JP2008023062A5 - - Google Patents
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- JP2008023062A5 JP2008023062A5 JP2006198811A JP2006198811A JP2008023062A5 JP 2008023062 A5 JP2008023062 A5 JP 2008023062A5 JP 2006198811 A JP2006198811 A JP 2006198811A JP 2006198811 A JP2006198811 A JP 2006198811A JP 2008023062 A5 JP2008023062 A5 JP 2008023062A5
- Authority
- JP
- Japan
- Prior art keywords
- operation time
- game area
- game ball
- game
- movable piece
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Granted
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- 230000000694 effects Effects 0.000 claims 10
- 230000000875 corresponding Effects 0.000 claims 2
- 230000001276 controlling effect Effects 0.000 claims 1
Claims (3)
前記所定の条件が成立してから前記可動片が動作するまでの時間である動作前時間を複数種類記憶する動作前時間記憶手段と、
前記始動口への遊技球の入球に基づいて、前記動作前時間記憶手段に記憶される複数種類の動作前時間から前記可動片の動作前時間を決定する動作前時間決定手段と、
前記複数種類の動作前時間に対応付けされた複数種類の演出を記憶する演出記憶手段と、
前記動作前時間決定手段により決定された前記可動片の動作前時間に対応する演出を前記演出記憶手段から読み出し、所定の演出表示手段にて該読み出された演出を表示制御する演出表示制御手段と、をさらに備え、
前記動作前時間記憶手段には、
遊技者が前記発射装置を通じた遊技球の発射を維持して前記第1の遊技領域内への遊技球の進入を狙う程度に設定された第1の動作前時間と、
遊技者が前記発射装置を通じた遊技球の発射を一旦停止しても前記第1の遊技領域内への遊技球の進入を十分に狙うことができる程度に長く設定された第2の動作前時間と、が少なくとも記憶されており、
前記演出表示制御手段は、
前記動作前時間決定手段により前記第1の動作前時間または前記第2の動作前時間が決定されたときに、これら動作前時間に対応する演出を前記演出記憶手段から読み出して表示制御することを特徴とする遊技機。 A game board in which a game area is formed and from which a game ball driven toward the game area can flow down, a launching device for launching the game ball into the game area, and the game area A winning device that partitions the area into a first game area in which a specific entrance is provided and another second game area, and the first game area of the game ball that is driven into the second game area A movable piece operable to increase the probability of entry into the interior, a start port disposed in the second game area, and driving control of the movable piece based on a predetermined condition being satisfied. Drive control means, and a game ball driven into the second game area enters the first game area through the operation of the movable piece, and the entered game ball enters the specific entrance When accepted, perform special games that are advantageous to the player. A game machine,
A pre-operation time storage means for storing a plurality of types of pre-operation time, which is a time from when the predetermined condition is satisfied until the movable piece operates;
A pre-operation time determining means for determining a pre-operation time of the movable piece from a plurality of types of pre-operation times stored in the pre-operation time storage means, based on a game ball entering the start opening;
Effect storage means for storing a plurality of types of effects associated with the plurality of types of pre-operation time;
An effect display control means for reading an effect corresponding to the pre-motion time of the movable piece determined by the pre-operation time determining means from the effect storage means, and displaying and controlling the read effect by a predetermined effect display means. And further comprising
In the pre-operation time storage means,
A first pre-operation time that is set to an extent that a player aims to enter a game ball into the first game area by maintaining the launch of the game ball through the launch device;
The second pre-operation time set to be long enough to allow the player to sufficiently aim the entry of the game ball into the first game area even if the player once stops the launch of the game ball through the launch device. And at least remembered,
The effect display control means includes:
When the first pre-operation time or the second pre-operation time is determined by the pre-operation time determination means, an effect corresponding to the pre-operation time is read from the effect storage means and displayed. A featured gaming machine.
特定の条件が成立したことに基づいて当該遊技機の状態を、前記入球率可変手段によって前記始動口への入球率が高められる高入球率状態に設定する高入球率状態設定手段と、をさらに備え、High pitch rate state setting means for setting the state of the gaming machine to a high pitch rate state in which the pitch rate to the start port is increased by the pitch rate variable means based on the establishment of a specific condition And further comprising
前記動作前時間決定手段は、前記高入球率状態であるときに、前記第1の動作前時間のみを動作前時間として決定することを特徴とする請求項1記載の遊技機。2. The gaming machine according to claim 1, wherein the pre-operation time determining means determines only the first pre-operation time as the pre-operation time when in the high pitching rate state.
特定の条件が成立したことに基づいて当該遊技機の状態を、前記入球率可変手段によって前記始動口への入球率が高められる高入球率状態に設定する高入球率状態設定手段と、をさらに備え、High pitch rate state setting means for setting the state of the gaming machine to a high pitch rate state in which the pitch rate to the start port is increased by the pitch rate variable means based on the establishment of a specific condition And further comprising
前記動作前時間決定手段は、前記高入球率状態であるときに、前記可動片が動作するまでの時間が短く設定された動作前時間を高い割合で決定することを特徴とする請求項1または請求項2に記載の遊技機。2. The pre-operation time determining means determines, at a high rate, a pre-operation time in which a time until the movable piece operates is set short when the high entrance rate state is set. Or the gaming machine according to claim 2.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2006198811A JP5024516B2 (en) | 2006-07-20 | 2006-07-20 | Game machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2006198811A JP5024516B2 (en) | 2006-07-20 | 2006-07-20 | Game machine |
Publications (3)
Publication Number | Publication Date |
---|---|
JP2008023062A JP2008023062A (en) | 2008-02-07 |
JP2008023062A5 true JP2008023062A5 (en) | 2009-09-03 |
JP5024516B2 JP5024516B2 (en) | 2012-09-12 |
Family
ID=39114320
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2006198811A Expired - Fee Related JP5024516B2 (en) | 2006-07-20 | 2006-07-20 | Game machine |
Country Status (1)
Country | Link |
---|---|
JP (1) | JP5024516B2 (en) |
Families Citing this family (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP4976356B2 (en) * | 2008-09-19 | 2012-07-18 | 京楽産業.株式会社 | Pachinko machine |
JP5820783B2 (en) * | 2012-08-22 | 2015-11-24 | 京楽産業.株式会社 | Game machine |
Family Cites Families (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP4639318B2 (en) * | 2003-01-20 | 2011-02-23 | 株式会社大一商会 | Bullet ball machine |
JP2005176927A (en) * | 2003-12-16 | 2005-07-07 | Takao:Kk | Pachinko game machine |
JP4494845B2 (en) * | 2004-04-05 | 2010-06-30 | ダイコク電機株式会社 | Pachinko machine |
JP2005296289A (en) * | 2004-04-09 | 2005-10-27 | Aruze Corp | Pinball machine and game simulation program |
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2006
- 2006-07-20 JP JP2006198811A patent/JP5024516B2/en not_active Expired - Fee Related