示において、第1予告演出を実行するパターンと、当該第1予告演出よりも有利状態に制御される割合が高い第2予告演出を実行するパターンと、第1予告演出を実行した後に第2予告演出を実行するパターンとのいずれかのパターンにより予告演出を実行可能であり、第1予告演出の演出態様に応じて、第1予告演出を実行した後に第2予告演出を実行するパターンにより予告演出が実行される割合が異なることを特徴とする。そのような構成により、第1予告演出が開始された場合でも、第2予告演出に移行することへの期待感を抱かせ、遊技に対する興趣を向上させることができる。 (Unit 1) the gaming machine according to the present invention performs a variable display, a controllable gaming machine Advantageously advantageous state for the player, viable security checks perform security checks when the system reset is after the occurrence And a notice effect executing means for executing a notice effect in a plurality of variable displays based on whether or not it is controlled to be in an advantageous state. A pattern that executes the notice effect, a pattern that executes the second notice effect that is controlled to be more advantageous than the first notice effect, and a pattern that executes the second notice effect after executing the first notice effect Can be executed by any one of the patterns, and the second notice effect is executed after the first notice effect is executed according to the effect mode of the first notice effect. Ratio of prediction effect is executed are different from each other by turns. With such a configuration, even when the first notice effect is started, it is possible to have a sense of expectation for shifting to the second notice effect and to improve the interest in the game .

Claims (1)

可変表示を行い、遊技者にとって有利な有利状態に制御可能な遊技機であって、
システムリセット発生したときにセキュリティチェックを実行可能なセキュリティチェック実行手段と、
前記有利状態に制御されるか否かにもとづいて、複数回の可変表示において予告演出を実行する予告演出実行手段とを備え、
前記予告演出実行手段は、
複数回の可変表示において、第1予告演出を実行するパターンと、当該第1予告演出よりも前記有利状態に制御される割合が高い第2予告演出を実行するパターンと、前記第1予告演出を実行した後に前記第2予告演出を実行するパターンとのいずれかのパターンにより前記予告演出を実行可能であり、
前記第1予告演出の演出態様に応じて、前記第1予告演出を実行した後に前記第2予告演出を実行するパターンにより前記予告演出が実行される割合が異なる
ことを特徴とする遊技機。
A gaming machine that performs variable display and can be controlled to an advantageous state advantageous to the player,
And security check execution unit capable of executing the security check when the system reset occurs,
Based on whether or not to be controlled to the advantageous state, comprising a notice effect execution means for executing a notice effect in a plurality of variable display,
The notice effect execution means includes:
In a variable display of a plurality of times, a pattern for executing a first notice effect, a pattern for executing a second notice effect that is controlled to be in the advantageous state higher than the first notice effect, and the first notice effect The notice effect can be executed by any one of the patterns for executing the second notice effect after the execution,
A gaming machine, wherein the proportion of execution of the notice effect varies depending on a pattern in which the second notice effect is executed after the first notice effect is executed in accordance with the effect mode of the first notice effect .
JP2015085584A 2015-04-20 2015-04-20 Game machine Active JP6144295B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2015085584A JP6144295B2 (en) 2015-04-20 2015-04-20 Game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2015085584A JP6144295B2 (en) 2015-04-20 2015-04-20 Game machine

Related Parent Applications (1)

Application Number Title Priority Date Filing Date
JP2012236103A Division JP5801786B2 (en) 2012-10-25 2012-10-25 Game machine

Related Child Applications (1)

Application Number Title Priority Date Filing Date
JP2015243823A Division JP6261556B2 (en) 2015-12-15 2015-12-15 Game machine

Publications (3)

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JP2015131164A JP2015131164A (en) 2015-07-23
JP2015131164A5 true JP2015131164A5 (en) 2016-02-12
JP6144295B2 JP6144295B2 (en) 2017-06-07

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Family Applications (1)

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JP2015085584A Active JP6144295B2 (en) 2015-04-20 2015-04-20 Game machine

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JP (1) JP6144295B2 (en)

Families Citing this family (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP6261556B2 (en) * 2015-12-15 2018-01-17 株式会社三共 Game machine
JP6321705B2 (en) * 2016-03-07 2018-05-09 株式会社三共 Game machine

Family Cites Families (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2004187702A (en) * 2002-12-06 2004-07-08 Sankyo Kk Game machine
JP4710088B2 (en) * 2004-08-23 2011-06-29 タイヨーエレック株式会社 Game machine
JP5225946B2 (en) * 2009-07-28 2013-07-03 株式会社三共 Game machine
JP5421943B2 (en) * 2011-03-08 2014-02-19 株式会社ソフイア Game machine
JP6186245B2 (en) * 2013-10-30 2017-08-23 東洋ゴム工業株式会社 Green tire molding apparatus and pneumatic tire manufacturing method
JP2015085585A (en) * 2013-10-30 2015-05-07 紀伊産業株式会社 Method for manufacturing decorative molded body and decorative molded body produced by the same method

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