JP2013184049A - Sugoroku game moving dice using another dice - Google Patents

Sugoroku game moving dice using another dice Download PDF

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Publication number
JP2013184049A
JP2013184049A JP2012072370A JP2012072370A JP2013184049A JP 2013184049 A JP2013184049 A JP 2013184049A JP 2012072370 A JP2012072370 A JP 2012072370A JP 2012072370 A JP2012072370 A JP 2012072370A JP 2013184049 A JP2013184049 A JP 2013184049A
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Prior art keywords
dice
player
square
game
pip
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JP2012072370A
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Japanese (ja)
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Yoshio Niwano
芳夫 庭野
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Abstract

PROBLEM TO BE SOLVED: To provide an advanced Sugoroku game expressing the diversity or surprise of a life in a game, and considerably interesting.SOLUTION: A Sugoroku game is configured such that player die 5 colored with different colors A, B, C, and D are made to reach a goal square 2 from a start square 4 on a grid game mat 1 in a competition manner. The player die 5 are located in squares respectively and sequentially, and a shooting dice 6 is shot. The player dice is moved diagonally forward by one square to any one of four squares when the top pip of the shot dice is equal to the top pip of the player dice, or otherwise moved forward by one square to a corresponding side when the top pip of the shot dice is equal to a pip on any side of the player dice. When the top pip of the shot dice is equal to the bottom pip of the player dice, the player misses a turn. When the player dice is moved into a lucky square 3 or into a square in which another player dice has been put, the player dice is moved forward by one square to any of eight squares. When the player dice is moved into another player's goal square 2 or moved out of a square, the player dice is moved backward by one square. In such a way, the fourth winner gives three tokens to the first winner, the third winner gives one token to the second winner, and when the player has two tokens left of ten tokens, the game is finished and the players are ranked. The game requires selection and decision, and provides fortune-telling.

Description

発明の詳細な説明Detailed Description of the Invention

この発明は、格子状に線を引いたゲームマット上に、選手に見立て色分けした選手サイコロ4個をスタート桝に置き、別の振りサイコロを順番に振り、出た目によって方向を決め1歩づつ進み、途中、ラッキー桝や他の選手サイコロに遭遇しながら、ゴール桝に早く到達させる双六ゲームである。
従来の双六ゲームは、決められた道を、前進するか、後退するか、そこに止まるかなど、サイコロの出た目に合わせて動くだけで、単純かつ簡単で面白味が少ないゲームであった。
本発明はその欠点を除き、楽しい双六ゲームとしたもので、これを図面について説明すると
(イ)縦横7桝づつ、計49桝ある、格子状のゲームマット1をつくる。
(ロ)ゴール桝2は、ゲームマット1の四隅の4個とし、それぞれ4種の色ABCDを着色して示す。
(ハ)ラッキー桝3は、マット中心部の桝と、左右上下辺部の各中心の4個の桝合わせて5個の桝とし、大きく丸印を書きあらわす。
(ニ)スタート桝4は、中心ラッキー桝3の斜め4方の4桝とし、各々の位置は、各ゴール桝2の対角線上で、中央ラッキー桝3を越えた位置とし、各々の4種の色ABCDを枠塗りして目印とする。
(ホ)各選手に見立てた4個の選手サイコロ5は、サイコロの目が見えるように、4種の色ABCDを薄く着色して識別する。
(ヘ)振りサイコロ6は、散逸を防ぎ、振りやすくするため、大きな蓋の透明な瓶に1個入れて使用する。
(ト)コイン7は、勝敗を決め順位を判り易くするため、各10枚づつ配る。
このように構成されており、次の要領でゲームを実施する。
(イ)2〜4人で遊べ、振りサイコロ6で、各々の色と順番を決める。
(ロ)自分の選んだ色の選手サイコロ5を、同じ色のスタート桝4に置く。置く時の目は任意でよい。
(ハ)順番になったら、自分の選手サイコロ5の目を、予想を立てて置き直してから、振りサイコロ6を振り、出た目によって、自分の選手サイコロ5を1歩進める。
(ニ)出た目が、自分の選手サイコロ5の上面と同じなら、斜め4方のいずれかを決め1方へ、側面の前面なら前に、後面なら後へ、右面なら右へ、左面なら左へ1歩進める。相手のゴール桝2に入る場合と桝外に出る場合は、反対方向に1歩後退する。下面が出たらそのまま休みとする。
(ホ)ラッキー桝3に入ったら、8方のいずれか1方を決めもう1歩進む。
(ヘ)進むべき桝に相手の選手サイコロ5がある場合は、そこをラッキー桝3と同様に考え、8方のいずれか1方を決めもう1歩進む。さらに、進んだところに別の相手の選手サイコロ5がある場合も同様とする。
(ト)3人がゴールした段階で1セットが終る。予め10枚づつ配ったコイン7を、1番に上がった者へ4番の者が3枚、2番の者へ3番の者が1枚渡す。
(チ)誰か1人、コイン7が3枚以下になった段階で、1ゲーム終りとし、そのとき持っているコインの枚数で順位を決める。
以上のように、4人以下で双六ができるこのゲームは、従来の双六とは違い、常に多くの選択と決断があり、道なき道を1歩づつ進み、さらに、ラッキー桝3の出現や相手選手サイコロ5の支援にあうなど、物語性や運不運など多様性や意外性があり、サイコロの不確実性に相乗された面白い双六ゲームである。
In the present invention, on a game mat with a line drawn in a lattice pattern, four player dice that are color-coded for players are placed on the start pole, and another swing dice is placed in turn. It is a six game that lets you quickly reach the goal 桝 while encountering Lucky 桝 and other player dice.
The conventional Sugoroku game was simple, easy and less interesting, just moving according to the dice's appearance, such as whether to advance, retreat, or stop on the determined path. .
The present invention eliminates the drawbacks and is a fun six-game game. This will be described with reference to the drawings. (A) A lattice-like game mat 1 having a total length of 49 squares is created.
(B) The goal bowls 2 are four at the four corners of the game mat 1 and are shown by coloring four kinds of colors ABCD.
(C) Lucky hook 3 is a circle in the center of the mat and four hooks at the center of the left, right, top, and bottom sides, and has a large circle.
(D) The start base 4 is 4 bases on the diagonal four sides of the central lucky base 3, and each position is on the diagonal line of each goal base 2 and exceeds the central lucky base 3, and each of the four types Color ABCD is framed as a mark.
(E) The four player dice 5 that are regarded as each player are identified by lightly coloring the four colors ABCD so that the eyes of the dice can be seen.
(F) The swing dice 6 is used in a transparent bottle with a large lid in order to prevent dissipation and make it easy to swing.
(G) Coin 7 is distributed 10 by 10 in order to decide the victory and defeat and make the ranking easy to understand.
It is configured in this way, and the game is executed as follows.
(B) Play with 2 to 4 people, and decide the color and order with the swing dice 6.
(B) Place the player's dice 5 of the color of his choice on the starting ball 4 of the same color. The eyes when placing may be arbitrary.
(C) When the turn comes, turn the player's dice 5 forward with an anticipation, roll the dice 6, and advance the player's dice 5 by one step.
(D) If your eyes are the same as the top of your player's dice 5, decide one of the four diagonal directions to one, front for the front of the side, back for the rear, right for the right, and left Take one step to the left. When entering the opponent's goal 桝 2 and going outside the heel, move backward one step in the opposite direction. If the lower surface comes out, it will be taken as a rest.
(E) If you enter Lucky Pass 3, decide one of the 8 directions and take another step.
(F) If there is an opponent player dice 5 on the kite to go forward, think of it like the lucky kite 3 and decide one of the eight and go one more step. Further, the same applies when there is another opponent's player dice 5 at the advanced position.
(G) One set ends when three players finish. The coin 7 that has been distributed 10 in advance is handed over to the person who goes up to the first place by 3 people from the 4th place and 1 person from the 3rd place to the 2nd person.
(H) When one person has 3 or fewer coins, the game ends, and the ranking is determined by the number of coins held at that time.
As you can see, this game, where you can play Sugoroku with less than 4 players, always has many choices and decisions, unlike the traditional Sugoroku. It is an interesting game that has a variety of narratives and bad luck, such as supporting the opponent and the other player Dice 5, and has a variety of surprises.

本発明の斜視図である。It is a perspective view of the present invention.

1はゲームマット
2はゴール桝
3はラッキー桝
4はスタート桝
5は選手サイコロ
6は振りサイコロ
7はコイン
1 is a game mat 2 is a goal 桝 3 is a lucky 桝 4 is a start 桝 5 is a player dice 6 is a swing dice 7 is a coin

Claims (1)

格子状に線を引いたゲームマット上に、選手に見立て、色で識別されたサイコロを数個置いて、別の振りサイコロを振って、出た目によって進路を決断しながら、各々のサイコロを移動させる双六ゲーム。  Place several dice identified by colors on a game mat with lines drawn in a grid, roll another swing dice, determine the course according to the eyes, and each dice A six sex game to move.
JP2012072370A 2012-03-08 2012-03-08 Sugoroku game moving dice using another dice Pending JP2013184049A (en)

Priority Applications (1)

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JP2012072370A JP2013184049A (en) 2012-03-08 2012-03-08 Sugoroku game moving dice using another dice

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Application Number Priority Date Filing Date Title
JP2012072370A JP2013184049A (en) 2012-03-08 2012-03-08 Sugoroku game moving dice using another dice

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JP2013184049A true JP2013184049A (en) 2013-09-19

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Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN106310678A (en) * 2016-08-29 2017-01-11 安徽小木文化科技有限公司 Intelligent building block system and control method thereof

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN106310678A (en) * 2016-08-29 2017-01-11 安徽小木文化科技有限公司 Intelligent building block system and control method thereof

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