JP2013042871A5 - - Google Patents

Download PDF

Info

Publication number
JP2013042871A5
JP2013042871A5 JP2011181805A JP2011181805A JP2013042871A5 JP 2013042871 A5 JP2013042871 A5 JP 2013042871A5 JP 2011181805 A JP2011181805 A JP 2011181805A JP 2011181805 A JP2011181805 A JP 2011181805A JP 2013042871 A5 JP2013042871 A5 JP 2013042871A5
Authority
JP
Japan
Prior art keywords
state
open
setting change
opening
setting
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
JP2011181805A
Other languages
Japanese (ja)
Other versions
JP2013042871A (en
JP5940265B2 (en
Filing date
Publication date
Application filed filed Critical
Priority to JP2011181805A priority Critical patent/JP5940265B2/en
Priority claimed from JP2011181805A external-priority patent/JP5940265B2/en
Publication of JP2013042871A publication Critical patent/JP2013042871A/en
Publication of JP2013042871A5 publication Critical patent/JP2013042871A5/ja
Application granted granted Critical
Publication of JP5940265B2 publication Critical patent/JP5940265B2/en
Expired - Fee Related legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Description

遊技者に対する有利度を変更可能な遊技機であって、
遊技機の前面に設けられた開閉可能な開閉体と、
前記開閉体が開放状態であるときに操作可能となる操作手段と、
前記開閉体の開閉状態を検出する開閉状態検出手段と、
複数種類の設定値のうちからいずれかの設定値を選択することで前記有利度を変更可能な設定変更状態に制御するために前記操作手段が特定操作されたことを検出する特定操作検出手段と、
前記開閉状態検出手段により前記開閉体が開放状態であることが検出され、かつ前記特定操作検出手段により前記特定操作されたことが検出されたときには、前記設定変更状態に制御し、前記開閉体が開放状態でないことが検出されたときには、前記設定変更状態に制御しない状態制御手段とを備え、
前記設定変更状態に制御されたときには、当該設定変更状態に制御される前に選択されていた設定値から前記有利度を変更可能であり、
前記状態制御手段は、前記設定変更状態に制御した後においては、当該設定変更状態における前記開閉状態検出手段の検出結果に関わらず、前記設定変更状態を終了させる設定終了条件が成立するまで当該設定変更状態を維持する。
なお、遊技機は、以下のような構成を備えるものであってもよい。
(1) 遊技者に対する有利度(たとえば設定値)を変更可能な遊技機(スロットマシン、パチンコ機など)であって、
遊技の進行を制御するためのデータを読み出し及び書き込みが可能に所定の記憶領域(メイン制御部41のRAMの格納領域)に記憶するデータ記憶手段(メイン制御部41)と、
開閉可能に設けられた開閉体(前面扉1b、本体枠914)と、
前記開閉体が開放状態であるときに操作可能となる操作手段(電源スイッチ39、設定キースイッチ37)と、
前記開閉体の開閉状態を検出する開閉状態検出手段(ドア開放検出スイッチ25、本体枠開放検出スイッチ925)と、
前記操作手段の状態を特定するための信号が所定状態(電源スイッチ39がOFFからONとなったとき(電源投入時)に設定キースイッチ37がON状態)であるときに、前記開閉状態検出手段の検出結果に基づく前記開閉体の開閉状態が、開放状態であるときには複数種類の設定値のうちからいずれかの設定値を選択することで前記有利度を変更可能な設定変更状態に制御し(Sa28に移行)、閉鎖状態であるときには前記設定変更状態に制御しない(Sa27dに移行)状態制御手段(Sa27b、Sa27d、Sa28、Sa29、図7など)と、
前記操作手段の状態を特定するための信号が前記所定状態であるときに、前記開閉状態検出手段の検出結果に基づく前記開閉体の開閉状態が、開放状態であるときには前記記憶領域に記憶されたデータを初期化し(図6のSa27e)、閉鎖状態であるときには前記記憶領域に記憶されたデータを初期化しないデータ初期化手段(図6のSa27b、Sa27e)とを備え、
前記状態制御手段は、前記設定変更状態に制御した後においては、当該設定変更状態における前記開閉状態検出手段の検出結果に関わらず、所定の設定終了条件が成立(図7のSc11においてYES)するまで当該設定変更状態を維持する(図7参照)。
A gaming machine capable of changing the advantage to a player,
An openable and closable opening / closing body provided on the front of the gaming machine;
Operation means that can be operated when the opening and closing body is in an open state;
An open / close state detecting means for detecting an open / close state of the open / close body;
A specific operation detecting means for detecting that the operating means has been specifically operated to control to a setting change state in which the advantage can be changed by selecting any one of a plurality of setting values; ,
When the opening / closing state detecting means detects that the opening / closing body is in an open state and the specific operation detecting means detects that the opening / closing body has been operated, the setting change state is controlled, and the opening / closing body is When it is detected that it is not in an open state, it comprises state control means that does not control to the setting change state,
When controlled to the setting change state, it is possible to change the advantage from the setting value selected before being controlled to the setting change state,
After the state control means controls to the setting change state, the setting is continued until a setting end condition for ending the setting change state is satisfied regardless of the detection result of the open / close state detection means in the setting change state. Keep the change state.
Note that the gaming machine may have the following configuration.
(1) A gaming machine (slot machine, pachinko machine, etc.) capable of changing an advantage (for example, a set value) for a player,
Data storage means (main control section 41) for storing data for controlling the progress of the game in a predetermined storage area (storage area of the RAM of the main control section 41) so as to be readable and writable;
An opening / closing body (front door 1b, body frame 914) provided to be openable and closable;
Operating means (power switch 39, setting key switch 37) that can be operated when the opening and closing body is in an open state;
Open / closed state detecting means for detecting the open / closed state of the open / close body (door open detection switch 25, body frame open detection switch 925);
When the signal for specifying the state of the operation means is in a predetermined state (when the power switch 39 is turned from OFF to ON (when the power switch is turned on), the open / close state detection means) When the open / close state of the open / close body based on the detection result is an open state, it is controlled to a setting change state in which the advantage can be changed by selecting any one of a plurality of setting values ( (Transition to Sa28), when it is in the closed state, it is not controlled to the setting change state (transition to Sa27d) state control means (Sa27b, Sa27d, Sa28, Sa29, FIG. 7 etc.)
When the signal for specifying the state of the operating means is in the predetermined state, the opening / closing state of the opening / closing body based on the detection result of the opening / closing state detecting means is stored in the storage area when the opening / closing state is the open state. Data initialization means (Sa27e in FIG. 6), and data initialization means (Sa27b, Sa27e in FIG. 6) that does not initialize the data stored in the storage area when in the closed state,
After the state control means has controlled to the setting change state, a predetermined setting end condition is satisfied regardless of the detection result of the open / close state detection means in the setting change state (YES in Sc11 of FIG. 7). The setting change state is maintained until (see FIG. 7).

Claims (1)

遊技者に対する有利度を変更可能な遊技機であって、
遊技機の前面に設けられた開閉可能な開閉体と、
前記開閉体が開放状態であるときに操作可能となる操作手段と、
前記開閉体の開閉状態を検出する開閉状態検出手段と、
複数種類の設定値のうちからいずれかの設定値を選択することで前記有利度を変更可能な設定変更状態に制御するために前記操作手段が特定操作されたことを検出する特定操作検出手段と、
前記開閉状態検出手段により前記開閉体開放状態であることが検出され、かつ前記特定操作検出手段により前記特定操作されたことが検出されたときには、前記設定変更状態に制御し、前記開閉体が開放状態でないことが検出されたときには前記設定変更状態に制御しない状態制御手段とを備え、
前記設定変更状態に制御されたときには、当該設定変更状態に制御される前に選択されていた設定値から前記有利度を変更可能であり、
前記状態制御手段は、前記設定変更状態に制御した後においては、当該設定変更状態における前記開閉状態検出手段の検出結果に関わらず、前記設定変更状態を終了させる設定終了条件が成立するまで当該設定変更状態を維持することを特徴とする、遊技機。
A gaming machine capable of changing the advantage to a player,
An openable and closable opening / closing body provided on the front of the gaming machine ;
Operation means that can be operated when the opening and closing body is in an open state;
An open / close state detecting means for detecting an open / close state of the open / close body;
A specific operation detecting means for detecting that the operating means has been specifically operated to control to a setting change state in which the advantage can be changed by selecting any one of a plurality of setting values; ,
When the opening / closing state detecting means detects that the opening / closing body is in an open state and the specific operation detecting means detects that the opening / closing body has been operated , the setting change state is controlled, and the opening / closing body is sometimes it is not in an open state is detected, and a state control unit which is not controlled by the setting change condition,
When controlled to the setting change state, it is possible to change the advantage from the setting value selected before being controlled to the setting change state,
After the state control means controls to the setting change state, the setting is continued until a setting end condition for ending the setting change state is satisfied regardless of the detection result of the open / close state detection means in the setting change state. A gaming machine characterized by maintaining a changed state.
JP2011181805A 2011-08-23 2011-08-23 Game machine Expired - Fee Related JP5940265B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2011181805A JP5940265B2 (en) 2011-08-23 2011-08-23 Game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2011181805A JP5940265B2 (en) 2011-08-23 2011-08-23 Game machine

Related Child Applications (1)

Application Number Title Priority Date Filing Date
JP2014216353A Division JP5940625B2 (en) 2014-10-23 2014-10-23 Game machine

Publications (3)

Publication Number Publication Date
JP2013042871A JP2013042871A (en) 2013-03-04
JP2013042871A5 true JP2013042871A5 (en) 2014-12-11
JP5940265B2 JP5940265B2 (en) 2016-06-29

Family

ID=48007267

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2011181805A Expired - Fee Related JP5940265B2 (en) 2011-08-23 2011-08-23 Game machine

Country Status (1)

Country Link
JP (1) JP5940265B2 (en)

Families Citing this family (20)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP5940625B2 (en) * 2014-10-23 2016-06-29 株式会社三共 Game machine
JP6026032B2 (en) * 2016-03-11 2016-11-16 株式会社三共 Game machine
JP6901673B2 (en) * 2016-06-27 2021-07-14 サミー株式会社 Slot machine
JP2018027230A (en) * 2016-08-18 2018-02-22 株式会社エルイーテック Game machine-use processor device, chip, substrate, and game machine
JP2019017938A (en) * 2017-07-21 2019-02-07 株式会社三洋物産 Game machine
JP6911624B2 (en) * 2017-08-12 2021-07-28 株式会社三洋物産 Pachinko machine
JP7009830B2 (en) * 2017-08-12 2022-01-26 株式会社三洋物産 Pachinko machine
JP7009829B2 (en) * 2017-08-12 2022-01-26 株式会社三洋物産 Pachinko machine
JP6911623B2 (en) * 2017-08-12 2021-07-28 株式会社三洋物産 Pachinko machine
JP6958126B2 (en) * 2017-08-29 2021-11-02 株式会社三洋物産 Pachinko machine
JP6958125B2 (en) * 2017-08-29 2021-11-02 株式会社三洋物産 Pachinko machine
JP6958124B2 (en) * 2017-08-29 2021-11-02 株式会社三洋物産 Pachinko machine
JP6958123B2 (en) * 2017-08-29 2021-11-02 株式会社三洋物産 Pachinko machine
JP6803509B2 (en) * 2017-12-27 2020-12-23 株式会社ソフイア Game machine
JP2019202009A (en) * 2018-05-25 2019-11-28 株式会社三共 Game machine
JP2019202008A (en) * 2018-05-25 2019-11-28 株式会社三共 Game machine
JP2019202011A (en) * 2018-05-25 2019-11-28 株式会社三共 Game machine
JP2019202010A (en) * 2018-05-25 2019-11-28 株式会社三共 Game machine
JP6680449B2 (en) * 2018-12-12 2020-04-15 サミー株式会社 Slot machine
JP2020199381A (en) * 2020-09-23 2020-12-17 株式会社平和 Game machine

Family Cites Families (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP4138633B2 (en) * 2003-11-10 2008-08-27 株式会社オリンピア Game machine
JP4331128B2 (en) * 2005-03-10 2009-09-16 株式会社オリンピア Game machine
JP2007244413A (en) * 2006-03-13 2007-09-27 Olympia:Kk Slot machine
JP2008132246A (en) * 2006-11-29 2008-06-12 Yamasa Kk Slot machine
JP5099329B2 (en) * 2007-09-07 2012-12-19 株式会社三洋物産 Game machine
JP2008253796A (en) * 2008-06-12 2008-10-23 Daito Giken:Kk Game stand
JP5618050B2 (en) * 2010-03-04 2014-11-05 株式会社三共 Game machine
JP5940609B2 (en) * 2014-08-22 2016-06-29 株式会社三共 Game machine
JP5940625B2 (en) * 2014-10-23 2016-06-29 株式会社三共 Game machine

Similar Documents

Publication Publication Date Title
JP2013042871A5 (en)
JP2013042870A5 (en)
JP2013220118A5 (en)
JP2010068862A5 (en)
JP2010184066A5 (en)
JP2008307208A5 (en)
JP2019107151A5 (en)
JP2014000203A5 (en)
JP2010162296A5 (en)
JP2019107149A5 (en)
JP2008253606A5 (en)
JP2019209053A5 (en)
JP2014187944A5 (en)
JP2009066005A5 (en)
JP2006055443A5 (en)
JP2009082492A5 (en)
JP2019115623A5 (en)
JP2012016410A5 (en)
JP2009039587A5 (en)
JP2016001297A5 (en)
JP2015112175A5 (en)
JP2010137074A5 (en)
JP2010155128A5 (en)
JP2019068978A5 (en)
JP2014090761A5 (en)