JP2010088770A5 - - Google Patents

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Publication number
JP2010088770A5
JP2010088770A5 JP2008263849A JP2008263849A JP2010088770A5 JP 2010088770 A5 JP2010088770 A5 JP 2010088770A5 JP 2008263849 A JP2008263849 A JP 2008263849A JP 2008263849 A JP2008263849 A JP 2008263849A JP 2010088770 A5 JP2010088770 A5 JP 2010088770A5
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JP
Japan
Prior art keywords
ball
counting
payout
game
game balls
Prior art date
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JP2008263849A
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Japanese (ja)
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JP2010088770A (en
JP5386675B2 (en
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Priority to JP2008263849A priority Critical patent/JP5386675B2/en
Priority claimed from JP2008263849A external-priority patent/JP5386675B2/en
Publication of JP2010088770A publication Critical patent/JP2010088770A/en
Publication of JP2010088770A5 publication Critical patent/JP2010088770A5/ja
Application granted granted Critical
Publication of JP5386675B2 publication Critical patent/JP5386675B2/en
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Claims (3)

所定の払出条件の成立により遊技球を払い出す払出装置と、
該払出装置によって払い出された遊技球を検出する払出球検出手段と、
前記払出装置によって払い出される遊技球を待機させておく遊技球待機通路と、
該遊技球待機通路に所定個数の遊技球が待機されているか否かを判断するための球切れ検出手段と、を備え、
前記球切れ検出手段の検出結果に基づき、前記遊技球待機通路に所定個数の遊技球が待機されていないと判断されると前記払出装置の払い出し動作を停止し、
前記払出装置によって所定個数の遊技球の払い出し動作を行ったにも係わらず、前記所定個数よりも少ない個数の遊技球しか払い出されなかったと判断された場合に、払い出されていないと判断された数の遊技球の払い出し動作(以下、これらを「リトライ動作」と総称。)を行うように設定された弾球遊技機において、
前記球切れ検出手段によって検出された遊技球の数をカウントする送出球カウント手段と、
前記払出球検出手段によって検出された遊技球の数をカウントする払出球カウント手段と、
前記送出球カウント手段によってカウントされたカウント値と前記払出球カウント手段によってカウントされたカウント値を比較して異常状態が発生したか否かを判定する異常状態判定手段と、
該異常状態判定手段により異常状態が発生したと判断された場合に異常状態であることを報知する異常状態報知手段と、を設けたことを特徴とする弾球遊技機。
A payout device for paying out game balls upon establishment of predetermined payout conditions;
A payout ball detecting means for detecting a game ball paid out by the payout device;
A game ball standby passage for waiting for a game ball to be paid out by the payout device;
A ball break detecting means for determining whether or not a predetermined number of game balls are waiting in the game ball standby passage,
When it is determined that a predetermined number of game balls are not waiting in the game ball standby passage based on the detection result of the ball break detection means, the payout operation of the payout device is stopped.
When it is determined that only a smaller number of game balls have been paid out despite the predetermined number of game balls being paid out by the payout device, it is determined that the game balls have not been paid out. In a ball game machine that is set to perform a payout operation of a number of game balls (hereinafter collectively referred to as “retry operation”),
Sending ball counting means for counting the number of game balls detected by the ball breakage detecting means;
A paying ball counting means for counting the number of game balls detected by the paying ball detecting means;
An abnormal state determination unit that determines whether an abnormal state has occurred by comparing the count value counted by the sending ball counting unit with the count value counted by the payout ball counting unit;
A bullet ball game machine, comprising: an abnormal condition notifying means for notifying that an abnormal condition has occurred when the abnormal condition determining means determines that an abnormal condition has occurred.
請求項1記載の弾球遊技機において、
前記送出球カウント手段によるカウント動作及び前記払出球カウント手段によるカウント動作は、前記払出装置の払い出し動作の開始に伴い開始され、
前記異常状態判定手段による異常状態が発生したか否かの判定は、前記払出装置の払出し動作の終了に伴い開始されることを特徴とする弾球遊技機。
In the ball game machine according to claim 1,
The counting operation by the sending ball counting means and the counting operation by the paying ball counting means are started when the payout operation of the payout device is started,
2. The bullet ball game machine according to claim 1, wherein the determination as to whether or not an abnormal state has occurred by the abnormal state determination means is started upon completion of the payout operation of the payout device.
請求項1記載の弾球遊技機において、
前記送出球カウント手段によるカウント動作及び前記払出球カウント手段によるカウント動作は、1回の前記リトライ動作の開始に伴い開始され、
前記異常状態判定手段による異常状態が発生したか否かの判定は、1回の前記リトライ動作の終了に伴い開始されることを特徴とする弾球遊技機。
In the ball game machine according to claim 1,
The counting operation by the sending ball counting means and the counting operation by the paying ball counting means are started with the start of one retry operation,
2. The bullet ball game machine according to claim 1, wherein the determination as to whether or not an abnormal state has occurred by the abnormal state determination means is started upon completion of one retry operation.
JP2008263849A 2008-10-10 2008-10-10 Bullet ball machine Active JP5386675B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2008263849A JP5386675B2 (en) 2008-10-10 2008-10-10 Bullet ball machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2008263849A JP5386675B2 (en) 2008-10-10 2008-10-10 Bullet ball machine

Publications (3)

Publication Number Publication Date
JP2010088770A JP2010088770A (en) 2010-04-22
JP2010088770A5 true JP2010088770A5 (en) 2011-11-10
JP5386675B2 JP5386675B2 (en) 2014-01-15

Family

ID=42252089

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2008263849A Active JP5386675B2 (en) 2008-10-10 2008-10-10 Bullet ball machine

Country Status (1)

Country Link
JP (1) JP5386675B2 (en)

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2014140457A (en) * 2013-01-23 2014-08-07 Sammy Corp Game machine

Family Cites Families (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2975448B2 (en) * 1991-04-19 1999-11-10 株式会社三共 Ball dispensing device
JP3527865B2 (en) * 1999-09-27 2004-05-17 株式会社三共 Ball game device and recording medium processing machine
JP2001079234A (en) * 2000-08-28 2001-03-27 Fuji Shoji:Kk Pachinko game machine

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