JP2014161415A5 - - Google Patents

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JP2014161415A5
JP2014161415A5 JP2013033042A JP2013033042A JP2014161415A5 JP 2014161415 A5 JP2014161415 A5 JP 2014161415A5 JP 2013033042 A JP2013033042 A JP 2013033042A JP 2013033042 A JP2013033042 A JP 2013033042A JP 2014161415 A5 JP2014161415 A5 JP 2014161415A5
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register group
game control
group
registers
arithmetic processing
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JP2014161415A (en
JP5945761B2 (en
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しかしながら、特許文献2に開示されたようなCPUでは、遊技制御プログラムの実行に必要な汎用レジスタの数に制限があるため、複雑な遊技制御を行う場合には汎用レジスタが不足してしまうことがあった。そこで、特許文献1のように、PUSH命令やPOP命令を用いてレジスタの値を退避、復帰する処理が必要となり、プログラムが複雑となり、コード量も増加してしまうという問題が生じていた。 However, in the CPU as disclosed in Patent Document 2, the number of general-purpose registers necessary for executing the game control program is limited. Therefore, when performing complex game control, the general-purpose registers may be insufficient. there were. Therefore, good urchin of Patent Document 1, PUSH instruction and POP instructions save the value of the register using the process of returning is required, the program is complicated, and the code size problem that increases have occurred.

本発明は、上記のような問題点を解決するためになされたもので、プログラムの複雑化及びコード量の増大を防ぐことを目的とする。 The present invention has been made to solve the above problems, and an object thereof is to prevent an increase in complexity and the amount of code of the program.

本発明の代表的な一形態では、所定の始動条件の成立により遊技を実行し、該遊技が特別な結果となる場合に遊技者に特典を付与する特別遊技状態を発生し、特別遊技状態終了後に遊技者に有利な特定遊技状態を発生させる遊技制御を行う遊技制御装置を備えた遊技機において、前記遊技制御装置は、遊技制御プログラムを記憶する遊技制御プログラム記憶手段と、前記遊技制御プログラムにより所要の演算処理を行う演算処理手段と、前記演算処理を行う際にデータが記憶されるレジスタと、前記レジスタのうち、複数の汎用レジスタからなる第1のレジスタと、前記第1のレジスタと同じ構成を有する第2のレジスタと、前記第1のレジスタ及び前記第2のレジスタの何れか一方を、アクセス可能に切り替えるレジスタ群切替手段と、を備え、前記遊技に関連する乱数には複数の種類があり、前記乱数には、前記第1のレジスタ群及び前記第2のレジスタ群の双方を用いて更新される乱数と、前記第1のレジスタ群又は前記第2のレジスタ群の何れか一方のみを用いて更新される乱数と、があるIn an exemplary embodiment of the present invention, run the Ri遊 skills by the establishment of a predetermined starting condition, generating a special game state to grant the award to the player when the free technique is a special result, In a gaming machine including a game control device that performs a game control that generates a specific game state advantageous to a player after the special game state ends, the game control device includes a game control program storage unit that stores a game control program; Arithmetic processing means for performing required arithmetic processing by the game control program, a register for storing data when the arithmetic processing is performed, a first register group including a plurality of general-purpose registers among the registers, and the first a second register group having the same structure as the first register group, the one of said first register group and said second group of registers accessible switches register group switching Comprises a stage, wherein the there are several types of associated random number to the player, the random number, a random number is updated with both the first register group and said second group of registers, the And a random number that is updated using only one of the first register group and the second register group .

本発明の一形態によれば、プログラムの複雑化及びコード量の増大を防ぐことができる。 According to one embodiment of the present invention, it is possible to prevent the program from becoming complicated and the code amount from increasing .

Claims (2)

所定の始動条件の成立により遊技を実行し、該遊技が特別な結果となる場合に遊技者に特典を付与する特別遊技状態を発生し、特別遊技状態終了後に遊技者に有利な特定遊技状態を発生させる遊技制御を行う遊技制御装置を備えた遊技機において、
前記遊技制御装置は、
遊技制御プログラムを記憶する遊技制御プログラム記憶手段と、
前記遊技制御プログラムにより所要の演算処理を行う演算処理手段と、
前記演算処理を行う際にデータが記憶されるレジスタと、
前記レジスタのうち、複数の汎用レジスタからなる第1のレジスタと、
前記第1のレジスタと同じ構成を有する第2のレジスタと、
前記第1のレジスタ及び前記第2のレジスタの何れか一方を、アクセス可能に切り替えるレジスタ群切替手段と、
を備え
前記遊技に関連する乱数には複数の種類があり、
前記乱数には、
前記第1のレジスタ群及び前記第2のレジスタ群の双方を用いて更新される乱数と、
前記第1のレジスタ群又は前記第2のレジスタ群の何れか一方のみを用いて更新される乱数と、
があることを特徴とする遊技機。
Run the Ri遊 skills by the establishment of a predetermined starting condition, generating a special game state to grant the award to the player when the free technique is a special result, favorable to the player after the special game state end In a gaming machine equipped with a game control device for performing game control for generating a specific game state,
The game control device includes:
Game control program storage means for storing a game control program;
Arithmetic processing means for performing required arithmetic processing by the game control program;
A register in which data is stored when performing the arithmetic processing ;
Among the registers, a first register group consisting of a plurality of general-purpose registers ;
A second register group having the same construction as the first group of registers,
Register group switching means for switching one of the first register group and the second register group to be accessible;
Equipped with a,
There are multiple types of random numbers associated with the game,
The random number includes
A random number that is updated using both the first register group and the second register group;
A random number that is updated using only one of the first register group or the second register group;
Gaming machine, characterized in that there are.
前記遊技制御装置には、
前記演算処理手段によって更新される情報が記憶される更新情報記憶手段が備えられ、
前記第1のレジスタ及び前記第2のレジスタの何れがアクセス可能であるかを示すレジスタ群切替情報設定領域が形成されていることを特徴とする請求項1に記載の遊技機。
In the game control device,
Update information storage means for storing information updated by the arithmetic processing means is provided,
The gaming machine according to claim 1, wherein the first register group and said one of the second group of registers is the register group switching information setting region indicating how accessible is formed, characterized in Tei Rukoto.
JP2013033042A 2013-02-22 2013-02-22 Game machine Active JP5945761B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
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Applications Claiming Priority (1)

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JP2013033042A JP5945761B2 (en) 2013-02-22 2013-02-22 Game machine

Related Child Applications (1)

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JP2016092409A Division JP6103459B2 (en) 2016-05-02 2016-05-02 Game machine

Publications (3)

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JP2014161415A JP2014161415A (en) 2014-09-08
JP2014161415A5 true JP2014161415A5 (en) 2015-08-13
JP5945761B2 JP5945761B2 (en) 2016-07-05

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Family Cites Families (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2514963B2 (en) * 1987-04-27 1996-07-10 株式会社日立製作所 Data processing device
JP3088303B2 (en) * 1996-09-09 2000-09-18 日本電気アイシーマイコンシステム株式会社 Cache memory bank controller
JP4179305B2 (en) * 2005-05-10 2008-11-12 株式会社三洋物産 Game machine
JP5238952B2 (en) * 2007-12-11 2013-07-17 株式会社大一商会 Game machine
JP2013022034A (en) * 2011-07-15 2013-02-04 Sophia Co Ltd Game machine

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