JP2014188089A - Prize management device for game house - Google Patents

Prize management device for game house Download PDF

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JP2014188089A
JP2014188089A JP2013064792A JP2013064792A JP2014188089A JP 2014188089 A JP2014188089 A JP 2014188089A JP 2013064792 A JP2013064792 A JP 2013064792A JP 2013064792 A JP2013064792 A JP 2013064792A JP 2014188089 A JP2014188089 A JP 2014188089A
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stored
prize
game
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previous day
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Tetsuya Kamikado
徹也 神門
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Daikoku Denki Co Ltd
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Abstract

PROBLEM TO BE SOLVED: To provide a prize management device for a game house, which can take an application while satisfying the desire of a game house side but non-violating a transmittal.SOLUTION: A prize management device 1 for a game house comprises: today storage means 101 for memorizing the storage of a portion or all of the game value number acquired through the game by a player, as a today storage ball numbers; previous day storage means 102 for memorizing the storage of the balls of yesterday or before, as a previous day storage ball number; withdrawal means 103 for withdrawing the previous ball number preferentially, on the basis of the today ball number or the previous day ball number, in the case where a process for exchanging with a predetermined and/or general prize is performed; and inhibition means 104 capable of inhibiting an operation to exchange on the previous day ball number for a special prize.

Description

本発明は、パチンコ遊技機やスロットマシン等が設置された遊技場における景品交換を管理する遊技場用景品管理装置に関する。   The present invention relates to a prize management device for a game hall that manages prize exchange in a game hall where a pachinko gaming machine, a slot machine or the like is installed.

従来より、多くの遊技場では、遊技者が遊技によって獲得した遊技価値を会員カードと対応付けて記録(貯玉)し、記録された遊技価値に基づいて当日又は翌日以降に再プレイや景品交換を可能としている。また、当日中の再プレイは手数料を取らないが、翌日以降の再プレイでは手数料を取りたいという遊技場側の要望に応えるため、一般的には、当日分の貯玉(当日貯玉)と、前日以前分の貯玉(前日貯玉)と、が区分けして管理されている。   Conventionally, in many amusement halls, the game value acquired by the player is recorded (stored) in association with the membership card, and replay or prize exchange is performed on or after the next day based on the recorded game value. It is possible. In addition, in order to respond to the request of the amusement hall that wants to charge a fee for replays after the next day, in general, the replay on the day will not take a fee. The previous amount of storage balls (the previous day's storage balls) are managed separately.

ところで、このような運用が取られた場合、遊技者が遊技の途中で景品交換するときに当日貯玉から優先的に引き落とすと遊技場側にとって有利となる一方、前日貯玉から優先的に引き落とせば遊技者側にとって有利となる。そこで、どちらの貯玉を優先的に引き落とすかを遊技場側の要望に応じて選択できるようにした技術が提案されている(例えば、特許文献1参照。)。実際の運用では、遊技者に不利となる運用が取られることはほとんどなく、前日貯玉から優先的に引き落とす運用が広く利用されているという実情がある。   By the way, when this kind of operation is taken, it is advantageous for the amusement hall if the player preferentially withdraws from the storage ball on the day when exchanging prizes in the middle of the game. This is advantageous for the player side. In view of this, a technique has been proposed in which which storage ball is to be preferentially withdrawn can be selected in accordance with a request from the game hall (see, for example, Patent Document 1). In actual operation, operations that are disadvantageous to the player are rarely taken, and there is a fact that operations that are preferentially withdrawn from the previous day's savings are widely used.

特開2008−272384号公報JP 2008-272384 A

しかしながら、上記のように前日貯玉から優先的に引き落とす運用では、特定の地域において問題が発生する。すなわち、特定の地域では警察の通達により前日貯玉を特殊景品と交換することが禁止されているため、前日貯玉から優先的に引き落とす仕様を設定すると自動的にその通達に違反してしまうという問題がある。   However, as described above, the operation of preferentially withdrawing from the previous day's storage ball causes a problem in a specific area. In other words, in certain areas, it is prohibited to exchange the previous day's storage for special prizes by police notification, so if you set a specification to preferentially withdraw from the previous day's storage, there will be a problem that the notification will be automatically violated. is there.

本発明は、前記従来の問題点に鑑みてなされたものであり、遊技場側の要望に応えつつ通達にも違反しない運用を取ることが可能な遊技場用景品管理装置を提供することを目的とする。   The present invention has been made in view of the above-described conventional problems, and an object thereof is to provide a playground prize management device capable of taking operation that does not violate notifications while responding to requests from the playground side. And

本発明は、遊技者が遊技によって獲得した遊技価値数の一部又は全部を当日貯蓄遊技価値数として該遊技者を特定可能な遊技者特定情報と対応付けて記憶する当日分記憶手段と、
所定の日付変更条件が満たされた場合に前記当日分記憶手段が記憶する当日貯蓄遊技価値数を当該遊技者特定情報と対応付けて前日貯蓄遊技価値数として記憶する前日分記憶手段と、
前記当日分記憶手段に記憶された当日貯蓄遊技価値数及び前記前日分記憶手段に記憶された前記前日貯蓄遊技価値数に基づいて、所定の特殊景品及び/又は該特殊景品以外の景品である一般景品との交換処理が行われる場合に、前記前日貯蓄遊技価値数を優先的に引き落とす引き落とし手段と、
前記前日分記憶手段が記憶した前記前日貯蓄遊技価値数に基づいて、前記特殊景品を交換する処理を禁止することが可能な禁止手段と、を備えたことを特徴とする遊技場用景品管理装置にある(請求項1)。
The present invention is a storage unit for the day for storing a part or all of the number of game values acquired by the player as a game in association with player specifying information that can specify the player as the number of stored game values on the day,
The previous day storage means for storing the current day saving game value number stored in the current day storage means when the predetermined date change condition is satisfied, as the previous day saving game value number in association with the player specifying information;
A predetermined special prize and / or a prize other than the special prize based on the number of the day saving game value stored in the day storage means and the day saving game value stored in the previous day storage means A deduction means for preferentially deducting the previous day's saving game value number when exchange with a prize is performed;
A prize management device for a game hall, comprising: prohibiting means capable of prohibiting the process of exchanging the special prize based on the number of game values stored in the previous day stored in the previous day storage means. (Claim 1).

本発明の遊技場用景品管理装置では、前日貯蓄遊技価値数を優先的に引き落とす一方で、前日貯蓄遊技価値数に基づいて特殊景品を交換する処理を禁止することが可能である。この処理を禁止しない場合であれば、従来通り、特殊景品も一般景品も前日貯蓄遊技価値数から優先的に引き落とすことができる。一方、前日貯蓄遊技価値数に基づいて特殊景品を交換する処理を禁止する場合には、一般景品との交換では前日貯蓄遊技価値数から優先的に引き落として遊技者の利益を確保しつつ、特殊景品との交換では当日貯蓄遊技価値数のみから引き落として通達違反等を未然に回避できる。   In the prize management device for amusement hall according to the present invention, it is possible to preferentially withdraw the previous day saving game value number, while prohibiting the process of exchanging special prizes based on the previous day saving game value number. If this processing is not prohibited, the special prize and the general prize can be preferentially withdrawn from the number of game values stored on the previous day as before. On the other hand, if the processing of exchanging special prizes based on the number of games saved on the previous day is prohibited, the special prize will be deducted preferentially from the number of games saved on the previous day in exchange for general prizes while securing the player's profits. In exchange for prizes, it is possible to avoid violations of notifications etc. by deducting only from the number of game values saved on the day.

以上のように、本発明の遊技場用景品管理装置は、遊技場側の要望に応えつつ通達にも違反しない運用を取ることが可能な高い汎用性を備えた遊技場用景品管理装置となっている。   As described above, the prize management device for amusement hall according to the present invention is a prize management device for amusement hall with high versatility that can be operated without violating notifications while responding to the demands of the amusement hall. ing.

本発明の遊技機としては、遊技媒体として玉を使用して遊技されるパチンコ遊技機や、所定の入賞図柄が停止表示されたときに入賞を発生させるスロットマシン等がある。パチンコ遊技機としては、入賞に応じて玉を払い出すタイプであっても良く、ポイントを使用して玉を発射し入賞に応じてポイントが付与される、いわゆる封入式のパチンコ遊技機であっても良い。スロットマシンとしては、メダルやコイン等の遊技媒体を使用して遊技されるタイプであっても良いが、遊技媒体を使用せずポイントを賭けて遊技でき入賞したときにポイントが付与される、いわゆる完全クレジット式のスロットマシンであっても良い。さらに、パチンコ玉を遊技媒体として使用するパロット(R)であっても良い。   Examples of the gaming machine of the present invention include a pachinko gaming machine that uses a ball as a gaming medium and a slot machine that generates a winning when a predetermined winning symbol is stopped and displayed. As a pachinko gaming machine, it may be a type that pays out balls according to winnings, and is a so-called enclosed pachinko gaming machine in which balls are fired using points and points are awarded according to winnings. Also good. The slot machine may be of a type that is played using game media such as medals and coins, but points are awarded when a player can play a game by betting points without using the game media. It may be a fully credited slot machine. Further, it may be a parrot (R) that uses a pachinko ball as a game medium.

本発明においては、遊技媒体である玉の払出を伴うパチンコ遊技機の場合であれば、遊技媒体である玉が前記遊技価値となる。メダル等を賭けてゲームを実行でき、入賞に応じてメダルの払出を受けられるスロットマシンであれば、遊技媒体であるメダルが前記遊技価値となる。一方、上記の封入式のパチンコ遊技機や、完全クレジット式のスロットマシンの場合であれば、遊技に使用されるポイントが遊技価値となる。   In the present invention, in the case of a pachinko gaming machine that involves paying out a ball that is a game medium, the ball that is the game medium becomes the game value. In the case of a slot machine that can bet a medal or the like and execute a game and receive a medal according to a prize, a medal as a game medium becomes the game value. On the other hand, in the case of the above-described encapsulated pachinko gaming machine or a complete credit type slot machine, the points used for the game become the gaming value.

実施例1における、貯玉情報記憶装置を含む遊技場管理システムのシステム図。1 is a system diagram of a game hall management system including a storage ball information storage device in Embodiment 1. 実施例1における、貯玉情報記憶装置(遊技場用景品管理装置)の電気的な構成を示すブロック図。1 is a block diagram showing an electrical configuration of a storage ball information storage device (amusement hall prize management device) in Embodiment 1. FIG. 実施例1における、会員Aの貯玉口座毎の貯玉数を例示する説明図。Explanatory drawing which illustrates the number of stored balls for every stored account of member A in Example 1. FIG. 実施例1における、4円パチンコの貯玉の全部を景品交換対象に選択したときのPOS画面を例示する説明図。Explanatory drawing which illustrates a POS screen when all the 4 yen pachinko storage balls in Example 1 are selected as a prize exchange object. 実施例1における、4円パチンコの貯玉の全部を景品交換対象に選択し、さらに一般景品の選択を追加したときのPOS画面を例示する説明図。Explanatory drawing which illustrates the point-of-sale screen when selecting all the 4 yen pachinko storage balls in Example 1 as a prize exchange object, and adding selection of a general prize. 実施例1における、非禁止状態下での景品交換処理後の会員Aの貯玉口座毎の貯玉数を例示する説明図。Explanatory drawing which illustrates the number of stored balls for every stored account of member A after the prize exchange process in the non-prohibited state in Example 1. FIG. 実施例1における、禁止状態下での景品交換処理後の会員Aの貯玉口座毎の貯玉数を例示する説明図。Explanatory drawing which illustrates the number of stored-balls for every member's stored-account account of the member A after the prize exchange process in the prohibition state in Example 1. FIG. 実施例1における、4円パチンコの貯玉の一部を景品交換対象に選択したときのPOS画面を例示する説明図。Explanatory drawing which illustrates a POS screen when selecting a part of a 4-yen pachinko storage ball as a prize exchange target in the first embodiment. 実施例1における、4円パチンコの貯玉の一部を景品交換対象に選択し、さらに一般景品の選択を追加したときのPOS画面を例示する説明図。FIG. 3 is an explanatory diagram illustrating a POS screen when a part of a 4-yen pachinko storage ball according to the first embodiment is selected as a prize exchange target and a general prize selection is further added. 実施例1における、非禁止状態下での景品交換処理後の会員Aの貯玉口座毎の貯玉数を例示する説明図。Explanatory drawing which illustrates the number of stored balls for every stored account of member A after the prize exchange process in the non-prohibited state in Example 1. FIG. 実施例1における、禁止状態下での景品交換処理後の会員Aの貯玉口座毎の貯玉数を例示する説明図。Explanatory drawing which illustrates the number of stored-balls for every member's stored-account account of the member A after the prize exchange process in the prohibition state in Example 1. FIG.

本発明の実施の形態につき、以下の実施例を用いて具体的に説明する。
(実施例1)
本例は、パチンコ遊技機やスロットマシンなどの遊技機2の遊技を通じて遊技者が獲得した玉やメダル等の遊技価値を景品に交換するための貯玉情報記憶装置(遊技場用景品管理装置)1に関する例である。この内容について、図1〜図11を参照して説明する。
The embodiment of the present invention will be specifically described with reference to the following examples.
Example 1
In this example, a storage ball information storage device (amusement park prize management device) 1 for exchanging game values such as balls and medals acquired by a player through a game of a gaming machine 2 such as a pachinko gaming machine or a slot machine with a prize. It is an example regarding. The contents will be described with reference to FIGS.

遊技場では、通路に面して遊技機2が配列され、これにより複数の遊技機島100が形成されている。遊技機島100としては、パチンコ玉を1個4円で貸し出す遊技機島や、パチンコ玉を1個1円で貸し出す遊技機島、メダルを1枚20円で貸し出す遊技機島、メダルを1枚5円で貸し出す遊技機島等がある。なお、図1では、パチンコ遊技機の遊技機島100のみを図示し、スロットマシンの遊技機島の図示を省略している。
各遊技機島100の島端には、島内の遊技により獲得した遊技媒体(遊技価値)を計数する計数装置3が設置されている。
In the amusement hall, the gaming machines 2 are arranged facing the passage, whereby a plurality of gaming machine islands 100 are formed. As gaming machine island 100, there is a gaming machine island that lends a pachinko ball for 4 yen, a gaming machine island that lends a pachinko ball for 1 yen, a gaming machine island that lends a medal for 20 yen, and a medal. There are amusement machine islands that you can rent for 5 yen. In FIG. 1, only the gaming machine island 100 of the pachinko gaming machine is shown, and the gaming machine island of the slot machine is not shown.
At the island end of each gaming machine island 100, a counting device 3 is provided for counting game media (game value) acquired by games on the island.

遊技場内には、遊技者が遊技により獲得した遊技媒体を景品に交換するための景品カウンタが設けられ、その遊技媒体数(遊技価値数)に応じて好みの景品に交換するためのPOS装置(景品交換端末)5が設置されている。
遊技場の管理者が詰める管理スペースには、遊技者が獲得した遊技媒体のうち計数済みの遊技媒体数(貯玉数)を記憶して管理する貯玉情報記憶装置1のほか、遊技場に設置された各種機器の稼動状況を管理する管理装置(図示略)等が設置されている。
In the amusement hall, a prize counter for exchanging game media acquired by the player for a prize is provided, and a POS device for exchanging with a favorite prize according to the number of game media (number of game values) ( (Premium exchange terminal) 5 is installed.
In the management space packed by the manager of the game hall, in addition to the stored ball information storage device 1 for storing and managing the number of game media (the number of stored balls) counted among the game media acquired by the player, it is installed in the game hall. A management device (not shown) for managing the operating status of various devices is installed.

この遊技場では、図1に示すごとく、貯玉情報記憶装置1、計数装置3、POS装置5、管理装置、遊技機2等が、イントラネット回線15を介して通信可能な状態で接続されて遊技場管理システム1Sが構成されている。遊技機2は、遊技情報を表示する台ランプ23や図示しない貸出装置と共に中継器22を介してイントラネット回線15に接続されている。   In this game hall, as shown in FIG. 1, a storage ball information storage device 1, a counting device 3, a POS device 5, a management device, a game machine 2 and the like are connected in a communicable state via an intranet line 15. A management system 1S is configured. The gaming machine 2 is connected to an intranet line 15 via a repeater 22 together with a stand lamp 23 for displaying game information and a rental device (not shown).

遊技場では、遊技機2の遊技により遊技者が獲得した玉やメダルを収納するための専用箱が準備されている。この専用箱は、遊技機島100の各所に積み上げられており自由に持ち出しできるほか、大当たりの発生に応じて従業員から手渡される。遊技者は、玉を収納した専用箱を遊技機2の下側の棚に置いたり、背後の床に積み上げて遊技を行う。遊技を終了する際には、玉あるいはメダルを収納した専用箱を計数装置3に運んで従業員に計数してもらい、獲得した遊技媒体数を計数媒体数として確定させる必要がある。   In the amusement hall, a dedicated box for storing balls and medals acquired by the player through the game of the gaming machine 2 is prepared. These special boxes are stacked at various locations on the gaming machine island 100 and can be taken out freely, and handed over by employees according to the occurrence of jackpots. The player plays a game by placing a special box containing balls on the shelf below the gaming machine 2 or by stacking it on the floor behind. When ending the game, it is necessary to carry a special box containing balls or medals to the counting device 3 to have the employee count it and to determine the number of acquired game media as the count media number.

計数装置3は、図1に示すごとく、遊技媒体である玉を投入する媒体受入口350、遊技媒体の投入数等を表示する表示ディスプレイ353、遊技媒体の投入数等を記録したバーコードを印字したレシートを発券するレシート発券部354、レシートの発券処理を実行させるための発券釦356、会員カード410等の遊技カードを挿入するカード挿入口358等を備える装置である。   As shown in FIG. 1, the counting device 3 prints a medium receiving port 350 into which game balls are inserted, a display 353 for displaying the number of game media inserted, and a bar code recording the number of game media inserted. A ticket issuing unit 354 for issuing a receipt, a ticket issuing button 356 for executing a ticket issuing process, a card insertion slot 358 for inserting a game card such as a member card 410, and the like.

計数装置3が発券するレシート(図示略)には、計数媒体数を表すアラビア数字のほか、計数媒体数及びレシートIDが記録されたバーコードが印刷されている。計数装置3は、レシートを発券する際、レシートに印字した計数媒体数と共にレシートを特定するレシートIDを管理装置に向けて送信する。レシートIDと計数媒体数とを管理装置に送信しておけば、POS装置5での景品交換の際、レシートが有効か無効か管理装置に問い合わせできる。   A receipt (not shown) issued by the counting device 3 is printed with a barcode on which the number of counting media and a receipt ID are recorded in addition to Arabic numerals representing the number of counting media. When the counting device 3 issues a receipt, the counting device 3 transmits a receipt ID specifying the receipt together with the number of counting media printed on the receipt to the management device. If the receipt ID and the number of counting media are transmitted to the management device, it is possible to inquire of the management device whether the receipt is valid or invalid when exchanging the prize at the POS device 5.

会員カード410が挿入された場合であれば、計数装置3は、計数媒体数と共に会員カード410から読み取ったカードID(遊技者特定情報)を貯玉情報記憶装置1等に向けて送信する。貯玉情報記憶装置1側では、後述する通り、その計数媒体数の一部又は全部が当日貯玉数(当日貯蓄遊技価値数)としてカードIDと対応付けて記憶される。   If the member card 410 is inserted, the counting device 3 transmits the card ID (player identification information) read from the member card 410 together with the number of counting media to the stored ball information storage device 1 and the like. On the storage ball information storage device 1 side, as will be described later, a part or all of the counting medium number is stored in association with the card ID as the number of storage balls on the day (the number of game values stored on the day).

POS装置5は、図1に示すごとく、計数装置3が発券したレシートを受け付けて景品交換を実施するための装置である。POS装置5は、液晶ディスプレイ51や、景品交換処理を実行させるための「終了」ボタン等を備えているほか、接続コードを介してバーコードリーダ52が外付けされている。さらに、POS装置5には、会員カード410を挿入可能なカードリーダ4が専用の通信線を介して接続されている。   As shown in FIG. 1, the POS device 5 is a device for receiving a receipt issued by the counting device 3 and exchanging prizes. The POS device 5 includes a liquid crystal display 51, an “end” button for executing a gift exchange process, and the like, and a barcode reader 52 is externally attached via a connection cord. Furthermore, the card reader 4 into which the membership card 410 can be inserted is connected to the POS device 5 via a dedicated communication line.

液晶ディスプレイ51には、貯玉数の表示を含むPOS画面(図4など)等が表示される。バーコードリーダ52を利用すれば、遊技者が持参したレシートに印刷されたバーコードからレシートIDを読み取り可能である。   On the liquid crystal display 51, a POS screen (such as FIG. 4) including a display of the number of stored balls is displayed. If the barcode reader 52 is used, the receipt ID can be read from the barcode printed on the receipt brought by the player.

POS装置5は、レシートからレシートID及び計数媒体数を読み取ったとき、同じレシートIDを含む計数情報を送信するように管理装置に要求する。要求を受けた管理装置は、管理している計数情報のうち、POS装置5が指定したレシートIDを含む計数情報を抽出して返信する。   When the POS device 5 reads the receipt ID and the number of counting media from the receipt, the POS device 5 requests the management device to transmit counting information including the same receipt ID. Upon receiving the request, the management device extracts and returns the count information including the receipt ID designated by the POS device 5 from the managed count information.

POS装置5は、このように管理装置から受信した計数情報の計数媒体数と、レシートIDから読み取った計数媒体数と、を比較し、一致に応じて受け付けたレシートを有効と判断する。レシートが有効であったとき、POS装置5は、特定された計数媒体数に応じて特殊景品のほかタバコや菓子等の一般景品への交換処理を実行する。   The POS device 5 compares the counting medium number of the counting information received from the management device in this way with the counting medium number read from the receipt ID, and determines that the received receipt is valid according to the coincidence. When the receipt is valid, the POS device 5 executes a replacement process for special prizes as well as general prizes such as tobacco and confectionery in accordance with the specified number of counting media.

カードリーダ4は、会員カード410に記録されたカードID等のカード情報を読み取る装置である。カードリーダ4には、会員カード410を挿入するカードスロット40のほか、貯玉数等を表示する表示部41や、暗証番号の入力部42等が設けられている。   The card reader 4 is a device that reads card information such as a card ID recorded on the member card 410. In addition to the card slot 40 into which the membership card 410 is inserted, the card reader 4 is provided with a display unit 41 for displaying the number of stored balls, a password input unit 42, and the like.

図2の貯玉情報記憶装置1は、キーボードやマウス等の入力手段や、液晶モニター等の表示装置を持たないコンピュータ装置であり、大型のビデオデッキのような外形状を呈している。貯玉情報記憶装置1は、CPU111、ROM112、RAM113、I/O(Input/Output)114を含む制御部11を中心として電気的に構成されている。制御部11には、ハードディスクドライブ13が接続されている。   The storage ball information storage device 1 in FIG. 2 is a computer device having no input means such as a keyboard and a mouse and a display device such as a liquid crystal monitor, and has an outer shape like a large video deck. The stored ball information storage device 1 is electrically configured around a control unit 11 including a CPU 111, a ROM 112, a RAM 113, and an I / O (Input / Output) 114. A hard disk drive 13 is connected to the control unit 11.

貯玉情報記憶装置1では、ROM112に格納された動作プログラムをCPU111が実行することにより、以下の各手段としての機能が実現される。
(1)当日分記憶手段101:遊技者が遊技によって獲得した計数媒体数の一部又は全部を当日貯玉数(当日貯蓄遊技価値数)としてカードID(遊技者特定情報)と対応付けて記憶する手段。
(2)前日分記憶手段102:所定の日付変更条件が満たされたとき、当日分記憶手段101が記憶する当日貯玉数をカードIDと対応付けて前日貯玉数(前日貯蓄遊技価値数)として記憶する手段。
(3)引き落とし手段103:当日分記憶手段101に記憶された当日貯玉数及び前日分記憶手段102に記憶された前日貯玉数に基づいて特殊景品及び/又は一般景品との交換処理が行われる場合に、前日貯玉数を優先的に引き落とす手段。
(4)禁止手段104:前日分記憶手段102が記憶した前日貯玉数に基づく特殊景品への交換処理を禁止する手段。
In the stored ball information storage device 1, the following functions as each means are realized by the CPU 111 executing the operation program stored in the ROM 112.
(1) Same-day storage means 101: Stores a part or all of the number of counting media acquired by a player through a game in association with a card ID (player specific information) as the number of balls stored on the day (the number of game values stored on the day) means.
(2) Previous day storage means 102: When a predetermined date change condition is satisfied, the number of current day storage balls stored in the current day storage means 101 is stored in association with the card ID as the previous day storage ball number (the previous day saving game value number). Means to do.
(3) Withdrawing means 103: When exchange processing with special prizes and / or general prizes is performed based on the number of stored balls on the current day stored in the storage means 101 for the current day and the number of stored balls on the previous day stored in the previous day storage means 102 In addition, a means to preferentially withdraw the number of stored balls the previous day.
(4) Prohibiting means 104: means for prohibiting the processing for exchanging with special prizes based on the number of balls stored on the previous day stored in the previous day storage means 102.

次に、貯玉情報記憶装置1を含む遊技場管理システム1Sにおける景品交換の流れについて説明する。
以下の説明では、1円パチンコ、4円パチンコ、5円スロット、20円スロットの各貯玉口座に、図3の貯玉を有する会員Aを例示して説明する。例えば、4円パチンコの貯玉口座では、当日貯玉数が5000個、前日貯玉数が11000個、合計貯玉数が16000個となっている。
Next, the flow of prize exchange in the game hall management system 1S including the stored ball information storage device 1 will be described.
In the following explanation, the member A having the savings of FIG. 3 will be described as an example for each savings account of 1 yen pachinko, 4 yen pachinko, 5 yen slot, and 20 yen slot. For example, in a 4-yen pachinko savings account, the number of savings on the day is 5000, the number of savings on the previous day is 11,000, and the total number of savings is 16000.

カードリーダ4は、会員Aの会員カード410を受け付けたとき、会員カード410のカードID(遊技者特定情報)や入力された暗証番号等を貯玉情報記憶装置1に送信する。貯玉情報記憶装置1側でカードID及び暗証番号の照合ができると、景品交換対象の貯玉口座を遊技者に選択させるための貯玉口座選択画面(図示略)がカードリーダ4の表示部41に表示される。一方、カードID等の照合ができなかった場合には、会員カード410が排出される。   When the card reader 4 receives the member card 410 of the member A, the card reader 4 transmits the card ID (player identification information) of the member card 410, the input personal identification number, and the like to the stored ball information storage device 1. When the stored ball information storage device 1 can verify the card ID and the password, a stored ball account selection screen (not shown) is displayed on the display unit 41 of the card reader 4 to allow the player to select a stored ball account to be exchanged. Is done. On the other hand, if the card ID or the like cannot be verified, the membership card 410 is discharged.

貯玉口座選択画面では、貯玉口座の選択に加えて、貯玉数の全部か一部かの選択、一部であれば交換対象とする貯玉数の指定等が可能である。図4は、景品交換対象として4円パチンコの貯玉口座の貯玉数の全部が選択されたとき、POS装置5に表示されるPOS画面の例示である。選択された貯玉口座の貯玉全てが貯玉情報記憶装置1から読み出され、POS装置5とカードリーダ4に貯玉数が表示される。   On the savings account selection screen, in addition to selecting a savings account, it is possible to select all or a part of the number of savings, and if it is a part, specify the number of savings to be exchanged. FIG. 4 is an example of a POS screen displayed on the POS device 5 when the total number of stored balls in the 4-yen pachinko storage account is selected as a gift exchange target. All the stored balls of the selected stored ball account are read from the stored ball information storage device 1, and the number of stored balls is displayed on the POS device 5 and the card reader 4.

図4左側のPOS画面は、前日貯玉での特殊景品交換が禁止されていない場合(非禁止状態)の画面である。このPOS画面では、読み出した貯玉数の範囲内で交換可能な特殊景品の数として、全ての貯玉数(当日貯玉数、前日貯玉数)で交換可能な特殊景品の数が表示される。このPOS画面における特殊景品の内訳は、以下の通りである。   The POS screen on the left side of FIG. 4 is a screen when the special prize exchange with the previous day's savings is not prohibited (non-prohibited state). In this POS screen, the number of special prizes that can be exchanged for all the number of stored balls (the number of stored balls on the day, the number of stored balls on the previous day) is displayed as the number of special prizes that can be exchanged within the range of the number of stored balls. The breakdown of special prizes on this POS screen is as follows.

・大景品 1500×10=15000
・中景品 300×3=900
・小景品 60×1=60
計 15960
・残り 16000−15960=40
・ Large prize 1500 × 10 = 15000
・ Medium prize 300 × 3 = 900
・ Small prize 60 × 1 = 60
15960 total
・ Remaining 16000-15960 = 40

同図右側のPOS画面は、前日貯玉での特殊景品交換が禁止されている場合(禁止状態)の画面である。このPOS画面では、読み出した当日貯玉数の範囲内で交換可能な特殊景品の数が表示される。なお、禁止状態は、貯玉情報記憶装置1による図示しない設定画面上で設定可能である。このPOS画面における特殊景品の内訳は、以下の通りである。   The POS screen on the right side of the figure is a screen in the case where special prize exchange with the savings of the previous day is prohibited (prohibited state). On this POS screen, the number of special prizes that can be exchanged within the range of the number of stored balls that day is displayed. The prohibited state can be set on a setting screen (not shown) by the stored ball information storage device 1. The breakdown of special prizes on this POS screen is as follows.

・大景品 1500×3=4500
・中景品 300×1=300
・小景品 60×3=180
計 4980
・残り 11000(前日貯玉数)+5000(当日貯玉数)−4980=11020
・ Large prize 1500 × 3 = 4500
・ Medium prize 300 × 1 = 300
・ Small prize 60 × 3 = 180
Total 4980
・ Remaining 11000 (the number of balls stored on the previous day) + 5000 (the number of balls stored on the day)-4980 = 11020

POS装置5では、遊技者の要望に応じて一般景品を選択でき、その個数を入力可能である。対価110個の一般景品(タバコA)が2点選択された場合には、図4のPOS画面が図5のPOS画面の表示に切り換わる。同図左側は、非禁止状態下のPOS画面であり、同図右側は、禁止状態下のPOS画面である。   In the POS device 5, general prizes can be selected according to the player's request, and the number thereof can be input. When two points of 110 general prizes (cigarette A) are selected, the POS screen of FIG. 4 is switched to the display of the POS screen of FIG. The left side of the figure is a POS screen under a non-prohibited state, and the right side of the figure is a POS screen under a prohibited state.

一般景品の交換時には前日貯玉から引き落とされるので、図4左側の非禁止状態下のPOS画面は、中景品、小景品の個数が変動して図5の左側のようになる。このPOS画面における特殊景品の内訳は、以下の通りである。   When the general prize is exchanged, it is deducted from the previous day's storage ball, so the POS screen in the non-prohibited state on the left side of FIG. 4 changes as the left side of FIG. The breakdown of special prizes on this POS screen is as follows.

・大景品 1500×10=15000
・中景品 300×2=600
・小景品 60×3=180
計 15780
・残り 16000−15780−220(一般景品分)=0
・ Large prize 1500 × 10 = 15000
・ Medium prize 300 × 2 = 600
・ Small prize 60 × 3 = 180
15780 total
・ Remaining 16000-15780-220 (general prize) = 0

一方、当日貯玉から交換可能な特殊景品の個数が表示された図4右側の禁止状態下のPOS画面では、交換可能な特殊景品の数が変動せず、図5右側のようなPOS画面となる。特殊景品の内訳は、図4右側のPOS画面の場合と同様である。   On the other hand, in the POS screen in the prohibited state on the right side of FIG. 4 in which the number of special prizes that can be exchanged from the same day storage balls is displayed, the number of special prizes that can be exchanged does not vary, and the POS screen as shown on the right side of FIG. . The breakdown of special prizes is the same as in the case of the POS screen on the right side of FIG.

その後、POS装置5に設けられた「終了」ボタンの押下により景品交換に必要な貯玉数を引き落として景品交換処理が終了される。図4及び図5の左側の非禁止状態下のPOS画面の場合であれば、景品交換処理後の会員Aの貯玉が図6のようになる。同図では、4円パチンコの貯玉口座の貯玉数が全てゼロとなる。図4及び図5の右側の禁止状態下のPOS画面の場合であれば、景品交換処理後の会員Aの貯玉が図7のようになる。同図は、図3の貯玉を基にして、当日貯玉から特殊景品分の4980個、前日貯玉から一般景品分の220個、合計5200個分が景品交換のために引き落とされている。   Thereafter, the “exit” button provided in the POS device 5 is pressed to reduce the number of stored balls necessary for the prize exchange, and the prize exchange process is terminated. In the case of the POS screen under the non-prohibited state on the left side of FIGS. In the figure, the number of savings in the 4-yen pachinko savings account is all zero. In the case of the POS screen under the prohibition state on the right side of FIGS. 4 and 5, the member A's accumulated balls after the gift exchange process are as shown in FIG. In this figure, 4980 special prizes from the current day's storage balls and 220 general prizes from the previous day's storage balls, a total of 5200, are withdrawn for prize exchange based on the storage balls of FIG.

以上は、選択された貯玉口座の全部が景品交換対象として設定された例である。次に、選択された貯玉口座(4円パチンコ)の一部(5000個)が景品交換の対象として設定された例について説明する。POS装置5は貯玉口座選択画面にて貯玉口座が選択された後、貯玉数の一部が選択されて交換対象とする貯玉数が指定されたとき、その選択された貯玉口座全ての貯玉を読出し、指定された貯玉数を上限として交換処理を可能とする。図8の左側は、非禁止状態下のPOS画面である。同図の右側は、禁止状態下のPOS画面である。引き落とし先の貯玉口座の違いがあっても、表示上はこれらのPOS画面は同じであり、特殊景品の内訳は以下の通りである。   The above is an example in which all of the selected savings account is set as a gift exchange target. Next, an example will be described in which a part (5000) of the selected savings account (4-yen pachinko) is set as a gift exchange target. The POS device 5 reads the stored balls of all the selected storage accounts when a stored account is selected on the stored account selection screen, and when a part of the stored number is selected and the number of stored balls to be exchanged is specified. The exchange processing is made possible up to the specified number of stored balls. The left side of FIG. 8 is a POS screen in a non-prohibited state. The right side of the figure is a POS screen in a prohibited state. These POS screens are the same on the display even if there is a difference in the withdrawal account, and the breakdown of special prizes is as follows.

・大景品 1500×3=4500
・中景品 300×1=300
・小景品 60×3=180
計 4980
・残り 5000−4980=20
・ Large prize 1500 × 3 = 4500
・ Medium prize 300 × 1 = 300
・ Small prize 60 × 3 = 180
Total 4980
・ Remaining 5000-4980 = 20

さらに、対価110個の一般景品(タバコA)が2点選択された場合には、図8のPOS画面が図9のPOS画面の表示に切り換わる。図9の左側は、非禁止状態下のPOS画面であり、同図右側は、禁止状態下のPOS画面である。引き落とし先の貯玉口座の違いがあっても、禁止状態であるか非禁止状態であるかに関わらずPOS画面は同じになり、特殊景品の内訳は以下の通りである。   Further, when two points of 110 general prizes (cigarette A) are selected, the POS screen in FIG. 8 is switched to the display of the POS screen in FIG. The left side of FIG. 9 is a POS screen under a non-inhibited state, and the right side of FIG. 9 is a POS screen under a prohibited state. The POS screen is the same regardless of whether it is in the prohibited state or in the non-prohibited state, even if there is a difference in the withdrawal account, and the breakdown of special prizes is as follows.

・大景品 1500×3=4500
・中景品 300×0=0
・小景品 60×4=240
計 4740
・残り 5000−4740−220(一般景品分)=40
・ Large prize 1500 × 3 = 4500
・ Medium prize 300 × 0 = 0
・ Small prize 60 × 4 = 240
Total 4740
・ Remaining 5000-4740-220 (general prize) = 40

その後、POS装置5に設けられた「終了」ボタンの押下により景品交換に必要な貯玉数を引き落として景品交換処理が終了される。図8及び図9の左側の非禁止状態下のPOS画面の場合であれば、景品交換処理後の会員Aの貯玉が図10のようになる。同図では、図3の貯玉を基にして、4円パチンコの貯玉口座の前日貯玉から5000個が優先的に引き落としされている。図8及び図9の右側の禁止状態下のPOS画面の場合であれば、景品交換処理後の会員Aの貯玉が図11のようになる。同図は、図3の貯玉を基にして、一般景品分の220個が前日貯玉から引き落とされ、4740個の特殊景品分が当日貯玉から引き落とされている。   Thereafter, the “exit” button provided in the POS device 5 is pressed to reduce the number of stored balls necessary for the prize exchange, and the prize exchange process is terminated. In the case of the POS screen under the non-prohibited state on the left side of FIGS. 8 and 9, the member A's accumulated balls after the gift exchange process are as shown in FIG. In the figure, 5000 pieces are preferentially withdrawn from the previous day's savings balls of a 4-yen pachinko savings account based on the savings balls of FIG. In the case of the POS screen under the prohibition state on the right side of FIGS. 8 and 9, the stored ball of the member A after the prize exchange process is as shown in FIG. In this figure, 220 general prizes are withdrawn from the previous day's storage balls and 4740 special prizes are withdrawn from the same day's storage balls based on the storage balls of FIG.

以上の通り、本例の貯玉情報記憶装置1を利用すれば、貯玉を当日分と前日以前分とで区分けして記憶可能な貯玉システムにおいて、景品交換の際に前日以前分の貯玉(前日貯玉)から優先的に引き落とすが、前日貯玉による特殊景品との交換の可否を遊技場側が選択可能になる。前日貯玉による特殊景品との交換を禁止する場合には、一般景品との交換では前日貯玉から引き落とす一方、特殊景品との交換では当日貯玉のみから引き落とすことが可能である。   As described above, if the stored-ball information storage device 1 of this example is used, in the stored-ball system that can store the stored balls separately for the current day and the previous day, when the prize is exchanged, ) Is preferentially withdrawn, but the amusement hall side can select whether or not it can be exchanged for special prizes by storing balls the day before. In the case of prohibiting exchange with special prizes using the previous day's savings, it is possible to withdraw from the previous day's savings in exchange for general prizes, while withdrawing only from that day's savings in exchange with special prizes.

以上のように、本発明の貯玉情報記憶装置1は、遊技場側の要望に応えつつ通達にも違反しない運用を取ることが可能な高い汎用性を備えた遊技場用景品管理装置である。   As described above, the stored ball information storage device 1 of the present invention is a prize management device for amusement hall with high versatility that can be operated without violating notifications while responding to requests from the amusement hall.

なお、本例では、特殊景品として、大景品、中景品、小景品が用意された遊技場の例である。特殊景品の組合せは本例に限らず、適宜変更可能である。
本例は、4円パチンコ、1円パチンコ、20円スロット、5円スロットなど、貸出単価が異なる遊技機が導入された遊技場に関する例である。貸出単価は、パチンコ遊技機、スロットマシンについて1種類ずつであっても良いし、本例よりも種類を増やしても良い。
This example is an example of a game hall in which large prizes, medium prizes, and small prizes are prepared as special prizes. The combination of special prizes is not limited to this example, and can be changed as appropriate.
This example is an example of a game hall in which gaming machines having different lending unit prices such as a 4-yen pachinko, a 1-yen pachinko, a 20-yen slot, and a 5-yen slot are introduced. The lending unit price may be one type each for the pachinko gaming machine and the slot machine, or the number may be increased from this example.

以上、実施例のごとく本発明の具体例を詳細に説明したが、これらの具体例は、特許請求の範囲に包含される技術の一例を開示しているにすぎない。言うまでもなく、具体例の構成や数値等によって、特許請求の範囲が限定的に解釈されるべきではない。特許請求の範囲は、公知技術や当業者の知識等を利用して前記具体例を多様に変形、変更、あるいは適宜組合せた技術を包含している。   As described above, specific examples of the present invention have been described in detail as in the embodiments. However, these specific examples merely disclose an example of the technology included in the scope of claims. Needless to say, the scope of the claims should not be construed as limited by the configuration, numerical values, or the like of the specific examples. The scope of the claims includes techniques in which the specific examples are variously modified, changed, or appropriately combined using known techniques and knowledge of those skilled in the art.

1 貯玉情報記憶装置(遊技場用景品管理装置)
1S 遊技場管理システム
11 制御部
100 遊技機島
101 当日分記憶手段
102 前日分記憶手段
103 引き落とし手段
104 禁止手段
2 遊技機
3 計数装置
4 カードリーダ
5 POS装置
1. Storage ball information storage device (amusement machine prize management device)
DESCRIPTION OF SYMBOLS 1S Game hall management system 11 Control part 100 Game machine island 101 Same day memory | storage means 102 Previous day memory | storage means 103 Withdrawing means 104 Prohibition means 2 Game machine 3 Counting device 4 Card reader 5 POS apparatus

Claims (1)

遊技者が遊技によって獲得した遊技価値数の一部又は全部を当日貯蓄遊技価値数として該遊技者を特定可能な遊技者特定情報と対応付けて記憶する当日分記憶手段と、
所定の日付変更条件が満たされた場合に前記当日分記憶手段が記憶する当日貯蓄遊技価値数を当該遊技者特定情報と対応付けて前日貯蓄遊技価値数として記憶する前日分記憶手段と、
前記当日分記憶手段に記憶された当日貯蓄遊技価値数及び前記前日分記憶手段に記憶された前記前日貯蓄遊技価値数に基づいて、所定の特殊景品及び/又は該特殊景品以外の景品である一般景品との交換処理が行われる場合に、前記前日貯蓄遊技価値数を優先的に引き落とす引き落とし手段と、
前記前日分記憶手段が記憶した前記前日貯蓄遊技価値数に基づいて、前記特殊景品を交換する処理を禁止することが可能な禁止手段と、を備えたことを特徴とする遊技場用景品管理装置。
On-the-day storage means for storing a part or all of the number of game values acquired by the player as a result of the game in association with the player specifying information capable of specifying the player as the number of stored game values on the day,
The previous day storage means for storing the current day saving game value number stored in the current day storage means when the predetermined date change condition is satisfied, as the previous day saving game value number in association with the player specifying information;
A predetermined special prize and / or a prize other than the special prize based on the number of the day saving game value stored in the day storage means and the day saving game value stored in the previous day storage means A deduction means for preferentially deducting the previous day's saving game value number when exchange with a prize is performed;
A prize management device for a game hall, comprising: prohibiting means capable of prohibiting the process of exchanging the special prize based on the number of game values stored in the previous day stored in the previous day storage means. .
JP2013064792A 2013-03-26 2013-03-26 Prize management device for game house Pending JP2014188089A (en)

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Cited By (3)

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Publication number Priority date Publication date Assignee Title
JP2016087434A (en) * 2015-09-17 2016-05-23 株式会社マースエンジニアリング Prize exchange device, prize exchange method, and prize exchange system
JP2016214728A (en) * 2015-05-25 2016-12-22 大都販売株式会社 Game device and prize exchange system using the same
JP2021087558A (en) * 2019-12-03 2021-06-10 グローリー株式会社 Prize exchange system and prize exchange method

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JPH09253315A (en) * 1996-03-27 1997-09-30 Sankyo Kk Device for game
JPH10113460A (en) * 1996-10-14 1998-05-06 Amtex Kk Game control device
JPH10235003A (en) * 1997-02-28 1998-09-08 San Denshi Kk Ball management system in pachinko parlor
JP2008272384A (en) * 2007-05-07 2008-11-13 Mars Engineering Corp Game medium storage number management system and game medium storage number management method
JP2010252865A (en) * 2009-04-21 2010-11-11 Glory Ltd Game system and game medium management device
JP2011217846A (en) * 2010-04-06 2011-11-04 Glory Ltd Saved ball management device and saved ball management system

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JPH09253315A (en) * 1996-03-27 1997-09-30 Sankyo Kk Device for game
JPH10113460A (en) * 1996-10-14 1998-05-06 Amtex Kk Game control device
JPH10235003A (en) * 1997-02-28 1998-09-08 San Denshi Kk Ball management system in pachinko parlor
JP2008272384A (en) * 2007-05-07 2008-11-13 Mars Engineering Corp Game medium storage number management system and game medium storage number management method
JP2010252865A (en) * 2009-04-21 2010-11-11 Glory Ltd Game system and game medium management device
JP2011217846A (en) * 2010-04-06 2011-11-04 Glory Ltd Saved ball management device and saved ball management system

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2016214728A (en) * 2015-05-25 2016-12-22 大都販売株式会社 Game device and prize exchange system using the same
JP2016087434A (en) * 2015-09-17 2016-05-23 株式会社マースエンジニアリング Prize exchange device, prize exchange method, and prize exchange system
JP2021087558A (en) * 2019-12-03 2021-06-10 グローリー株式会社 Prize exchange system and prize exchange method

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