JP2008259880A5 - - Google Patents
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- JP2008259880A5 JP2008259880A5 JP2008186384A JP2008186384A JP2008259880A5 JP 2008259880 A5 JP2008259880 A5 JP 2008259880A5 JP 2008186384 A JP2008186384 A JP 2008186384A JP 2008186384 A JP2008186384 A JP 2008186384A JP 2008259880 A5 JP2008259880 A5 JP 2008259880A5
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- player object
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- determination area
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Claims (10)
前記コンピュータに、
前記プレイヤオブジェクトおよび前記他のオブジェクトの前記仮想空間における位置をそれぞれ示す仮想配置座標をメモリに記憶する仮想配置座標記憶ステップ、
前記プレイヤオブジェクトの仮想配置座標に基づいて、前記仮想空間における前記プレイヤオブジェクトの位置を基準とする第1の判定領域を設定する第1判定領域設定ステップ、
前記ポインティングデバイスより出力される入力座標を検出する検出ステップ、
前記入力座標が、前記第1の判定領域内にある前記他のオブジェクトを指示するとき、前記プレイヤオブジェクトが所持しているアイテムと当該他のオブジェクトの種類との組み合わせに応じて、当該他のオブジェクトと当該プレイヤオブジェクトとの間で所定の動作を実行する第1アクション処理ステップ、および
メモリに記憶された各仮想配置座標に基づいて、前記プレイヤオブジェクトおよび前記他のオブジェクトを前記表示画面に表示する表示制御ステップを実行させる、ゲームプログラム。 A game image representing at least a part of the virtual space where the player object and at least one other object are present is displayed on the display screen, and input coordinates in the coordinate system on the display screen are output according to the operation of the player. A game program executed on a computer of a game device operated by a pointing device,
In the computer,
A virtual placement coordinate storage step of storing in a memory virtual placement coordinates respectively indicating the positions of the player object and the other object in the virtual space;
A first determination area setting step for setting a first determination area based on the position of the player object in the virtual space based on the virtual arrangement coordinates of the player object;
A detection step of detecting input coordinates output from the pointing device;
When the input coordinates point to the other object in the first determination area, the other object depends on the combination of the item possessed by the player object and the type of the other object. A first action processing step for executing a predetermined action between the player object and the player object, and a display for displaying the player object and the other object on the display screen based on each virtual arrangement coordinate stored in the memory A game program for executing control steps.
前記コンピュータに、
前記プレイヤオブジェクトおよび前記他のオブジェクトの前記仮想空間における位置をそれぞれ示す仮想配置座標をメモリに記憶する仮想配置座標記憶ステップ、
前記プレイヤオブジェクトの仮想配置座標に基づいて、前記仮想空間における前記プレイヤオブジェクトの位置を基準とする第1の判定領域を設定する第1判定領域設定ステップ、
前記入力座標が出力されたとき、前記表示画面上の当該入力座標に重なる前記仮想空間における仮想入力座標を算出する仮想入力座標算出ステップ、
前記仮想入力座標が、前記第1の判定領域内にある前記他のオブジェクトを指示するとき、前記プレイヤオブジェクトが所持しているアイテムと当該他のオブジェクトの種類との組み合わせに応じて、当該他のオブジェクトと当該プレイヤオブジェクトとの間で所定の動作を実行する第1アクション処理ステップ、および
メモリに記憶された各仮想配置座標に基づいて、前記プレイヤオブジェクトおよび前記他のオブジェクトを前記表示画面に表示する表示制御ステップを実行させる、ゲームプログラム。 A game image representing at least a part of the virtual space where the player object and at least one other object are present is displayed on the display screen, and input coordinates in the coordinate system on the display screen are output according to the operation of the player. A game program executed on a computer of a game device operated by a pointing device,
In the computer,
A virtual placement coordinate storage step of storing in a memory virtual placement coordinates respectively indicating the positions of the player object and the other object in the virtual space;
A first determination area setting step for setting a first determination area based on the position of the player object in the virtual space based on the virtual arrangement coordinates of the player object;
A virtual input coordinate calculation step of calculating a virtual input coordinate in the virtual space overlapping the input coordinate on the display screen when the input coordinate is output;
When the virtual input coordinates indicate the other object in the first determination area, the other input is determined according to the combination of the item possessed by the player object and the type of the other object. The player object and the other object are displayed on the display screen based on a first action processing step for executing a predetermined action between the object and the player object and each virtual arrangement coordinate stored in the memory. A game program for executing a display control step.
前記プレイヤオブジェクトの位置を基準として、前記仮想空間に前記第1の判定領域とは異なった第2の判定領域を設定する第2判定領域設定ステップ、およびA second determination area setting step for setting a second determination area different from the first determination area in the virtual space with reference to the position of the player object; and
前記入力座標または前記仮想入力座標が前記第1の判定領域外で前記第2の判定領域内にある前記他のオブジェクトを指示するとき、当該他のオブジェクトと前記プレイヤオブジェクトとの間で前記第1アクション処理ステップが行う動作とは異なった別の動作を当該他のオブジェクトと前記プレイヤオブジェクトとの間で行う第2アクション処理ステップを、さらに前記コンピュータに実行させる、請求項1または2に記載のゲームプログラム。When the input coordinates or the virtual input coordinates indicate the other object that is outside the first determination area and within the second determination area, the first object is positioned between the other object and the player object. The game according to claim 1 or 2, further causing the computer to execute a second action processing step of performing another motion different from the motion performed by the action processing step between the other object and the player object. program.
記憶手段と、Storage means;
前記プレイヤオブジェクトおよび前記他のオブジェクトの前記仮想空間における位置をそれぞれ示す仮想配置座標を前記記憶手段に記憶する仮想配置座標記憶制御手段と、Virtual placement coordinate storage control means for storing in the storage means virtual placement coordinates respectively indicating the positions of the player object and the other object in the virtual space;
前記プレイヤオブジェクトの仮想配置座標に基づいて、前記仮想空間における前記プレイヤオブジェクトの位置を基準とする第1の判定領域を設定する第1判定領域設定手段、First determination area setting means for setting a first determination area based on the position of the player object in the virtual space based on the virtual arrangement coordinates of the player object;
前記ポインティングデバイスより出力される入力座標を検出する検出手段と、Detecting means for detecting input coordinates output from the pointing device;
前記入力座標が、前記第1の判定領域内にある前記他のオブジェクトを指示するとき、前記プレイヤオブジェクトが所持しているアイテムと当該他のオブジェクトの種類との組み合わせに応じて、当該他のオブジェクトと当該プレイヤオブジェクトとの間で所定の動作を実行する第1アクション処理手段と、When the input coordinates point to the other object in the first determination area, the other object depends on the combination of the item possessed by the player object and the type of the other object. First action processing means for executing a predetermined action between the player object and the player object;
前記記憶手段に記憶された各仮想配置座標に基づいて、前記プレイヤオブジェクトおよび前記他のオブジェクトを前記表示画面に表示する表示制御手段とを備える、ゲーム装置。A game apparatus comprising: display control means for displaying the player object and the other object on the display screen based on each virtual arrangement coordinate stored in the storage means.
記憶手段と、Storage means;
前記プレイヤオブジェクトおよび前記他のオブジェクトの前記仮想空間における位置をそれぞれ示す仮想配置座標を前記記憶手段に記憶する仮想配置座標記憶制御手段と、Virtual placement coordinate storage control means for storing in the storage means virtual placement coordinates respectively indicating the positions of the player object and the other object in the virtual space;
前記プレイヤオブジェクトの仮想配置座標に基づいて、前記仮想空間における前記プレイヤオブジェクトの位置を基準とする第1の判定領域を設定する第1判定領域設定手段、First determination area setting means for setting a first determination area based on the position of the player object in the virtual space based on the virtual arrangement coordinates of the player object;
前記入力座標が出力されたとき、前記表示画面上の当該入力座標に重なる前記仮想空間における仮想入力座標を算出する仮想入力座標算出手段と、Virtual input coordinate calculation means for calculating virtual input coordinates in the virtual space overlapping the input coordinates on the display screen when the input coordinates are output;
前記仮想入力座標が、前記第1の判定領域内にある前記他のオブジェクトを指示するとき、前記プレイヤオブジェクトが所持しているアイテムと当該他のオブジェクトの種類との組み合わせに応じて、当該他のオブジェクトと当該プレイヤオブジェクトとの間で所定の動作を実行する第1アクション処理手段と、When the virtual input coordinates indicate the other object in the first determination area, the other input is determined according to the combination of the item possessed by the player object and the type of the other object. First action processing means for executing a predetermined action between the object and the player object;
前記記憶手段に記憶された各仮想配置座標に基づいて、前記プレイヤオブジェクトおよび前記他のオブジェクトを前記表示画面に表示する表示制御手段とを備える、ゲーム装置。A game apparatus comprising: display control means for displaying the player object and the other object on the display screen based on each virtual arrangement coordinate stored in the storage means.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2008186384A JP4743721B2 (en) | 2008-07-17 | 2008-07-17 | GAME PROGRAM, GAME DEVICE, GAME SYSTEM, AND METHOD |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2008186384A JP4743721B2 (en) | 2008-07-17 | 2008-07-17 | GAME PROGRAM, GAME DEVICE, GAME SYSTEM, AND METHOD |
Related Parent Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2005141562A Division JP4312737B2 (en) | 2005-05-13 | 2005-05-13 | GAME PROGRAM AND GAME DEVICE |
Publications (3)
Publication Number | Publication Date |
---|---|
JP2008259880A JP2008259880A (en) | 2008-10-30 |
JP2008259880A5 true JP2008259880A5 (en) | 2008-12-11 |
JP4743721B2 JP4743721B2 (en) | 2011-08-10 |
Family
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JP2008186384A Active JP4743721B2 (en) | 2008-07-17 | 2008-07-17 | GAME PROGRAM, GAME DEVICE, GAME SYSTEM, AND METHOD |
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JP (1) | JP4743721B2 (en) |
Families Citing this family (5)
Publication number | Priority date | Publication date | Assignee | Title |
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JP5117418B2 (en) * | 2009-01-28 | 2013-01-16 | 株式会社東芝 | Information processing apparatus and information processing method |
JP5999829B2 (en) * | 2009-05-28 | 2016-09-28 | 任天堂株式会社 | GAME PROGRAM AND GAME DEVICE |
JP5211120B2 (en) * | 2010-07-30 | 2013-06-12 | 株式会社東芝 | Information display device and information display method |
JP6646565B2 (en) * | 2016-12-12 | 2020-02-14 | 株式会社コロプラ | Information processing method and apparatus, and program for causing computer to execute the information processing method |
WO2018135304A1 (en) * | 2017-01-18 | 2018-07-26 | ソニー株式会社 | Information processing device, information processing method, and program |
Family Cites Families (5)
Publication number | Priority date | Publication date | Assignee | Title |
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JPH1195650A (en) * | 1997-09-22 | 1999-04-09 | Casio Comput Co Ltd | Control device of living body image display, method of controlling living body image display, and medium on which living body image display processing program is recorded |
JP2002000939A (en) * | 2000-06-19 | 2002-01-08 | Sega Corp | Electronic game device, method therefor and storage medium |
JP4048347B2 (en) * | 2001-11-09 | 2008-02-20 | ソニー株式会社 | Three-dimensional virtual space display method, program, recording medium storing the program, and three-dimensional virtual space control device |
JPWO2004020061A1 (en) * | 2002-08-28 | 2005-12-15 | 株式会社セガ トイズ | Game device |
JP3768223B1 (en) * | 2004-10-06 | 2006-04-19 | 株式会社ナムコ | GAME SYSTEM, PROGRAM, AND INFORMATION STORAGE MEDIUM |
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