JP2015029918A5 - - Google Patents

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Publication number
JP2015029918A5
JP2015029918A5 JP2014195543A JP2014195543A JP2015029918A5 JP 2015029918 A5 JP2015029918 A5 JP 2015029918A5 JP 2014195543 A JP2014195543 A JP 2014195543A JP 2014195543 A JP2014195543 A JP 2014195543A JP 2015029918 A5 JP2015029918 A5 JP 2015029918A5
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JP
Japan
Prior art keywords
destination
player
automatic movement
operation input
game
Prior art date
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JP2014195543A
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Japanese (ja)
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JP6336868B2 (en
JP2015029918A (en
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Priority to JP2014195543A priority Critical patent/JP6336868B2/en
Priority claimed from JP2014195543A external-priority patent/JP6336868B2/en
Publication of JP2015029918A publication Critical patent/JP2015029918A/en
Publication of JP2015029918A5 publication Critical patent/JP2015029918A5/ja
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Publication of JP6336868B2 publication Critical patent/JP6336868B2/en
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Claims (5)

コンピューターに、
ゲームフィールド上の任意の位置を指定する操作入力をプレイヤーから受け付けた場合に、当該操作入力に基づいて当該ゲームフィールドに対応して予め設定される複数の目的地の中から目的地を決定する目的地決定処理と、
前記目的地決定処理によって決定された目的地に向かって前記ゲームフィールド上のキャラクターを自動的に移動させる自動移動処理と、
前記目的地決定処理によって前記自動移動処理における前記目的地が決定された場合に、当該目的地の情報をプレイヤーが認識可能に通知する目的地情報通知処理と、
を実行させるゲームプログラム。
On the computer,
A purpose of determining a destination from a plurality of destinations set in advance corresponding to the game field based on the operation input when an operation input specifying an arbitrary position on the game field is received from the player The land determination process,
An automatic movement process for automatically moving a character on the game field toward the destination determined by the destination determination process ;
When the destination in the automatic movement process is determined by the destination determination process, a destination information notification process for notifying the player of information on the destination so that the player can recognize the destination information;
A game program that runs.
請求項1に記載のゲームプログラムであって、
前記自動移動処理による前記キャラクターの自動移動中に、前記ゲームフィールド上の任意の位置を指定する操作入力をプレイヤーから受け付けた場合には、
前記目的地決定処理は、前記複数の目的地の中から新たな目的地を決定し、
前記自動移動処理は、前記新たな目的地に向かって前記キャラクターを自動的に移動させ
前記目的地情報通知処理は、前記新たな目的地の情報をプレイヤーが認識可能に通知する、
ことを特徴とするゲームプログラム。
The game program according to claim 1,
When an operation input for designating an arbitrary position on the game field is received from the player during the automatic movement of the character by the automatic movement process,
The destination determination process determines a new destination from the plurality of destinations,
The automatic movement process automatically moves the character toward the new destination ,
The destination information notification process notifies the player of the new destination information so that the player can recognize it.
A game program characterized by that.
請求項1又は2に記載のゲームプログラムであって、
前記コンピューターに、
前記ゲームフィールド上のキャラクターに対する操作入力をプレイヤーから受け付けた場合に、当該操作入力に基づいて移動方向と特定し、当該キャラクターを移動方向に移動させるマニュアル移動処理と、
を実行させることを特徴とするゲームプログラム。
The game program according to claim 1 or 2,
On the computer,
When an operation input for a character on the game field is received from a player, a manual movement process for identifying the movement direction based on the operation input and moving the character in the movement direction;
A game program characterized by causing a game to be executed .
請求項1乃至3のいずれかに記載のゲームプログラムであって、
前記自動移動処理は、
前記目的地に前記ャラクターが到着したこと、又は、前記ャラクターの自動移動を停止させるための操作入力を前記プレイヤーから受け付けたことを条件として、前記キャラクターの自動移動を解除する、
ことを特徴とするゲームプログラム。
A game program according to any one of claims 1 to 3,
The automatic movement process is:
Wherein said destination key Yarakuta arrives, or, on condition that reception from the player operation input for the automatic movement stops of the key Yarakuta, releases the automatic movement of the front Kiki Yarakuta,
A game program characterized by that.
ゲームフィールド上の任意の位置を指定する操作入力をプレイヤーから受け付けた場合に、当該操作入力に基づいて当該ゲームフィールドに対応して予め設定される複数の目的地の中から目的地を決定する目的地決定処理部と、A purpose of determining a destination from a plurality of destinations set in advance corresponding to the game field based on the operation input when an operation input specifying an arbitrary position on the game field is received from the player A land determination processing unit;
前記目的地決定処理によって決定された目的地に向かって前記ゲームフィールド上のキャラクターを自動的に移動させる自動移動処理部と、An automatic movement processing unit for automatically moving a character on the game field toward the destination determined by the destination determination process;
前記目的地決定処理によって前記自動移動処理における前記目的地が決定された場合に、当該目的地の情報をプレイヤーが認識可能に通知する目的地情報通知処理部と、When the destination in the automatic movement process is determined by the destination determination process, a destination information notification processing unit for notifying the player of information on the destination in a recognizable manner;
を備えたことを特徴とする情報処理装置。An information processing apparatus comprising:
JP2014195543A 2014-09-25 2014-09-25 GAME PROGRAM AND INFORMATION PROCESSING DEVICE Active JP6336868B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2014195543A JP6336868B2 (en) 2014-09-25 2014-09-25 GAME PROGRAM AND INFORMATION PROCESSING DEVICE

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2014195543A JP6336868B2 (en) 2014-09-25 2014-09-25 GAME PROGRAM AND INFORMATION PROCESSING DEVICE

Related Parent Applications (1)

Application Number Title Priority Date Filing Date
JP2014010070A Division JP5625128B1 (en) 2014-01-23 2014-01-23 GAME PROGRAM AND INFORMATION PROCESSING DEVICE

Publications (3)

Publication Number Publication Date
JP2015029918A JP2015029918A (en) 2015-02-16
JP2015029918A5 true JP2015029918A5 (en) 2016-09-01
JP6336868B2 JP6336868B2 (en) 2018-06-06

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Family Applications (1)

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JP2014195543A Active JP6336868B2 (en) 2014-09-25 2014-09-25 GAME PROGRAM AND INFORMATION PROCESSING DEVICE

Country Status (1)

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JP (1) JP6336868B2 (en)

Families Citing this family (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP6335865B2 (en) 2015-12-01 2018-05-30 株式会社スクウェア・エニックス Programs and systems
JP5879007B1 (en) * 2015-12-04 2016-03-08 株式会社セガゲームス GAME PROGRAM AND INFORMATION PROCESSING DEVICE
CN109224442B (en) * 2018-09-03 2021-06-11 腾讯科技(深圳)有限公司 Data processing method and device for virtual scene and storage medium
JP7033227B1 (en) 2021-07-13 2022-03-09 株式会社あかつき Game system, information processing method and program
JP7223893B2 (en) * 2022-02-25 2023-02-16 株式会社あかつき Game system, information processing method and program
JP2023056527A (en) * 2022-02-25 2023-04-19 株式会社あかつき Game system, information processing method, and program

Family Cites Families (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2009131693A (en) * 2009-03-19 2009-06-18 Nintendo Co Ltd Game program and game apparatus
JP2012085736A (en) * 2010-10-18 2012-05-10 Namco Bandai Games Inc Program, information storage medium, and game device
JP2013158627A (en) * 2012-02-09 2013-08-19 Yasukane Ito Hydraulic pressure massage device

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