JP2007283033A - Shootor of game machine - Google Patents

Shootor of game machine Download PDF

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JP2007283033A
JP2007283033A JP2006116710A JP2006116710A JP2007283033A JP 2007283033 A JP2007283033 A JP 2007283033A JP 2006116710 A JP2006116710 A JP 2006116710A JP 2006116710 A JP2006116710 A JP 2006116710A JP 2007283033 A JP2007283033 A JP 2007283033A
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handle
shaft
weight
moment
launching
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Katsuji Nakamura
勝治 中村
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Naito Shokai KK
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Naito Shokai KK
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Abstract

<P>PROBLEM TO BE SOLVED: To achieve a higher operability of a handle in a shooting unit of a game machine by making the handle freely operable and returnable completely to a prescribed position when released off a hand. <P>SOLUTION: In the playing, a return moment B generated by an energizing force of a coil spring 53 works on a rotary ring 22 to turn on a touch switch 23 and a solenoid 10 moves a weight 9 to a position away from the center of a rotating spindle 8 by a signal from a control circuit 12. As a result, a rotary moment during the playing grows larger than that during the stoppage so that a rotary moment M<SB>2</SB>is generated in the direction opposite to that of the return moment B to cancel the return moment B of the shooting handle. During the stoppage of the shooting, a rotary moment M<SB>1</SB>by the gravity W of the weight 9 becomes smaller than the moment during the playing while the touch switch 23 is turned off and the solenoid 10 moves the weight 9 to a position near the center of the rotating spindle 8 by a signal from the control circuit 12, thereby making the rotary moment by the gravity even smaller than that during the playing. <P>COPYRIGHT: (C)2008,JPO&INPIT

Description

本発明は、遊技機に投入した遊技用の遊技球を遊技盤に打ち出す遊技機の発射装置に関する。   The present invention relates to a launching device for a gaming machine that launches gaming balls for gaming that have been thrown into the gaming machine onto a gaming board.

遊技機の発射装置は、球送装置から供給された遊技球を発射するためのもので、主に、発射ハンドル、ハンドル軸、バネ、駆動モータ、及び打球ハンマ等から構成されている。一般に、長時間の遊技において、ハンドルが重いと感じ、疲労感を感じることが多い。そのための対策として、バネの機構は変えずに発射ハンドルのハンドレストを設けた発明(特許文献1〜3)、発射ハンドルそのものに工夫を加えることで疲労感を軽減する発明(特許文献4)がなされている。また、ハンドル回転方向を両方向とする発明(特許文献5)、発射強度をコンピュータにより変更する発明(特許文献6)がなされている。
特開2001−204900号公報 特開2003−225380号公報 特開2005−278833号公報 特開平8−52259号公報 特開2005−7003号公報 特開2006−6694号公報
A launch device of a gaming machine is for launching a game ball supplied from a ball feeding device, and mainly includes a launch handle, a handle shaft, a spring, a drive motor, a hitting hammer, and the like. In general, in a long-time game, the handle is often felt to be heavy and tired. As measures for this, there are inventions (Patent Documents 1 to 3) in which a handrest of the launching handle is provided without changing the spring mechanism, and inventions (Patent Document 4) that reduce the feeling of fatigue by modifying the launching handle itself. Has been made. In addition, there are an invention (Patent Document 5) in which the handle rotation direction is both directions, and an invention (Patent Document 6) in which the firing intensity is changed by a computer.
JP 2001-204900 A JP 2003-225380 A JP 2005-278833 A JP-A-8-52259 JP-A-2005-7003 JP 2006-6694 A

しかしながら、ハンドレストを設ける発明に関しては、遊技者の疲労感はある程度解消されるであろうが、発射ハンドルの操作性そのものを改善するものではなく、依然として、操作性が十分ではないという問題がある。
また、発射強度を変更する発明に関しては、特許文献5は左利きの遊技者の疲労低減を目的としており発射装置のバネそのものを改善するものではない。また特許文献6はコンピュータによって発射強度の強弱を変えているため、操作性に違和感があり、依然として操作性に課題がある。また、コンピュータで制御するため構成が徒に複雑化する問題がある。
そこで、本発明は、従来、遊技者が「発射ハンドルが重い」と感じる短所を簡便な手段により解決し、また、発射ハンドルを放したとき、ハンドルを戻りやすくすることにより、操作性が高まり、遊技者のハンドル操作性を向上させることを課題とする。
However, regarding the invention of providing a hand rest, the player's feeling of fatigue will be eliminated to some extent, but it does not improve the operability of the launching handle itself, and there is still a problem that the operability is not sufficient. .
Regarding the invention for changing the firing strength, Patent Document 5 aims to reduce the fatigue of a left-handed player and does not improve the spring itself of the launching device. Moreover, since patent document 6 changes the strength of the launch intensity by a computer, the operability is uncomfortable and there is still a problem in operability. In addition, there is a problem that the configuration is complicated because it is controlled by a computer.
Therefore, the present invention solves the disadvantages that the player feels that the firing handle is heavy by a simple means, and when the firing handle is released, the handle is easily returned to improve operability, It is an object to improve a player's handle operability.

上記課題に鑑み、請求項1の発明は、発射ハンドルのハンドル軸を取り付ける受け軸と、遊技球を発射するため往復運動を行う打球部と、前記打球部をその打撃方向に付勢するとともに前記受け軸と連係機構を介して連結する弾性装置と、前記弾性装置の付勢力に抗して前記弾性装置を駆動することにより打球部に打撃力を発生させ遊技球を発射させる駆動源と、を備える遊技機の発射装置において、前記ハンドル軸の軸方向と直交する方向において、前記ハンドル軸、前記受け軸、又は、前記弾性装置若しくは連係機構の軸部に取り付けられる付勢力調整用の回転軸と、該回転軸の軸方向に沿って移動するよう取り付けられる錘と、前記錘の位置を軸方向に移動させるアクチュエータと、前記発射ハンドルの回動状態を検出する信号を発生する発射ハンドル検出装置と、を備え、該発射ハンドル検出装置からの信号を参照して前記弾性装置の付勢力によるモーメントを相殺するように前記錘の位置を移動させることを特徴とする遊技機の発射装置とする。   In view of the above problems, the invention of claim 1 is characterized in that a receiving shaft to which a handle shaft of a launching handle is attached, a hitting ball part that reciprocates in order to launch a game ball, and the hitting part are urged in the hitting direction. An elastic device connected to the receiving shaft via a linkage mechanism; and a drive source for driving the elastic device against the biasing force of the elastic device to generate a striking force on the hitting ball portion and launch the game ball. And a rotating shaft for adjusting a biasing force attached to the handle shaft, the receiving shaft, or the shaft portion of the elastic device or the linkage mechanism in a direction orthogonal to the axial direction of the handle shaft. A weight attached to move along the axial direction of the rotating shaft, an actuator for moving the position of the weight in the axial direction, and a signal for detecting the rotation state of the firing handle A launching handle detection device, wherein a position of the weight is moved so as to cancel a moment caused by a biasing force of the elastic device with reference to a signal from the launching handle detection device. A launcher.

請求項2の発明は、前記発射ハンドル検出装置がタッチセンサである。例えば、タッチセンサのON/OFFにしたがって、錘の位置を回動軸上でスライドさせる例が挙げられる。   According to a second aspect of the present invention, the firing handle detection device is a touch sensor. For example, there is an example in which the position of the weight is slid on the rotation axis in accordance with ON / OFF of the touch sensor.

請求項3の発明は、前記発射ハンドル検出装置が回動量検出センサである。例えば、回動量検出センサで検出した回動量に比例して、錘の位置を回動軸上でスライドさせる例が上げられる。   According to a third aspect of the present invention, the firing handle detection device is a rotation amount detection sensor. For example, an example in which the position of the weight is slid on the rotation axis in proportion to the rotation amount detected by the rotation amount detection sensor is given.

請求項1の発明によれば、図1に示す通り、発射ハンドルを操作するときには、錘の位置を軸から遠い位置に移動することで、錘と回転軸との距離が遠くなるため、錘の重力による回転モーメントは大きくなり、軽い力でハンドルを回すことができる。即ち、遊技時、発射ハンドルを操作中は、発射ハンドルには弾性装置の付勢力によって生じる戻りモーメントBが働き、この戻りモーメントBに抗して手で発射ハンドルを保持しなければならないところであるが、錘9の重力Wによる回転モーメントM2が、発射ハンドルの戻りモーメントBとは、相反する方向に作用するため、発射ハンドルの戻りモーメントBを相殺し、発射ハンドルを手で軽く保持するだけでよく、遊技者の疲労を大幅に低減することができる。一方、ハンドルを元に戻すときは、錘の位置を軸に近い位置に移動させることで、錘の回転軸との距離が近くなるため、錘の重力による回転モーメントは小さくなり、錘の重さにより発射ハンドルが所定位置まで完全に戻る。即ち、発射停止時は、錘の重力Wによる回転モーメントM1が遊技中よりも小さくなるので、この回転モーメントM1が、発射ハンドルの原位置への復帰を妨げず、復帰時の操作性が遊技中よりは高くなる。 According to the first aspect of the present invention, as shown in FIG. 1, when operating the firing handle, the distance between the weight and the rotating shaft is increased by moving the weight to a position far from the shaft. The rotational moment due to gravity increases and the handle can be turned with a light force. That is, during the game, while the launch handle is being operated, the return handle B generated by the biasing force of the elastic device acts on the launch handle, and the launch handle must be held by hand against the return moment B. Since the rotation moment M 2 due to the gravity W of the weight 9 acts in a direction opposite to the return moment B of the launching handle, the return moment B of the launching handle is canceled out and the launching handle is simply held lightly by hand. Well, the player's fatigue can be greatly reduced. On the other hand, when the handle is returned to its original position, the weight is moved closer to the axis, and the distance from the axis of rotation of the weight becomes closer. To completely return the firing handle to a predetermined position. That is, when the firing is stopped, the rotational moment M 1 due to the weight W of the weight is smaller than that during the game, so this rotational moment M 1 does not prevent the return of the launching handle to the original position, and the operability at the time of return is improved. It becomes higher than in the game.

請求項2によれば、タッチセンサがONのときは、錘の位置を軸から遠くに移動させて、軽い力でハンドルを回すことができる。一方、タッチセンサがOFFのときは、ハンドルは戻りやすくなる。   According to the second aspect, when the touch sensor is ON, the handle can be turned with a light force by moving the position of the weight far from the axis. On the other hand, when the touch sensor is OFF, the handle is easy to return.

請求項3によれば、回動量検出信号の回動量が多いときは、錘の位置を軸から遠くに移動させて、軽い力でハンドルを回すことができる。一方、回動量検出信号の回動量が少ないときには、ハンドルは戻りやすくなる。また、回動の程度によって錘の位置のきめ細かな調整が可能である。   According to the third aspect, when the rotation amount of the rotation amount detection signal is large, the handle can be rotated with a light force by moving the weight position far from the shaft. On the other hand, when the rotation amount of the rotation amount detection signal is small, the handle is easily returned. Further, the position of the weight can be finely adjusted depending on the degree of rotation.

本発明実施形態の発射装置1は、図1乃至図5に示す通り、発射ハンドル2を取り付けるハンドル軸受け部3と、遊技球を発射するため往復運動を行う打球部4と、発射ハンドル2の回動方向への回動度に応じて調整された付勢力で打球部4を付勢する弾性装置5と、弾性装置5と発射ハンドル2とを連係する連係機構6と、弾性装置5の付勢力に抗して弾性装置5を駆動することにより打球部4に打撃力を発生させる駆動源7と、を備える。発射ハンドル2から手を離すと、付勢力により発射ハンドル2が原位置に復帰する。また、ハンドル軸受け部3の軸方向と直交する方向に弾性装置5に取り付けられる回動軸8と、回動軸8に移動可能の取り付けられた錘9と、錘9を回転軸8の軸方向に移動するソレノイド10と、ソレノイド10を回転軸8に固定する固定具11と、各種信号を入力するとともに駆動源7及びソレノイド10等を駆動制御する制御回路12と、を備える。以下、各構成について詳細に説明する。   As shown in FIGS. 1 to 5, the launching device 1 according to the embodiment of the present invention includes a handle bearing portion 3 to which the firing handle 2 is attached, a hitting ball portion 4 that reciprocates to launch a game ball, and a rotation of the launching handle 2. An elastic device 5 for urging the hitting ball portion 4 with an urging force adjusted according to the degree of rotation in the moving direction, a linkage mechanism 6 for linking the elastic device 5 and the firing handle 2, and an urging force for the elastic device 5 And a drive source 7 that generates a striking force on the hit ball portion 4 by driving the elastic device 5 against the above. When the hand is released from the firing handle 2, the firing handle 2 returns to the original position by the biasing force. Further, a rotation shaft 8 attached to the elastic device 5 in a direction orthogonal to the axial direction of the handle bearing portion 3, a weight 9 attached to be movable to the rotation shaft 8, and the weight 9 in the axial direction of the rotation shaft 8. And a fixing device 11 for fixing the solenoid 10 to the rotary shaft 8 and a control circuit 12 for inputting various signals and controlling the drive source 7 and the solenoid 10 and the like. Hereinafter, each configuration will be described in detail.

発射装置1は、図2に示す通り、取付基板18と、この取付基板18に形成される複数の取付孔19と、を備えている。発射ハンドル2は、一時的に発射をストップする発射停止スイッチ20と、背面側に突出するハンドル軸21と、図において手で右回りに回動することができる回動リング22と、回動リング22への接触を検出するタッチスイッチ23と、必要に応じて、回動リング22の回動量を検出する回動量検出スイッチ25と、を備えている。回動リング22をその始めの位置より右回りで回動することにより、弾性装置5の付勢力が変更され、打球発射の強さが調整される。発射停止スイッチ20の裏側に、タッチ検出信号、発射ストップ信号、発射量信号、コモンの各端子を備えた端子部(図示略)が配置されている。   As shown in FIG. 2, the launching device 1 includes a mounting board 18 and a plurality of mounting holes 19 formed in the mounting board 18. The firing handle 2 includes a firing stop switch 20 that temporarily stops firing, a handle shaft 21 that protrudes to the back side, a turning ring 22 that can be turned clockwise by hand in the drawing, and a turning ring. A touch switch 23 for detecting contact with the rotation ring 22 and a rotation amount detection switch 25 for detecting the rotation amount of the rotation ring 22 as necessary. By rotating the rotation ring 22 clockwise from its initial position, the urging force of the elastic device 5 is changed, and the strength of hitting the ball is adjusted. On the back side of the firing stop switch 20, a terminal portion (not shown) having touch detection signals, firing stop signals, firing amount signals, and common terminals is disposed.

ハンドル軸受け部3は、図3に示す通り、基体30と、基体30に回動自在に軸支される受け軸31と、受け軸31の前面部に形成されハンドル軸21が軸方向に嵌合固定される軸受孔32と、を備えている。ハンドル軸21と受け軸31とは軸方向に一体に回転する。また、図4に示す通り、受け軸31は裏面側にも突出している。取付基板18の裏側にピニオン33と、ピニオン33の動きを規制し回動リング22を原点で停止させるストッパ34と、を備えている。   As shown in FIG. 3, the handle bearing portion 3 is formed on the base body 30, a receiving shaft 31 pivotally supported by the base body 30, and a front surface portion of the receiving shaft 31, and the handle shaft 21 is fitted in the axial direction. And a bearing hole 32 to be fixed. The handle shaft 21 and the receiving shaft 31 rotate integrally in the axial direction. Moreover, as shown in FIG. 4, the receiving shaft 31 protrudes also on the back surface side. A pinion 33 and a stopper 34 that restricts the movement of the pinion 33 and stops the rotation ring 22 at the origin are provided on the back side of the mounting substrate 18.

打球部4は、図2及び図3に示す通り、打撃槌40と、打撃槌40の基部に嵌合し一体回転する枢軸41と、打撃槌40の下端の支持孔に枢軸41を嵌めて締結するナット42と、打撃槌40の先端に設けた打撃バネ43と、を備える。また打撃槌40の往復動の動きを規制する受け部44、45、46が取付基板18に設けてある。   As shown in FIGS. 2 and 3, the hitting ball portion 4 is fastened with a hitting rod 40, a pivot 41 that fits and rotates integrally with the base of the hitting rod 40, and a pivot 41 fitted into a support hole at the lower end of the hitting rod 40. And a striking spring 43 provided at the tip of the striking rod 40. Further, receiving portions 44, 45, 46 for restricting the reciprocating motion of the striking rod 40 are provided on the mounting substrate 18.

弾性装置5は、図4及び図5に示す通り、取付基板18に回動自在に取り付けられ歯車62と歯合する歯車50aと回転範囲を規制するストッパ50bとを有する付勢力調整用回転体50と、枢軸41と一体に回動自在に備えられたドラム51と、ドラム51の端部に固定された円形の可動バネ受け体52と、ドラム51に巻装された弾性体であるコイルバネ53と、コイルバネ53の下端部にL状に折り曲げた端部として形成されるバネ端54と、付勢力調整用回転体50の周面の形成された係止部55と、係止部55の円周方向の端部に半径方向に形成された複数の係止溝56と、可動バネ受け体52に一体的に形成されたカム係受体57と、カム係受体57の下部に設けた係合ピン58と、ストッパ50bの回動を回動リング22の原点に対応する位置で規制するストッパ59と、を備えている。コイルバネ53の付勢力により打撃槌40が発射位置へ向かう方向へと常時付勢する構成とする。ドラム51、可動バネ受け体52、カム係受体57は枢軸41と一体的に回動する。また、付勢力調整用回転体50は、回動リング22と連動するが、それとは反対方向に回動する。係止溝56は所定箇所に数個の溝孔が一定の間隔で設けられ、バネ端54がその係止溝56の溝孔のいずれかに嵌合されて止められ、また、他端部は、可動バネ受け体52に固定される。バネ端54の嵌合の位置を変更することによりコイルバネの基底的な付勢力を調整する。これにより弾性装置5の付勢力が調整され、打撃槌40の発射力の基底量が調整できる。なお、弾性装置5のばね構造は、公知であるので、説明は省略するが、特開2000−300740、特開2006−61586等を参照されたい。   As shown in FIGS. 4 and 5, the elastic device 5 is rotatably attached to the mounting substrate 18 and has a gear 50 a that meshes with the gear 62 and a stopper 50 b that restricts the rotation range, and a urging force adjusting rotating body 50. A drum 51 rotatably provided integrally with the pivot 41, a circular movable spring receiver 52 fixed to the end of the drum 51, and a coil spring 53 that is an elastic body wound around the drum 51. , A spring end 54 formed as an end bent in an L shape at the lower end of the coil spring 53, a locking portion 55 formed on the peripheral surface of the urging force adjusting rotator 50, and a circumference of the locking portion 55 A plurality of locking grooves 56 formed in the radial direction at the end in the direction, a cam engaging member 57 formed integrally with the movable spring receiving member 52, and an engagement provided at the lower portion of the cam receiving member 57 The rotation of the pin 58 and the stopper 50b is the same as that of the rotation ring 22. Has a, a stopper 59 to regulate in a position corresponding to. The striking rod 40 is constantly biased in the direction toward the firing position by the biasing force of the coil spring 53. The drum 51, the movable spring receiving body 52, and the cam engaging body 57 rotate integrally with the pivot 41. Further, the urging force adjusting rotating body 50 is interlocked with the rotating ring 22, but rotates in the opposite direction. The locking groove 56 is provided with several groove holes at predetermined intervals, and the spring end 54 is fitted and stopped in one of the groove holes of the locking groove 56, and the other end is The movable spring receiver 52 is fixed. The basic urging force of the coil spring is adjusted by changing the fitting position of the spring end 54. Thereby, the biasing force of the elastic device 5 is adjusted, and the base amount of the firing force of the striking rod 40 can be adjusted. In addition, since the spring structure of the elastic device 5 is well-known, description is abbreviate | omitted, but refer Unexamined-Japanese-Patent No. 2000-300380, Unexamined-Japanese-Patent No. 2006-61586, etc.

連係機構6は、図4に示す通り、ピニオン33と一端部で歯合し回動リング22を原点及び最大回動位置で規制するラック60と、ラック60をスライド自在に支持するため取付基板18に固定されラック60の孔と係合するラック支持部61と、ラック60の他端部と歯合するとともに取付基板18に回動自在に取り付けられる歯車62と、を備える。この連係機構6は、回動リング22のねじり力を付勢力調整用回転体50に伝達し回動させるものである。   As shown in FIG. 4, the linkage mechanism 6 is engaged with the pinion 33 at one end and a rack 60 that restricts the rotation ring 22 at the origin and the maximum rotation position, and a mounting substrate 18 for slidably supporting the rack 60. And a gear support 62 that engages with the other end of the rack 60 and is rotatably attached to the mounting substrate 18. The linkage mechanism 6 transmits the torsional force of the rotating ring 22 to the urging force adjusting rotating body 50 and rotates it.

駆動源7は、図4に示す通り、打撃槌40を往復動させる駆動源としてのモータ70(図中点線で示す)、カム71を取り付けた出力軸72と、モータ70の架台73と、架台73を取付基板18に固定する複数の取付部74と、を備える。カム71の回動軌跡範囲内に係合ピン58が位置されている。回動リング22の回動操作でタッチスイッチ23の検出信号、或いは発射停止スイッチ20に接触することによって生じる検出信号、適宜、回動量検出スイッチ25による回動量信号等も検出し、これを、発射制御基板(図示略)が入力し、該基板の制御にしたがってモータ70が通電されカム71が駆動される。このカム71が図4の時計方向に回動すると、係合ピン58が係合されて反時計方向に打撃槌40とともに回動されるとともに、コイルバネ53が圧縮されて付勢力が蓄積され、前記の係合が外れるとカム係受体57が拘束から開放され、コイルバネ53の付勢力で打撃槌40が図4の右方向に弾かれ、発射位置の遊技球を弾発する。   As shown in FIG. 4, the drive source 7 includes a motor 70 (shown by a dotted line in the figure) as a drive source for reciprocating the striking rod 40, an output shaft 72 to which a cam 71 is attached, a mount 73 of the motor 70, a mount And a plurality of attachment portions 74 for fixing 73 to the attachment substrate 18. The engagement pin 58 is positioned within the rotation locus range of the cam 71. A detection signal of the touch switch 23 by a rotation operation of the rotation ring 22 or a detection signal generated by touching the firing stop switch 20, a rotation amount signal by the rotation amount detection switch 25, and the like are also detected as appropriate. A control board (not shown) is input, and the motor 70 is energized and the cam 71 is driven according to the control of the board. When the cam 71 is rotated in the clockwise direction in FIG. 4, the engaging pin 58 is engaged and rotated with the striking rod 40 in the counterclockwise direction, and the coil spring 53 is compressed to accumulate the urging force. 4 is released from the restraint, and the striking rod 40 is repelled in the right direction in FIG. 4 by the urging force of the coil spring 53 to repel the game ball at the launch position.

回転軸8は、図5に示す通り、回転体50から半径方向に延び出すように、また、ハンドル軸21や受け軸31と直交した状態となるように回転体50に固定され、回転体50と一体的に回転する。錘9の孔を回転軸8が貫通し、錘9が回転軸8の軸方向に移動できるように装着されている。また、図5の矢印に示す通り、回転軸8は回動リング22の回動方向とは反対方向に回転する。図1に示す通り、遊技中、回動リング22を回動する場合、錘9に加わる重力Wによる回動軸8の回動方向の力W(図1では丁度Wと等しい)が、回動リング22が停止中の場合の位置で重力Wが軸方向と垂直方向(回転方向)の分力X、軸方向成分の分力Yとに分解され、錘9に加わる重力Wの回転方向の分力Xよりも、大きくなるように、回動軸8の取付位置と軸方向を付勢力調整用回転体50に対して設定し固定してある。   As shown in FIG. 5, the rotating shaft 8 is fixed to the rotating body 50 so as to extend in the radial direction from the rotating body 50 and to be orthogonal to the handle shaft 21 and the receiving shaft 31. And rotate together. The rotation shaft 8 passes through the hole of the weight 9, and the weight 9 is mounted so as to be movable in the axial direction of the rotation shaft 8. Further, as shown by the arrow in FIG. 5, the rotating shaft 8 rotates in the direction opposite to the rotating direction of the rotating ring 22. As shown in FIG. 1, when the rotation ring 22 is rotated during the game, a force W in the rotation direction of the rotation shaft 8 due to gravity W applied to the weight 9 (just equal to W in FIG. 1) is rotated. Gravity W is decomposed into a component force X in the direction perpendicular to the axial direction (rotational direction) and a component force Y in the axial direction at the position when the ring 22 is stopped, and the component of gravity W applied to the weight 9 in the rotational direction. The mounting position and the axial direction of the rotating shaft 8 are set and fixed with respect to the urging force adjusting rotating body 50 so as to be larger than the force X.

図7に示す通り、ソレノイド10は、円筒形ソレノイドであって、回転軸8の後端部に固定具11で固定されている。また、ソレノイド10のプランジャ10aが錘9の後部に固定されている。遊技中は、回動リング22が回動され、タッチスイッチ23がONとなり、ソレノイド10のコイルへの通電でプランジャ10aが吸引され、錘9が中心から遠い位置に移動し(図1の下の位置参照)、プランジャ10aの吸引後は吸着保持される。一方、回動リング22の停止位置では、タッチスイッチ23がOFFとなるので、ソレノイド10のコイルが非通電となり、プランジャ10aの吸引は解除されて、錘9が中心に近い位置に戻るようになっている(図1の斜めの位置参照)。   As shown in FIG. 7, the solenoid 10 is a cylindrical solenoid, and is fixed to the rear end portion of the rotating shaft 8 with a fixture 11. A plunger 10 a of the solenoid 10 is fixed to the rear part of the weight 9. During the game, the rotation ring 22 is rotated, the touch switch 23 is turned on, the plunger 10a is attracted by energizing the coil of the solenoid 10, and the weight 9 moves to a position far from the center (the lower part of FIG. 1). (Refer to the position), after the plunger 10a is sucked, it is held by suction. On the other hand, at the stop position of the rotating ring 22, the touch switch 23 is turned off, so that the coil of the solenoid 10 is de-energized, the suction of the plunger 10a is released, and the weight 9 returns to a position close to the center. (See the oblique position in FIG. 1).

制御回路12は、図6に示す通り、回動量検出スイッチ25(必要に応じて設ける)、タッチスイッチ23、発射停止スイッチ20からの信号を入力し、ソレノイド10、モータ70等の発射関係の駆動を行うため、駆動制御信号を出力するものである。この制御回路12は、発射制御回路、主制御回路、発射制御・賞球払い出し統合回路等、いずれでもよい。   As shown in FIG. 6, the control circuit 12 inputs signals from the rotation amount detection switch 25 (provided if necessary), the touch switch 23, and the firing stop switch 20, and drives firing-related driving such as the solenoid 10 and the motor 70. For this purpose, a drive control signal is output. The control circuit 12 may be any of a launch control circuit, a main control circuit, a launch control / prize ball payout integrated circuit, and the like.

発射装置1の動作について、図1等を参照して説明する。遊技中は、コイルバネ53の付勢力が打撃槌40に負荷された状態で、モータ70の連続回転によるカムの係合・非係合によって、断続的に、弾性装置5が打撃槌40を弾発する。図1に示す通り、遊技時には遊技者が回動リング22を操作するので、コイルバネ53の付勢力によって生じる戻りモーメントBが回動リング22に働く。タッチスイッチ23がONとなり、制御回路12からの信号によって、ソレノイド10が錘9を回転軸8の中心から軸方向に沿って遠い位置に移動させるため、遊技中の回転モーメントが停止中よりも大きくなる。このように、錘9の重力Wによる回転モーメントM2が、戻りモーメントBとは相反する方向に発生するため(図1では垂直下方)、回動リング22の戻りモーメントBを相殺する。したがって、回動リング22を手で軽く保持するだけでよく、遊技者の疲労を大幅に低減することができる。 The operation of the launching device 1 will be described with reference to FIG. During the game, with the biasing force of the coil spring 53 applied to the striking rod 40, the elastic device 5 intermittently repels the striking rod 40 by the engagement / disengagement of the cam by the continuous rotation of the motor 70. . As shown in FIG. 1, since the player operates the rotating ring 22 during the game, the return moment B generated by the urging force of the coil spring 53 acts on the rotating ring 22. The touch switch 23 is turned on, and the solenoid 10 moves the weight 9 to a position far from the center of the rotary shaft 8 along the axial direction by a signal from the control circuit 12, so that the rotational moment during the game is larger than when the game is stopped. Become. In this way, the rotational moment M 2 due to the gravity W of the weight 9 is generated in a direction opposite to the return moment B (vertically downward in FIG. 1), so that the return moment B of the rotating ring 22 is canceled out. Therefore, it is only necessary to hold the rotating ring 22 lightly by hand, and the player's fatigue can be greatly reduced.

また、発射停止時は、コイルバネ53の付勢力によって原位置に回動リング22が戻されるが、錘9の重力Wによる回転モーメントM1が遊技中のモーメントよりも小さくなるとともに、タッチスイッチ23がOFFとなり、制御回路12からの信号によって、ソレノイド10が錘9を回転軸8の中心に近い位置に軸方向に沿って移動させるため、遊技中の回転モーメントよりも一層小さくなり、戻りモーメントBが大きくなり、回動リング22の復帰時の操作性が高くなる。 When the firing is stopped, the rotating ring 22 is returned to the original position by the urging force of the coil spring 53, but the rotational moment M 1 due to the gravity W of the weight 9 is smaller than the moment during the game, and the touch switch 23 is It becomes OFF, and the solenoid 10 moves the weight 9 along the axial direction to a position close to the center of the rotating shaft 8 by a signal from the control circuit 12, so that it becomes much smaller than the rotational moment during the game, and the return moment B is This increases the operability when the rotating ring 22 is returned.

上記ではタッチスイッチ23を用いたが、これに代えて、図6の点線に示す回動量検出スイッチ25を用いて、回動リング22の回動量に比例して、錘9の位置を移動させる構成を採用してもよい。即ち、遊技中は、回動リング22を回せば回すほど、錘9の位置を回動軸8の中心から遠い位置に移動させ、一方、回動リング22を戻せば戻すほど、錘9の位置を回動軸8の中心に近い位置に移動させるように、制御回路12を設定してもよい。   In the above description, the touch switch 23 is used, but instead of this, the position of the weight 9 is moved in proportion to the rotation amount of the rotation ring 22 using the rotation amount detection switch 25 shown by the dotted line in FIG. May be adopted. That is, during the game, the more the turning ring 22 is turned, the more the position of the weight 9 is moved from the center of the turning shaft 8, while the more the turning ring 22 is returned, the more the position of the weight 9 is moved. The control circuit 12 may be set so that is moved to a position close to the center of the rotation shaft 8.

なお、上記に説明した本実施形態は、本発明者により採用された技術的思想の創作の代表例である。これら技術は本発明の実施のための好ましい実施形態の例示であり、また、本技術分野に属する者あれば、本発明の開示に鑑みて、本発明の精神及び意図された要旨から離れることなく、多数の改良、変更、追加等が可能である。例えば、アクチュエータはソレノイドに限らず、モータ等、他の種類の駆動構造のものでもよい。また、回転軸8は弾性装置5に取り付けたが、これには限定されず、例えば、ハンドル軸21、連係機構6の歯車の軸、受け軸31等の軸部であれば、それらに取り付けてよく、当業者には実施可能であるので、説明は略してある。また弾性装置5はコイルバネに係る構造に限らず、伸張式、圧縮式等、種々なる構造に適用できる。連係機構6は、歯車式に限らず、プーリを備えた牽引式の構造でもよい。   The present embodiment described above is a representative example of creation of a technical idea adopted by the present inventor. These techniques are examples of preferred embodiments for carrying out the present invention, and those who belong to this technical field will not depart from the spirit and intended gist of the present invention in view of the disclosure of the present invention. Many improvements, changes, additions, etc. are possible. For example, the actuator is not limited to a solenoid, and may be another type of drive structure such as a motor. Moreover, although the rotating shaft 8 was attached to the elastic device 5, it is not limited to this, For example, if it is shaft parts, such as the handle shaft 21, the shaft of the gear of the linkage mechanism 6, and the receiving shaft 31, attach to them. It is well understood by those skilled in the art, and the description is omitted. The elastic device 5 is not limited to the structure related to the coil spring, but can be applied to various structures such as an extension type and a compression type. The linkage mechanism 6 is not limited to a gear type, and may be a traction type structure including a pulley.

本発明の原理を示す説明図(遊技機の裏面側から見た図)である。It is explanatory drawing (figure seen from the back side of a game machine) which shows the principle of this invention. 本発明実施形態の遊技機の発射装置(発射ハンドルを取り付けた状態)の正面図である。It is a front view of the launching device (the state where the launching handle is attached) of the gaming machine of the embodiment of the present invention. 本発明実施形態の遊技機の発射装置(発射ハンドルを取り外した状態)の正面図である。It is a front view of the launch device (state where the launch handle is removed) of the gaming machine of the embodiment of the present invention. 同発射装置の裏面図である。It is a reverse view of the same launching device. 同発射装置の弾性装置の斜視図である。It is a perspective view of the elastic device of the launching device. 同発射装置の制御回路のブロック図である。It is a block diagram of a control circuit of the launching device. 同発射装置のアクチュエータと、錘と、回転軸との関係を説明する構造図である。It is a structural diagram explaining the relationship between the actuator of the same launching device, a weight, and a rotating shaft.

符号の説明Explanation of symbols

1…発射装置 2…発射ハンドル 3…ハンドル軸受部 4…打球部 5…弾性装置
6…連係機構 7…駆動源 8…回動軸 9…錘 10…アクチュエータ 11…固定具
12…制御回路 18…取付基板 19…取付孔 20…発射停止スイッチ
21…ハンドル軸 22…回動リング 30…基体 31…受け軸 32…軸受孔
33…ピニオン 34…ストッパ 40…打撃槌 41…枢軸 42…ナット
43…打撃バネ 44、45,46…受け部 50…付勢力調整用回動体
50a…歯車 50b…ストッパ 51…ドラム 52…可動バネ受け体
53…コイルバネ 54…バネ端 55…係止部 56…係止溝
57…カム係受体 58…係合ピン 59…ストッパ 60…ラック
61…ラック支持部 62…歯車 70…モータ 71…カム 72…出力軸
73…架台 74…取付部
DESCRIPTION OF SYMBOLS 1 ... Launching device 2 ... Launching handle 3 ... Handle bearing part 4 ... Hitting ball part 5 ... Elastic device 6 ... Coupling mechanism 7 ... Drive source 8 ... Rotating shaft 9 ... Weight 10 ... Actuator 11 ... Fixing tool 12 ... Control circuit 18 ... Mounting board 19 ... Mounting hole 20 ... Launch stop switch 21 ... Handle shaft 22 ... Rotating ring 30 ... Base 31 ... Bearing shaft 32 ... Bearing hole 33 ... Pinion 34 ... Stopper 40 ... Stroke 41 ... Axis 42 ... Nut 43 ... Blow Spring 44, 45, 46 ... receiving portion 50 ... urging force adjusting rotating body 50a ... gear 50b ... stopper 51 ... drum 52 ... movable spring receiving body 53 ... coil spring 54 ... spring end 55 ... locking portion 56 ... locking groove 57 ... Cam retainer 58 ... engagement pin 59 ... stopper 60 ... rack 61 ... rack support 62 ... gear 70 ... motor 71 ... cam 72 ... output shaft 73 ... mount 74 ... mounting part

Claims (3)

発射ハンドルのハンドル軸を取り付ける受け軸と、遊技球を発射するため往復運動を行う打球部と、前記打球部をその打撃方向に付勢するとともに前記受け軸と連係機構を介して連結する弾性装置と、前記弾性装置の付勢力に抗して前記弾性装置を駆動することにより打球部に打撃力を発生させ遊技球を発射させる駆動源と、を備える遊技機の発射装置において、
前記ハンドル軸の軸方向と直交する方向において、前記ハンドル軸、前記受け軸、又は、前記弾性装置若しくは連係機構の軸部に取り付けられる付勢力調整用の回転軸と、
該回転軸の軸方向に沿って移動するよう取り付けられる錘と、
前記錘の位置を軸方向に移動させるアクチュエータと、
前記発射ハンドルの回動状態を検出する信号を発生する発射ハンドル検出装置と、を備え、
該発射ハンドル検出装置からの信号を参照して前記弾性装置の付勢力によるモーメントを相殺するように前記錘の位置を移動させることを特徴とする遊技機の発射装置。
A receiving shaft to which a handle shaft of a launching handle is attached, a hitting ball portion that reciprocates to launch a game ball, and an elastic device that urges the hitting ball portion in the hitting direction and connects the receiving shaft to the receiving shaft via a linkage mechanism And a driving source for driving the elastic device against the urging force of the elastic device to generate a striking force in the hitting ball portion and launching the game ball,
In a direction orthogonal to the axial direction of the handle shaft, the handle shaft, the receiving shaft, or the rotating shaft for adjusting the biasing force attached to the shaft portion of the elastic device or the linkage mechanism;
A weight attached to move along the axial direction of the rotating shaft;
An actuator for moving the position of the weight in the axial direction;
A firing handle detection device for generating a signal for detecting a rotation state of the firing handle,
A launching device for a gaming machine, wherein a position of the weight is moved so as to cancel a moment due to a biasing force of the elastic device with reference to a signal from the launching handle detection device.
前記発射ハンドル検出装置がタッチセンサである請求項1の遊技機の発射装置。   The launcher for a gaming machine according to claim 1, wherein the launch handle detection device is a touch sensor. 前記発射ハンドル検出装置が回動量検出センサである請求項1の遊技機の発射装置。   The launching device for a gaming machine according to claim 1, wherein the launching handle detection device is a rotation amount detection sensor.
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Cited By (8)

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JP2012061245A (en) * 2010-09-17 2012-03-29 Sanyo Product Co Ltd Game machine
JP2012061246A (en) * 2010-09-17 2012-03-29 Sanyo Product Co Ltd Game machine
JP2012179073A (en) * 2011-02-28 2012-09-20 Sanyo Product Co Ltd Game machine
JP2015044100A (en) * 2014-12-10 2015-03-12 株式会社三洋物産 Game machine
JP2015071075A (en) * 2014-12-10 2015-04-16 株式会社三洋物産 Game machine
JP2016026021A (en) * 2015-10-28 2016-02-12 株式会社三洋物産 Game machine
JP2017202428A (en) * 2017-08-29 2017-11-16 株式会社三洋物産 Game machine

Cited By (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH0923854A (en) * 1995-07-13 1997-01-28 Toshiharu Kobayashi Ham sausage and vienna sausages mixed with soybean and other beans containing vegetable protein
JP2012061245A (en) * 2010-09-17 2012-03-29 Sanyo Product Co Ltd Game machine
JP2012061246A (en) * 2010-09-17 2012-03-29 Sanyo Product Co Ltd Game machine
JP2012179073A (en) * 2011-02-28 2012-09-20 Sanyo Product Co Ltd Game machine
JP2015044100A (en) * 2014-12-10 2015-03-12 株式会社三洋物産 Game machine
JP2015071075A (en) * 2014-12-10 2015-04-16 株式会社三洋物産 Game machine
JP2016026021A (en) * 2015-10-28 2016-02-12 株式会社三洋物産 Game machine
JP2017202428A (en) * 2017-08-29 2017-11-16 株式会社三洋物産 Game machine

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