JP2009119075A - Handle unit of game machine - Google Patents

Handle unit of game machine Download PDF

Info

Publication number
JP2009119075A
JP2009119075A JP2007297284A JP2007297284A JP2009119075A JP 2009119075 A JP2009119075 A JP 2009119075A JP 2007297284 A JP2007297284 A JP 2007297284A JP 2007297284 A JP2007297284 A JP 2007297284A JP 2009119075 A JP2009119075 A JP 2009119075A
Authority
JP
Japan
Prior art keywords
unit
circuit board
printed circuit
main body
connector
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
JP2007297284A
Other languages
Japanese (ja)
Other versions
JP5059564B2 (en
Inventor
Toshiyuki Kojima
俊幸 小島
Shin Suzuki
臣 鈴木
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Newgin Co Ltd
Original Assignee
Newgin Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Newgin Co Ltd filed Critical Newgin Co Ltd
Priority to JP2007297284A priority Critical patent/JP5059564B2/en
Publication of JP2009119075A publication Critical patent/JP2009119075A/en
Application granted granted Critical
Publication of JP5059564B2 publication Critical patent/JP5059564B2/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Images

Landscapes

  • Pinball Game Machines (AREA)

Abstract

<P>PROBLEM TO BE SOLVED: To provide a handle unit of a game machine which facilitates the pulling out of wiring along with an efficient work of assembling electronic components. <P>SOLUTION: The handle unit is held between a touch sensing part 57 and the front end face of its body part and has a printed circuit board 44 with an opening part 44c bored at the central part. Arranged on the rear of the printed circuit board 44 are a variable resistor 52, a relay connector 84 connected to the variable resistor 52, a touch circuit 86 which is electrically connected to the touch sensing part 57, a stopping circuit 80 which transmits an OFF control signal to a drive control part according to the operation of a stop operation member 56 and a connector concentrated part 88 which is electrically connected to the touch circuit 86 and the stopping circuit 80 through connection wires 80a, 84a and 94a printed on the printed circuit board 44. The variable resistor 52 has the front end part of a rotary shaft protruded ahead through the opening part 44c of the printed circuit board 44 linked to an operating part. <P>COPYRIGHT: (C)2009,JPO&INPIT

Description

この発明は、遊技機のハンドルユニットに関し、更に詳細には、遊技機の打球発射機構を構成するハンドルユニットに関するものである。   The present invention relates to a handle unit of a gaming machine, and more particularly to a handle unit constituting a hitting ball launching mechanism of a gaming machine.

従来から、パチンコ機等の遊技機においては、遊技盤の遊技領域に遊技球を発射するための打球発射機構が設けられている。すなわち、遊技機における機体の外郭をなす外枠内には、遊技盤の搭載枠とも称される中枠が設置され、この中枠の前面側下部に遊技球を貯留する上下の球皿が装着されている。そして、下球皿の正面右側から機前面に向かって突出するハンドルユニットを備えた打球発射機構が中枠に設けられている。   Conventionally, in a gaming machine such as a pachinko machine, a hitting ball launching mechanism for launching a game ball in a game area of a game board is provided. In other words, in the outer frame that forms the outer shell of the machine body in the gaming machine, an inner frame, also called a mounting frame for the game board, is installed, and upper and lower ball trays that store game balls are mounted on the lower front side of the inner frame. Has been. A hitting ball launching mechanism having a handle unit that protrudes from the front right side of the lower ball tray toward the front of the machine is provided on the middle frame.

このような遊技機では、遊技者が前記ハンドルユニットの操作部を回動操作することで、打球発射機構から遊技盤の遊技領域に遊技球が発射されるようになっている。また、前記操作部の回動量を変化させることで、発射される打球(遊技球)の強弱を調節し得るよう構成される。そして、打球発射機構から発射された遊技球が、遊技領域に設けられた所定の入賞口に入賞すると、遊技盤の図柄表示装置で図柄組合わせゲームが開始されるようになっている。   In such a gaming machine, a game ball is launched from the hitting ball launching mechanism to the game area of the game board by the player turning the operation unit of the handle unit. The strength of the hit ball (game ball) can be adjusted by changing the amount of rotation of the operation unit. When the game ball launched from the hitting ball launching mechanism wins a predetermined winning opening provided in the game area, the symbol combination game is started on the symbol display device of the game board.

ところで、前記ハンドルユニットは、その外観形状を規定する外側カバー部材が球体状の適度な大きさに設定され、遊技者による良好な操作性が得られるようになっている。また、ハンドルユニットの内部には、各種の電子部品が組付けられている。この電子部品としては、例えば、前記操作部の回動量に応じて抵抗値を変化させて遊技球の発射強度を調整する可変抵抗器や、打球発射機構の作動を停止させるストップ操作部材、更には、遊技者の手指を検知するタッチ感センサー等が挙げられる。ところが、従来では、各電子部品がハンドルユニットの内部にバラバラに取付けられているため、設置箇所が多岐にわたり組付け作業が非常に煩雑となる難点があった(例えば、特許文献1参照)。   By the way, the handle unit is configured such that the outer cover member that defines the outer shape of the handle unit is set to an appropriate size of a spherical shape, so that good operability by the player can be obtained. Various electronic components are assembled inside the handle unit. As this electronic component, for example, a variable resistor that adjusts the launch strength of the game ball by changing the resistance value according to the rotation amount of the operation unit, a stop operation member that stops the operation of the hitting ball launching mechanism, For example, a touch sensor that detects a player's finger may be used. However, conventionally, since each electronic component is separately attached to the inside of the handle unit, there are a variety of installation locations, and there is a problem that the assembling work becomes very complicated (for example, see Patent Document 1).

そこで、特許文献2に開示されるハンドルユニットでは、組付け作業の向上を図るべく、ハンドルユニット内にプリント基板を配設し、該プリント基板に各種の電子部品を集約的に取付ける構成が採用されている。すなわち、従来、バラバラに取付けられていた電子部品をプリント基板にまとめて配設することで、組付け作業が効率的となって製造コストを低廉にし得る利点がある。
特開2005−58361号公報 特開平6−277337号公報
Therefore, in the handle unit disclosed in Patent Document 2, a configuration is adopted in which a printed circuit board is disposed in the handle unit and various electronic components are collectively attached to the printed circuit board in order to improve the assembling work. ing. That is, there is an advantage that assembling work becomes efficient and the manufacturing cost can be reduced by arranging electronic components that have been conventionally attached separately on a printed board.
JP 2005-58361 A JP-A-6-277337

ところで、特許文献2のハンドルユニットは、操作部の前側に位置する薄板状の取付板を内部に備えており、前記プリント基板は、この取付板の前側(遊技者側)に配設されている。そして、前記電子部品は、プリント基板の前面に取付けられるようになっている。更に、各電子部品から導出する配線は、前記打球発射機構の駆動部に接続させるため、前記取付板に設けた開口部や操作部に設けた通孔部等を介して後方へ引き出されている。すなわち、引用文献2の構成では、プリント基板の前面に電子部品が設けられているのにも拘らず、該電子部品の配線は後方へ引き出す必要があるため、配線の取り回しが非常に煩雑となる難点があった。しかも、操作部を回動操作した際に、該操作部の通孔部を挿通する配線が干渉して、ハンドル操作に影響を及ぼす虞がある。   By the way, the handle unit of Patent Document 2 includes a thin plate-like mounting plate located on the front side of the operation unit, and the printed circuit board is disposed on the front side (player side) of the mounting plate. . And the said electronic component is attached to the front surface of a printed circuit board. Furthermore, the wiring led out from each electronic component is drawn backward through an opening provided in the mounting plate, a through-hole provided in the operation portion, or the like in order to connect to the driving unit of the hitting ball launching mechanism. . That is, in the configuration of Cited Document 2, although the electronic component is provided on the front surface of the printed circuit board, the wiring of the electronic component needs to be pulled out rearward, so that the wiring is very complicated. There were difficulties. Moreover, when the operation unit is turned, the wiring inserted through the through hole of the operation unit may interfere to affect the handle operation.

更に、引用文献2の如く、電子部品をプリント基板の前面に配設する構成では、これら電子部品を収容する外カバー部材の容積が大きくなる傾向があり、ハンドルユニットの操作性が悪くなる問題が指摘される。これを回避するには、小さなプリント基板に電子部品を中央に寄せて配設する必要があるが、これでは、電子部品の組付け作業が更に悪化する虞がある。   Further, in the configuration in which the electronic components are arranged on the front surface of the printed board as in the cited document 2, there is a tendency that the volume of the outer cover member that accommodates these electronic components tends to be large, and the operability of the handle unit is deteriorated. be pointed out. In order to avoid this, it is necessary to dispose the electronic component in the center on a small printed circuit board. However, in this case, the assembly work of the electronic component may be further deteriorated.

そこで、本発明は、前述した従来の技術に内在している前記欠点に鑑み、これを好適に解決するべく提案されたものであって、電子部品の組付け作業を効率的にし得ると共に、操作性が低下することもない遊技機のハンドルユニットを提供することを目的とする。   Accordingly, the present invention has been proposed in order to suitably solve the above-mentioned drawbacks inherent in the conventional technology described above, and it is possible to efficiently perform the assembly work of the electronic component and to operate the electronic component. An object of the present invention is to provide a handle unit for a gaming machine that does not deteriorate in performance.

前述した課題を解決し、所期の目的を好適に達成するため、本発明に係る遊技機のハンドルユニットは、
遊技機本体(27)に配設された本体部(46)と、前記本体部(46)における前端面の外周囲に沿って環状に配設され、遊技者の手指の接触・非接触を感知するタッチ感知部(57)と、前記本体部(46)の前側に設けられ、回動操作により可変抵抗器(52)の回動軸(53)を回動させて遊技球の発射強度を調節する操作部(49)と、前記操作部(49)を前記本体部(46)との間で回動可能に挟持するよう該本体部(46)の前側に配設された内カバー部材(47)と、前記内カバー部材(47)を前側から覆う外カバー部材(48)と、前記本体部(46)の内部に配設されると共に、その操作片(56a)が本体部(46)の左側下方から外部に突出し、該操作片(56a)の操作により前記遊技機本体(27)に配設された打球発射機構(K)の打球駆動部(I)を停止させるストップ操作部材(56)とを備えた遊技機のハンドルユニットにおいて、
前記タッチ感知部(57)と本体部(46)の前端面との間に挟持されて、中央部に開口部(44c)が開設されたプリント基板(44)を備え、
前記プリント基板(44)の後面には、前記可変抵抗器(52)と、該可変抵抗器(52)にコネクタ接続する中継コネクタ(84)と、前記タッチ感知部(57)に電気的に接続し、該タッチ感知部(57)が遊技者の手指の接触を感知した際に前記打球駆動部(I)に対するON制御信号を送るタッチ回路(86)と、前記ストップ操作部材(56)の操作片(56a)が操作された際に前記打球駆動部(I)に対するOFF制御信号を送るストップ回路(80)と、プリント基板(44)にプリントされた接続線(80a,84a,94a)を介してタッチ回路(86)、ストップ回路(80)および中継コネクタ(84)に電気的に接続するコネクタ集約部(88)とが配置され、
前記可変抵抗器(52)は、前記プリント基板(44)の開口部(44c)を介して前方へ突出させた回動軸(53)の前端部が前記操作部(49)に連結し、
前記中継コネクタ(84)、タッチ回路(86)、ストップ回路(80)およびコネクタ集約部(88)は、前記可変抵抗器(52)を囲うように略90°の位相差をもって配置されていることを特徴とする。
請求項1の発明によれば、タッチ回路等の電子部品をプリント基板に集約させたので、該電子部品の組付け作業が効率的となり、製造コストを低廉にし得る。また、電子部品は、プリント基板の後面に設けられるので、電子部品の配線を後方の遊技機側へ容易に引き出すことができ、操作部に配線が干渉することもない。更に、電子部品をプリント基板の後面に設けることで、外カバー部材の嵩を大きくする必要がなく、ハンドルユニットの操作性が低下することはない。
In order to solve the above-described problems and achieve the desired purpose suitably, the handle unit of the gaming machine according to the present invention includes:
A main body part (46) disposed on the gaming machine main body (27) and an annular arrangement along the outer periphery of the front end surface of the main body part (46) to detect contact / non-contact of the player's fingers The touch sensor (57) and the front part of the main body (46) are provided on the front side of the main body (46), and the rotating shaft (53) of the variable resistor (52) is rotated to adjust the launch intensity of the game ball. And an inner cover member (47) disposed on the front side of the main body portion (46) so as to be rotatably held between the main body portion (46) and the operation portion (49). ), An outer cover member (48) that covers the inner cover member (47) from the front side, and an inside of the main body (46), and an operation piece (56a) of the main body (46). A stop operation member (56) that protrudes outward from the lower left side and stops the hitting ball drive unit (I) of the hitting ball launching mechanism (K) disposed in the gaming machine body (27) by operating the operation piece (56a). The handle unit of a gaming machine equipped with And
It is sandwiched between the touch sensing part (57) and the front end surface of the main body part (46), and includes a printed circuit board (44) having an opening (44c) in the center part,
The rear surface of the printed circuit board (44) is electrically connected to the variable resistor (52), a relay connector (84) connected to the variable resistor (52), and the touch sensing unit (57). When the touch sensing unit (57) senses a player's finger contact, the touch circuit (86) sends an ON control signal to the hitting ball drive unit (I), and the operation of the stop operation member (56). When a piece (56a) is operated, a stop circuit (80) for sending an OFF control signal to the hitting ball drive unit (I) and a connection line (80a, 84a, 94a) printed on the printed circuit board (44) A connector circuit (88) electrically connected to the touch circuit (86), the stop circuit (80) and the relay connector (84),
The variable resistor (52) is connected to the operation portion (49) at the front end of a rotating shaft (53) protruding forward through the opening (44c) of the printed circuit board (44),
The relay connector (84), the touch circuit (86), the stop circuit (80), and the connector aggregation part (88) are arranged with a phase difference of about 90 ° so as to surround the variable resistor (52). It is characterized by.
According to the first aspect of the present invention, since electronic parts such as touch circuits are integrated on the printed circuit board, the assembly work of the electronic parts becomes efficient, and the manufacturing cost can be reduced. Further, since the electronic component is provided on the rear surface of the printed board, the wiring of the electronic component can be easily pulled out to the rear gaming machine side, and the wiring does not interfere with the operation unit. Furthermore, by providing the electronic component on the rear surface of the printed circuit board, it is not necessary to increase the bulk of the outer cover member, and the operability of the handle unit does not deteriorate.

請求項2に係る遊技機のハンドルユニットでは、前記可変抵抗器(52)は、複数のリード線(52a,52a,52a)を介して前記中継コネクタ(84)にコネクタ接続され、該中継コネクタ(84)は、前記複数のリード線(52a,52a,52a)に対応する数の接続線(84a,84a,84a)を介して前記コネクタ集約部(88)に接続し、該中継コネクタ(84)およびコネクタ集約部(88)は、略90°の位相差で隣り合っている。
請求項2の発明によれば、中継コネクタとコネクタ集約部とを略90°の位相差で隣接させたので、中継コネクタとコネクタ集約部とを結ぶ複数の接続線の実装距離を短くすることができ、ハンダ付け作業の効率を向上し得る。
In the handle unit of the gaming machine according to claim 2, the variable resistor (52) is connected to the relay connector (84) via a plurality of lead wires (52a, 52a, 52a), and the relay connector ( 84) is connected to the connector aggregation section (88) via a number of connection lines (84a, 84a, 84a) corresponding to the plurality of lead wires (52a, 52a, 52a), the relay connector (84) And the connector aggregation part (88) is adjacent to each other with a phase difference of about 90 °.
According to the invention of claim 2, since the relay connector and the connector aggregation portion are adjacent to each other with a phase difference of about 90 °, the mounting distance of the plurality of connection lines connecting the relay connector and the connector aggregation portion can be shortened. This can improve the efficiency of the soldering operation.

本発明に係る遊技機のハンドルユニットによれば、操作性を低下させることなく、電子部品の組付け作業を効率的に行ない得ると共に、配線の取り回しも容易にし得る。   According to the handle unit of the gaming machine according to the present invention, it is possible to efficiently perform the assembling work of the electronic components without reducing the operability and to facilitate the wiring.

次に、本発明に係る遊技機のハンドルユニットにつき、好適な実施例を挙げて、添付図面を参照しながら、以下詳細に説明する。なお、以下の説明で、「前」、「後」、「左」、「右」とは、図1に示すように、遊技機を正面から見た場合を基準に指称する。   Next, a handle unit of a gaming machine according to the present invention will be described in detail below with reference to the accompanying drawings by giving a preferred embodiment. In the following description, “front”, “rear”, “left”, and “right” are designated with reference to the case where the gaming machine is viewed from the front as shown in FIG.

本実施例の遊技機Pは、その基本的構成の概要として図1に略示するように、外枠Aの開口前面側に連結支持手段および施錠手段(何れも図示せず)を利用して開閉および着脱が可能に組付けられる中枠Bの各部に、ガラス扉D付きの窓枠C、上下の球受け皿E,Fおよび後述する打球発射装置G等が装備されている。一方、中枠Bの正面内部に所要の遊技盤Hが着脱交換可能にセットされており、そして中枠Bの裏側にアウト球,セーフ球,賞品球の各処理部を有する機構セット盤(図示せず)が着脱可能に装備されている。   The gaming machine P of the present embodiment uses connection support means and locking means (both not shown) on the front side of the opening of the outer frame A, as schematically shown in FIG. A window frame C with a glass door D, upper and lower ball receiving trays E and F, a hitting ball launching device G, which will be described later, and the like are mounted on each part of the middle frame B which is assembled so as to be openable and detachable. On the other hand, a required game board H is set inside the front of the middle frame B so as to be detachable and replaceable, and a mechanism set board having processing units for out balls, safe balls and prize balls on the back side of the middle frame B (see FIG. (Not shown) is detachably equipped.

前記中枠Bは、その全体が合成樹脂成形されたものを例とし、前記外枠Aの開口前面域に適合する外形枠サイズに成形されて内側に窓枠Cを設置し得る枠体14から構成される。そして、前記枠体14においては、前記窓枠Cにおけるガラス扉Dの下方面域に合わせて、前記上球受け皿Eが開閉および着脱可能に組付けセットされている。また前記窓枠Cの下部に、下球受け皿Fや打球発射装置G等を設置するための前盤部18が成形されている。   The middle frame B is an example in which the whole is molded by synthetic resin, and is formed into an outer frame size that fits the opening front area of the outer frame A, so that the window frame C can be installed inside. Composed. And in the said frame 14, according to the downward surface area of the glass door D in the said window frame C, the said upper ball receiving tray E is assembled | attached and set so that opening and closing and attachment / detachment are possible. In addition, a front board portion 18 for installing a lower ball receiving tray F, a hitting ball launching device G, and the like is formed below the window frame C.

下球受け皿Fは、合成樹脂成形された台形箱枠状の外郭保護体21を基本として、該外郭保護体21と、この外郭保護体21の開口内側にセットされる皿本体と、開口裏側に当接セットされる横長方形のセット盤(何れも図示せず)とを組付け整合してユニット化されている。このように構成された下球受け皿Fは、前盤部18前面に対して位置決めされると共に、裏側から固定手段としてのビス等で固定セットされる。そして外郭保護体21の右側部分には、後述のハンドルユニットG1を設置するための設置部27が組付けられている。   The lower ball tray F is based on a trapezoidal box frame-shaped outer protector 21 formed of a synthetic resin, and the outer protector 21, a tray main body set inside the opening of the outer protector 21, and the back of the opening A horizontal rectangular set board (none of which is shown) that is set in contact with each other is assembled and aligned to form a unit. The lower ball tray F configured as described above is positioned with respect to the front surface of the front panel 18 and fixedly set with screws or the like as fixing means from the back side. And the installation part 27 for installing the below-mentioned handle unit G1 is assembled | attached to the right side part of the outer shell protection body 21. As shown in FIG.

前記中枠Bの右下部に装備される前記打球発射装置Gは、ハンドルユニットG1の打球操作に基いて上球受け皿Eから図示しない球送り装置を介して供給される遊技球を打出すものであって、その基本的な構成として、球円筒形グリップ状にユニット化された本実施例のハンドルユニットG1と、このハンドルユニットG1での操作入力条件に基いて駆動源が駆動されて打球動作を行なう打球駆動部Iおよび該駆動部Iの裏側にセットされ、打球駆動部Iを制御する駆動制御部Jからなる打球発射機構K(図5参照)とから構成されている。そして前記ハンドルユニットG1は、前述したように下球受け皿Fの右側に組付けセットされ、また打球駆動部Iおよび駆動制御部Jは、前盤部18の裏側に組付けセットされる。   The hitting ball launching device G mounted on the lower right side of the middle frame B hits a game ball supplied from an upper ball receiving tray E via a ball feeding device (not shown) based on the hitting operation of the handle unit G1. As a basic configuration, the handle unit G1 of the present embodiment unitized in a spherical cylindrical grip shape, and the driving source is driven based on the operation input condition in the handle unit G1 to perform the hitting operation. A hitting ball driving unit I to be performed and a hitting ball launching mechanism K (see FIG. 5) which is set on the back side of the driving unit I and includes a drive control unit J for controlling the hitting ball driving unit I. As described above, the handle unit G1 is assembled and set on the right side of the lower ball tray F, and the hitting ball driving unit I and the drive control unit J are assembled and set on the back side of the front panel unit 18.

次に、実施例に係るハンドルユニットG1の具体的構成について、以下詳細に説明する。図2に示すように、ハンドルユニットG1は、前記下球受け皿Fの設置部27(遊技機本体)に取付けられる本体部46と、該本体部46の前側に設けられて前面に臨む外カバー部材48とから遊技者が握るグリップ用部材が構成されている。前記本体部46は、前記設置部27に嵌挿して固定される筒状体50と、該筒状体50の前端から前方へ拡開するよう設けられ、前方に開口する収容スペースSが内部画成された半球状体51とを備える。前記半球状体51には、収容スペースSの内部から開口端面の高さまで前方に突出する第1ボス部30と、同じく収容スペースS内に設けられて第1ボス部30よりも更に前方へ突出する第2ボス部32とを夫々複数備えている。前記第1ボス部30には、後述する基板固定手段42を前方から螺挿し得るネジ孔30aが開設されている。また、前記第2ボス部32には、後述する第1固定手段70を後方から挿通可能な通孔32aが開設されている。   Next, a specific configuration of the handle unit G1 according to the embodiment will be described in detail below. As shown in FIG. 2, the handle unit G1 includes a main body portion 46 attached to the installation portion 27 (main body of the gaming machine) of the lower ball tray F, and an outer cover member provided on the front side of the main body portion 46 and facing the front surface. 48, a grip member that the player holds is formed. The main body portion 46 is provided so as to be expanded and inserted forward from the front end of the cylindrical body 50 and the cylindrical body 50 that is fitted and fixed to the installation portion 27. The formed hemispherical body 51 is provided. The hemispherical body 51 has a first boss part 30 projecting forward from the inside of the accommodation space S to the height of the opening end surface, and is also provided in the accommodation space S and projects further forward than the first boss part 30. A plurality of second boss portions 32 are provided. The first boss portion 30 is provided with a screw hole 30a into which a substrate fixing means 42 described later can be screwed from the front. The second boss portion 32 is provided with a through hole 32a through which a first fixing means 70 described later can be inserted from behind.

前記半球状体51の開口端面には、その外周囲に沿って環状にタッチ感知部57が設けられる。このタッチ感知部57は、金属製または表面メッキされた導電体であって、該タッチ感知部57に対する遊技者の手指の接触・非接触に基づいて駆動制御部Jが前記打球駆動部IをON/OFF制御する。タッチ感知部57には、その内径方向に延出すると共に通孔57bが開設された位置決め片57aが、前記半球状体51の第1ボス部30に対応して複数設けられている。   A touch sensing unit 57 is provided on the opening end surface of the hemispherical body 51 in a ring shape along the outer periphery thereof. The touch sensing unit 57 is a metal or surface-plated conductor, and the drive control unit J turns on the hitting ball driving unit I based on contact / non-contact of the player's finger with the touch sensing unit 57. / OFF control. The touch sensing portion 57 is provided with a plurality of positioning pieces 57 a extending in the inner diameter direction and having through holes 57 b corresponding to the first boss portions 30 of the hemispherical body 51.

前記ハンドルユニットG1は、遊技者の操作により打球駆動部Iを停止させるストップ操作部材56を備えている。このストップ操作部材56は、前記半球状体51の収容スペースS内において、一端がビス56bにより揺動自在に軸支される。また、ストップ操作部材56の他端には、遊技者により押圧操作される操作片56aが設けられ、該操作片56aは、半球状体51の左側下方に設けた開口(図示せず)を介して外部に突出している(図1参照)。そして、図3の2点鎖線に示すように、遊技者が前記操作片56aを押圧操作することで、前記ストップ操作部材56が揺動し、後述するストップ回路80のスイッチ部82をONするようになっている。   The handle unit G1 includes a stop operation member 56 that stops the hitting ball driving unit I by the player's operation. One end of the stop operation member 56 is pivotally supported by a screw 56b in the accommodation space S of the hemispherical body 51. The other end of the stop operation member 56 is provided with an operation piece 56a that is pressed by a player. The operation piece 56a is provided through an opening (not shown) provided on the lower left side of the hemispherical body 51. Projecting outside (see FIG. 1). Then, as shown by a two-dot chain line in FIG. 3, when the player presses the operation piece 56a, the stop operation member 56 swings, and a switch portion 82 of a stop circuit 80 described later is turned on. It has become.

前記ハンドルユニットG1は、前記半球状体51における前端面の内面を覆うよう配設されると共に、前記タッチ感知部57によって前方から挟持されるプリント基板44を備えている。プリント基板44は、図3に示すように、その周縁部に複数の通孔44aが開設され、プリント基板44を半球状体51に取付けた際に、該プリント基板44の後面が前記第1ボス部30の前端で支持されると共に、各第1ボス部30のネジ孔30aがプリント基板44の対応する通孔44aに整合するようになっている。プリント基板44の周縁には、前記第2ボス部32と対応する位置に切欠44bが夫々設けられ、該プリント基板44を半球状体51の前端面に配設した際に、該基板44よりも前方へ突出する第2ボス部32との干渉を回避すると共に、プリント基板44の位置決めをなし得るよう構成される。   The handle unit G1 is disposed so as to cover the inner surface of the front end surface of the hemispherical body 51, and includes a printed circuit board 44 that is sandwiched from the front by the touch sensing unit 57. As shown in FIG. 3, the printed circuit board 44 has a plurality of through holes 44 a at the peripheral edge thereof, and when the printed circuit board 44 is attached to the hemispherical body 51, the rear surface of the printed circuit board 44 is the first boss. The screw holes 30 a of the first boss portions 30 are aligned with the corresponding through holes 44 a of the printed circuit board 44 while being supported at the front end of the portion 30. At the periphery of the printed circuit board 44, notches 44 b are respectively provided at positions corresponding to the second boss portions 32. When the printed circuit board 44 is disposed on the front end surface of the hemispherical body 51, the printed circuit board 44 is more than the substrate 44. It is configured to avoid interference with the second boss portion 32 protruding forward and to position the printed circuit board 44.

前記プリント基板44には、その中央部に開口部44cが開設されている。また、プリント基板44の後面中央部に、前記開口部44cを塞ぐよう可変抵抗器52が配設され、該可変抵抗器52の回動軸53が開口部44cを介して前方に突出して(図2参照)、その前端部が後述する操作部49の係合片54に係合している。この可変抵抗器52は、前記回動軸53の回動量に応じて、遊技球の発射強度を制御する信号(発射強度制御信号)を駆動制御部Jに送出するようになっている。ここで、実施例に係る可変抵抗器52からは、ボリューム、グランド、ノーマルの3本のリード線52a,52a,52aが導出しており、これらリード線52a,52a,52aは、後述する中継コネクタ84に中継接続されている。   The printed circuit board 44 has an opening 44c at the center. A variable resistor 52 is disposed at the center of the rear surface of the printed circuit board 44 so as to close the opening 44c, and the rotating shaft 53 of the variable resistor 52 protrudes forward through the opening 44c (see FIG. 2), the front end portion is engaged with an engagement piece 54 of the operation portion 49 described later. The variable resistor 52 is configured to send a signal (launch intensity control signal) for controlling the launch intensity of the game ball to the drive control unit J in accordance with the pivot amount of the pivot shaft 53. Here, from the variable resistor 52 according to the embodiment, three lead wires 52a, 52a and 52a of volume, ground and normal are led out, and these lead wires 52a, 52a and 52a are relay connectors which will be described later. 84 is relay-connected.

プリント基板44の後面には、ストップ回路80、タッチ回路86、中継コネクタ84およびコネクタ集約部88が、前記可変抵抗器52を中心に略90°の位相差をもって(周方向へ略90°離間して)図3の時計回り方向に順に設けられている。プリント基板44の左側(図3では右側)に設けられたストップ回路80は、前記ストップ操作部材56の操作時に打球駆動部Iに対するOFF制御信号を駆動制御部Jに送出するものである。ストップ回路80は、プリント基板44の外方に突出するスイッチ部82を備え、前記ストップ操作部材56が揺動操作された際にスイッチ部82がONされて、ストップ回路80は、打球駆動部Iを停止させるOFF制御信号を送出するようになっている。また、ストップ回路80は、プリント基板44に実装(プリント)された接続線80aを介して前記コネクタ集約部88に電気的に接続され、打球駆動部IのOFF制御信号は接続線80aを経てコネクタ集約部88へ送られる。   On the rear surface of the printed circuit board 44, a stop circuit 80, a touch circuit 86, a relay connector 84, and a connector aggregation unit 88 have a phase difference of about 90 ° centered on the variable resistor 52 (separated by about 90 ° in the circumferential direction). E) in the clockwise direction of FIG. A stop circuit 80 provided on the left side (right side in FIG. 3) of the printed circuit board 44 sends an OFF control signal for the hitting ball driving unit I to the drive control unit J when the stop operation member 56 is operated. The stop circuit 80 includes a switch unit 82 that protrudes outward from the printed circuit board 44. When the stop operation member 56 is swung, the switch unit 82 is turned on. An OFF control signal is sent to stop the operation. The stop circuit 80 is electrically connected to the connector aggregation unit 88 via a connection line 80a mounted (printed) on the printed circuit board 44, and an OFF control signal of the hitting ball driving unit I is connected to the connector via the connection line 80a. The data is sent to the aggregation unit 88.

前記タッチ回路86は、接触片92および送信部94から構成される。前記接触片92は、前記プリント基板44における下方の通孔44aに対応する位置に設けられ、接触片92の前面に前記タッチ感知部57の位置決め片57aが当接している。また、送信部94は、遊技者の手指の接触に基づき打球駆動部Iに対するON制御信号を駆動制御部Jに送出するよう構成される。前記接触片92および送信部94は、プリント基板44に実装された接続線92aを介して電気的に接続されている。また、前記送信部94は、同じくプリント基板44に実装された接続線94aを介して前記コネクタ集約部88に電気的に接続されている。そして、タッチ感知部57に遊技者の手指が触れると、前記接触片92が接触信号を送信部94へ送り、該接触信号を受けた送信部94は、打球駆動部IのON作動制御信号を送出するようになっている。一方、遊技者の手指がタッチ感知部57から離れると(非接触)、前記送信部94は駆動制御部JへのON制御信号の送出を停止し、該駆動制御部Jは打球駆動部Iの作動を停止させる。   The touch circuit 86 includes a contact piece 92 and a transmission unit 94. The contact piece 92 is provided at a position corresponding to the lower through hole 44 a in the printed circuit board 44, and the positioning piece 57 a of the touch sensing unit 57 is in contact with the front surface of the contact piece 92. Further, the transmission unit 94 is configured to send an ON control signal for the hitting ball driving unit I to the drive control unit J based on contact of the player's fingers. The contact piece 92 and the transmitter 94 are electrically connected via a connection line 92 a mounted on the printed circuit board 44. The transmitter 94 is electrically connected to the connector aggregating unit 88 through a connection line 94a that is also mounted on the printed circuit board 44. When the player's finger touches the touch sensing unit 57, the contact piece 92 sends a contact signal to the transmission unit 94, and the transmission unit 94 that has received the contact signal sends an ON operation control signal of the ball driving unit I. It is supposed to be sent out. On the other hand, when the player's finger leaves the touch sensing unit 57 (non-contact), the transmission unit 94 stops sending the ON control signal to the drive control unit J, and the drive control unit J Stop operation.

前記プリント基板44における可変抵抗器52の右側(図3では左側)に隣接する中継コネクタ84には、前述したように、可変抵抗器52の前記3本のリード線52a,52a,52aがコネクタ接続されている。また、前記中継コネクタ84からは、プリント基板44に実装されると共に、前記3本のリード線52a,52a,52aに対応する3本の接続線84a,84a,84aが導出している。そして、この3本の接続線84a,84a,84aは、コネクタ集約部88に接続している。すなわち、可変抵抗器52から送出される発射強度制御信号は、リード線52a,52a,52aを介して一旦中継コネクタ84に中継され、更に、リード線52a,52a,52aを介してコネクタ集約部88へ送られるよう構成される。   As described above, the three lead wires 52a, 52a, 52a of the variable resistor 52 are connected to the relay connector 84 adjacent to the right side (left side in FIG. 3) of the variable resistor 52 on the printed circuit board 44. Has been. The relay connector 84 is mounted on the printed circuit board 44, and three connection wires 84a, 84a, 84a corresponding to the three lead wires 52a, 52a, 52a are led out. The three connection lines 84a, 84a, 84a are connected to the connector aggregation unit 88. That is, the firing intensity control signal sent from the variable resistor 52 is once relayed to the relay connector 84 via the lead wires 52a, 52a, 52a, and further to the connector consolidating unit 88 via the lead wires 52a, 52a, 52a. Configured to be sent to.

前記コネクタ集約部88は、ストップ回路80、タッチ回路86の夫々の接続線80a,94aと、中継コネクタ84の3本の接続線84a,84a,84aとで、合計5本の接続線を介し、これらの電子部品を電気的に集約している。そして、コネクタ集約部88からは、5本の接続線80a,94a,84a,84a,84aに対応するリード線およびアース(グランド)用のリード線からなる計6本のリード線88aが前記プリント基板44の後方へ向けて導出している。更に、この6本のリード線88aは、前記本体部46の筒状体50の中空部を介して遊技機本体内へ引き込まれ、前記駆動制御部Jに接続される(図5参照)。ここで、前記コネクタ集約部88と中継コネクタ84とは、図3に示すように、略90°の位相差でプリント基板44に設けられている。すなわち、コネクタ集約部88および中継コネクタ84を近接配置することで、コネクタ集約部88に接続する5本の接続線のうち、中継コネクタ84から導出する3本の接続線84a,84a,84aの配線距離が短くなっている。   The connector aggregating unit 88 includes a total of five connection lines including the connection lines 80a and 94a of the stop circuit 80 and the touch circuit 86, and the three connection lines 84a, 84a and 84a of the relay connector 84. These electronic components are integrated electrically. From the connector gathering unit 88, a total of six lead wires 88a including lead wires corresponding to the five connection wires 80a, 94a, 84a, 84a, 84a and a lead wire for earth (ground) are provided on the printed circuit board. Derived toward the rear of 44. Further, the six lead wires 88a are drawn into the gaming machine main body through the hollow portion of the tubular body 50 of the main body portion 46 and connected to the drive control portion J (see FIG. 5). Here, the connector aggregating portion 88 and the relay connector 84 are provided on the printed circuit board 44 with a phase difference of approximately 90 °, as shown in FIG. That is, by arranging the connector aggregating unit 88 and the relay connector 84 close to each other, among the five connection lines connected to the connector aggregating unit 88, the wiring of the three connection lines 84a, 84a, 84a derived from the relay connector 84 The distance is getting shorter.

図5は、打球駆動部Iに対する駆動制御部Jの制御態様を示すブロック図であって、駆動制御部Jは、前述した如く、前記コネクタ集約部88に前記6本のリード線88aを介してコネクタ接続される。また、駆動制御部Jは、打球駆動部Iに電気的に接続し、コネクタ集約部88から送られた制御信号に基づき、打球駆動部Iを制御するようになっている。すなわち、駆動制御部Jは、タッチ回路86およびストップ回路80からの制御信号に基づき打球駆動部Iを作動制御する。また、前記可変抵抗器52からの発射強度制御信号に基づき、駆動制御部Jは、打球駆動部Iによる打球の発射強度を制御するようになっている。   FIG. 5 is a block diagram showing a control mode of the drive control unit J with respect to the hitting ball drive unit I. As described above, the drive control unit J is connected to the connector collecting unit 88 via the six lead wires 88a. Connector is connected. The drive control unit J is electrically connected to the hit ball driving unit I, and controls the hit ball driving unit I based on a control signal sent from the connector collecting unit 88. That is, the drive control unit J controls the operation of the hit ball driving unit I based on the control signals from the touch circuit 86 and the stop circuit 80. Further, based on the firing intensity control signal from the variable resistor 52, the drive control unit J controls the firing strength of the hit ball by the hit ball driving unit I.

図2に示すように、前記タッチ感知部57の前側には、リング状に樹脂成形された操作部49が回動自在に設けられる。操作部49の後面中央部に係合片54が形成され、該係合片54に前記可変抵抗器52の回動軸53の前端部が差込み結合される。そして、遊技者が操作部49を回動操作することで可変抵抗器52の回動軸53を回動させ、遊技球の発射強度を調節し得るよう構成される。図4に示すように、前記操作部49の外周所要位置に指当て部65が一体的に突出形成してあり、遊技者は自身の指を該指当て部65に掛止めしながら手先を捩じることにより、該操作部49を回動操作するようになっている。このため前記指当て部65は、半径方向に突出して遊技者の指を好適に当て受け得る適宜高さに設定されると共に、ハンドルユニットG1の後方側へ向けて所要長さ分だけ延出した条件で形成されており、指が当接する指当て面66の面積を大きく設定してある。これにより、遊技者が指当て部65に自身の指を掛止めしながら前記操作部49を回動操作し、この状態を長時間に亘って保持しながら遊技を行なったとしても、指に痛みを感じ得ないようになっている。なお、実施例では、合計3個の指当て部65を操作部49の外端所要位置に形成したものを例示しており、これにより複数本の指を各指当て部65に掛けながら該操作部49の回動操作を行なうことができる。   As shown in FIG. 2, on the front side of the touch sensing portion 57, an operation portion 49 formed of resin in a ring shape is rotatably provided. An engagement piece 54 is formed at the center of the rear surface of the operation portion 49, and the front end portion of the rotating shaft 53 of the variable resistor 52 is inserted and coupled to the engagement piece 54. And it is comprised so that a player can rotate the rotating shaft 53 of the variable resistor 52 by rotating operation part 49, and can adjust the discharge intensity | strength of a game ball. As shown in FIG. 4, a finger rest 65 is integrally formed at the required outer periphery of the operation section 49, and the player twists his / her hand while holding his / her finger on the finger rest 65. By twisting, the operation portion 49 is rotated. For this reason, the finger contact portion 65 is set to an appropriate height that protrudes in the radial direction and can suitably receive the player's finger, and extends by the required length toward the rear side of the handle unit G1. The area of the finger contact surface 66 that is formed under the condition and is in contact with the finger is set large. As a result, even if the player turns the operation unit 49 while holding his / her finger on the finger rest unit 65 and keeps this state for a long time, Can not feel. In the embodiment, a total of three finger rests 65 are formed at required positions on the outer end of the operation unit 49, and the operation is performed while a plurality of fingers are placed on each finger rest 65. The rotation operation of the part 49 can be performed.

前記操作部49には、前後に貫通する円弧状の案内孔60が設けられ、該案内孔60に前記半球状体51の第2ボス部32を挿通し得るようになっている。また、前記操作部49の前面には、前方へ所定寸法突出する突起部49aが形成され、該突起部49aに、ねじりバネ等からなる弾性部材61が介挿されている。この弾性部材61は、一端が前記操作部49に係止すると共に他端が後述する内カバー部材47の後面に係止し、両者を常には戻り方向(図1の反時計方向)へ付勢している。   The operation portion 49 is provided with an arcuate guide hole 60 penetrating in the front-rear direction, and the second boss portion 32 of the hemispherical body 51 can be inserted into the guide hole 60. In addition, a protrusion 49a protruding forward by a predetermined dimension is formed on the front surface of the operation portion 49, and an elastic member 61 made of a torsion spring or the like is interposed in the protrusion 49a. The elastic member 61 has one end locked to the operation portion 49 and the other end locked to the rear surface of an inner cover member 47 described later, and always urges both in the return direction (counterclockwise in FIG. 1). is doing.

前記操作部49の前側には、該操作部49を本体部46との間で回動可能に挟持する内カバー部材47が設けられる。この内カバー部材47は、略ドーム状に形成された部材であって、半球部分の中央部に、前記操作部49の突起部49aの挿通を許容し得る孔部47aが開設される。また、前記内カバー部材47における孔部47aの外方に位置して前面側に臨む部位には、前記操作部49の回動方向に沿って周設した立体的な波形形状からなる装飾が施された装飾部47bが形成されている。前記内カバー部材47の後面側には、ネジ孔が開設された第1固定部47cが前記本体部46の第2ボス部32に整合する部位に設けられている。なお、前記内カバー部材47は、前記装飾部47bの表面に鏡面の如く入射された光を反射するように所要の処理を施したものや、または内カバー部材47自体が鏡面の如く作用する材質を利用するもの等であって、後述する外カバー部材48を介して入射される光を有効に反射し得るものであれば、金属等材質および処理方法等は特に限定されない。   An inner cover member 47 is provided on the front side of the operation portion 49 so as to pivotally hold the operation portion 49 with the main body portion 46. The inner cover member 47 is a member formed in a substantially dome shape, and a hole portion 47a that allows insertion of the protruding portion 49a of the operation portion 49 is formed in the central portion of the hemispherical portion. In addition, a portion of the inner cover member 47 that is located outside the hole 47a and faces the front side is decorated with a three-dimensional corrugated shape that is provided around the rotation direction of the operation portion 49. The decorated portion 47b is formed. On the rear surface side of the inner cover member 47, a first fixing portion 47 c having a screw hole is provided at a portion aligned with the second boss portion 32 of the main body portion 46. The inner cover member 47 is a material that has undergone a required process to reflect light incident on the surface of the decorative portion 47b like a mirror surface, or a material that the inner cover member 47 itself acts like a mirror surface. As long as it can effectively reflect the light incident through the outer cover member 48 to be described later, the material such as metal and the processing method are not particularly limited.

前記内カバー部材47の前面に、該内カバー部材47を覆う半球状の外カバー部材48が着脱自在に設けられる。前記外カバー部材48は、前記内カバー部材47を被覆し得る寸法に設定した略ドーム状に形成された部材であって、該内カバー部材47を内包した状態で、その開放端部を前記操作部49に摺接させて該内カバー部材47に組付けられている。そして、前記外カバー部材48の少なくとも一部に、前記内カバー部材47の装飾部47bを視認可能な素材から構成された透明部48bが形成されている。すなわち、前記外カバー部材48は、前記内カバー部材47の装飾部47bとの関係で所要の装飾効果を生じるように形成され、該外カバー部材48全体を透明にする構成や、半透明または有色透明の構成等を採用することができる。前記外カバー部材48は、前記内カバー部材47の下部側面に設けられてネジ孔が開設された第2固定部47dと、該外カバー部材48の下部側面に設けられた固定孔48aとを整合させてネジ等の第2固定手段72で固定されている。すなわち、前記内カバー部材47に外カバー部材48を固定する第2固定手段72は、該外カバー部材48の下側に配置され、前記ハンドルユニットG1において下側に位置することになる。なお、図2中の符号73は、外カバー部材48の外表部中央に嵌着される円盤状の装飾部品を示す。   A hemispherical outer cover member 48 that covers the inner cover member 47 is detachably provided on the front surface of the inner cover member 47. The outer cover member 48 is a member formed in a substantially dome shape set to a size capable of covering the inner cover member 47, and the open end portion of the outer cover member 48 is operated in the state where the inner cover member 47 is included. The inner cover member 47 is assembled in sliding contact with the portion 49. A transparent portion 48b made of a material that can visually recognize the decorative portion 47b of the inner cover member 47 is formed on at least a part of the outer cover member 48. That is, the outer cover member 48 is formed so as to produce a required decorative effect in relation to the decorative portion 47b of the inner cover member 47, and the entire outer cover member 48 is transparent, semi-transparent or colored. A transparent configuration or the like can be employed. The outer cover member 48 aligns a second fixing portion 47d provided on the lower side surface of the inner cover member 47 and having a screw hole and a fixing hole 48a provided on the lower side surface of the outer cover member 48. The second fixing means 72 such as a screw is fixed. That is, the second fixing means 72 for fixing the outer cover member 48 to the inner cover member 47 is disposed below the outer cover member 48 and is positioned below the handle unit G1. 2 indicates a disc-shaped decorative part fitted in the center of the outer surface of the outer cover member 48.

次に、実施例に係るハンドルユニットG1の組付けについて説明する。先ず始めに、ストップ操作部材56の一端を半球状体51内部でビス56bによりネジ止めし、該ストップ操作部材56を揺動自在に軸支する。次に、プリント基板44を半球状体51の前端面に嵌め込んで、プリント基板44のタッチ回路86等の各種電子部品を半球状体51の収容スペースS内に収容する。この場合において、ハンドルユニットG1の各種電子部品は、プリント基板44の後面に一体に取付けられているので、電子部品の組付け作業は極めて効率的となる。次に、前記コネクタ集約部88から後方に導出する6本のリード線88aを、前記筒状体50を介して後方へ引出し、遊技機本体内の駆動制御部Jにコネクタ接続する。すなわち、プリント基板44の後面に各種電子部品を設けることで、リード線88aを後方へ容易に引き出すことができ、配線の引き回し作業を効率的にし得る。   Next, assembly of the handle unit G1 according to the embodiment will be described. First, one end of the stop operation member 56 is screwed inside the hemispherical body 51 with a screw 56b, and the stop operation member 56 is pivotally supported. Next, the printed circuit board 44 is fitted into the front end surface of the hemispherical body 51, and various electronic components such as the touch circuit 86 of the printed circuit board 44 are accommodated in the accommodating space S of the hemispherical body 51. In this case, since the various electronic components of the handle unit G1 are integrally attached to the rear surface of the printed circuit board 44, the assembling operation of the electronic components becomes extremely efficient. Next, the six lead wires 88a led out from the connector concentrating portion 88 are pulled out rearward through the cylindrical body 50 and connected to the drive control portion J in the gaming machine main body by a connector. That is, by providing various electronic components on the rear surface of the printed circuit board 44, the lead wire 88a can be easily pulled out rearward, and wiring work can be made efficient.

次に、タッチ感知部57を半球状体51の前端面の外周縁に嵌め込むように取付け、該タッチ感知部57の位置決め片57aに設けた通孔57bをプリント基板44の通孔44aに整合させる。そして、ネジ等からなる基板固定手段42を、両通孔57b,44aを介して前記第1ボス部30のネジ孔30aに螺挿する。このとき、タッチ感知部57の下側の位置決め片57aがプリント基板44の接触片92に前方から当接し、該タッチ感知部57を所要圧で後方へ押圧する。また、半球状体51の第2ボス部32はプリント基板44の切欠44bを介して前方へ延出する。次いで、前記プリント基板44の開口部44cを介して前方へ突出する可変抵抗器52の回動軸53に操作部49の係合片54を係合させる。このとき、半球状体51に設けられた第2ボス部32を操作部49の案内孔60に挿通させる。そして、内カバー部材47を、その第1固定部47cに第2ボス部32が整合するよう取付けたもとで、ネジ等の第1固定手段70を第2ボス部32の通孔32aに後方から挿通して第1固定部47cのネジ孔に螺挿して固定する。ここで、前記操作部49は、前記複数の第2ボス部32が案内孔60に挿通されていることで、その回動方向および操作範囲が規定されており、弾性部材61で常には戻り方向(図1における反時計方向)へ付勢されたもとで、回動操作量に応じて前記可変抵抗器52をボリューム調整し得るようになっている。そして、前記外カバー部材48を、内カバー部材47を覆うように組付け、該内カバー部材47の第2固定部47dと、外カバー部材48の固定孔48aとを整合させて第2固定手段72を第2固定部47dのネジ孔に螺挿する。   Next, the touch sensing unit 57 is attached so as to be fitted to the outer peripheral edge of the front end surface of the hemispherical body 51, and the through hole 57 b provided in the positioning piece 57 a of the touch sensing unit 57 is aligned with the through hole 44 a of the printed circuit board 44. Let And the board | substrate fixing means 42 which consists of a screw etc. is screwed in the screw hole 30a of the said 1st boss | hub part 30 through both through-holes 57b and 44a. At this time, the positioning piece 57a on the lower side of the touch sensing unit 57 contacts the contact piece 92 of the printed circuit board 44 from the front, and presses the touch sensing unit 57 rearward with a required pressure. Further, the second boss portion 32 of the hemispherical body 51 extends forward through the notch 44 b of the printed circuit board 44. Next, the engaging piece 54 of the operating portion 49 is engaged with the rotating shaft 53 of the variable resistor 52 protruding forward through the opening 44 c of the printed circuit board 44. At this time, the second boss portion 32 provided in the hemispherical body 51 is inserted into the guide hole 60 of the operation portion 49. Then, with the inner cover member 47 attached to the first fixing portion 47c so that the second boss portion 32 is aligned, the first fixing means 70 such as a screw is inserted into the through hole 32a of the second boss portion 32 from the rear. Then, it is fixed by screwing into the screw hole of the first fixing portion 47c. Here, the operation portion 49 has its rotation direction and operation range defined by the plurality of second boss portions 32 being inserted through the guide holes 60, and is always returned by the elastic member 61. Under the biased force (counterclockwise in FIG. 1), the volume of the variable resistor 52 can be adjusted according to the amount of rotation operation. Then, the outer cover member 48 is assembled so as to cover the inner cover member 47, and the second fixing means 47d is aligned with the second fixing portion 47d of the inner cover member 47 and the fixing hole 48a of the outer cover member 48. 72 is screwed into the screw hole of the second fixing portion 47d.

このように装備された打球発射装置Gでは、遊技者がハンドルユニットG1の把持部分を把持して、タッチ感知部57を把持(接触)すると共に、指当て部65に指を掛止しながら手先を捩じって操作部49を回動操作することにより、駆動制御部Jでのパルス出力制御に基づいて、前記打球駆動部Iが適宜タイミングで作動される。すなわち、遊技者の手指がタッチ感知部57に接触することで、前記接触片92が接触信号を接続線92aを介して送信部94へ送出する。すると、接触信号を受信した送信部94は、打球駆動部Iに対するON制御信号を送出し、該信号は接続線94aを介してコネクタ集約部88へ送られる。そして、コネクタ集約部88のリード線88aを介して前記ON制御信号が駆動制御部Jへ送られ、該駆動制御部Jにより打球駆動部IがON作動される。   In the hit ball launching device G equipped in this way, the player grips the grip portion of the handle unit G1, grips (contacts) the touch detection unit 57, and holds the finger on the finger pad 65 while holding the finger. By twisting and rotating the operation unit 49, the hitting ball driving unit I is actuated at an appropriate timing based on the pulse output control by the drive control unit J. That is, when the player's finger contacts the touch sensing unit 57, the contact piece 92 transmits a contact signal to the transmission unit 94 via the connection line 92a. Then, the transmission unit 94 that has received the contact signal transmits an ON control signal to the hit ball driving unit I, and the signal is transmitted to the connector aggregation unit 88 via the connection line 94a. Then, the ON control signal is sent to the drive control unit J via the lead wire 88a of the connector aggregation unit 88, and the drive control unit J turns on the hitting ball drive unit I.

また、遊技者の操作部49に対する回動操作に対し、前記可変抵抗器52から回動量に応じた発射強度制御信号が送出される。すると、この発射強度制御信号は、リード線52a,52a,52aを介して中継コネクタ84へ送られ、該コネクタ84から接続線84a,84a,84aを介してコネクタ集約部88へ送出される。そして、発射強度制御信号は、コネクタ集約部88のリード線88aを介して前記駆動制御部Jへ送られる。これを受けた駆動制御部Jは、発射強度信号に基づく発射強度で遊技球が発射されるよう前記打球駆動部Iの打球強度を調整する。   Further, in response to a turning operation on the operation unit 49 by the player, a launch intensity control signal corresponding to the turning amount is sent from the variable resistor 52. Then, this launch intensity control signal is sent to the relay connector 84 via the lead wires 52a, 52a, 52a, and is sent from the connector 84 to the connector collecting unit 88 via the connection wires 84a, 84a, 84a. The launch intensity control signal is sent to the drive control unit J via the lead wire 88a of the connector aggregation unit 88. Receiving this, the drive control unit J adjusts the hitting strength of the hitting ball driving unit I so that the game ball is launched with the firing strength based on the firing strength signal.

一方、タッチ感知部57に接触した状態で、遊技者がストップ操作部材56の操作片56aを押圧操作すると、前記ストップ操作部材56が揺動して前記ストップ回路80のスイッチ部82がONされる(図3の2点鎖線参照)。すると、前記ストップ回路80からOFF制御信号が送出され、該OFF制御信号は接続線80aを介してコネクタ集約部88へ送られる。そして、前記コネクタ集約部88は、OFF制御信号をリード線88aを介して駆動制御部Jへ送出し、該駆動制御部Jは打球駆動部Iを一時的に停止させる。これにより、遊技者がストップ操作部材56を押圧する間、遊技球の発射は停止される。なお、遊技者が前記操作片56aの押圧操作を解除すると、ストップ回路80はOFF制御信号の送出を停止し、前記タッチ回路86による接触信号の送出を条件に、駆動制御部Jは打球駆動部Iの作動を再開させる。   On the other hand, when the player presses the operation piece 56a of the stop operation member 56 in contact with the touch sensing unit 57, the stop operation member 56 swings and the switch unit 82 of the stop circuit 80 is turned on. (See the two-dot chain line in FIG. 3). Then, an OFF control signal is sent from the stop circuit 80, and the OFF control signal is sent to the connector aggregation unit 88 via the connection line 80a. Then, the connector aggregation unit 88 sends an OFF control signal to the drive control unit J via the lead wire 88a, and the drive control unit J temporarily stops the hitting ball driving unit I. Thereby, while the player presses the stop operation member 56, the launch of the game ball is stopped. When the player releases the pressing operation of the operation piece 56a, the stop circuit 80 stops sending the OFF control signal, and on the condition that the touch circuit 86 sends the contact signal, the drive control unit J is the hitting ball driving unit. Resume I operation.

以上に説明したように、実施例に係る遊技機のハンドルユニットによれば、タッチ回路86等の電子部品をプリント基板44に集約させたので、該電子部品の組付け作業が効率的となり、製造コストを低廉にし得る。また、電子部品は、プリント基板44の後面に設けられるので、電子部品の配線を後方の遊技機本体側へ容易に引き出すことができる。更に、電子部品をプリント基板44の後面に設けることで、外カバー部材48の嵩を大きくする必要はなく、ハンドルユニットG1の操作性が低下することはない。   As described above, according to the handle unit of the gaming machine according to the embodiment, the electronic parts such as the touch circuit 86 are concentrated on the printed circuit board 44, so that the assembly work of the electronic parts becomes efficient and the manufacturing Cost can be reduced. Further, since the electronic component is provided on the rear surface of the printed circuit board 44, the wiring of the electronic component can be easily pulled out to the rear gaming machine main body side. Furthermore, by providing electronic components on the rear surface of the printed circuit board 44, it is not necessary to increase the bulk of the outer cover member 48, and the operability of the handle unit G1 does not deteriorate.

実施例に係るハンドルユニットG1によれば、中継コネクタ84とコネクタ集約部88とを略90°の位相差で隣接させたので、中継コネクタ84とコネクタ集約部88とを結ぶ複数の接続線84a,84a,84aの実装距離を短くでき、ハンダ付け作業の効率を向上し得る。また、前記半球状体51の収容スペースSに、プリント基板44の後面に設けた可変抵抗器52、タッチ回路86、ストップ回路80およびコネクタ集約部88を収容することができる。しかも、本体部46は、遊技者が直接触れる対象ではないため、プリント基板44に設けた電子部品を収容し得るよう、ハンドルユニットG1の操作性を低下させることなく形状を自由に変更可能である。   According to the handle unit G1 according to the embodiment, since the relay connector 84 and the connector aggregation portion 88 are adjacent to each other with a phase difference of about 90 °, a plurality of connection lines 84a, which connect the relay connector 84 and the connector aggregation portion 88, The mounting distance of 84a and 84a can be shortened, and the efficiency of soldering work can be improved. In addition, the variable resistor 52, the touch circuit 86, the stop circuit 80, and the connector aggregation part 88 provided on the rear surface of the printed circuit board 44 can be accommodated in the accommodation space S of the hemispherical body 51. In addition, since the main body 46 is not an object that the player directly touches, the shape can be freely changed without deteriorating the operability of the handle unit G1 so that the electronic components provided on the printed circuit board 44 can be accommodated. .

前記内カバー部材47の前面側に所要の装飾を施すと共に、該内カバー部材47を覆う外カバー部材48を、装飾が透視可能な素材で形成することで、遊技者は該外カバー部材48を介して、装飾を施した内カバー部材47を視認することができる。すなわち、前記内カバー部材47と外カバー部材48との組合わせにより、一層の装飾効果の向上を図ることができる。   The player can apply the required decoration to the front side of the inner cover member 47, and the outer cover member 48 covering the inner cover member 47 is formed of a material through which the decoration can be seen, so that the player can use the outer cover member 48. Thus, the decorated inner cover member 47 can be visually recognized. That is, the combination of the inner cover member 47 and the outer cover member 48 can further improve the decorative effect.

なお、実施例に係るハンドルユニットG1では、更に以下に示す効果が奏される。すなわち、前記本体部46の第2ボス部32と内カバー部材47の後面側に設けた第1固定部47cとを、該本体部46側から第1固定手段70で固定しているから、本体部46と内カバー部材47との固定部位が内カバー部材47の前面側に表れないので、該内カバー部材47の前面側に施した装飾を損なうことがない。しかも、前記内カバー部材47と外カバー部材48とを固定する第2固定手段72が、遊技者から視認し難い該外カバー部材48の下側に位置しているので、当該ハンドルユニットG1の前面側に施した装飾を損なうことが回避される。更に、前記内カバー部材47の前面を立体的な波形形状とすると共に、光を反射し得るように構成することで、装飾に立体感が得られ、前記外カバー部材48を介して入射した光が乱反射するので、装飾効果を更に向上することができる。   In the handle unit G1 according to the embodiment, the following effects are further exhibited. That is, the second boss portion 32 of the main body portion 46 and the first fixing portion 47c provided on the rear surface side of the inner cover member 47 are fixed by the first fixing means 70 from the main body portion 46 side. Since the fixed portion between the portion 46 and the inner cover member 47 does not appear on the front side of the inner cover member 47, the decoration applied to the front side of the inner cover member 47 is not impaired. In addition, since the second fixing means 72 for fixing the inner cover member 47 and the outer cover member 48 is located on the lower side of the outer cover member 48 that is difficult for the player to see, the front surface of the handle unit G1. It is avoided that the decoration on the side is damaged. Further, the front surface of the inner cover member 47 has a three-dimensional corrugated shape and is configured to reflect light, so that a three-dimensional effect can be obtained in the decoration, and the light incident through the outer cover member 48 can be obtained. Is irregularly reflected, so that the decoration effect can be further improved.

なお、プリント基板44に設ける電子部品の設置態様は、実施例に限定されるものでなく、中継コネクタ84とコネクタ集約部88とが隣接(90°の位相差)して配設されていれば、例えば、コネクタ集約部88をプリント基板44の下部に設けてもよい。また、本発明に係るハンドルユニットは、如何なるタイプの遊技機であっても採用することが可能である。   In addition, the installation aspect of the electronic component provided in the printed circuit board 44 is not limited to an Example, If the relay connector 84 and the connector aggregation part 88 are arrange | positioned adjacent (90 degree phase difference), it will be. For example, the connector aggregation unit 88 may be provided in the lower part of the printed circuit board 44. Further, the handle unit according to the present invention can be adopted in any type of gaming machine.

実施例に係るハンドルユニットが実施された遊技機を示す正面図である。It is a front view showing a gaming machine in which the handle unit according to the embodiment is implemented. 実施例に係るハンドルユニットを示す分解斜視図である。It is a disassembled perspective view which shows the handle unit which concerns on an Example. プリント基板の後面を示す概略図である。It is the schematic which shows the rear surface of a printed circuit board. ハンドルユニットの斜視図である。It is a perspective view of a handle unit. ハンドルユニットおよび打球発射機構の制御構成を示すブロック図である。It is a block diagram which shows the control structure of a handle unit and a hit ball launching mechanism.

符号の説明Explanation of symbols

27 設置部(遊技機本体),44 プリント基板,44c 開口部
46 本体部,47 内カバー部材,47b 装飾部,48 外カバー部材
49 操作部,52 可変抵抗器,52a リード線,53 回動軸
56 ストップ操作部材,56a 操作片,57 タッチ感知部
80 ストップ回路,80a 接続線,84 中継コネクタ,84a 接続線
86 タッチ回路,88 コネクタ集約部,94a 接続線,I 打球駆動部
K 打球発射機構
27 Installation part (game machine main body), 44 Printed circuit board, 44c Opening part 46 Main body part, 47 Inner cover member, 47b Decoration part, 48 Outer cover member 49 Operation part, 52 Variable resistor, 52a Lead wire, 53 Rotating shaft 56 stop operation member, 56a operation piece, 57 touch detection unit 80 stop circuit, 80a connection line, 84 relay connector, 84a connection line 86 touch circuit, 88 connector aggregation unit, 94a connection line, I hitting ball driving unit K hitting ball launching mechanism

Claims (2)

遊技機本体に配設された本体部と、前記本体部における前端面の外周囲に沿って環状に配設され、遊技者の手指の接触・非接触を感知するタッチ感知部と、前記本体部の前側に設けられ、回動操作により可変抵抗器の回動軸を回動させて遊技球の発射強度を調節する操作部と、前記操作部を前記本体部との間で回動可能に挟持するよう該本体部の前側に配設された内カバー部材と、前記内カバー部材を前側から覆う外カバー部材と、前記本体部の内部に配設されると共に、その操作片が本体部の左側下方から外部に突出し、該操作片の操作により前記遊技機本体に配設された打球発射機構の打球駆動部を停止させるストップ操作部材とを備えた遊技機のハンドルユニットにおいて、
前記タッチ感知部と本体部の前端面との間に挟持されて、中央部に開口部が開設されたプリント基板を備え、
前記プリント基板の後面には、前記可変抵抗器と、該可変抵抗器にコネクタ接続する中継コネクタと、前記タッチ感知部に電気的に接続し、該タッチ感知部が遊技者の手指の接触を感知した際に前記打球駆動部に対するON制御信号を送るタッチ回路と、前記ストップ操作部材の操作片が操作された際に前記打球駆動部に対するOFF制御信号を送るストップ回路と、プリント基板にプリントされた接続線を介してタッチ回路、ストップ回路および中継コネクタに電気的に接続するコネクタ集約部とが配置され、
前記可変抵抗器は、前記プリント基板の開口部を介して前方へ突出させた回動軸の前端部が前記操作部に連結し、
前記中継コネクタ、タッチ回路、ストップ回路およびコネクタ集約部は、前記可変抵抗器を囲うように略90°の位相差をもって配置されている
ことを特徴とする遊技機のハンドルユニット。
A main body disposed in the gaming machine main body, a touch sensor disposed in an annular shape along an outer periphery of a front end surface of the main body, and sensing contact / non-contact of a player's finger; and the main body And an operation unit that adjusts the launch strength of the game ball by rotating the rotation shaft of the variable resistor by a rotation operation, and the operation unit is rotatably held between the main body unit and the operation unit. An inner cover member disposed on the front side of the main body part, an outer cover member covering the inner cover member from the front side, and an operation piece disposed on the left side of the main body part. In a handle unit of a gaming machine comprising a stop operation member that projects outward from below and stops a hitting drive unit of a hitting ball launching mechanism disposed in the gaming machine main body by operating the operation piece.
It is sandwiched between the touch sensing unit and the front end surface of the main body, and includes a printed circuit board having an opening in the center,
On the rear surface of the printed circuit board, the variable resistor, a relay connector connected to the variable resistor, and the touch sensing unit are electrically connected. The touch sensing unit senses a player's finger contact. A touch circuit that sends an ON control signal to the hitting ball driving unit when the operation piece of the stop operating member is operated, a stop circuit that sends an OFF control signal to the hitting ball driving unit when the operation piece of the stop operating member is operated, and a printed circuit board A connector aggregation portion that is electrically connected to the touch circuit, the stop circuit, and the relay connector via the connection line is disposed,
The variable resistor has a front end portion of a rotating shaft that protrudes forward through an opening of the printed circuit board and is connected to the operation portion.
The handle unit of a gaming machine, wherein the relay connector, the touch circuit, the stop circuit, and the connector aggregation portion are arranged with a phase difference of about 90 ° so as to surround the variable resistor.
前記可変抵抗器は、複数のリード線を介して前記中継コネクタにコネクタ接続され、該中継コネクタは、前記複数のリード線に対応する数の接続線を介して前記コネクタ集約部に接続し、該中継コネクタおよびコネクタ集約部は、略90°の位相差で隣り合っている請求項1記載の遊技機のハンドルユニット。   The variable resistor is connected to the relay connector via a plurality of lead wires, and the relay connector is connected to the connector aggregation section via a number of connection wires corresponding to the plurality of lead wires, The handle unit of a gaming machine according to claim 1, wherein the relay connector and the connector aggregation portion are adjacent to each other with a phase difference of approximately 90 °.
JP2007297284A 2007-11-15 2007-11-15 Amusement machine handle unit Active JP5059564B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2007297284A JP5059564B2 (en) 2007-11-15 2007-11-15 Amusement machine handle unit

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2007297284A JP5059564B2 (en) 2007-11-15 2007-11-15 Amusement machine handle unit

Publications (2)

Publication Number Publication Date
JP2009119075A true JP2009119075A (en) 2009-06-04
JP5059564B2 JP5059564B2 (en) 2012-10-24

Family

ID=40811899

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2007297284A Active JP5059564B2 (en) 2007-11-15 2007-11-15 Amusement machine handle unit

Country Status (1)

Country Link
JP (1) JP5059564B2 (en)

Citations (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH02280784A (en) * 1989-04-24 1990-11-16 Heiwa Corp Discharge controller for pinball game machine
JPH06277337A (en) * 1992-06-19 1994-10-04 Kiyouraku Sangyo Kk Touch switch handle for shooting ball of pachinko machine
JPH0871213A (en) * 1994-09-06 1996-03-19 Sophia Co Ltd Pachinko game machine
JPH1119283A (en) * 1997-07-03 1999-01-26 Sankyo Kk Pachinko game machine
JP2002219222A (en) * 2001-01-25 2002-08-06 Daiichi Shokai Co Ltd Game machine
JP2004167213A (en) * 2002-11-06 2004-06-17 Daiman:Kk Game machine
JP2005058361A (en) * 2003-08-08 2005-03-10 Newgin Corp Handle unit of game machine
JP2005342151A (en) * 2004-06-02 2005-12-15 Samii Kk Ball shooting device of pinball machine

Patent Citations (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH02280784A (en) * 1989-04-24 1990-11-16 Heiwa Corp Discharge controller for pinball game machine
JPH06277337A (en) * 1992-06-19 1994-10-04 Kiyouraku Sangyo Kk Touch switch handle for shooting ball of pachinko machine
JPH0871213A (en) * 1994-09-06 1996-03-19 Sophia Co Ltd Pachinko game machine
JPH1119283A (en) * 1997-07-03 1999-01-26 Sankyo Kk Pachinko game machine
JP2002219222A (en) * 2001-01-25 2002-08-06 Daiichi Shokai Co Ltd Game machine
JP2004167213A (en) * 2002-11-06 2004-06-17 Daiman:Kk Game machine
JP2005058361A (en) * 2003-08-08 2005-03-10 Newgin Corp Handle unit of game machine
JP2005342151A (en) * 2004-06-02 2005-12-15 Samii Kk Ball shooting device of pinball machine

Also Published As

Publication number Publication date
JP5059564B2 (en) 2012-10-24

Similar Documents

Publication Publication Date Title
US5785317A (en) Operation apparatus for a game machine
JP5572787B2 (en) Game machine
JP5196632B2 (en) Game machine
JP5059563B2 (en) Amusement machine handle unit
JP5059564B2 (en) Amusement machine handle unit
JP2004167213A (en) Game machine
CN210484583U (en) Electronic gear shifter assembly
JP4849529B2 (en) Game machine
CN218980410U (en) Simulated driving game controller
JP2005058361A (en) Handle unit of game machine
JP5334809B2 (en) Game machine
JP2005342151A (en) Ball shooting device of pinball machine
JP5070878B2 (en) Firing handle
JP4931486B2 (en) Rotating connection structure of rotating connectors in gaming machines
JP4226378B2 (en) Game machine hitting device
JP5812427B2 (en) Game machine
JP4521423B2 (en) Ball hitting force adjustment handle in a ball game machine
JPH06277337A (en) Touch switch handle for shooting ball of pachinko machine
JP4226583B2 (en) Game machine hitting device
JP2004160046A (en) Game machine
JP2014166401A (en) Game machine
JP4931484B2 (en) Game machine
JP5294957B2 (en) Pachinko machine
JP6746488B2 (en) Launching handle device for ball game machine and ball game machine
JP4189833B2 (en) Game machine

Legal Events

Date Code Title Description
A621 Written request for application examination

Free format text: JAPANESE INTERMEDIATE CODE: A621

Effective date: 20100706

TRDD Decision of grant or rejection written
A01 Written decision to grant a patent or to grant a registration (utility model)

Free format text: JAPANESE INTERMEDIATE CODE: A01

Effective date: 20120710

A01 Written decision to grant a patent or to grant a registration (utility model)

Free format text: JAPANESE INTERMEDIATE CODE: A01

A977 Report on retrieval

Free format text: JAPANESE INTERMEDIATE CODE: A971007

Effective date: 20120712

A61 First payment of annual fees (during grant procedure)

Free format text: JAPANESE INTERMEDIATE CODE: A61

Effective date: 20120802

FPAY Renewal fee payment (event date is renewal date of database)

Free format text: PAYMENT UNTIL: 20150810

Year of fee payment: 3

R150 Certificate of patent or registration of utility model

Ref document number: 5059564

Country of ref document: JP

Free format text: JAPANESE INTERMEDIATE CODE: R150

Free format text: JAPANESE INTERMEDIATE CODE: R150

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250