JP2009195389A - Decorative body unit, game board and pachinko game machine - Google Patents

Decorative body unit, game board and pachinko game machine Download PDF

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JP2009195389A
JP2009195389A JP2008038869A JP2008038869A JP2009195389A JP 2009195389 A JP2009195389 A JP 2009195389A JP 2008038869 A JP2008038869 A JP 2008038869A JP 2008038869 A JP2008038869 A JP 2008038869A JP 2009195389 A JP2009195389 A JP 2009195389A
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decorative
board
game
game board
unit
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Yasutaka Suzuki
康剛 鈴木
Kuniaki Izumi
邦秋 泉
Tooru Shibuichi
哲 四分一
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Kyoraku Sangyo Kk
京楽産業.株式会社
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Priority to JP2008038869A priority Critical patent/JP2009195389A/en
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Abstract

<P>PROBLEM TO BE SOLVED: To solve such problems as the operation defect of a movable accessory due to interference between members and the deterioration of an appearance due to the wear of a sliding surface, and to solve the problem that the stop position of the movable accessory varies due to play between respective components configuring the driving mechanism of the movable accessory further, in a game machine wherein a performance effect on a game is demonstrated by closely arranging other decorative members at the front and rear position of the movable accessory operated back and forth in a direction roughly parallel to the board surface of a game board. <P>SOLUTION: The decorative body unit comprises: a decorative body 50 pivoted at a proximal end part so as to be operated; a decorative plate 60 positioned at the front of the decorative body and disposed so as to cover at least a part of the decorative body; and a rear member 42a disposed at the rear part of the distal end part of the decorative body. The decorative body is supported at the proximal end part by a turning shaft roughly orthogonal to a game board surface and operated, and is supported by the turning shaft 51 in the posture of being inclined to the front so that the distal end part of the decorative body does not interfere with the rear member in the process of operating the decorative body. <P>COPYRIGHT: (C)2009,JPO&INPIT

Description

本発明は、パチンコ遊技機を構成する遊技盤面上において装飾体を盤面と略平行な方向へ開閉、出没動作させることによって遊技進行上特徴的な演出効果を発揮させることができるようにした装飾体ユニット、遊技盤、及びパチンコ遊技機に関する。   The present invention is a decorative body that can exhibit a characteristic effect in the progress of the game by opening and closing and moving the decorative body in and out of the game board surface constituting the pachinko gaming machine in a direction substantially parallel to the board surface. The present invention relates to units, game boards, and pachinko machines.
パチンコ遊技機においては、遊技盤の盤面に入賞口、風車、可変表示装置、電飾装置等の各種盤面部品を設けて遊技内容の多様性を図り、遊技の進行中における入賞、その他の状況変化を契機として可動盤面部品を種々の方向に動作させることにより演出効果を高めている。
例えば、遊技盤に設けられた始動入賞口に遊技球が入賞すると、遊技盤中の可変表示装置に表示される図柄が変動を開始し、所定時間経過後に停止した図柄が予め定めた大当たり図柄となった場合に大当たり状態となり、遊技者が大量の出球を獲得できるようになっている。このような遊技機では、遊技の興趣を高めるために様々な表示演出が行われる。
例えば、本出願人の提案に係る特許文献1には、遊技盤の盤面と平行な左右方向へ往復移動する第1可動役物と、遊技盤の前後方向へ往復移動する第2可動役物と、を備えた役物装置が開示されている。これによれば、遊技内容の複雑、高度化に対応した演出を実現することができる。
In pachinko machines, various board parts such as a prize opening, windmill, variable display device, and illumination device are provided on the board surface of the game board in order to diversify the contents of the game, winning prizes during the game, and other situation changes The stage effect is enhanced by moving the movable panel surface parts in various directions.
For example, when a game ball wins a start winning opening provided on the game board, the symbol displayed on the variable display device in the game board starts to fluctuate, and the symbol stopped after a predetermined time elapses is a predetermined jackpot symbol When it becomes, it becomes a big hit state, and a player can acquire a lot of balls. In such a gaming machine, various display effects are performed in order to enhance the interest of the game.
For example, Patent Document 1 relating to the proposal of the present applicant includes a first movable accessory that reciprocates in the left-right direction parallel to the board surface of the game board, and a second movable accessory that reciprocates in the front-rear direction of the game board. , An accessory device including the above is disclosed. According to this, it is possible to realize an effect corresponding to the complexity and sophistication of game contents.
また、特許文献2にも第1の可動部材と第2の可動部材を動作させるための構成が開示されている。
しかし、遊技盤面と略平行に動作する可動役物の停止位置の直前に化粧板を近接配置したり、可動役物の後方に他の部材(以下、後方部材、という)を近接配置することによって特徴的な演出効果を発揮させるように設計された遊技機においては、可動役物と他の部材との間に十分な距離を確保して離間配置した場合には生じない問題が発生している。
具体的には、各部材間の接触による物理的な干渉が発生して可動役物が作動不良状態に陥ったり、部材間の摺接部に擦れた跡が形成されて外観が悪化するという問題を惹起する虞がある。可動役物に対して近接配置された化粧板と後方部材が可動役物の動作中に干渉することを防止するには、部品精度を確保したり、組付け精度を確保する必要があるが、そのような精度確保は難しいのが実情である。
そのため、前後位置関係で近接配置された部材間の干渉による作動不良や外観悪化の問題は解決できず、このような遊技機を廃台とせざるを得ないケースが多々あった。
Patent Document 2 also discloses a configuration for operating the first movable member and the second movable member.
However, by placing a decorative board close to the stop position of the movable accessory that operates substantially parallel to the game board surface, or by placing another member (hereinafter referred to as a rear member) in proximity to the rear of the movable accessory. In a gaming machine designed to exhibit a characteristic performance effect, there is a problem that does not occur when a sufficient distance is ensured between the movable accessory and another member. .
Specifically, there is a problem that physical interference due to contact between each member occurs and the movable accessory falls into a malfunctioning state, or a rubbing mark is formed on the sliding contact portion between the members to deteriorate the appearance. May be caused. In order to prevent the decorative plate and the rear member arranged close to the movable accessory from interfering with each other during the operation of the movable accessory, it is necessary to ensure the component accuracy or ensure the assembly accuracy. In fact, it is difficult to ensure such accuracy.
For this reason, the problem of malfunction and deterioration of appearance due to interference between members arranged close to each other in the front-rear position relationship cannot be solved, and there are many cases in which such a gaming machine has to be scrapped.
また、可動役物をギヤ機構によって回動させる構成を採用した場合には、ギヤ間のバックラッシュや他の関連部品間の精度誤差によって可動役物を本来の退避位置において停止させることが難しくなり、本来の退避位置(化粧板の背面に隠蔽した位置)から遊技領域側にずれて露出した不自然な姿勢で停止することがある。このような不具合を備えた遊技機はユーザとしての遊技場からメーカーに対するクレーム対象となり、修理や台の交換が必要となる。しかし、これまでこのような不具合は改善されていない。
特願2005−214197公報 特開2004−129875公報
In addition, when adopting a configuration in which the movable accessory is rotated by the gear mechanism, it becomes difficult to stop the movable accessory at the original retracted position due to a backlash between the gears or an accuracy error between other related parts. There is a case where the robot stops in an unnatural posture exposed by shifting to the game area side from the original retracted position (position hidden behind the decorative board). A gaming machine having such a defect is subject to a claim from a game arcade as a user to a manufacturer, and repair or replacement of a stand is required. However, this problem has not been improved so far.
Japanese Patent Application No. 2005-214197 JP 2004-129875 A
従来、遊技盤の盤面と略平行な方向へ往復動作する可動役物の前後を他の装飾部材で挟んだ構成とすることにより遊技上の演出を発揮させるようにした遊技機においては、これらの部材間の干渉による可動役物の作動不良、摺動面の損耗による外観の悪化という問題が常に発生する。また、可動部材をギヤ機構によって作動させる場合には、ギヤ、その他の部品間のガタに起因して可動役物の停止位置にばらつきが発生するという問題が起きる。
本発明は上記に鑑みてなされたものであり、遊技盤の盤面と略平行な方向へ往復動作する可動役物の前後位置に他の装飾部材を近接配置することにより遊技上の演出効果を発揮させるようにした遊技機において、これらの部材間の干渉による可動役物の作動不良、摺動面の損耗による外観の悪化という問題を解消し、更に可動役物の駆動機構を構成する各部品間のガタに起因して可動役物の停止位置にばらつきが発生するという問題を解消することができる装飾体ユニット、遊技盤、及びパチンコ遊技機を提供することを目的としている。
Conventionally, in a gaming machine in which a game effect is exhibited by adopting a configuration in which the front and back of a movable accessory that reciprocates in a direction substantially parallel to the board surface of the game board is sandwiched between other decorative members, Problems such as malfunction of the movable accessory due to interference between members and deterioration of the appearance due to wear of the sliding surface always occur. Further, when the movable member is operated by the gear mechanism, there arises a problem that the stop position of the movable accessory varies due to backlash between the gear and other parts.
The present invention has been made in view of the above, and exhibits a game effect by placing other decorative members close to the front and rear positions of a movable accessory that reciprocates in a direction substantially parallel to the surface of the game board. In the gaming machine, the problem of the malfunction of the movable accessory due to the interference between these members and the deterioration of the appearance due to the wear of the sliding surface are solved, and further, between the parts constituting the drive mechanism of the movable accessory It is an object of the present invention to provide a decorative body unit, a game board, and a pachinko gaming machine that can solve the problem of variation in the stop position of a movable accessory caused by the play.
上記目的を達成するため、請求項1の発明に係る装飾体は、遊技盤面と略平行な方向へ動作するように基端部を軸支された装飾体と、該装飾体の前方に位置して該装飾体の少なくとも一部を覆うように配置された化粧板と、前記装飾体の先端部の後方に配置された後方部材と、を備えた装飾体ユニットであって、前記装飾体は、遊技盤面と略直交する回動軸により基端部を支持されて動作し、前記装飾体が動作する過程で該装飾体が前記後方部材と干渉しないように前方へ傾斜した姿勢で前記回動軸に支持されていることを特徴とする。
各部材間の接触による物理的な干渉が発生して装飾体が作動不良状態に陥ったり、部材間の摺接部に擦れた跡が形成されて外観が悪化するという問題を解決することができる。
請求項2の発明に係る装飾体は、請求項1において、前記装飾体の前面を前記化粧板の背面に圧接させることにより装飾体の位置決めを行ったことを特徴とする。
装飾体は化粧板の背面に対して圧接するように、回動軸との組付け角度を設定されているため、常に正しい退避位置にて停止することができる。
In order to achieve the above object, a decorative body according to the invention of claim 1 is provided with a decorative body pivotally supported at the base end so as to move in a direction substantially parallel to the game board surface, and positioned in front of the decorative body. The decorative body unit is provided with a decorative plate arranged to cover at least a part of the decorative body, and a rear member disposed behind the front end of the decorative body, the decorative body comprising: The pivot shaft is operated with a base end supported by a pivot shaft that is substantially orthogonal to the game board surface, and is tilted forward so that the decorative body does not interfere with the rear member during the operation of the decorative body. It is supported by.
It is possible to solve the problems that the physical interference due to the contact between the members occurs and the decorative body falls into a malfunctioning state, or the rubbing marks are formed on the sliding contact portions between the members and the appearance is deteriorated. .
A decorative body according to a second aspect of the invention is characterized in that, in the first aspect, the decorative body is positioned by pressing the front surface of the decorative body against the back surface of the decorative board.
Since the decorative body is set at an assembly angle with the rotation shaft so as to be pressed against the back surface of the decorative board, it can always be stopped at the correct retracted position.
請求項3の発明に係る装飾体は、請求項1又は2において、前記装飾体の前面、或いは前記化粧板の背面うちの少なくとも一方の面を前記遊技盤面と平行に構成し、他方の面を前記一方の面に対して傾斜させたことを特徴とする。
部材間の摺動、すれ違い動作がスムーズとなり、互いの干渉がなくなる。
請求項4の発明に係る装飾体は、請求項1乃至3の何れか一項において、前記装飾体は、樹木の枝の如く、太い枝部分から複数の細い枝が多方向へ突出した不規則形状を有していることを特徴とする。
請求項5の発明に係る遊技盤は、請求項1乃至4の何れか一項に記載の装飾体ユニットを備えたことを特徴とする。
請求項6の発明に係るパチンコ遊技機は、請求項5に記載の遊技盤を備えたことを特徴とする。
A decorative body according to a third aspect of the present invention is the decorative body according to the first or second aspect, wherein at least one surface of the front surface of the decorative body or the back surface of the decorative board is configured in parallel with the game board surface, and the other surface is formed. Inclined with respect to the one surface.
The sliding and passing operations between members become smooth and there is no mutual interference.
A decorative body according to a fourth aspect of the present invention is the irregular body according to any one of the first to third aspects, wherein the decorative body is irregularly formed such that a plurality of thin branches protrude from a thick branch portion in many directions, such as a tree branch. It has a shape.
A game board according to a fifth aspect of the invention is characterized by including the decorative body unit according to any one of the first to fourth aspects.
A pachinko gaming machine according to a sixth aspect of the present invention includes the gaming board according to the fifth aspect.
本発明によれば、遊技盤面と略平行に動作する装飾体(可動盤面部品)の直前に化粧板を近接配置したり、装飾体の後方に他の部材(後方部材)を近接配置することによって特徴的な演出効果を発揮させるように設計された遊技機において、各部材間の接触による物理的な干渉が発生して装飾体が作動不良状態に陥ったり、部材間の摺接部に擦れた跡が形成されて外観が悪化するという問題を解決することができる。
また、装飾体は化粧板の背面に対して圧接するように、回動軸との組付け角度を設定されているため、常に正しい退避位置にて停止することができる。
According to the present invention, the decorative board is disposed in front of the decorative body (movable panel surface component) that operates substantially parallel to the game board surface, or another member (rear member) is disposed in proximity to the rear of the decorative body. In gaming machines designed to exhibit a characteristic presentation effect, physical interference due to contact between each member occurs, the decorative body falls into a malfunctioning state, or rubbing against the sliding contact part between the members The problem that a mark is formed and the appearance deteriorates can be solved.
Moreover, since the assembly angle with the rotating shaft is set so that the decorative body is pressed against the back surface of the decorative plate, the decorative body can always stop at the correct retracted position.
以下、本発明を図面に示した実施の形態により詳細に説明する。
図1は本発明の実施の形態に係るパチンコ遊技機の全体正面図であり、図2は図1の一部を拡大して示す図であり、図3は遊技盤を斜め上方から見た図であり、図4(a)及び(b)は装飾体が下降した状態を示す正面図、及び枝単独の構成説明図であり、図5は化粧板と装飾体と後方部材の位置関係を示す右側面図であり、図6(a)及び(b)は他の可動盤面部品の動作を示す正面図である。
この図に示すパチンコ遊技機1は、矩形形状の枠2を有し、この枠2の窓孔に対して裏側から遊技盤3が着脱可能に取り付けられている。
遊技盤3には、遊技領域の外周縁に沿って前方に突出されたガイドレールが設けられている。ガイドレールは発射装置から発射された遊技球を遊技領域の上部に案内したり、アウト球を回収するアウト口18に案内したりする外レールR1及び内レールR2により構成される。
Hereinafter, the present invention will be described in detail with reference to embodiments shown in the drawings.
FIG. 1 is an overall front view of a pachinko gaming machine according to an embodiment of the present invention, FIG. 2 is an enlarged view of a part of FIG. 1, and FIG. 3 is a diagram of the game board viewed from diagonally above. 4 (a) and 4 (b) are a front view showing a state in which the decorative body is lowered, and a configuration explanatory view of the branch alone, and FIG. 5 shows a positional relationship among the decorative board, the decorative body, and the rear member. FIG. 6A and FIG. 6B are front views showing the operation of other movable panel surface parts.
A pachinko gaming machine 1 shown in this figure has a rectangular frame 2, and a game board 3 is detachably attached to a window hole of the frame 2 from the back side.
The game board 3 is provided with a guide rail protruding forward along the outer peripheral edge of the game area. The guide rail is constituted by an outer rail R1 and an inner rail R2 that guide a game ball launched from the launching device to the upper part of the game area or guide the game ball to the out port 18 for collecting the out ball.
遊技盤3の前面側には、図示しないガラス枠が開閉可能に取り付けられている。また遊技盤3の下部には遊技球を貯留する受け皿部4と、受け皿部4内の遊技球を発射する発射レバー5等が設けられている。また、受け皿部4の上部には、例えば遊技演出用のチャンスボタンや十字キーなどの操作部6や、遊技球の購入ボタンや購入取り消しボタンなどが設けられている。
遊技盤3の略中央には、図柄表示装置9が配置されている。図柄表示装置9は、例えば、液晶表示装置等の液晶表示パネルによって構成され、通常動作状態の時は図示しない特別図柄画像が表示される。また、所謂リーチ状態や特別遊技状態の時はそれぞれの遊技状態であることを示す演出画像等が表示される。
図柄表示装置9の下方には、図柄表示装置9の特別図柄を可変表示させるための可変入賞装置11が設けられている。
また、図柄表示装置9の左側には、遊技盤3の右下部に配置された普通図柄表示装置10に表示される普通図柄を作動させるためのゲート12が設けられている。
A glass frame (not shown) is attached to the front side of the game board 3 so as to be opened and closed. A lower part of the game board 3 is provided with a tray part 4 for storing game balls, a launch lever 5 for launching game balls in the tray part 4 and the like. Further, for example, an operation unit 6 such as a chance button or a cross key for a game effect, a purchase button for a game ball, a purchase cancel button, or the like is provided on the upper part of the saucer unit 4.
A symbol display device 9 is disposed in the approximate center of the game board 3. The symbol display device 9 is constituted by a liquid crystal display panel such as a liquid crystal display device, for example, and displays a special symbol image (not shown) in a normal operation state. In the so-called reach state or special game state, an effect image or the like indicating each game state is displayed.
Below the symbol display device 9, a variable winning device 11 for variably displaying the special symbol of the symbol display device 9 is provided.
Further, on the left side of the symbol display device 9, a gate 12 is provided for operating a normal symbol displayed on the normal symbol display device 10 disposed in the lower right portion of the game board 3.
さらに、可変入賞装置11の下方には、特別遊技状態の一つである大当り状態のときに開成状態になる開閉扉を有する大入賞口13が設けられている。
可変入賞装置11は、図柄表示装置9を可変表示させるための上始動ポケット14と、左右一対の開閉爪(可動片)を有する電動式チューリップ17とを備えている。
また遊技盤3には、普通入賞口16が設けられていると共に、風車15や多数の遊技釘が突設されている。遊技釘は、遊技球の落下速度を遅くすると共に、落下方向を複雑に変化させて遊技進行上の興趣を高めている。
普通図柄表示装置10に表示される普通図柄は、1個または複数個の図柄を変動表示可能であり、普通図柄始動口としてのゲート12が遊技球を検出することを条件に、その図柄が乱数制御等により所定時間可変して停止するようになっている。
普通図柄としては、数字図柄、アルファベット図柄、キャラクター図柄、その他の適宜の遊技図柄が使用される。そして、ゲート12を遊技球が通過したことを条件に乱数制御により普通図柄が所定態様となった場合に、可変入賞装置11に設けられた電動式チューリップから成る可動片を所定時間、開成動作するように構成されている。
Further, below the variable winning device 11, there is provided a large winning opening 13 having an opening / closing door that is opened in a big hit state which is one of the special gaming states.
The variable winning device 11 includes an upper starting pocket 14 for variably displaying the symbol display device 9 and an electric tulip 17 having a pair of left and right open / close claws (movable pieces).
In addition, the game board 3 is provided with a normal winning opening 16, and a windmill 15 and a large number of game nails project. The game nail slows down the falling speed of the game ball and changes the falling direction in a complicated manner to enhance the interest in game progression.
The normal symbol displayed on the normal symbol display device 10 can variably display one or a plurality of symbols, and the symbol is a random number on condition that the gate 12 as a normal symbol start port detects a game ball. It is variable and stopped for a predetermined time by control or the like.
As a normal symbol, a numerical symbol, an alphabet symbol, a character symbol, and other appropriate game symbols are used. Then, when the normal symbol becomes a predetermined mode by random number control on the condition that the game ball has passed through the gate 12, the movable piece made of the electric tulip provided in the variable winning device 11 is opened for a predetermined time. It is configured as follows.
図柄表示装置9に表示される特別図柄は、停止図柄が予め定められた図柄の組合せ、例えば同一図柄の組合せとなった場合に大当り状態となるように構成されている。また特別図柄は、可変入賞装置11の上始動ポケット14、又は電動式チューリップの開成動作により遊技球が誘導される下始動口(図示していない)への遊技球の入賞を検出することを条件に乱数制御等により表示がスクロールする等、所定の変動パターンで所定時間変動(可変)して図柄で停止するようになっている。その際、有効ライン上に2個の停止図柄が同一となった場合に、リーチ状態が発生し、このリーチ状態において、有効ライン上の最後の停止図柄が既に停止している2個の図柄と同一となった場合に大当り状態が発生する。なお、特別図柄としては、数字図柄、アルファベット図柄、キャラクター図柄等が使用可能である。   The special symbol displayed on the symbol display device 9 is configured to be in a big hit state when the stop symbol is a predetermined symbol combination, for example, the same symbol combination. Also, the special symbol is that the winning of the game ball is detected at the upper starting pocket 14 of the variable winning device 11 or the lower starting port (not shown) through which the gaming ball is guided by the opening operation of the electric tulip. For example, the display is scrolled by random number control or the like, and a predetermined fluctuation pattern is changed (variable) for a predetermined time to stop at the symbol. At that time, when two stop symbols become the same on the active line, a reach state occurs, and in this reach state, the last stop symbol on the active line is already stopped. A big hit state occurs when they are the same. In addition, as a special symbol, a numerical symbol, an alphabet symbol, a character symbol, etc. can be used.
図柄表示装置9の周囲には雪の結晶を象った大小様々なサイズの可動盤面部品20、30、40が配置されており、遊技の進行状況に応じて回転したり、揺動するように構成されている。
本実施形態においては、可動盤面部品20、30は、図柄表示装置9の上方に配置された複数の雪結晶21、31から構成されている。
更に、図5に示すように、各雪結晶21、31は、遊技盤3の背面側に配置された図示しない軸受部材によって夫々回転自在に軸支された軸部材22、32の先端部に夫々固定される。各軸部材22、32の後端部にはギヤ23、33が固定されており、隣接し合う各ギヤ同志は噛合しており、各モータ24、34からの駆動力を受けて各軸部材22、32を回転させる。各ギヤ23、33、各軸部材22、32、及びモータ24、34は、ギヤ機構を構成している。
Around the symbol display device 9, movable board surface parts 20, 30, 40 of various sizes in the shape of snow crystals are arranged so as to rotate or swing according to the progress of the game. It is configured.
In the present embodiment, the movable panel surface parts 20 and 30 are composed of a plurality of snow crystals 21 and 31 disposed above the symbol display device 9.
Further, as shown in FIG. 5, each of the snow crystals 21, 31 is respectively provided at the tip end portions of shaft members 22, 32 that are rotatably supported by bearing members (not shown) disposed on the back side of the game board 3. Fixed. Gears 23 and 33 are fixed to the rear end portions of the shaft members 22 and 32, and the adjacent gears are engaged with each other, and each shaft member 22 receives a driving force from the motors 24 and 34. , 32 is rotated. The gears 23 and 33, the shaft members 22 and 32, and the motors 24 and 34 constitute a gear mechanism.
次に、遊技領域の右側に位置する可動盤面部品40は、図6(a)(b)に示すように上端部を軸支されることによって左右方向へ揺動(開閉動作)するアーム部材41と、アーム部材41の前面に上下方向に沿って複数配列された星形のギミック42と、から構成されている。可動盤面部品40は、駆動機構(ギヤ機構、モータ)45からの駆動力によってアーム部材41の上端部の回動軸を中心として図6(a)に示した収納位置と、図6(b)に示した突出位置との間を揺動する。
装飾体としての枝部材50は、左端部に設けた回動軸51(図5参照)を中心として図1、図2、図3に示した上昇位置から矢印方向へ下降した下降位置(図4(a))まで回動する。枝部材50は、基端部を回動軸51により支持された太い枝部分から、複数の細い枝が多方向へ突出した不規則形状を有している。図5に示した回動軸51は遊技盤面と直交する水平方向へ延びている一方で、回動軸51の前部に固定された枝部材(装飾体)50は回動軸51の軸線との間に鈍角を形成するように前方へ傾斜して取り付けられている。
枝部材50の前方には化粧板60が垂直な姿勢で配置されており、前述のように斜め前方に傾斜して突出した枝部材50の前面側と化粧板60の背面側とが接触、或いは近接するように両者の位置関係が設定されている。枝部材50が上下動作する過程で、その一部は化粧板60により隠蔽される位置関係にある。
Next, as shown in FIGS. 6 (a) and 6 (b), the movable board surface component 40 located on the right side of the game area swings (opens / closes) in the left-right direction by being pivotally supported at the upper end. And a plurality of star-shaped gimmicks 42 arranged on the front surface of the arm member 41 along the vertical direction. The movable platen surface component 40 has a storage position shown in FIG. 6A centered on the rotation axis of the upper end portion of the arm member 41 by the driving force from the driving mechanism (gear mechanism, motor) 45, and FIG. It swings between the projecting positions shown in (1).
The branch member 50 as a decorative body is a lowered position (FIG. 4) that descends in the direction of the arrow from the raised position shown in FIGS. 1, 2, and 3 around a rotation shaft 51 (see FIG. 5) provided at the left end. (A)). The branch member 50 has an irregular shape in which a plurality of thin branches protrude in multiple directions from a thick branch portion whose base end portion is supported by the rotation shaft 51. 5 extends in the horizontal direction perpendicular to the game board surface, while the branch member (decorative body) 50 fixed to the front portion of the rotation shaft 51 is connected to the axis of the rotation shaft 51. Inclined forward so as to form an obtuse angle between them.
A decorative plate 60 is disposed in front of the branch member 50 in a vertical posture, and as described above, the front side of the branch member 50 protruding obliquely forward and the rear side of the decorative plate 60 are in contact with each other, or The positional relationship between the two is set so as to be close to each other. In the process in which the branch member 50 moves up and down, a part of the branch member 50 is in a positional relationship hidden by the decorative board 60.
一方、アーム部材41の上部から中央部にかけて配置されたギミック(後方部材)42aの前面は枝部材50が上下動作する過程で枝部材の先端背面と干渉し易い位置関係にあり、両者が干渉すると摺擦部が破損したり、損耗して外観が悪化する。
このように枝部材50は、前方の化粧板60と後方のギミック42aとの間で挟まれているが、枝部材50が上下動する過程でその先端部がギミック42aと摺擦することを防止したいという要請がある。そのために本発明では、枝部材50は、遊技盤面と略直交する回動軸51により基端部を支持されて動作する過程でギミック42aと干渉しないように先端側が前方へ傾斜した姿勢となるように、その基端部が回動軸51に対して鈍角状の位置関係で支持されている。
更に、化粧板60と枝部材50との摺擦による両者の損耗を防止するために、本発明では化粧板60の背面、或いは枝部材50の前面のうちの少なくとも一方の面を遊技盤面と平行に構成した場合に、他方の面を前記一方の面に対して傾斜させている。例えば化粧板60の背面が垂直(遊技盤面と平行)となるように構成した場合には、これと摺接する枝部材50の前面が前方へ向けて下向きに傾斜するように構成する。逆に、枝部材50の前面を略垂直となるように構成した場合には、化粧板60の背面が前方へ向けて下向きに傾斜するように構成する。或いは、化粧板60の背面と枝部材の前面を前記した各方向に同様に傾斜させるように構成してもよい。
このように両部材50、60の摺擦面を傾斜面として構成することにより、両部材間の摩擦による損耗を防止することが可能となる。
On the other hand, the front surface of the gimmick (rear member) 42a arranged from the upper part to the center part of the arm member 41 is in a positional relationship that easily interferes with the rear end of the branch member in the process in which the branch member 50 moves up and down. The rubbing part is damaged or worn and the appearance deteriorates.
As described above, the branch member 50 is sandwiched between the front decorative plate 60 and the rear gimmick 42a, but the tip of the branch member 50 is prevented from rubbing against the gimmick 42a in the process of moving up and down. There is a request to do. Therefore, in the present invention, the branch member 50 has a posture in which the distal end side is inclined forward so as not to interfere with the gimmick 42a in the process of being operated while the base end portion is supported by the rotating shaft 51 substantially orthogonal to the game board surface. Further, the base end portion is supported with respect to the rotation shaft 51 in an obtuse angled positional relationship.
Furthermore, in order to prevent wear and tear of the decorative plate 60 and the branch member 50 from each other, in the present invention, at least one of the rear surface of the decorative plate 60 or the front surface of the branch member 50 is parallel to the game board surface. When configured in this manner, the other surface is inclined with respect to the one surface. For example, when the rear surface of the decorative plate 60 is configured to be vertical (parallel to the game board surface), the front surface of the branch member 50 that is in sliding contact with the decorative plate 60 is configured to be inclined downward toward the front. Conversely, when the front surface of the branch member 50 is configured to be substantially vertical, the rear surface of the decorative plate 60 is configured to be inclined downward toward the front. Or you may comprise so that the back surface of the decorative board 60 and the front surface of a branch member may be inclined similarly to each direction mentioned above.
Thus, by configuring the rubbing surfaces of both members 50 and 60 as inclined surfaces, it becomes possible to prevent wear due to friction between both members.
以上のように本発明によれば、遊技盤面と略平行に動作する装飾体50(可動盤面部品)の直前に化粧板を近接配置したり、装飾体50の後方に他の部材(後方部材)42aを近接配置することによって特徴的な演出効果を発揮させるように設計された遊技機において、各部材間の接触による物理的な干渉が発生して装飾体が作動不良状態に陥ったり、部材間の摺接部に擦れた跡が形成されて外観が悪化するという問題を解決することができる。しかも、本発明では装飾体50に対して近接配置された化粧板60と後方部材42aが装飾体の動作中に干渉することを防止するために、個々の部品精度を確保したり、組付け精度を高度に確保する必要がない。
また、装飾体50をギヤ機構によって回動させる構成を採用した場合には、ギヤ間のバックラッシュや他の関連部品間の精度誤差によって装飾体を本来の退避位置において停止させることが難しくなり、本来の退避位置(化粧板の背面に隠蔽した位置)から遊技領域側にずれて露出した不自然な姿勢で停止することがある。このような不具合を備えた遊技機はユーザとしての遊技場からメーカーに対するクレーム対象となり、修理や台の交換が必要となる。これに対して本願発明では、装飾体50は化粧板60の背面に対して圧接するように、回動軸51との組付け角度を設定されているため、常に正しい退避位置にて停止することができる。
As described above, according to the present invention, the decorative board is disposed close to the decorative body 50 (movable panel surface component) that operates substantially parallel to the game board surface, or another member (rear member) is provided behind the decorative body 50. In a gaming machine designed to exhibit a characteristic performance effect by arranging 42a close to each other, physical interference due to contact between each member occurs and the decorative body falls into a malfunctioning state. The problem that the rubbing trace is formed on the sliding contact portion and the appearance is deteriorated can be solved. In addition, in the present invention, in order to prevent the decorative plate 60 and the rear member 42a arranged in proximity to the decorative body 50 from interfering during the operation of the decorative body, individual component accuracy is ensured or assembly accuracy is increased. It is not necessary to secure a high degree.
In addition, when a configuration in which the decorative body 50 is rotated by the gear mechanism is employed, it is difficult to stop the decorative body at the original retracted position due to backlash between the gears or an accuracy error between other related parts. There is a case where the robot stops in an unnatural posture exposed by shifting to the game area side from the original retracted position (position hidden behind the decorative board). A gaming machine having such a defect is subject to a claim from a game arcade as a user to a manufacturer, and repair or replacement of a stand is required. On the other hand, in this invention, since the assembly | attachment angle with the rotating shaft 51 is set so that the decorative body 50 may press-contact with the back surface of the decorative board 60, it always stops at a correct retracted position. Can do.
本発明の実施の形態に係るパチンコ遊技機の全体正面図である。1 is an overall front view of a pachinko gaming machine according to an embodiment of the present invention. 図1の一部を拡大して示す図である。It is a figure which expands and shows a part of FIG. 遊技球誘導装置を斜め上方から見た図である。It is the figure which looked at the game ball guidance device from diagonally upward. (a)及び(b)は装飾体が下降した状態を示す正面図、及び枝単独の構成説明図である。(A) And (b) is a front view which shows the state which the decoration body lowered | hung, and the structure explanatory drawing of a branch alone. 化粧板と装飾体と後方部材の位置関係を示す右側面図である。It is a right view which shows the positional relationship of a decorative board, a decorative body, and a back member. (a)及び(b)は他の可動盤面部品の動作を示す正面図である。(A) And (b) is a front view which shows operation | movement of other movable board surface components.
符号の説明Explanation of symbols
1…パチンコ遊技機、2…枠、3…遊技盤、4…皿部、5…発射レバー、6…操作部、10…普通図柄表示装置、11…可変入賞装置、12…ゲート、13…大入賞口、14…上始動ポケット、15…風車、16…普通入賞口、17…電動式チューリップ、18…アウト口、20、30…可動盤面部品、21、31…雪結晶、22、32…軸部材、23、33…ギヤ、24、34…モータ、40…可動盤面部品、41…アーム部材、42…ギミック、42a…ギミック(後方部材)、50…枝部材、51…回動軸、60…化粧板   DESCRIPTION OF SYMBOLS 1 ... Pachinko machine, 2 ... Frame, 3 ... Game board, 4 ... Dish part, 5 ... Launch lever, 6 ... Operation part, 10 ... Normal symbol display device, 11 ... Variable prize-winning device, 12 ... Gate, 13 ... Large Winning mouth, 14 ... Upper start pocket, 15 ... Windmill, 16 ... Normal winning mouth, 17 ... Electric tulip, 18 ... Out mouth, 20, 30 ... Movable panel surface parts, 21, 31 ... Snow crystal, 22, 32 ... Shaft Members 23, 33 ... gears, 24, 34 ... motors, 40 ... movable platen parts, 41 ... arm members, 42 ... gimmicks, 42a ... gimmicks (rear members), 50 ... branch members, 51 ... rotating shafts, 60 ... Veneer

Claims (6)

  1. 遊技盤面と略平行な方向へ動作するように基端部を軸支された装飾体と、該装飾体の前方に位置して該装飾体の少なくとも一部を覆うように配置された化粧板と、前記装飾体の先端部の後方に配置された後方部材と、を備えた装飾体ユニットであって、
    前記装飾体は、遊技盤面と略直交する回動軸により基端部を支持されて動作し、前記装飾体が動作する過程で該装飾体が前記後方部材と干渉しないように前方へ傾斜した姿勢で前記回動軸に支持されていることを特徴とする装飾体ユニット。
    A decorative body whose base end is pivotally supported so as to operate in a direction substantially parallel to the game board surface, and a decorative board disposed in front of the decorative body and covering at least a part of the decorative body; A rear member disposed behind the tip of the decorative body, and a decorative body unit comprising:
    The decorative body operates with a base end supported by a pivot shaft substantially orthogonal to the game board surface, and in the process of operating the decorative body, the decorative body is inclined forward so as not to interfere with the rear member. The decorative body unit is supported by the rotating shaft.
  2. 前記装飾体の前面を前記化粧板の背面に圧接させることにより装飾体の位置決めを行ったことを特徴とする請求項1に記載の装飾体ユニット。   The decorative body unit according to claim 1, wherein the decorative body is positioned by pressing a front surface of the decorative body against a back surface of the decorative plate.
  3. 前記装飾体の前面、或いは前記化粧板の背面うちの少なくとも一方の面を前記遊技盤面と平行に構成し、他方の面を前記一方の面に対して傾斜させたことを特徴とする請求項1又は2に記載の装飾体ユニット。   2. The front surface of the decorative body or the back surface of the decorative board is configured to be parallel to the game board surface, and the other surface is inclined with respect to the one surface. Or the decoration body unit of 2.
  4. 前記装飾体は、樹木の枝の如く、太い枝部分から複数の細い枝が多方向へ突出した不規則形状を有していることを特徴とする請求項1乃至3の何れか一項に記載の装飾体ユニット。   The said decoration body has the irregular shape which several thin branches protruded from the thick branch part to multiple directions like the branch of a tree, The Claim 1 thru | or 3 characterized by the above-mentioned. Decorative body unit.
  5. 請求項1乃至4の何れか一項に記載の装飾体ユニットを備えたことを特徴とする遊技盤。   A game board comprising the decorative body unit according to any one of claims 1 to 4.
  6. 請求項5に記載の遊技盤を備えたことを特徴とするパチンコ遊技機。   A pachinko gaming machine comprising the gaming board according to claim 5.
JP2008038869A 2008-02-20 2008-02-20 Decorative body unit, game board and pachinko game machine Pending JP2009195389A (en)

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Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2011110377A (en) * 2009-11-30 2011-06-09 Kyoraku Sangyo Kk Movable board face component, game board unit, and pachinko game machine
JP2011172876A (en) * 2010-02-25 2011-09-08 Newgin Co Ltd Game machine
JP2012231925A (en) * 2011-04-28 2012-11-29 Sankyo Co Ltd Game machine
JP2015110174A (en) * 2015-03-26 2015-06-18 株式会社三共 Game machine

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JPS5582481U (en) * 1978-12-04 1980-06-06
JPH09310566A (en) * 1996-03-21 1997-12-02 Sanwa Shutter Corp Looseness preventive structure of rain shutter door
JP2003190401A (en) * 2001-12-27 2003-07-08 Daiichi Shokai Co Ltd Game machine
JP2003265801A (en) * 2002-03-18 2003-09-24 Maruhon Ind Co Ltd Game machine
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JP2007054140A (en) * 2005-08-23 2007-03-08 Taiyo Elec Co Ltd Game machine
JP2007195810A (en) * 2006-01-27 2007-08-09 Sophia Co Ltd Game machine

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Publication number Priority date Publication date Assignee Title
JPS5582481U (en) * 1978-12-04 1980-06-06
JPH09310566A (en) * 1996-03-21 1997-12-02 Sanwa Shutter Corp Looseness preventive structure of rain shutter door
JP2003190401A (en) * 2001-12-27 2003-07-08 Daiichi Shokai Co Ltd Game machine
JP2003265801A (en) * 2002-03-18 2003-09-24 Maruhon Ind Co Ltd Game machine
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JP2007054140A (en) * 2005-08-23 2007-03-08 Taiyo Elec Co Ltd Game machine
JP2007195810A (en) * 2006-01-27 2007-08-09 Sophia Co Ltd Game machine

Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2011110377A (en) * 2009-11-30 2011-06-09 Kyoraku Sangyo Kk Movable board face component, game board unit, and pachinko game machine
JP2011172876A (en) * 2010-02-25 2011-09-08 Newgin Co Ltd Game machine
JP2012231925A (en) * 2011-04-28 2012-11-29 Sankyo Co Ltd Game machine
JP2015110174A (en) * 2015-03-26 2015-06-18 株式会社三共 Game machine

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