JP2010005051A5 - - Google Patents
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- JP2010005051A5 JP2010005051A5 JP2008166651A JP2008166651A JP2010005051A5 JP 2010005051 A5 JP2010005051 A5 JP 2010005051A5 JP 2008166651 A JP2008166651 A JP 2008166651A JP 2008166651 A JP2008166651 A JP 2008166651A JP 2010005051 A5 JP2010005051 A5 JP 2010005051A5
- Authority
- JP
- Japan
- Prior art keywords
- winning
- random number
- effect
- determination
- jackpot
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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Claims (3)
前記第1の始動口よりも遊技球の入球が困難とされる第2の始動口と、
前記第1の始動口及び前記第2の始動口のいずれかへの遊技球の入球に基づいて、大当たりについての当落判定に供される当落判定用乱数を取得するとともに、該取得した当落判定用乱数を前記入球された始動口の別に対応付けして記憶する当落用乱数取得手段と、
予め定められた始動条件の成立を待って、前記当落用乱数取得手段により前記入球された始動口の別に対応付けして記憶された当落判定用乱数を、予め定められた一の当選確率にて大当たりが当選されるべく設定された複数の大当たり値との間で比較することにより前記大当たりについての当落判定を行う大当たり判定手段と、
遊技進行にかかる演出を行う遊技演出手段と、を備え、
前記遊技演出手段は、
前記当落用乱数取得手段により前記当落判定用乱数が取得されたとき、前記予め定められた始動条件が成立されて前記大当たり判定手段による当落判定が行われるのを待って、その当落判定の結果が示唆される当落示唆演出を実行する判定後演出手段、及び
前記当落用乱数取得手段により前記当落判定用乱数が取得されたとき、前記予め定められた始動条件の成立、及び前記大当たり判定手段による当落判定をいずれも待たずして、遊技の進行に先行した先行演出を所定の演出実行確率にて行う判定前演出手段
を有しており、
前記判定前演出手段は、
前記先行演出を実行するか否かについての演出判定処理として、前記所定の演出実行確率にて前記先行演出が実行されるべく設定された複数の演出当たり値との間での比較処理を行うにあたり、
前記複数の演出当たり値として、前記複数の大当たり値のいずれにも該当しないハズレ値の一部と、前記複数の大当たり値の一部とを用いるとともに、
前記複数の演出当たり値に対する比較値として、前記当落用乱数取得手段により取得されて前記入球された始動口の別に対応付けして記憶された前記当落判定用乱数を用いる
ことを特徴とする遊技機。 A first starter capable of entering a game ball;
A second start port in which entry of a game ball is more difficult than the first start port;
Based on the game ball entering either the first start port or the second start port, the winning determination random number used for the determination of winning for the jackpot is acquired and the acquired winning determination Winning random number acquisition means for associating and storing a random number for each of the entered starting openings;
Waiting for establishment of a predetermined starting condition, the winning determination random number stored in association with the starting opening entered by the winning random number acquisition means is set to a predetermined winning probability. A jackpot determining means for performing a winning determination for the jackpot by comparing the jackpot with a plurality of jackpot values set to be won.
Game directing means for performing effects relating to the progress of the game,
The game effect means is
When the winning random number is acquired by the winning random number acquiring means, the waiting determination result is determined after the predetermined start condition is established and the winning determination by the jackpot determining means is performed. A post-determination effect unit that executes a suggested winning suggestion effect; and when the winning determination random number is acquired by the winning random number acquisition unit, establishment of the predetermined start condition and a winning by the jackpot determination unit There is a pre-decision production means that does not wait for any judgment, and performs a pre-production that precedes the progress of the game with a predetermined production execution probability,
The pre-decision production means is
As an effect determination process as to whether or not to execute the preceding effect, a comparison process between a plurality of per-effect values set to execute the preceding effect with the predetermined effect execution probability is performed. ,
While using a part of the lose value that does not correspond to any of the plurality of jackpot values and a part of the plurality of jackpot values as the plurality of performance hit values,
The winning determination random number acquired by the winning random number acquisition means and stored in association with the entered starting opening is used as a comparison value for the plurality of performance per winning values. Machine.
前記演出表示手段には、キャラクタ演出画像が表示される A character effect image is displayed on the effect display means.
請求項1に記載の遊技機。 The gaming machine according to claim 1.
請求項2に記載の遊技機。 The gaming machine according to claim 2.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2008166651A JP2010005051A (en) | 2008-06-26 | 2008-06-26 | Game machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2008166651A JP2010005051A (en) | 2008-06-26 | 2008-06-26 | Game machine |
Publications (2)
Publication Number | Publication Date |
---|---|
JP2010005051A JP2010005051A (en) | 2010-01-14 |
JP2010005051A5 true JP2010005051A5 (en) | 2011-07-07 |
Family
ID=41586226
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2008166651A Pending JP2010005051A (en) | 2008-06-26 | 2008-06-26 | Game machine |
Country Status (1)
Country | Link |
---|---|
JP (1) | JP2010005051A (en) |
Family Cites Families (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP4630516B2 (en) * | 2002-03-22 | 2011-02-09 | 株式会社ニューギン | Game machine |
JP4580659B2 (en) * | 2004-02-17 | 2010-11-17 | 株式会社ニューギン | Game machine |
JP4308747B2 (en) * | 2004-11-12 | 2009-08-05 | マルホン工業株式会社 | Pachinko machine |
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2008
- 2008-06-26 JP JP2008166651A patent/JP2010005051A/en active Pending