JP2012239771A - Pinball game machine - Google Patents

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JP2012239771A
JP2012239771A JP2011115281A JP2011115281A JP2012239771A JP 2012239771 A JP2012239771 A JP 2012239771A JP 2011115281 A JP2011115281 A JP 2011115281A JP 2011115281 A JP2011115281 A JP 2011115281A JP 2012239771 A JP2012239771 A JP 2012239771A
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lottery
effect
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control unit
time
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JP5792515B2 (en
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Akio Yamagiwa
彰男 山際
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Takasago Electric Industry Co Ltd
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Abstract

PROBLEM TO BE SOLVED: To provide a series of variable display presentations from the start to the finalization in a length of time without waste suitable for each presentation according to the existence or non-existence of a re-lottery presentation in a presentation display device while controlling the storage capacity of a main control part.SOLUTION: The main control part executes determination of a variable display presentation on a first stage for determining one variable display time from among a plurality of groups of variable display times to start clocking from the start of the variable display presentation and for determining the existence or non-existence of the re-lottery presentation according to the result of a lottery on a jackpot, and executes determination of a variable presentation on a second stage for determining correction information of addition time, etc. for correcting the determined variable display time according to the existence or non-existence of the re-lottery presentation. A peripheral control part executes a series of variable display presentations from the start to the final extraction of the variable display presentation in the presentation display device based on the decisions on the respective variable display presentations on the first stage and on the second stage.

Description

本発明は、遊技盤に備える液晶表示器等の演出表示装置上において、変動演出の途中で所定態様の仮導出をした後に再変動させて低確当り又は高確当りの確定導出をさせる再抽選演出の機能を有するパチンコ遊技機等の弾球遊技機に関する。   The present invention is a re-lottery on a presentation display device such as a liquid crystal display provided in a game board, which makes a tentative derivation of a predetermined mode in the middle of a fluctuating presentation and then re-varies to make a fixed derivation of a low probability or a high probability The present invention relates to a ball game machine such as a pachinko game machine having a directing function.

従来、この種の再抽選演出機能をもつ弾球遊技機は、例えば特許文献1等により知られている。この文献記載のものは、再抽選演出をする場合はしない場合よりも変動演出の確定停止までに要する時間が長くなり、再抽選演出をする場合としない場合とで別々の変動パターンを用意するとしたならば主制御部での記憶容量が増大することから、再抽選演出無しの場合は変動演出の確定停止から大当り遊技が始まるまでの大当り移行案内演出時間を長くとり、再抽選演出有りの場合はその移行案内演出時間を短くし、変動演出の開始から大当り遊技が実際に始まるまでの時間をどちらも同じ時間長さにすることにより、変動パターンの共通化を図り、変動パターンの数が増えないようにしている。   Conventionally, a ball ball game machine having this kind of re-lottery effect function is known, for example, from Patent Document 1. In the case of this document, the time required to stop the finalization of the variation effect is longer than when the re-lottery effect is not performed, and different variation patterns are prepared for the case where the re-lottery effect is not performed and the case where it is not performed. Then, since the storage capacity in the main control unit will increase, if there is no re-lottery effect, take a long hit transition guidance effect time from the final stop of the variable effect until the big hit game starts, and if there is a re-lottery effect By shortening the transition guidance effect time and making the time from the start of the change effect to the actual start of the jackpot game both the same time length, the change pattern is shared and the number of change patterns does not increase. I am doing so.

特許第4533018号公報Japanese Patent No. 4533018

しかし、特許文献1に記載されたものでは、再抽選演出無しの場合、大当り移行案内演出時間が必要以上に長くなり、大当り遊技が実際に始まるまでに間延び感等が生じ、遊技者が興醒めしてしまう恐れがある。   However, in the case described in Patent Document 1, when there is no re-lottery effect, the jackpot transition guidance effect time becomes longer than necessary, and there is a feeling of delay until the jackpot game actually starts, and the player is awakened. There is a risk that.

本発明の課題は、大当り遊技が実際に始まるまでの間延び感等がなく、再抽選演出をする場合としない場合とで変動演出の時間が異なる別々の変動パターンを用意したときと同じようにそれぞれの演出に適した無駄のない時間長さの演出を実現でき、それでいて、主制御部での記憶容量の増大も抑制できる弾球遊技機を提供する点にある。   The problem of the present invention is that there is no feeling of extension until the big hit game actually starts, and it is the same as when different variation patterns are prepared for different cases with and without redrawing effects. Therefore, it is possible to provide a ball game machine capable of realizing an effect of a length of time suitable for the production of the above, and capable of suppressing an increase in storage capacity in the main control unit.

本発明は、図面に例示するように、遊技盤(2)に、始動口(8)と、大入賞口(9)と、演出表示装置(70)とを備え、前記始動口(8)への入球に基づいて前記大入賞口(9)の開放に係る大当りに関する抽選を実行する主制御部(MC)と、この主制御部(MC)からの指令に基づいて前記演出表示装置(70)の表示制御を実行する周辺制御部(SC1)とを含む制御装置(CN)を設け、前記演出表示装置(70)に、前記大当りに関する抽選の結果を所定の変動演出を経て導出させ、その確定導出態様により、大当りの当選確率が相対的に低い低確当りか、相対的に高い高確当りか、はずれかを報知すると共に、変動演出の途中で所定態様の仮導出をした後に再変動して低確当り又は高確当りの確定導出をさせる再抽選演出の機能を有する弾球遊技機を前提とする。   As illustrated in the drawings, the present invention includes a game board (2) provided with a start port (8), a prize winning port (9), and an effect display device (70), to the start port (8). The main control unit (MC) that executes a lottery regarding the big hit relating to the opening of the big winning opening (9) based on the entry of the game, and the effect display device (70) based on a command from the main control unit (MC) ) Including a peripheral control unit (SC1) for executing display control, and causing the effect display device (70) to derive a lottery result related to the jackpot through a predetermined variation effect, In the fixed derivation mode, it is notified whether the winning probability of the big hit is a relatively low hit, a relatively high high hit, or out of place, and after a temporary derivation of a predetermined mode in the middle of the changing production, it changes again The re-lottery effect to make sure the low hit or high hit It assumes a pinball game machine having a function.

ここに、「始動口」とは、あらかじめ定められた一の特別電動役物又はあらかじめ定められた一の特別図柄表示装置のいずれかを作動させることとなる遊技球の入賞に係る入賞口をいう(遊技機の認定及び型式の検定等に関する規則(以下、遊技機規則という)第6条別表第2(2)ル)。
「大入賞口」とは、入賞口のうち、役物が作動した場合に著しく入賞が容易になるものをいう(遊技機規則第6条別表第2(2)ニ)。なお、「役物」とは、入賞を容易にするための特別の装置をいう(風俗営業等の規制及び業務の適正化等に関する法律施行規則第7条表中、ぱちんこ遊技機の第五)。
Here, the “starting opening” means a winning opening related to winning a game ball that will operate either one predetermined special electric accessory or one predetermined special symbol display device. (Rules for Approval of Gaming Machines and Type Approval (hereinafter referred to as Gaming Machine Rules) Article 6 Attached Table 2 (2)).
“Large winning opening” means a winning opening which, when an accessory is activated, makes it easier to win a prize (Attachment 2 (2) D of the Game Machine Rules, Article 6). “Functions” means special equipment that facilitates winning a prize (the fifth of pachinko machines in the table of Article 7 of the Law Enforcement Regulations on Regulations on Customs Business and Optimization of Business) .

本発明でいう「演出表示装置」とは、遊技機規則で定義する「特別図柄表示装置」での図柄の変動及び確定停止と同期した変動及び確定停止をする、周辺制御部で表示制御をする演出用の表示装置をいう。なお、「特別図柄表示装置」とは、特別電動役物及び条件装置が作動することとなる図柄の組合せを表示するための装置をいう(遊技機規則第6条別表第2(2)ヌ)。   The “effect display device” as used in the present invention is a display control by a peripheral control unit that performs a change and a fixed stop synchronized with a change and fixed stop of a symbol in a “special symbol display device” defined in the gaming machine rules. A display device for production. The “special symbol display device” means a device for displaying a combination of symbols for which the special electric accessory and the condition device are to be operated (Attached Rules 2 of the Game Machine Regulations 2 (2)). .

ここに、「特別電動役物」とは、電動役物のうち、大入賞口の入口を開き、又は拡大するものをいう(遊技機規則第6条別表第2(2)ト)。
「条件装置」とは、その作動が役物連続作動装置の作動に必要な条件とされている装置で、特定の図柄の組合せが表示され、又は遊技球(役物連続作動装置が作動している時にその入口が開き、又は拡大した大入賞口に入賞したものを除く。)が大入賞口内の特定の領域を通過した場合に作動するものをいう(遊技機規則第6条別表第2(2)リ)。
「役物連続作動装置」とは、特別電動役物を連続して作動させることができる特別の装置をいう(遊技機規則第6条別表第2(2)チ)。
本発明でいう「大当り」とは、遊技機規則第6条別表第2(2)チで定義する「役物連続作動装置」が作動することをいう。
Here, the “special electric accessory” refers to an electric accessory that opens or enlarges the entrance of the prize winning opening (Article 6 Attached Table 2 (2) G).
"Condition device" is a device whose operation is a condition necessary for the operation of an accessory continuous operation device, a combination of specific symbols is displayed, or a game ball (the accessory continuous operation device is operated) (Excluding those that open when the entrance is open or wins an enlarged grand prize opening) passes through a specific area within the big prize opening (Attachment 2 of the Rules of the Gaming Machine Rules) 2) Re).
“Container accessory continuous actuating device” refers to a special device capable of continuously operating a special electric accessory (a game machine rule Article 6 Attached Table 2 (2) h).
The term “big hit” as used in the present invention means that the “actual accessory continuous actuating device” defined in Article 6 Attached Table 2 (2) h of the gaming machine rule operates.

本発明でいう「主制御部」とは、制御装置のうち、遊技の結果に影響を及ぼし、又は及ぼすおそれがある機能を有する制御をするものをいう。遊技機規則で定義する「主基板」から基板という物理的要素を取り除いた概念である。なお、「主基板」とは、遊技の結果に影響を及ぼし、又は及ぼすおそれがある機能を有する基板で、配線を相互に接続するための電子部品のみが装着されたもの以外のものをいう(遊技機規則第6条別表第2(1)イ)。
本発明でいう「周辺制御部」とは、制御装置のうち、前記主制御部での制御以外の制御をするものであって、遊技の結果に影響を及ぼし、又は及ぼすおそれがある機能を有しない制御をするものをいう。遊技機規則で定義する「周辺基板」から基板という物理的要素を取り除いた概念である。なお、「周辺基板」とは、主基板以外の基板で、配線を相互に接続するための電子部品のみが装着されたもの以外のものをいう(遊技機規則第6条別表第2(1)ニ)。ただし、請求項1で特定する周辺制御部は、演出表示装置の表示制御を実行するものであるから、演出表示装置の表示制御に関係しない実施例中の第2周辺制御部SC2は含まない。
The “main control unit” in the present invention refers to a control device that performs a control having a function that affects or may affect a game result. This is a concept in which the physical element of the board is removed from the “main board” defined in the gaming machine rules. The “main board” is a board having a function that affects or may affect the game result, and is a board other than a board on which only electronic components for connecting wirings are mounted ( Gaming Machine Rules Article 6 Attached Table 2 (1) A).
The “peripheral control unit” in the present invention is a control device that controls other than the control by the main control unit, and has a function that affects or may affect the game result. It means something that does not control. This is a concept in which the physical element of the board is removed from the “peripheral board” defined in the gaming machine rules. The “peripheral board” means a board other than the main board and other than the one on which only the electronic components for connecting the wirings are mounted (Article 6 Attached Table 2 (1)) D). However, since the peripheral control unit specified in claim 1 executes display control of the effect display device, the second peripheral control unit SC2 in the embodiment not related to display control of the effect display device is not included.

本発明でいう「大当りの当選確率」とは、遊技機規則で定義する「作動確率」をいう。「作動確率」とは、条件装置が作動することとなる図柄の組合せが表示される確率をいう(遊技機規則第6条別表第2(2)ヲ)。
本発明でいう「大当りに関する抽選」とは、大当りの当選か非当選のはずれかを区別すると共に高確当りか低確当りかを区別するため、遊技機の内部に設ける制御装置に備えるマイクロプロセッサ(電子計算機)で行う電子的なくじ引きをいう。
As used herein, the “big win winning probability” refers to an “operation probability” defined by the gaming machine rules. “Activation probability” refers to the probability that a combination of symbols that will cause the condition device to operate is displayed (Attached Rules 2 (2) of Article 6 of the Amusement Machine Rules).
In the present invention, the “lottery regarding the big hit” is a microprocessor provided in a control device provided inside the gaming machine in order to distinguish between winning or not winning of the big win and to distinguish between high hit or low win Refers to electronic lottery performed by (electronic computer).

以上の前提下、前記主制御部(MC)に、前記大当りに関する抽選の結果に応じて、変動演出の開始から計時を開始する予め定めた複数の変動時間群から一つの変動時間を決定すると共に、前記再抽選演出の有無を決定する第1段階変動演出決定手段(X)と、前記再抽選演出の有無に応じて、前記第1段階変動演出決定手段(X)で決定した変動時間を補正する補正情報を決定する第2段階変動演出決定手段(Y)と、前記第1段階変動演出決定手段(X)で決定した第1決定事項及び前記第2段階変動演出決定手段(Y)で決定した第2決定事項を前記周辺制御部(SC1)に指令する送信手段(F)とを設け、前記周辺制御部(SC1)に、前記送信手段(F)から受信する前記1決定事項及び第2決定事項に基づいて前記演出表示装置(70)での変動演出の開始から確定導出に至る一連の変動演出を実行する変動演出実行手段(J)を設けた特定事項をもつ。   Under the above assumptions, the main control unit (MC) determines one variation time from a plurality of predetermined variation time groups that start measuring time from the start of the variation effect according to the lottery result related to the jackpot. First stage variation effect determining means (X) for determining the presence / absence of the re-lottery effect and the variation time determined by the first stage variation effect determining means (X) according to the presence / absence of the re-lottery effect The second stage variation effect determining means (Y) for determining the correction information to be determined, the first determination items determined by the first stage variation effect determining means (X) and the second stage variation effect determining means (Y). A transmission means (F) for instructing the peripheral control unit (SC1) to transmit the second determination item, and the peripheral control unit (SC1) receives the first determination item and the second determination item received from the transmission unit (F). The effect display device based on the decision matter There is a specific matter provided with variation effect execution means (J) for executing a series of variation effects from the start of the variation effect to the definite derivation in (70).

この特定事項によれば、主制御部(MC)に、再抽選演出の有無のみによって長さの異なる複数の変動時間を予め定義し、それぞれのデータを記憶しておく必要はない。再抽選演出をする場合は、第1段階変動演出決定手段(X)で決定する一つの変動時間に対して第2段階変動演出決定手段(Y)で決定する補正情報により補正をすることにより、再抽選演出をしない場合と長さの異なる変動時間とすることができる。このため、主制御部(MC)に記憶しておく変動時間群は、再抽選演出をすることのみによって増やす必要はなく、主制御部(MC)の記憶容量の増大を抑制できる。そして、周辺制御部(SC1)では、第1段階変動演出決定手段(X)での第1決定事項及び前記第2段階変動演出決定手段(Y)での第2決定事項、すなわち、一つの変動時間と再抽選演出の有無及び補正情報に基づいて、演出表示装置(70)において開始から確定導出に至る一連の変動演出を、再抽選演出の有無に応じた各演出に適した無駄のない時間長さで実現でき、大当りへの移行に際して間延び感等が生じる恐れもなくせる。   According to this specific matter, it is not necessary to predefine a plurality of varying times having different lengths depending only on the presence / absence of a re-lottery effect and store each data in the main control unit (MC). When performing the re-drawing effect, by correcting with the correction information determined by the second stage variation effect determining means (Y) for one variation time determined by the first stage variation effect determining means (X), It is possible to make the variable time different in length from the case where the redrawing effect is not performed. For this reason, the variable time group memorize | stored in a main control part (MC) does not need to increase only by giving a re-lottery effect, and can suppress the increase in the memory capacity of a main control part (MC). In the peripheral control unit (SC1), the first determination item in the first stage variation effect determination means (X) and the second determination item in the second stage variation effect determination means (Y), that is, one variation. Based on the time, the presence / absence of the re-lottery effect, and the correction information, a series of fluctuating effects from the start to the definite derivation in the effect display device (70) is performed without wasteful time suitable for each effect according to the presence / absence of the re-lottery effect. It can be realized with a length and eliminates the possibility of causing a feeling of delay when shifting to the big hit.

以上の発明において、前記主制御部(MC)での前記第2段階変動演出決定手段(Y)は、第2決定事項となる前記補正情報として、前記第1段階変動演出決定手段(X)で決定した変動時間に加算する予め定めた複数の加算時間群から一つの加算時間を特定する仕様をもち、前記周辺制御部(SC1)は、受信する第2決定事項による加算時間の長短に応じて再抽選演出の内容を変更する仕様をもつものとするのが好ましい。   In the above invention, the second stage variation effect determination means (Y) in the main control unit (MC) is the first stage variation effect determination means (X) as the correction information that becomes the second determination matter. The peripheral control unit (SC1) has a specification for specifying one addition time from a plurality of predetermined addition time groups to be added to the determined variation time, and the peripheral control unit (SC1) responds to the length of the addition time according to the received second determination matter. It is preferable to have a specification for changing the contents of the redrawing effect.

これによれば、主制御部(MC)に用意する複数の変動時間群と複数の加算時間群との組合せを変えることにより、掛け算的に変動時間の種類を増やすことができる。主制御部(MC)には、その掛け算的に結果として増える変動時間の一つ一つを予め記憶しておく必要はなく、掛け算の元になる変動時間郡と加算時間郡とを記憶しておけば足り、主制御部(MC)の記憶容量の増大を抑制できる。そして、周辺制御部(SC1)では、加算時間の長短に応じて再抽選演出の内容を変更するため、適切で、かつ、無駄もなく、変動演出の内容を充実させることができる。   According to this, by changing the combination of a plurality of variation time groups and a plurality of addition time groups prepared in the main control unit (MC), the types of variation times can be increased in a multiplying manner. The main control unit (MC) does not need to store in advance each of the variable times that increase as a result of multiplication, and stores the variable time group that is the basis of multiplication and the addition time group. It is sufficient to suppress the increase in the storage capacity of the main control unit (MC). In the peripheral control unit (SC1), the contents of the redrawing effect are changed according to the length of the addition time. Therefore, the contents of the variable effect can be enhanced appropriately and without waste.

また、以上の発明において、前記主制御部(MC)での前記第1段階変動演出決定手段(X)は、前記大当りに関する抽選の結果が高確当りで、かつ、前記大入賞口(9)の開放回数及び又は開放時間がその他の大当りに比べて相対的に少なく設定した特殊当りの場合には、前記再抽選演出を無しとする仕様をもつものとするのが好ましい。   In the above invention, the first stage variation effect determining means (X) in the main control unit (MC) is such that the result of the lottery regarding the big win is a high probability and the big winning opening (9) In the case of a special hit in which the number of times of opening and / or the opening time is set to be relatively small compared to other big hits, it is preferable to have a specification that eliminates the re-lottery effect.

これによれば、高確当りで、かつ、大入賞口(9)の開放回数及び又は開放時間がその他の大当りに比べて相対的に少なく設定した特殊当りの場合、再抽選演出をしないため、変動演出を短期間で終わらせることができ、しかも、大当りでの獲得出玉も少なくなることが見込まれるため、大当りであることを顕著に印象付けることなく、突然として高確に昇格したかのような印象を遊技者に付与することができ、大当りの種別に応じた適切な変動演出を行うことができる。   According to this, in the case of a special hit with a high win rate and the number of times of opening and / or opening time of the big winning opening (9) set relatively less than other big wins, the re-lottery effect is not performed. It is possible to finish the fluctuating production in a short period of time, and because it is expected that the number of winnings in the big hit will be reduced, so that it was suddenly highly promoted without impressing significantly that it was a big hit Such an impression can be given to the player, and an appropriate variation effect according to the type of jackpot can be performed.

さらに、以上の発明において、前記周辺制御部(SC1)での前記変動演出実行手段(J)は、前記再抽選演出をする場合、高確当りに対応した態様の仮導出後の再変動はせず、低確当りに対応した態様の仮導出後の再変動により、低確当り又は高確当りに対応した態様の確定導出をする仕様をもち、前記主制御部(MC)での前記第1段階変動演出決定手段(X)は、前記大当りに関する抽選の結果が高確当りの場合、再抽選演出有りの振分率が100%未満の値で、かつ、前記大当りに関する抽選の結果が低確当りの場合に定める再抽選演出有りの振分率よりも低い値に定めている仕様をもつものとするのが好ましい。   Further, in the above invention, when the variation effect execution means (J) in the peripheral control unit (SC1) performs the re-lottery effect, re-variation after provisional derivation of the mode corresponding to the high probability is not allowed. First, the first control at the main control unit (MC) has a specification for definite derivation of the mode corresponding to the low probability or the high probability by re-variation after provisional derivation of the mode corresponding to the low probability. The step-variation effect determining means (X) is such that when the lottery result related to the big win is a high-precision win, the distribution ratio with the re-lottery effect is less than 100% and the lottery result related to the big win is low It is preferable to have a specification that is set to a value that is lower than the distribution ratio with the re-lottery effect determined in the case of winning.

これによれば、再抽選演出は、低確当りの仮導出後に低確当りの確定導出となるか、低確当りの仮導出後に高確当りの確定導出となるかの何れかとなり、高確当りの仮導出後の再変動はないため、遊技者に、低確当りから高確当りに昇格するかもしれないという期待感のみを付与でき、高確当りから低確当りに降格するかもしれないという不安感を与えるのを防止できる。しかも、高確当りの場合、再抽選演出有りの振分率は100%未満の値で、かつ、低確当りの場合に定める再抽選演出有りの振分率よりも低い値に定めているため、再抽選演出を経由せずにその高確当りが確定導出される場合もあり、変動演出の途中で再抽選演出が出現しなかったことにより大当りに対する期待感が早期に殺がれてしまうのを防止でき、確定導出があるまで興趣を効果的に持続させることができる。   According to this, the re-lottery effect is either a fixed derivation with a low probability after tentative derivation with a low probability or a fixed derivation with a high probability after tentative derivation with a low probability. Since there is no re-variation after the tentative derivation of the hit, the player can only be given the expectation that it may be promoted from the low hit to the high hit, and may be demoted from the high hit to the low hit It can prevent giving a sense of anxiety. In addition, in the case of high wins, the allocation rate with re-drawing effects is set to a value less than 100% and lower than the allocation rate with re-lotting effects set in the case of low wins. In some cases, the high probability hit is determined and derived without going through the re-lottery effect, and the expectation for the big hit is killed early because the re-lottery effect did not appear in the middle of the variable effect. It is possible to prevent interest and to keep the interest effective until there is a definitive derivation.

さらにまた、以上の発明において、前記主制御部(MC)での前記第1段階変動演出決定手段(X)は、前記大当りに関する抽選の結果が高確当りで、かつ、この高確当りを変動演出において確定的に明示する予め定めた特定変動演出をする場合には、前記再抽選演出を無しとする仕様をもつものとするのが好ましい。   Furthermore, in the above invention, the first stage variation effect determining means (X) in the main control unit (MC) is that the lottery result related to the big hit is a high hit and the high hit is fluctuated. In the case of performing a predetermined specific variation effect that is clearly specified in the effect, it is preferable to have a specification that eliminates the re-lottery effect.

これによれば、再抽選演出は、遊技者に低確当りから高確当りへの昇格を期待させる本来の役割を効果的に発揮させることができると共に、高確当りの変動演出に多様性をもたせることができる。しかも、主制御部(MC)での第1段階変動演出決定手段(X)で再抽選演出無しとする決定によりこのことを実現でき、制御上煩雑となることもない。   According to this, the re-lottery effect can effectively demonstrate the original role of allowing the player to expect a promotion from a low probability to a high probability, and also provides a variety of variations in the high probability variation. Can be given. In addition, this can be realized by determining that there is no re-lottery effect in the first stage variation effect determining means (X) in the main control unit (MC), and there is no complication in control.

以上の発明において、前記主制御部(MC)での前記第2段階変動演出決定手段(Y)は、第2決定事項となる前記補正情報として、変動時間に加算する加算時間に代え、前記第1段階変動演出決定手段(X)で決定した変動時間に所定時間を加算するためにその決定した変動時間に対応する変動番号に対して演算処理を行う変動番号補正値を特定する仕様をもち、前記主制御部(MC)での前記送信手段(F)は、前記変動番号補正値による演算処理をした後の変動番号を前記周辺制御部(SC1)に指令する仕様をもつものとしてもよい。   In the above invention, the second stage variation effect determination means (Y) in the main control unit (MC) replaces the addition time to be added to the variation time as the correction information as the second determination item, instead of the first time. In order to add a predetermined time to the variation time determined by the one-stage variation effect determining means (X), the specification has a specification for specifying a variation number correction value for performing an arithmetic process on the variation number corresponding to the determined variation time, The transmission means (F) in the main control unit (MC) may have a specification for instructing the peripheral control unit (SC1) a variation number after the calculation process using the variation number correction value.

この場合には、主制御部(MC)から周辺制御部(SC1)に変動番号補正値による演算処理をした後の変動番号を指令すればよく、主制御部(MC)と周辺制御部(SC1)との間の通信仕様を簡単にできながら、所期の目的を達成できる。   In this case, it is only necessary to instruct the main control unit (MC) and the peripheral control unit (SC1) the change number after the arithmetic processing using the change number correction value is performed to the peripheral control unit (SC1). ) Can achieve the intended purpose while simplifying the communication specifications between the two.

本発明によれば、再抽選演出をする場合は、第1段階変動演出決定手段で決定する一つの変動時間に対して第2段階変動演出決定手段で決定する補正情報により補正をすることにより、再抽選演出をしない場合と長さの異なる変動時間とすることができ、主制御部の記憶容量の増大を抑制できながら、周辺制御部では、演出表示装置において開始から確定導出に至る一連の変動演出を、再抽選演出の有無に応じた各演出に適した無駄のない時間長さで実現でき、大当りへの移行に際して間延び感等が生じる恐れもなく、興趣を効果的に高めることができる。   According to the present invention, when performing a re-lottery effect, by correcting with the correction information determined by the second stage variation effect determination means for one variation time determined by the first stage variation effect determination means, The variation time can be different in length from the case where no re-lottery effect is performed, and while the increase in the storage capacity of the main control unit can be suppressed, the peripheral control unit allows a series of fluctuations from the start to the definite derivation in the effect display device. The production can be realized with a lean time length suitable for each production according to the presence / absence of the re-lottery production, and the interest can be effectively enhanced without causing a feeling of delay or the like when shifting to the big hit.

図1は、本発明に係る弾球遊技機の正面図である。FIG. 1 is a front view of a ball game machine according to the present invention. 図2は、同遊技盤の正面図である。FIG. 2 is a front view of the game board. 図3は、弾球遊技機の制御装置のブロック図である。FIG. 3 is a block diagram of the control device of the ball game machine. 図4は、主制御部における第1段階変動演出決定仕様の一覧表である。FIG. 4 is a list of first stage variation effect determination specifications in the main control unit. 図5は、主制御部における第2段階変動演出決定仕様の一覧表である。FIG. 5 is a list of second stage variation effect determination specifications in the main control unit. 図6は、主制御部での特別図柄処理のフローチャートである。FIG. 6 is a flowchart of special symbol processing in the main control unit. 図7は、周辺制御部での演出図柄処理のフローチャートである。FIG. 7 is a flowchart of effect symbol processing in the peripheral control unit. 図8は、再抽選演出なしの遊技例の説明図である。FIG. 8 is an explanatory diagram of a game example without a re-lottery effect. 図9は、再抽選番号1の高確当り時の遊技例の説明図である。FIG. 9 is an explanatory diagram of an example of a game at the time of a high probability of re-lottery number 1. 図10は、再抽選番号2の高確当り時の遊技例の説明図である。FIG. 10 is an explanatory diagram of an example of a game at the time of a high probability of re-lottery number 2. 図11は、再抽選番号1の低確当り時の遊技例の説明図である。FIG. 11 is an explanatory diagram of an example of a game at the time of low chance of re-lottery number 1. 図12は、再抽選番号2の低確当り時の遊技例の説明図である。FIG. 12 is an explanatory diagram of an example of a game at the time of low chance of re-lottery number 2.

図1は本発明を適用するパチンコ遊技機1を示し、遊技枠10に本体11を開扉可能に支持している。本体11の前面上部には、丸窓12にガラス13を嵌めたフロント扉14を有し、その内方に遊技盤2を備える。本体11及びフロント扉14は、遊技場係員による鍵穴15へのキー操作により施錠され、遊技者は遊技盤2及び本体11の内部に手を触れることはできない。フロント扉14の下には、遊技球(貸球及び賞球)を受ける上皿31、内方で溢れた遊技球を受ける下皿32、遊技盤2に1分間について100個に近い数の遊技球を連続的な打ち出しにより発射させ、回転操作角度により遊技球の打ち出し強さを調整できる発射ハンドル4、効果音等を出音する左スピーカ51及び右スピーカ52を備える。   FIG. 1 shows a pachinko gaming machine 1 to which the present invention is applied, and a game frame 10 supports a main body 11 so that the door can be opened. A front door 14 in which a glass 13 is fitted to a round window 12 is provided at the upper front portion of the main body 11, and the game board 2 is provided inside the front door 14. The main body 11 and the front door 14 are locked by a key operation to the keyhole 15 by a game hall staff, and the player cannot touch the inside of the game board 2 and the main body 11 with hands. Below the front door 14 is an upper plate 31 for receiving game balls (rental balls and prize balls), a lower plate 32 for receiving game balls overflowing inward, and the number of games close to 100 per minute on the game board 2. A launch handle 4 that can launch a ball by continuous launch and adjust the launch strength of a game ball by a rotation operation angle, and a left speaker 51 and a right speaker 52 that emit sound effects and the like are provided.

30は、所定条件下、遊技者操作を演出に関与させる左ボタン3L、中ボタン3C、右ボタン3Rから成る遊技者操作スイッチである。33は下皿32から球を抜く球抜きレバー、34は灰皿である。40は、発射ハンドル4の回転操作中に球の打ち出しを一時休止するための発射停止ボタンである。丸窓12を取り囲むフロント扉14の前面には、装飾や各種状態表示に用いる装飾ランプ61,62,63,64,65を備える。   A player operation switch 30 includes a left button 3L, a middle button 3C, and a right button 3R that cause a player operation to be involved in the performance under a predetermined condition. Reference numeral 33 denotes a ball removal lever for removing a ball from the lower plate 32, and 34 denotes an ashtray. Reference numeral 40 denotes a firing stop button for temporarily stopping the launch of the ball during the rotation operation of the firing handle 4. On the front surface of the front door 14 surrounding the round window 12, decoration lamps 61, 62, 63, 64, 65 used for decoration and various state indications are provided.

図2に示すように、遊技盤2には、次の1)〜8)の遊技部品を備える。
1)始動口8
始動口8は、常時一個の遊技球の受入れを許す通常入賞口から成る上始動口81と、その直下に配置し、花弁を模した一対の可動部材8a,8bを起立状態から図示のように左右に倒して開放することにより遊技球の受入を許す電動チューリップ80から成る下始動口82とから成る。
As shown in FIG. 2, the game board 2 includes the following game components 1) to 8).
1) Start port 8
As shown in the figure, the starting port 8 is arranged from the upright starting port 81, which is a normal winning port that always accepts one game ball, and a pair of movable members 8a, 8b imitating the petals, simulating petals. It consists of a lower start port 82 made up of an electric tulip 80 that allows the game ball to be received by being tilted left and right and opened.

これら始動口81又は82への遊技球の入賞すなわち始動入賞が一個あるごとに、所定数例えば3個の賞球を払出すと共に、例えば最大4個とした所定の特別図柄保留上限内で、大当りに関する抽選を起動し、例えば0〜598の所定範囲内で高速更新する主制御部MCで定義する大当り抽選用乱数庫から一つの大当り抽選用乱数を取得すると共に、例えば0〜99の所定範囲内で高速更新する主制御部MCで定義する図柄抽選用乱数庫から一つの図柄抽選用乱数を取得する。そして、これら取得した大当り抽選用乱数及び図柄抽選用乱数を、始動入賞記憶として、主制御部MCのRAMに確保する特別図柄保留記憶領域に取得順に記憶する。   Each time there is a game ball win at the start port 81 or 82, that is, a start win, a predetermined number, for example, 3 prize balls are paid out, and a big hit within a predetermined special symbol holding upper limit, for example, a maximum of 4. The lottery is started, and one big hit lottery random number is obtained from the big lottery random number warehouse defined by the main control unit MC that is updated at a high speed within a predetermined range of 0 to 598, for example, and within a predetermined range of 0 to 99, for example. One symbol lottery random number is acquired from the symbol lottery random number warehouse defined by the main control unit MC that is updated at high speed. Then, the acquired jackpot lottery random numbers and symbol lottery random numbers are stored in the special symbol holding storage area secured in the RAM of the main control unit MC in the order of acquisition as the start winning memory.

始動入賞記憶は、最先のものから順に判定処理され、その処理が実行される毎に、特別図柄保留記憶領域に空をつくり、特別図柄保留上限内で、新たに生じる始動入賞に基づく大当り抽選用乱数及び図柄抽選用乱数が後詰めで記憶される。始動入賞記憶は、先発生に係る判定処理に基づく特別図柄の変動中、及び、先発生に係る大当り遊技中は判定処理待ちの未処理の状態(いわゆる保留玉)として保留される。特別図柄保留上限いっぱいまですなわち4個の未処理の始動入賞記憶が記憶された状態で、4個を超えて新たに生じる始動入賞は、賞球を払出す対象にはなるが、上述の乱数取得処理は行われず、始動入賞記憶として記憶されない。保留玉の処理が進んで、特別図柄保留上限内で空が生じた以後に生じる始動入賞は、特別図柄保留上限内で始動入賞記憶として記憶される。   The start winning memory is judged in order from the earliest one, and each time the process is executed, the special symbol hold storage area is emptied, and the big win lottery based on the newly generated start win within the special symbol hold upper limit The random number for use and the random number for design lottery are stored in the last order. The start winning memory is held as an unprocessed state (so-called holding ball) waiting for the determination process during the variation of the special symbol based on the determination process related to the pre-occurrence and during the big hit game related to the pre-occurrence. The start winnings that are newly generated in excess of 4 in the state where the special symbol hold upper limit is full, that is, in the state where 4 unprocessed start winning memories are stored, are subject to paying out the winning balls, but the above random number acquisition The process is not performed and is not stored as the start winning memory. The start winnings that occur after the processing of the holding balls progresses and empties occur within the special symbol holding upper limit are stored as the start winning memory within the special symbol holding upper limit.

大当りの当選確率が相対的に低い低確率での遊技(低確遊技という)下、取得した大当り抽選用乱数が、大当り抽選用乱数の取り得る599個の数値範囲(0〜598)内で予め特定した2種類の大当り当選数値の何れかに一致している判定がされると、大当りの当選、これ以外は大当りに非当選のはずれとなる。低確遊技下、大当りの当選確率は2/599=1/299.5、約1/300である。   Under a low-probability game with a relatively low probability of winning the jackpot (referred to as a low-probability game), the acquired jackpot lottery random number is within a range of 599 numbers (0 to 598) that the jackpot lottery random number can take. If a determination is made that matches one of the two specified types of jackpot winning numbers, then the jackpot is won, and otherwise, the jackpot is missed. Under the low probability game, the winning probability of jackpot is 2/599 = 1 / 299.5, which is about 1/300.

一方、大当りの当選確率が相対的に高い高確率での遊技(高確遊技という)下、取得した大当り抽選用乱数が、大当り抽選用乱数の取り得る599個の数値範囲(0〜598)内で予め特定した10種類の大当り当選数値の何れかに一致している判定がされると、大当りの当選、これ以外は大当りに非当選のはずれとなる。高確遊技下、大当りの当選確率は10/599=1/59.9、約1/60である。   On the other hand, under a high-probability game with a relatively high probability of winning the jackpot (referred to as a highly-probable game), the acquired jackpot lottery random number is within the range of 599 numbers (0 to 598) that the jackpot lottery random number can take. If it is determined that it matches any of the ten types of big win winning values specified in advance, the big win is won, and otherwise, the big win is missed. Under high-probability game, the winning probability of jackpot is 10/599 = 1 / 59.9, about 1/60.

大当りに当選した時、始動入賞記憶として取得した図柄抽選用乱数に応じて、例えば、その取得した図柄抽選用乱数が奇数の場合、大当り遊技後に高確遊技に突入する高確当りに振り分け、その取得した図柄抽選用乱数が0を含む偶数の場合、大当り遊技後に低確遊技に突入する低確当りに振り分けている。その振分率は各50%である。   When winning the big hit, according to the random number for symbol lottery acquired as the starting winning memory, for example, if the acquired random number for symbol lottery is an odd number, it is assigned to the high probability hitting the high probability game after the big hit game, If the obtained random number for symbol lottery is an even number including 0, it is assigned to the low probability that enters the low probability game after the big hit game. The distribution ratio is 50% each.

なお、下始動口82の可動部材8a,8bは、後記ゲートGTに対する遊技球の通過時に起動する普通図柄抽選での当選を条件に開放され、その当選がし難く且つ当選しても極短時間しか開放状態とならない相対的に入賞困難な非時短態様と、その当選がし易く且つ当選時に十分長い開放状態となる相対的に入賞容易な時短態様とに作動変更可能にしている。なお、非時短態様、時短態様でいう「時短」とは、時間短縮の略であり、ここでは、大当りに関する抽選の単位時間当りの回数を増加傾向とし、大当りに関する抽選の時間効率を高めた状態にあることを意味する。   Note that the movable members 8a and 8b of the lower start opening 82 are opened on condition that the winning in the normal symbol lottery started when the game ball passes through the gate GT, which will be described later, is difficult to win and is extremely short even if winning. The operation can be changed between a non-short-time mode that is relatively difficult to win, which is only in an open state, and a short-time mode that is easy to win and is relatively easy to win in a sufficiently long open state when winning. Note that “time saving” in the non-time-saving mode and the time-saving mode is an abbreviation of time reduction, and here, the number of lottery times per unit time with respect to jackpots is increasing and the time efficiency of lottery times for jackpots is increased. Means that

下始動口82は、遊技機規則でいう普通電動役物を構成する。ここに、「普通電動役物」とは、電動役物のうち、大入賞口以外の入賞口の入口を開き、又は拡大するもので、遊技球が特定の入賞口に入賞し、若しくは特定のゲートを通過し、又は特定の図柄の組合せが表示された場合に作動するものをいう(遊技機規則第6条別表第2(2)ホ)。下始動口82の可動部材8a,8bは、普通電動役物に係る入賞口の入口を開き、又は拡大するための可動部材となる。   The lower start port 82 constitutes an ordinary electric accessory referred to in the gaming machine rules. Here, the “ordinary electric accessory” is an electric accessory that opens or enlarges the entrance of a prize opening other than the grand prize opening, and a game ball wins a specific prize opening or It means that it operates when it passes through a gate or when a specific symbol combination is displayed (Attached Rules 2 (2) E of the Game Machine Regulations Article 6). The movable members 8a and 8b of the lower start opening 82 serve as movable members for opening or expanding the entrance of the winning opening relating to the ordinary electric accessory.

2)センターユニット7
このユニット7の中央部には、遊技の全般を通じて遊技者に動画を中心とした視覚上の華やかな表示演出を見せるための大型のカラー液晶表示器から成る演出表示装置70を備え、これを取り囲むように、上装飾枠71、左装飾枠72、右装飾枠73,下装飾枠74から成る独特の意匠を凝らした装飾枠を有する。上装飾枠71及び右装飾枠73は,遊技盤2の上部から右半分にかけて広範囲に広がり、装飾面の裏側には遊技球の流下経路を確保している。左装飾枠72には、遊技盤2の左領域から遊技球を受入れるワープルート入口75を設け、下装飾枠74には、その受入れた球を上始動口81に向けて放出するワープルート出口76を設けている。
2) Center unit 7
The central portion of the unit 7 is provided with an effect display device 70 composed of a large-sized color liquid crystal display for showing a visually gorgeous display effect centered on moving images to the player throughout the game. As described above, the decorative frame has a unique design composed of an upper decorative frame 71, a left decorative frame 72, a right decorative frame 73, and a lower decorative frame 74. The upper decorative frame 71 and the right decorative frame 73 spread over a wide range from the upper part of the game board 2 to the right half, and secure a flow path for game balls on the back side of the decorative surface. The left decorative frame 72 is provided with a warp route inlet 75 for receiving game balls from the left region of the game board 2, and the lower decorative frame 74 has a warp route outlet 76 for discharging the received balls toward the upper starting port 81. Is provided.

演出表示装置70は、特別図柄表示装置SDでの特別図柄の変動及び確定停止と同期して、動画像で映し出す左演出図柄7L、中演出図柄7C、右演出図柄7Rを変動及び確定停止させる。特別図柄表示装置SDでの特別図柄の変動と、演出表示装置70での演出図柄7L,7C,7Rの変動とは、ほぼ同時に開始され、それぞれの確定停止もほぼ同時に終わる。各演出図柄7L,7C,7Rには、「0」「1」「2」「3」「4」「5」「6」「7」「8」「9」の10種類の数字を付しており、「0」の次は「1」、「1」の次は「2」、「2」の次は「3」、・・・、「9」の次は「0」というように、順次図柄をスクロール変動させる。   The effect display device 70 fluctuates and stops the left effect symbol 7L, the middle effect symbol 7C, and the right effect symbol 7R, which are projected on the moving image, in synchronization with the change and the stop of the special symbol on the special symbol display device SD. The variation of the special symbol on the special symbol display device SD and the variation of the effect symbols 7L, 7C, 7R on the effect display device 70 are started almost at the same time, and the respective fixed stops are also almost finished at the same time. Each production symbol 7L, 7C, 7R is given 10 types of numbers “0” “1” “2” “3” “4” “5” “6” “7” “8” “9”. “0” is followed by “1”, “1” is followed by “2”, “2” is followed by “3”,..., “9” is followed by “0”. Scroll the symbols.

高確当りの場合は、2ラウンド突確当り(2R突確当り)という特殊当りとなる場合を除き、何れかの奇数数字「1」「3」「5」「7」「9」が付された確変図柄(高確図柄)が3つ揃った状態で確定停止させ、低確当りの場合は、「0」を含む何れかの偶数数字「0」「2」「4」「6」「8」が付された通常図柄(低確図柄)が3つ揃った状態で確定停止させ、はずれの場合は、3つ並ぶ図柄のうち少なくとも一つの図柄の数字が他の図柄の数字と異なる状態で確定停止させる。2R突確当りの場合は、左演出図柄7L−中演出図柄7C−右演出図柄7Rの組合せが、付された数字で表記すると、「1」−「2」−「3」、「3」−「4」−「5」、「5」−「6」−「7」、「7」−「8」−「9」の何れかで確定停止させる。   In the case of a high hit, the odd number “1”, “3”, “5”, “7”, and “9” are added, except in the case of a special hit of 2 rounds. When the symbol (high-precision symbol) is in a state of being aligned and stopped, and if the probability is low, any even number including “0” “0” “2” “4” “6” “8” Confirmation stops when all three attached normal symbols (low-probability symbols) are aligned, and in the event of a loss, the symbol is stopped when at least one of the three symbols is different from the other symbols. Let In the case of 2R sudden hit, the combination of the left effect symbol 7L, the middle effect symbol 7C, and the right effect symbol 7R is represented by the attached numbers, "1"-"2"-"3", "3"-" 4 ”-“ 5 ”,“ 5 ”-“ 6 ”-“ 7 ”,“ 7 ”-“ 8 ”-“ 9 ”are confirmed and stopped.

各演出図柄7L,7C,7Rの背景には、動画及び又は静止画からなる所定の背景画像が表示され、遊技者の目を楽しませている。また、所定条件下、各演出図柄7L,7C,7Rの変動中に、左右の演出図柄7L,7Rを同一図柄(同一数字の図柄)で仮停止させた状態で中演出図柄7Cの変動と共に背景に発展性のある動画を展開させることにより、大当りの当選を期待させるリーチ演出を出現させている。さらに、所定条件下、遊技機の内部状態、すなわち低確遊技か高確遊技かの違い等に応じて、各演出図柄7L,7C,7Rの背景画像の色等を変更している。   In the background of each of the effect symbols 7L, 7C, 7R, a predetermined background image made up of a moving image and / or a still image is displayed to entertain the eyes of the player. In addition, while the effect symbols 7L, 7C, and 7R change under the predetermined conditions, the left and right effect symbols 7L and 7R are temporarily stopped at the same symbol (the symbol with the same number), and the background of the middle effect symbol 7C is changed. By developing a video with a lot of expansibility, a reach production that makes you expect to win a big hit has appeared. Further, the color of the background image of each effect symbol 7L, 7C, 7R is changed according to the internal state of the gaming machine, that is, the difference between the low probability game and the high probability game, under a predetermined condition.

3)大入賞口9
大入賞口9は、下始動口82の直下に位置する遊技盤2の下領域に配置し、特別図柄表示装置SD上の特別図柄による大当りの確定停止、及び、この停止と同時にされる演出表示装置70上での演出図柄7L,7C,7Rによる大当りの確定停止により大当りの当選が導出され、この大当りの当選導出後の大当り遊技時、前方を覆うアタッカー型の可動部材90を手前に倒すことにより開かれ、遊技球の入賞を著しく容易にする。大入賞口9の可動部材90は、遊技機規則でいう特別電動役物に係る大入賞口の入口を開き、又は拡大するための可動部材となる。大入賞口9への入賞一個につき所定数例えば13個の賞球を払出す。
3) Grand Prize Winner 9
The big winning opening 9 is arranged in the lower area of the game board 2 located directly below the lower starting opening 82, and the big winning winning stop by the special symbol on the special symbol display device SD and the effect display simultaneously with this stop. The big hit win is derived by the decisive stop of the big hit by the production symbols 7L, 7C, 7R on the device 70, and the attacker-type movable member 90 covering the front is knocked forward during the big hit game after the big hit win is derived. To make it easier to win game balls. The movable member 90 of the special prize opening 9 is a movable member for opening or expanding the entrance of the special prize opening related to the special electric accessory as defined in the gaming machine rules. A predetermined number, for example, 13 prize balls are paid out for each winning prize to the big winning opening 9.

大入賞口9は、所定の最大開放時間にわたる1ラウンドの開放毎に、所定の最大入賞数に達する球数の入賞を許容する。最大入賞数に達する入賞があるか又は最大開放時間を経過すると1ラウンドが終了して、大入賞口9は一旦閉鎖され、2秒程度の所定インターバルを経て再度開放され、所定の開放回数すなわち最大継続ラウンド数について繰り返す。大当り遊技時、大当りに当選した始動入賞記憶の次に処理されるべき始動入賞記憶に基づく大当りの当否判定も、その判定に基づく特別図柄表示装置SD及び演出表示装置70の各図柄変動も、大当り遊技終了後まで保留される。   The big winning opening 9 allows a winning of the number of balls reaching a predetermined maximum winning number every time one round is opened over a predetermined maximum opening time. When there is a prize that reaches the maximum number of prizes or when the maximum opening time elapses, one round is completed, and the big prize opening 9 is temporarily closed and then opened again after a predetermined interval of about 2 seconds. Repeat for the number of continuation rounds. At the time of the big hit game, the big hit determination based on the start win memory to be processed next to the start win memory won for the big win, and each symbol variation of the special symbol display device SD and the effect display device 70 based on the determination is also a big hit Held until after the game ends.

大当り遊技は、基本的に多くの出玉を期待できるものであるが、高確当りの何割かは、出玉をほとんど期待できない2R突確当りの特殊当りに振り分けている。その振分率は、高確当り中の例えば25%としている。価値の異なる大当りの種類としては、次のa),b),c)の3種類に分類される。それぞれ大当り遊技時における大入賞口9の最大開放時間、最大継続ラウンド数が決められている。   The jackpot game is basically one that can expect a lot of balls, but some percent of the high hits are allocated to special hits per 2R hits that can hardly expect any balls. The distribution rate is, for example, 25% during high probability. The types of jackpots with different values are classified into the following three types a), b) and c). The maximum opening time and the maximum number of continuation rounds are determined for each big winning game.

a)2R突確当り
最大継続ラウンド数を2ラウンドとし、最大開放時間を所定の極短時間例えば0.5秒とするもので、出玉はほとんど期待できない。遊技者に大当りを顕著に印象づけることなく、低確遊技からいわゆる小当り程度の比較的価値の小さい特典を経て突然に高確遊技に昇格したかのような印象を与えることを目的とした特殊当りである。この2R突確当りによる大当り遊技は、演出表示装置70上における極短時間(例えば0.5秒程度)の大当り開始デモ演出の後、大入賞口9の最大0.5秒間の開放を2秒の閉鎖期間を挟んで2回行い、この後、演出表示装置70上における極短時間(例えば0.5秒程度)の大当り終了デモ演出を経て終わり、大当り遊技後は、高確遊技の状態となる。
a) Per 2R hit accuracy The maximum number of continuous rounds is 2 and the maximum opening time is a predetermined extremely short time, for example, 0.5 seconds. A special hit designed to give the player the impression that he was suddenly promoted to a high-probability game through a relatively low-priced bonus from a low-probability game to a so-called small-winning game without significantly impressing the player. It is. The big hit game by the 2R sudden hit is a maximum of 0.5 second opening of the big winning opening 9 after a big hit start demonstration production on the production display device 70 for a very short time (for example, about 0.5 seconds) for 2 seconds. This is done twice with the closing period in between, and after this, it ends through a jackpot end demonstration effect on the effect display device 70 for a very short time (for example, about 0.5 seconds), and after the jackpot game, it becomes a highly probable game state. .

b)15R高確当り
最大継続ラウンド数を比較的多い15ラウンドとし、最大開放時間を所定の長期間例えば28秒とするもので、大量の出玉の獲得を期待できる。この15R高確当りによる大当り遊技は、演出表示装置70上における所定時間(例えば9.3秒程度)の大当り開始デモ演出の後、大入賞口9の最大28秒間の開放を2秒の閉鎖期間を挟んで15回繰り返し、この後、演出表示装置70上における比較的長めの所定時間(例えば9秒程度)の大当り終了デモ演出を経て終わり、大当り遊技後は、高確遊技の状態となる。すなわち、低確遊技であった場合は高確遊技に昇格し、高確遊技であった場合は高確遊技が維持される。
b) 15R high chance The maximum number of consecutive rounds is 15 rounds, and the maximum opening time is a predetermined long period of time, for example, 28 seconds. The big hit game with 15R high-success is a demonstration of the big hit start demonstration for a predetermined time (for example, about 9.3 seconds) on the effect display device 70, and then the maximum winning opening 9 is opened for 28 seconds at the maximum for 2 seconds. This is repeated 15 times, and after that, a big hit end demonstration production for a relatively long predetermined time (for example, about 9 seconds) on the production display device 70 is finished, and after the big hit game, a high-probability game state is set. That is, if the game is a low probability game, it is promoted to a high probability game, and if it is a high probability game, the high probability game is maintained.

c)15R低確当り
最大継続ラウンド数を比較的多い15ラウンドとし、最大開放時間を所定の長期間例えば28秒とするもので、大量の出玉の獲得を期待できる。この15R低確当りによる大当り遊技は、15R高確当りと同様、演出表示装置70上における所定時間(例えば9.3秒程度)の大当り開始デモ演出の後、大入賞口9の最大28秒間の開放を2秒の閉鎖期間を挟んで15回繰り返し、この後、演出表示装置70上における比較的長めの所定時間(例えば9秒程度)の大当り終了デモ演出を経て終わり、大当り遊技後は、15R高確当りと異なり、低確遊技の状態となる。すなわち、高確遊技であった場合は低確遊技に降格し、低確遊技であった場合は低確遊技が維持される。
c) 15R low probability The maximum number of consecutive rounds is 15 rounds, and the maximum opening time is a predetermined long period of time, for example, 28 seconds. The big hit game due to the low 15R hit is the same as the 15R high hit, after the big hit start demonstration demonstration for a predetermined time (for example, about 9.3 seconds) on the effect display device 70, and then the maximum winning opening 9 for 28 seconds at maximum. Opening is repeated 15 times with a closing period of 2 seconds, and thereafter, after a big hit end demonstration production on a relatively long predetermined time (for example, about 9 seconds) on the production display device 70, the game ends with 15R. Unlike the high probability, the game is in a low probability game. In other words, if the game is highly probable, the game is demoted to a low probability game, and if the game is low probable, the low probability game is maintained.

4)ゲートGT
ゲートGTへの球通過(上から入った遊技球は下に抜けて遊技盤2に放たれる)により、例えば最大4個とした所定の普通図柄保留上限内で普通図柄抽選を起動し、例えば0〜250の所定範囲内で高速更新する主制御部MCで定義する普通図柄抽選用乱数庫から一つの普通図柄抽選用乱数を取得し、主制御部MCのRAMに確保する普通図柄保留記憶領域に取得順に記憶する。
4) Gate GT
By passing the ball to the gate GT (the game ball entered from above is released downward and released to the game board 2), for example, a normal symbol lottery is activated within a predetermined normal symbol hold upper limit, for example, a maximum of four. A normal symbol holding storage area for acquiring one normal symbol lottery random number from the random symbol lot for normal symbol definition defined by the main control unit MC that is updated at high speed within a predetermined range of 0 to 250 and securing it in the RAM of the main control unit MC Store in order of acquisition.

普通図柄保留記憶領域に記憶された普通図柄抽選用乱数は、最先のものから順に当否判定され、その判定処理が実行される毎に、普通図柄保留記憶領域に空をつくり、普通図柄保留上限内で、新たに生じるゲートGTへの球通過に基づく普通図柄抽選用乱数が後詰めで記憶される。普通図柄抽選用乱数は、先発生に係る判定処理に基づく普通図柄の変動中、及び、先発生に係る当選による下始動口82の開放作動中は判定処理待ちの未処理の状態(いわゆる保留通過玉)として保留される。普通図柄保留上限いっぱいまで未処理の普通図柄抽選用乱数が記憶された状態で、新たに生じるゲートGTへの球通過は、普通図柄抽選の対象から除外され、普通図柄抽選用乱数は記憶されない。保留通過玉の処理が進んで、普通図柄保留上限内で空が生じた以後、ゲートGTへの球通過があると、普通図柄保留上限内で普通図柄抽選用乱数が記憶される。   The random numbers for the normal symbol lottery stored in the normal symbol hold storage area are judged to be true or false in order from the first one, and each time the determination process is executed, the normal symbol hold storage area is emptied, and the normal symbol hold upper limit The random numbers for the normal symbol lottery based on the newly generated ball passage to the gate GT are stored in the last order. The random number for normal symbol lottery is an unprocessed state waiting for determination processing (so-called pending passage) during fluctuation of the normal symbol based on the determination processing related to the pre-occurrence and during the opening operation of the lower start port 82 due to the winning related to the pre-occurrence Ball). In the state in which the unprocessed normal symbol lottery random numbers are stored until the normal symbol hold upper limit is full, the newly generated ball passage to the gate GT is excluded from the target of the normal symbol lottery, and the normal symbol lottery random numbers are not stored. After the processing of the reserved passing ball has progressed and the sky is generated within the normal symbol holding upper limit, if there is a ball passing to the gate GT, the random number for normal symbol lottery is stored within the normal symbol holding upper limit.

普通図柄抽選が起動されると、後記普通図柄表示装置NDでの普通図柄の変動及びその変動の停止により当否が導出され、当選が導出されると、普通電動役物から成る下始動口82の可動部材8a,8bが開かれる。なお、「普通図柄表示装置」とは、普通電動役物が作動することとなる図柄の組合せを表示するための装置をいう(遊技機規則第6条別表第2(2)ヘ)。相対的に入賞困難な非時短態様と、相対的に入賞容易な時短態様とは次のi)ii)の仕様をもつ。   When the normal symbol lottery is activated, the success / failure is derived by the variation of the ordinary symbol on the normal symbol display device ND, which will be described later, and the suspension of the variation, and when the winning is derived, The movable members 8a and 8b are opened. The “ordinary symbol display device” refers to a device for displaying a combination of symbols with which an ordinary electric accessory will operate (figure 2 of the gaming machine regulation, Article 2 (2)). The non-time saving mode that is relatively difficult to win and the time-saving mode that is relatively easy to win have the following specifications i) ii).

i)非時短態様
本実施例では、低確遊技に対応した開放作動態様としており、普通図柄抽選での当選確率は、所定の低確率例えば5/251=1/50.2、普通図柄表示装置ND上の普通図柄の変動時間は例えば0.5秒、普通図柄抽選の当選時、可動部材8a,8bを所定の短期間例えば0.2秒間一回だけ開放させる。従って、電動チューリップ80はあまり開かず、開いたとしても入賞は容易でなく、下始動口82への入賞はさほど多くは期待できない。
i) Non-time reduction mode In this embodiment, an open operation mode corresponding to low probability games is used, and the winning probability in the normal symbol lottery is a predetermined low probability, for example, 5/251 = 1 / 50.2, and the normal symbol display device The variation time of the normal symbol on the ND is 0.5 seconds, for example. When the normal symbol lottery is won, the movable members 8a and 8b are opened only once for a predetermined short period of time, for example, 0.2 seconds. Accordingly, the electric tulip 80 does not open so much, and even if it is opened, it is not easy to win a prize, and it is not possible to expect a lot of prizes to the lower start opening 82.

ii)時短態様
本実施例では、高確遊技に対応した開放作動態様としており、普通図柄抽選での当選確率は、所定の高確率例えば50/251=1/5.02、普通図柄表示装置ND上の普通図柄の変動時間は例えば0.3秒、普通図柄抽選の当選時、可動部材8a,8bを所定期間例えば1秒間について5回繰り返して開放させる。ただし、普通図柄抽選の当選一回についての最大入賞数例えば10個の入賞があると、その時点で開放作動は打ち切られる。高確遊技時、電動チューリップ80は比較的開き易く、入賞もし易いため、下始動口82に対する始動入賞を促進できる。
ii) Time-saving mode In this embodiment, an open operation mode corresponding to high-probability games is used, and the winning probability in the normal symbol lottery is a predetermined high probability, for example, 50/251 = 1 / 5.02, and the normal symbol display device ND The above normal symbol variation time is, for example, 0.3 seconds, and when the normal symbol lottery is won, the movable members 8a and 8b are repeatedly opened five times for a predetermined period, for example, one second. However, if there is a maximum number of winnings, for example, 10 winnings per winning of the normal symbol lottery, the opening operation is terminated at that time. During the highly accurate game, the electric tulip 80 is relatively easy to open and win easily, so that it is possible to promote the start winning for the lower starting port 82.

5)左サイド入賞ユニット91
このユニット91には、入賞1個につき所定数例えば10個の賞球を払出す左上入賞口24、同左中入賞口25、同左下入賞口26を備える。
5) Left side winning unit 91
The unit 91 includes a left upper winning port 24, a left middle winning port 25, and a lower left winning port 26 for paying out a predetermined number, for example, ten prize balls for each winning.

6)右サイド入賞ユニット92
このユニット91は、センターユニット7の右装飾枠73の下部に連続するように設けられ、入賞1個につき所定数例えば10個の賞球を払出す右入賞口27のみを備える。
6) Right side winning unit 92
This unit 91 is provided so as to be continuous with the lower part of the right decorative frame 73 of the center unit 7 and includes only the right winning opening 27 for paying out a predetermined number, for example, 10 prize balls for each winning prize.

7)表示器ボード93
このボード93は、センターユニット7の右装飾枠73の下部前面に設けられ、7セグメントLEDから成る特別図柄表示装置SD、保留中の始動入賞記憶数を表示する黄色LEDから成る特別図柄保留表示器H1,H2,H3,H4、緑色LEDによる当りランプGLと赤色LEDによるはずれランプRLとから成る普通図柄表示装置ND、斜めに並ぶ8個の可変色LEDe1,e2,e3,e4,e5,e6,e7,e8を備える。本実施例では、可変色LEDe1,e2は、低確当り、高確当りの当り種別を報知する表示器に用いている。可変色LEDe3,e4,e5,e6は、保留中の普通図柄抽選用乱数の数を表示する普通図柄保留表示器N1,N2,N3,N4に用いている。可変色LEDe7,e8は警報及びエラー表示器に用いている。
7) Display board 93
This board 93 is provided on the lower front surface of the right decorative frame 73 of the center unit 7 and has a special symbol display device SD composed of a 7-segment LED, and a special symbol on-hold indicator composed of a yellow LED for displaying the number of stored start winnings. H1, H2, H3, H4, normal symbol display device ND consisting of a green LED hit lamp GL and a red LED off lamp RL, eight variable color LEDs e1, e2, e3, e4, e5, e6 arranged diagonally e7 and e8 are provided. In the present embodiment, the variable color LEDs e1 and e2 are used in a display device that notifies the hit type of the low hit and the high hit. The variable color LEDs e3, e4, e5, e6 are used for the normal symbol hold indicators N1, N2, N3, N4 for displaying the number of normal symbol lottery random numbers that are on hold. The variable color LEDs e7 and e8 are used for alarm and error indicators.

特別図柄表示装置SD上における特別図柄の変動は、七つの構成点灯線分のランダムなセグメント点灯又は消灯により行われる。大当りの当選時は、図柄抽選用乱数の下位4ビットに相当する英数字0,1,2,3,4,5,6,7,8,9,A,b,c,d,E,Fを構成する点灯パターンで確定停止させ、大当りに非当選のはずれ時は、中央の水平な構成点灯線分「−」(バー)の点灯で確定停止させる。   The variation of the special symbol on the special symbol display device SD is performed by random segment lighting or extinguishing of the seven constituent lighting lines. At the time of winning the big hit, alphanumeric characters 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, A, b, c, d, E, F corresponding to the lower 4 bits of the random number for symbol lottery When the winning pattern is unsuccessful, it is confirmed and stopped by lighting the central horizontal component lighting line segment “-” (bar).

普通図柄表示装置ND上における普通図柄の変動は、当りランプGLと外れランプRLとの小刻みな間隔での交互点灯により行われる。普通図柄の当選時は、当りランプGLの点灯で確定停止させ、普通図柄のはずれ時は外れランプRLの点灯で確定停止させる。   The variation of the normal symbol on the normal symbol display device ND is performed by alternately lighting the hit lamp GL and the disengagement lamp RL at small intervals. When the normal symbol is won, it is fixed and stopped by lighting the hit lamp GL, and when the normal symbol is lost, it is fixed and stopped by lighting the release lamp RL.

8)その他
その他、遊技盤2には、略円形の遊技領域200を区画し且つ発射ハンドル4により打出す遊技球を導くレール21、球戻り防止片22、球止め23、遊技球の流下方向を変化させる風車28、入賞を逃した遊技球を排出するアウト口29を備える。また、遊技領域200には独特のゲージに従い、多数の遊技釘20が打たれている。
8) Others In addition, the game board 2 has a rail 21, a ball return prevention piece 22, a ball stopper 23, and a flow direction of the game ball that divides a substantially circular game area 200 and guides a game ball to be launched by the launch handle 4. A windmill 28 to be changed and an out-port 29 for discharging game balls that have missed a prize are provided. A large number of game nails 20 are struck in the game area 200 according to a unique gauge.

図3に示すように、遊技機の制御装置CNは、メインのマイクロプロセッサとなるCPU、ROM、RAMを備える主制御部MC、サブのマイクロプロセッサとなるCPU1、ROM1、RAM1を備える第1周辺制御部SC1、及び、同じくサブのマイクロプロセッサとなるCPU2、ROM2、RAM2を備える第2周辺制御部SC2を有する。賞球の払出し関連、球貸ユニットやホールコンピュータ等との接続関連、電源関連、セキュリティ関連の各構成は、省略して描いている。   As shown in FIG. 3, the control device CN of the gaming machine includes a main control unit MC including a CPU, ROM, and RAM as a main microprocessor, and a first peripheral control including CPU1, ROM1, and RAM1 as sub-microprocessors. And a second peripheral control unit SC2 including a CPU 2, a ROM 2, and a RAM 2 that are also sub-microprocessors. The components related to the payout of prize balls, the connection with ball rental units and hall computers, the power supply, and the security are not shown.

主制御部MCの入力側には、入力ポートInを介して、始動口8への始動入賞を検出する上始動口81の入賞センサ81S及び下始動口82の入賞センサ82S、大入賞口9への入賞球を検出する入賞センサ9s、ゲートGTへの通過球を検出する球通過センサGTS、左上入賞口24への入賞球を検出する入賞センサ24S、左中入賞口25への入賞球を検出する入賞センサ25S、左下入賞口26への入賞球を検出する入賞センサ26S、右入賞口27への入賞球を検出する入賞センサ27Sを入力している。   On the input side of the main controller MC, to the winning sensor 81S of the upper starting port 81, the winning sensor 82S of the lower starting port 82, and the big winning port 9 for detecting the starting winning to the starting port 8 through the input port In. A winning sensor 9s for detecting the winning ball of the player, a ball passing sensor GTS for detecting the passing ball to the gate GT, a winning sensor 24S for detecting the winning ball to the upper left winning port 24, and a winning ball to the left middle winning port 25 are detected. The winning sensor 25S, the winning sensor 26S for detecting the winning ball to the lower left winning port 26, and the winning sensor 27S for detecting the winning ball to the right winning port 27 are input.

主制御部MCからは、出力ポートOut及びLEDドライバDr1を介して、表示器ボード93上に設ける特別図柄表示装置SD、普通図柄表示装置ND、特別図柄保留表示器H1,H2,H3,H4、普通図柄保留表示器N1,N2,N3,N4等の点灯を制御している。また、出力ポートOut及びソレノイドドライバDr2を介して、下始動口82に対応する普通電動役物の可動部材8a,8bの開閉を制御していると共に、出力ポートOut及びソレノイドドライバDr3を介して、大入賞口9に対応する特別電動役物の可動部材90の開閉を制御している。   From the main controller MC, via the output port Out and the LED driver Dr1, a special symbol display device SD, a normal symbol display device ND, a special symbol hold display device H1, H2, H3, H4 provided on the display board 93, The lighting of normal symbol hold indicators N1, N2, N3, N4, etc. is controlled. In addition, the opening and closing of the movable members 8a and 8b of the ordinary electric accessory corresponding to the lower start port 82 is controlled via the output port Out and the solenoid driver Dr2, and also via the output port Out and the solenoid driver Dr3. The opening and closing of the movable member 90 of the special electric accessory corresponding to the special winning opening 9 is controlled.

主制御部MCの出力ポートOutと第1周辺制御部SC1の入力ポートIn1の間は、中継端子板CBを介して、主制御部MCから第1周辺制御部SC1への一方向のみのデータ送信を許す通信仕様で接続している。主制御部MCから第1周辺制御部SC1へは、主制御部MCでの入力及び又は該主制御部MCで実行する抽選結果に従ったコマンドを一方通行的に出力しており、第1周辺制御部SC1から主制御MCへの信号の出力もリターンもない。   Between the output port Out of the main control unit MC and the input port In1 of the first peripheral control unit SC1, data is transmitted in only one direction from the main control unit MC to the first peripheral control unit SC1 via the relay terminal board CB. It is connected with the communication specification that allows. From the main control unit MC to the first peripheral control unit SC1, a command according to an input at the main control unit MC and / or a lottery result executed by the main control unit MC is output in a one-way manner. There is no output or return of signals from the controller SC1 to the main control MC.

第1周辺制御部SC1と第2周辺制御部SC2との間は、双方向的なデータの送受信を許容している。なお、想像線で示すように、主制御部MCの出力ポートOutと第2周辺制御部SC2の入力ポートIn2の間も、中継端子板CBを介して、主制御部MCから第2周辺制御部SC2への一方向のみのデータ送信を許す通信仕様で接続してもよい。主制御部MCでは、サブ側となる周辺制御部SC1,SC2側に送信するコマンドで特定される演出時間の経過をタイマ管理し、主制御部MC側の制御とサブ側の制御とが整合するようにしている。   Bidirectional data transmission / reception is permitted between the first peripheral control unit SC1 and the second peripheral control unit SC2. Note that, as indicated by an imaginary line, between the output port Out of the main control unit MC and the input port In2 of the second peripheral control unit SC2 also from the main control unit MC to the second peripheral control unit via the relay terminal board CB. You may connect with the communication specification which permits the data transmission of only one direction to SC2. In the main control unit MC, the elapsed time specified by the command transmitted to the peripheral control units SC1 and SC2 on the sub side is managed as a timer, and the control on the main control unit MC side and the control on the sub side match. I am doing so.

第1周辺制御部SC1からは、出力ポートOut1及びLCDドライバDr4を介して、演出表示装置70を表示制御しており、主制御部MCから受信する変動コマンドに応じた各演出図柄7L,7C,7Rの変動、仮停止、確定停止、及び、背景の動画展開を含む表示関連の演出制御を実行している。また、第1周辺制御部SC1の入力ポートIn1には、左ボタン3L、中ボタン3C、右ボタン3Rから成る遊技者操作ボタン30を入力させており、演出表示装置70での特定の演出時において遊技者が動画展開の変更等に関与できるようにしている。   The first peripheral control unit SC1 controls the display of the effect display device 70 via the output port Out1 and the LCD driver Dr4, and each effect symbol 7L, 7C, according to the change command received from the main control unit MC. Display-related effect control including 7R fluctuation, temporary stop, fixed stop, and background video development is executed. In addition, a player operation button 30 including a left button 3L, a middle button 3C, and a right button 3R is input to the input port In1 of the first peripheral control unit SC1, and during a specific effect on the effect display device 70 It enables players to be involved in changing video development.

第2周辺制御部SC2からは、出力ポートOut2及びLEDドライバDr5を介して、装飾ランプ61〜65の点灯を制御していると共に、出力ポートOut2及びパワーアンプApを介して、スピーカ51,52からの出音を制御しており、演出表示装置70上の表示演出とリンクした電飾及び又は効果音による演出、各種警報等の出力を含む付帯演出を実行している。   The second peripheral controller SC2 controls the lighting of the decoration lamps 61 to 65 via the output port Out2 and the LED driver Dr5, and from the speakers 51 and 52 via the output port Out2 and the power amplifier Ap. Are controlled, and an accompanying effect including an output such as an electric decoration linked to a display effect on the effect display device 70 and / or a sound effect, and various alarms is executed.

主制御部MCのROMに格納するメインの遊技プログラムには、遊技の結果に影響を及ぼし、又は及ぼすおそれがある次のア)〜ク)の各手段を構築している。   In the main game program stored in the ROM of the main control unit MC, the following means (a) to (c) that affect or may influence the game result are constructed.

ア)大当り抽選手段A
該大当り抽選手段Aは、始動口8(81,82)への始動入賞を契機に大当り抽選用乱数を取得し、始動入賞記憶として記憶したその取得した大当り抽選用乱数が大当り当選数値に一致しているか否かにより、大当りに関する抽選のうち、大当りに当選か、非当選のはずれかを判定し、大当りの当否を確定する。
A) Jackpot lottery means A
The jackpot lottery means A acquires a jackpot lottery random number in response to a start winning at the start port 8 (81, 82), and the acquired jackpot lottery random number stored as the start winning memory matches the jackpot winning value. In the lottery regarding the big hit, it is determined whether the big hit is won or not won, and the big win is determined.

イ)図柄抽選手段B
該図柄抽選手段Bは、始動口8(81,82)への始動入賞を契機に図柄抽選用乱数を取得し、始動入賞記憶として記憶したその取得した図柄抽選用乱数が奇数か、0を含む偶数かの違いにより、大当りに関する抽選のうち、大当りに当選した場合に、高確当りか、低確当りかを判定し、大当りの当選種別を確定する。
B) Symbol lottery means B
The symbol lottery means B obtains a symbol lottery random number in response to the start winning at the start port 8 (81, 82), and the obtained symbol lottery random number stored as the start winning memory is an odd number or contains 0. Depending on whether it is an even number or not, if a big win is won out of the lottery for the big hit, it is determined whether it is a high hit or low hit and the win type of the big win is determined.

ウ)変動番号抽選手段C
該変動番号抽選手段Cは、特別図柄表示装置SDでの特別図柄の変動及び演出表示装置70での各演出図柄7L,7C,7Rの変動演出を開始させようとするとき、大当りに関する抽選の結果に応じて、すなわち、大当りに非当選のはずれであるのか、大当りに当選で且つ高確当りであるのか、大当りに当選で且つ低確当りであるのかに応じて、特別図柄表示装置SDでの特別図柄の変動又は演出表示装置70での各演出図柄7L,7C,7Rの変動演出の開始から計時を開始する、予め定めた後記変動番号記憶手段TB1に記憶させた複数の変動時間群に対応づけた変動番号郡から一つの変動時間に対応する変動番号を決定する。
C) Change number lottery means C
When the variation number lottery means C tries to start the variation of the special symbol on the special symbol display device SD and the variation effect of each effect symbol 7L, 7C, 7R on the effect display device 70, the lottery result regarding the big hit Depending on whether it is a missed win for the jackpot, whether it is a win and a high hit for the jackpot, or a win for the jackpot and a low hit, the special symbol display device SD Corresponds to a plurality of variable time groups stored in a predetermined postscript variation number storage means TB1, which starts timing from the start of the variation effect of each effect symbol 7L, 7C, 7R on the special symbol variation or effect display device 70 The change number corresponding to one change time is determined from the assigned change number group.

この決定は、例えば0〜255の所定範囲内で高速更新する主制御部MCで定義する変動番号抽選用乱数庫から一つの変動番号抽選用乱数を取得し、この取得した変動番号抽選用乱数が、はずれ、高確当り、低確当りの別に定義する番号振分区分のどの区分に属するかにより実行される。この変動番号抽選手段Cは、次記再抽選演出決定手段Dと共に、第1段階変動演出決定手段Xを構成する。   For this determination, for example, one random number lottery random number is obtained from the random number lottery random number warehouse defined by the main control unit MC that is updated at high speed within a predetermined range of 0 to 255, and the obtained random number for random number lottery is obtained. , It is executed depending on which section of the number allocation section defined separately for out-of-bounds, high probability and low probability. This variation number lottery means C, together with the following re-lottery effect determination means D, constitutes a first stage variation effect determination means X.

エ)再抽選演出決定手段D
該再抽選演出決定手段Dは、特別図柄表示装置SDでの特別図柄の変動及び演出表示装置70での各演出図柄7L,7C,7Rの変動演出を開始させようとするとき、大当りに関する抽選の結果に応じて、すなわち、大当りに非当選のはずれであるのか、大当りに当選で且つ高確当りであるのか、大当りに当選で且つ低確当りであるのかに応じて、演出表示装置70での各演出図柄7L,7C,7Rの変動演出の途中で再抽選演出を出現させるか否かを決定する。
D) Re-lottery effect determining means D
When the re-lottery effect determining means D tries to start the variation of the special symbol on the special symbol display device SD and the variation effect of each of the effect symbols 7L, 7C, 7R on the effect display device 70, Depending on the result, that is, depending on whether the jackpot is a missed win, whether the jackpot is a win and a high hit, or whether the jackpot is a win and a low win, It is determined whether or not a re-lottery effect appears in the middle of the variation effect of each effect symbol 7L, 7C, 7R.

具体的には、はずれの場合は本質的に再抽選演出はなじまないため、再抽選演出無しと決定している。高確当りのうち2R突確当りの場合は、その役割から100%再抽選演出無しと決定している。2R突確当りを除く高確当りのうち、さらに高確当りを変動演出において確定的に明示する、例えば全演出図柄7L,7C,7Rを同一図柄(同一数字の図柄)で揃えた状態で低速で変動させるいわゆる全回転リーチ等、予め定めた特定変動演出をする場合は、その演出上のつながりから100%再抽選演出無しと決定している。   Specifically, in the case of a loss, the re-lottery effect is not essentially compatible, so it is determined that there is no re-lottery effect. In the case of a 2R sudden hit out of the high hits, it is determined that there is no 100% re-lottery effect due to its role. Of the high chances except 2R hits, the high chances are clearly indicated in the variable production. For example, all production symbols 7L, 7C, and 7R are arranged in the same design (designed with the same numbers) at low speed. In a case where a predetermined specific variation effect such as a so-called full rotation reach to be changed is performed, it is determined that there is no 100% re-lottery effect due to the connection in the effect.

その他の高確当りの場合は、再抽選演出有りの振分率が100%未満の値で、かつ、低確当りの場合に定める再抽選演出有りの振分率よりも低い値の例えば70%については再抽選演出有り、残る30%については再抽選演出無しと決定している。再抽選演出をする場合、高確当りに対応した態様の仮導出後の再変動はせず、低確当りに対応した態様の仮導出後の再変動により、低確当り又は高確当りに対応した態様の確定導出をする仕様にしており、低確当りの場合は、このような再抽選演出により期待感を効果的に高揚させることができるため、100%再抽選演出有りと決定している。もっとも、低確当りの場合の再抽選演出有りの振分率を100%以下の例えば90%や80%等と定めてもよい。以上のような振り分けにより再抽選演出の有無を決定する再抽選演出決定手段Dは、前記変動番号抽選手段Cと共に、第1段階変動演出決定手段Xを構成する。   In the case of other high wins, for example, 70% of the distribution rate with the re-lottery effect is less than 100% and lower than the allocation rate with the re-lottery effect determined in the case of the low win. Is determined to have a re-lottery effect, and the remaining 30% is determined to have no re-lottery effect. When re-drawing effects, there is no re-variation after provisional derivation of the mode corresponding to the high probability, and low or high probability is supported by the re-variation after provisional derivation of the mode corresponding to the low probability. In the case of low probability, it is determined that there is a 100% re-drawing effect because the expectation can be effectively enhanced by such a re-drawing effect. . However, the allocation ratio with the re-drawing effect in the case of low probability may be set to 100% or less, for example, 90% or 80%. The re-lottery effect determining means D for determining the presence / absence of the re-lottery effect by the above-mentioned distribution constitutes the first stage variable effect determining means X together with the change number lottery means C.

オ)再抽選番号抽選手段E
該再抽選番号抽選手段Eは、再抽選演出の有り場合に、第1段階変動演出決定手段Xにおける変動番号抽選手段Cで決定した変動番号に対応した変動時間を補正する補正情報を決定するものであって、その補正情報として、変動番号抽選手段Cで決定した変動時間に加算する、予め定めた後記再抽選番号記憶手段TB2に記憶させた複数の加算時間群に対応づけた再抽選番号郡から一つの加算時間に対応する0以外の再抽選番号を特定する仕様をもつ。
E) Re-lottery number lottery means E
The re-lottery number lottery means E determines correction information for correcting the variation time corresponding to the variation number determined by the variation number lottery means C in the first stage variation effect determination means X when there is a re-lottery effect. In addition, as the correction information, a re-lottery number group associated with a plurality of addition time groups stored in a predetermined postscript re-lottery number storage unit TB2 to be added to the variable time determined by the variable number lottery unit C To specify a re-lottery number other than 0 corresponding to one addition time.

この特定は、例えば0〜127の所定範囲内で高速更新する主制御部MCで定義する再抽選番号抽選用乱数庫から一つの再抽選番号抽選用乱数を取得し、この取得した再抽選番号抽選用乱数が、どの番号区分に属するかにより実行される。再抽選演出無しの場合は、再抽選番号を0番に割り当てており、この0番割り当てと、0番以外の番号を特定する再抽選番号抽選手段Eとで、第1段階変動演出決定手段Xにおける変動番号抽選手段Cで決定した変動番号に対応した変動時間を補正する補正情報を決定する第2段階変動演出決定手段Yを構成している。   For this specification, for example, one re-lottery number lottery random number is obtained from a re-lottery number lottery random number warehouse defined by the main control unit MC that is updated at a high speed within a predetermined range of 0 to 127, and the acquired re-lottery number lottery This is executed depending on which number category the random number for use belongs to. When there is no re-lottery effect, the re-lottery number is assigned to No. 0, and the first-stage variation effect determining means X is determined by the No. 0 assignment and the re-lottery number lottery means E for specifying a number other than 0. The second stage variation effect determining means Y for determining correction information for correcting the variation time corresponding to the variation number determined by the variation number lottery means C in FIG.

カ)コマンド送信手段F
該コマンド送信手段Fは、第1段階変動演出決定手段Xで決定した第1決定事項及び第2段階変動演出決定手段Yで決定した第2決定事項、すなわち、変動番号と再抽選番号とを含む変動コマンドを第1周辺制御部SC1に送信し、主制御部MCでの決定事項に従った変動演出を第1周辺制御部SC1側に指令する。送信する変動コマンドには、高確当りか低確当りかの当り種別を特定する情報も含み、第1周辺制御部SC1において、演出図柄7L,7C,7Rでリーチの生じる図柄や、確定停止時の図柄として、確変図柄(高確図柄)又は通常図柄(低確図柄)どちらを表示させるか区別できるようにしている。
F) Command transmission means F
The command transmission means F includes a first determination item determined by the first-stage variation effect determination means X and a second determination item determined by the second-stage variation effect determination means Y, that is, a variation number and a re-lottery number. A variation command is transmitted to the first peripheral control unit SC1, and a variation effect according to the items determined by the main control unit MC is commanded to the first peripheral control unit SC1 side. The variable command to be transmitted also includes information for specifying the hit type of high hit or low hit. In the first peripheral control unit SC1, the symbols that reach in the effect symbols 7L, 7C, 7R As a symbol, it is possible to distinguish whether a probability variation symbol (high probability symbol) or a normal symbol (low probability symbol) is displayed.

キ)変動番号記憶手段TB1
該変動番号記憶手段TB1は、予め定めた複数の変動時間群に対応づけた変動番号郡を記憶しており、例えば、全部で0番〜10番までの11種類定義しており、はずれに対応させて0〜4番、高確当りに対応させて5〜10番、低確当りに対応させて6〜9番を定めている。高確当りに対応した5番は、2R突確当り専用の番号としている。また、高確当りに対応した10番は、全回転リーチ等の100%高確当りとなる特定変動演出専用の番号としている。
G) Variation number storage means TB1
The variation number storage means TB1 stores variation number groups associated with a plurality of predetermined variation time groups. For example, eleven types from 0 to 10 are defined in total, and it corresponds to a loss. No. 0-4, No. 5-10 corresponding to the high probability, No. 6-9 corresponding to the low probability. No. 5 corresponding to high accuracy hit is a number dedicated to 2R hit accuracy. Further, No. 10 corresponding to the high probability is a number dedicated to a specific variation effect which becomes a 100% high probability such as full rotation reach.

ク)再抽選番号記憶手段TB2
該再抽選番号記憶手段TB2は、予め定めた複数の加算時間群に対応づけた再抽選番号郡を記憶しており、例えば、再抽選演出無しの0番以外の番号として1番と2番の二種類を定義しており、それぞれ異なる加算時間を設定している。
H) Re-lottery number storage means TB2
The re-lottery number storage means TB2 stores a re-lottery number group associated with a plurality of predetermined addition time groups. For example, the re-lottery number storage unit TB2 includes numbers 1 and 2 as numbers other than 0 without a re-lottery effect. Two types are defined, and different addition times are set for each.

第1周辺制御部SC1のROMに格納するサブ側の表示演出プログラムには、遊技の結果に影響を及ぼさず、又は及ぼすおそれもない次のケ)コ)の各手段を構築している。   In the display effect program on the sub side stored in the ROM of the first peripheral controller SC1, the following means are constructed that do not affect or may affect the game result.

ケ)コマンド受信手段G
該コマンド受信手段Gは、主制御部MCから一方通行的に送信される変動コマンドを受信する。この受信した変動コマンドにより、変動番号、再抽選番号、当り種別を第1周辺制御部SC1で認識することになる。
K) Command receiving means G
The command receiving means G receives a variable command transmitted one-way from the main control unit MC. Based on the received variation command, the variation number, re-lottery number, and winning type are recognized by the first peripheral control unit SC1.

コ)変動演出実行手段J
該変動演出実行手段Jは、受信した変動コマンドにより、演出表示装置70での演出図柄7L,7C,7Rの変動演出の開始から確定導出に至る一連の変動演出を実行する。この変動演出実行手段Jを設ける第1周辺制御部SC1側から見た変動演出の種別(変動種別)としては、下記1;〜7;の7つに大別される。ただし、同じ変動種別でも、各演出図柄7L,7C,7Rの具体的な図柄のスクロール形態や、背景の動画展開等について複数種類のパターンを用意しており、第1周辺制御部SC1で定義する演出抽選用乱数による抽選での選択処理により多種多様な変動演出を展開させ、遊技者が飽きない工夫をしている。
F) Fluctuation production execution means J
The variation effect execution means J executes a series of variation effects from the start of the variation effect of the effect symbols 7L, 7C, 7R on the effect display device 70 to the definite derivation by the received variation command. The types (variation types) of the variation effects viewed from the first peripheral control unit SC1 side where the variation effect execution means J is provided are roughly classified into the following seven; However, even for the same variation type, a plurality of types of patterns are prepared for the scroll pattern of the specific designs 7L, 7C, and 7R, the background video development, and the like, which are defined by the first peripheral controller SC1. A variety of fluctuating effects are developed by a lottery selection process using random numbers for effect lottery, and the player is devised not to get bored.

1;リーチ演出無し、再抽選演出無しで、はずれを導出する「はずれ」。
2;リーチ演出有り、再抽選演出無しで、はずれを導出する「はずれリーチ」。
3;リーチ演出無し、再抽選演出無しで、2R突確当りを導出する「2R突確当り」。
4;リーチ演出有り、再抽選演出無し(高確図柄でのリーチ及び又は仮停止を経て、そのまま確定停止)で、15R高確当りを導出する「15R高確当り1」。
5;リーチ演出有り、再抽選演出有り(低確図柄での仮停止後、再変動して高確図柄で確定停止)で、15R高確当りを導出する「15R高確当り2」。
6;リーチ演出有り、再抽選演出有り(低確図柄での仮停止後、再変動して低確図柄で確定停止)で、15R低確当りを導出する「15R低確当り」。
7;リーチ演出有り、再抽選演出無しで、全回転リーチ等の高確当りを変動演出において確定的に明示させる特定変動演出により、15R高確当りを導出する「15R高確当り3」。
1; “Out” that derives the outage without a reach effect and without a re-lottery effect.
2: “Out of reach reach” in which the outage is derived without the rendition effect and without the redrawing effect.
3; “2R impact probability” for deriving 2R impact probability without reach effect and without re-drawing effect.
4; “15R high probability hit 1” for deriving a 15R high hit with a reach effect and no re-lottery effect (through a reach with a high-definition symbol and / or a temporary stop, and a fixed stop as it is).
5: “15R high likelihood hit 2” for deriving a 15R high hit with a reach effect and a re-lottery effect (temporarily stopping with a low probability symbol and then changing again and stopping with a high probability symbol).
6: “15R low hit” is derived with a reach effect and a re-lottery effect (temporary stop with a low probability symbol, then re-variable and fixed stop with a low probability symbol).
7: “15R high likelihood hit 3” for deriving a 15R high probability with a specific variation effect that clearly indicates a high probability such as a full rotation reach in the variation effect with a reach effect and without a re-lottery effect.

図4に、第1段階変動演出決定手段Xによる第1段階変動演出決定仕様の一覧を示す。大当り抽選で非当選のはずれの場合、変動番号抽選用乱数による抽選にて、例えば、
62.5%(160/256)の比較的高い振分率で、変動時間が最も短時間の例えば1分とした「はずれ」に対応する変動番号0を、
12.5%(32/256)の振分率で、変動時間が次に短い例えば2分とした「はずれ」に対応する変動番号1を、
12.5%(32/256)の振分率で、変動時間を例えば3分とし、途中でリーチ演出を出現させる「はずれリーチ」に対応する変動番号2を、
6.25%(16/256)の振分率で、変動時間を例えば4分とし、途中でリーチ演出を出現させる「はずれリーチ」に対応する変動番号3を、
6.25%(16/256)の振分率で、変動時間を例えば5分とし、途中でリーチ演出を出現させる「はずれリーチ」に対応する変動番号4を、各決定している。
FIG. 4 shows a list of first stage variation effect determination specifications by the first stage variation effect determination means X. In the case of a big hit lottery that is not won, a lottery with a random number for variable number lottery,
With a relatively high distribution ratio of 62.5% (160/256), the fluctuation number 0 corresponding to the “out” that is the shortest fluctuation time, for example, 1 minute,
With a distribution ratio of 12.5% (32/256), the fluctuation number 1 corresponding to the “out” is the next shortest fluctuation time, for example, 2 minutes,
With a distribution ratio of 12.5% (32/256), the variation time is set to 3 minutes, for example, and the variation number 2 corresponding to “out of reach” that causes reach production to appear in the middle,
6. With a distribution ratio of 6.25% (16/256), change time is 4 minutes, for example, and change number 3 corresponding to “out of reach” that causes reach production to appear in the middle,
The variation number 4 corresponding to the “out-of-bounds reach” in which the reach time is set to 5 minutes and the reach effect appears on the way with the distribution ratio of 6.25% (16/256) is determined.

大当りに当選で且つ高確当りの場合、変動番号抽選用乱数による抽選にて、例えば、
25%(64/256)の振分率で、変動時間が例えばはずれ時の最短時間と同じ1分とした「2R突確当り」に対応する変動番号5を、
9.375%(24/256)の振分率で、変動時間を例えば2分とした「15R高確当り1」又は「15R高確当り2」に対応する変動番号6を、
18.75%(48/256)の振分率で、変動時間を例えば3分とした「15R高確当り1」又は「15R高確当り2」に対応する変動番号7を、
18.75%(48/256)の振分率で、変動時間を例えば4分とした「15R高確当り1」又は「15R高確当り2」に対応する変動番号8を、
18.75%(48/256)の振分率で、変動時間を例えば5分とした「15R高確当り1」又は「15R高確当り2」に対応する変動番号9を、
9.375%(24/256)の振分率で、変動時間を例えば6分とした「15R高確当り3」に対応する変動番号10を、各決定している。
In the case of winning and winning with a big hit, a lottery with a random number for variable number lottery, for example,
With a distribution ratio of 25% (64/256), the fluctuation number 5 corresponding to “2R collision probability”, where the fluctuation time is 1 minute which is the same as the shortest time at the time of loss,
9. Fluctuation number 6 corresponding to “15R high probability 1” or “15R high probability 2” with a distribution rate of 9.375% (24/256) and a variation time of 2 minutes, for example,
With a distribution ratio of 18.75% (48/256), the variation number 7 corresponding to “15R high probability 1” or “15R high probability 2” with a variation time of 3 minutes, for example,
18. With a distribution ratio of 18.75% (48/256), the fluctuation number 8 corresponding to “15R high probability 1” or “15R high probability 2” with a variation time of 4 minutes, for example,
18. With a distribution ratio of 18.75% (48/256), the fluctuation number 9 corresponding to “15R high probability 1” or “15R high probability 2” with a variation time of 5 minutes, for example,
The variation number 10 corresponding to “15R high probability 3” with a variation time of 6 minutes, for example, with a distribution ratio of 9.375% (24/256) is determined.

再抽選演出無しの「15R高確当り1」か、再抽選演出有りの「15R高確当り2」かは、例えば0〜99の所定範囲内で高速更新する主制御部MCで定義する再抽選演出抽選用乱数庫から一つの再抽選演出抽選用乱数を取得し、この取得した再抽選演出抽選用乱数値により決定される。取得した再抽選演出抽選用乱数が、0〜29(30%)の範囲内なら再抽選演出無し、30〜99(70%)の範囲内なら再抽選演出有りとなり、再抽選番号の決定を経て送信する変動コマンドにより、第1周辺制御部SC1において区別できるものとなる。この場合、再抽選演出有りの「15R高確当り2」は、再抽選番号に応じて総演出時間及び内容が異なることになる複数の再抽選演出を含むことになる。   Whether the “15R high probability hit 1” without the redrawing effect or the “15R high probability hit 2” with the redrawing effect is determined, for example, by the main control unit MC that updates at high speed within a predetermined range of 0 to 99. One re-lottery effect lottery random number is acquired from the effect lottery random number warehouse, and the re-lottery effect lottery random value is determined. If the obtained random number for lottery effect is within the range of 0-29 (30%), there is no re-lottery effect, and if it is within the range of 30-99 (70%), there is a re-lottery effect. The first peripheral controller SC1 can distinguish the variable command to be transmitted. In this case, “15R high probability 2” with the re-lottery effect includes a plurality of re-lottery effects whose total effect time and contents differ according to the re-lottery number.

大当りに当選で且つ低確当りの場合、変動番号抽選用乱数による抽選にて、例えば、
25%(64/256)の振分率で、変動時間を例えば2分とした「15R低確当り」に対応する変動番号6を、
25%(64/256)の振分率で、変動時間を例えば3分とした「15R低確当り」に対応する変動番号7を、
25%(64/256)の振分率で、変動時間を例えば4分とした「15R低確当り」に対応する変動番号8を、
25%(64/256)の振分率で、変動時間を例えば5分とした「15R低確当り」に対応する変動番号9を、各決定している。
In the case of winning a big win and a low probability, a lottery with a random number for variable number lottery, for example,
With a distribution ratio of 25% (64/256), a fluctuation number 6 corresponding to “15R low probability” with a fluctuation time of 2 minutes, for example,
With a distribution ratio of 25% (64/256), a fluctuation number 7 corresponding to “15R low probability” with a fluctuation time of 3 minutes, for example,
With a distribution ratio of 25% (64/256), a fluctuation number 8 corresponding to “15R low probability” with a fluctuation time of 4 minutes, for example,
A variation number 9 corresponding to “15R low probability” with a variation time of 5 minutes, for example, with a distribution ratio of 25% (64/256) is determined.

以上の第1段階変動演出決定手段Xでの決定に際して、図中(注)で明示するように、主制御部MCに予め定義し、変動コマンドに反映させるための主要データとして、変動番号記憶手段TB1で定義する11種類の変動時間に対応する11種類の変動番号で足りることとなる。   In the above-described determination by the first stage variation effect determining means X, as clearly shown in the figure (note), the variable number storage means is pre-defined in the main controller MC and used as main data to be reflected in the variation command. Eleven types of variation numbers corresponding to the eleven types of variation time defined by TB1 are sufficient.

図5に、第2段階変動演出決定手段Yによる第2段階変動演出決定仕様の一覧を示す。変動番号が6,7,8,9の場合、高確なら、
再抽選演出無しの再抽選番号0(加算時間が0分で、加算後の変動時間(総変動時間)が、変動番号に対応した元の変動時間のままのもの)、
再抽選演出有りの再抽選番号1(加算時間が1分で、加算後の変動時間(総変動時間)が、変動番号に対応した元の変動時間に1分を加算したもの)、
再抽選演出有りの再抽選番号2(加算時間が1分30秒で、加算後の変動時間(総変動時間)が、変動番号に対応した元の変動時間に1分30秒を加算したもの)、
以上の3種類ずつとなる。例えば、再抽選番号抽選用乱数の取得値が0〜31(振分率25%)の範囲内なら再抽選番号1とし、32〜127(振分率75%)の範囲内なら再抽選番号2としている。
FIG. 5 shows a list of second stage variation effect determination specifications by the second stage variation effect determination means Y. If the variation number is 6, 7, 8, 9
Re-lottery number 0 without re-lottery effect (addition time is 0 minutes, the change time after addition (total change time) is the original change time corresponding to the change number),
Re-lottery number 1 with re-lottery effect (addition time is 1 minute, and the change time after addition (total change time) is 1 minute added to the original change time corresponding to the change number),
Re-lottery number 2 with re-lottery effect (addition time is 1 minute and 30 seconds, and the change time after addition (total change time) is 1 minute and 30 seconds added to the original change time corresponding to the change number) ,
Each of the above three types. For example, if the value of the random number for re-lottery number lottery is within the range of 0 to 31 (distribution rate 25%), the re-lottery number 1 is set, and if the acquired value is within the range of 32 to 127 (allocation rate 75%), the re-lottery number 2 It is said.

変動番号が6,7,8,9の場合、低確なら、
再抽選演出有りの再抽選番号1(加算時間が1分で、加算後の変動時間(総変動時間)が、変動番号に対応した元の変動時間に1分を加算したもの)、
再抽選演出有りの再抽選番号2(加算時間が1分30秒で、加算後の変動時間(総変動時間)が、変動番号に対応した元の変動時間に1分30秒を加算したもの)、
以上の2種類ずつとなる。例えば、再抽選番号抽選用乱数の取得値が0〜95(振分率75%)の範囲内なら再抽選番号1とし、96〜127(振分率25%)の範囲内なら再抽選番号2としている。低確当りの場合、高確当りとは逆に、再抽選番号2への振分率よりも加算時間がより短い再抽選番号1への振分率を高くし、高確当りに昇格しないことを比較的早期に明示するようにしている。
If the variation number is 6, 7, 8, 9
Re-lottery number 1 with re-lottery effect (addition time is 1 minute, and the change time after addition (total change time) is 1 minute added to the original change time corresponding to the change number),
Re-lottery number 2 with re-lottery effect (addition time is 1 minute and 30 seconds, and the change time after addition (total change time) is 1 minute and 30 seconds added to the original change time corresponding to the change number) ,
Each of the above two types. For example, if the acquisition value of the random number for re-lottery number lottery is within the range of 0 to 95 (allocation rate 75%), it is set as the re-lottery number 1, and if it is within the range of 96 to 127 (allocation rate 25%), the re-lottery number 2 It is said. In the case of low chance, contrary to high chance, increase the allocation rate to re-lottery number 1 whose addition time is shorter than the allocation rate to re-lottery number 2, and do not promote to high probability Is specified relatively early.

第2段階変動演出決定手段Yでの決定に際して、図中(注)で明示するように、主制御部MCに予め定義し、変動コマンドに反映させるための主要データとして、再抽選番号記憶手段TB2で定義する3種類の加算時間に対応する3種類の再抽選番号(加算時間0の再抽選番号0を含めないなら、2種類の再抽選番号)で足りることとなる。   In the determination by the second stage variation effect determination means Y, the re-lottery number storage means TB2 is preliminarily defined in the main control unit MC as main data to be reflected in the variation command as clearly shown in the figure (Note). Three types of re-lottery numbers corresponding to the three types of addition time defined in (2 types of re-lottery numbers if the re-lottery number 0 of addition time 0 is not included) are sufficient.

図6に、主制御部MCにおけるメインの遊技プログラムで実行する、始動入賞を契機とした特別図柄関連の処理のフローチャートを示す。始動入賞記憶がある場合(ステップS1)、大当りに当選か否かを判定し(ステップS2)、当選なら図柄抽選用乱数による図柄抽選で高確当りか否かを判定する(ステップS3)。こうして、「はずれ」、「高確当り」、「低確当り」を区別する。ステップS2は大当り抽選手段Aを構成し、ステップ3は図柄抽選手段Bを構成する。なお、ステップ3では、「2R突確当り」、「2R突確以外の高確当り(15R高確当り)」、「低確当り(15R低確当り」を図柄抽選用乱数に応じて判別する「遊技価値別の当り種別特定仕様」にしてもよい。   FIG. 6 shows a flowchart of the special symbol-related processing triggered by the start winning, which is executed by the main game program in the main control unit MC. If there is a start winning memory (step S1), it is determined whether or not a big win is won (step S2), and if it is a win, it is determined whether or not a high probability is won by symbol lottery using a random number for symbol lottery (step S3). In this way, “out of contact”, “high hit”, and “low hit” are distinguished. Step S2 constitutes jackpot lottery means A, and step 3 constitutes symbol lottery means B. In step 3, “2R sudden hit”, “high hit other than 2R hit (15R high hit)”, and “low hit (15R low hit)” are determined according to the random numbers for symbol lottery. You may make it the hit classification specific specification according to value.

「はずれ」の場合、変動番号を0〜4何れかに決定し(ステップS4)、
「高確当り」の場合、変動番号を5〜10何れかに決定し(ステップS5)、
「低確当り」の場合、変動番号を6〜9何れかに決定する(ステップS6)。
ステップS4,S5,S6は変動番号抽選手段Cを構成する。
なお、ステップ3を「遊技価値別の当り種別特定仕様」にした場合、「2R突確当り」の場合は変動番号5を割り付け、ステップ5では、変動番号を6〜10何れかに決定すればよい。
In the case of “out”, the variation number is determined as 0-4 (step S4),
In the case of “high probability”, the variation number is determined to be 5 to 10 (step S5),
In the case of “low hit”, the variation number is determined as any of 6 to 9 (step S6).
Steps S4, S5 and S6 constitute a variable number lottery means C.
If Step 3 is set to “specific specification for each game value”, the variable number 5 is assigned in the case of “2R sudden hit”, and the variable number is determined to be any one of 6 to 10 in Step 5. .

「はずれ」の場合、一律、再抽選演出はしない。
「高確当り」の場合、変動番号5の2R突確当りの場合、再抽選演出はせず(ステップ7)、変動番号10の全回転リーチ等の特定変動演出の場合、再抽選演出はせず(ステップS8)、これら以外の変動番号6〜9の場合、再抽選演出無しが30%、再抽選演出有りが70%となる再抽選演出抽選を実行する(ステップS9)。
「低確当り」の場合、一律、再抽選演出をする。
ステップS7,S8,S9は再抽選演出決定手段Dを構成する。
また、変動番号抽選手段C及び再抽選演出決定手段Dを構成するステップS4〜S9は第1段階変動演出決定手段Xを構成する。
In the case of “out of”, there will be no redrawing effect.
In the case of “high hit”, in the case of 2R sudden hit of variation number 5, no re-lottery effect is performed (step 7), and in the case of specific variation effect such as full rotation reach of variable number 10, no re-lottery effect is performed. (Step S8) In the case of variable numbers 6 to 9 other than these, a re-lottery effect lottery is executed in which 30% does not have a re-lottery effect and 70% has a re-lottery effect (step S9).
In the case of “low hit”, a re-lottery effect will be given.
Steps S7, S8, and S9 constitute a re-lottery effect determining means D.
Steps S4 to S9 constituting the variation number lottery means C and the re-lottery effect determination means D constitute the first stage variation effect determination means X.

「高確当り」の場合であってステップS9の再抽選演出抽選により70%で振り分ける再抽選有りの場合(ステップS10)、及び、「低確当り」の場合、再抽選番号抽選手段Eを構成する再抽選番号抽選を実行して、再抽選番号を1か2に決定する(ステップS11)。高確当りで再抽選有りの場合、25%の振分率で再抽選番号1、75%の振分率で再抽選番号2となり、低確当りの場合、75%の振分率で再抽選番号1、25%の振分率で再抽選番号2となる。
一方、「はずれ」、変動番号5の「2R突確当り」、変動番号10の特定変動演出の場合、再抽選番号を0にしている(ステップS12)。
ステップS10〜S12は第2段階変動演出決定手段Yを構成する。
In the case of “high hit”, when there is a re-lottery to be distributed by 70% by the re-lottery effect lottery in step S9 (step S10), and in the case of “low hit”, the re-lottery number lottery means E is configured. The re-lottery number lottery is executed, and the re-lottery number is determined to be 1 or 2 (step S11). If there is a re-lottery with a high probability, the lottery will be re-lottery number 1 with a distribution rate of 25%, a re-lottery number 2 with a distribution rate of 75%, and a re-lottery with a distribution rate of 75% The lottery number 2 is assigned at the allocation rate of No. 1 and 25%.
On the other hand, in the case of “out of”, “2R sudden hit” of variation number 5 and specific variation effect of variation number 10, the re-lottery number is set to 0 (step S12).
Steps S10 to S12 constitute second stage variation effect determining means Y.

第2段階変動演出決定手段Yでの決定後、変動番号、再抽選番号、高確当り/低確当りの別を特定した変動コマンドを生成して、第1周辺制御部SC1に送信する(ステップS13)。ステップS13はコマンド送信手段Fを構成する。   After the determination by the second stage variation effect determining means Y, a variation command specifying the variation number, the redrawing number, and the high probability / low probability is generated and transmitted to the first peripheral controller SC1 (step) S13). Step S13 constitutes command transmission means F.

同時に、特別図柄表示装置SDでの特別図柄の変動を開始させると共に、決定した変動時間(加算時間を加算した総変動時間)に相当する時間を計時する変動待ちタイマーを起動する(ステップS14)。この後、その変動待ちタイマーのタイムアップを監視する(ステップS15)。   At the same time, the variation of the special symbol on the special symbol display device SD is started, and a variation waiting timer is started that measures the time corresponding to the determined variation time (total variation time obtained by adding the addition time) (step S14). Thereafter, the time-up of the fluctuation waiting timer is monitored (step S15).

変動待ちタイマーがタイムアップして変動時間(加算時間を加算した総変動時間)に相当する時間の経過を判定すると、特別図柄表示装置SD上での特別図柄の変動を、図柄抽選用乱数の下位4ビットに相当する0〜Fの何れかの点灯パターンで確定停止させる(ステップS16)。この後、ステップS2での大当り判定時に設定したフラグ等により大当りである場合(ステップS17)は大当り遊技処理を経て(ステップS18)、大当りでないはずれの場合は何もせず、メインの遊技プログラムのメインルーチンにリターンして特別図柄処理を終える。   When the waiting time for the variation is up and the passage of time corresponding to the variation time (total variation time with addition time added) is determined, the variation of the special symbol on the special symbol display device SD is subordinate to the random number for symbol lottery. A fixed stop is made at any lighting pattern of 0 to F corresponding to 4 bits (step S16). Thereafter, when the big hit is made by the flag set at the time of the big hit determination in step S2 (step S17), the big hit game processing is performed (step S18). Return to the routine and finish the special symbol processing.

図7に、第1周辺制御部SC1におけるサブ側の表示演出プログラムで実行する、演出表示装置70での演出図柄7L,7C,7Rの演出表示制御処理のフローチャートを示す。主制御部MCから送信された変動コマンドを受信すると(ステップS19)、演出表示装置70での演出図柄7L,7C,7Rの変動を開始させる(ステップS20)。ステップS19はコマンド受信手段Gを構成し、ステップS20以下は変動演出実行手段Jを構成する。   FIG. 7 shows a flowchart of the effect display control processing of effect symbols 7L, 7C, and 7R in the effect display device 70, which is executed by the display effect program on the sub side in the first peripheral control unit SC1. When the variation command transmitted from the main control unit MC is received (step S19), the variation of the effect symbols 7L, 7C, 7R on the effect display device 70 is started (step S20). Step S19 constitutes the command receiving means G, and step S20 and subsequent steps constitute the variable effect executing means J.

演出図柄の変動は、全演出図柄7L,7C,7Rの高速縦スクロール変動で始まり、リーチ演出ありの変動番号2,3,4,6,7,8,9,10の場合(ステップS21)、背景の動画展開と共に各々の変動番号に応じて所定のリーチ演出を出現させ(ステップS22)、リーチ演出無しの変動番号0,1,5の場合は、背景の動画展開と共に適宜図柄の変動速度の変更等を伴わせ、変動番号に対応する元の変動時間に基づく主演出時間が経過するまで(ステップS23)、変動演出を継続させる。なお、主演出時間が経過する少し前に、図柄の差替え等、後の仮停止や確定停止に円滑につなげる停止準備処理が入る。   The variation of the production symbol starts with the high-speed vertical scroll variation of all the production symbols 7L, 7C, 7R, and in the case of variation numbers 2, 3, 4, 6, 7, 8, 9, 10 with reach production (step S21), A predetermined reach effect appears in accordance with each variation number with the development of the background video (step S22). In the case of the variation numbers 0, 1, and 5 without the reach production, the variation rate of the symbol is appropriately adjusted together with the development of the background movie. The change effect is continued until the main effect time based on the original change time corresponding to the change number elapses (step S23). Shortly before the main performance time elapses, a stop preparation process for smoothly connecting to a subsequent temporary stop or final stop, such as symbol replacement, is entered.

主演出時間が経過すると、再抽選演出有りの場合(ステップS24)、全演出図柄7L,7C,7Rを同一の数字が付された同一の通常図柄(低確図柄)で仮停止させてその場で図柄が多少揺れるいわゆる揺れ変動状態とする(ステップS25)。この仮停止の揺れ変動状態を所定時間例えば0.5秒〜2秒間維持した後、全演出図柄7L,7C,7Rを再変動させる(ステップS26)。そして、再抽選番号に応じた再抽選演出を背景のより刺激的な動画展開と共に展開し(ステップS27)、再抽選番号に対応する加算時間が経過するまで(ステップS28)、再抽選演出を継続させる。なお、仮停止の揺れ変動は加算時間内で行うが、主演出時間内で行ってもよい。また、再抽選演出において、加算時間が経過する少し前に、図柄の差替え等、確定停止に円滑につなげる停止準備処理が入る。   When the main production time has elapsed, if there is a re-drawing production (step S24), all production symbols 7L, 7C, 7R are temporarily stopped at the same normal symbol (low-probability symbol) with the same number attached. Thus, a so-called fluctuation state where the pattern is slightly shaken is set (step S25). After maintaining the fluctuation state of the temporary stop for a predetermined time, for example, 0.5 second to 2 seconds, all the effect symbols 7L, 7C, and 7R are changed again (step S26). Then, the re-lottery effect corresponding to the re-lottery number is developed together with more exciting video development in the background (step S27), and the re-lottery effect is continued until the addition time corresponding to the re-lottery number elapses (step S28). Let In addition, although the fluctuation of the temporary stop is performed within the addition time, it may be performed within the main production time. In addition, in the re-drawing effect, a stop preparation process that smoothly connects to a fixed stop, such as symbol replacement, is entered slightly before the additional time elapses.

再抽選番号に対応する加算時間が経過すると、高確当りの場合は、全演出図柄7L,7C,7Rを同一の数字が付された同一の確変図柄(高確図柄)で確定停止させ、低確当りの場合は、全演出図柄7L,7C,7Rを同一の数字が付された同一の通常図柄(低確図柄)で確定停止させ(ステップS29)、変動演出処理を終える。   When the additional time corresponding to the re-lottery number has elapsed, in the case of high probability, all effect symbols 7L, 7C, and 7R are confirmed and stopped at the same probability variation symbol (high probability symbol) with the same number, and low In the case of winning, all effect symbols 7L, 7C, and 7R are fixedly stopped at the same normal symbol (low probability symbol) with the same number (step S29), and the variation effect process is terminated.

ステップS23で主演出時間の経過が判定されてステップS24で再抽選演出無しの判定がされた場合、再抽選演出無しで演出図柄7L,7C,7Rを確定停止させ(ステップS29)、変動演出処理を終える。なお、再抽選演出無しの「15R高確当り1」の場合、確定停止前に全演出図柄7L,7C,7Rをリーチに至った同一の数字が付された同一の確変図柄(高確図柄)で仮停止させて例えば0.5秒〜2秒間その場で図柄が多少揺れるいわゆる揺れ変動状態とし、もしかして再変動があるかもしれないことを暗示させた後に再変動させずに確定停止させるようにしており、この仮停止の揺れ変動は主演出時間内で行っている。   When it is determined in step S23 that the main performance time has elapsed and it is determined in step S24 that there is no re-lottery effect, the effect symbols 7L, 7C, and 7R are confirmed and stopped without the re-lottery effect (step S29), and the variable effect process is performed. Finish. In the case of “15R high probability hit 1” without redrawing effect, the same probability variation symbol (high accuracy symbol) with the same numbers that reached all the effect symbols 7L, 7C, 7R before reaching the final stoppage. For example, a so-called swaying fluctuation state in which the design slightly fluctuates on the spot for 0.5 seconds to 2 seconds, and after implying that there may be a re-fluctuation, make a fixed stop without re-fluctuating. The fluctuation of the temporary stop is performed within the main performance time.

図8に、高確当り、再抽選演出無しの「高確当り1」を想定した遊技例1を示す。
始動入賞を契機に、全演出図柄7L,7C,7Rが変動を開始し、縦スクロールによる高速変動に始まり、左演出図柄7Lと右演出図柄7Rとが同一数字の例えば「5」という確変図柄(高確図柄)で仮停止してリーチに至る。中演出図柄7Cが低速で変動し、この中演出図柄7Cがリーチの生じた同じ図柄で仮停止して、そのまま、全演出図柄7L,7C,7Rが「5」という同一の確変図柄で確定停止し、高確当りを確定導出する。15ラウンドの大当り遊技後、大当り当選確率を高確率とした高確遊技となる。
FIG. 8 shows a gaming example 1 assuming “high probability 1” with high probability and no re-lottery effect.
When the start prize is received, all effect symbols 7L, 7C, 7R start to change, start with high-speed change by vertical scrolling, and the left effect symbol 7L and the right effect symbol 7R have the same number, for example “5”. A temporary stop at a highly accurate pattern) and reach. The medium effect symbol 7C fluctuates at a low speed, and the medium effect symbol 7C temporarily stops at the same symbol where the reach has occurred, and as it is, all the effect symbols 7L, 7C, 7R are fixedly stopped at the same probability variable symbol “5”. Then, the high probability is determined and derived. After 15 rounds of jackpot game, the game will be a highly probable game with a high probability of winning the jackpot.

図9に、高確当り、再抽選演出有り、再抽選番号1の「高確当り2」を想定した遊技例2を示す。
始動入賞を契機に、全演出図柄7L,7C,7Rが変動を開始し、縦スクロールによる高速変動に始まり、左演出図柄7Lと右演出図柄7Rとが同一数字の例えば「2」という通常図柄(低確図柄)で仮停止してリーチに至る。中演出図柄7Cが低速で変動し、この中演出図柄7Cがリーチの生じた同じ図柄で仮停止して、全演出図柄7L,7C,7Rが同一の通常図柄で仮停止し、揺れ変動状態となる。
FIG. 9 shows a game example 2 in which “high probability hit 2” with a high probability hit, a re-lottery effect, and a re-lottery number 1 is assumed.
When the start prize is received, all effect symbols 7L, 7C, and 7R start to change, start with high-speed fluctuation by vertical scrolling, and the left effect symbol 7L and the right effect symbol 7R have the same number, for example, a normal symbol (eg, “2”). A temporary stop at a low-probability symbol) leads to reach. The medium effect symbol 7C fluctuates at a low speed, the medium effect symbol 7C temporarily stops at the same symbol where the reach has occurred, and all the effect symbols 7L, 7C, 7R temporarily stop at the same normal symbol, Become.

この後、再変動が開始し、縦スクロールによる高速変動が再び始まり、全演出図柄7L,7C,7Rが低速で上下に不規則に変動した後、全演出図柄7L,7C,7Rが例えば「3」という確変図柄(高確図柄)で確定停止し、高確当りを確定導出する。遊技者には、低確当りから高確当りに昇格した印象を付与できる。15ラウンドの大当り遊技後は、大当り当選確率を高確率とした高確遊技となる。   After this, re-variation starts, high-speed fluctuation due to vertical scrolling starts again, and after all the production symbols 7L, 7C, 7R fluctuate up and down at low speed, all the production symbols 7L, 7C, 7R are, for example, “3 ”Is fixed and stopped with a probability variation symbol (high accuracy symbol), and a high probability hit is determined and derived. The player can be given the impression of being promoted from a low probability to a high probability. After 15 rounds of jackpot game, the game will be a highly probable game with a high probability of winning the jackpot.

図10に、高確当り、再抽選演出有り、再抽選番号2の「高確当り2」を想定した遊技例3を示す。
変動開始から、通常図柄(低確図柄)でリーチに至り、全演出図柄7L,7C,7Rが同一の通常図柄で仮停止して、揺れ変動状態となるのは遊技例2と同様である。
FIG. 10 shows a game example 3 assuming a high probability hit, a re-lottery effect, and a “high probability hit 2” with a re-lottery number 2.
It is the same as in the gaming example 2 that the reach is reached with the normal symbol (low-probability symbol) from the start of the variation, and all the effect symbols 7L, 7C, 7R are temporarily stopped at the same normal symbol and become the fluctuation variation state.

仮停止の後、再変動が開始し、横スクロールによる全演出図柄7L,7C,7Rの高速変動を経て、横スクロールから縦スクロールに変わり、全演出図柄7L,7C,7Rが低速で上下に不規則に変動した後、全演出図柄7L,7C,7Rが例えば「7」という確変図柄(高確図柄)で確定停止して、高確当りを確定導出する。遊技者には、低確当りから高確当りに昇格した印象を付与できると共に、高確当りの場合、低確当りとは逆に、再抽選番号1への振分率よりも加算時間がより長い再抽選番号2への振分率が高いため、再変動後に図柄が横スクロールした場合に、高確当りに昇格する期待度が一層高まり、興趣を効果的に盛り上げることができる。15ラウンドの大当り遊技後は、大当り当選確率を高確率とした高確遊技となる。   After the temporary stop, re-variation starts, and after the high-speed fluctuation of all effect symbols 7L, 7C, 7R due to horizontal scrolling, the horizontal scroll is changed to the vertical scroll, and all effect symbols 7L, 7C, 7R are slow and not up and down. After changing to the rule, all effect symbols 7L, 7C, and 7R are fixedly stopped with a probability variation symbol (high probability symbol) of “7”, for example, and a high probability is determined and derived. The player can be given an impression of being promoted from a low chance to a high chance, and in the case of a high chance, contrary to the low chance, the additional time is more than the allocation rate to the redraw lot number 1. Since the allocation ratio to the long re-lottery number 2 is high, when the symbol is scrolled horizontally after re-variation, the degree of expectation to be promoted to a high probability is further increased, and the interest can be effectively increased. After 15 rounds of jackpot game, the game will be a highly probable game with a high probability of winning the jackpot.

図11に、低確当り、再抽選演出有り、再抽選番号1の遊技例4を示す。
始動入賞を契機に、全演出図柄7L,7C,7Rが変動を開始し、縦スクロールによる高速変動に始まり、左演出図柄7Lと右演出図柄7Rとが同一数字の例えば「2」という通常図柄(低確図柄)で仮停止してリーチに至る。中演出図柄7Cが低速で変動し、この中演出図柄7Cがリーチの生じた同じ図柄で仮停止して、全演出図柄7L,7C,7Rが同一の通常図柄で仮停止し、揺れ変動状態となる。
FIG. 11 shows a game example 4 with a low probability, a re-lottery effect, and a re-lottery number 1.
When the start prize is received, all effect symbols 7L, 7C, and 7R start to change, start with high-speed fluctuation by vertical scrolling, and the left effect symbol 7L and the right effect symbol 7R have the same number, for example, a normal symbol (eg, “2”). A temporary stop at a low-probability symbol) leads to reach. The medium effect symbol 7C fluctuates at a low speed, the medium effect symbol 7C temporarily stops at the same symbol where the reach has occurred, and all the effect symbols 7L, 7C, 7R temporarily stop at the same normal symbol, Become.

この仮停止の後、再変動が開始し、縦スクロールによる高速変動が再び始まり、全演出図柄7L,7C,7Rが低速で上下に不規則に変動した後、全演出図柄7L,7C,7Rが例えば「4」という通常図柄(低確図柄)で確定停止し、低確当りを確定導出する。遊技者には、低確当りから高確当りに昇格するかもしない期待感を一瞬持たせるも、少し残念な印象と、引き続いて行える大当り遊技によって得られるであろう大量出玉により次は高確当りを期待する持続的な遊技意欲を付与できる。15ラウンドの大当り遊技後は、大当り当選確率を低確率とした低確遊技となる。   After this temporary stop, re-variation starts, high-speed fluctuation due to vertical scrolling begins again, and after all production symbols 7L, 7C, 7R fluctuate up and down at low speed, all production symbols 7L, 7C, 7R For example, the fixed symbol is stopped at the normal symbol (low probability symbol) of “4”, and the low probability is determined and derived. Although the player has a sense of expectation that may be promoted from a low hit to a high hit for a moment, the next is a high disappointment due to a slightly disappointing impression and a large number of balls that will be gained by the subsequent big hit game. A long-lasting game willingness can be given. After 15 rounds of jackpot game, the game will be a low probability game with a low probability of winning the jackpot.

図12に、低確当り、再抽選演出有り、再抽選番号2の遊技例5を示す。
変動開始から、通常図柄(低確図柄)でリーチに至り、全演出図柄7L,7C,7Rが同一の通常図柄で仮停止して、揺れ変動状態となるのは遊技例4と同様である。
FIG. 12 shows a game example 5 with a low chance of winning, a re-drawing effect, and a re-drawing number 2.
From the start of variation, reach is reached with the normal symbol (low-probability symbol), and all effect symbols 7L, 7C, and 7R temporarily stop at the same normal symbol, and the state of fluctuation variation is the same as in Game Example 4.

仮停止の後、再変動が開始し、横スクロールによる全演出図柄7L,7C,7Rの高速変動を経て、横スクロールから縦スクロールに変わり、全演出図柄7L,7C,7Rが低速で上下に不規則に変動した後、全演出図柄7L,7C,7Rが例えば「8」という通常図柄(低確図柄)で確定停止して、低確当りを確定導出する。遊技者は、横スクロールが始まったとき、高確当りに昇格するかもしない期待感をより強く持つため、逆に低確当りに止まったことを残念に思うが、引き続いて行える大当り遊技によって得られるであろう大量出玉により次は高確当りを期待する持続的な遊技意欲をより強く抱く。15ラウンドの大当り遊技後は、大当り当選確率を低確率とした低確遊技となる。   After the temporary stop, re-variation starts, and after the high-speed fluctuation of all effect symbols 7L, 7C, 7R due to horizontal scrolling, the horizontal scroll is changed to the vertical scroll, and all effect symbols 7L, 7C, 7R are slow and not up and down. After changing to the rule, all effect symbols 7L, 7C, 7R are fixedly stopped at a normal symbol (low probability symbol) of “8”, for example, and a low probability is determined and derived. Players have a greater expectation that they may be promoted to high hits when side-scrolling begins. As a result, it will have a strong willingness to play and expect a high chance. After 15 rounds of jackpot game, the game will be a low probability game with a low probability of winning the jackpot.

以上のものでは、変動番号に対応した変動時間に加算する加算時間を0を含めて、0、1分、1分30秒の3種類とし、再抽選番号を0、1、2の3つとしたが、加算時間の種類をもっと増やし、例えば次の8種類をもつ仕様にしてもよい。
加算時間0分の再抽選番号0。
加算時間1分の再抽選番号1。
加算時間2分の再抽選番号2。
加算時間3分の再抽選番号3。
加算時間4分の再抽選番号4。
加算時間5分の再抽選番号5。
加算時間6分の再抽選番号6。
加算時間7分の再抽選番号7。
In the above, the addition time to be added to the variation time corresponding to the variation number is 3 types including 0, 0, 1 minute, 1 minute 30 seconds, and the re-lottery number is 0, 1, 2 However, the types of addition time may be further increased, and for example, the following eight types may be used.
Re-lottery number 0 for additional time 0 minutes.
Re-lottery number 1 for an additional time of 1 minute.
Re-lottery number 2 for an additional time of 2 minutes.
Re-lottery number 3 for an additional time of 3 minutes.
Re-lottery number 4 for an additional time of 4 minutes.
Re-lottery number 5 for an additional time of 5 minutes.
Re-lottery number 6 for an additional time of 6 minutes.
Re-lottery number 7 for an additional time of 7 minutes.

また、以上のものでは、第2段階変動演出決定手段Yにおいて、第2決定事項となる補正情報として、変動時間に加算する加算時間を決定したが、これに代え、第1段階変動演出決定手段Xで決定した変動時間に所定時間例えば1分や1分30秒を加算するためにその決定した変動時間に対応する変動番号に対して例えば足し算による演算処理により変動番号を補正する補正値例えば再抽選演出無しなら「0」、再抽選演出有りで1分加算なら「10」、再抽選演出有りで1分30秒加算なら「20」という変動番号補正値を特定する仕様にし、主制御部MCでのコマンド前記送信手段Fは、変動番号補正値による演算処理をした後の変動番号を第1周辺制御部SC1に指令する仕様にしてもよい。   In the above, the second stage variation effect determination means Y has determined the addition time to be added to the variation time as the correction information as the second decision item. Instead, the first stage variation effect determination means Y In order to add a predetermined time, for example, 1 minute or 1 minute 30 seconds, to the variation time determined by X, a correction value for correcting the variation number by, for example, addition processing for the variation number corresponding to the determined variation time, for example Main control unit MC is specified to specify a variable number correction value of “0” if there is no lottery effect, “10” if 1 minute is added with re-drawing effect, and “20” if 1 minute and 30 seconds is added with re-lottery effect. The transmission means F may have a specification for instructing the first peripheral control unit SC1 with the variation number after the calculation process using the variation number correction value.

この仕様によれば、上記の例において、変動番号6の場合、再抽選演出無しのとき、第1周辺制御部SC1に送信する変動番号は6+0=6、1分の再抽選演出有りのとき、第1周辺制御部SC1に送信する変動番号は6+10=16、1分30秒の再抽選演出有りのとき、第1周辺制御部SC1に送信する変動番号は6+20=26となる。   According to this specification, in the above example, in the case of the variation number 6, when there is no re-lottery effect, the variation number transmitted to the first peripheral control unit SC1 is 6 + 0 = 6, and when the re-lottery effect is 1 minute, The variation number transmitted to the first peripheral control unit SC1 is 6 + 10 = 16, and when there is a re-lottery effect of 1 minute 30 seconds, the variation number transmitted to the first peripheral control unit SC1 is 6 + 20 = 26.

変動番号7の場合、再抽選演出無しのとき、第1周辺制御部SC1に送信する変動番号は7+0=7、1分の再抽選演出有りのとき、第1周辺制御部SC1に送信する変動番号は7+10=17、1分30秒の再抽選演出有りのとき、第1周辺制御部SC1に送信する変動番号は7+20=27となる。   In the case of the variation number 7, when there is no re-lottery effect, the variation number transmitted to the first peripheral control unit SC1 is 7 + 0 = 7. When the re-lottery effect is 1 minute, the variation number is transmitted to the first peripheral control unit SC1. 7 + 10 = 17, when there is a redrawing effect of 1 minute 30 seconds, the variation number transmitted to the first peripheral control unit SC1 is 7 + 20 = 27.

変動番号8の場合、再抽選演出無しのとき、第1周辺制御部SC1に送信する変動番号は8+0=8、1分の再抽選演出有りのとき、第1周辺制御部SC1に送信する変動番号は8+10=18、1分30秒の再抽選演出有りのとき、第1周辺制御部SC1に送信する変動番号は8+20=28となる。   In the case of the variation number 8, when there is no re-lottery effect, the variation number transmitted to the first peripheral control unit SC1 is 8 + 0 = 8. When the re-lottery effect is 1 minute, the variation number transmitted to the first peripheral control unit SC1. 8 + 10 = 18, and when there is a re-lottery effect of 1 minute and 30 seconds, the variation number transmitted to the first peripheral controller SC1 is 8 + 20 = 28.

変動番号9の場合、再抽選演出無しのとき、第1周辺制御部SC1に送信する変動番号は9+0=9、1分の再抽選演出有りのとき、第1周辺制御部SC1に送信する変動番号は9+10=19、1分30秒の再抽選演出有りのとき、第1周辺制御部SC1に送信する変動番号は9+20=29となる。   In the case of the variation number 9, when there is no re-lottery effect, the variation number transmitted to the first peripheral control unit SC1 is 9 + 0 = 9. When the re-lottery effect is 1 minute, the variation number transmitted to the first peripheral control unit SC1. 9 + 10 = 19, and when there is a re-lottery effect of 1 minute 30 seconds, the variation number transmitted to the first peripheral controller SC1 is 9 + 20 = 29.

本願では突確以外の高確当り時に、主演出あるいは再抽選演出の何れかでその旨を報知する図柄を確定表示する構成としたが、その一部については高確当りである旨を秘匿する構成を採用することも可能である。この場合は、例えば、偶数揃い図柄を突確以外の大当たり時に確定表示される図柄(以下、出玉有大当たり確定図柄という)、奇数揃い図柄を突確以外の高確当り時に確定表示される図柄(以下、出玉有高確当り確定図柄)とし、出玉有高確当りであったとしても、再抽選演出無且つ主演出の確定図柄として上記出玉有大当たり確定図柄を導出するルート、及び/または、再抽選演出有且つ主演出で最終的に導出する図柄及び再抽選演出の確定図柄が共に上記出玉有大当たり確定図柄に設定されたルートを設ければよい。   In the present application, at the time of a high hit other than the accuracies, it is configured so as to confirm and display the symbol that notifies that in either the main effect or the re-lottery effect, but a part of the configuration is concealed to be a high hit It is also possible to adopt. In this case, for example, a symbol that is evenly displayed for a jackpot other than the accuracies (hereinafter referred to as a decided symbol for a big hit), and a symbol that is displayed for a high hit other than the accu , And a route for deriving the above-mentioned Idama Yu-hit definitive symbol as a de-raffle effect and a main definitive symbol, It is only necessary to provide a route in which the symbol that is finally derived from the main effect and the symbol that is finally derived as the main effect and the final symbol of the re-lottery effect are both set in the above-mentioned Idama-Large winning symbol.

また、再抽選演出の実行割合や、秘匿される出玉有高確当りの割合を大当たり時の遊技状態(低確/高確及び時短/非時短の組み合わせで計4通り)に応じて、変えてもよい。具体的には、高確・時短中には、低確・非時短中に比べて、再抽選演出の実行割合や、秘匿される出玉有高確当りの割合を低く設定するのが好適である。   In addition, the ratio of execution of the re-draw lottery effect and the ratio of the concealed high chance of winning the ball will be changed according to the game state at the time of the big hit (a combination of low / high accuracy and short / non-short). May be. Specifically, it is preferable to set a lower ratio of the re-draw lottery effect and the ratio of the concealed high chance of hitting in high accuracy / short time than in low accuracy / non-time saving. is there.

主に、風俗営業等の規制及び業務の適正化等に関する法律第2条第1項第7号のぱちんこ屋や同8号の店舗等の営業に供される遊技機の産業分野において有用である。   Mainly useful in the industrial field of amusement machines that are used for business such as pachinko shops in Article 2, Paragraph 1, Item 7 of the Law Concerning Regulations on Customs Business and Optimization of Business, etc. .

2;遊技盤
9;大入賞口
8;始動口、81;上始動口、82;下始動口
70;演出表示装置
SD;特別図柄表示装置
CN;制御装置
MC;主制御部
SC1;第1周辺制御部
A;大当り抽選手段
B;図柄抽選手段
C;変動番号抽選手段
D;再抽選演出決定手段
E;再抽選番号抽選手段
F;コマンド送信手段
G;コマンド受信手段
J;変動演出実行手段
X;第1段階変動演出決定手段
Y;第2段階変動演出決定手段
2; Game board 9; Grand prize opening 8; Start opening, 81; Upper start opening, 82; Lower start opening 70; Production display device SD; Special symbol display device CN; Control device MC; Main control unit SC1; Control unit A; jackpot lottery means B; symbol lottery means C; variable number lottery means D; re-lottery effect determination means E; re-lottery number lottery means F; command transmission means G; command reception means J; First stage fluctuation effect determining means Y; Second stage fluctuation effect determining means

Claims (6)

遊技盤に、始動口と、大入賞口と、演出表示装置とを備え、
前記始動口への入球に基づいて前記大入賞口の開放に係る大当りに関する抽選を実行する主制御部と、この主制御部からの指令に基づいて前記演出表示装置の表示制御を実行する周辺制御部とを含む制御装置を設け、
前記演出表示装置に、前記大当りに関する抽選の結果を所定の変動演出を経て導出させ、その確定導出態様により、大当りの当選確率が相対的に低い低確当りか、相対的に高い高確当りか、はずれかを報知すると共に、変動演出の途中で所定態様の仮導出をした後に再変動して低確当り又は高確当りの確定導出をさせる再抽選演出の機能を有する弾球遊技機において、
前記主制御部に、前記大当りに関する抽選の結果に応じて、変動演出の開始から計時を開始する予め定めた複数の変動時間群から一つの変動時間を決定すると共に、前記再抽選演出の有無を決定する第1段階変動演出決定手段と、
前記再抽選演出の有無に応じて、前記第1段階変動演出決定手段で決定した変動時間を補正する補正情報を決定する第2段階変動演出決定手段と、
前記第1段階変動演出決定手段で決定した第1決定事項及び前記第2段階変動演出決定手段で決定した第2決定事項を前記周辺制御部に指令する送信手段とを設け、
前記周辺制御部に、前記送信手段から受信する前記1決定事項及び第2決定事項に基づいて前記演出表示装置での変動演出の開始から確定導出に至る一連の変動演出を実行する変動演出実行手段を設けたことを特徴とする弾球遊技機。
The game board is equipped with a start opening, a prize winning opening, and an effect display device,
A main control unit that executes a lottery regarding a big hit related to the opening of the big winning opening based on the entrance to the starting port, and a peripheral that executes display control of the effect display device based on a command from the main control unit A control device including a control unit;
Whether the effect display device derives the result of the lottery regarding the jackpot through a predetermined variation effect, whether the winning probability of the jackpot is a relatively low hit or a relatively high high hit, depending on the fixed derivation mode In the bullet ball game machine having a function of a re-lottery effect that informs whether it is off and re-variates after tentative derivation of a predetermined mode in the middle of the variation effect and makes a fixed derivation of low probability or high probability,
According to the lottery result related to the jackpot, the main control unit determines one variation time from a plurality of predetermined variation time groups that start timing from the start of the variation effect, and whether or not the re-lottery effect is present. First stage variation effect determining means for determining;
A second stage variation effect determination means for determining correction information for correcting the variation time determined by the first stage variation effect determination means in accordance with the presence / absence of the re-lottery effect;
A transmission unit for instructing the peripheral control unit to determine the first determination item determined by the first step variation effect determination unit and the second determination item determined by the second step variation effect determination unit;
Fluctuation effect executing means for executing a series of change effects from the start of the change effect to the definite derivation in the effect display device based on the first decision item and the second decision item received from the transmission means in the peripheral control unit A ball game machine characterized by providing
前記主制御部での前記第2段階変動演出決定手段は、第2決定事項となる前記補正情報として、前記第1段階変動演出決定手段で決定した変動時間に加算する予め定めた複数の加算時間群から一つの加算時間を特定する仕様をもち、
前記周辺制御部は、受信する第2決定事項による加算時間の長短に応じて再抽選演出の内容を変更する仕様をもつことを特徴とする請求項1記載の弾球遊技機。
The second-stage variation effect determination means in the main control unit adds a plurality of predetermined addition times to be added to the variation time determined by the first-stage variation effect determination means as the correction information that becomes the second determination item. With a specification that specifies one addition time from the group,
2. The ball game machine according to claim 1, wherein the peripheral control unit has a specification for changing a content of a re-lottery effect according to a length of an addition time according to a second determined matter to be received.
前記主制御部での前記第1段階変動演出決定手段は、前記大当りに関する抽選の結果が高確当りで、かつ、前記大入賞口の開放回数及び又は開放時間がその他の大当りに比べて相対的に少なく設定した特殊当りの場合には、前記再抽選演出を無しとする仕様をもつことを特徴とする請求項1又は2記載の弾球遊技機。   The first stage variation effect determination means in the main control unit is such that the result of the lottery regarding the jackpot is a high probability and the number of times and / or the opening time of the jackpot is relative to other jackpots. The ball game machine according to claim 1 or 2, characterized in that in the case of a special hit set to be small, the re-lottery effect is not provided. 前記周辺制御部での前記変動演出実行手段は、前記再抽選演出をする場合、高確当りに対応した態様の仮導出後の再変動はせず、低確当りに対応した態様の仮導出後の再変動により、低確当り又は高確当りに対応した態様の確定導出をする仕様をもち、
前記主制御部での前記第1段階変動演出決定手段は、前記大当りに関する抽選の結果が高確当りの場合、再抽選演出有りの振分率が100%未満の値で、かつ、前記大当りに関する抽選の結果が低確当りの場合に定める再抽選演出有りの振分率よりも低い値に定めている仕様をもつことを特徴とする請求項1又は2若しくは3記載の弾球遊技機。
In the case of performing the re-lottery effect, the fluctuating effect execution means in the peripheral control unit does not re-variate after the temporary derivation of the mode corresponding to the high probability, but after the temporary derivation of the mode corresponding to the low probability. With the re-variation of the specification, it has a specification for definite derivation of the mode corresponding to the low hit or high hit,
The first stage variation effect determining means in the main control unit, when the result of the lottery regarding the jackpot is a high probability hit, the distribution ratio with the re-lottery effect is less than 100%, and the jackpot 4. The ball game machine according to claim 1, 2 or 3, wherein the ball game machine has a specification that is set to a value lower than a distribution rate with a re-lottery effect determined when a lottery result is a low probability.
前記主制御部での前記第1段階変動演出決定手段は、前記大当りに関する抽選の結果が高確当りで、かつ、この高確当りを変動演出において確定的に明示する予め定めた特定変動演出をする場合には、前記再抽選演出を無しとする仕様をもつことを特徴とする請求項1〜4何れか一項記載の弾球遊技機。   The first stage variation effect determining means in the main control unit is a predetermined specific variation effect in which the result of the lottery regarding the big hit is a high probability and the high probability is clearly specified in the variation effect. The ball game machine according to any one of claims 1 to 4, wherein the ballistic gaming machine has a specification in which the re-lottery effect is absent when the game is performed. 前記主制御部での前記第2段階変動演出決定手段は、第2決定事項となる前記補正情報として、前記第1段階変動演出決定手段で決定した変動時間に所定時間を加算するためにその決定した変動時間に対応する変動番号に対して演算処理を行う変動番号補正値を特定する仕様をもち、
前記主制御部での前記送信手段は、前記変動番号補正値による演算処理をした後の変動番号を前記周辺制御部に指令する仕様をもつことを特徴とする請求項1記載の弾球遊技機。
The second stage variation effect determination means in the main control section determines the correction information to be a second determination item in order to add a predetermined time to the variation time determined by the first stage variation effect determination means. With the specification to specify the fluctuation number correction value that performs the arithmetic processing for the fluctuation number corresponding to the fluctuation time,
2. The ball game machine according to claim 1, wherein the transmission means in the main control unit has a specification for instructing the peripheral control unit of a variation number after the arithmetic processing using the variation number correction value. .
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JP2015097562A (en) * 2013-11-18 2015-05-28 株式会社三共 Game machine
JP2020168045A (en) * 2019-04-01 2020-10-15 株式会社大一商会 Game machine
JP2022033833A (en) * 2019-04-01 2022-03-02 株式会社大一商会 Game machine
JP2020199212A (en) * 2019-06-13 2020-12-17 株式会社サンセイアールアンドディ Game machine
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