JP2007226754A - Function and system for learning-assignment-adapted automatic use restriction and de-restriction - Google Patents

Function and system for learning-assignment-adapted automatic use restriction and de-restriction Download PDF

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JP2007226754A
JP2007226754A JP2006077708A JP2006077708A JP2007226754A JP 2007226754 A JP2007226754 A JP 2007226754A JP 2006077708 A JP2006077708 A JP 2006077708A JP 2006077708 A JP2006077708 A JP 2006077708A JP 2007226754 A JP2007226754 A JP 2007226754A
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restriction
key
devices
restricting
function
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Yoshiya Hayashi
義也 林
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Abstract

<P>PROBLEM TO BE SOLVED: To reduce an operational load when restricting the use of an amusement apparatus such as a cellular telephone or a game machine and enabling the use if an assignment is answered. <P>SOLUTION: Correct answers and conditions such as a deadline for answering are stored in advance in amusement apparatus on conditions selected by a person who restricts the use of the apparatus, to implement automatic use restriction, and de-restriction by an automatic determination based on an answer input by a person who wants to use a target apparatus. For the restriction and de-restriction function, questions/problems are also stored as assignments, or assignments provided through communication lines are captured. <P>COPYRIGHT: (C)2007,JPO&INPIT

Description

本発明は、携帯電話、ゲーム機器、音楽・映像視聴装置等の娯楽性機器や、個室・箱等の空間の利用を制限し、学習課題への完了に対する報酬として制限を解く機能を自動的に提供する技術に関するものである。The present invention automatically restricts the use of entertainment devices such as mobile phones, game devices, music / video viewing devices, and spaces such as private rooms / boxes, and automatically unlocks functions as a reward for completing learning tasks. It relates to the technology to be provided.

近年、家庭に高度な娯楽機能を持つ機器が普及し、特に若年層において学習の時間・意欲を奪う状況にある。一方、これらの機器はもちろん、建物ドア用の錠においてもコンピュータが内蔵され、相当量の情報を記憶し、判断することができるようになっており、また、それらコンピュータをネットワークに接続する例も多くなっている。In recent years, devices with advanced entertainment functions have become widespread in the home, and in particular, young people are deprived of learning time and motivation. On the other hand, not only these devices, but also locks for building doors have a built-in computer that can store and judge a considerable amount of information, and there are examples of connecting these computers to a network. It is increasing.

近年、家庭に高度な娯楽機能を持つ機器が普及し、特に若年層において学習の時間・意欲を奪う状況にある。このため、その保護者がそれら機器の利用を制限し、学習等の課題の報酬としてそれら機器の利用を許すという運用をする例も多くなり、一部の保護者は機器に内蔵された利用者認証機能(いわゆる端末ロック)を利用して具現化する例もあるが、各提示課題、解答内容、解答期限、利用制限の条件内容の設定や利用制限の開始と解除の運用操作は負担が大きく、現実的運用が困難な状況にある。In recent years, devices with advanced entertainment functions have become widespread in the home, and in particular, young people are deprived of learning time and motivation. For this reason, there are many cases where the guardian restricts the use of these devices and allows them to be used as rewards for learning and other tasks, and some guardians are users who are built into the device. There are some examples that use the authentication function (so-called terminal lock), but the operation of setting each presentation task, answer contents, answer deadline, usage restriction condition contents, and starting and releasing usage restrictions is heavy. In a situation where practical operation is difficult.

携帯電話、ゲーム機器、音楽・映像視聴装置等の娯楽性機器や、個室・箱等の空間の利用を制限するための錠の機器(以下、「目的娯楽機器等」という)に内蔵されたコンピュータ機能または当該機器等に別に接続するコンピュータ機能を利用し、あらかじめ定めた条件に基づき利用の制限を行い、与えられた学習等の課題を実施した結果として得られる特定の操作、数字列又は文字列の入力操作を鍵(解答鍵)として制限の解除を行って利用が可能となるよう制御する。Computers built into entertainment devices such as mobile phones, game devices, music / video viewing devices, and lock devices for restricting the use of spaces such as private rooms and boxes (hereinafter referred to as “target entertainment devices”) Specific operations, numeric strings, or character strings obtained as a result of performing tasks such as given learning, etc., using functions or computer functions that are separately connected to the device, etc., restricting use based on predetermined conditions The input operation is used as a key (answer key), and the restriction is lifted so that it can be used.

目的娯楽機器等の利用制限及び解除を行うに当たっては、解答鍵の内容のほか、必要に応じて、制限される機能の範囲や制限の実施時期、解答鍵の入力期限等の各条件を関連付けて当該目的娯楽機器等に記憶する。When restricting or canceling the use of amusement devices, etc., in addition to the contents of the answer key, if necessary, associate each condition such as the scope of the restricted function, the timing of the restriction, the time limit for entering the answer key, etc. It memorize | stores in the said objective entertainment apparatus etc.

さらに、必要に応じて、当該目的娯楽機器等に、解答鍵を得るべき提示課題を質問・問題として記憶させ、表示する。Furthermore, as necessary, a presentation task for which an answer key is to be obtained is stored as a question / question and displayed on the target entertainment device or the like.

さらに、必要に応じ、提示課題及び解答を、別に設けたデータベースから通信回線により入手して記憶する。Further, the presentation task and the answer are obtained from a separately provided database through a communication line and stored as necessary.

さらに、これら利用制限及び解除を行う機能は、目的娯楽機器等の本体(ドア鍵・箱鍵を含む)に内蔵するほか、独立した装置として構成して制限解除の際にのみ接続する方法がある。Furthermore, these functions for restricting and releasing the usage are built in the main body (including door key / box key) of the target entertainment device or the like, and there is a method of configuring as an independent device and connecting only when releasing the restriction. .

さらに、これら利用制限及び解除を行う機能を内蔵した掛け金等の拘束装置として一体的に構成する方法がある。Furthermore, there is a method of integrally configuring the device as a restraining device such as a latch having a built-in function for restricting and releasing the use.

目的娯楽機器等の利用の制限と学習課題の完了に伴う制限の解除について、本機能を使用することで、制限を行おうとする者の操作負担を軽減することができ、また、適切な課題を入手して設定することができる。また、目的娯楽機器等を利用しようとする者にとっても、娯楽機能との一体性等より携帯性の向上や課題に取り組む動機付けが与えられる。Use this function to limit the use of entertainment devices, etc. and release restrictions associated with the completion of learning tasks. You can get and set. In addition, for those who intend to use the target entertainment device or the like, the motivation for tackling the improvement of the portability and the problem is given by the integration with the entertainment function.

ネットワーク上のデータベースとしてあらかじめ多くの学習用の質問・問題とその解答を記憶させておき、制限を行おうとする者はその目的に応じてその中から適用する課題を選定する。これらの課題群は、通信回線により目的娯楽装置等に伝送され、質問・問題内容が表示される。目的娯楽機器等を利用しようとする者は、その課題に対する解答鍵を入力することで目的娯楽機器等の機能の制限を解除し、あるいは制限の開始を回避することができるが、正しい解答鍵が入力されないか、あるいは定められた期限を超過した場合には機能の制限が行われる。A large number of learning questions / questions and their answers are stored in advance as a database on the network, and a person who wants to perform restriction selects a problem to be applied from among them according to the purpose. These task groups are transmitted to a target entertainment device or the like via a communication line, and questions and problem contents are displayed. The person who intends to use the target entertainment device can cancel the restriction of the function of the target entertainment device by entering the answer key for the task, or avoid the start of the restriction. If it is not entered or the specified time limit is exceeded, the function is limited.

データベースには高校生向けの数学の問題と、その解を数字列又は文字列にした解答鍵を課題解答群として格納する。その課題解答群はネットワークにより携帯電話端末に伝送・記憶され、うち問題が表示される。携帯電話端末には携帯電話利用者たる高校生の保護者により、制限の条件が設定されており、例えば利用者は、表示された問題に対する解答を1日の午後11時までに入力することにより次の日の24時間の携帯電話端末の利用が許されるが、もし、同時刻までに正しい解答鍵を入力できなかった場合は次の日の24時間は携帯電話端末の利用ができなくなる(ただし、次々日の利用のための課題の表示とその入力は可能)。これにより、携帯電話の利用要求が高いほど利用者たる高校生は課題に熱心に取り組むことになる。The database stores mathematics questions for high school students and answer keys in which the answers are converted into numeric strings or character strings as task answer groups. The task answer group is transmitted and stored in the mobile phone terminal via the network, and the problem is displayed. Restrictions are set for mobile phone terminals by parents of high school students who are mobile phone users. For example, the user can enter the answer to the displayed problem by 11:00 pm on the next day. The mobile phone terminal is allowed to be used for 24 hours on the same day, but if the correct answer key cannot be entered by the same time, the mobile phone terminal cannot be used for the next 24 hours (however, It is possible to display and enter issues for next day use). As a result, the higher the demand for using a mobile phone, the more high school students who are users will work harder on the problem.

本機能を保有した携帯電話端末機器、ゲーム機器、音楽・映像の視聴機器の製造販売、携帯式音楽再生装置等の携帯装置やオートバイのキーを持ち出せないようにする拘束装置の製造販売、個室・ガレージ・物入れの錠の製造販売のほか、出版物として、課題とこれに対応する解答鍵の組み合わせの提示課題群の提供、通信回線での提供を前提としたデータベース上の課題及び解答鍵群の提供を産業として利用し得る。Manufacture and sale of mobile phone terminals, game machines, music / video viewing devices that possess this function, manufacture and sale of portable devices such as portable music playback devices and restraint devices that prevent the removal of motorcycle keys, private rooms, In addition to the manufacture and sale of garage / case locks, as a publication, the presentation of task assignments and combinations of answer keys corresponding to this, the issues on the database and the answer key group on the premise of provision on the communication line The offer can be used as an industry.

装置の構成を示すブロック図Block diagram showing the configuration of the device 利用制限及び解除のコンピュータ部分を独立させた構成図Configuration diagram with separate use restriction and release computer part 独立した掛け金等の拘束装置とした構成図Configuration diagram as a restraint device such as independent latch

符号の説明Explanation of symbols

1 入力機能・表示機能
2 判定機能
3 目的機能制限機能
4 課題・正答データベース機能
5 制限条件等記憶機能
6 課題・正答・制限条件等入力機能(通信回線等)
7 表示版
8 キーボード
9 目的娯楽装置等(例;ゲーム機器、ドア錠)
10 臨時接続回線(例;赤外線リモコン)
11 物理的拘束装置(例;掛け金)
12 通信回線
13 データベース
1 Input function / display function 2 Judgment function 3 Objective function restriction function 4 Assignment / correct answer database function 5 Restriction condition storage function 6 Assignment / correct answer / restriction condition input function (communication line, etc.)
7 Display version 8 Keyboard 9 Amusement device, etc. (eg game equipment, door lock)
10 Temporary connection lines (eg infrared remote control)
11 Physical restraint (eg, latch)
12 Communication line 13 Database

Claims (6)

携帯電話、ゲーム機器、音楽・映像視聴装置等の娯楽性機器や、個室・箱等の空間の利用を制限するための錠の機器(以下、「目的娯楽機器等」という)に内蔵されたコンピュータ機能または当該機器等に別に接続するコンピュータ機能を利用し、あらかじめ定めた条件に基づき利用の制限を行い、与えられた学習等の課題を実施した結果として得られる特定の操作、数字列又は文字列の入力操作を鍵(解答鍵)として制限の解除を行って利用が可能となるよう制御する方法Computers built into entertainment devices such as mobile phones, game devices, music / video viewing devices, and lock devices for restricting the use of spaces such as private rooms and boxes (hereinafter referred to as “target entertainment devices”) Specific operations, numeric strings, or character strings obtained as a result of performing tasks such as given learning, etc., using functions or computer functions that are separately connected to the device, etc., restricting use based on predetermined conditions Control to enable use by releasing the restriction using the input operation of the key as the key (answer key) 目的娯楽機器等の利用制限及び解除を行うに当たっては、解答鍵の内容のほか、必要に応じて、制限される機能の範囲や制限の実施時期、解答鍵の入力期限等の各条件を関連付けて当該目的娯楽機器等に記憶する方法When restricting or canceling the use of amusement devices, etc., in addition to the contents of the answer key, if necessary, associate each condition such as the scope of the restricted function, the timing of the restriction, the time limit for entering the answer key, etc. Method of storing in the target entertainment device 目的娯楽機器等に、解答鍵を得るべき提示課題を質問・問題として記憶させ、表示する方法A method for storing and displaying a presentation task for which an answer key is to be obtained as a question / question on an intended entertainment device, etc. 提示課題及び解答を、別に設けたデータベースから通信回線により入手して記憶する方法A method for obtaining and storing presentation tasks and answers from a separate database through a communication line 利用制限及び解除を行う機能を、目的娯楽機器等の本体(ドア鍵・箱鍵を含む)に内蔵させずに、制限解除の際にのみ接続する独立した装置として構成する方法A method of configuring the function for restricting and releasing the use as an independent device that is connected only at the time of releasing the restriction, without being incorporated in the main body (including door key and box key) of the target entertainment device. 利用制限及び解除を行う機能を内蔵した掛け金等の拘束装置として一体的に構成する方法Method of integrally configuring as a restraint device such as a latch with a built-in function for restricting and releasing usage
JP2006077708A 2006-02-21 2006-02-21 Function and system for learning-assignment-adapted automatic use restriction and de-restriction Pending JP2007226754A (en)

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Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2009116740A (en) * 2007-11-08 2009-05-28 Nec Corp Device for confirming handling method
JP2016062067A (en) * 2014-09-22 2016-04-25 カシオ計算機株式会社 Question setting device, question setting method, and program
JP2017138419A (en) * 2016-02-02 2017-08-10 株式会社オプティム Information terminal control system, information terminal control method, and program for information terminal control system
JP2019207309A (en) * 2018-05-29 2019-12-05 有限会社浅倉新聞店 Unlock system and unlock program

Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2009116740A (en) * 2007-11-08 2009-05-28 Nec Corp Device for confirming handling method
JP2016062067A (en) * 2014-09-22 2016-04-25 カシオ計算機株式会社 Question setting device, question setting method, and program
JP2017138419A (en) * 2016-02-02 2017-08-10 株式会社オプティム Information terminal control system, information terminal control method, and program for information terminal control system
JP2019207309A (en) * 2018-05-29 2019-12-05 有限会社浅倉新聞店 Unlock system and unlock program

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