JP2013226349A5 - - Google Patents

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JP2013226349A5
JP2013226349A5 JP2012102155A JP2012102155A JP2013226349A5 JP 2013226349 A5 JP2013226349 A5 JP 2013226349A5 JP 2012102155 A JP2012102155 A JP 2012102155A JP 2012102155 A JP2012102155 A JP 2012102155A JP 2013226349 A5 JP2013226349 A5 JP 2013226349A5
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game
specific
flow
flow path
game medium
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JP5694231B2 (en
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(手段1)本発明による遊技機は、遊技媒体(例えば、遊技球)を用いて所定の遊技を行うことが可能な遊技機であって、遊技媒体が流下可能な少なくとも第1流路および第2流路を含む複数の流路(例えば、第1流路208、第2流路209)と、遊技媒体が流下可能な共通流路(例えば、共通流路206)と、遊技媒体が通過可能な複数の特定領域(例えば、可変入賞球装置200内の特定口A201および特定口B202)と、遊技領域に設けられた始動領域(例えば、第1始動入賞口13、第2始動入賞口14)を遊技媒体が通過したことにもとづいて所定条件が成立(例えば、大当りが発生)したか否かを判定する判定手段(例えば、遊技制御用マイクロコンピュータ560におけるステップS61を実行する部分)と、判定手段によって所定条件が成立したと判定されたことを条件に、所定の有効期間において複数の特定領域のうちのいずれかの特定領域を遊技媒体が通過したことにもとづいて、獲得価値期待度が異なる複数種類の特定遊技状態のうちのいずれか1の特定遊技状態に制御する特定遊技状態制御手段(例えば、遊技制御用マイクロコンピュータ560におけるステップS1303,S1305でYと判定したときにステップS1308を実行して見た目上のラウンド数を決定して、ステップS306〜S308を実行することにより見た目上のラウンド数が5ラウンド、10ラウンド、または15ラウンドの大当り遊技状態に制御する部分)とを備え、特定遊技状態制御手段は、複数の特定領域のうちのいずれの特定領域を遊技媒体が通過したかに応じて、異なる振り分けに従って複数種類の特定遊技状態のうちのいずれか1の特定遊技状態に制御し(例えば、遊技制御用マイクロコンピュータ560は、ステップS1308を実行するときに、特定口A201を遊技球が通過した場合には図11(A)に示す特定口A用のラウンド数判定テーブル132aを用いて100パーセントの割合で見た目上のラウンド数を10ラウンドに決定し、特定口B202を遊技球が通過した場合には図11(B)に示す特定口B用のラウンド数判定テーブル132bを用いて見た目上のラウンド数を5ラウンド、10ラウンド、または15ラウンドのいずれかに決定し、その決定結果に従ってステップS306〜S308を実行する)、複数の特定領域のうちのいずれの特定領域に遊技媒体を通過させるかは、遊技者の操作に応じて選択可能であり(例えば、可変入賞球装置200内の振分部材203が特定口A201と特定口B202とのいずれを選択しているかを認識して遊技球を打ち分けることが可能である)、特定領域は、複数の流路にそれぞれ設けられ(例えば、第1流路208には特定口A201が設けられ、第2流路209には特定口B202が設けられている)、共通流路を流下する遊技媒体を第1流路に流入させる状態または遊技媒体を第2流路に流入させる状態に制御する制御手段(例えば、遊技制御用マイクロコンピュータ560におけるステップS29Aを実行する部分)をさらに備え、制御手段は、所定の有効期間となった後、切替条件が成立するまでにおいては遊技媒体を第1流路に流入させる状態に制御する(例えば、遊技制御用マイクロコンピュータ560は、ステップ16a,S1309Aの処理を実行することにより、大当り図柄が停止表示されて振分部材203の可動制御が最初に開始されるときには必ず特定口A201を選択している状態から制御を開始する)ことを特徴とする。そのような構成により、所定条件が成立した後に特定領域を遊技媒体が通過したことにもとづいて特定遊技状態に制御するように構成された遊技機において、遊技者の嗜好に合わせたゲーム性を実現することができる。また、所定の有効期間となった後、切替条件が成立するまでの期間に遊技媒体が流入する流路は第1流路固定なので、遊技者が混乱することを防止することができる。 (Means 1) A gaming machine according to the present invention is a gaming machine capable of performing a predetermined game using a game medium (for example, a game ball), and has at least a first flow path and a first flow path through which the game medium can flow down . a plurality of flow paths includes a second flow path (e.g., first flow passage 208, second passage 209) and the common flow channel game media capable falling (e.g., common channel 206) and that the game medium is capable of passing A plurality of specific areas (for example, the specific opening A201 and the specific opening B202 in the variable winning ball apparatus 200) and the start areas provided in the game area (for example, the first start winning opening 13 and the second start winning opening 14). Determining means for determining whether or not a predetermined condition is satisfied (for example, a big hit has occurred) based on the passing of the game medium, for example, a part for executing step S61 in the game control microcomputer 560; means Therefore, on the condition that it is determined that the predetermined condition is satisfied, a plurality of different earned value expectation degrees based on the fact that the game medium passes through one of the plurality of specific areas in the predetermined effective period Specific game state control means for controlling to any one specific game state of the types of specific game states (for example, when it is determined as Y in steps S1303 and S1305 in the game control microcomputer 560, step S1308 is executed) The number of apparent rounds is determined and the steps S306 to S308 are executed to control the number of apparent rounds to be a big hit gaming state of 5 rounds, 10 rounds, or 15 rounds), and a specific gaming state The control means depends on which specific area of the plurality of specific areas has passed through the game medium. , According to different distribution, control to any one of a plurality of types of specific game state (for example, when the game control microcomputer 560 executes step S1308, the game ball passes through the specific port A201 In this case, the round number determination table 132a for the specific mouth A shown in FIG. 11 (A) is used to determine the apparent number of rounds at 10% as 10 rounds, and the game ball passes through the specific mouth B202. In this case, the apparent number of rounds is determined to be 5 rounds, 10 rounds, or 15 rounds using the round number determination table 132b for the specific mouth B shown in FIG. (S306 to S308 are executed), to which specific area of the plurality of specific areas the game medium is allowed to pass Can be selected according to the player's operation (for example, by recognizing which of the specific opening A201 and the specific opening B202 the distribution member 203 in the variable winning ball apparatus 200 has selected, hit the game ball. The specific area is provided in each of a plurality of channels (for example, the first channel 208 is provided with a specific port A201, and the second channel 209 is provided with a specific port B202). and has), steps in the control unit (e.g., a game control microcomputer 560 to control the state or game medium to flow into the Yu technique medium flowing down the first flow path a common channel state to flow into the second flow path further comprising a portion) to perform S29A, control means, after a predetermined lifetime, in until the switching condition is satisfied and controls the state of flowing the game medium to the first flow path (eg The game control microcomputer 560 executes steps 16a and S1309A to always select the specific opening A201 when the big hit symbol is stopped and the movable control of the sorting member 203 is first started. Control is started from a state of being present). With such a configuration, in a gaming machine configured to be controlled to a specific gaming state based on the passage of a game medium through a specific area after a predetermined condition is satisfied, a game characteristic that matches the player's preference is realized. can do. Further, since the flow path into which the game medium flows in after the predetermined effective period is reached until the switching condition is satisfied, the player is prevented from being confused because the first flow path is fixed.

Claims (1)

遊技媒体を用いて所定の遊技を行うことが可能な遊技機であって、
遊技媒体が流下可能な少なくとも第1流路および第2流路を含む複数の流路と、
遊技媒体が流下可能な共通流路と、
遊技媒体が通過可能な複数の特定領域と、
遊技領域に設けられた始動領域を遊技媒体が通過したことにもとづいて所定条件が成立したか否かを判定する判定手段と、
前記判定手段によって前記所定条件が成立したと判定されたことを条件に、所定の有効期間において複数の特定領域のうちのいずれかの特定領域を遊技媒体が通過したことにもとづいて、獲得価値期待度が異なる複数種類の特定遊技状態のうちのいずれか1の特定遊技状態に制御する特定遊技状態制御手段とを備え、
前記特定遊技状態制御手段は、複数の特定領域のうちのいずれの特定領域を遊技媒体が通過したかに応じて、異なる振り分けに従って複数種類の特定遊技状態のうちのいずれか1の特定遊技状態に制御し、
複数の特定領域のうちのいずれの特定領域に遊技媒体を通過させるかは、遊技者の操作に応じて選択可能であり、
特定領域は、前記複数の流路にそれぞれ設けられ、
前記共通流路を流下する遊技媒体を前記第1流路に流入させる状態または遊技媒体を前記第2流路に流入させる状態に制御する制御手段をさらに備え、
前記制御手段は、前記所定の有効期間となった後、切替条件が成立するまでにおいては遊技媒体を前記第1流路に流入させる状態に制御する
ことを特徴とする遊技機。
A gaming machine capable of performing a predetermined game using a game medium,
A plurality of flow paths including at least a first flow path and a second flow path through which game media can flow down ;
A common flow path through which game media can flow ,
A plurality of specific areas through which game media can pass;
Determining means for determining whether or not a predetermined condition is satisfied based on the fact that the game medium has passed through the start area provided in the game area;
Based on the fact that the determination means determines that the predetermined condition is satisfied, the earned value expectation is based on the fact that the game medium passes through one of the plurality of specific areas in a predetermined effective period. Specific game state control means for controlling to any one of a plurality of types of specific game states of different degrees,
The specific game state control means sets the specific game state to any one of a plurality of types of specific game states according to different distribution according to which specific region of the plurality of specific regions has passed. Control
Which one of the plurality of specific areas is allowed to pass the game medium can be selected according to the player's operation,
The specific area is provided in each of the plurality of flow paths,
Further comprising control means for controlling a condition or a game medium to flow into the Yu technique medium flowing down the common channel to the first flow path to the state to flow into the second flow path,
Wherein, after a predetermined lifetime, the gaming machine and controlling the state of flowing the game medium to the first flow path in until SWITCHING condition is satisfied.
JP2012102155A 2012-04-27 2012-04-27 Game machine Expired - Fee Related JP5694231B2 (en)

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JP2013226349A JP2013226349A (en) 2013-11-07
JP2013226349A5 true JP2013226349A5 (en) 2013-12-19
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JP2015100362A (en) * 2013-11-20 2015-06-04 株式会社大一商会 Game machine
JP6043748B2 (en) * 2014-03-26 2016-12-14 京楽産業.株式会社 Game machine
JP6168629B2 (en) * 2015-04-13 2017-07-26 株式会社高尾 Bullet ball machine

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JPH07185078A (en) * 1993-12-28 1995-07-25 Sophia Co Ltd Game machine
JP2004222952A (en) * 2003-01-22 2004-08-12 Sankyo Kk Game machine
JP4350956B2 (en) * 2003-02-12 2009-10-28 アビリット株式会社 Pachinko machine
JP2005058426A (en) * 2003-08-11 2005-03-10 Sankyo Kk Game machine
JP2006043331A (en) * 2004-08-09 2006-02-16 Samii Kk Pachinko game machine
JP5444140B2 (en) * 2010-06-30 2014-03-19 株式会社ソフイア Game machine

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