JP2011251173A - Game machine - Google Patents

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JP2011251173A
JP2011251173A JP2011201539A JP2011201539A JP2011251173A JP 2011251173 A JP2011251173 A JP 2011251173A JP 2011201539 A JP2011201539 A JP 2011201539A JP 2011201539 A JP2011201539 A JP 2011201539A JP 2011251173 A JP2011251173 A JP 2011251173A
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movable member
movable
interlocking
decorative
members
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JP5193345B2 (en
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Sadao Ioki
定男 井置
Hideo Taguchi
英雄 田口
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Sophia Co Ltd
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Sophia Co Ltd
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PROBLEM TO BE SOLVED: To provide a game machine which shows a player such a novel operation of a movable member as an front-and-back motion in a center case, and achieves a nonconventional decoration effect and an improvement of interest of a game.SOLUTION: The game machine includes: a display device body 5 having a display part 6; and a center case 10 having at least a decoration frame body 31, in which an opening part capable of looking the display part 6 is formed, and a decoration movable part 25 provided on the decoration frame body 31. The decoration movable part 25 has a plurality of elliptical movable members (first to third movable members 41 to 43) arranged concentrically, and the movable members are linked with each other, thereby the game machine has a constitution enabling the front-and-back motion.

Description

本発明は、パチンコ機などの遊技機に関する。   The present invention relates to a gaming machine such as a pachinko machine.

近年、パチンコ機などの遊技機としては、遊技盤の略中央に液晶表示装置などの表示部を配置し、前記表示部を視認可能とする開口部が形成された装飾又は演出用のセンターケースを、前記表示部の周囲に配置したものが主流となっている。この種の遊技機の遊技領域内において遊技者が最も注視するセンターケースは、表示部の大型化の影響もあって、大型化や複雑化が進み、それに伴ってセンターケース内に可動部材を配設することや、可動部材を表示部の表示内容と絡めて複雑に動かすことにより、装飾効果や遊技の進行に関する演出を行うようにした遊技機が提案されている。例えば特許文献1のように、センターケースの両サイドに前後方向に機構等を配置した可動演出装置を配設し、常態では表示部の両脇に止まっている可動演出部材を表示部方向に動かして、表示内容と連動した可動演出を行うことで効果的な演出を行うとともに、可動演出部材や電気的駆動機構等を手前側から奥手側に向けて配することで、省スペース化を実現した遊技機がある。   In recent years, as a gaming machine such as a pachinko machine, a center case for decoration or production in which a display unit such as a liquid crystal display device is arranged in the approximate center of the game board and an opening that makes the display unit visible is formed. Those arranged around the display section are mainly used. The center case that the player pays the most attention to in the gaming area of this type of gaming machine has been increased in size and complexity due to the increase in size of the display unit, and accordingly, a movable member is arranged in the center case. There has been proposed a gaming machine in which an effect relating to a decoration effect and the progress of a game is performed by installing or moving a movable member in a complicated manner in association with display contents of a display unit. For example, as in Patent Document 1, a movable effect device having a mechanism or the like arranged in the front-rear direction is arranged on both sides of the center case, and the movable effect member that is normally stopped on both sides of the display unit is moved in the direction of the display unit. In addition to providing an effective production by performing a movable production linked to the display content, space saving has been realized by arranging movable production members and electrical drive mechanisms from the front side to the back side. There is a gaming machine.

特開2004−105513号公報JP 2004-105513 A

しかし、上記背景技術における遊技機のセンターケースでは、可動演出部材の動作方向は遊技盤の面方向への動作に限られており、冗長な演出しか行えず、遊技の興趣を向上させるような期待感や、装飾効果は得られない。
さらにこの場合、遊技盤の面方向に広がるスペースを省略しようとしているため、可動演出装置の多くの部材を前後方向に配置することでスペースを確保している。そのため、可動演出部材の動作方向はさらに一定方向、すなわち横方向(表示部側、遊技領域の面方向)に限られてしまい、奥行き感のある前後動の動作を行うような斬新な可動演出部材を実現することはできないという問題があった。また、作動する領域が面方向に限られると、その分面方向のスペースを確保することになるが、そうなれば必然的に可動領域は狭くなるという問題もあった。
However, in the center case of the gaming machine in the above background art, the direction of movement of the movable effect member is limited to the operation in the plane direction of the game board, and only the redundant effect can be performed, and the expectation of improving the interest of the game is expected. A feeling and decoration effect cannot be obtained.
Further, in this case, since the space that extends in the surface direction of the game board is to be omitted, the space is secured by arranging many members of the movable effect device in the front-rear direction. Therefore, the movement direction of the movable effect member is further limited to a certain direction, that is, the lateral direction (the display unit side, the surface direction of the game area), and a novel movable effect member that performs a forward / backward movement with a sense of depth. There was a problem that could not be realized. Further, when the operating area is limited to the plane direction, a space in the plane direction is secured, but there is a problem that the movable area is inevitably narrowed.

しかし、単に単体の可動物を奥行き方向(前後方向)に可動させるようにしただけでは、既存の面方向の可動物を前後方向に可動するように変更しただけであり、目新しい、斬新な演出効果を奏することはできない。
そこで本発明は、上記のような問題点を解決するためになされたもので、センターケースにおける前後動という斬新な可動部材の動作を遊技者に見せるとともに、今までにない装飾効果、遊技の興趣の向上を実現する遊技機を提供することを主目的とする。また、可動部材のための構造が、面方向に広がりすぎず、省スペース化が図れる遊技機を提供することを、さらなる目的とする。
However, simply moving a single movable object in the depth direction (front-rear direction) simply changes the existing surface-direction movable object to move in the front-rear direction, which is a novel and innovative effect. Can not play.
Accordingly, the present invention has been made to solve the above-described problems, and allows the player to show the movement of a novel movable member such as a back-and-forth movement in the center case, as well as an unprecedented decorative effect and fun of the game. The main purpose is to provide a gaming machine that can improve the performance. It is another object of the present invention to provide a gaming machine in which the structure for the movable member does not spread too much in the plane direction and can save space.

本願請求項1に記載の遊技機は、表示部を有する表示装置本体を備えるとともに、
該表示部を視認可能な開口部が形成された装飾枠体と、該装飾枠体に設けられる装飾可動部と、を少なくとも有するセンターケースを備えた遊技機において、
前記装飾可動部は、
同芯状に配置された複数の可動部材を有し、これら可動部材が連動して前後動可能とされ、
前記複数の可動部材はそれぞれ異なる大きさに形成されており、
該可動部材は、ひとつ内周側に配置された可動部材の外周よりも僅かに大きく開口した開口部を有し、該開口部と前記ひとつ内周側に配置された可動部材の外周との間に隙間が形成され、
前記複数の可動部材は、前記隙間から前面側に光が十分に放射される作動状態に動作可能であるとともに、前記装飾可動部には、後方から前記可動部材に向けて光を出力する発光体を有する発光部が備えられ、
前記発光体は、前記作動状態における各可動部材相互間の隙間を介して、光を前記可動部材の前面側に放射可能であることを特徴とする。
The gaming machine according to claim 1 of the present application includes a display device body having a display unit,
In a gaming machine provided with a center case having at least a decorative frame body in which an opening through which the display unit can be visually recognized is formed, and a decorative movable part provided in the decorative frame body,
The decorative movable part is
Having a plurality of movable members arranged concentrically, these movable members can be moved back and forth in conjunction with each other,
The plurality of movable members are formed in different sizes,
The movable member has an opening that opens slightly larger than the outer periphery of one movable member arranged on the inner peripheral side, and between the opening and the outer periphery of the movable member arranged on the one inner peripheral side. A gap is formed in
The plurality of movable members are operable in an operating state in which light is sufficiently emitted from the gap to the front side, and the light emitting body that outputs light toward the movable member from the rear to the decorative movable portion A light emitting unit having
The light emitter can emit light to the front side of the movable member through a gap between the movable members in the operating state.

また、例えば請求項2に記載のように、前記装飾可動部は、
当該装飾可動部を前記装飾枠体に取り付けるためのベース部材と、
前記複数の可動部材を前記ベース部材に取り付けられた共通の固定軸により回動可能に軸支することによって、前記複数の可動部材の前後動を可能とする支持機構と、
前記複数の可動部材を共通の連動軸により連結することによって、前記複数の可動部材を連動させる連動機構と、
前記複数の可動部材のうちの何れか一つの可動部材である特定可動部材を回動させることによって、前記複数の可動部材の前後動を実現する駆動機構と、を備える構成としてもよい。
Further, for example, as described in claim 2, the decorative movable portion is
A base member for attaching the decorative movable part to the decorative frame,
A support mechanism that enables the plurality of movable members to move back and forth by pivotally supporting the plurality of movable members by a common fixed shaft attached to the base member;
An interlocking mechanism for interlocking the plurality of movable members by connecting the plurality of movable members by a common interlocking shaft;
It is good also as a structure provided with the drive mechanism which implement | achieves the back-and-forth movement of these movable members by rotating the specific movable member which is any one movable member of these movable members.

また、例えば請求項3に記載のように、前記連動機構は、
前記連動軸と、少なくとも前記特定可動部材以外の他の可動部材に形成されて前記連動軸が嵌め込まれる連動軸受部とよりなり、前記連動軸が前記連動軸受部に当たって前記他の可動部材を押すことによって、前記特定可動部材の動きを前記他の可動部材に伝えて前記他の可動部材を連動させるものであり、
前記他の可動部材の前記連動軸受部が長孔となっており、その内面に前記連動軸が当るタイミングが異なることにより、各可動部材の作動時期や作動量に違いが設けられている構成としてもよい。
For example, as in claim 3, the interlocking mechanism is
The interlocking shaft and an interlocking bearing portion that is formed on at least another movable member other than the specific movable member and into which the interlocking shaft is fitted, and the interlocking shaft hits the interlocking bearing portion and pushes the other movable member. The movement of the specific movable member is transmitted to the other movable member to interlock the other movable member,
The interlocking bearing portion of the other movable member has a long hole, and the timing at which the interlocking shaft hits the inner surface is different, so that the operation timing and the operation amount of each movable member are different. Also good.

次に、本願請求項4に記載の遊技機は、
表示部を有する表示装置本体を備えるとともに、
該表示部を視認可能な開口部が形成された装飾枠体と、該装飾枠体に設けられる装飾可動部と、を少なくとも有するセンターケースを備えた遊技機において、
前記装飾可動部は、
当該装飾可動部を前記装飾枠体に取り付けるためのベース部材と、
楕円形状の第1可動部材と、
該第1可動部材の周囲に同芯円状に配置された楕円形リング状の第2可動部材と、
該第2可動部材の周囲に同芯円状に配置された楕円形リング状の第3可動部材と、
前記第1〜第3可動部材を前記ベース部材に取り付けられた共通の固定軸により回動可能に軸支することによって、前記複数の可動部材を前後動可能に支持する支持機構と、
前記第1〜第3可動部材を共通の連動軸により連結することによって、前記複数の可動部材を連動させる連動機構と、
前記第1可動部材を回動させることによって、前記複数の可動部材の前後動を実現する駆動機構と、
後方から前記可動部材に向けて光を出力する発光体を有する発光部と、を備え
前記連動機構は、
前記連動軸と、少なくとも前記第2可動部材と第3可動部材に形成されて前記連動軸が嵌め込まれる連動軸受部とよりなり、前記連動軸が前記連動軸受部に当たって前記第2可動部材と第3可動部材を押すことによって、前記第1可動部材の動きを前記第2可動部材と第3可動部材に伝えて前記第2可動部材と第3可動部材を連動させるものであり、
前記第2可動部材と第3可動部材の前記連動軸受部が長孔となっており、その内面に前記連動軸が当るタイミングが異なることにより、前記第1〜第3可動部材の作動時期や作動量に違いが設けられ、
前記第1〜第3可動部材は、光を前面側に放射する十分な隙間が各可動部材相互間に形成された作動状態に動作可能であるとともに、
前記発光体は、前記作動状態における各可動部材相互間の隙間を介して、光を前記可動部材の前面側に放射可能であることを特徴とする。
Next, the gaming machine according to claim 4 of the present application is:
With a display device body having a display unit,
In a gaming machine provided with a center case having at least a decorative frame body in which an opening through which the display unit can be visually recognized is formed, and a decorative movable part provided in the decorative frame body,
The decorative movable part is
A base member for attaching the decorative movable part to the decorative frame,
An oval first movable member;
An elliptical ring-shaped second movable member disposed concentrically around the first movable member;
An elliptical ring-shaped third movable member disposed concentrically around the second movable member;
A support mechanism for supporting the plurality of movable members so as to move back and forth by pivotally supporting the first to third movable members by a common fixed shaft attached to the base member;
An interlocking mechanism for interlocking the plurality of movable members by connecting the first to third movable members with a common interlocking shaft;
A drive mechanism that realizes a back-and-forth movement of the plurality of movable members by rotating the first movable member;
A light emitting unit having a light emitter that outputs light from the rear toward the movable member, and the interlocking mechanism includes:
The interlocking shaft and an interlocking bearing portion formed on at least the second movable member and the third movable member and into which the interlocking shaft is fitted. The interlocking shaft hits the interlocking bearing portion and the second movable member and the third By pressing the movable member, the movement of the first movable member is transmitted to the second movable member and the third movable member to interlock the second movable member and the third movable member,
The interlocking bearing portions of the second movable member and the third movable member are elongated holes, and the timing at which the interlocking shaft hits the inner surface is different, so that the operation timing and operation of the first to third movable members are different. There is a difference in quantity,
The first to third movable members are operable in an operating state in which a sufficient gap for radiating light to the front side is formed between the movable members,
The light emitter can emit light to the front side of the movable member through a gap between the movable members in the operating state.

請求項1に記載の遊技機によれば、センターケースに設けられた可動部材が前後動するという今までにない斬新な演出を行うことができる。しかも、同芯状に配置された複数の可動部材が連動して動作するので、前後方向に奥行き感のある演出を行うことができる。さらに、単なる単体の前後動では装飾効果は高まらず、目立たなくなってしまう虞があるが、複数の同芯状の可動部材が連動して可動するため、奥行き方向の移動でも動きがわかりやすく際だった演出効果が得られる。
また、表示部での表示内容に絡めて上記可動部材の動作(或いはさらに、後述する光の照射)を行うことで、センターケース内全てを有効に利用して装飾領域とすることができる。
また、可動部材の動作タイミングと表示部の表示演出、遊技の進行等を同期させる等すれば、通常分かりづらい予告や報知等を確実に遊技者に印象づけることができる効果もある。
また、可動部材が前後方向に動くものであるため、可動部材の動作範囲を遊技球の動きや衝突に絡まない位置に容易に設定でき、可動部材の高い強度(例えば、遊技球の衝突に耐え得る強度)を確保する必要がなく、コスト低減にも貢献できる利点がある。
According to the gaming machine of the first aspect, an unprecedented effect that the movable member provided in the center case moves back and forth can be performed. In addition, since the plurality of movable members arranged concentrically operate, an effect with a feeling of depth in the front-rear direction can be performed. Furthermore, the simple back-and-forth movement does not enhance the decoration effect and may not stand out. However, since multiple concentric movable members move in conjunction with each other, movement in the depth direction is easy to understand. A directing effect can be obtained.
Further, by performing the operation of the movable member in connection with the display content on the display unit (or further, irradiation of light described later), the entire interior of the center case can be effectively used as a decoration region.
Further, by synchronizing the operation timing of the movable member with the display effect on the display unit, the progress of the game, etc., there is an effect that it is possible to surely impress the player with a notice or notification that is usually difficult to understand.
In addition, since the movable member moves in the front-rear direction, the operation range of the movable member can be easily set at a position that does not involve the movement or collision of the game ball, and the high strength of the movable member (for example, withstands the collision of the game ball). There is an advantage that it is possible to contribute to cost reduction.

また請求項1に記載の遊技機によれば、作動状態における各可動部材相互間の隙間を介して、後方の発光部からの光を各可動部材の前面側に放射可能である。このため、各可動部材後方からの光がまるでサンバースト(雲間からもれる日光)のように各可動部材の隙間から前面側へ届き、非常にインパクトのある高い装飾効果が奏される。さらにいえば、各可動部材が作動した時の隙間を介し、いちばん後方から照射しているので、より奥行き感のある照明効果が期待できる。   According to the gaming machine of the first aspect, it is possible to radiate light from the rear light emitting portion to the front side of each movable member through the gap between the movable members in the operating state. For this reason, the light from the rear of each movable member reaches the front side through the gap between each movable member like a sunburst (sunlight leaking from between the clouds), and a highly decorative high impact effect is achieved. Furthermore, since the irradiation is performed from the back through the gap when each movable member is operated, a lighting effect with a sense of depth can be expected.

また、請求項2に記載の遊技機によれば、共通の固定軸によって各可動部材を回動可能に支持して各可動部材の前後動を可能とし、各可動部材を共通の連動軸により連結することによって連動させ、各可動部材のうちの何れか一つの可動部材である特定可動部材を回動させる駆動機構によって、各可動部材の前後動を実現している。
このため、例えば各可動部材を別個に支持して別個に駆動する構成等に比較して、部品点数が格段に少なくて済み、面方向においても無駄なスペースを設ける必要がない。また、1つの駆動源で多くの可動部材に、動作を行わせることができる。
According to the gaming machine of the second aspect, each movable member is rotatably supported by a common fixed shaft so that each movable member can be moved back and forth, and each movable member is connected by a common interlocking shaft. In this way, the movable member is moved back and forth by a drive mechanism that rotates the specific movable member that is one of the movable members.
For this reason, for example, compared with the structure etc. which support each movable member separately and drive separately, the number of parts is remarkably small, and it is not necessary to provide a useless space also in a surface direction. In addition, many movable members can be operated by one drive source.

また、請求項3に記載の遊技機によれば、各可動部材の作動時期や作動量に違いが設けられているため、各可動部材が一様に動く場合に比較して、より躍動感溢れる面白みの有る動きとなり、より演出効果が高まる。   In addition, according to the gaming machine of the third aspect, since there is a difference in the operation timing and the operation amount of each movable member, it is more dynamic than when each movable member moves uniformly. The movement is interesting and the production effect is enhanced.

次に、請求項4に記載の遊技機によれば、センターケースに同芯円状に設けられた楕円形状の複数の可動部材(第1〜第3可動部材)が前後動するという今までにない斬新な演出を行うことができる。しかも、同芯円状に配置された複数の可動部材が連動して動作するので、前後方向に奥行き感のある演出を行うことができる。さらに、単なる単体の前後動では装飾効果は高まらず、目立たなくなってしまう虞があるが、複数の同芯円状の可動部材が連動して可動するため、奥行き方向の異動でも動きがわかりやすく際だった演出効果が得られる。
また、表示部での表示内容に絡めて上記可動部材の動作(或いはさらに、発光部からの光の照射)を行うことで、センターケース内全てを有効に利用して装飾領域とすることができる。
また、可動部材の動作タイミングと表示部の表示演出、遊技の進行等を同期させる等すれば、通常分かりづらい予告や報知等を確実に遊技者に印象づけることができる効果もある。
また、可動部材が前後方向に動くものであるため、可動部材の動作範囲を遊技球の動きや衝突に絡まない位置に容易に設定でき、可動部材の高い強度(例えば、遊技球の衝突に耐え得る強度)を確保する必要がなく、コスト低減にも貢献できる利点がある。
Next, according to the gaming machine of the fourth aspect, until now, a plurality of elliptical movable members (first to third movable members) provided concentrically on the center case move back and forth. There is no novel production. In addition, since the plurality of movable members arranged concentrically operate in conjunction with each other, it is possible to produce an effect with a sense of depth in the front-rear direction. In addition, simple anteroposterior movement does not enhance the decoration effect and may not stand out. However, since multiple concentric circular movable members move in conjunction with each other, movement in the depth direction is easy to understand. A dramatic effect can be obtained.
In addition, by performing the operation of the movable member in connection with the display content on the display unit (or further, irradiation of light from the light emitting unit), it is possible to effectively use the entire interior of the center case as a decoration region. .
Further, by synchronizing the operation timing of the movable member with the display effect on the display unit, the progress of the game, etc., there is an effect that it is possible to surely impress the player with a notice or notification that is usually difficult to understand.
In addition, since the movable member moves in the front-rear direction, the operation range of the movable member can be easily set at a position that does not involve the movement or collision of the game ball, and the high strength of the movable member (for example, withstands the collision of the game ball). There is an advantage that it is possible to contribute to cost reduction.

また同遊技機では、共通の固定軸によって各可動部材を回動可能に支持して各可動部材の前後動を可能とし、各可動部材を共通の連動軸により連結することによって連動させ、各可動部材のうちの一つの可動部材である第1可動部材を回動させる駆動機構によって、各可動部材の前後動を実現している。
このため、例えば各可動部材を別個に支持して別個に駆動する構成等に比較して、部品点数が格段に少なくて済み、面方向においても無駄なスペースを設ける必要がない。また、1つの駆動源で多くの可動部材に、動作を行わせることができる。
また同遊技機によれば、各可動部材の作動時期や作動量に違いが設けられているため、各可動部材が一様に動く場合に比較して、より躍動感溢れる面白みの有る動きとなり、より演出効果が高まる。
また同遊技機によれば、作動状態における各可動部材相互間の隙間を介して、後方の発光部からの光を各可動部材の前面側に放射可能である。このため、各可動部材後方からの光がまるでサンバースト(雲間からもれる日光)のように各可動部材の隙間から前面側へ届き、非常にインパクトのある高い装飾効果が奏される。さらにいえば、各可動部材が作動した時の隙間を介し、いちばん後方から照射しているので、より奥行き感のある照明効果が期待できる。
In the same game machine, each movable member is supported rotatably by a common fixed shaft so that each movable member can be moved back and forth, and each movable member is linked by a common interlocking shaft so that each movable member can move. Each movable member is moved back and forth by a drive mechanism that rotates a first movable member that is one of the members.
For this reason, for example, compared with the structure etc. which support each movable member separately and drive separately, the number of parts is remarkably small, and it is not necessary to provide a useless space also in a surface direction. In addition, many movable members can be operated by one drive source.
Also, according to the gaming machine, since there is a difference in the operation timing and operation amount of each movable member, compared to the case where each movable member moves uniformly, it becomes a more interesting and exciting movement, The production effect is increased.
Further, according to the gaming machine, light from the light emitting unit behind can be emitted to the front side of each movable member through a gap between the movable members in the operating state. For this reason, the light from the rear of each movable member reaches the front side through the gap between each movable member like a sunburst (sunlight leaking from between the clouds), and a highly decorative high impact effect is achieved. Furthermore, since the irradiation is performed from the back through the gap when each movable member is operated, a lighting effect with a sense of depth can be expected.

パチンコ機の遊技盤を示す正面図である。It is a front view which shows the game board of a pachinko machine. センターケースを示す斜視図である。It is a perspective view which shows a center case. センターケースを示す正面図である。It is a front view which shows a center case. センターケースや表示装置本体を示す分解斜視図である。It is a disassembled perspective view which shows a center case and a display apparatus main body. 装飾可動部の分解斜視図(前面側から見た図)である。It is a disassembled perspective view (figure seen from the front side) of a decoration movable part. 装飾可動部の分解斜視図(裏面側から見た図)である。It is a disassembled perspective view (figure seen from the back side) of a decoration movable part. 装飾可動部の正面図であり、(a)は常態を(b)は作動状態を表す。It is a front view of a decoration movable part, (a) represents a normal state and (b) represents an operation state. 可動部材と駆動機構がとりついた際の裏面図であり、(a)は常態を(b)は作動状態を表す。It is a back view at the time of a movable member and a drive mechanism being attached, (a) represents a normal state and (b) represents an operation state. 装飾可動部の断面図であり、(a)は常態を(b)は作動状態を表す。It is sectional drawing of a decoration movable part, (a) represents a normal state and (b) represents an operation state. 可動部材と駆動機構の取り付けを説明する分解斜視図である。It is a disassembled perspective view explaining attachment of a movable member and a drive mechanism.

以下、本発明の実施の形態として、パチンコ機に適用した場合の形態例を、図面を参照して説明する。
A.遊技機の正面構成
図1は本形態例のパチンコ機の遊技盤を示す正面図である。図1において、符号1は遊技盤であり、前面の略円形領域がガイドレール2で囲まれることにより遊技領域3が形成されている。
Hereinafter, as an embodiment of the present invention, a configuration example when applied to a pachinko machine will be described with reference to the drawings.
A. FIG. 1 is a front view showing a game board of a pachinko machine according to the present embodiment. In FIG. 1, reference numeral 1 denotes a game board, and a game area 3 is formed by surrounding a substantially circular area on the front surface with a guide rail 2.

遊技盤1の前面には、図1に示すように、アウト球流入口4、センターケース10、二つの始動入賞口11,12、変動入賞装置13、複数の一般入賞口14、二つの本特図の表示器(特図1表示器15、特図2表示器16)、二組の特図の記憶表示器(特図1記憶表示器17、特図2記憶表示器18)、二組の状態表示器(遊技状態1表示器19、遊技状態2表示器20)、多数の障害釘(図示省略)などが設けられている。なお本例の場合、センターケース10の右側には、打ち込まれた遊技球が流下する遊技領域は形成されておらず、打ち込まれた遊技球は必ずセンターケース10の左側を流下する。   As shown in FIG. 1, on the front side of the game board 1, as shown in FIG. 1, the out ball inlet 4, the center case 10, the two start winning ports 11 and 12, the variable winning device 13, the plurality of general winning ports 14, and two main features Figure display (Special Figure 1 Display 15, Special Figure 2 Display 16), Two sets of Special Display Memory Display (Special Figure 1 Storage Display 17, Special Figure 2 Storage Display 18), Two sets A status indicator (game status 1 indicator 19, game status 2 indicator 20), a number of obstacle nails (not shown), and the like are provided. In the case of this example, the game area in which the game balls that have been driven flow down is not formed on the right side of the center case 10, and the game balls that have been driven always flow down the left side of the center case 10.

センターケース10は、遊技盤1の裏側に取り付けられる表示装置本体5(図4に示す)の表示部6の周囲を囲む部材である。このセンターケース10は、内側に後方に窪む凹部を有し、この凹部の奥手面を開口して前記表示部6を前方に臨ませる構成である。
そして、このセンターケース10の凹部の底部には、遊技球が転動可能ないわゆる球見せ用のステージ21が形成されている。ここで、ステージ21は、所定の確率で遊技球を始動入賞口11又は12に誘導する機能を有する。
また、センターケース10の左辺側には、装飾部22が設けられ、この装飾部22には、遊技球をセンターケース10内に誘導するワープ口23が設けられている。このワープ口23には、例えばセンターケース10の上に流下して左に流れ落ちた遊技球等が、図示しない障害釘に当って、ある程度の確率で流入するようになっている。また、このように流入した遊技球は、ワープ口23から、ステージ21に流下する構成となっている。
The center case 10 is a member that surrounds the periphery of the display unit 6 of the display device main body 5 (shown in FIG. 4) attached to the back side of the game board 1. The center case 10 has a concave portion that is recessed rearward on the inner side, and has a configuration in which the inner surface of the concave portion is opened so that the display unit 6 faces forward.
A so-called ball display stage 21 on which a game ball can roll is formed at the bottom of the recess of the center case 10. Here, the stage 21 has a function of guiding the game ball to the start winning opening 11 or 12 with a predetermined probability.
Further, a decorative portion 22 is provided on the left side of the center case 10, and a warp port 23 for guiding the game ball into the center case 10 is provided in the decorative portion 22. For example, a game ball that has flowed down to the left after flowing down on the center case 10 hits the obstacle nail (not shown) and flows into the warp port 23 with a certain probability. In addition, the game ball that has flowed in this way is configured to flow down from the warp port 23 to the stage 21.

また、センターケース10の下端側中央(始動入賞口11,12の上方位置)には、始動入賞誘導口24が形成されている。前記ステージ21に上に流下した遊技球のうちの一部は、この始動入賞誘導口24の左端部24a又は右端部24bから排出され、始動入賞口11又は12へ誘導される(即ち、高確率で始動入賞口11又は12に流入する)構成となっている。なお、ステージ21に流下し、始動入賞誘導口24の中央部24cから排出された遊技球は、始動入賞口11又は12に入賞する確率は低い。   In addition, a start winning induction port 24 is formed at the center of the lower end side of the center case 10 (above the start winning ports 11 and 12). A part of the game ball flowing down to the stage 21 is discharged from the left end portion 24a or the right end portion 24b of the start winning guide opening 24 and guided to the starting winning opening 11 or 12 (that is, high probability). In the start winning opening 11 or 12). Note that the game ball that has flowed down to the stage 21 and discharged from the central portion 24c of the start winning guide port 24 has a low probability of winning the start winning port 11 or 12.

また、センターケース10の右辺側下部には装飾部25が、センターケース10の右辺側上部には装飾部26が、センターケース10の上辺側には装飾部27が、それぞれ設けられている。そして、これら装飾部25〜27によって、特定のキャラクタ(例えば、ロボット)を表す装飾を実現している。ここで、装飾部25は、本発明の装飾可動部に相当する。   Further, a decorative portion 25 is provided at the lower right side of the center case 10, a decorative portion 26 is provided at the upper right side of the center case 10, and a decorative portion 27 is provided at the upper side of the center case 10. And these decoration parts 25-27 implement | achieve the decoration showing a specific character (for example, robot). Here, the decoration part 25 is equivalent to the decoration movable part of this invention.

次に表示装置本体5は、数字や文字などの識別情報(場合により特図という)を表示可能な表示部6(画面)を有するもの(例えば、液晶表示装置よりなるもの)であり、複数列の特図を表示可能である。例えば、左側と中央と右側に特図を縦3列に表示し、各列において数字や文字等よりなる特図を停止状態で表示(停止表示)したり、あるいは変動状態(例えば、縦方向にスクロールする状態)で表示(即ち、変動表示)したりすることが可能である。また、表示部21には、上記特図とは別個に背景画像やキャラクタ画像などの演出用又は情報報知用の画像が表示可能である。なお本例の場合、表示装置本体5の表示部6に表示される特図は、演出用のダミーであり、ダミーでない特図(本特図)は、特図1表示器15又は特図2表示器16で表示される。   Next, the display device body 5 has a display unit 6 (screen) capable of displaying identification information (sometimes referred to as a special figure) such as numbers and characters (for example, a liquid crystal display device), and has a plurality of columns. Can be displayed. For example, special charts are displayed in three vertical columns on the left, center, and right, and special figures consisting of numbers, letters, etc. in each column are displayed in a stopped state (stop display), or in a fluctuating state (for example, vertically) Display in a scrolling state) (that is, a variable display). In addition, the display unit 21 can display an image for presentation or information notification such as a background image and a character image separately from the special figure. In the case of this example, the special figure displayed on the display unit 6 of the display device body 5 is a production dummy, and the special figure that is not a dummy (this special figure) is the special figure 1 display 15 or the special figure 2. Displayed on the display 16.

また、変動入賞装置13は、後述する大当りになったことを条件として開放される大入賞口13aを有する装置である。
また、始動入賞口11,12は、別個の特図の始動入賞口として夫々が機能する入賞口である。このうち、始動入賞口11は、始動入賞誘導口24の左端部24aの真下に配置され、始動入賞口12は、始動入賞誘導口24の右端部24bの真下に配置されている。なお本明細書では、始動入賞口11への入賞に基づいて実行される変動表示ゲームの特図を特図1とし、始動入賞口12への入賞に基づいて実行される変動表示ゲームの特図を特図2とする。
The variable winning device 13 is a device having a big winning opening 13a that is opened on condition that a big hit described later is reached.
The start winning ports 11 and 12 are winning ports that each function as a start winning port of a separate special drawing. Among these, the start winning port 11 is disposed directly below the left end 24 a of the start winning guide port 24, and the start winning port 12 is disposed directly below the right end 24 b of the start winning guide port 24. In this specification, the special view of the variable display game executed based on the winning to the start winning opening 11 is referred to as a special figure 1, and the special view of the variable display game executed based on the winning to the start winning opening 12 is shown. Is special figure 2.

次に、特図1表示器15は、本特図としての数字等を表示可能な7セグメントの表示器であり、始動入賞口11への入賞により発生した始動記憶に基づいて本特図の変動表示を実行するためのものである。また、特図2表示器16は、特図1表示器15と同様の表示器であり、始動入賞口12への入賞により発生した始動記憶に基づいて本特図の変動表示を実行するためのものである。
また、特図1記憶表示器17は、特図1表示器15の周囲4箇所に設けられた小さなランプよりなり、そのランプの点灯数によって、始動入賞口11への入賞により発生した始動記憶の数(この場合、上限数が4個)を表示するものである。また同様に、特図2記憶表示器18は、特図2表示器16の周囲4箇所に設けられた小さなランプよりなり、そのランプの点灯数によって、始動入賞口12への入賞により発生した始動記憶の数(この場合、上限数が4個)を表示するものである。
また、遊技状態1表示器19は、特図1記憶表示器17の隣に設けられた2個の小さなランプよりなり、その点灯状態によって、特図1に関連する遊技状態を報知する。同様に、遊技状態2表示器20は、特図2記憶表示器18の隣に設けられた2個の小さなランプよりなり、その点灯状態によって、特図2に関連する遊技状態を報知する。
Next, the special figure 1 display 15 is a 7-segment display capable of displaying numbers and the like as the special figure, and the fluctuation of the special figure is based on the start memory generated by winning the start winning opening 11. This is for executing the display. The special figure 2 display 16 is a display similar to the special figure 1 display 15 for executing the variable display of this special figure based on the start memory generated by winning the start winning opening 12. Is.
Further, the special figure 1 memory display 17 is composed of small lamps provided at four locations around the special figure 1 display 15, and the start memory generated by winning the start winning opening 11 is determined by the number of lighting of the lamps. The number (in this case, the upper limit number is 4) is displayed. Similarly, the special figure 2 memory display 18 is composed of small lamps provided at four locations around the special figure 2 display 16, and the start generated by winning at the start winning opening 12 depending on the number of lighting of the lamps. The number of memories (in this case, the upper limit number is 4) is displayed.
The gaming state 1 indicator 19 is composed of two small lamps provided next to the special figure 1 storage indicator 17 and notifies the gaming state related to the special figure 1 by its lighting state. Similarly, the gaming state 2 indicator 20 is composed of two small lamps provided next to the special figure 2 storage indicator 18, and notifies the gaming state related to the special figure 2 by its lighting state.

B.センターケースの構成
次に、センターケース10の構成について、図2〜図4を参照して説明する。図2は、センターケース10を示す斜視図(前面を右側から斜めに見た図)である。また図3は、センターケース10を示す正面図である。また図4は、センターケース10や表示装置本体5を示す分解斜視図である。
B. Configuration of Center Case Next, the configuration of the center case 10 will be described with reference to FIGS. FIG. 2 is a perspective view showing the center case 10 (a view in which the front surface is seen obliquely from the right side). FIG. 3 is a front view showing the center case 10. FIG. 4 is an exploded perspective view showing the center case 10 and the display device main body 5.

センターケース10は、遊技盤1の前面側から取り付けられる装飾枠体31と、遊技盤1の裏面側から取り付けられる画面枠32と、を含む。なお、遊技盤1の前面側に取り付けられる部材(この場合、装飾枠体31等)のみをセンターケースと呼ぶこともあるが、本例では、装飾枠体31と画面枠32を含めてセンターケース10と称する。
遊技盤1を構成する基板(いわゆるベニヤ)には、上記装飾枠体31をはめ込むためのセンターケース用開口(図示省略)が形成され、上記装飾枠体31は、遊技盤1の前面からこのセンターケース用開口にはめ込まれて取り付けられる。
The center case 10 includes a decorative frame body 31 attached from the front side of the game board 1 and a screen frame 32 attached from the back side of the game board 1. Note that only a member attached to the front side of the game board 1 (in this case, the decorative frame 31 or the like) may be referred to as a center case, but in this example, the center case including the decorative frame 31 and the screen frame 32 is included. It is called 10.
A board (so-called veneer) constituting the gaming board 1 is formed with a center case opening (not shown) for fitting the decorative frame body 31, and the decorative frame body 31 is formed from the front surface of the gaming board 1 to the center. Fits into the case opening.

また装飾枠体31は、内側が前後に開口する枠状のものであり、画面枠32の後述する表示用開口部33を介して表示装置本体5の表示部6を前面から視認可能とする。また、前述の装飾部22や装飾部25〜27は、図4に示すように、これら装飾部をそれぞれ構成する部材を装飾枠体31に固定することによって、設けられている。なお、図4において符号22aで示すものは、装飾部22の裏側に取り付けられるレンズ部材である。また、装飾部25〜27とレンズ部材22aは、装飾枠体31に裏面側から取り付けられ、装飾部22は、装飾枠体31に前面側から取り付けられる。
また装飾枠体31には、表示部6の上方に、前方に突出する鎧部34が設けられている。鎧部34は、遊技球が表示部6の前面に落下しないようにする部分であり、本例の場合には、打ち込まれた遊技球を必ずセンターケース10の左側に誘導する。
一方、画面枠32は、裏面側から表示装置本体5が取り付けられる部材であり、前記表示部6が臨む矩形の表示用開口部33を内側に有し、遊技盤1の裏面側から装飾枠体31に対して固定される部材である。なお図4に示すように、ステージ21は、これを構成する部材を画面枠32の下端部に固定することによって、設けられている。
Further, the decorative frame body 31 has a frame shape whose inside is opened forward and backward, and the display unit 6 of the display device body 5 can be viewed from the front through a display opening 33 described later of the screen frame 32. Moreover, the above-mentioned decoration part 22 and the decoration parts 25-27 are provided by fixing the member which respectively comprises these decoration parts to the decoration frame 31, as shown in FIG. In addition, what is shown with the code | symbol 22a in FIG. 4 is a lens member attached to the back side of the decoration part 22. FIG. The decorative portions 25 to 27 and the lens member 22 a are attached to the decorative frame body 31 from the back side, and the decorative portion 22 is attached to the decorative frame body 31 from the front side.
In addition, the decorative frame body 31 is provided with an armor portion 34 protruding forward from above the display portion 6. The armor portion 34 is a portion that prevents the game ball from falling on the front surface of the display portion 6, and in the case of this example, the game ball that has been driven is always guided to the left side of the center case 10.
On the other hand, the screen frame 32 is a member to which the display device body 5 is attached from the back side, has a rectangular display opening 33 facing the display unit 6 inside, and has a decorative frame body from the back side of the game board 1. This is a member fixed to 31. As shown in FIG. 4, the stage 21 is provided by fixing a member constituting the stage 21 to the lower end portion of the screen frame 32.

C.装飾可動部の構成
次に、装飾部25(装飾可動部)の構成について、図5〜図10を参照して説明する。図5は、装飾部25の分解斜視図である。図6は、装飾部25の裏面から見た分解斜視図である。図7は、装飾部25の正面図であり、(a)は常態を(b)は作動状態を表す。図8は、可動部材と駆動機構がとりついた際の裏面図であり、(a)は常態を(b)は作動状態を表す。図9は、装飾部25の断面図であり、(a)は常態(図7のA−A断面)を(b)は作動状態(図7のB−B断面)を表す。図10は、可動部材と駆動機構の取り付けを説明する分解斜視図である。
C. Next, the configuration of the decorative portion 25 (decorative movable portion) will be described with reference to FIGS. FIG. 5 is an exploded perspective view of the decorative portion 25. FIG. 6 is an exploded perspective view seen from the back surface of the decorative portion 25. FIG. 7 is a front view of the decorative portion 25, where (a) represents a normal state and (b) represents an operating state. FIG. 8 is a rear view when the movable member and the drive mechanism are attached, where (a) shows a normal state and (b) shows an operating state. 9A and 9B are cross-sectional views of the decorative portion 25, where FIG. 9A shows a normal state (A-A cross section in FIG. 7) and FIG. 9B shows an operating state (BB cross-section in FIG. 7). FIG. 10 is an exploded perspective view illustrating attachment of the movable member and the drive mechanism.

装飾部25は、図5や図6に示すように、ベース部材39と、覆い部材40と、同芯円状に配置される複数の可動部材(第1可動部材41、第2可動部材42、第3可動部材43)と、各可動部材を駆動する駆動機構44と、装飾レンズ部材45と、カバー部材46と、LED基板47とを備える。
ここで、ベース部材39は、各可動部材の外周側を装飾する部材であるとともに、装飾部25全体を装飾枠体31に取り付けるための部材である。図6等に示すように、このベース部材39には、各可動部材を内側に配置するための縦長楕円形の開口48が形成されている。なお、開口48の形状は、最外周の可動部材である第3可動部材43の外周に対する相似形となっており、開口48の大きさは、第3可動部材43の外周より僅かに大きく設定されている。
As illustrated in FIGS. 5 and 6, the decorative portion 25 includes a base member 39, a cover member 40, and a plurality of movable members (first movable member 41, second movable member 42, 3rd movable member 43), the drive mechanism 44 which drives each movable member, the decoration lens member 45, the cover member 46, and the LED board 47 are provided.
Here, the base member 39 is a member for decorating the outer peripheral side of each movable member, and is a member for attaching the entire decorative portion 25 to the decorative frame body 31. As shown in FIG. 6 and the like, the base member 39 is formed with a vertically long oval opening 48 for disposing each movable member inside. The shape of the opening 48 is similar to the outer periphery of the third movable member 43, which is the outermost movable member, and the size of the opening 48 is set slightly larger than the outer periphery of the third movable member 43. ing.

次に覆い部材40は、図2等に示す如く、各可動部材の左側を覆うようにベース部材39の左側に取り付けらる薄板状の部材であり、この覆い部材40によって各可動部材が保護され、各可動部材に遊技球が衝突することが防止されている。   Next, as shown in FIG. 2 and the like, the covering member 40 is a thin plate-like member attached to the left side of the base member 39 so as to cover the left side of each movable member, and each movable member is protected by the covering member 40. The game ball is prevented from colliding with each movable member.

次に、可動部材のうちの第1可動部材41は、最も中心部に配置されるもので、縦長楕円形の薄板部材である。また、第2可動部材42は、第1可動部材41の外周側であって第3可動部材43の内周側に配置されるもので、やはり縦長楕円形の薄板部材である。この第2可動部材42の中心部には、第1可動部材41を内側に配置するための縦長楕円形の開口42a(図10に示す)が形成されている。なお、この第2可動部材42の開口42aの形状は、第1可動部材41の外周に対する相似形となっており、その大きさは、第1可動部材41の外周より僅かに大きく設定されている。また、第3可動部材43は、第2可動部材42の外周側(即ち、最外周)に配置されるもので、やはり縦長楕円形の薄板部材である。この第3可動部材43の中心部には、第1可動部材41や第2可動部材42を内側に配置するための縦長楕円形の開口43a(図10に示す)が形成されている。なお、この第3可動部材43の開口43aの形状は、第2可動部材42の外周に対する相似形となっており、その大きさは、第2可動部材42の外周より僅かに大きく設定されている。   Next, the first movable member 41 among the movable members is disposed at the most central portion, and is a vertically long elliptical thin plate member. The second movable member 42 is disposed on the outer peripheral side of the first movable member 41 and on the inner peripheral side of the third movable member 43, and is also a vertically-ellipse thin plate member. In the center of the second movable member 42, a vertically long oval opening 42a (shown in FIG. 10) for disposing the first movable member 41 inside is formed. The shape of the opening 42 a of the second movable member 42 is similar to the outer periphery of the first movable member 41, and the size thereof is set slightly larger than the outer periphery of the first movable member 41. . The third movable member 43 is disposed on the outer peripheral side (that is, the outermost periphery) of the second movable member 42, and is also a vertically long elliptical thin plate member. In the central portion of the third movable member 43, a vertically long oval opening 43a (shown in FIG. 10) for arranging the first movable member 41 and the second movable member 42 inside is formed. The shape of the opening 43 a of the third movable member 43 is similar to the outer periphery of the second movable member 42, and the size thereof is set slightly larger than the outer periphery of the second movable member 42. .

即ち、各可動部材(第1可動部材41、第2可動部材42、第3可動部材43)は、同様の楕円形状で、同様の楕円形状のベース部材39の開口48内に、同心円状に配置されている。そして、各可動部材の相互間と、最外周の第3可動部材43とベース部材39の開口48との間には、微小な隙間が形成されている。
また、各可動部材は、全体として中心部が前面側に凸となるドーム型曲面を構成するように、少し湾曲している。
That is, each movable member (the first movable member 41, the second movable member 42, and the third movable member 43) has the same elliptical shape, and is concentrically disposed in the opening 48 of the base member 39 having the same elliptical shape. Has been. A minute gap is formed between the movable members and between the outermost third movable member 43 and the opening 48 of the base member 39.
Each movable member is slightly curved so as to constitute a dome-shaped curved surface whose central portion is convex toward the front surface as a whole.

次に、装飾レンズ部材45は、ベース部材39の裏側であって各可動部材よりも後方に固定される部材である。また、カバー部材46は、装飾レンズ部材45の後方に、LED基板47の前面側を覆うように配置されて、やはりベース部材39に対して固定状態に取り付けられる部材である。これら装飾レンズ部材45とカバー部材46は、クリア(透明又は半透明)な樹脂で形成され、後方のLED基板47の後述するフルカラーLED49からの光を透過可能になっている。また、装飾レンズ部材45の内側面(光が透過する少なくともLED基板47の側の内側面)は、光を拡散させる細かい凹凸形状となっており、より効果的に光による装飾効果を高められるようになっている。また、カバー部材46には、駆動機構44の後述するモータ61の一部(配線用コネクタ61aの部分)を裏側に突出させる開口46aが形成されている。
次に、LED基板47は、カバー部材46の裏側に取り付けられ、複数のフルカラーLED49(発光体)を前面側に搭載したもので、本発明の発光部に相当する。
Next, the decorative lens member 45 is a member that is fixed on the back side of the base member 39 and behind the movable members. The cover member 46 is a member that is disposed behind the decorative lens member 45 so as to cover the front side of the LED substrate 47 and is also fixedly attached to the base member 39. The decorative lens member 45 and the cover member 46 are formed of a clear (transparent or translucent) resin, and can transmit light from a full-color LED 49 (described later) on the rear LED board 47. Further, the inner surface of the decorative lens member 45 (at least the inner surface on the side of the LED substrate 47 through which light is transmitted) has a fine concavo-convex shape that diffuses light, so that the decorative effect by light can be enhanced more effectively. It has become. Further, the cover member 46 is formed with an opening 46a for projecting a part of a motor 61 (a part of the wiring connector 61a), which will be described later, of the drive mechanism 44 to the back side.
Next, the LED board 47 is mounted on the back side of the cover member 46 and has a plurality of full-color LEDs 49 (light emitters) mounted on the front side, and corresponds to a light emitting unit of the present invention.

次に、各可動部材の支持構造について説明する。
図10等に示すように、各可動部材(第1可動部材41、第2可動部材42、第3可動部材43)には、その裏面側から伸びる腕部(第1腕部51、第2腕部52、第3腕部53)がそれぞれ一体に形成されている。各腕部は、上下に2枚の板状部(符号省略)を有し、これら板状部が略水平になるように配置される。また組立て状態において、各腕部の板状部は、図8に示すように、下から上に向かって、第1腕部51の下側の板状部、第2腕部52の下側の板状部、第3腕部53の下側の板状部、第1腕部51の上側の板状部、第2腕部52の上側の板状部、第3腕部53の上側の板状部の順に、重ねて配置される。
Next, a support structure for each movable member will be described.
As shown in FIG. 10 and the like, each movable member (the first movable member 41, the second movable member 42, and the third movable member 43) has an arm portion (first arm portion 51, second arm) extending from the back side thereof. The portion 52 and the third arm portion 53) are integrally formed. Each arm portion has two plate-like portions (reference numerals omitted) at the top and bottom, and these plate-like portions are arranged so as to be substantially horizontal. Further, in the assembled state, as shown in FIG. 8, the plate-like portions of the respective arm portions are arranged such that the lower plate-like portion of the first arm portion 51 and the lower side of the second arm portion 52 are directed from the bottom to the top. A plate-like portion, a plate-like portion below the third arm portion 53, a plate-like portion above the first arm portion 51, a plate-like portion above the second arm portion 52, and a plate above the third arm portion 53 They are arranged in the order of the shape parts.

また各腕部には、固定軸受部51a,52a,53aと連動軸受部51b,52b,53bが、それぞれ形成されている。
ここで、固定軸受部51a,52a,53aは、共通の固定軸54が挿通される略上下方向の貫通口であり、各腕部を構成する2枚の板状部の同軸位置を貫くように形成されている。固定軸54は、略上下方向に配置され、ベース部材39に対して固定状態に設けられる軸であり、この固定軸54を中心として、各腕部とこれと一体の各可動部材がそれぞれ別個に回動可能に支持されている。なお、連動軸受部51b,52b,53bの内周と固定軸54の外周との間には、各可動部材の固定軸54を中心とした回転運動が可能となるように、僅かな隙間が形成されている。しかし、連動軸受部51b,52b,53bは、前記回転運動以外の相対運動を固定軸54に対して積極的に許容する孔(例えば長孔)ではない。また、固定軸受部51a,52a,53aと固定軸54によって、各可動部材の支持機構が構成されている。
In addition, fixed bearing portions 51a, 52a, and 53a and interlocking bearing portions 51b, 52b, and 53b are formed on the respective arm portions.
Here, the fixed bearing portions 51a, 52a, and 53a are substantially vertical through holes through which the common fixed shaft 54 is inserted, and pass through the coaxial positions of the two plate-like portions constituting each arm portion. Is formed. The fixed shaft 54 is arranged in a substantially vertical direction and is a shaft fixed to the base member 39. With the fixed shaft 54 as a center, each arm portion and each movable member integrated therewith are separately provided. It is rotatably supported. A slight gap is formed between the inner periphery of the interlocking bearing portions 51b, 52b, and 53b and the outer periphery of the fixed shaft 54 so as to enable rotational movement about the fixed shaft 54 of each movable member. Has been. However, the interlocking bearing portions 51b, 52b, and 53b are not holes (for example, long holes) that positively allow relative motion other than the rotational motion to the fixed shaft 54. The fixed bearing portions 51a, 52a, 53a and the fixed shaft 54 constitute a support mechanism for each movable member.

また、連動軸受部51b,52b,53bは、共通の連動軸55が挿通される略上下方向の貫通口である。このうち、第1可動部材41の連動軸受部51bは、第1腕部51を構成する2枚の板状部の同軸位置を貫くように形成されているが、第2可動部材42と第3可動部材43の連動軸受部52b,53bは第2腕部52と第3腕部53の下側の板状部のみに形成されている。
なお、連動軸55は、固定軸54と平行に配置され、第1腕部51と一体に固定軸54を中心として回転運動する軸である。即ち、第1可動部材41の連動軸受部51bは、連動軸55に対して自転以外の相対運動を積極的に許容する孔(例えば長孔)ではなく、連動軸55が連動軸受部51bに例えば圧入されて固定されていてもよい。
The interlocking bearing portions 51b, 52b, and 53b are substantially vertical through holes through which the common interlocking shaft 55 is inserted. Among these, the interlocking bearing portion 51 b of the first movable member 41 is formed so as to penetrate the coaxial position of the two plate-like portions constituting the first arm portion 51. The interlocking bearing portions 52 b and 53 b of the movable member 43 are formed only on the lower plate-like portions of the second arm portion 52 and the third arm portion 53.
The interlocking shaft 55 is a shaft that is arranged in parallel with the fixed shaft 54 and rotates about the fixed shaft 54 integrally with the first arm portion 51. That is, the interlocking bearing portion 51b of the first movable member 41 is not a hole (for example, a long hole) that actively allows relative motion other than rotation with respect to the interlocking shaft 55, but the interlocking shaft 55 is connected to the interlocking bearing portion 51b. It may be press-fitted and fixed.

但し、第2可動部材42と第3可動部材43の連動軸受部52b,53bは、連動軸55に対して自転以外の相対運動を許容する長孔となっており、連動軸55は、連動軸受部52b,53bに対して所定の隙間(前記相対運動のための隙間)を持って嵌め込まれている(即ち、遊嵌されている)。そして、後述する動作を実現すべく、連動軸受部53bと連動軸55の間の隙間は、連動軸受部52bと連動軸55の間の隙間よりも大きくなっている。
即ち、第1可動部材41の連動軸受部51bの断面寸法は連動軸55とほぼ同一の大きさであり、第2可動部材42の連動軸受部52bでは少し広くなり、第3可動部材43の連動軸受部53bではさらに広くなることで、これら3つの可動部材の動作がずれる(詳細後述する)構成となっている。
なお、連動軸受部51b,52b,53bと連動軸55によって、各可動部材の連動機構が構成されている。
However, the interlocking bearing portions 52b and 53b of the second movable member 42 and the third movable member 43 are long holes that allow relative motion other than rotation with respect to the interlocking shaft 55, and the interlocking shaft 55 is an interlocking bearing. The parts 52b and 53b are fitted with a predetermined gap (gap for the relative motion) (that is, loosely fitted). In order to realize the operation described later, the gap between the interlocking bearing portion 53b and the interlocking shaft 55 is larger than the clearance between the interlocking bearing portion 52b and the interlocking shaft 55.
That is, the cross-sectional dimension of the interlocking bearing portion 51b of the first movable member 41 is almost the same size as that of the interlocking shaft 55, and is slightly wider at the interlocking bearing portion 52b of the second movable member 42. Since the bearing portion 53b is further widened, the operations of these three movable members are shifted (details will be described later).
In addition, the interlocking mechanism of each movable member is comprised by the interlocking bearing parts 51b, 52b, and 53b and the interlocking shaft 55. FIG.

次に、駆動機構44について説明する。
図10等に示すように、駆動機構44は、ベース部材39に対して固定状態に取り付けられる駆動機構ベース60と、この駆動機構ベース60上に出力軸を略鉛直下方(前記固定軸54と平行な方向で下向き)に向けて搭載されたモータ61と、このモータ61の出力軸上に直結されて前記出力軸と一体に回転する第1歯車62と、駆動機構ベース60上の略鉛直方向(前記固定軸54と平行な方向)の軸を中心として回転可能(自転可能)に設けられ、第1歯車62と噛み合って第1歯車62に駆動されて自転する第2歯車63と、この第2歯車63の上面外周側から略上方(前記固定軸54と平行な方向)に伸びるように形成された回動軸64と、を備える。
Next, the drive mechanism 44 will be described.
As shown in FIG. 10 and the like, the drive mechanism 44 has a drive mechanism base 60 fixedly attached to the base member 39, and an output shaft on the drive mechanism base 60 substantially vertically downward (parallel to the fixed shaft 54). Motor 61 mounted in a downward direction), a first gear 62 that is directly connected to the output shaft of the motor 61 and rotates integrally with the output shaft, and a substantially vertical direction on the drive mechanism base 60 ( A second gear 63 provided so as to be rotatable (rotatable) about an axis in a direction parallel to the fixed shaft 54, meshed with the first gear 62, driven by the first gear 62 and rotated. A rotating shaft 64 formed so as to extend substantially upward (in a direction parallel to the fixed shaft 54) from the outer peripheral side of the upper surface of the gear 63.

なお、駆動機構44のモータ61等は、図9に示すように、ベース部材39の裏側や装飾レンズ部材45の裏側であって、LED基板47の右側の位置(フルカラーLED49から各可動部材に向けて放射される光を遮断しない位置)に配置されている。
ここで、第2歯車63の歯数は、第1歯車62より少なく設定され、モータ61の出力軸の回転が減速されて第2歯車63に伝達される。
また、第2歯車63と一体に回転する回動軸64は、前記第1腕部51の下側の板状部に形成された長孔51cに係合している。
As shown in FIG. 9, the motor 61 and the like of the drive mechanism 44 are on the back side of the base member 39 and the back side of the decorative lens member 45 and on the right side of the LED board 47 (from the full color LED 49 toward each movable member). At a position that does not block the emitted light).
Here, the number of teeth of the second gear 63 is set to be smaller than that of the first gear 62, and the rotation of the output shaft of the motor 61 is decelerated and transmitted to the second gear 63.
A rotating shaft 64 that rotates integrally with the second gear 63 is engaged with a long hole 51 c formed in a lower plate-like portion of the first arm portion 51.

D.装飾可動部の動作
次に、各可動部材の動作について、説明する。
前記回動軸64と長孔51cの係合によって、回動軸64の回転(即ち、モータ61の回転)に伴い、第1可動部材41が回動し、さらにこの第1可動部材41の動きが、連動軸55を介して他の可動部材(第2可動部材42と第3可動部材43)に伝わり、他の可動部材も連動して回動する。即ち、連動軸55が連動軸受部(長孔)52b,53bの内面に当たって第2可動部材42と第3可動部材43を押すことによって、第1可動部材41の動きを第2可動部材42と第3可動部材43に伝えて第2可動部材42と第3可動部材43を連動させる
D. Next, the operation of each movable member will be described.
Due to the engagement of the rotation shaft 64 and the long hole 51c, the first movable member 41 is rotated along with the rotation of the rotation shaft 64 (that is, the rotation of the motor 61), and the movement of the first movable member 41 is further increased. However, it is transmitted to the other movable members (the second movable member 42 and the third movable member 43) via the interlocking shaft 55, and the other movable members also rotate in conjunction with each other. That is, when the interlocking shaft 55 hits the inner surfaces of the interlocking bearing portions (long holes) 52b and 53b and pushes the second movable member 42 and the third movable member 43, the movement of the first movable member 41 is changed between the second movable member 42 and the second movable member 42. The second movable member 42 and the third movable member 43 are interlocked by transmitting to the third movable member 43.

そして、各可動部材の回動範囲(駆動機構44に駆動されて動く範囲)は、各腕部の形状寸法や、固定軸受部51a,52a,53aと回動軸55の位置関係等の仕様設定によって、図7〜図9に示すように、各可動部材がパチンコ機の略前後方向に動くように設定されている。具体的には、図示省略した制御装置によるモータ61の回転位置制御によって、図7(a),図8(a),図9(a)に示す常態の位置から、図7(b),図8(b),図9(b)に示す作動状態の位置まで、動作する。図7(a),図8(a),図9(a)に示す常態では、各可動部材がほぼ面一(同一曲面上)に位置し、全体として中心部が前面側に凸となるドーム型曲面を構成した状態となる。一方、図7(b),図8(b),図9(b)に示す作動状態では、第1可動部材41、第2可動部材42、第3可動部材43の順番で、より奥側に移動し、各可動部材相互間に相当の隙間が形成された状態(全体的に中心部がより奥側に窪んで、各可動部材相互間に相当の隙間が形成された状態)となる。
ちなみに、図1や図2は各可動部材が上記常態にある場合を、図3は各可動部材が上記作動常態にある場合を、図示している。
The rotation range of each movable member (the range moved by being driven by the drive mechanism 44) is a specification setting such as the shape of each arm and the positional relationship between the fixed bearings 51a, 52a, 53a and the rotation shaft 55. 7 to 9, the movable members are set to move substantially in the front-rear direction of the pachinko machine. Specifically, by controlling the rotational position of the motor 61 by a control device (not shown), the normal position shown in FIGS. 7 (a), 8 (a), and 9 (a) is changed from FIG. 8 (b) and the operation state shown in FIG. 9 (b) is operated. In the normal state shown in FIG. 7A, FIG. 8A, and FIG. 9A, the respective movable members are located substantially flush (on the same curved surface), and the central portion as a whole is convex on the front side. The mold surface is configured. On the other hand, in the operating state shown in FIGS. 7B, 8B, and 9B, the first movable member 41, the second movable member 42, and the third movable member 43 are arranged in the rear side in this order. It moves to a state in which a considerable gap is formed between the movable members (a state in which the central portion is generally recessed further toward the back and a substantial gap is formed between the movable members).
Incidentally, FIG. 1 and FIG. 2 illustrate the case where each movable member is in the above-described normal state, and FIG. 3 illustrates the case where each movable member is in the above-described normal state.

なお、前述した連動軸受部52b,53bと連動軸55の間の隙間の設定によって、回動軸55(即ちモータ61)が各可動部材の上記常態を実現する位置(図9(a)に示す)から上記作動状態を実現する位置(図9(b)に示す)に向かって動き始める時、まず第1可動部材41が動き始め、第1可動部材41が所定の作動量だけ回動した後に連動軸55が連動軸受部52bの内面に当接して第2可動部材42が動き始め、その後さらに第2可動部材42が所定の作動量だけ回動した後に連動軸55が連動軸受部53bの内面に当接して第3可動部材43が動き始める。これにより、回動軸55(即ちモータ61)が各可動部材の上記作動状態を実現する位置(図9(b)に示す)に到達すると、第1可動部材41、第2可動部材42、第3可動部材43の順番で、より奥側に移動した上記作動状態が実現される。
また、上記作動常態から常態に戻る時には、まず第1可動部材41が戻り始め、その後第2可動部材42が戻り始め、さらにその後第3可動部材43が戻り始め、上記常態に戻る。
Note that, by setting the clearance between the interlocking bearing portions 52b and 53b and the interlocking shaft 55 described above, the rotation shaft 55 (that is, the motor 61) realizes the above-described normal state of each movable member (shown in FIG. 9A). ) To the position (shown in FIG. 9B) that realizes the above operating state, first the first movable member 41 starts to move, and after the first movable member 41 rotates by a predetermined operating amount. The interlocking shaft 55 comes into contact with the inner surface of the interlocking bearing portion 52b and the second movable member 42 starts to move. Thereafter, after the second movable member 42 is further rotated by a predetermined operation amount, the interlocking shaft 55 is moved to the inner surface of the interlocking bearing portion 53b. The third movable member 43 starts moving. As a result, when the rotation shaft 55 (that is, the motor 61) reaches the position (shown in FIG. 9B) that realizes the operation state of each movable member, the first movable member 41, the second movable member 42, the second In the order of the three movable members 43, the operation state moved further to the back side is realized.
When returning from the normal operating state to the normal state, first the first movable member 41 starts to return, then the second movable member 42 starts to return, and then the third movable member 43 starts to return to return to the normal state.

また、図示省略した制御装置は、各可動部材が上記作動状態にある時、常に又は場合によっては、LED基板47のフルカラーLED49の一部又は全部を点灯又は点滅させる。これによって、上記作動状態における各可動部材の隙間から、後方のフルカラーLED49の光がまるでサンバースト(雲間からもれる日光)のように前面側へ届き、非常にインパクトのある高い装飾効果が奏される。なお、フルカラーLED49は、各可動部材が上記作動状態に到達する前の時期から、点灯又は点滅させてもよい。   Further, the control device (not shown) lights or blinks a part or all of the full-color LEDs 49 of the LED board 47 at all times or in some cases when each movable member is in the above operating state. As a result, the light of the rear full-color LED 49 reaches the front side like a sunburst (sunlight leaking from the clouds) from the gaps between the movable members in the operating state, and a high decorative effect with a very impact is achieved. The Note that the full-color LED 49 may be lit or blinked from the time before each movable member reaches the operating state.

E.遊技の概要
次に、本形態例のパチンコ機で行われる遊技の概要や遊技の流れについて説明する。
まず、遊技開始当初の時点(或は遊技開始前の時点)では、客待ち状態(デモ中)となっており、表示装置5の画面(表示部6)には客待ち画像(動画又は静止画)が表示される。
ガイドレール2を介して遊技領域3に打込まれた遊技球が、始動入賞口11又は12に入賞すると(即ち、特図の始動入賞があると)、表示部6において特図(ダミー)の変動表示が行われるとともに、対応する本特図の表示器(特図1表示器15又は特図2表示器16)で本特図の変動表示が行われて、変動表示ゲームが実行される。
なお、特図1と特図2の両方の始動記憶が存在する場合には、例えば特図1と特図2の変動表示ゲームが交互に実行されてもよいし、表示部6において、各特図表示用の領域が夫々形成されて、別個独立に表示部6における各特図の変動表示が実行され、特図1と特図2の変動表示ゲームが別個独立に実行されてもよい。また、始動入賞があった順番に特図1又は特図2の変動表示ゲームが実行される態様でもよい。
E. Outline of Game Next, an outline of a game performed in the pachinko machine of the present embodiment and a flow of the game will be described.
First, at the beginning of the game (or before the start of the game), the customer is in a waiting state (during demonstration), and the customer waiting image (video or still image) is displayed on the screen (display unit 6) of the display device 5. ) Is displayed.
When a game ball that has been thrown into the game area 3 through the guide rail 2 wins the start winning opening 11 or 12 (that is, when there is a start winning of a special figure), a special figure (dummy) is displayed on the display unit 6. While the fluctuation display is performed, the fluctuation display of the special figure is performed on the corresponding display of the special figure (the special figure 1 display 15 or the special figure 2 display 16), and the fluctuation display game is executed.
In the case where both of the special memories of FIG. 1 and FIG. 2 exist, for example, the variable display game of FIG. 1 and FIG. 2 may be executed alternately. The display area may be formed separately, and the variable display of each special figure on the display unit 6 may be executed independently, and the variable display game of the special figures 1 and 2 may be executed independently. Moreover, the aspect by which the fluctuation | variation display game of a special figure 1 or a special figure 2 is performed in order with a start winning prize may be sufficient.

そして、見かけ上、この変動表示ゲームの表示部6における特図の停止表示態様(変動表示により導出された特図の組合せ)が特別表示態様(例えば、「3、3、3」などのゾロ目)であれば、大当りと呼ばれる特典が遊技者に付与される。なお制御上は、例えば始動入賞があったことを条件として、大当り乱数の値が抽出記憶されて、この抽出記憶された乱数値と予め設定された判定値とが判定時に比較判定され、この比較判定結果に基づいて、予め大当りとするか否かが決定され、この決定に応じて上記変動表示ゲームが開始される。また、変動表示ゲームの停止表示態様が特定の態様(例えば、「7、7、7」などのゾロ目)であれば、上記大当りになるとともに、大当り遊技後(後述する開放動作後)に、大当りになる確率を高める制御が行われる状態(確率変動状態)となる。
また、上記変動表示ゲームの終了前には、場合によりリーチアクションと呼ばれる特別な演出(例えば、特図の2列分を同じ図柄とし、残りの1列分の図柄をゆっくり変動させる動作)が表示部6において実行される。
And, apparently, the special display stop display mode (a combination of special maps derived by the variable display) in the display unit 6 of this variable display game is a special display mode (for example, “3, 3, 3”, etc.) ), A bonus called jackpot is given to the player. In terms of control, for example, on the condition that there has been a start winning, the value of the big hit random number is extracted and stored, and the random number value that has been extracted and stored is compared and determined at the time of determination. Based on the determination result, whether or not to make a big hit is determined in advance, and the variable display game is started in response to this determination. In addition, if the stop display mode of the variable display game is a specific mode (for example, “7, 7, 7”, etc.), it will be a big hit and after a big hit game (after an opening operation to be described later) It becomes a state (probability fluctuation state) in which control for increasing the probability of winning a big hit is performed.
In addition, before the end of the above-mentioned variation display game, a special effect called reach action (for example, an operation in which two columns of special drawings are made the same pattern and the remaining one column is slowly changed) is displayed on the display unit. 6 is executed.

上記大当り状態になると、変動入賞装置13の大入賞口13aが、規定時間(例えば、30秒)を越えない範囲内において、例えば10個入賞までの期間だけ一時的に開放される開放動作が行われる。そしてこの開放動作は、例えば、15ラウンドまで行われる。また、この大当たり状態では、大当たり状態を演出したり大当たりラウンド数などを遊技者に報知するための大当たり画像の表示が、表示部6で実行される。   When the big hit state is reached, an opening operation is performed in which the big prize opening 13a of the variable prize winning device 13 is temporarily opened for a period up to, for example, ten prizes within a range not exceeding a prescribed time (for example, 30 seconds). Is called. This release operation is performed up to 15 rounds, for example. In this jackpot state, the display unit 6 displays a jackpot image for producing the jackpot state or notifying the player of the number of jackpot rounds.

また、上記特図の変動表示ゲーム中又は大当り中に、始動入賞口11又は12にさらに遊技球が入賞したときには、この場合特図1記憶表示器17又は特図2記憶表示器18で特図始動記憶表示が行われて4個まで記憶され、変動表示ゲーム又は大当りが終了した後に、その記憶(即ち、始動記憶)に基づいて上記特図の変動表示ゲームが繰り返されたり、客待ち状態に戻ったりする。
即ち、何れかの特図の変動表示ゲームが大当たりで終了すれば大当たり状態に移行し、何れかの変動表示ゲームがはずれで終了し何れかの特図の始動記憶があれば再度その始動記憶に応じた変動表示ゲームが実行され、何れかの変動表示ゲームがはずれで終了し始動記憶がなければ客待ち状態に戻り、大当たりが終了して何れかの特図の始動記憶があれば再度その始動記憶に対応した変動表示ゲームが実行され、大当たりが終了して何れの特図についても始動記憶がなければ客待ち状態に戻る流れとなっている。
Further, when a game ball is further won in the start winning opening 11 or 12 during the above-described variation display game or big hit, the special figure memory display 17 or the special figure 2 memory display 18 is used in this case. After the start memory display is performed, up to four are stored, and after the variable display game or jackpot ends, the variable display game of the above-mentioned special figure is repeated based on the memory (that is, the start memory), or a waiting state is entered. Go back.
That is, if any of the special display variation display games ends with a big win, the game shifts to a big hit state. The corresponding variable display game is executed, and if any of the variable display games is finished out of play and there is no start memory, it returns to the customer waiting state, and if the big hit ends and there is a start memory of any special figure, it starts again The variable display game corresponding to the memory is executed, the jackpot is completed, and if there is no start memory for any special figure, the flow returns to the customer waiting state.

なお、以上説明したような遊技の流れにおいて、どの状態において前述の装飾可動部25の動作(常態から作動状態への動作)を実行するかは、特に限定されるものではない。例えば特図が大当りした状態を演出するために、特図の大当り後に前述の装飾可動部25の動作が実行されてもよいし、特図が大当りする可能性を予告するために、特図の大当り前に前述の装飾可動部25の動作が実行されてもよい。或いは、例えば確率変動状態を演出するために、確率変動状態への移行後に前述の装飾可動部25の動作が実行されてもよいし、確率変動状態に移行する可能性を予告するために、確率変動状態への移行前に前述の装飾可動部25の動作が実行されてもよい。或いは、遊技進行上のなんらかの状態(特に認識し難い状態)を報知するために、前述の装飾可動部25の動作を実行してもよい。   In the game flow as described above, it is not particularly limited in which state the operation (the operation from the normal state to the active state) of the decorative movable unit 25 is performed. For example, in order to produce a state in which the special figure is a big hit, the operation of the decorative movable unit 25 may be executed after the special figure is a big hit. The operation of the decorative movable unit 25 described above may be executed before a big hit. Alternatively, for example, in order to produce a probability variation state, the above-described operation of the decorative movable unit 25 may be executed after the transition to the probability variation state, or the probability may be changed to notify the possibility of the transition to the probability variation state. The operation of the decorative movable unit 25 described above may be executed before the transition to the changing state. Alternatively, the above-described operation of the decorative movable unit 25 may be executed in order to notify any state (particularly difficult to recognize) during the progress of the game.

以上説明した本例の遊技機によれば、センターケース10に同芯円状に設けられた楕円形状の複数の可動部材(第1〜第3可動部材41〜43)が前後動するという今までにない斬新な演出を行うことができる。しかも、同芯円状に配置された複数の可動部材が連動して動作するので、前後方向に奥行き感のある演出を行うことができる。さらに、単なる単体の前後動では装飾効果は高まらず、目立たなくなってしまう虞があるが、複数の同芯円状の可動部材が連動して可動するため、奥行き方向の異動でも動きがわかりやすく際だった演出効果が得られる。
また、表示部6での表示内容に絡めて上記可動部材の動作(或いはさらに、発光部であるLED基板47からの光の照射)を行うことで、センターケース10内全てを有効に利用して装飾領域とすることができる。
また、上記可動部材の動作タイミングと表示部6の表示演出、遊技の進行等を同期させる等すれば、通常分かりづらい予告や報知等を確実に遊技者に印象づけることができる効果もある。
また、上記可動部材が前後方向に動くものであるため、本例のように、上記可動部材の動作範囲を遊技球の動きや衝突に絡まない位置に容易に設定でき、可動部材の高い強度(例えば、遊技球の衝突に耐え得る強度)を確保する必要がなく、コスト低減にも貢献できる利点がある。
According to the gaming machine of the present example described above, a plurality of elliptical movable members (first to third movable members 41 to 43) provided concentrically on the center case 10 have moved back and forth until now. It is possible to produce a novel production that is not possible. In addition, since the plurality of movable members arranged concentrically operate in conjunction with each other, it is possible to produce an effect with a sense of depth in the front-rear direction. In addition, simple anteroposterior movement does not enhance the decoration effect and may not stand out. However, since multiple concentric circular movable members move in conjunction with each other, movement in the depth direction is easy to understand. A dramatic effect can be obtained.
In addition, the operation of the movable member (or further, irradiation of light from the LED board 47 that is a light emitting unit) is performed in association with the display content on the display unit 6, so that the entire inside of the center case 10 is effectively used. It can be a decorative area.
Further, if the operation timing of the movable member is synchronized with the display effect on the display unit 6, the progress of the game, etc., there is an effect that it is possible to surely impress the player with a notice or notification that is usually difficult to understand.
Further, since the movable member moves in the front-rear direction, as in this example, the operation range of the movable member can be easily set to a position that does not involve the movement or collision of the game ball, and the high strength ( For example, there is no need to secure a strength enough to withstand a collision of game balls, and there is an advantage that it can contribute to cost reduction.

また本遊技機では、共通の固定軸54によって各可動部材を回動可能に支持して各可動部材の前後動を可能とし、各可動部材を共通の連動軸55により連結することによって連動させ、各可動部材のうちの一つの可動部材である第1可動部材41を回動させる駆動機構44によって、各可動部材の前後動を実現している。
このため、例えば各可動部材を別個に支持して別個に駆動する構成等に比較して、部品点数が格段に少なくて済み、面方向においても無駄なスペースを設ける必要がない。また、1つの駆動源(モータ61)で多くの可動部材に、動作を行わせることができる。
また本遊技機によれば、各可動部材の作動時期や作動量に違いが設けられているため、各可動部材が一様に動く場合に比較して、より躍動感溢れる面白みの有る動きとなり、より演出効果が高まる。
また本遊技機によれば、作動状態における各可動部材相互間の隙間を介して、後方の発光部(LED基板47)からの光を各可動部材の前面側に放射可能である。このため、各可動部材後方からの光がまるでサンバースト(雲間からもれる日光)のように各可動部材の隙間から前面側へ届き、非常にインパクトのある高い装飾効果が奏される。さらにいえば、各可動部材が作動した時の隙間を介し、いちばん後方から照射しているので、より奥行き感のある照明効果が期待できる。
Further, in this gaming machine, each movable member is pivotally supported by a common fixed shaft 54 so that each movable member can be moved back and forth, and each movable member is interlocked by being connected by a common interlocking shaft 55, The movable member 44 is moved back and forth by a drive mechanism 44 that rotates the first movable member 41 that is one of the movable members.
For this reason, for example, compared with the structure etc. which support each movable member separately and drive separately, the number of parts is remarkably small, and it is not necessary to provide a useless space also in a surface direction. In addition, a single drive source (motor 61) can cause many movable members to operate.
Also, according to this gaming machine, since there is a difference in the operation timing and operation amount of each movable member, compared to the case where each movable member moves uniformly, it becomes a more interesting and exciting movement, The production effect is increased.
Further, according to this gaming machine, light from the rear light emitting portion (LED substrate 47) can be emitted to the front side of each movable member through the gap between each movable member in the operating state. For this reason, the light from the rear of each movable member reaches the front side through the gap between each movable member like a sunburst (sunlight leaking from between the clouds), and a highly decorative high impact effect is achieved. Furthermore, since the irradiation is performed from the back through the gap when each movable member is operated, a lighting effect with a sense of depth can be expected.

なお、本発明は上述した形態例に限られず、各種の変形や応用があり得る。
例えば、上記形態例では、楕円形の可動部材を例示したが、円形でもよいし、他の形状(例えば、四角形、星形など)でもよい。また、連動軸が特定可動部材(上記形態例では、第1可動部材41)に一体に形成され、特定可動部材には連動軸受部(上記形態例では、連動軸受部51b)が形成されていない構成でもよい。
また、各可動部材の作動時期や作動量についても、上記形態例の態様に限定されない。例えば、上記形態例では、第1可動部材41の次に第2可動部材42が動き始め、さらにその後第3可動部材43が動き始めるが、第1可動部材41の次に第3可動部材43が動き始め、さらにその後第2稼動部材42が動き始める、といった異なる態様もあり得る。また、作動状態が多段階に設定されていてもよい。
The present invention is not limited to the above-described embodiments, and various modifications and applications are possible.
For example, in the above-described embodiment, an elliptical movable member is illustrated, but a circular shape or other shapes (for example, a square shape, a star shape, etc.) may be used. Further, the interlocking shaft is formed integrally with the specific movable member (in the above embodiment, the first movable member 41), and the interlocking bearing portion (in the above embodiment, the interlocking bearing portion 51b) is not formed on the specific movable member. It may be configured.
Further, the operation timing and operation amount of each movable member are not limited to the above-described embodiment. For example, in the embodiment described above, the second movable member 42 starts to move after the first movable member 41, and then the third movable member 43 starts to move, but the third movable member 43 moves after the first movable member 41. There may be different modes in which the second movement member 42 starts moving after the movement starts. Moreover, the operation state may be set in multiple stages.

また、今回開示された実施の形態はすべての点で例示であって制限的なものではないと考えられるべきである。本発明の範囲は上記した説明ではなくて特許請求の範囲によって示され、特許請求の範囲と均等の意味及び範囲内でのすべての変更が含まれることが意図される。   In addition, it should be considered that the embodiment disclosed this time is illustrative and not restrictive in all respects. The scope of the present invention is defined by the terms of the claims, rather than the description above, and is intended to include any modifications within the scope and meaning equivalent to the terms of the claims.

1 遊技盤
3 遊技領域
5 表示装置本体
6 表示部
10 センターケース
25 装飾部(装飾可動部)
31 装飾枠体
39 ベース部材
41 第1可動部材(特定可動部材)
42 第2可動部材
43 第3可動部材
44 駆動機構
45 装飾レンズ部材
47 LED基板(発光部)
49 フルカラーLED(発光体)
51b,52b,53b 連動軸受部
54 固定軸
55 連動軸
DESCRIPTION OF SYMBOLS 1 Game board 3 Game area 5 Display apparatus main body 6 Display part 10 Center case 25 Decoration part (decoration movable part)
31 decorative frame 39 base member 41 first movable member (specific movable member)
42 Second movable member 43 Third movable member 44 Drive mechanism 45 Decorative lens member 47 LED substrate (light emitting section)
49 Full-color LED (light emitter)
51b, 52b, 53b Interlocking bearing portion 54 Fixed shaft 55 Interlocking shaft

Claims (4)

表示部を有する表示装置本体を備えるとともに、
該表示部を視認可能な開口部が形成された装飾枠体と、該装飾枠体に設けられる装飾可動部と、を少なくとも有するセンターケースを備えた遊技機において、
前記装飾可動部は、
同芯状に配置された複数の可動部材を有し、これら可動部材が連動して前後動可能とされ、
前記複数の可動部材はそれぞれ異なる大きさに形成されており、
該可動部材は、ひとつ内周側に配置された可動部材の外周よりも僅かに大きく開口した開口部を有し、該開口部と前記ひとつ内周側に配置された可動部材の外周との間に隙間が形成され、
前記複数の可動部材は、前記隙間から前面側に光が十分に放射される作動状態に動作可能であるとともに、前記装飾可動部には、後方から前記可動部材に向けて光を出力する発光体を有する発光部が備えられ、
前記発光体は、前記作動状態における各可動部材相互間の隙間を介して、光を前記可動部材の前面側に放射可能であることを特徴とする遊技機。
With a display device body having a display unit,
In a gaming machine provided with a center case having at least a decorative frame body in which an opening through which the display unit can be visually recognized is formed, and a decorative movable part provided in the decorative frame body,
The decorative movable part is
Having a plurality of movable members arranged concentrically, these movable members can be moved back and forth in conjunction with each other,
The plurality of movable members are formed in different sizes,
The movable member has an opening that opens slightly larger than the outer periphery of one movable member arranged on the inner peripheral side, and between the opening and the outer periphery of the movable member arranged on the one inner peripheral side. A gap is formed in
The plurality of movable members are operable in an operating state in which light is sufficiently emitted from the gap to the front side, and the light emitting body that outputs light toward the movable member from the rear to the decorative movable portion A light emitting unit having
The game machine characterized in that the light emitter can emit light to the front side of the movable member through a gap between the movable members in the operating state.
前記装飾可動部は、
当該装飾可動部を前記装飾枠体に取り付けるためのベース部材と、
前記複数の可動部材を前記ベース部材に取り付けられた共通の固定軸により回動可能に軸支することによって、前記複数の可動部材の前後動を可能とする支持機構と、
前記複数の可動部材を共通の連動軸により連結することによって、前記複数の可動部材を連動させる連動機構と、
前記複数の可動部材のうちの何れか一つの可動部材である特定可動部材を回動させることによって、前記複数の可動部材の前後動を実現する駆動機構と、を備えることを特徴とする請求項1に記載の遊技機。
The decorative movable part is
A base member for attaching the decorative movable part to the decorative frame,
A support mechanism that enables the plurality of movable members to move back and forth by pivotally supporting the plurality of movable members by a common fixed shaft attached to the base member;
An interlocking mechanism for interlocking the plurality of movable members by connecting the plurality of movable members by a common interlocking shaft;
And a drive mechanism that realizes a back-and-forth movement of the plurality of movable members by rotating a specific movable member that is one of the plurality of movable members. The gaming machine according to 1.
前記連動機構は、
前記連動軸と、少なくとも前記特定可動部材以外の他の可動部材に形成されて前記連動軸が嵌め込まれる連動軸受部とよりなり、前記連動軸が前記連動軸受部に当たって前記他の可動部材を押すことによって、前記特定可動部材の動きを前記他の可動部材に伝えて前記他の可動部材を連動させるものであり、
前記他の可動部材の前記連動軸受部が長孔となっており、その内面に前記連動軸が当るタイミングが異なることにより、各可動部材の作動時期や作動量に違いが設けられていることを特徴とする請求項2に記載の遊技機。
The interlocking mechanism is
The interlocking shaft and an interlocking bearing portion that is formed on at least another movable member other than the specific movable member and into which the interlocking shaft is fitted, and the interlocking shaft hits the interlocking bearing portion and pushes the other movable member. The movement of the specific movable member is transmitted to the other movable member to interlock the other movable member,
The interlocking bearing portion of the other movable member has a long hole, and the timing at which the interlocking shaft hits the inner surface is different, so that the operation timing and the operation amount of each movable member are different. The gaming machine according to claim 2, wherein the gaming machine is characterized in that:
表示部を有する表示装置本体を備えるとともに、
該表示部を視認可能な開口部が形成された装飾枠体と、該装飾枠体に設けられる装飾可動部と、を少なくとも有するセンターケースを備えた遊技機において、
前記装飾可動部は、
当該装飾可動部を前記装飾枠体に取り付けるためのベース部材と、
楕円形状の第1可動部材と、
該第1可動部材の周囲に同芯円状に配置された楕円形リング状の第2可動部材と、
該第2可動部材の周囲に同芯円状に配置された楕円形リング状の第3可動部材と、
前記第1〜第3可動部材を前記ベース部材に取り付けられた共通の固定軸により回動可能に軸支することによって、前記複数の可動部材を前後動可能に支持する支持機構と、
前記第1〜第3可動部材を共通の連動軸により連結することによって、前記複数の可動部材を連動させる連動機構と、
前記第1可動部材を回動させることによって、前記複数の可動部材の前後動を実現する駆動機構と、
後方から前記可動部材に向けて光を出力する発光体を有する発光部と、を備え
前記連動機構は、
前記連動軸と、少なくとも前記第2可動部材と第3可動部材に形成されて前記連動軸が嵌め込まれる連動軸受部とよりなり、前記連動軸が前記連動軸受部に当たって前記第2可動部材と第3可動部材を押すことによって、前記第1可動部材の動きを前記第2可動部材と第3可動部材に伝えて前記第2可動部材と第3可動部材を連動させるものであり、
前記第2可動部材と第3可動部材の前記連動軸受部が長孔となっており、その内面に前記連動軸が当るタイミングが異なることにより、前記第1〜第3可動部材の作動時期や作動量に違いが設けられ、
前記第1〜第3可動部材は、光を前面側に放射する十分な隙間が各可動部材相互間に形成された作動状態に動作可能であるとともに、
前記発光体は、前記作動状態における各可動部材相互間の隙間を介して、光を前記可動部材の前面側に放射可能であることを特徴とする遊技機。
With a display device body having a display unit,
In a gaming machine provided with a center case having at least a decorative frame body in which an opening through which the display unit can be visually recognized is formed, and a decorative movable part provided in the decorative frame body,
The decorative movable part is
A base member for attaching the decorative movable part to the decorative frame,
An oval first movable member;
An elliptical ring-shaped second movable member disposed concentrically around the first movable member;
An elliptical ring-shaped third movable member disposed concentrically around the second movable member;
A support mechanism for supporting the plurality of movable members so as to move back and forth by pivotally supporting the first to third movable members by a common fixed shaft attached to the base member;
An interlocking mechanism for interlocking the plurality of movable members by connecting the first to third movable members with a common interlocking shaft;
A drive mechanism that realizes a back-and-forth movement of the plurality of movable members by rotating the first movable member;
A light emitting unit having a light emitter that outputs light from the rear toward the movable member, and the interlocking mechanism includes:
The interlocking shaft and an interlocking bearing portion formed on at least the second movable member and the third movable member and into which the interlocking shaft is fitted. The interlocking shaft hits the interlocking bearing portion and the second movable member and the third By pressing the movable member, the movement of the first movable member is transmitted to the second movable member and the third movable member to interlock the second movable member and the third movable member,
The interlocking bearing portions of the second movable member and the third movable member are elongated holes, and the timing at which the interlocking shaft hits the inner surface is different, so that the operation timing and operation of the first to third movable members are different. There is a difference in quantity,
The first to third movable members are operable in an operating state in which a sufficient gap for radiating light to the front side is formed between the movable members,
The game machine characterized in that the light emitter can emit light to the front side of the movable member through a gap between the movable members in the operating state.
JP2011201539A 2011-09-15 2011-09-15 Game machine Expired - Fee Related JP5193345B2 (en)

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Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2004024479A (en) * 2002-06-25 2004-01-29 Daiichi Shokai Co Ltd Illumination device for game machine
JP2005253678A (en) * 2004-03-11 2005-09-22 Samii Kk Game machine

Patent Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2004024479A (en) * 2002-06-25 2004-01-29 Daiichi Shokai Co Ltd Illumination device for game machine
JP2005253678A (en) * 2004-03-11 2005-09-22 Samii Kk Game machine

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