JP2010099509A5 - - Google Patents
Download PDFInfo
- Publication number
- JP2010099509A5 JP2010099509A5 JP2010024422A JP2010024422A JP2010099509A5 JP 2010099509 A5 JP2010099509 A5 JP 2010099509A5 JP 2010024422 A JP2010024422 A JP 2010024422A JP 2010024422 A JP2010024422 A JP 2010024422A JP 2010099509 A5 JP2010099509 A5 JP 2010099509A5
- Authority
- JP
- Japan
- Prior art keywords
- lending
- amount
- remaining amount
- consumption
- gaming
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Granted
Links
Claims (1)
前記記録媒体を受付ける受付手段と、
該受付手段により受付けられた前記記録媒体の記録情報により特定される残額に基づいて、前記遊技機に遊技媒体の貸与を指示する貸与指示信号を送信することにより前記遊技機から前記遊技媒体を貸与させるとともに、遊技媒体の貸与のために消費される貸与消費額と該貸与消費額に対応する消費税額とを前記残額から減算する貸与処理を行なう貸与処理手段と、
該貸与処理手段が予め定められた複数個単位での前記遊技媒体の貸与を行なわせるときの前記貸与消費額である貸与消費単位額と該貸与消費単位額に対応する消費税額とを合算した第1の合算値を特定可能な第1のデータを設定する第1の設定手段と、
前記遊技媒体1個あたりの前記貸与消費額である遊技媒体単価と該遊技媒体単価に対応する消費税額とを合算した第2の合算値を特定可能な第2のデータを設定する第2の設定手段と、
前記貸与処理による減算後の前記残額が前記第1の合算値以上と前記第1の合算値未満とのどちらであるかを判定する残額判定手段と、
該残額判定手段により減算後の残額が第1の合算値未満であると判定されたときに、前記第2のデータに基づいて、当該残額で貸与可能な遊技媒体の個数を特定する個数特定手段と、
前記受付手段により受付けられた前記記録媒体の記録情報により特定される残額に関する残額情報を表示する表示手段と、
前記残額が前記貸与消費単位額以上のときには前記表示手段において前記残額情報として前記残額のうち貸与消費単位額の整数倍部分を表示させ、前記残額が前記貸与消費単位額未満のときには前記表示手段において前記残額情報として前記残額または前記個数特定手段により特定された個数を表示させる表示の切替えを行なう表示切替え手段とを含み、
前記貸与処理手段は、前記残額判定手段により第1の合算値以上であると判定されたときに、前記遊技機側で記憶されている前記貸与消費単位額に対応する遊技媒体の個数に基づく遊技媒体の貸与を指示する第1の信号を前記貸与指示信号として1回もしくは複数回送信することにより予め定められた個数の遊技媒体を前記遊技機から貸与させ、前記第1のデータに基づいた前記減算をする第1の貸与処理を行ない、一方、前記残額判定手段により第1の合算値未満であると判定されたときに、第1の合算値未満の残額分について、前記個数特定手段により特定された遊技媒体の個数を示す第2の信号を前記貸与指示信号として送信することにより当該特定された個数の遊技媒体を前記遊技機から貸与させ、前記第2のデータに基づいた前記減算をする第2の貸与処理を行ない、前記第1の貸与処理を行なうことにより前記残額が第1の合算値未満となるときに、最後の前記貸与消費単位額に対応する前記第1の貸与処理を行なわずに、当該最後の前記貸与消費単位額に対応する個数と前記個数特定手段により特定された個数とを合算した個数を示す第2の信号を送信する第3の貸与処理を行なうことを特徴とする、遊技用システム。 A gaming system that lends game media to be used for gaming on a gaming machine according to the use of the remaining amount owned by the player specified by the recording information of the recording medium,
Receiving means for receiving the recording medium;
Lending the gaming medium from the gaming machine by transmitting a lending instruction signal instructing the gaming machine to lend the gaming medium based on the remaining amount specified by the recording information of the recording medium received by the receiving unit And a lending processing means for performing a lending process for subtracting a lending consumption amount consumed for lending game media and a consumption tax amount corresponding to the lending consumption amount from the remaining amount;
A lending consumption unit amount that is the lending consumption amount when the lending processing means lends the gaming media in a plurality of predetermined units and a consumption tax amount corresponding to the lending consumption unit amount. First setting means for setting first data capable of specifying a sum of 1;
A second setting that sets second data that can specify a second total value obtained by adding together the game medium unit price, which is the lending consumption amount per game medium, and the consumption tax amount corresponding to the game medium unit price. Means,
A remaining amount determining means for determining whether the remaining amount after subtraction by the lending process is greater than or equal to the first combined value and less than the first combined value;
Number specifying means for specifying the number of game media that can be lent with the remaining amount based on the second data when the remaining amount determining means determines that the remaining amount after subtraction is less than the first total value and,
Display means for displaying remaining amount information relating to the remaining amount specified by the recording information of the recording medium received by the receiving means;
When the remaining amount is equal to or greater than the loan consumption unit amount, the display means displays an integral multiple of the loan consumption unit amount of the remaining amount as the remaining amount information, and when the remaining amount is less than the loan consumption unit amount, the display means Display switching means for switching display to display the remaining amount or the number specified by the number specifying means as the remaining amount information ,
The lending processing means, based on the number of gaming media corresponding to the lending consumption unit amount stored on the gaming machine side when the remaining amount determining means determines that the amount is equal to or greater than the first sum value A predetermined number of gaming media are lent from the gaming machine by transmitting a first signal instructing the lending of the medium as the lending instruction signal once or a plurality of times, and based on the first data The first lending process for subtraction is performed. On the other hand, when the remaining amount determining means determines that the remaining amount is less than the first combined value, the remaining amount less than the first combined value is specified by the number specifying unit. The second signal indicating the number of played game media is transmitted as the lending instruction signal to lend the specified number of game media from the gaming machine, and based on the second data There row a second lending process for the calculation, the when the first of the balance by performing the lending process is less than the first sum, the first corresponding to the last of the lent consumption units Amount 1 The third lending process for transmitting the second signal indicating the total number of the number corresponding to the last lending consumption unit amount and the number specified by the number specifying means without performing the lending process of wherein the row of Ukoto, system gaming.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2010024422A JP4767348B2 (en) | 2010-02-05 | 2010-02-05 | Game system |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2010024422A JP4767348B2 (en) | 2010-02-05 | 2010-02-05 | Game system |
Related Parent Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2003415186A Division JP4553576B2 (en) | 2003-12-12 | 2003-12-12 | Game system |
Publications (3)
Publication Number | Publication Date |
---|---|
JP2010099509A JP2010099509A (en) | 2010-05-06 |
JP2010099509A5 true JP2010099509A5 (en) | 2011-04-07 |
JP4767348B2 JP4767348B2 (en) | 2011-09-07 |
Family
ID=42290636
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2010024422A Expired - Fee Related JP4767348B2 (en) | 2010-02-05 | 2010-02-05 | Game system |
Country Status (1)
Country | Link |
---|---|
JP (1) | JP4767348B2 (en) |
-
2010
- 2010-02-05 JP JP2010024422A patent/JP4767348B2/en not_active Expired - Fee Related
Similar Documents
Publication | Publication Date | Title |
---|---|---|
US9033790B2 (en) | Game item auction | |
JP5958598B1 (en) | Program and information processing apparatus | |
JP2016027867A5 (en) | ||
JP2009195329A5 (en) | Game machine | |
JP2012016411A5 (en) | ||
JP2017176690A5 (en) | ||
JP2009112808A5 (en) | ||
JP2012066054A5 (en) | ||
JP2012135547A5 (en) | ||
JP2010099509A5 (en) | ||
JP2007196020A5 (en) | ||
JP2010074861A5 (en) | ||
JP2010099508A5 (en) | ||
JP2010099510A5 (en) | ||
JP2008253818A5 (en) | ||
WO2020085503A1 (en) | Game system | |
JP2012135548A5 (en) | ||
JP2007244732A5 (en) | ||
JP5967251B1 (en) | Program, recording medium, and information processing apparatus | |
JP2021104133A5 (en) | ||
JP2021106638A5 (en) | ||
JP2021104137A5 (en) | ||
JP2021112537A5 (en) | ||
JP2021112541A5 (en) | ||
JP2021112540A5 (en) |