JP2013081592A - Game machine - Google Patents

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JP2013081592A
JP2013081592A JP2011222841A JP2011222841A JP2013081592A JP 2013081592 A JP2013081592 A JP 2013081592A JP 2011222841 A JP2011222841 A JP 2011222841A JP 2011222841 A JP2011222841 A JP 2011222841A JP 2013081592 A JP2013081592 A JP 2013081592A
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Prior art keywords
game ball
game
buffer member
nail
buffer
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Makoto Kobayashi
誠 小林
Masahiro Ota
真寛 太田
Masanori Ubukata
正徳 生方
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Kyoraku Sangyo Co Ltd
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Kyoraku Sangyo Co Ltd
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Abstract

PROBLEM TO BE SOLVED: To effectively prevent variations of ball entrance rates to winning ports and entering of a game ball into the inner depth part of an opening in a resin-made game board that are caused by large jump-up or other irregular action of game balls caused by high repulsion of game nails implanted in the game board.SOLUTION: A game machine includes: winning ports arranged in a game board surface; and route nail lines constituted by a plurality of route nails arranged to guide game balls flowing down on the game board surface to the winning ports. A buffer member for diminishing force of a game ball jumped upward at the route nails is arranged above the route nail lines at a predetermined interval from the route nail lines.

Description

本発明は、樹脂製遊技盤を採用した場合に遊技盤に植設された遊技釘の反発力が高まることに起因して発生する遊技球の大きな跳ね上がりを効果的に防止するための技術に関する。   The present invention relates to a technique for effectively preventing a large jumping of a game ball caused by an increase in the repulsive force of a game nail implanted in a game board when a resin game board is employed.

パチンコ遊技機においては、遊技盤の盤面に入賞口、風車、可変表示装置、電飾装置等の各種盤面部品を設けて遊技内容の多様性を図り、遊技の進行中における入賞、その他の状況変化を契機として可動盤面部品を種々の方向に動作させることにより演出効果を高めている。
例えば、遊技盤に設けられた始動入賞口に遊技球が入賞すると、遊技盤中の可変表示装置の液晶画面に表示される図柄が変動を開始し、所定時間経過後に停止した図柄が予め定めた大当たり図柄となった場合に大当たり状態となり、遊技者が大量の出球を獲得できるようになっている。このような遊技機では、遊技の興趣を高めるために様々な表示演出が行われる。
In pachinko machines, various board parts such as a prize opening, windmill, variable display device, and lighting device are provided on the board surface of the game board in order to diversify the contents of the game, winning prizes during the game, and other situation changes The stage effect is enhanced by moving the movable panel surface parts in various directions.
For example, when a game ball wins a start winning opening provided on the game board, the symbols displayed on the liquid crystal screen of the variable display device in the game board start to fluctuate, and the symbols that have been stopped after a predetermined time have been determined in advance. When it becomes a jackpot symbol, it becomes a jackpot state, and the player can acquire a large number of balls. In such a gaming machine, various display effects are performed in order to enhance the interest of the game.

図19(a)及び(b)は遊技盤面を流下してきた遊技球が道釘群にガイドされて入賞口に移動する過程で弾みを起こす状態を示す正面図、及び上側から見た斜視図である。
遊技球発射装置から打ち出された遊技球Bは、遊技盤100の左周縁に沿って設けられた導入経路101に沿って上昇し、遊技盤の左上にある遊技球導入口から遊技領域に流下して来る。遊技領域の中央に設けた開口部105内には液晶表示装置106が配置されており、開口部の下縁中央部の下側の盤面には図示しない始動入賞口が配置されている。開口部105の左側下方の盤面には風車110が配置されると共に、風車と図示しない始動入賞口との間には道釘111と称される複数の遊技釘がほぼ一列に植設されている。風車110上に落下し風車を時計回り方向へ回転させた遊技球は道釘111から成る道釘列111A上に移動して道釘列上を始動入賞口へ向けて移動して行く。
19 (a) and 19 (b) are a front view showing a state in which a game ball that has flowed down the game board surface is guided by the nail group and moves to the winning opening, and a perspective view seen from above. is there.
The game ball B launched from the game ball launching device rises along the introduction path 101 provided along the left peripheral edge of the game board 100 and flows down to the game area from the game ball introduction port at the upper left of the game board. Come on. A liquid crystal display device 106 is disposed in the opening 105 provided in the center of the game area, and a start winning opening (not shown) is disposed on the lower surface of the central portion of the lower edge of the opening. A windmill 110 is disposed on the lower left surface of the opening 105, and a plurality of game nails called road pegs 111 are planted in substantially a row between the windmill and a start winning opening (not shown). . The game ball that has fallen on the windmill 110 and rotated the windmill in the clockwise direction moves onto the road nail train 111A composed of the road nail 111 and moves on the road nail train toward the start winning opening.

ところで、従来の遊技盤はベニヤ板から構成されていたため、遊技盤に植設される遊技釘はベニヤ板による緩衝作用によって遊技球から受ける衝撃を吸収緩和することができ、遊技釘に勢いよく当たった遊技球が大きく跳ね上がることは稀であった。
近年ベニヤ板に代わってアクリル、その他の樹脂材料から成る遊技盤が使用され始めている(特許文献1、2、3)が、樹脂製遊技盤はベニヤ板に比して硬度が高く変形し難いため緩衝効果がベニヤ板に比して著しく低く、樹脂製遊技盤に植設された遊技釘は遊技球から受ける衝撃を十分に吸収緩和できない。このため、遊技釘に勢いよく当たった遊技球は大きく跳ね上がる傾向が強くなる。
従って、図19に示した遊技盤100を樹脂製とした場合、風車110から道釘111上に落下してきた遊技球Bは遊技釘の反発力によって図示のように大きく弾み易い。遊技球が大きく跳ねると、遊技者に違和感をもたらすばかりでなく、入賞口への入球率がばらつく等、事実上の不利益も発生する。このため、遊技進行上、遊技球を道釘上で大きく弾ませたくない、という要請がある。
By the way, since the conventional game board is composed of a plywood board, the game nail implanted in the game board can absorb and reduce the impact received from the game ball by the buffering action of the plywood board, and the game nail hits the game nail vigorously It was rare for the ball to jump up.
In recent years, game boards made of acrylic and other resin materials have begun to be used in place of veneer boards (Patent Documents 1, 2, and 3), but resin game boards are harder and less deformable than veneer boards, so they have a cushioning effect. Is significantly lower than the plywood board, and the game nail implanted in the resin game board cannot sufficiently absorb and mitigate the impact received from the game ball. For this reason, the game ball which hits the game nail vigorously has a strong tendency to jump up.
Accordingly, when the game board 100 shown in FIG. 19 is made of resin, the game ball B that has dropped from the windmill 110 onto the road nail 111 is likely to bounce as shown in the figure due to the repulsive force of the game nail. When the game ball bounces greatly, not only does the player feel uncomfortable, but there are also practical disadvantages such as the rate of entering the winning holes varying. For this reason, as the game progresses, there is a demand for not wanting the game ball to bounce on the road nail.

一方、開口部105の下縁に沿った位置には、遊技球が開口部下縁と、その後方に位置する液晶表示装置106との間のスペースに入り込むことを防止するための仕切板115が配置されているが、仕切り板115は液晶表示装置106のディスプレイ下部を覆って映像の視認性を妨げることがない程度に低く設定されているに過ぎないため、道釘列111Aで跳ね返って大きく弾んだ遊技球が仕切り板115を乗り越えて前記スペース内に入り込むことを完全に防止することはできない。
開口部105と液晶表示装置106との間のスペースには可動役物が配置されることが多いため、ここに侵入した遊技球は可動役物の動作を妨げたり、故障させる原因となる。
また、道釘上での遊技球の跳ね上がり高さが大きくなると、始動入賞口の直前でもバウンドが残っていたり、遊技球を減速できない等の事態が発生し、始動入賞口への入球率のバラツキが大きくなることも判明している。
更に、樹脂製遊技盤面に植設された道釘上で弾んだ遊技球は、高く跳ね上がらない場合であっても移動速度が速いため、低いバウンドを繰り返すことにより始動入賞口への入球率を著しく低下させる傾向がある。
On the other hand, a partition plate 115 is arranged at a position along the lower edge of the opening 105 to prevent the game ball from entering the space between the lower edge of the opening and the liquid crystal display device 106 located behind the opening. However, the partition plate 115 is merely set low enough to cover the lower part of the display of the liquid crystal display device 106 so as not to hinder the visibility of the image. It is impossible to completely prevent the game ball from getting over the partition plate 115 and entering the space.
Since a movable accessory is often arranged in the space between the opening 105 and the liquid crystal display device 106, a game ball that has entered here may interfere with the operation of the movable accessory or cause a failure.
In addition, if the height of the game ball jumping on the road nail becomes large, a situation such as a bounce remaining just before the start prize opening, or the game ball cannot be decelerated, the rate of entry to the start prize opening It has also been found that the variation becomes large.
Furthermore, the game balls bounced on the pegs planted on the resin game board surface have a high moving speed even when they do not jump high, so the rate of entering the starting prize opening can be increased by repeating low bounce. There is a tendency to reduce significantly.

このように道釘列上の遊技球の跳ね上がり高さの大小(特に、大きく、且つイレギュラーなバウンド)、移動速度等の挙動の変化は、始動入賞口への入賞率に影響を与えるため、遊技者が最も注視する対象となるが、遊技球が道釘列上でベニヤ板製遊技盤では見慣れない挙動を示すと、遊技者に不安を与える原因となる。
特に、道釘列の直前に配置された風車の挙動との絡みによっては遊技球の弾み方が一様とはならないため、種々の態様で跳ね上がる遊技球を効果的に抑制する部材を大型化させずに設計することは難しかった。
具体的には、風車から道釘列の全長をカバーするようにこれらの上方に、遊技球のイレギュラーな跳ね上がりだけを押さえ、減速させるための庇状の長尺部材を配置することも考えられるが、外観悪化、近接する他の盤面部品のレイアウト自由度の低下などをもたらすため、実現は困難である。
In this way, the change in behavior such as the jumping height (especially large and irregular bouncing) of the game balls on the nail row, the moving speed, etc. affects the winning rate at the starting winning opening. Although the player is the most watched target, if the game ball shows an unfamiliar behavior on the plywood board on the peg row, it causes anxiety to the player.
In particular, since the way the game balls bounce is not uniform due to the entanglement with the windmills arranged just before the road nail train, the size of the member that effectively suppresses the game balls jumping up in various modes is increased. It was difficult to design without
Specifically, it is also conceivable to arrange a bowl-like long member for suppressing and decelerating only irregular jumping of the game ball above these so as to cover the entire length of the nail train from the windmill. However, this is difficult to realize because it deteriorates the appearance and lowers the degree of freedom of layout of other adjacent panel components.

特開2011−083381公報JP2011-083381A 特開2009−279189公報JP 2009-279189 A 特開2005−254020公報JP 2005-254020 A

樹脂製遊技盤に植設した遊技釘はベニヤ製遊技盤に植設した遊技釘に比して反発力が強いため、遊技釘上に落下した遊技球が大きく跳ね上がったり、減速せずにバウンドしながら道釘上を移動する傾向がある。遊技盤に設けた開口部の下縁に沿って植設した道釘列上に風車経由で遊技釘が落下して大きく跳ね上がると、イレギュラーなバウンドを繰り返しながら入賞口まで達する。即ち、道釘列上に落下した遊技球は、ベニヤ製遊技盤に植設された道釘列では考えられないようなイレギュラーな挙動を示すため、これが入賞口への入球率のバラツキを招き、遊技者に多大な不安を与える要因となる。また、大きく跳ね上がった遊技球は、仕切板を乗り越えて開口部の奥側に入り込んで他の役物との干渉等の種々の問題を起こす虞がある。
本発明は上記に鑑みてなされたものであり、樹脂製遊技盤に植設された遊技釘の反発力が高いことに起因して発生する遊技球の大きな跳ね上がり、その他のイレギュラーな挙動に起因した入賞口への入球率のバラツキや、遊技盤の開口部の内奥部への入り込みを効果的に防止する構成を備えた遊技機を提案するものである。
特に、道釘列の上流側に配置された風車の挙動により、遊技球の弾み方にはばらつきが生じるが、道釘列の直上を覆うように緩衝部材を配置して許容範囲を超えて上昇してくるあらゆる弾み方に対応できるようにした。遊技球の勢いが緩衝部材との接触により抑制されるので、下流(入賞口の直上流)ではイレギュラーな挙動を示すことがない。
The game nails planted on the resin game board have a stronger repulsion than the game nails installed on the veneer game board, so that the game balls that fall on the game nails bounce up and bounce without slowing down. There is a tendency to move on the nail. When a game nail falls through a windmill on a road nail row planted along the lower edge of the opening provided in the game board and jumps greatly, it reaches the winning opening while repeating irregular bouncing. In other words, the game balls that have fallen on the road pegs show irregular behavior that would not be considered in the road pegs that are planted on the veneer game board. Invited, it becomes a factor to give great anxiety to the player. In addition, the game ball that has greatly jumped over the partition plate and enters the back side of the opening may cause various problems such as interference with other objects.
The present invention has been made in view of the above, and is caused by a large jump of a game ball generated due to a high repulsive force of a game nail implanted in a resin game board, and other irregular behaviors. A gaming machine having a configuration that effectively prevents variations in the rate of entering the winning holes and entering the inner depth of the opening of the game board is proposed.
Especially, due to the behavior of the windmill arranged upstream of the road nail row, the way the game balls bounce will vary, but the buffer member is placed so as to cover directly above the road nail row and rises beyond the allowable range I was able to cope with every way of coming. Since the momentum of the game ball is suppressed by contact with the buffer member, there is no irregular behavior downstream (immediately upstream of the winning opening).

上記目的を達成するため、請求項1の発明は、遊技盤面に配置された入賞口と、前記遊技盤面を流下する遊技球を前記入賞口に導くために配置された複数の道釘から成る道釘列と、を備え、前記道釘列の上方に該道釘列と所定の間隔を隔てて、該道釘列にて跳ねた遊技球の勢いを減殺させる緩衝部材を配置したことを特徴とする。
道釘列の下流側に配置された入賞口への入賞率をばらつかせる原因となる道釘列上での遊技球の過剰な飛び上がり、減速不良等のイレギュラーな挙動を抑制するために、許容限度を超えて上昇する遊技球と接してその勢いを減殺するように緩衝部材を配置する。
請求項2の発明は、前記緩衝部材は、前記道釘にて跳ねた遊技球により押圧されて移動するように構成されていることを特徴とする。
緩衝部材は固定配置してもよいが、遊技球により押圧されて移動するように構成することにより遊技球の勢いを効果的に吸収緩和して減殺することができる。
請求項3の発明は、前記緩衝部材の適所に設けた回動軸により該緩衝部材を回動可能に支持したことを特徴とする。
請求項4の発明は、前記緩衝部材は、該衝撃部材の下面に当たった遊技球に押圧されて上方に変位するように構成されていることを特徴とする。
請求項5の発明は、前記緩衝部材の下面には、前記道釘列の上流側に配置された風車から上向きに跳ねた遊技球の勢いを減殺させる緩衝部位を備えていることを特徴とする。
In order to achieve the above object, a first aspect of the present invention is a road comprising a winning opening arranged on a game board surface and a plurality of pegs arranged for guiding a game ball flowing down the gaming board surface to the winning opening. A buffer member for reducing the momentum of a game ball bounced by the road nail row is provided above the road nail row at a predetermined distance from the nail row. To do.
In order to suppress irregular behaviors such as excessive jumping of game balls on the nail train, which causes the winning rate to be distributed to the winning holes arranged on the downstream side of the nail train, poor deceleration, etc. The cushioning member is arranged so as to reduce the momentum in contact with the game ball that rises above the allowable limit.
The invention according to claim 2 is characterized in that the buffer member is configured to be moved by being pressed by a game ball bounced by the road nail.
The buffer member may be fixedly arranged, but by being configured to move by being pressed by the game ball, the momentum of the game ball can be effectively absorbed and reduced.
The invention of claim 3 is characterized in that the buffer member is rotatably supported by a rotation shaft provided at an appropriate position of the buffer member.
The invention according to claim 4 is characterized in that the buffer member is configured to be displaced upward by being pressed by a game ball hitting the lower surface of the impact member.
The invention according to claim 5 is characterized in that a buffer portion for reducing the momentum of the game ball bounced upward from a windmill disposed upstream of the nail train is provided on the lower surface of the buffer member. .

本発明では、樹脂製遊技盤に植設された遊技釘の反発力が高いことに起因して発生する遊技球の大きな跳ね上がり、その他のイレギュラーな挙動に起因した入賞口への入球率のバラツキや、遊技盤の開口部の内奥部への入り込みを効果的に防止することができる。
特に、道釘列の上流側に配置された風車の挙動により、遊技球の弾み方にはばらつきが発生するが、緩衝部材によりあらゆるはずみ方に対応できるようにし、遊技球の勢いが緩衝部材により抑制されるので、下流ではイレギュラーな挙動を示すことがない。
In the present invention, the game ball generated due to the high repulsive force of the game nail implanted in the resin game board, and the rate of entrance to the winning opening due to other irregular behavior It is possible to effectively prevent variation and entry into the inner part of the opening of the game board.
Especially, due to the behavior of the windmill arranged upstream of the road nail row, there is a variation in how the game balls bounce, but the buffer members can cope with any way of splashing, and the momentum of the game balls is influenced by the buffer members Since it is suppressed, there is no irregular behavior downstream.

本発明に係る遊技機の一例としてのパチンコ遊技機の正面図である。It is a front view of the pachinko gaming machine as an example of the gaming machine according to the present invention. 遊技盤及び搭載された各種部品を示す正面図である。It is a front view which shows a game board and the various components mounted. 本発明に係る遊技機の要部構成を示す拡大図である。It is an enlarged view which shows the principal part structure of the game machine which concerns on this invention. 道釘列上にて跳ね上がる遊技球を緩衝部材が緩衝している状態を示す正面図である。It is a front view which shows the state which the buffer member has buffered the game ball which jumps up on a nail train. 図4と同じ部位の上側斜視図である。It is an upper side perspective view of the same site | part as FIG. (a)(b)及び(c)は、緩衝部材の高さ位置を種々変更して夫々の緩衝効果を比較した正面図である。(A) (b) And (c) is the front view which changed the height position of the buffer member variously and compared each buffer effect. (a)(b)及び(c)は図6(a)(b)及び(c)に対応した縦断面図である。(A), (b), and (c) are the longitudinal cross-sectional views corresponding to FIG. 6 (a), (b), and (c). 緩衝部材を変位可能に支持した構成例を示す要部正面図である。It is a principal part front view which shows the structural example which supported the buffer member so that displacement was possible. 図8を上側から見た斜視図である。It is the perspective view which looked at FIG. 8 from the upper side. (a)及び(b)は図8のY−Y縦断面図である。(A) And (b) is the YY longitudinal cross-sectional view of FIG. 本発明の他の実施形態に係る緩衝部材の構成を示す正面図である。It is a front view which shows the structure of the buffer member which concerns on other embodiment of this invention. 本発明の他の実施形態に係る緩衝部材の構成を示す正面図である。It is a front view which shows the structure of the buffer member which concerns on other embodiment of this invention. (a)(b)及び(c)は図8、図11、及び図12の実施形態における緩衝部材の動作を示す正面図である。(A) (b) And (c) is a front view which shows operation | movement of the buffer member in embodiment of FIG.8, FIG.11, and FIG.12. (a)及び(b)は夫々緩衝部材の下面を下流へ向かうほど上向きに傾斜させた構成例を示す図である。(A) And (b) is a figure which shows the example of a structure which respectively inclined upward so that the lower surface of the buffer member went downstream. (a)及び(b)は夫々緩衝部材の下面の正面形状を凹凸状にした構成例を示す図である。(A) And (b) is a figure which shows the structural example which made uneven | corrugated the front shape of the lower surface of a buffer member, respectively. (a)及び(b)は夫々本発明の他の実施形態に係る緩衝部材の縦断面図である。(A) And (b) is a longitudinal cross-sectional view of the buffer member which concerns on other embodiment of this invention, respectively. (a)及び(b)は夫々本発明の他の実施形態に係る緩衝部材の縦断面図である。(A) And (b) is a longitudinal cross-sectional view of the buffer member which concerns on other embodiment of this invention, respectively. (a)及び(b)は夫々本発明の他の変形例の要部構成を示す縦断面図である。(A) And (b) is a longitudinal cross-sectional view which shows the principal part structure of the other modification of this invention, respectively. (a)及び(b)は夫々従来例の説明図である。(A) And (b) is explanatory drawing of a prior art example, respectively.

以下、本発明を図面に示した実施の形態により詳細に説明する。
図1は本発明に係る遊技機の一例としてのパチンコ遊技機の正面図であり、図2は遊技盤及び搭載された各種部品を示す正面図である。
遊技盤1の前面側には、ガラス板を支持したガラス枠2が開閉可能に取り付けられている。また遊技盤1の下部には遊技球を貯留する受け皿部3と、受け皿部内の遊技球を発射する発射レバー4が設けられている。また、受け皿部3の上面には遊技機用ボタンスイッチや、遊技球の購入ボタン、購入取り消しボタン(何れも図示せず)が設けられている。
遊技盤1の裏面には、液晶画面、主制御基板とサブ制御基板等、遊技の進行、演出に関わる裏部品を組み付けた合成樹脂製の機構板(何れも図示せず)が開閉自在に装着されている。遊技盤1における遊技領域1aの周囲には、発射レバー4を操作することにより発射装置から発射された遊技球を遊技領域1aの上部に案内したり、アウト口8に案内する外レールR1、及び内レールR2が設けられている。
Hereinafter, the present invention will be described in detail with reference to embodiments shown in the drawings.
FIG. 1 is a front view of a pachinko gaming machine as an example of a gaming machine according to the present invention, and FIG. 2 is a front view showing a gaming board and various components mounted thereon.
A glass frame 2 supporting a glass plate is attached to the front side of the game board 1 so as to be openable and closable. Also, at the lower part of the game board 1, there are provided a tray part 3 for storing game balls and a launch lever 4 for launching game balls in the tray part. Further, a button switch for gaming machine, a purchase button for game balls, and a purchase cancel button (none of which are shown) are provided on the upper surface of the tray portion 3.
On the back side of the game board 1, a synthetic resin mechanism board (none of which is shown), which is assembled with back parts related to the progress and production of the game, such as a liquid crystal screen, main control board and sub-control board, can be freely opened and closed. Has been. Around the game area 1a of the game board 1, an outer rail R1 for guiding a game ball launched from the launching device by operating the launch lever 4 to the upper part of the game area 1a, or guiding it to the out port 8, and An inner rail R2 is provided.

遊技盤1のほぼ中央部に形成された開口部1b内には、中央が開口したセンター部材5が配置される。センター部材5の内部(開口部1bの奥側)には図柄表示装置6が配置されている。図柄表示装置6は、例えば、液晶表示装置等の液晶表示パネルによって構成され、通常動作状態の時は、図示しない特別図柄画像が表示される。また、いわゆる特別遊技状態の時は、特別遊技状態であることを示す演出画像等が表示される。
センター部材5の中央下部には図柄表示装置6の特別図柄を可変表示させるための始動入賞口9が配置され、始動入賞口9の直下には図柄表示装置6の特別図柄を可変表示させるための可変入賞装置11が設けられている。また、図柄表示装置6の左側には、普通図柄表示装置16に表示される普通図柄を作動させるためのゲート12が設けられている。さらに可変入賞装置11の右方には、特別遊技状態の一つである大当たり状態のときに開成状態になる開閉扉を有する大入賞口13が設けられている。
可変入賞装置11は、図柄表示装置6を可変表示させるための左右一対の開閉爪(可動片)を有する電動式チューリップを備えて構成される。
A center member 5 having an open center is disposed in an opening 1b formed at a substantially central portion of the game board 1. A symbol display device 6 is disposed inside the center member 5 (at the back of the opening 1b). The symbol display device 6 is constituted by a liquid crystal display panel such as a liquid crystal display device, for example, and displays a special symbol image (not shown) in a normal operation state. In the so-called special game state, an effect image indicating the special game state is displayed.
A start winning port 9 for variably displaying a special symbol of the symbol display device 6 is arranged at the center lower part of the center member 5, and a special symbol of the symbol display device 6 is variably displayed immediately below the start winning port 9. A variable winning device 11 is provided. Further, on the left side of the symbol display device 6, a gate 12 for operating a normal symbol displayed on the normal symbol display device 16 is provided. Further, on the right side of the variable winning device 11, there is provided a big winning opening 13 having an open / close door that is opened in a big hit state which is one of the special gaming states.
The variable winning device 11 includes an electric tulip having a pair of left and right open / close claws (movable pieces) for variably displaying the symbol display device 6.

また遊技盤1には普通入賞口14やアウト口8等が設けられていると共に、風車15や多数の遊技釘20が突設されている。遊技釘20は、遊技球の落下速度を遅くすると共に、落下方向を複雑に変化させて遊技進行上の興趣を高めている。
風車15と始動入賞口9との間には、道釘21と称される複数の遊技釘20が右斜め下向きに一列に植設されている。風車15上に落下し風車を時計回り方向へ回転させた遊技球は複数の道釘21から成る道釘列21A上に移動して道釘列上を始動入賞口9へ向けて移動して行く。また、開口部1bの下縁には遊技球が開口部と図柄表示装置6との間のスペースに飛び込むことを阻止するための仕切板17が配置されている。
普通図柄表示装置16に表示される普通図柄は、1個または複数個の図柄を変動表示可能であり、普通図柄始動口としてのゲート12が遊技球を検出することを条件に、その図柄が乱数制御等により所定時間可変して停止するようになっている。
Further, the game board 1 is provided with a normal winning port 14, an out port 8, and the like, and a windmill 15 and a large number of game nails 20 are projected. The game nail 20 slows down the falling speed of the game ball and changes the falling direction in a complicated manner to enhance the interest in game progression.
Between the windmill 15 and the start winning opening 9, a plurality of game nails 20 called road nails 21 are planted in a line obliquely downward to the right. The game ball that has fallen on the windmill 15 and rotated the windmill in the clockwise direction moves onto the road nail train 21 </ b> A composed of a plurality of road nails 21, and moves on the road nail train toward the start winning opening 9. . In addition, a partition plate 17 for preventing the game ball from jumping into the space between the opening and the symbol display device 6 is disposed at the lower edge of the opening 1b.
The normal symbol displayed on the normal symbol display device 16 can variably display one or a plurality of symbols, and the symbol is a random number on condition that the gate 12 as a normal symbol start port detects a game ball. It is variable and stopped for a predetermined time by control or the like.

また図柄表示装置6に表示される特別図柄は、停止図柄が予め定められた図柄の組合せ、例えば同一図柄の組合せとなった場合に大当たり状態となるように構成されている。また特別図柄は可変入賞装置の電動式チューリップの開成動作により遊技球が誘導される下始動口(図示していない)において遊技球を検出することを条件に乱数制御等により表示がスクロールする等、所定の変動パターンで所定時間変動(可変)して図柄で停止するようになっている。その際、有効ライン上に2個の停止図柄が同一となった場合に、リーチ状態が発生し、このリーチ状態において、有効ライン上の最後の停止図柄が既に停止している2個の図柄と同一となった場合に大当たり状態が発生する。なお、特別図柄としては、数字図柄、アルファベット図柄、キャラクター図柄等が使用可能である。   The special symbol displayed on the symbol display device 6 is configured to be in a big hit state when the stop symbol is a predetermined symbol combination, for example, the same symbol combination. In addition, the special symbol is scrolled by random number control etc. on the condition that the game ball is detected at the lower start port (not shown) where the game ball is guided by the opening operation of the electric tulip of the variable winning device, etc. It fluctuates (varies) for a predetermined time with a predetermined fluctuation pattern and stops at a symbol. At that time, when two stop symbols become the same on the active line, a reach state occurs, and in this reach state, the last stop symbol on the active line is already stopped. A jackpot condition occurs when they are the same. In addition, as a special symbol, a numerical symbol, an alphabet symbol, a character symbol, etc. can be used.

図3は本発明に係る遊技機の要部構成を示す拡大図であり、図4は道釘列上にて跳ね上がる遊技球を緩衝部材が緩衝している状態を示す正面図であり、図5は図4と同じ部位の上側斜視図である。
本例に係る遊技盤1は、アクリル、その他の樹脂から構成されており、遊技釘20は遊技盤面に予め形成した釘穴内に強固に植設されて反発力が強くなっている。このため、遊技釘20上に遊技球が落下して跳ねた場合の跳ね上がり距離、及び跳ね返り速度は、ベニヤ製遊技盤に植設された遊技釘に同じ勢いで遊技球が落下した場合の跳ね上がり距離、及び跳ね返り速度に比して大幅に(例えば、1.5倍以上)大きくなる。
道釘21についても事情は同じであり、遊技盤面を流下し、風車15を経由して道釘列21A上に落下してきた遊技球は斜め右上方向に大きく跳ね上がり、仕切板17を越えて奥側へ入り込む確率が高くなる。或いは、道釘列上を速い速度で始動入賞口へ向けて移動し、入球率を低下させる傾向がある。
本発明の特徴的な構成は、風車15、及び道釘列21Aの上方に夫々道釘列と所定の適正間隔G1、G2を隔てて、風車15、及び道釘21に当たって夫々斜め上向きに跳ねた遊技球Bの勢いを減殺させる緩衝部材30を配置した点にある。
FIG. 3 is an enlarged view showing a configuration of a main part of the gaming machine according to the present invention, and FIG. 4 is a front view showing a state in which the buffer member is buffering the game ball jumping on the nail train. FIG. 5 is an upper perspective view of the same portion as FIG. 4.
The game board 1 according to the present example is made of acrylic or other resin, and the game nail 20 is firmly planted in a nail hole formed in advance on the game board surface and has a strong repulsive force. For this reason, the jump distance when the game ball falls and jumps on the game nail 20 and the rebound speed are the jump distance when the game ball falls with the same momentum as the game nail installed on the veneer game board. , And significantly larger (for example, 1.5 times or more) than the rebound speed.
The situation is the same for the road nail 21, and the game ball that has flowed down the game board surface and dropped onto the road nail row 21 </ b> A via the windmill 15 greatly jumps in the upper right direction and passes the partition plate 17 to the far side. The probability of getting into is increased. Alternatively, it tends to move toward the starting winning opening at a high speed on the nail train, and the pitch rate tends to decrease.
The characteristic configuration of the present invention is that the wind turbine 15 and the road nail row 21A are respectively separated from the road nail row by a predetermined appropriate distance G1 and G2, respectively, and the wind turbine 15 and the road nail 21 are respectively slanted upward. The buffer member 30 for reducing the momentum of the game ball B is disposed.

緩衝部材30はその底板30Aの下面が道釘の上方にオーバーハングするように突出しているため、跳ね上がった遊技球を底板下面により受けて勢いを減殺することができる。また、緩衝部材30は道釘列の全長に渡って設ける必要はなく、風車、及び道釘列の上流側の一部の上方に配置すれば十分である。
緩衝部材30は、その底板30Aの下面に、道釘列21Aにて跳ね上がった遊技球を受け止めて勢いを減殺させる緩衝部位31、32を備えている。即ち、緩衝部材30の底板下面には、風車15の羽根に当たって、或いは時計回り方向へ回転する風車によって付勢されて、斜め右上方向へ飛び上がった遊技球を受け止めるのに適した横方向長L1と前後方向幅W1を有した第1の緩衝部位(上流側緩衝部位)31と、第1の緩衝部位31の右端部から下流側へ所定長さL2だけ延びた第2の緩衝部位(下流側緩衝部位)32と、を備えており、第2の緩衝部位32は道釘列21Aにて上向きに弾んで来た遊技球を受け止めて仕切板17を越えてその奥側に入り込むことを阻止したり、その移動速度を減殺するように、その前後方向幅W2、及び横方向長L2が設定されている。
Since the buffer member 30 protrudes so that the lower surface of the bottom plate 30 </ b> A overhangs above the nail, it is possible to reduce the momentum by receiving the jumped game ball by the lower surface of the bottom plate. Further, the buffer member 30 does not need to be provided over the entire length of the road nail row, and it is sufficient if it is disposed above the windmill and a part of the upstream side of the road nail row.
The buffer member 30 is provided with buffer portions 31 and 32 on the lower surface of the bottom plate 30A for receiving the game balls jumped up by the road nail row 21A and reducing the momentum. That is, a lateral length L1 suitable for catching a game ball jumped in a diagonally upper right direction on the lower surface of the bottom plate of the buffer member 30 by being struck by a windmill rotating against a blade of the windmill 15 or rotating clockwise. A first buffer part (upstream buffer part) 31 having a front-rear width W1 and a second buffer part (downstream buffer part) extending by a predetermined length L2 from the right end of the first buffer part 31 to the downstream side The second buffer portion 32 receives the game ball bounced upward in the road nail row 21A and prevents it from entering the back side beyond the partition plate 17 or the like. The front-rear width W2 and the lateral length L2 are set so as to reduce the moving speed.

第2の緩衝部位32の横方向長L2は、遊技球Bが道釘列21Aと緩衝部材の底板下面との間で交互にジグザグ状に複数回弾むことにより、遊技球が仕切板17を越える虞がなくなる程度か、或いは遊技球が始動入賞口の手前で十分に減速する程度に、減衰させるのに必要十分な長さに設定されている。本例では、第1の緩衝部位31の前後幅W1と、第2の緩衝部位32の前後幅W2は、ほぼ同等である。第1の緩衝部位31の横方向長L1は1〜2cm程度、第2の緩衝部位32の横方向長L2は3〜5cm程度で十分である。従って、緩衝部材30は小型な部材となり、道釘列上の僅かなスペースを利用して設置することができる。緩衝部材30を樹脂材料から構成することにより、その軽量化を図ることができる。
なお、緩衝部材の底板30Aの底板下面に設けた第1の緩衝部位31と風車(羽根)との間隔G1、第2の緩衝部位32と道釘列21Aとの間隔G2は、風車15の羽根に当たった遊技球が上向きに跳ね上がる通常の高さ、及び風車を経由して直接道釘列上に落下した遊技球が跳ね上がる通常の高さよりも大きく設定することにより、通常の遊技球の挙動を阻害しないように設定する。通常レベルで跳ね上がる遊技球は、仕切板17を越えて跳ね上がらないため、その挙動を阻害する必要はないからである。
The lateral length L2 of the second buffer portion 32 is such that the game balls B cross the partition plate 17 as the game balls B bounce a plurality of times zigzag alternately between the nail train 21A and the bottom plate bottom surface of the buffer members. The length is set to a length that is necessary and sufficient to attenuate the ball so that there is no fear or the game ball is sufficiently decelerated in front of the start winning opening. In this example, the front-rear width W1 of the first buffer part 31 and the front-rear width W2 of the second buffer part 32 are substantially equal. It is sufficient that the lateral length L1 of the first buffer portion 31 is about 1 to 2 cm, and the lateral length L2 of the second buffer portion 32 is about 3 to 5 cm. Therefore, the buffer member 30 becomes a small member and can be installed using a small space on the nail train. By configuring the buffer member 30 from a resin material, the weight can be reduced.
The gap G1 between the first buffer portion 31 and the windmill (blade) provided on the bottom plate lower surface of the bottom plate 30A of the buffer member, and the gap G2 between the second buffer portion 32 and the road nail row 21A are the blades of the windmill 15. The normal height of the game ball jumping upward and the normal height of the game ball falling directly on the road nail row via the windmill is set higher than the normal height. Set so as not to interfere. This is because the game ball that jumps up at the normal level does not jump up beyond the partition plate 17 and does not need to hinder its behavior.

一方、風車15の羽根で高くバウンドした遊技球や、風車から直接道釘列上に落下して高くバウンドした遊技球が仕切板17を越える虞がある場合にはこれらが仕切板を越える高さに達する前に抑制する必要があるために、緩衝部材30の底板下面の高さを所定に設定してそれ以上の上昇を阻止する。
つまり、緩衝部材30の底板下面の高さ位置は、風車から直接跳ね上がる遊技球、及び道釘列から跳ね上がる遊技球が仕切板17を越える前に押さえ込むことができるように設定する。一方で、緩衝部材30の底板下面と、風車、及び道釘列との間の間隔G1、G2が短すぎると、バウンド回数が異常に増えて外観が悪化する一方で、減衰効果が低くなるので、上記距離を適切に設定する必要がある。また、仕切板17を越える程度には高く跳ね上がらない遊技球であっても、緩衝部材によって規制しない場合には移動速度が速くなり過ぎる虞がある場合にはこのような遊技球の跳ね上がりをある程度規制する必要があるため、上記間隔G1、G2はこのような各種条件を考慮しながら適切に設定する必要がある。
緩衝部材30は、その底板下面が風車や道釘列から跳ね上がってくる遊技球と接してその勢いを減殺(それ以上の上昇を阻止)する緩衝部位として機能するため、底板下面以外の上側の部分の形状、構造は種々変形が可能である。また、最低限、緩衝部位となる底板と、底板を遊技盤面等に取り付ける取付け部材があれば緩衝部材としては十分である。
On the other hand, if there is a possibility that a game ball bouncing high with the blades of the windmill 15 or a game ball bouncing directly from the windmill onto the road nail row and crosses the partition plate 17, the height exceeds these. Therefore, the height of the lower surface of the bottom plate of the buffer member 30 is set to a predetermined value to prevent further increase.
That is, the height position of the bottom surface of the bottom plate of the buffer member 30 is set so that the game ball that jumps directly from the windmill and the game ball that jumps from the nail train can be pressed down before crossing the partition plate 17. On the other hand, if the gaps G1 and G2 between the lower surface of the bottom plate of the buffer member 30, the windmill, and the nail train are too short, the number of bouncing increases abnormally and the appearance deteriorates, but the damping effect decreases. It is necessary to set the above distance appropriately. Further, even if the game ball does not jump up so high as to exceed the partition plate 17, if the movement speed is likely to be too fast if it is not regulated by the buffer member, the jump of such a game ball is regulated to some extent. Therefore, the intervals G1 and G2 need to be set appropriately in consideration of such various conditions.
Since the lower surface of the bottom plate comes into contact with the game ball that jumps up from the windmill or the nail row, the buffer member 30 functions as a buffer portion that reduces the momentum (prevents further rising), so the upper portion other than the bottom surface of the bottom plate The shape and structure of can be variously modified. In addition, at least, a bottom plate serving as a buffer portion and an attachment member for attaching the bottom plate to a game board surface or the like are sufficient as a buffer member.

次に、図6(a)(b)及び(c)は、緩衝部材の高さ位置を種々変更して夫々の緩衝効果を比較した正面図である。
図6(a)は図3乃至図5に示した緩衝部材の高さ位置と同等であり、(b)は道釘列と緩衝部材と間隔G2を(a)の場合よりも距離d1だけ大きくした状態を示しており、(c)は道釘列と緩衝部材との間隔G2を(a)の場合よりも距離d2だけ小さくした状態を示している。また、図7(a)(b)及び(c)は図6(a)(b)及び(c)に対応した縦断面図である。
遊技盤面上を同じ方向から同じ勢いで流下してきた遊技球Bが風車15の羽根15aで上向きに弾んだ場合におけるそれ以降の挙動は、緩衝部材30の高さ位置の違いに応じて異なってくる。
Next, FIGS. 6A, 6 </ b> B, and 6 </ b> C are front views comparing various buffer effects by variously changing the height position of the buffer member.
6A is equivalent to the height position of the buffer member shown in FIGS. 3 to 5, and FIG. 6B is a distance d1 larger than the case of FIG. (C) shows a state where the distance G2 between the nail train and the buffer member is made smaller by the distance d2 than in the case (a). FIGS. 7A, 7B and 7C are longitudinal sectional views corresponding to FIGS. 6A, 6B and 6C.
When the game ball B that has flowed down from the same direction on the game board surface bounces upward with the blades 15a of the windmill 15, the subsequent behavior varies depending on the height position of the buffer member 30. .

図6(a)、図7(a)の場合には、緩衝部材30の底板下面(第2の緩衝部位32)と道釘列21Aとの間隔G2が風車15の直径とほぼ同等に設定されており、第1の緩衝部位31で弾んだ遊技球は鋭角状に右斜め下向きに落下し、道釘列21Aと第2の緩衝部位32との間でバウンドを繰り返してから勢いを十分に減殺されて下流側に位置する始動入賞口9へ向けて移動して行く。遊技球Bが第2の緩衝部位32とその下方に位置する道釘列21Aとの間に位置している限りは、庇状に張り出した第2の緩衝部位32に邪魔されて、仕切板17を越えてその奥方へ侵入することがなくなる。また、第2の緩衝部位32が存在しない下流側に遊技球が達した時点ではその勢いは既に十分に減殺されているため、仕切板17を越えて奥側に侵入する虞はなくなっている。また、遊技球が仕切板17を越える程度には大きく跳ね上がらない場合であっても、緩衝しない場合には始動入賞口に向かって速い速度で移動する可能性がある場合にも、第2の緩衝部位32によってその勢いを減殺して減速させることができる。   In the case of FIGS. 6A and 7A, the gap G2 between the bottom plate lower surface (second buffer portion 32) of the buffer member 30 and the road nail row 21A is set substantially equal to the diameter of the windmill 15. The game ball bounced at the first buffer portion 31 falls to the right and obliquely downward and repeats bouncing between the nail train 21A and the second buffer portion 32, and the momentum is sufficiently reduced. Then, it moves toward the start winning opening 9 located on the downstream side. As long as the game ball B is located between the second buffer portion 32 and the road nail row 21A located below the second buffer portion 32, the game ball B is obstructed by the second buffer portion 32 protruding in a bowl shape, and the partition plate 17 No more intrusion into the back beyond. Further, when the game ball reaches the downstream side where the second buffer portion 32 does not exist, the momentum has already been sufficiently reduced, so there is no possibility of entering the back side beyond the partition plate 17. Even if the game ball does not jump so much as to exceed the partition plate 17, the second buffer is used even when there is a possibility that the game ball moves at a high speed toward the start winning opening if it does not buffer. The momentum can be reduced and reduced by the portion 32.

次に、図6(b)、図7(b)の場合には、緩衝部材30の底板下面と道釘列との間の間隔G2が(a)の場合よりも距離d1だけ広くなっているため、遊技球が緩衝部位32の底板下面と道釘列との間で繰り返すバウンド数は(a)の場合よりも少なくなり、第2の緩衝部位32が存在しない下流側に遊技球が達した時点ではその勢いは十分に減殺されているため、仕切板17を越えて奥側に侵入する虞はなくなっている。また、始動入賞口の手前で十分に減速された状態となっている。
次に、図6(c)、図7(c)の場合には、緩衝部材30の底板下面と道釘列21Aとの間隔G2が(a)の場合よりも距離d2だけ狭くなっており、風車の羽根で右斜め上向きに弾み、第1の緩衝部位31で反射して右斜め下向きに落下してきた遊技球は道釘列21Aと第2の緩衝部位32との間で多数回バウンドを繰り返してから下流側へ移動する。この場合、遊技球の勢いを減殺する効果は図6(a)(b)の実施形態よりも劣っており、勢いが十分に減殺されないままの遊技球が勢いよく道釘列の下流側に移動してくることとなる。この場合には、始動入賞口への入賞率がばらつく虞がある。
従って、図6(a)(b)に示した程度に前記間隔G2を設定することが好ましい。
Next, in the case of FIG. 6B and FIG. 7B, the distance G2 between the bottom surface of the bottom plate of the buffer member 30 and the nail row is wider by the distance d1 than in the case of FIG. Therefore, the number of bounces that the game ball repeats between the bottom plate bottom surface of the buffer portion 32 and the nail row is smaller than in the case of (a), and the game ball has reached the downstream side where the second buffer portion 32 does not exist. At that time, the momentum is sufficiently diminished, so there is no risk of entering the back side beyond the partition plate 17. Further, the vehicle is sufficiently decelerated in front of the start winning opening.
Next, in the case of FIGS. 6 (c) and 7 (c), the distance G2 between the bottom plate bottom surface of the buffer member 30 and the road nail row 21A is narrower by the distance d2 than in the case of (a). A game ball that bounces right upward with the blades of the windmill, reflects off the first buffer portion 31 and falls right diagonally downward, repeatedly bounces between the nail train 21A and the second buffer portion 32 many times. Then move downstream. In this case, the effect of reducing the momentum of the game ball is inferior to that of the embodiment of FIGS. 6 (a) and 6 (b), and the game ball with the momentum not sufficiently reduced is vigorously moved to the downstream side of the nail train. Will do. In this case, there is a possibility that the winning rate to the start winning opening varies.
Therefore, it is preferable to set the gap G2 to the extent shown in FIGS. 6 (a) and 6 (b).

このように緩衝部材の高さ位置を種々変更しても十分な緩衝効果を発揮することが可能である。このため、緩衝部材30と道釘列21Aとの間隔(緩衝部材の高さ)G2をどのように設定するかは、演出上のコンセプトや、周辺の盤面部品とのレイアウトとの関係で任意に設定することができ、高さ位置選択の範囲を広めることができる。
なお、上記実施形態では、風車の羽根15aによって上向きに跳ね上がった遊技球が緩衝部位31に当たってから道釘列21A上に落下する場合を例示したが、時計回りする風車から直接道釘上に遊技球が落下して跳ね上がる場合にも緩衝部材は同様に機能する。
なお、小型、軽量の緩衝部材30は取付けに際して大きなスペースをとらないため、遊技盤面上、盤面部品上、その他の任意の狭い部位にネジ止め固定することができる。また、取付け部位、取付け方法に特殊性がないため、簡易に取付け部位を選定し、簡易な取付けが可能である。
また、上記実施形態では緩衝部材を遊技盤面、その他の部位にネジ止め等によりリジッドに固定した例を示したが、緩衝部材が遊技球との衝突による応力によって上下、左右その他の任意の方向に変位して遊技球の勢いを更に減殺し易くなるように構成しても良い。
Thus, even if the height position of the buffer member is changed variously, a sufficient buffer effect can be exhibited. For this reason, how to set the interval (the height of the buffer member) G2 between the buffer member 30 and the road nail row 21A is arbitrarily determined depending on the concept in production and the layout with the peripheral board parts. The range of height position selection can be widened.
In the above-described embodiment, the case where the game ball bounced upward by the windmill blade 15a hits the buffer portion 31 and then falls on the road nail train 21A is exemplified. However, the game ball directly onto the road nail from the clockwise windmill. The buffer member functions in the same manner even when the water drops and jumps up.
Since the small and lightweight shock absorbing member 30 does not take up a large space for mounting, it can be fixed with screws on the game board surface, board surface parts, or any other narrow part. In addition, since there is no particularity in the attachment part and the attachment method, the attachment part can be easily selected and simple attachment is possible.
In the above embodiment, the buffer member is rigidly fixed to the game board surface and other parts by screwing or the like. However, the buffer member is vertically and horizontally and in any other direction due to the stress caused by the collision with the game ball. You may comprise so that it may displace and it may become easy to reduce the momentum of a game ball further.

図8は緩衝部材を変位可能に支持した構成例を示す要部正面図であり、図9は図8の部位を上側から見た斜視図であり、図10(a)及び(b)は図8のY−Y縦断面図である。
緩衝部材30は遊技盤、盤面部品等に形成した取付け穴を利用してネジ止め固定されるが、取付け穴とネジとの間にクリアランス(ガタ)を設けて緩衝部材を変位させるように構成することができる。つまり、緩衝部材30を取付け穴に対してリジッドに固定するのではなく、遊技球から受ける力に応じて変位するように構成することにより、緩衝性能を高めることができる。つまり、本例に係る緩衝部材は、風車や道釘にて跳ねた遊技球により押圧されたときに遊技球の勢いを減殺させる方向へ移動し、移動した後に原位置に復帰可能に構成されている。
FIG. 8 is a front view of an essential part showing a configuration example in which the cushioning member is displaceably supported, FIG. 9 is a perspective view of the portion of FIG. 8 as viewed from above, and FIGS. 10 (a) and 10 (b) are diagrams. 8 is a YY longitudinal sectional view of FIG.
The buffer member 30 is fixed with screws using mounting holes formed in the game board, board surface components, etc., but is configured to displace the buffer member by providing a clearance (backlash) between the mounting holes and the screws. be able to. In other words, the buffering performance can be enhanced by configuring the buffer member 30 so as to be displaced according to the force received from the game ball, rather than being rigidly fixed to the mounting hole. That is, the buffer member according to the present example is configured to move in a direction to reduce the momentum of the game ball when pressed by the game ball bounced by a windmill or a road nail, and to return to the original position after the movement. Yes.

図10(a)は遊技盤1に設けた丸穴としての2つの取付け穴40と、緩衝部材30の二個のボス部34の各ネジ穴34a内に夫々螺着されるネジ42との間にクリアランス(ガタ)Cが形成されている。常時においては、ネジ42の締結によるワッシャー43と遊技盤裏面との間の圧接力により各部材は図示の状態を維持している。これに対して緩衝部材30底板下面に遊技球Bが衝突して上向きの力を受けると、(b)のようにネジ42、ボス部34が上向きに変形するため、緩衝部材30も上向きに変位する。このため、遊技球の勢いを減殺することができる。なお、ワッシャー43をゴムワッシャーとすれば、緩衝部材をより容易、且つ柔軟に変位させることが可能となる。
本例では、緩衝部材30が変位する方向は一義的に規制されておらず、緩衝部材下面に遊技球が衝突する方向の違いに応じて種々の方向に自在に変位可能である。図13(a)は本実施形態における緩衝部材の取付け構造において緩衝部材が360度の全方位へ移動する状態を示している。
FIG. 10A shows a space between two mounting holes 40 as round holes provided in the game board 1 and screws 42 screwed into the screw holes 34a of the two boss portions 34 of the buffer member 30, respectively. A clearance (back) C is formed on the surface. Normally, each member maintains the state shown in the figure by the pressure contact force between the washer 43 and the back of the game board by fastening the screw 42. On the other hand, when the game ball B collides with the lower surface of the bottom surface of the buffer member 30 and receives an upward force, the screw 42 and the boss 34 are deformed upward as shown in FIG. To do. For this reason, the momentum of the game ball can be reduced. If the washer 43 is a rubber washer, the buffer member can be displaced more easily and flexibly.
In this example, the direction in which the buffer member 30 is displaced is not uniquely regulated, and can be freely displaced in various directions according to the difference in the direction in which the game ball collides with the bottom surface of the buffer member. FIG. 13A shows a state in which the cushioning member moves in all directions of 360 degrees in the cushioning member mounting structure in the present embodiment.

図8、図9中に実線で示した位置に緩衝部材がリジッドに固定されている場合には、風車15を経て第1の緩衝部位31に衝突した遊技球は実線で示したジグザグの経路を経てバウンドを繰り返して下流側へ移動して行くが、緩衝部材30を上下方向へ変位可能に構成した場合には第1の緩衝部位31に衝突した遊技球は破線で示した経路を経て大きく減衰されながら下流側へ移動して行く。本実施形態の場合には、遊技球が第1の緩衝部位31に衝突した時の力を受けて緩衝部材30が上方へ変位するために、遊技球の勢いが急速に減殺され、少ないバウンド数で緩衝部材を下流側に抜ける。このため、緩衝部材30の横方向長をより短くして小型化、軽量化することができる。   In the case where the buffer member is rigidly fixed at the position indicated by the solid line in FIGS. 8 and 9, the game ball that has collided with the first buffer part 31 via the windmill 15 follows the zigzag path indicated by the solid line. The bounce is repeated and moves to the downstream side. However, when the buffer member 30 is configured to be displaceable in the vertical direction, the game ball that collides with the first buffer portion 31 is greatly attenuated via the path indicated by the broken line. While moving, go downstream. In the case of the present embodiment, since the buffer member 30 is displaced upward by receiving the force when the game ball collides with the first buffer portion 31, the momentum of the game ball is rapidly reduced, and the number of bounds is small. Then, the buffer member is pulled downstream. For this reason, the lateral length of the buffer member 30 can be further shortened to reduce the size and weight.

次に、図11は本発明の他の実施形態に係る緩衝部材の構成を示す正面図であり、この実施形態では遊技盤、或いは盤面部品に設けた縦長の長穴状の取付け穴40内を利用して緩衝部材背面から突出したボス部34が上下方向へ移動するように支持している。このため、緩衝部材30はその底板下面に衝突する遊技球からの力を受けて図13(b)に示したように上方向(垂直方向)へ変位し、遊技球の勢いを急速に減殺し、少ないバウンド数で緩衝部材の下流側に抜けさせることができる。遊技球のバウンド数が少ないことは、バウンド数が多い場合に比して外観上、遊技者に与える不安感を少なくできるため好ましい。また、緩衝部材30の横方向長をより短くして小型化、軽量化することができる効果も期待できる。   Next, FIG. 11 is a front view showing a configuration of a buffer member according to another embodiment of the present invention. In this embodiment, the inside of a vertically long slot-like mounting hole 40 provided in a game board or a board surface component is shown. The boss 34 protruding from the back surface of the cushioning member is supported so as to move in the vertical direction. For this reason, the buffer member 30 receives the force from the game ball colliding with the bottom surface of the bottom plate and is displaced upward (vertical direction) as shown in FIG. 13B, thereby rapidly reducing the momentum of the game ball. , It can be made to come out downstream of the buffer member with a small number of bounces. It is preferable that the number of game balls to be bound is small because anxiety given to the player can be reduced in appearance as compared with the case where the number of bounces is large. Moreover, the effect which can shorten the horizontal direction length of the buffer member 30 and can be reduced in size and weight can also be expected.

次に、図12は本発明の他の実施形態に係る緩衝部材の構成を示す正面図であり、この実施形態では遊技盤、或いは盤面部品に設けた斜めの長穴状の取付け穴40内を利用して緩衝部材背面から突出したボス部34が上下方向へ移動するように支持している。このため、緩衝部材30はその底板下面に衝突する遊技球からの力を受けて図13(c)に示したように斜め右上方向へ変位し、遊技球の勢いを急速に減殺し、少ないバウンド数で緩衝部材を下流側に抜けさせることができる。このため、緩衝部材30の横方向長をより短くして小型化、軽量化することができる。
本例における緩衝部材の移動方向は、遊技球が緩衝部材下面に衝突する方向に沿っているため、緩衝効果をより効率的に発揮することが可能となる。
Next, FIG. 12 is a front view showing the configuration of the buffer member according to another embodiment of the present invention. In this embodiment, the inside of the oblique long hole-like mounting hole 40 provided in the game board or the board surface component is shown. The boss 34 protruding from the back surface of the cushioning member is supported so as to move in the vertical direction. For this reason, the buffer member 30 receives a force from the game ball colliding with the bottom surface of the bottom plate and is displaced obliquely to the upper right as shown in FIG. 13C, rapidly reducing the momentum of the game ball and reducing the bounce The buffer member can be removed downstream by a number. For this reason, the lateral length of the buffer member 30 can be further shortened to reduce the size and weight.
Since the movement direction of the buffer member in this example is along the direction in which the game ball collides with the lower surface of the buffer member, the buffer effect can be more effectively exhibited.

上記各実施形態では遊技球が衝突しない初期状態における緩衝部材30の底板下面(第2の緩衝部位32)を道釘列の延びる方向とほぼ並行にしたが、緩衝部材下面の延びる方向を道釘列に対して非並行とすることにより緩衝効果を高めることができる。
まず、図14(a)は緩衝部材の底板下面を下流へ向かうほど上向きに傾斜させた構成例を示している。
図4、図5のように緩衝部材を遊技盤面等に固定した場合において、緩衝部材下面(第2の緩衝部位32)を道釘列の延びる方向と平行な線l1に対して所定角度θ1だけ上向きに傾斜させることにより、道釘列と緩衝部材下面との距離が下流へ向かうほど拡開する。このため、道釘列と緩衝部材下面との距離が一定の場合に比して、下流に向かう程、道釘列と緩衝部材下面との間を遊技球が移動する距離が長くなり、その分だけ減衰効果が高まる。このため、緩衝部材の横方向長を短くして小型化、軽量化することができる。
In each of the above embodiments, the bottom plate lower surface (second buffer portion 32) of the buffer member 30 in the initial state where the game ball does not collide is substantially parallel to the direction in which the nail row extends. The buffering effect can be enhanced by making the columns non-parallel.
First, FIG. 14A shows a configuration example in which the bottom surface of the bottom plate of the buffer member is inclined upward as it goes downstream.
When the buffer member is fixed to the game board surface or the like as shown in FIGS. 4 and 5, the buffer member lower surface (second buffer portion 32) is set at a predetermined angle θ1 with respect to a line l1 parallel to the direction in which the nail train extends. By tilting upward, the distance between the nail train and the lower surface of the buffer member expands toward the downstream. For this reason, compared with the case where the distance between the nail row and the lower surface of the buffer member is constant, the distance that the game ball moves between the nail row and the lower surface of the buffer member becomes longer as it goes downstream. Only the damping effect increases. For this reason, the lateral length of the buffer member can be shortened to reduce the size and weight.

なお、図14(a)中に符号50で示す位置に緩衝部材30を回動させる支点を設け、緩衝部材30の下流部(第2の緩衝部位32)が支点50を中心として上下方向へ回動するように構成してもよい。この場合、緩衝部材下面が道釘列とほぼ並行な下降位置から角度θ1程度上向きに回動するように構成してもよいし、図14(a)中に実線で示した上向き傾斜した位置から更に上方へ回動するように構成してもよい。
このように緩衝部材30を遊技球からの衝撃によって上下動するように構成することにより、その緩衝効果を更に高めることができる。
In addition, a fulcrum for rotating the buffer member 30 is provided at a position indicated by reference numeral 50 in FIG. 14A, and the downstream portion (second buffer portion 32) of the buffer member 30 rotates up and down around the fulcrum 50. You may comprise so that it may move. In this case, the lower surface of the buffer member may be configured to rotate upward by an angle θ1 from a descending position substantially parallel to the nail row, or from an upwardly inclined position indicated by a solid line in FIG. Further, it may be configured to rotate upward.
In this way, by configuring the buffer member 30 to move up and down by the impact from the game ball, the buffer effect can be further enhanced.

次に、図14(b)は緩衝部材の底板下面を下流へ向かうほど下向きに傾斜させた構成例を示している。
図4、図5のように緩衝部材を固定した場合において、緩衝部材下面(第2の緩衝部位32)を道釘列の延びる方向と平行な線l1に対して所定角度θ2だけ下向きに傾斜させることにより、道釘列と緩衝部材下面との距離が下流へ向かうほど拡開する。このため、道釘列と緩衝部材下面との距離が一定の場合に比して、道釘列と緩衝部材下面との間を遊技球がバウンドする回数が増大し、その分だけ減衰効果が高めることができる。このため、緩衝部材の横方向長を短くして小型化、軽量化することができる。バウンド回数が増大する外観上のデメリットはあるが、十分に実使用可能な構成である。
なお、図14(b)中に符号50で示す位置に緩衝部材30を回動させる支点を設け、緩衝部材30の下流部(第2の緩衝部位32)が支点50を中心として上下方向へ回動するように構成してもよい。この場合、緩衝部材下面が実線で示した下降傾斜姿勢から角度θ2程度上向きに回動した位置まで回動するように構成する。
このように緩衝部材30を遊技球からの衝撃によって上下方向へ回動するように構成することにより、その緩衝効果を更に高めることができる。
Next, FIG. 14B shows a configuration example in which the bottom surface of the bottom plate of the buffer member is inclined downward toward the downstream.
When the buffer member is fixed as shown in FIGS. 4 and 5, the lower surface of the buffer member (second buffer portion 32) is inclined downward by a predetermined angle θ2 with respect to the line l1 parallel to the extending direction of the nail train. As a result, the distance between the nail train and the lower surface of the buffer member expands toward the downstream. For this reason, the number of times that the game ball bounces between the nail row and the lower surface of the buffer member is increased as compared with the case where the distance between the road nail row and the lower surface of the buffer member is constant. be able to. For this reason, the lateral length of the buffer member can be shortened to reduce the size and weight. Although there is a demerit in appearance that increases the number of times of bouncing, it is a configuration that can be used practically.
In addition, a fulcrum for rotating the buffer member 30 is provided at a position indicated by reference numeral 50 in FIG. 14B, and the downstream portion (second buffer portion 32) of the buffer member 30 rotates up and down around the fulcrum 50. You may comprise so that it may move. In this case, the lower surface of the buffer member is configured to rotate from the descending inclination posture indicated by the solid line to a position rotated upward by an angle θ2.
Thus, the buffering effect can be further enhanced by configuring the buffer member 30 so as to rotate in the vertical direction by the impact from the game ball.

次に、図15(a)(b)は本発明に係る緩衝部材の他の構成例を示す正面図であり、この実施形態では緩衝部材の底板下面の正面形状を波形(円弧状の凹凸が連続した状態)に構成することによって遊技球の勢いを減殺させる緩衝効果を更に高めている。
まず、図15(a)では第2の緩衝部位32を円弧状の凹凸55としており、凹凸55を構成する凸部55aと凹部55bを大きなサイズとすることにより緩やかな波形としている。このように緩衝部位32の形状を波形にすることにより、道釘列から上向きに跳ね返って一つの凸部55a(凹部55b)に突き当たった遊技球の一部が道釘列に戻らずに隣接する凸部55aに当たってから道釘列に向かって跳ね返る現象が発生し、遊技球の勢いを急速に減殺することができる。このため、緩衝部材30の横方向長を短くして小型化、軽量化することができる。
また、凸部55a(凹部55b)に突き当たった遊技球が直接道釘列21Aに戻ってバウンドを繰り返す場合には上記の各実施形態の場合と同様に勢いを十分に減殺されて始動入賞口側へ移動する。
Next, FIGS. 15A and 15B are front views showing another configuration example of the buffer member according to the present invention. In this embodiment, the front surface of the bottom surface of the buffer member has a corrugated shape (arc-shaped unevenness). (Consecutive state), the buffer effect for reducing the momentum of the game ball is further enhanced.
First, in FIG. 15A, the second buffer portion 32 has an arc-shaped unevenness 55, and the convex portions 55a and the concave portions 55b constituting the unevenness 55 are made large in size so as to have a gentle waveform. Thus, by making the shape of the buffer portion 32 into a waveform, a part of the game ball that bounces upward from the nail row and hits one convex portion 55a (recess portion 55b) is adjacent to the nail row without returning to the nail row. A phenomenon of rebounding toward the nail train after hitting the convex portion 55a occurs, and the momentum of the game ball can be rapidly reduced. For this reason, the lateral length of the buffer member 30 can be shortened to reduce the size and weight.
In addition, when the game ball that hits the convex portion 55a (the concave portion 55b) directly returns to the road nail row 21A and repeats bouncing, the momentum is sufficiently reduced as in the case of each of the above embodiments, and the start prize opening side Move to.

なお、図中に符号50で示す位置に緩衝部材30を回動させる支点を設け、緩衝部材30の下流部(第2の緩衝部位32)が支点50を中心として上下方向へ回動するように構成してもよい。この場合、緩衝部材下面が図示の位置から所定角度上向きに回動するように構成する。このように緩衝部材30を遊技球からの衝撃によって上下方向へ回動するように構成することにより、その緩衝効果を更に高めることができる。
なお、凸部55a、凹部55bのサイズ、ピッチは種々選定可能であり、例えば図15(b)に示すように円弧状の凹凸55を構成する個々の凸部55aと凹部55bを小さなサイズとしてもよい。このように構成した場合も、図15(a)と同様に遊技球の勢いを急速に減殺する効果を発揮することができる。また、緩衝部材30の下流部(第2の緩衝部位32)が支点50を中心として上下方向へ回動するように構成してもよい。
また、第2の緩衝部位32の正面形状を、波形に代えて、ジグザグ状の凹凸形状としても良い。
In addition, a fulcrum for rotating the buffer member 30 is provided at a position indicated by reference numeral 50 in the drawing so that the downstream portion (second buffer portion 32) of the buffer member 30 rotates in the vertical direction around the fulcrum 50. It may be configured. In this case, the lower surface of the buffer member is configured to rotate upward by a predetermined angle from the illustrated position. Thus, the buffering effect can be further enhanced by configuring the buffer member 30 so as to rotate in the vertical direction by the impact from the game ball.
Various sizes and pitches of the convex portions 55a and the concave portions 55b can be selected. For example, as shown in FIG. 15B, the individual convex portions 55a and the concave portions 55b constituting the arc-shaped irregularities 55 can be reduced in size. Good. Even when configured in this manner, the effect of rapidly reducing the momentum of the game ball can be exhibited as in FIG. Moreover, you may comprise so that the downstream part (2nd buffer part 32) of the buffer member 30 may rotate to an up-down direction centering | focusing on the fulcrum 50. FIG.
Further, the front shape of the second buffer portion 32 may be a zigzag uneven shape instead of the waveform.

上記の各実施形態では、緩衝部材の下面、特に第2の緩衝部位32の縦断面形状を、図7、図10に示したように水平な平坦面とした場合を想定したが、第2の緩衝部位の形状は種々選定可能である。
即ち、図16(a)及び(b)は第2の緩衝部位の縦断面形状を水平な平坦面以外とした構成例を示す断面図(図8のY−Yに沿った断面図)である。
図16(a)の例では、緩衝部材の第2の緩衝部位32を上向きにへこんだ凹状とした例を示している。このように第2の緩衝部位32の形状を選定することにより、道釘列21A上で上向きに弾んだ遊技球のうちの一部は図中に示したような経路をバウンドして下流側へ移動して行く。このため、遊技球の勢いを効率的に減衰させることができる。
次に、図16(b)の例では、緩衝部材の第2の緩衝部位32を平坦面にすると共に、この平坦面の奥側が上向きになるように傾斜させている。このように第2の緩衝部位32の形状を選定することにより、道釘列21A上で上向きに弾んだ遊技球のうちの一部は図中に示したような経路をバウンドして下流側へ移動して行く。このため、遊技球の勢いを効率的に減衰させることができる。
In each of the above embodiments, it is assumed that the lower surface of the buffer member, in particular, the longitudinal sectional shape of the second buffer portion 32 is a horizontal flat surface as shown in FIGS. The shape of the buffer site can be selected variously.
That is, FIGS. 16A and 16B are cross-sectional views (cross-sectional views taken along line YY in FIG. 8) showing a configuration example in which the vertical cross-sectional shape of the second buffer portion is other than a horizontal flat surface. .
In the example of FIG. 16A, an example is shown in which the second buffer portion 32 of the buffer member is recessed upward. By selecting the shape of the second buffer portion 32 in this way, some of the game balls bounced upward on the nail train 21A bounce the route as shown in the figure and go downstream. Go and go. For this reason, the momentum of the game ball can be attenuated efficiently.
Next, in the example of FIG. 16B, the second buffer portion 32 of the buffer member is made flat and is inclined so that the back side of the flat surface faces upward. By selecting the shape of the second buffer portion 32 in this way, some of the game balls bounced upward on the nail train 21A bounce the route as shown in the figure and go downstream. Go and go. For this reason, the momentum of the game ball can be attenuated efficiently.

次に、図17(a)及び(b)は本発明の緩衝部材の支持構造の変形例を示す断面図である。
この実施形態では遊技盤、或いは盤面部品に設けた縦長の取付け穴40内に挿通したネジ42の雄螺子部42a先端部を緩衝部材背面から突出したボス部34内のネジ穴34a内に螺着している点において図16と同様であるが、取付け穴40の内径をネジの雄螺子部42aよりも若干大きくして取付け穴内で雄螺子部が360度の範囲で動くようにした点が異なっている。更に、ネジ42の頭部と遊技盤との間、及びボス部34と遊技盤との間に夫々ゴムワッシャ(例えば、ウレタンゴムワッシャ)60を介在させている。ゴムワッシャ60は、緩衝部材30を所定の初期位置に保持する一方で、遊技球からの衝撃によって緩衝部材が変位した後で初期位置に復帰させるように機能する。
このように構成したため、緩衝部材30はその底板下面に衝突する遊技球からの力を受けて上方向へ変位して遊技球の勢いを急速に減殺し、少ないバウンド数で緩衝部材を下流側に抜けさせることができる(図17(b))。このため、緩衝部材30の横方向長をより短くして小型化、軽量化することができる。
Next, FIGS. 17A and 17B are cross-sectional views showing a modification of the buffer member support structure of the present invention.
In this embodiment, the front end portion of the male screw portion 42a of the screw 42 inserted through the vertically long mounting hole 40 provided in the game board or the board surface component is screwed into the screw hole 34a in the boss portion 34 protruding from the back surface of the buffer member. 16 is the same as FIG. 16 except that the inner diameter of the mounting hole 40 is slightly larger than the male screw portion 42a of the screw so that the male screw portion moves within a range of 360 degrees within the mounting hole. ing. Further, rubber washers (for example, urethane rubber washers) 60 are interposed between the head of the screw 42 and the game board and between the boss portion 34 and the game board, respectively. The rubber washer 60 functions to return the buffer member 30 to the initial position after the buffer member is displaced by an impact from the game ball while holding the buffer member 30 in a predetermined initial position.
Since the buffer member 30 is configured in this way, the buffer member 30 receives the force from the game ball colliding with the bottom surface of the bottom plate and is displaced upward to rapidly reduce the momentum of the game ball. It can be removed (FIG. 17B). For this reason, the lateral length of the buffer member 30 can be further shortened to reduce the size and weight.

次に、図18(a)及び(b)は夫々本発明の他の変形例の要部構成を示す縦断面図であり、この実施形態では緩衝部材の底板30Aを上下方向に変位(変形)可能に構成している。即ち、例えば緩衝部材の前板30Bの下部と底板30Aとの間に薄肉部30Cを設けることにより、下面に遊技球が衝突したときに底板30Aが上方に弾性的に撓み変形して遊技球の勢いを減殺するように構成してもよい。
図18(a)は底板30Aの一部に凹所を設けて薄肉部30Cを形成した例であり、図18(b)は底板の前部を最も肉厚の薄い部分30Cとし、後方へ向かうほど厚みが漸増するようにした構成例である。
このように構成することにより、遊技球が突き当たった時の衝撃(押圧力)によって底板30Aが上方向に変形して遊技球の勢いを減殺することができ、バウンドの抑制、球速の減衰を行うことが可能となる。
なお、本実施形態の構成は、図8乃至図14に示した移動可能な緩衝部材の構成と組み合わせても良いし、図15乃至図17に示した実施形態の組み合わせても良い。
Next, FIGS. 18A and 18B are longitudinal sectional views showing the main configuration of another modified example of the present invention. In this embodiment, the bottom plate 30A of the buffer member is displaced (deformed) in the vertical direction. It is configured as possible. That is, for example, by providing the thin portion 30C between the lower portion of the front plate 30B of the buffer member and the bottom plate 30A, when the game ball collides with the lower surface, the bottom plate 30A is elastically bent upward and deformed, so that the game ball It may be configured to diminish momentum.
FIG. 18A is an example in which a recess is provided in a part of the bottom plate 30A to form a thin portion 30C, and FIG. 18B shows the front portion of the bottom plate as the thinnest portion 30C and heads backward. In this example, the thickness gradually increases.
With this configuration, the bottom plate 30A can be deformed upward by an impact (pressing force) when the game ball hits, and the momentum of the game ball can be reduced, and the bounce is suppressed and the ball speed is attenuated. It becomes possible.
The configuration of the present embodiment may be combined with the configuration of the movable buffer member shown in FIGS. 8 to 14 or may be combined with the embodiment shown in FIGS. 15 to 17.

上記各実施形態では、道釘列からの跳ね上がり球を緩衝する緩衝部位32の他、風車からの跳ね上がり球を緩衝する緩衝部位31を設けたが、何れか一方だけを設けた構成であってもよい。
なお、上記各実施形態では、緩衝部材と対向配置する遊技釘として始動入賞口へ遊技釘を導く道釘を例示したが、始動入賞口以外の入賞口に遊技球を導く遊技釘列一般に対して緩衝部材を適用することができる。
以上のように本発明では、樹脂製遊技盤に植設された遊技釘の反発力が高いことに起因して発生する遊技球の大きな跳ね上がり、その他のイレギュラーな挙動に起因した入賞口への入球率のバラツキや、遊技盤の開口部の内奥部への入り込みを効果的に防止することができる。
また、道釘列の上流側に配置された風車の挙動により、遊技球の弾み方にはばらつきが発生するが、道釘列の直上にオーバーハングするように緩衝部材を配置してあらゆる弾み方に対応できるようにし、遊技球の勢いが緩衝部材により抑制されるので、下流では十分に挙動が安定し、イレギュラーな挙動を示すことがない。
また、緩衝部材の底板の高さ位置を、普通の高さの弾み球が当たらない程度に高く設定することにより、遊技の進行の悪影響を及ぼす懸念をなくすることができる。
In each of the above embodiments, in addition to the buffer portion 32 for buffering the ball that jumps up from the nail train, the buffer portion 31 for buffering the ball that jumps up from the windmill is provided, but only one of them may be configured. Good.
In each of the above embodiments, the nail that guides the game nail to the start winning opening is exemplified as the game nail that is disposed opposite to the buffer member, but the game nail row that generally guides the game ball to the winning opening other than the start winning opening A buffer member can be applied.
As described above, in the present invention, the game balls generated due to the high repulsive force of the game nails planted in the resin game board, and the game balls to the prize opening caused by other irregular behaviors. It is possible to effectively prevent variation in the entrance rate and entry into the inner part of the opening of the game board.
In addition, depending on the behavior of the windmill arranged upstream of the road nail row, variations in the way the game balls bounce occur, but a buffer member is arranged so that it overhangs directly above the road nail row and any bounce method Since the momentum of the game ball is suppressed by the buffer member, the behavior is sufficiently stable downstream and does not exhibit irregular behavior.
Further, by setting the height position of the bottom plate of the buffer member so high that it does not hit the normal height of the ball, it is possible to eliminate the concern that the game will be adversely affected.

1…遊技盤、1a…遊技領域、1b…開口部、2…ガラス枠、3…皿部、4…発射レバー、5…センター部材、8…アウト口、9…始動入賞口、11…可変入賞装置、12…ゲート、13…大入賞口、14…普通入賞口、15…風車、15a…羽根、16…普通図柄表示装置、17…仕切板、20…遊技釘、21…道釘、21A…道釘列、30…緩衝部材、30A…底板、30B…前板、30C…薄肉部、31…第1の緩衝部位、32…第2の緩部位、34…ボス部、34a…ネジ穴、40…取付け穴、42…ネジ、42a…雄螺子部、43…ワッシャー、50…支点、55…凹凸、55a…凸部、55b…凹部、60…ゴムワッシャー DESCRIPTION OF SYMBOLS 1 ... Game board, 1a ... Game area, 1b ... Opening part, 2 ... Glass frame, 3 ... Dish part, 4 ... Launch lever, 5 ... Center member, 8 ... Out port, 9 ... Start winning port, 11 ... Variable winning a prize Device: 12 ... Gate, 13 ... Grand prize opening, 14 ... Normal prize opening, 15 ... Windmill, 15a ... Blade, 16 ... Normal symbol display device, 17 ... Partition plate, 20 ... Game nail, 21 ... Road nail, 21A ... Road nail row, 30 ... buffer member, 30A ... bottom plate, 30B ... front plate, 30C ... thin wall part, 31 ... first buffer part, 32 ... second loose part, 34 ... boss part, 34a ... screw hole, 40 ... mounting holes, 42 ... screws, 42a ... male screw parts, 43 ... washers, 50 ... fulcrums, 55 ... irregularities, 55a ... convex parts, 55b ... concave parts, 60 ... rubber washers

上記目的を達成するため、請求項1の発明は、遊技盤面に配置された入賞口と、前記遊技盤面を流下する遊技球を前記入賞口に導くために配置された複数の道釘から成る道釘列と、を備え、前記道釘列の上方に該道釘列と所定の間隔を隔てて、該道釘列にて上向きに跳ねた遊技球の勢いを減殺させる緩衝部材を備え、前記緩衝部材の下面には、前記上向きに跳ねた遊技球を受ける緩衝部位を備え、該緩衝部位の下面は前記道釘列と並行に延びていることを特徴とする。
道釘列の下流側に配置された入賞口への入賞率をばらつかせる原因となる道釘列上での遊技球の過剰な飛び上がり、減速不良等のイレギュラーな挙動を抑制するために、許容限度を超えて上昇する遊技球と接してその勢いを減殺するように緩衝部材を配置する。
請求項2の発明は、前記緩衝部材は、前記道釘にて跳ねた遊技球により押圧されて移動するように構成されていることを特徴とする。
緩衝部材は固定配置してもよいが、遊技球により押圧されて移動するように構成することにより遊技球の勢いを効果的に吸収緩和して減殺することができる。
請求項3の発明は、前記緩衝部材の適所に設けた回動軸により該緩衝部材を回動可能に支持したことを特徴とする。
請求項の発明は、前記緩衝部材の下面には、前記道釘列の上流側に配置された風車から上向きに跳ねた遊技球の勢いを減殺させる緩衝部位を備えていることを特徴とする。
In order to achieve the above object, a first aspect of the present invention is a road comprising a winning opening arranged on a game board surface and a plurality of pegs arranged for guiding a game ball flowing down the gaming board surface to the winning opening. comprising a nail row, and at a upward該道nail row a predetermined distance of the road nail column, provided with a cushioning member for offset the momentum of the game balls bouncing upward at該道nail column, the buffer The lower surface of the member is provided with a buffer portion for receiving the game ball bounced upward, and the lower surface of the buffer portion extends in parallel with the nail train .
In order to suppress irregular behaviors such as excessive jumping of game balls on the nail train, which causes the winning rate to be distributed to the winning holes arranged on the downstream side of the nail train, poor deceleration, etc. The cushioning member is arranged so as to reduce the momentum in contact with the game ball that rises above the allowable limit.
The invention according to claim 2 is characterized in that the buffer member is configured to be moved by being pressed by a game ball bounced by the road nail.
The buffer member may be fixedly arranged, but by being configured to move by being pressed by the game ball, the momentum of the game ball can be effectively absorbed and reduced.
The invention of claim 3 is characterized in that the buffer member is rotatably supported by a rotation shaft provided at an appropriate position of the buffer member.
According to a fourth aspect of the present invention, the lower surface of the buffer member is provided with a buffer portion for reducing the momentum of the game ball bounced upward from a windmill disposed on the upstream side of the nail train. .

Claims (5)

遊技盤面に配置された入賞口と、前記遊技盤面を流下する遊技球を前記入賞口に導くために配置された複数の道釘から成る道釘列と、を備え、
前記道釘列の上方に該道釘列と所定の間隔を隔てて、該道釘列にて跳ねた遊技球の勢いを減殺させる緩衝部材を配置したことを特徴とする遊技機。
A winning opening arranged on the game board surface, and a nail train composed of a plurality of nail arranged to guide the game ball flowing down the gaming board surface to the winning opening,
A gaming machine, wherein a buffer member for reducing the momentum of a game ball bounced by the road nail row is disposed above the road nail row at a predetermined distance from the road nail row.
前記緩衝部材は、前記道釘にて跳ねた遊技球により押圧されて移動するように構成されていることを特徴とする請求項1に記載の遊技機。   The gaming machine according to claim 1, wherein the buffer member is configured to be moved by being pressed by a game ball bounced by the road nail. 前記緩衝部材の適所に設けた回動軸により該緩衝部材を回動可能に支持したことを特徴とする請求項1又は2に記載の遊技機。   The gaming machine according to claim 1, wherein the buffer member is rotatably supported by a rotation shaft provided at an appropriate position of the buffer member. 前記緩衝部材は、該衝撃部材の下面に当たった遊技球に押圧されて上方に変位するように構成されていることを特徴とする請求項1に記載の遊技機。   The gaming machine according to claim 1, wherein the buffer member is configured to be displaced upward by being pressed by a game ball hitting the lower surface of the impact member. 前記緩衝部材の下面には、前記道釘列の上流側に配置された風車から上向きに跳ねた遊技球の勢いを減殺させる緩衝部位を備えていることを特徴とする請求項1乃至4の何れか一項に記載の遊技機。   5. The shock absorber according to claim 1, further comprising: a shock absorber provided on a lower surface of the shock absorber to reduce the momentum of a game ball that has bounced upward from a windmill disposed upstream of the nail train. A gaming machine according to claim 1.
JP2011222841A 2011-10-07 2011-10-07 Game machine Pending JP2013081592A (en)

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Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2015159990A (en) * 2014-02-27 2015-09-07 京楽産業.株式会社 Game machine
JP2016106657A (en) * 2014-12-02 2016-06-20 株式会社サンセイアールアンドディ Game machine

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JPH07453U (en) * 1993-06-02 1995-01-06 有限会社甲陽樹脂 Guidance tool for game balls in pachinko machines
JP2001149549A (en) * 1999-11-30 2001-06-05 Sankyo Kk Pinball game machine
JP2003299794A (en) * 2002-02-08 2003-10-21 Daiichi Shokai Co Ltd Game machine
JP2007222361A (en) * 2006-02-23 2007-09-06 Heiwa Corp Pachinko game machine and game component having both dividing/landing area
JP2008200332A (en) * 2007-02-21 2008-09-04 Fujishoji Co Ltd Pinball game machine
JP2010158539A (en) * 2010-03-05 2010-07-22 Sanyo Product Co Ltd Game machine

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Publication number Priority date Publication date Assignee Title
JPH07453U (en) * 1993-06-02 1995-01-06 有限会社甲陽樹脂 Guidance tool for game balls in pachinko machines
JP2001149549A (en) * 1999-11-30 2001-06-05 Sankyo Kk Pinball game machine
JP2003299794A (en) * 2002-02-08 2003-10-21 Daiichi Shokai Co Ltd Game machine
JP2007222361A (en) * 2006-02-23 2007-09-06 Heiwa Corp Pachinko game machine and game component having both dividing/landing area
JP2008200332A (en) * 2007-02-21 2008-09-04 Fujishoji Co Ltd Pinball game machine
JP2010158539A (en) * 2010-03-05 2010-07-22 Sanyo Product Co Ltd Game machine

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2015159990A (en) * 2014-02-27 2015-09-07 京楽産業.株式会社 Game machine
JP2016106657A (en) * 2014-12-02 2016-06-20 株式会社サンセイアールアンドディ Game machine

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