JP2015029918A5 - - Google Patents
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- JP2015029918A5 JP2015029918A5 JP2014195543A JP2014195543A JP2015029918A5 JP 2015029918 A5 JP2015029918 A5 JP 2015029918A5 JP 2014195543 A JP2014195543 A JP 2014195543A JP 2014195543 A JP2014195543 A JP 2014195543A JP 2015029918 A5 JP2015029918 A5 JP 2015029918A5
- Authority
- JP
- Japan
- Prior art keywords
- destination
- player
- automatic movement
- operation input
- game
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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- 230000000875 corresponding Effects 0.000 claims 2
Claims (5)
ゲームフィールド上の任意の位置を指定する操作入力をプレイヤーから受け付けた場合に、当該操作入力に基づいて当該ゲームフィールドに対応して予め設定される複数の目的地の中から目的地を決定する目的地決定処理と、
前記目的地決定処理によって決定された目的地に向かって前記ゲームフィールド上のキャラクターを自動的に移動させる自動移動処理と、
前記目的地決定処理によって前記自動移動処理における前記目的地が決定された場合に、当該目的地の情報をプレイヤーが認識可能に通知する目的地情報通知処理と、
を実行させるゲームプログラム。 On the computer,
A purpose of determining a destination from a plurality of destinations set in advance corresponding to the game field based on the operation input when an operation input specifying an arbitrary position on the game field is received from the player The land determination process,
An automatic movement process for automatically moving a character on the game field toward the destination determined by the destination determination process ;
When the destination in the automatic movement process is determined by the destination determination process, a destination information notification process for notifying the player of information on the destination so that the player can recognize the destination information;
A game program that runs.
前記自動移動処理による前記キャラクターの自動移動中に、前記ゲームフィールド上の任意の位置を指定する操作入力をプレイヤーから受け付けた場合には、
前記目的地決定処理は、前記複数の目的地の中から新たな目的地を決定し、
前記自動移動処理は、前記新たな目的地に向かって前記キャラクターを自動的に移動させ、
前記目的地情報通知処理は、前記新たな目的地の情報をプレイヤーが認識可能に通知する、
ことを特徴とするゲームプログラム。 The game program according to claim 1,
When an operation input for designating an arbitrary position on the game field is received from the player during the automatic movement of the character by the automatic movement process,
The destination determination process determines a new destination from the plurality of destinations,
The automatic movement process automatically moves the character toward the new destination ,
The destination information notification process notifies the player of the new destination information so that the player can recognize it.
A game program characterized by that.
前記コンピューターに、
前記ゲームフィールド上のキャラクターに対する操作入力をプレイヤーから受け付けた場合に、当該操作入力に基づいて移動方向と特定し、当該キャラクターを移動方向に移動させるマニュアル移動処理と、
を実行させることを特徴とするゲームプログラム。 The game program according to claim 1 or 2,
On the computer,
When an operation input for a character on the game field is received from a player, a manual movement process for identifying the movement direction based on the operation input and moving the character in the movement direction;
A game program characterized by causing a game to be executed .
前記自動移動処理は、
前記目的地に前記キャラクターが到着したこと、又は、前記キャラクターの自動移動を停止させるための操作入力を前記プレイヤーから受け付けたことを条件として、前記キャラクターの自動移動を解除する、
ことを特徴とするゲームプログラム。 A game program according to any one of claims 1 to 3,
The automatic movement process is:
Wherein said destination key Yarakuta arrives, or, on condition that reception from the player operation input for the automatic movement stops of the key Yarakuta, releases the automatic movement of the front Kiki Yarakuta,
A game program characterized by that.
前記目的地決定処理によって決定された目的地に向かって前記ゲームフィールド上のキャラクターを自動的に移動させる自動移動処理部と、An automatic movement processing unit for automatically moving a character on the game field toward the destination determined by the destination determination process;
前記目的地決定処理によって前記自動移動処理における前記目的地が決定された場合に、当該目的地の情報をプレイヤーが認識可能に通知する目的地情報通知処理部と、When the destination in the automatic movement process is determined by the destination determination process, a destination information notification processing unit for notifying the player of information on the destination in a recognizable manner;
を備えたことを特徴とする情報処理装置。An information processing apparatus comprising:
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2014195543A JP6336868B2 (en) | 2014-09-25 | 2014-09-25 | GAME PROGRAM AND INFORMATION PROCESSING DEVICE |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2014195543A JP6336868B2 (en) | 2014-09-25 | 2014-09-25 | GAME PROGRAM AND INFORMATION PROCESSING DEVICE |
Related Parent Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2014010070A Division JP5625128B1 (en) | 2014-01-23 | 2014-01-23 | GAME PROGRAM AND INFORMATION PROCESSING DEVICE |
Publications (3)
Publication Number | Publication Date |
---|---|
JP2015029918A JP2015029918A (en) | 2015-02-16 |
JP2015029918A5 true JP2015029918A5 (en) | 2016-09-01 |
JP6336868B2 JP6336868B2 (en) | 2018-06-06 |
Family
ID=52515735
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2014195543A Active JP6336868B2 (en) | 2014-09-25 | 2014-09-25 | GAME PROGRAM AND INFORMATION PROCESSING DEVICE |
Country Status (1)
Country | Link |
---|---|
JP (1) | JP6336868B2 (en) |
Families Citing this family (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP6335865B2 (en) | 2015-12-01 | 2018-05-30 | 株式会社スクウェア・エニックス | Programs and systems |
JP5879007B1 (en) * | 2015-12-04 | 2016-03-08 | 株式会社セガゲームス | GAME PROGRAM AND INFORMATION PROCESSING DEVICE |
CN109224442B (en) * | 2018-09-03 | 2021-06-11 | 腾讯科技(深圳)有限公司 | Data processing method and device for virtual scene and storage medium |
JP7033227B1 (en) | 2021-07-13 | 2022-03-09 | 株式会社あかつき | Game system, information processing method and program |
JP7223893B2 (en) * | 2022-02-25 | 2023-02-16 | 株式会社あかつき | Game system, information processing method and program |
JP2023056527A (en) * | 2022-02-25 | 2023-04-19 | 株式会社あかつき | Game system, information processing method, and program |
Family Cites Families (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2009131693A (en) * | 2009-03-19 | 2009-06-18 | Nintendo Co Ltd | Game program and game apparatus |
JP2012085736A (en) * | 2010-10-18 | 2012-05-10 | Namco Bandai Games Inc | Program, information storage medium, and game device |
JP2013158627A (en) * | 2012-02-09 | 2013-08-19 | Yasukane Ito | Hydraulic pressure massage device |
-
2014
- 2014-09-25 JP JP2014195543A patent/JP6336868B2/en active Active
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