JP2006167044A - Game machine - Google Patents

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JP2006167044A
JP2006167044A JP2004361808A JP2004361808A JP2006167044A JP 2006167044 A JP2006167044 A JP 2006167044A JP 2004361808 A JP2004361808 A JP 2004361808A JP 2004361808 A JP2004361808 A JP 2004361808A JP 2006167044 A JP2006167044 A JP 2006167044A
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window
game area
peripheral edge
outer edge
game
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JP2006167044A5 (en
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Hiroyuki Asano
弘幸 浅野
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Sanyo Bussan Co Ltd
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Sanyo Bussan Co Ltd
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Abstract

<P>PROBLEM TO BE SOLVED: To provide a game machine capable of compatibly securing visibility of the whole including the outer edge part of a game area and enlarging the peripheral part of a window facing the game area. <P>SOLUTION: A decorative frame 60 is provided with a window peripheral edge part 60b formed so as to be overlapped with a game area outer edge part 14a in the front view on the peripheral edge of a window part 41, the overlapping width of the window peripheral edge part 60b and the game area outer edge part 14a is set to be relatively narrow near the top part (position α) of the window peripheral edge part 60b, and thus the vicinity of the top part of the game area outer edge part 14a is surely visually recognized. In the meantime, since the overlapping width with the game area outer edge part 14a is set to be relatively wide at parts (positions β and γ) other than the vicinity of the top part of the window peripheral edge part 60b, the area of the window peripheral edge part 60b is increased and the large disposing space of a decorative member is secured. <P>COPYRIGHT: (C)2006,JPO&NCIPI

Description

本発明は、遊技機に関し、特に、パチンコ遊技機に関するものである。   The present invention relates to a gaming machine, and more particularly to a pachinko gaming machine.

近年、従来に比べて遊技領域を大型化したパチンコ遊技機が実用化されている。例えば、図14に示す従来のパチンコ遊技機501では、遊技領域514を臨む略円形の窓部541が設けられたガラス扉枠504下部に上皿554を一体的に設けると共に、遊技領域514とガラス扉枠504の上端又は左右両端から遊技領域514までの最小距離を縮小することにより、遊技領域514の直径が拡大されている。このパチンコ遊技機501によれば、大型の遊技領域514内を遊技球が落下することによるダイナミックな遊技を楽しめるようになっている。   In recent years, pachinko gaming machines that have a larger game area than conventional ones have been put into practical use. For example, in the conventional pachinko gaming machine 501 shown in FIG. 14, an upper plate 554 is integrally provided at the lower part of the glass door frame 504 provided with a substantially circular window 541 facing the gaming area 514, and the gaming area 514 and the glass By reducing the minimum distance from the upper end or both left and right ends of the door frame 504 to the game area 514, the diameter of the game area 514 is increased. According to this pachinko gaming machine 501, it is possible to enjoy a dynamic game by a game ball falling in a large game area 514.

一方、従来、遊技機の遊技盤に設けられた略円形の遊技領域の内外周辺部が、デザイン的に貧弱であったことに鑑みて、遊技盤に設けられた略円形の遊技領域の周囲に、遊技領域の外縁内に一部分入り込む装飾部を設け、この装飾部を遊技内容に調和したデザインとした遊技機が提案されている(例えば、特許文献1参照。)。
特開2002−336435号公報
On the other hand, in the past, the inner and outer peripheral portions of the substantially circular gaming area provided on the gaming board of the gaming machine have been poor in design, so that the peripheral area around the substantially circular gaming area provided on the gaming board is around. There has been proposed a gaming machine in which a decorative part that partially enters the outer edge of the gaming area is provided, and the decorative part is designed in harmony with the game content (see, for example, Patent Document 1).
JP 2002-336435 A

しかしながら、図14に示す従来のパチンコ遊技機501では、ガラス扉枠504において遊技領域514が占める割合が大きくなり、装飾部材やスピーカ等の各種部材を配設するためのスペースを確保することが困難となっているという問題がある。   However, in the conventional pachinko gaming machine 501 shown in FIG. 14, the percentage of the gaming area 514 in the glass door frame 504 is large, and it is difficult to secure a space for arranging various members such as decorative members and speakers. There is a problem that has become.

一方、特許文献1に記載のパチンコ遊技機では、遊技領域の外縁が装飾部によって覆われることにより、遊技領域内に遊技者が視認できない領域が生じ、遊技球の流れの視認が部分的に妨げられて煩わしさを感じる可能性があるという問題がある。さらに、装飾部材の大きさは、単に、正面視での遊技領域の見え方のみに基づいて決定されているため、遊技領域の実際上の視認性を妨げない範囲で装飾部材が最大限に大型化されているとは言えない。   On the other hand, in the pachinko gaming machine described in Patent Document 1, the outer edge of the game area is covered with the decoration portion, thereby generating an area in which the player cannot visually recognize the game area, and partially obstructing the visual recognition of the flow of the game ball. There is a problem that the user may feel annoyed. Furthermore, since the size of the decoration member is determined solely based on the appearance of the game area in front view, the decoration member is maximally large within a range that does not hinder the actual visibility of the game area. It cannot be said that

解決しようとする課題は、遊技領域の外縁部を含む全体の視認性確保と遊技領域を臨む窓の周辺部分の大型化とを両立可能な遊技機を提供することである。   The problem to be solved is to provide a gaming machine capable of satisfying both the entire visibility including the outer edge of the gaming area and the enlargement of the peripheral portion of the window facing the gaming area.

以下、上記課題を解決するのに適した各手段につき、必要に応じて作用効果等を付記しつつ説明する。
1.遊技領域を有する遊技盤と、その遊技盤の前面側に設けられ且つ前記遊技領域を外部から視認させる窓が形成された窓枠とを備えた遊技機であって、
前記窓の周縁に前記遊技領域の外縁部の少なくとも一部と正面視で重なるように形成された窓周縁部を備え、
その窓周縁部と前記遊技領域外縁部との重なり幅は、前記窓周縁部の最上部近傍では相対的に狭く設定され、それ以外では相対的に広く設定されたことを特徴とする遊技機。
手段1によれば、窓周縁部と遊技領域外縁部との重なり幅は、窓周縁部の最上部近傍では相対的に狭く設定されているので、遊技領域の中心より上方である遊技者の視点位置から最も垂直に近い角度で視線が注がれる遊技領域外縁部の最上部近傍を確実に視認することができる。一方、窓周縁部の最上部近傍以外では、遊技領域外縁部との重なり幅が相対的に広く設定されているので、窓周縁部の面積が大きくなり、装飾部材、スピーカ、表示装置等の配設スペースが確保される。また、窓周縁部の最上部近傍以外では遊技者の視点位置から、より傾斜した角度で視線が注がれるので、遊技領域外縁部との重なり幅が相対的に広く設定されていても、窓周縁部によって遮られることなく遊技領域外縁部を確実に視認することができる。
Hereinafter, each means suitable for solving the above-described problems will be described with additional effects and the like as necessary.
1. A gaming machine comprising a gaming board having a gaming area, and a window frame provided on the front side of the gaming board and formed with a window for visually recognizing the gaming area from the outside,
A window periphery formed to overlap at least a part of the outer edge of the gaming area on the periphery of the window in front view;
The gaming machine is characterized in that the overlap width between the window peripheral edge and the gaming area outer edge is set relatively narrow in the vicinity of the uppermost portion of the window peripheral edge, and is set relatively wide otherwise.
According to the means 1, the overlap width between the window peripheral edge and the game area outer edge is set relatively narrow in the vicinity of the uppermost part of the window peripheral edge, so that the viewpoint of the player above the center of the game area The vicinity of the uppermost portion of the outer edge portion of the gaming area where the line of sight is poured at an angle closest to the vertical from the position can be reliably recognized. On the other hand, except for the vicinity of the uppermost part of the window peripheral part, the overlapping width with the outer edge part of the game area is set relatively wide, so that the area of the window peripheral part becomes large, and the decorative members, speakers, display devices, etc. are arranged. Installation space is secured. Also, since the line of sight is poured at a more inclined angle from the player's viewpoint position except in the vicinity of the uppermost part of the window periphery, even if the overlap width with the outer edge of the game area is set relatively wide, The outer edge of the game area can be reliably visually recognized without being blocked by the peripheral edge.

2.前記遊技領域は、略円形状であることを特徴とする手段1に記載の遊技機。
手段2によれば、遊技領域が中心から外縁部までの距離が一定である略円形状であるため、遊技領域の中心より上方である遊技者の視点位置から遊技領域外縁部の最上部近傍に対して最も垂直に近い角度で視線が注がれ、窓周縁部の最上部近傍以外ではより傾斜した角度で視線が注がれる。よって、窓周縁部と遊技領域外縁部との重なり幅が窓周縁部の最上部近傍では相対的に狭く設定されることにより、遊技領域外縁部の最上部近傍を確実に視認することができると共に、窓周縁部の最上部近傍以外では遊技領域外縁部との重なり幅が相対的に広く設定されることにより、窓周縁部の面積が大きくなり、装飾部材等の配設スペースが確保され、且つ遊技領域外縁部との重なり幅が相対的に広く設定されていても、窓周縁部によって遮られることなく遊技領域外縁部を確実に視認することができる。
2. The gaming machine according to means 1, wherein the gaming area is substantially circular.
According to the means 2, since the game area has a substantially circular shape with a constant distance from the center to the outer edge, the player is positioned from the viewpoint position above the center of the game area to the vicinity of the uppermost edge of the game area. On the other hand, the line of sight is poured at an angle closest to the vertical, and the line of sight is poured at a more inclined angle except in the vicinity of the uppermost part of the window periphery. Therefore, the overlap width between the window peripheral edge and the gaming area outer edge is set relatively narrow in the vicinity of the uppermost edge of the window peripheral edge, so that the vicinity of the uppermost edge of the gaming area outer edge can be reliably recognized. In addition to the vicinity of the uppermost part of the window peripheral part, the overlap width with the outer edge part of the game area is set relatively wide, so that the area of the window peripheral part is increased, the space for arranging the decorative member, etc. is ensured, and Even if the overlap width with the gaming area outer edge is set relatively wide, the gaming area outer edge can be reliably recognized without being blocked by the window peripheral edge.

3.前記窓周縁部の少なくとも一部で周方向に沿って下方へ向かうに従って、前記窓周縁部と前記遊技領域外縁部との重なり幅が徐々に増大することを特徴とする手段1又は2に記載の遊技機。
手段3によれば、窓周縁部の少なくとも一部で周方向に沿って下方へ向かうに従い遊技者の視点位置から遊技領域外縁部に対する視線の傾斜が大きくなっていくのに合わせて、窓周縁部と遊技領域外縁部との重なり幅が徐々に増大するので、遊技領域外縁部の視認性を確保しつつ、窓周縁部の面積をより大きくすることができる。
3. 3. The means 1 or 2 according to claim 1, wherein an overlap width between the window peripheral edge and the gaming area outer edge gradually increases as it goes downward along a circumferential direction in at least a part of the window peripheral edge. Gaming machine.
According to the means 3, at least a part of the window peripheral part, the window peripheral part is adjusted in accordance with the inclination of the line of sight with respect to the outer edge of the game area from the player's viewpoint position as it goes downward along the circumferential direction. Since the overlap width between the game area outer edge portion and the game area outer edge portion gradually increases, the area of the window peripheral edge portion can be increased while ensuring the visibility of the game area outer edge portion.

4.前記窓周縁部の最上部から最下部へ向かうに従って、前記窓周縁部と前記遊技領域外縁部との重なり幅が連続的に増大することを特徴とする手段3に記載の遊技機。
手段4によれば、窓周縁部の最上部から最下部へ向かうに従い遊技者の視点位置から遊技領域外縁部に対する視線の傾斜が大きくなっていくのに合わせて、窓周縁部と遊技領域外縁部との重なり幅が連続的に増大するので、遊技領域外縁部の視認性を確保しつつ、窓周縁部の面積をより一層大きくすることができる。
4). 4. The gaming machine according to claim 3, wherein the overlap width between the window peripheral edge and the game area outer edge continuously increases from the uppermost part to the lowermost part of the window peripheral part.
According to the means 4, as the inclination of the line of sight from the player's viewpoint position to the outer edge of the game area increases from the uppermost part to the lowermost part of the window peripheral part, the window peripheral part and the game area outer edge part Therefore, the area of the window peripheral edge can be further increased while ensuring the visibility of the outer edge of the game area.

5.前記遊技領域の中心点を含み且つ前記遊技領域の表面に対して垂直な任意の平面による断面において、前記遊技領域外縁部の端点から前記窓周縁部の端縁近傍への接線と前記遊技領域の表面とのなす角度は、前記窓周縁部の最上部近傍では相対的に大きく設定され、それ以外では相対的に小さく設定されたことを特徴とする手段1乃至4のいずれかに記載の遊技機。
手段5によれば、前記遊技領域の中心点を含み且つ前記遊技領域の表面に対して垂直な任意の平面による断面において、前記遊技領域外縁部の端点から前記窓周縁部の端縁近傍への接線と前記遊技領域の表面とのなす角度は、前記窓周縁部の最上部近傍では相対的に大きく設定されているので、遊技領域の中心より上方である遊技者の視点位置から最も垂直に近い角度で視線が注がれる遊技領域外縁部の最上部近傍を確実に視認することができる。一方、窓周縁部の最上部近傍以外では、接線と前記遊技領域の表面とのなす角度は、相対的に小さく設定されているので、窓周縁部の面積が大きくなり、装飾部材、スピーカ、表示装置等の配設スペースが確保される。また、窓周縁部の最上部近傍以外では遊技者の視点位置から、より傾斜した角度で視線が注がれるので、遊技領域外縁部との重なり幅が相対的に広く設定されていても、窓周縁部によって遮られることなく遊技領域外縁部を確実に視認することができる。
5. In a cross section by an arbitrary plane including the center point of the gaming area and perpendicular to the surface of the gaming area, a tangent line from the end point of the outer edge of the gaming area to the vicinity of the edge of the window peripheral edge and the gaming area The gaming machine according to any one of means 1 to 4, wherein the angle formed with the surface is set to be relatively large near the uppermost portion of the peripheral edge of the window, and is set to be relatively small otherwise. .
According to the means 5, in a cross section by an arbitrary plane that includes the center point of the game area and is perpendicular to the surface of the game area, from the end point of the outer edge of the game area to the vicinity of the edge of the window peripheral edge The angle formed between the tangent line and the surface of the gaming area is set relatively large in the vicinity of the uppermost portion of the peripheral edge of the window, so that it is closest to the player's viewpoint position above the center of the gaming area. The vicinity of the uppermost part of the outer edge of the game area where the line of sight is poured at an angle can be reliably recognized. On the other hand, since the angle between the tangent line and the surface of the game area is set relatively small except near the uppermost part of the window peripheral part, the area of the window peripheral part becomes large, and the decorative member, speaker, display Arrangement space for devices and the like is secured. Also, since the line of sight is poured at a more inclined angle from the player's viewpoint position except in the vicinity of the uppermost part of the window periphery, even if the overlap width with the outer edge of the game area is set relatively wide, The outer edge of the game area can be reliably visually recognized without being blocked by the peripheral edge.

6.前記窓周縁部の少なくとも一部で周方向に沿って下方へ向かうに従って、前記遊技領域外縁部の端点から前記窓周縁部の端縁近傍への接線と前記遊技領域の表面とのなす角度が徐々に縮小することを特徴とする手段5に記載の遊技機。
手段6によれば、窓周縁部の少なくとも一部で周方向に沿って下方へ向かうに従い遊技者の視点位置から遊技領域外縁部に対する視線の傾斜が大きくなっていくのに合わせて、遊技領域外縁部の端点から窓周縁部の端縁近傍への接線と遊技領域の表面とのなす角度が徐々に縮小するので、遊技領域外縁部の視認性を確保しつつ、窓周縁部の面積をより大きくすることができる。
6). The angle formed by the tangent line from the end point of the outer edge of the gaming area to the vicinity of the edge of the window peripheral edge and the surface of the gaming area gradually decreases in at least a part of the peripheral edge of the window. The gaming machine according to means 5, wherein the game machine is reduced to
According to the means 6, as the inclination of the line of sight with respect to the outer edge of the game area increases from the player's viewpoint position toward the lower part along the circumferential direction in at least a part of the peripheral edge of the window, the outer edge of the game area Since the angle between the tangent line from the end point of the part to the vicinity of the edge of the window peripheral part and the surface of the game area gradually decreases, the area of the window peripheral part is increased while ensuring the visibility of the outer edge part of the game area. can do.

7.前記窓周縁部の最上部から最下部へ向かうに従って、前記遊技領域外縁部の端点から前記窓周縁部の端縁近傍への接線と前記遊技領域の表面とのなす角度が連続的に縮小することを特徴とする手段6に記載の遊技機。
手段7によれば、窓周縁部の最上部から最下部へ向かうに従い遊技者の視点位置から遊技領域外縁部に対する視線の傾斜が大きくなっていくのに合わせて、遊技領域外縁部の端点から窓周縁部の端縁近傍への接線と遊技領域の表面とのなす角度が連続的に縮小するので、遊技領域外縁部の視認性を確保しつつ、窓周縁部の面積をより大きくすることができる。
7). The angle formed between the tangent line from the end point of the outer edge of the gaming area to the vicinity of the edge of the window peripheral edge and the surface of the gaming area is continuously reduced from the uppermost part to the lowermost part of the peripheral part of the window. The gaming machine according to claim 6, characterized by:
According to the means 7, as the inclination of the line of sight with respect to the outer edge of the game area increases from the player's viewpoint position toward the lowermost part of the peripheral edge of the window, the window from the end point of the outer edge of the game area is increased. Since the angle formed between the tangent to the vicinity of the edge of the peripheral edge and the surface of the game area is continuously reduced, the area of the window peripheral edge can be increased while ensuring the visibility of the outer edge of the game area. .

8.前記窓枠前面の少なくとも一部を覆う装飾枠を備え、
その装飾枠に前記窓周縁部が形成されたことを特徴とする手段1乃至7のいずれかに記載の遊技機。
手段8によれば、窓枠前面の少なくとも一部を覆う装飾枠に窓周縁部が形成されているので、遊技領域外縁部の視認性を確保しつつ、装飾枠の面積を大きくすることができ、装飾部材等の配設スペースが確保される。
8). A decorative frame covering at least a part of the front of the window frame;
The gaming machine according to any one of means 1 to 7, wherein the window periphery is formed on the decorative frame.
According to the means 8, since the window peripheral portion is formed on the decorative frame that covers at least a part of the front surface of the window frame, the area of the decorative frame can be increased while ensuring the visibility of the outer edge of the game area. An arrangement space for decoration members and the like is secured.

9.前記窓周縁部は前記窓枠と一体的に形成されたことを特徴とする手段1乃至7のいずれかに記載の遊技機。
手段9によれば、窓周縁部が窓枠と一体的に形成されているので、遊技領域外縁部の視認性を確保しつつ、窓枠の面積を大きくすることができ、装飾部材等の配設スペースが確保される。
9. The gaming machine according to any one of means 1 to 7, wherein the window peripheral portion is formed integrally with the window frame.
According to the means 9, since the window peripheral part is formed integrally with the window frame, the area of the window frame can be increased while ensuring the visibility of the outer edge of the game area, and the decorative member or the like can be arranged. Installation space is secured.

10.前記窓周縁部に装飾部材が配設されたことを特徴とする手段1乃至9のいずれかに記載の遊技機。
手段10によれば、遊技領域の視認を妨げることなく、窓周縁部に大型の装飾部材を配設することができ、装飾による視覚的効果によって遊技の興趣をより一層高めることができる。
10. 10. The gaming machine according to any one of means 1 to 9, wherein a decorative member is disposed on the peripheral edge of the window.
According to the means 10, it is possible to arrange a large decorative member on the peripheral edge of the window without hindering the visual recognition of the game area, and it is possible to further enhance the interest of the game by the visual effect of the decoration.

11.前記装飾部材は、発光手段を備えた電飾部材であることを特徴とする手段10に記載の遊技機。
手段11によれば、光の点灯や点滅等による視覚的効果を通じて遊技の興趣をより一層高めることができる。
11. 11. The gaming machine according to means 10, wherein the decorative member is an electrical decoration member provided with light emitting means.
According to the means 11, the interest of the game can be further enhanced through visual effects such as lighting and flashing of light.

12.前記窓周縁部にスピーカが配設されたことを特徴とする手段1乃至11のいずれかに記載の遊技機。
手段12によれば、遊技領域の視認を妨げることなく、窓周縁部にスピーカを配設することができ、音響効果によって遊技の興趣をより一層高めることができる。
12 12. A gaming machine according to any one of means 1 to 11, wherein a speaker is disposed on the peripheral edge of the window.
According to the means 12, a speaker can be disposed on the peripheral portion of the window without disturbing the visual recognition of the game area, and the entertainment of the game can be further enhanced by the acoustic effect.

13.前記窓周縁部に画面表示可能な表示装置が配設されたことを特徴とする手段1乃至12のいずれかに記載の遊技機。
手段13によれば、遊技領域の視認を妨げることなく、窓周縁部に表示装置を配設することができ、画面表示によって遊技の興趣をより一層高めることができる。例えば、表示装置として、ELディスプレイ(好ましくは、有機ELディスプレイ。尚、ELは、エレクトロルミネッセントの略。)を配設する構成としてもよい。尚、ELディスプレイは可撓性に優れているので、窓周縁部の形状に沿って湾曲させて配設することができる。
13. The gaming machine according to any one of means 1 to 12, wherein a display device capable of displaying a screen is disposed on the peripheral edge of the window.
According to the means 13, a display device can be disposed on the peripheral edge of the window without disturbing the visual recognition of the game area, and the entertainment of the game can be further enhanced by the screen display. For example, as a display device, an EL display (preferably an organic EL display. Note that EL is an abbreviation for electroluminescence) may be provided. Since the EL display is excellent in flexibility, it can be arranged along the shape of the peripheral edge of the window.

14.前記遊技盤が取り付けられる本体枠を備えると共に、
前記窓枠は、前記遊技盤の前面側において前記本体枠に対し開閉可能に軸支されたことを特徴とする手段1乃至13のいずれかに記載の遊技機。
手段14によれば、遊技盤が取り付けられる本体枠を備えると共に、窓枠が遊技盤の前面側において本体枠に対し開閉可能に軸支された遊技機において、遊技領域外縁部の視認性を確保しつつ、窓周縁部の面積を大きくすることができ、装飾部材等の配設スペースが確保される。
14 A main body frame to which the game board is attached;
The gaming machine according to any one of means 1 to 13, wherein the window frame is pivotally supported to be openable and closable with respect to the main body frame on the front side of the gaming board.
According to the means 14, in the gaming machine having the main body frame to which the game board is attached and the window frame pivotally supported so as to be openable / closable with respect to the main body frame on the front side of the game board, the visibility of the outer edge of the game area is ensured However, the area of the window peripheral portion can be increased, and a space for arranging a decorative member or the like is ensured.

15.前記遊技機は、パチンコ遊技機であることを特徴とする手段1乃至14のいずれかに記載の遊技機。
手段15によれば、パチンコ遊技機において、遊技領域の外縁部を含む全体の視認性確保と遊技領域を臨む窓の周辺部分の大型化とを両立させることができる。
15. The gaming machine according to any one of means 1 to 14, wherein the gaming machine is a pachinko gaming machine.
According to the means 15, in the pachinko gaming machine, it is possible to achieve both ensuring the entire visibility including the outer edge of the gaming area and increasing the size of the peripheral part of the window facing the gaming area.

本発明によれば、窓周縁部と遊技領域外縁部との重なり幅は、窓周縁部の最上部近傍では相対的に狭く設定されているので、遊技領域の中心より上方である遊技者の視点位置から最も垂直に近い角度で視線が注がれる遊技領域外縁部の最上部近傍を確実に視認することができる。一方、窓周縁部の最上部近傍以外では、遊技領域外縁部との重なり幅が相対的に広く設定されているので、窓周縁部の面積が大きくなり、装飾部材、スピーカ、表示装置等の配設スペースが確保される。また、窓周縁部の最上部近傍以外では遊技者の視点位置から、より傾斜した角度で視線が注がれるので、遊技領域外縁部との重なり幅が相対的に広く設定されていても、窓周縁部によって遮られることなく遊技領域外縁部を確実に視認することができる。   According to the present invention, the overlap width between the window peripheral edge and the game area outer edge is set relatively narrow in the vicinity of the uppermost part of the window peripheral edge, so that the viewpoint of the player above the center of the game area The vicinity of the uppermost portion of the outer edge portion of the gaming area where the line of sight is poured at an angle closest to the vertical from the position can be reliably recognized. On the other hand, except for the vicinity of the uppermost part of the window peripheral part, the overlapping width with the outer edge part of the game area is set relatively wide, so that the area of the window peripheral part becomes large, and the decorative members, speakers, display devices, etc. are arranged. Installation space is secured. Also, since the line of sight is poured at a more inclined angle from the player's viewpoint position except in the vicinity of the uppermost part of the window periphery, even if the overlap width with the outer edge of the game area is set relatively wide, The outer edge of the game area can be reliably visually recognized without being blocked by the peripheral edge.

以下、本発明の遊技機を具体化した一実施形態のパチンコ遊技機(以下、単に「パチンコ機」と称する)1について図面を参照しつつ説明する。パチンコ機1は、内部の遊技球払い出し機構を利用して遊技球の貸し出しを行うCR機と称されるタイプのパチンコ機であり、遊技ホールでは図示しないカードユニットが隣接配置され且つ電気的に接続される。図1は、本実施形態のパチンコ機1を示す斜視図であり、図2は、パチンコ機1を示す側面図である。   Hereinafter, a pachinko gaming machine (hereinafter simply referred to as a “pachinko machine”) 1 according to an embodiment that embodies the gaming machine of the present invention will be described with reference to the drawings. The pachinko machine 1 is a type of pachinko machine called a CR machine that lends out game balls using an internal game ball payout mechanism, and card units (not shown) are arranged adjacently and electrically connected in the game hall. Is done. FIG. 1 is a perspective view illustrating a pachinko machine 1 according to the present embodiment, and FIG. 2 is a side view illustrating the pachinko machine 1.

パチンコ機1は、図1及び図2に示すように、外枠2と、その外枠2の前部に設けられ外枠2の一側部にて開閉可能に支持され且つ遊技領域14を有する本体枠3とを備えている。外枠2は、パチンコ機1のベースとなる枠であり、板材により全体として矩形状に構成され、本体枠3を矩形開口内にて開閉可能に支持している。また、外枠2前面下部には、合成樹脂、具体的にはABS(アクリロニトリル−ブタジエン−スチレン)樹脂からなり、前方へ突出形成された左右一対の脚状部2a,2aが取り付けられている。尚、本実施の形態では、外枠2の上下方向の長さは808mm、左右方向の長さは520mmとなっている。   As shown in FIGS. 1 and 2, the pachinko machine 1 has an outer frame 2, and is supported at one side of the outer frame 2 so as to be openable and closable and has a game area 14. A main body frame 3 is provided. The outer frame 2 is a frame that serves as a base of the pachinko machine 1, and is configured to be rectangular as a whole by a plate material, and supports the main body frame 3 so that it can be opened and closed within the rectangular opening. A pair of left and right leg portions 2a, 2a made of a synthetic resin, specifically, ABS (acrylonitrile-butadiene-styrene) resin and protruding forward are attached to the lower part of the front surface of the outer frame 2. In the present embodiment, the outer frame 2 has a vertical length of 808 mm and a horizontal length of 520 mm.

本体枠3は、合成樹脂、具体的にはABS樹脂により構成されている。本体枠3の開閉軸線はパチンコ機1の正面から見て左側に上下に延びるように設定されている。尚、外枠2は樹脂により構成されていてもよく、あたかも外枠2及び本体枠3が一体物に見えるように構成されていてもよい。   The main body frame 3 is made of synthetic resin, specifically ABS resin. The opening / closing axis of the main body frame 3 is set so as to extend vertically to the left as viewed from the front of the pachinko machine 1. In addition, the outer frame 2 may be comprised with resin, and may be comprised as if the outer frame 2 and the main body frame 3 seem to be an integrated object.

本体枠3には、後述する下皿ユニット51を除く本体枠3の前面側を覆うように、ガラス扉枠4が本体枠3左端の垂直軸心回りに開閉自在に設けられている。さらに、本体枠3前面に装飾枠60が取り付けられている。尚、ガラス扉枠4が、本発明の窓枠を構成するものである。   A glass door frame 4 is provided on the main body frame 3 so as to be openable and closable around the vertical axis at the left end of the main body frame 3 so as to cover the front side of the main body frame 3 excluding the lower plate unit 51 described later. Further, a decorative frame 60 is attached to the front surface of the main body frame 3. The glass door frame 4 constitutes the window frame of the present invention.

本体枠3の後側(ガラス扉枠4の奥、外枠2の内側)には、図3に示すように、遊技盤5が着脱可能に装着されている。尚、図3は、ガラス扉枠4を開放した状態における本体枠3、遊技盤5等を示す正面図である。遊技盤5は、その周縁部が本体枠3の裏側に当接した状態で取り付けられており、図3では、遊技盤5の前面部の略中央部分だけが本体枠3の前面側に露出した状態となっている。この遊技盤5の上下方向の長さは476mm、左右方向の長さは451mmとなっている。また、遊技盤5には、ルータ加工が施されることによって複数の開口部が形成されており、各開口部には、普通入賞チャッカー6、可変入賞装置7、作動チャッカー8、スルーチャッカー10、図柄変動表示装置57等が配設されている。   As shown in FIG. 3, a game board 5 is detachably mounted on the rear side of the main body frame 3 (the back of the glass door frame 4 and the inside of the outer frame 2). FIG. 3 is a front view showing the main body frame 3, the game board 5 and the like in a state where the glass door frame 4 is opened. The game board 5 is attached in a state in which the peripheral edge thereof is in contact with the back side of the main body frame 3, and in FIG. 3, only the substantially central portion of the front part of the game board 5 is exposed to the front side of the main body frame 3. It is in a state. The game board 5 has a vertical length of 476 mm and a horizontal length of 451 mm. Further, the game board 5 is formed with a plurality of openings by being subjected to router processing. In each opening, a normal winning chucker 6, a variable winning device 7, an operation chucker 8, a through chucker 10, A symbol variation display device 57 and the like are provided.

図柄変動表示装置57は、長方形状を呈する液晶ディスプレイを備え、左図柄列、中図柄列及び右図柄列の3つの表示列が画面表示される。各図柄列は複数の図柄によって構成されており、これら図柄が各図柄列毎にスクロールされるように表示画面に可変表示されるようになっている。   The symbol variation display device 57 includes a liquid crystal display having a rectangular shape, and three display columns of a left symbol column, a middle symbol column, and a right symbol column are displayed on the screen. Each symbol row is composed of a plurality of symbols, and these symbols are variably displayed on the display screen so as to be scrolled for each symbol row.

尚、図柄変動表示装置57の制御を行う表示制御基板や、後述するスピーカ59a等における音声出力の制御を行う音声制御基板を含む各種の制御基板は、図2に示すように、遊技盤5の背面側に設けた透明樹脂製の裏パック5aによって覆われている。また、パチンコ機1の主制御を行うメイン基板はメイン基板ボックス5bに、入賞による遊技球の払い出しやカードユニット20からの貸し出し要求に基づいて遊技球の払い出しを行う払出ユニット5d及び遊技球の発射を行う発射装置31の制御を行う払出発射制御基板は払出発射制御基板ボックス5cにそれぞれ収納されている。   Various control boards including a display control board for controlling the symbol variation display device 57 and a voice control board for controlling voice output in a speaker 59a and the like which will be described later are shown in FIG. It is covered with a back pack 5a made of transparent resin provided on the back side. Also, the main board that performs the main control of the pachinko machine 1 is discharged to the main board box 5b, the payout unit 5d for paying out the game balls by winning and the payout of the game balls based on the lending request from the card unit 20, and the launch of the game balls The payout launch control board for controlling the launching device 31 is stored in the payout launch control board box 5c.

また、可変入賞装置7は、通常、遊技球Bが入賞できない状態又は入賞し難い状態になっている。より詳しくは、作動チャッカー8に対し遊技球Bが入賞することに基づいて、図柄変動表示装置57の液晶表示部の図柄が可変表示される。そして、確定された図柄の組合わせが予め設定した特定の図柄の組合わせとなったこと、ここでは停止した図柄が特定の組み合わせであることを必要条件に特別遊技状態が発生し、可変入賞装置7の大入賞口が所定の開放状態となり(具体的には所定時間、所定回数だけ開く)、遊技球Bが入賞しやすい状態(大当り遊技状態)になるよう構成されている。尚、図柄変動表示装置57において変動表示される複数の図柄列のうち、1つを除く他の図柄列の停止時の組合せが大当り図柄の組合せであるリーチ遊技状態となったときに、図柄変動表示装置57においてリーチ演出画面が表示されると共に、リーチ遊技状態の発生がスピーカ59a等から出力される効果音によって報知される。   Further, the variable winning device 7 is normally in a state where the game ball B cannot win or is difficult to win. More specifically, the symbols on the liquid crystal display unit of the symbol variation display device 57 are variably displayed based on the winning of the game ball B to the operation chucker 8. Then, a special game state is generated on the condition that the determined symbol combination is a specific symbol combination set in advance, and the stopped symbol is a specific combination. No. 7 winning opening is in a predetermined open state (specifically, it is opened for a predetermined time and a predetermined number of times), and the game ball B is in a state where it is easy to win (a big hit gaming state). In addition, when the combination at the time of the stop of the other symbol sequences other than one among the plurality of symbol sequences variably displayed on the symbol variation display device 57 becomes a reach gaming state that is a combination of jackpot symbols, the symbol variation The reach effect screen is displayed on the display device 57, and the occurrence of the reach game state is notified by a sound effect output from the speaker 59a or the like.

また、周知のとおり、前記一般入賞口6、可変入賞装置7、作動チャッカー8に遊技球Bが入賞することに基づいて、後述する上皿54(場合によっては下皿53)に対し所定数の遊技球が景品球として払い出されるようになっている。また、遊技盤5には、遊技球Bの落下方向を適宜分散、調整等するために多数の釘が植設されているとともに、風車9等の各種部材(役物)が配設されている。   Further, as is well known, a predetermined number of upper plates 54 (in some cases, a lower plate 53) to be described later, based on the winning of the game balls B in the general winning port 6, the variable winning device 7, and the operation chucker 8. Game balls are paid out as premium balls. The game board 5 is provided with a large number of nails for distributing and adjusting the falling direction of the game ball B as appropriate, and various members (functions) such as a windmill 9 are provided. .

さて、本体枠3は、図3に示すように、外形が前記外枠2とほぼ同一形状をなす樹脂ベース11と、この樹脂ベース11の最内周側に位置し略円弧状をなすよう一体形成された内レール12と、主として図の左側の内レール12に対し所定間隔を隔てて前記樹脂ベース11に一体形成された外レール13とを備えている。これら内レール12及び外レール13は遊技球発射ハンドル52の回動操作に基づき発射装置31から発射された遊技球Bを遊技盤5上部へ案内する発射路としての役割を主として果たすものである。従って、内レール12と外レール13とが並行する部分(向かって左側の部分)によって、誘導レールが構成されることとなる。   As shown in FIG. 3, the main body frame 3 is integrally formed with a resin base 11 whose outer shape is substantially the same as that of the outer frame 2 and a substantially arc shape located on the innermost peripheral side of the resin base 11. The inner rail 12 is formed, and the outer rail 13 is formed integrally with the resin base 11 with a predetermined distance from the inner rail 12 on the left side of the figure. The inner rail 12 and the outer rail 13 mainly serve as a launch path for guiding the game ball B launched from the launch device 31 to the upper part of the game board 5 based on the turning operation of the game ball launch handle 52. Therefore, the guide rail is constituted by a portion where the inner rail 12 and the outer rail 13 are parallel (the portion on the left side).

前記内レール12の下端部付近において、遊技盤5には遊技球Bを導出するアウト口25が形成されている。そして、遊技盤5の下部に落下した遊技球の多くは、このアウト口25を通って図示しない球排出路の方へと案内されるようになっている。このような構成の下、本体枠3の内周側の窓孔によって主として遊技領域14の外縁部14aが確定されており、本体枠3に対し遊技盤5が装着された状態にあっては、内レール12及び外レール13が遊技盤5に当接又は近接した状態となる。そして、発射装置31により発射された遊技球Bは、主として外レール13によって遊技盤5の上部へと案内される。また、遊技盤5には、遊技球の払い出しを行う払出口32が設けられ、この払出口32に連通するようにガラス扉枠4側に払出口45が設けられている。   In the vicinity of the lower end of the inner rail 12, the game board 5 is formed with an out port 25 through which the game ball B is led out. Most of the game balls that have dropped to the lower part of the game board 5 are guided through the out port 25 toward a ball discharge path (not shown). Under such a configuration, the outer edge portion 14a of the game area 14 is mainly determined by the window hole on the inner peripheral side of the main body frame 3, and in the state where the game board 5 is attached to the main body frame 3, The inner rail 12 and the outer rail 13 are in contact with or close to the game board 5. The game ball B launched by the launch device 31 is guided mainly to the upper part of the game board 5 by the outer rail 13. Further, the game board 5 is provided with a payout opening 32 for paying out game balls, and a payout opening 45 is provided on the glass door frame 4 side so as to communicate with the payout opening 32.

次に、遊技領域14について説明する。本実施の形態では、遊技領域14を、パチンコ機1の正面から見て、内レール12及び外レール13によって囲まれる領域のうち、内外レール12,13の並行部分である誘導レールの領域を除いた略円形状の領域としている。また、パチンコ機1において、外レール13の最上部地点から遊技盤5下部までの間の距離は462mm、外レール13の極左位置から内レール12の極右位置までの間の距離は449mmとなっている。また、内レール12の極左位置から内レール12の極右位置までの間の距離は432mmとなっている。尚、遊技領域14の形状は、略円形状には限られず、略楕円形状や略矩形状としても構わない。   Next, the game area 14 will be described. In the present embodiment, when the game area 14 is viewed from the front of the pachinko machine 1, the area of the guide rail that is the parallel part of the inner and outer rails 12 and 13 is excluded from the area surrounded by the inner rail 12 and the outer rail 13. A substantially circular region. In the pachinko machine 1, the distance from the uppermost point of the outer rail 13 to the lower part of the game board 5 is 462 mm, and the distance from the extreme left position of the outer rail 13 to the extreme right position of the inner rail 12 is 449 mm. Yes. The distance from the extreme left position of the inner rail 12 to the extreme right position of the inner rail 12 is 432 mm. Note that the shape of the game area 14 is not limited to a substantially circular shape, and may be a substantially elliptical shape or a substantially rectangular shape.

併せて、図1及び図3に示すように、ガラス扉枠4の存在していない本体枠3下部は、例えばABS樹脂よりなる下皿ユニット51となっている。下皿ユニット51の右下部からは、遊技球発射用ハンドル52が手前側に延設されている。また、下皿ユニット51のほぼ中央部には球受け皿としての景品球払出用の下皿53が設けられている。   In addition, as shown in FIGS. 1 and 3, the lower part of the main body frame 3 where the glass door frame 4 does not exist is a lower dish unit 51 made of, for example, ABS resin. A game ball launching handle 52 extends from the lower right side of the lower plate unit 51 to the front side. Also, a lower tray 53 for paying out a prize ball as a ball receiving tray is provided at a substantially central portion of the lower tray unit 51.

次に、ガラス扉枠4について、図4及び図5を参照しつつ説明する。ガラス扉枠4には、遊技領域14の殆どを外部から視認することができるように略円形状の窓部41が形成されている。尚、窓部41が、本発明における遊技領域を外部から視認させる窓に相当するものである。具体的には、窓部41は、その左右側の略中央部が、上下側に比べて比較的緩やかに湾曲した形状となっている。なお、前記略中央部が直線状になるようにしてもよい。   Next, the glass door frame 4 will be described with reference to FIGS. 4 and 5. The glass door frame 4 is formed with a substantially circular window 41 so that most of the game area 14 can be seen from the outside. Note that the window 41 corresponds to a window for visually recognizing the game area in the present invention. Specifically, the window portion 41 has a shape in which a substantially central portion on the left and right sides is curved relatively gently as compared with the upper and lower sides. The substantially central portion may be linear.

また、窓部41の左端と、ガラス扉枠4の左端との間の最短距離(いわゆる左側部フレーム部分の左右幅)は、ガラス扉枠4自体の強度及び支持強度を高めるために比較的大きく設定されている。より詳しくは、ガラス扉枠4が閉じられた状態において、外レール13の左側部は勿論、内レール12の左側部も前記左側部フレーム部分によって覆い隠される。すなわち、誘導レールの一部が覆い隠される。このように遊技球Bが一時的に視認困難となったとしても、それは、遊技球Bが遊技領域14に案内される通過点に過ぎず、遊技者が主として遊技を楽しむ遊技領域14において遊技球Bが視認困難となるわけではない。そのため、実際の遊技に際しては何ら支障が生じない。また、このような支障が生じない一方で、ガラス扉枠4の十分な強度及び支持強度が確保可能となっている。   The shortest distance between the left end of the window 41 and the left end of the glass door frame 4 (so-called left and right width of the left frame portion) is relatively large in order to increase the strength and support strength of the glass door frame 4 itself. Is set. More specifically, in the state where the glass door frame 4 is closed, not only the left side portion of the outer rail 13 but also the left side portion of the inner rail 12 is covered with the left side frame portion. That is, a part of the guide rail is obscured. Even if it becomes difficult to visually recognize the game ball B in this way, it is only a passing point where the game ball B is guided to the game area 14, and the game ball 14 is mainly enjoyed in the game area 14 where the player enjoys the game. B is not difficult to see. Therefore, there is no trouble in actual game. Moreover, while such a trouble does not arise, sufficient intensity | strength and support strength of the glass door frame 4 are securable.

また、ガラス扉枠4には、裏側から一対のガラス板42が並行して取り付けられている。ガラス扉枠4の左右方向の長さは、本体枠3とほぼ同等であり、そのガラス扉枠4によって本体枠3下部に設けられた下皿ユニット51を除く殆どの部分が覆われるようになっている。   A pair of glass plates 42 is attached to the glass door frame 4 in parallel from the back side. The length of the glass door frame 4 in the left-right direction is substantially the same as that of the main body frame 3, and most of the glass door frame 4 except the lower plate unit 51 provided at the lower part of the main body frame 3 is covered. ing.

また、ガラス扉枠4前面上部には、図1,図2及び図4に示すように、遊技領域14上部を左右方向に跨ぎつつ前方へ張り出すブリッジ状の張出し部47が形成されている。このため、張出し部47とガラス扉枠4本体前面との間には、上下に開放された空間部47hが形成される。張出し部47の中央では、ガラス扉枠4の本体前面より前方へ数cm〜十数cm程度張り出している(図2参照)。また、張出し部47の左右の付け根部分の下側に隣接して、それぞれスピーカ59a,59aが取り付けられている(図4参照)。   Further, as shown in FIGS. 1, 2, and 4, a bridge-shaped projecting portion 47 that projects forward while straddling the upper portion of the game area 14 in the left-right direction is formed on the upper front surface of the glass door frame 4. For this reason, a space part 47h opened up and down is formed between the overhang part 47 and the front surface of the glass door frame 4 main body. At the center of the overhanging portion 47, the glass door frame 4 protrudes forward from the front surface of the main body about several cm to several tens of cm (see FIG. 2). In addition, speakers 59a and 59a are attached adjacent to the lower sides of the left and right root portions of the overhang portion 47 (see FIG. 4).

ガラス扉枠4における窓部41下方の下部フレームには、上皿54が一体的に設けられている。図5(a)は、上皿付近の上面図であり、(b)は上皿における遊技球の流れを示す上面図である。上皿54は、合成樹脂を成形することによって製造され、図5(a)に示すように、ガラス扉枠4の払出し口45より払い出された遊技球及び遊技者により投入された遊技球を貯留する貯留部54a、払出し口45より払い出された遊技球を貯留部54aへ流入させる流入口54l、及び貯留部54aに貯留された遊技球をガラス扉枠4の供給穴49を通して発射装置31側へ供給する供給口54rを有し、流入口54l及び供給口54rの後端面においてガラス扉枠4にビス等を用いて取り付け固定されている。   An upper plate 54 is integrally provided on the lower frame below the window 41 in the glass door frame 4. FIG. 5A is a top view in the vicinity of the upper plate, and FIG. 5B is a top view showing the flow of game balls in the upper plate. The upper plate 54 is manufactured by molding a synthetic resin, and as shown in FIG. 5A, game balls thrown out from the payout opening 45 of the glass door frame 4 and game balls thrown in by the player are used. The launching device 31 through the supply hole 49 of the glass door frame 4 stores the storing portion 54a to be stored, the inflow port 54l for allowing the game balls paid out from the payout opening 45 to flow into the storing portion 54a, and the supply holes 49 of the glass door frame 4. It has a supply port 54r for supplying to the side, and is fixedly attached to the glass door frame 4 using screws or the like at the rear end surfaces of the inlet 54l and the supply port 54r.

上皿54の貯留部54aは、流入口54l及び供給口54rに連続する底面部54bと、底面部54bの周囲を取り囲むように立設された前壁部54cと、底面部54bを挟んで前壁部54cと対向するように流入口54lと供給口54rとの間に立設され且つ前壁部54c側へ凸状となるようにに湾曲形成された後壁部54dとを有している。底面部54bは、左右方向に細長く且つガラス扉枠4から前方へ張り出すように形成されている。また、底面部54b後部の流入口54lと供給口54rとの間には前方側へ凹状をなす凹状輪郭部54uが形成され、上述した後壁部54dは凹状輪郭部54uに沿って立設されている。後壁部54dは、左右方向中央部でガラス扉枠4より数十mm程度(例えば、30〜50mm)前方側へ離間しており、後壁部54d背面とガラス扉枠4前面との間に空間部54hが形成される構造となっている。   The storage portion 54a of the upper plate 54 has a bottom surface portion 54b continuous to the inlet 54l and the supply port 54r, a front wall portion 54c erected so as to surround the periphery of the bottom surface portion 54b, and a front portion sandwiching the bottom surface portion 54b. A rear wall 54d is provided between the inlet 54l and the supply port 54r so as to face the wall 54c and is curved so as to be convex toward the front wall 54c. . The bottom surface portion 54b is elongated in the left-right direction and is formed to project forward from the glass door frame 4. Further, a concave contour portion 54u having a concave shape forward is formed between the inlet 54l at the rear of the bottom surface portion 54b and the supply port 54r, and the above-described rear wall portion 54d is erected along the concave contour portion 54u. ing. The rear wall portion 54d is spaced forward from the glass door frame 4 by about several tens of mm (for example, 30 to 50 mm) at the center in the left-right direction, and between the rear surface of the rear wall portion 54d and the front surface of the glass door frame 4. The space 54h is formed.

貯留部54aの底面部54b上には、後壁部54dの右側に、遊技球を一列に整列させて供給口54rより供給穴49を通して発射装置31側へ流下させる整流部54eが設けられている。整流部54eには、遊技球を後述する直線部54fへ誘導するための傾斜壁54kが、直線部54fを挟んで前壁部54c側及び後壁部54d側に形成されており、遊技球の流路が徐々に狭まる構造となっている。また、整流部54eには、底面部54b上で前後方向に延設され且つ前方側から供給穴49の位置する後方側に向かって下り傾斜する直線部54fが設けられ、この直線部54fの底面に細長い長方形状の金属板54mが装着されている。金属板54mは、遊技球の流れをスムーズにする機能、底面を補強して摩擦による削れを防止する機能、ノイズを防止する機能等を有している。また、金属板54mの下流端側には球抜き穴54jが形成されている。この球抜き穴54jは、通常の状態において直線部54fの底面裏側をスライド自在に設けられる開閉弁54iによって閉塞されており、開閉弁54iが前壁部54cに設けられる球抜きボタン54gの押下操作により移動されたときに、球抜き穴54jが開放されて貯留部54a内に貯留されていた遊技球を図示しない球抜き通路を介して下皿53に移動せしめるものである。   On the bottom surface portion 54b of the storage portion 54a, a rectifying portion 54e is provided on the right side of the rear wall portion 54d to align the game balls in a line and flow down from the supply port 54r to the launching device 31 side through the supply hole 49. . In the rectifying portion 54e, inclined walls 54k for guiding the game ball to the straight portion 54f to be described later are formed on the front wall portion 54c side and the rear wall portion 54d side with the straight portion 54f interposed therebetween. The flow path is gradually narrowed. Further, the straightening portion 54e is provided with a straight portion 54f that extends in the front-rear direction on the bottom surface portion 54b and inclines downward from the front side toward the rear side where the supply hole 49 is located, and the bottom surface of the straight portion 54f A thin and long rectangular metal plate 54m is attached. The metal plate 54m has a function of smoothing the flow of the game ball, a function of reinforcing the bottom surface to prevent scraping due to friction, a function of preventing noise, and the like. A ball hole 54j is formed on the downstream end side of the metal plate 54m. The ball removal hole 54j is closed by an open / close valve 54i slidably provided on the back side of the bottom surface of the straight portion 54f in a normal state, and the open / close valve 54i is pressed by a ball release button 54g provided on the front wall portion 54c. When the ball is moved by the above, the ball hole 54j is opened and the game ball stored in the storage part 54a is moved to the lower plate 53 through a ball discharge passage (not shown).

ここで、上皿54の貯留部54aにおける遊技球Bの流れについて、図5(b)を参照しつつ説明する。遊技球Bは、払出口45より払い出されると流入口54lより貯留部54a内に流入し、緩やかに右下がりに傾斜する底面部54bと、前壁部54c及び後壁部54dとに案内されて貯留部54a右側の供給口54rへ向かって転動して整流部54eに到達する。また、遊技者によって遊技球Bが貯留部54a内へ投入された場合も、同様に、底面部54b等に案内されて転動して整流部54eへ到達する。そして、遊技球Bは整流部54eの直線部54fを挟んで両側に設けられた傾斜壁54kによって誘導されて一列に整列されると共に、直線部54f上を下り傾斜する後方側(ガラス扉枠4側)へ転動して金属板54mの下流端より供給穴49へ流下する。供給穴49から球送り装置48へ供給された遊技球は、1個ずつ発射レール33に導かれ、発射装置31によって発射される。   Here, the flow of the game ball B in the storage portion 54a of the upper plate 54 will be described with reference to FIG. When the game ball B is paid out from the payout opening 45, it flows into the storage part 54a from the inlet 54l, and is guided to the bottom face part 54b, the front wall part 54c, and the rear wall part 54d which are gently inclined downward to the right. Rolls toward the supply port 54r on the right side of the reservoir 54a and reaches the rectifier 54e. Similarly, when the game ball B is thrown into the storage part 54a by the player, the game ball B is guided by the bottom face part 54b or the like and rolls to reach the rectifying part 54e. The game balls B are guided by the inclined walls 54k provided on both sides of the straight portion 54f of the rectifying portion 54e and aligned in a line, and the rear side (the glass door frame 4 is inclined downward on the straight portion 54f). To the supply hole 49 from the downstream end of the metal plate 54m. The game balls supplied from the supply hole 49 to the ball feeder 48 are guided one by one to the launch rail 33 and are launched by the launcher 31.

また、ガラス扉枠4下部の左右両側には、図4に示すように、下方へ延設された一対の延設部44,44が設けられている。本体枠3を外枠2側へ閉じた際に、延設部44,44が、外枠2下部前面の左右に設けられた脚状部2a,2a上面にてそれぞれ当接支持される(図1参照)。   Further, as shown in FIG. 4, a pair of extending portions 44 and 44 extending downward are provided on the left and right sides of the lower portion of the glass door frame 4. When the main body frame 3 is closed to the outer frame 2 side, the extended portions 44, 44 are respectively abutted and supported on the upper surfaces of the leg-shaped portions 2a, 2a provided on the left and right sides of the lower front surface of the outer frame 2 (see FIG. 1).

次に、装飾枠60について、図6を参照しつつ説明する。装飾枠60は、ガラス扉枠4の窓部41を除き上部の張出し部47から下部の上皿54に至る前面部分を覆う部材であり、合成樹脂の成形加工によって形成される。   Next, the decorative frame 60 will be described with reference to FIG. The decorative frame 60 is a member that covers the front surface portion from the upper overhanging portion 47 to the lower upper plate 54 except for the window portion 41 of the glass door frame 4, and is formed by molding a synthetic resin.

装飾枠60上部には、ガラス扉枠4の張出し部47前面を覆うブリッジ状の張出し部67が形成され、その左右両端にはスピーカ59a,59aを臨ませるスピーカ用開口部60c,60cが形成されている。装飾枠60下部右端には、遊技球の貸し出しに関する操作を行うための貸球操作部66が配設されている。貸球操作部66は、図1及び図6に示すように、遊技球の貸し出し可能状態をランプによって示す貸出ボタンランプ66a、遊技球の貸し出しを行うための貸出ボタン66b、プリペイドカードの返却を行うための返却ボタン66c、プリペイドカードの残り度数を表示する度数表示LED66dとを備えている。   On the upper part of the decorative frame 60, a bridge-shaped protruding portion 67 that covers the front surface of the protruding portion 47 of the glass door frame 4 is formed, and speaker openings 60c and 60c that allow the speakers 59a and 59a to face are formed on the left and right ends. ing. At the lower right end of the decorative frame 60, a ball rental operation section 66 for performing operations related to the rental of game balls is arranged. As shown in FIGS. 1 and 6, the lending operation unit 66 returns a lending button lamp 66a indicating a lending state of the game ball by a lamp, a lending button 66b for lending the game ball, and a prepaid card. And a frequency display LED 66d for displaying the remaining frequency of the prepaid card.

装飾枠60の略中央には、略円形状の窓用開口部60aが形成され、ガラス扉枠4の窓部41に装着されたガラス板42を介して遊技領域14を視認可能となっている。窓用開口部60a周縁には、正面視で遊技領域外縁部14aと所定の重なり幅で重なるように形成された窓周縁部60bが設けられている。窓周縁部60bは、窓部の周囲を装飾する装飾部材としての役割を果たしており、赤、青、黄等に着色してもよく、透明樹脂により構成してもよい。窓周縁部60bと遊技領域外縁部14aとの重なり幅は、窓周縁部60bの最上部近傍では相対的に狭く設定され、最右部又は最左部へ向かうに従って徐々に広くなるように設定されている。尚、窓周縁部60b前面に各種ランプ、LED等の発光手段を備えた電飾部材を設け、大当り時や所定のリーチ時等の遊技状態の変化に応じて点灯、点滅のように発光手段の発光態様が変更制御され遊技中の演出効果を高める役割を果たすように構成してもよい。勿論、これら電飾部材を、ガラス扉枠4に設ける構成や遊技盤5に設ける構成(コーナー飾りと称される電飾部材を遊技盤5のコーナー部等に配設する)としてもよいし、場合によっては本体枠3に設ける構成としてもよい。更には、前後一対のガラス42間に配設する構成としてもよい。   A substantially circular window opening 60 a is formed in the approximate center of the decorative frame 60, and the game area 14 can be visually recognized through the glass plate 42 attached to the window 41 of the glass door frame 4. . On the periphery of the window opening 60a, there is provided a window periphery 60b formed so as to overlap the gaming region outer edge 14a with a predetermined overlap width when viewed from the front. The window peripheral edge portion 60b plays a role as a decorative member for decorating the periphery of the window portion, and may be colored red, blue, yellow, or may be made of a transparent resin. The overlapping width of the window peripheral edge portion 60b and the gaming area outer edge portion 14a is set to be relatively narrow in the vicinity of the uppermost portion of the window peripheral edge portion 60b, and is set to gradually increase toward the rightmost portion or the leftmost portion. ing. It should be noted that an electric decoration member provided with light emitting means such as various lamps and LEDs is provided on the front surface of the window peripheral portion 60b, and the light emitting means is turned on and blinking according to a change in the gaming state such as a big hit or a predetermined reach. You may comprise so that the light emission aspect may be changed and the effect which raises the production effect in a game may be played. Of course, these electric decoration members may be configured to be provided on the glass door frame 4 or on the game board 5 (an electric decoration member called a corner decoration is provided at a corner portion of the game board 5). In some cases, the main body frame 3 may be provided. Furthermore, it is good also as a structure arrange | positioned between a pair of front and back glass 42. FIG.

装飾枠60の窓用開口部60aの下方には、上皿54前面を覆うように前方へ膨出形成された膨出部63が設けられている。膨出部63は、図1に示すように、装飾枠60をガラス扉枠4に取り付けた際に上皿54を収容可能な空間が内部に形成されつつ、所望形状で前側(遊技者側)に膨出形成されたものであり、上皿54上面を開口させる上皿用開口部63aが形成されている。この上皿用開口部63aにおいて上皿54が外部に露出しているため、上皿54に貯留された遊技球を取り出したり、或いは上皿54の貯留部54aに遊技球を補充したりすることができる。   Below the window opening 60 a of the decorative frame 60, a bulging portion 63 that is bulged forward so as to cover the front surface of the upper plate 54 is provided. As shown in FIG. 1, the bulging portion 63 has a desired shape and a front side (player side) while a space capable of accommodating the upper plate 54 is formed inside when the decorative frame 60 is attached to the glass door frame 4. An upper plate opening 63a for opening the upper surface of the upper plate 54 is formed. Since the upper plate 54 is exposed to the outside through the upper plate opening 63a, the game balls stored in the upper plate 54 are taken out or the storage balls 54a of the upper plate 54 are replenished with game balls. Can do.

次に、遊技者の視界と窓周縁部及び遊技領域14との関係について、図7乃至11を参照しつつ説明する。まず、遊技者とパチンコ機1との位置関係について、図7を参照しつつ説明する。図7において、平均的な遊技者の視点位置を遊技領域14より前方へ500mm(長さa)且つパチンコ機1最上部より下方へ150mm(長さb)の位置とする。尚、床から遊技者の視点位置までの長さcを1300mmとする。   Next, the relationship between the player's field of view, the window periphery, and the game area 14 will be described with reference to FIGS. First, the positional relationship between the player and the pachinko machine 1 will be described with reference to FIG. In FIG. 7, the average player's viewpoint position is set to a position of 500 mm (length a) forward from the game area 14 and 150 mm (length b) downward from the top of the pachinko machine 1. The length c from the floor to the player's viewpoint position is 1300 mm.

また、図8は、パチンコ機1を正面視した状態における遊技領域14と装飾枠60の窓周縁部60bとの重なりを示す図である。図8において、位置イは窓周縁部60bの最上部、位置ロは位置イより時計回りに45度の位置、位置ハは同じく90度の位置を示している。位置イにおいて、窓周縁部60bと遊技領域外縁部14aとの重なり幅w1は10mmである。また、位置ロにおける重なり幅w2は15mmであり、位置ハにおける重なり幅w3は20mmとなっている。尚、窓周縁部60bにおいて位置イから時計回り方向に位置ハに至るまで重なり幅が徐々に増大し、位置ハから最下部に至るまで重なり幅は一定である。また、窓周縁部60bは、上下方向に引かれた中心線を挟んで左右対称であり、位置イから反時計回り方向に位置ハの線対称位置に至るまで重なり幅が徐々に増大し、位置ハの線対称位置から最下部に至るまで重なり幅は一定である。   FIG. 8 is a diagram showing the overlap between the game area 14 and the window peripheral edge 60b of the decorative frame 60 in a state where the pachinko machine 1 is viewed from the front. In FIG. 8, the position a indicates the uppermost portion of the window peripheral edge 60b, the position b indicates the position 45 degrees clockwise from the position i, and the position c indicates the position 90 degrees. At the position A, the overlap width w1 between the window peripheral edge 60b and the game area outer edge 14a is 10 mm. Further, the overlap width w2 at the position B is 15 mm, and the overlap width w3 at the position C is 20 mm. In the window peripheral edge 60b, the overlap width gradually increases from the position A to the position C in the clockwise direction, and the overlap width is constant from the position C to the bottom. The window peripheral portion 60b is symmetrical with respect to the center line drawn in the vertical direction, and the overlapping width gradually increases from the position A to the line symmetrical position of the position C in the counterclockwise direction. The overlap width is constant from the line symmetry position of C to the bottom.

次に、遊技領域14の中心点を通り且つ遊技領域14表面に垂直な平面による図8の位置イ〜ハにおける断面図を図9〜11に示す。尚、遊技領域14と窓周縁部60bの端部とは30mm程度離隔している。図9は、図8のA−A線断面図である。図9において、遊技領域外縁部14aの端点イから窓周縁部60bの端部近傍への接線L1と遊技領域14表面とのなす角度がd1に設定されている。そして、遊技者視点位置と遊技領域外縁部14aの端部とを結ぶ直線は、接線L1よりも遊技領域14側に位置する。よって、位置イでは窓周縁部60bが正面視で遊技領域外縁部14aとw1の重なり幅で重なるように設けられているにも拘らず、遊技者視点位置から遊技領域14を視た時には、窓周縁部60bに遮られることなく遊技領域外縁部14aを視認することができる。   Next, FIGS. 9 to 11 are cross-sectional views taken at positions A to C in FIG. 8 by a plane passing through the center point of the game area 14 and perpendicular to the surface of the game area 14. In addition, the game area 14 and the edge part of the window peripheral part 60b are separated about 30 mm. 9 is a cross-sectional view taken along line AA in FIG. In FIG. 9, the angle formed by the tangent line L1 from the end point A of the game region outer edge portion 14a to the vicinity of the end portion of the window peripheral portion 60b and the surface of the game region 14 is set to d1. And the straight line which connects a player viewpoint position and the edge part of the game area outer edge part 14a is located in the game area 14 side rather than the tangent L1. Therefore, when the gaming area 14 is viewed from the player's viewpoint position, the window peripheral edge 60b is overlapped by the overlapping width of the gaming area outer edge 14a and w1 in the front view at the position i. The game region outer edge portion 14a can be visually recognized without being blocked by the peripheral edge portion 60b.

図10は、図8のB−B線断面図である。図10において、遊技領域外縁部14aの端点ロから窓周縁部60bの端部近傍への接線L2と遊技領域14表面とのなす角度は、d1よりも小さいd2に設定されている。そして、遊技者視点位置と遊技領域外縁部14aの端部とを結ぶ直線は、接線L2よりも遊技領域14側に位置する。よって、位置ロでは窓周縁部60bが正面視で遊技領域外縁部14aとw1より長いw2の重なり幅で重なるように設けられているにも拘らず、遊技者視点位置から遊技領域14を視た時には、窓周縁部60bに遮られることなく遊技領域外縁部14aを視認することができる。   10 is a cross-sectional view taken along line BB in FIG. In FIG. 10, the angle formed between the tangent line L2 from the end point B of the game area outer edge 14a to the vicinity of the end of the window peripheral edge 60b and the surface of the game area 14 is set to d2 smaller than d1. A straight line connecting the player viewpoint position and the end of the game area outer edge portion 14a is located on the game area 14 side with respect to the tangent line L2. Therefore, at the position B, the gaming area 14 is viewed from the player's viewpoint position even though the window peripheral edge 60b is provided to overlap with the gaming area outer edge 14a and the overlapping width w2 longer than w1 in the front view. Sometimes, the gaming region outer edge portion 14a can be visually recognized without being blocked by the window peripheral edge portion 60b.

さらに、図11は、図8のC−C線断面図である。図11において、遊技領域外縁部14aの端点ハから窓周縁部60bの端部近傍への接線L3と遊技領域14表面とのなす角度は、d1,d2よりも小さいd3に設定されている。そして、遊技者視点位置と遊技領域外縁部14aの端部とを結ぶ直線は、接線L3よりも遊技領域14側に位置する。よって、位置ロでは窓周縁部60bが正面視で遊技領域外縁部14aとw1,w2より長いw3の重なり幅で重なるように設けられているにも拘らず、遊技者視点位置から遊技領域14を視た時には、窓周縁部60bに遮られることなく遊技領域外縁部14aを視認することができる。   Further, FIG. 11 is a cross-sectional view taken along the line CC of FIG. In FIG. 11, the angle formed between the tangent L3 from the end point C of the game area outer edge 14a to the vicinity of the end of the window peripheral edge 60b and the surface of the game area 14 is set to d3 smaller than d1 and d2. A straight line connecting the player viewpoint position and the end of the game area outer edge portion 14a is located closer to the game area 14 than the tangent line L3. Therefore, although the window peripheral edge 60b is provided so as to overlap with the gaming region outer edge portion 14a and the overlapping width of w3 longer than w1 and w2 in front view at the position b, the gaming region 14 is moved from the player viewpoint position. When viewed, the game area outer edge portion 14a can be visually recognized without being blocked by the window peripheral edge portion 60b.

以上詳述したことから明らかなように、本実施形態によれば、略円形状の遊技領域14を有する遊技盤5が取り付けられる本体枠3と、遊技盤5の前面側において本体枠3に対し開閉可能に軸支され且つ遊技領域14を外部から視認させる略円形状の窓部41が形成されたガラス扉枠4と、ガラス扉枠4に取り付けられる装飾枠60とを備え、装飾枠60は、窓部41の周縁に遊技領域外縁部14aと正面視で重なるように形成された窓周縁部60bを有し、窓周縁部60bと遊技領域外縁部14aとの重なり幅は、窓周縁部60bの最上部近傍では相対的に狭く設定され、それ以外では相対的に広く設定されたことを特徴とする。すなわち、窓周縁部60bと遊技領域外縁部14aとの重なり幅が、窓周縁部60bの最上部(図8で位置イ)近傍では相対的に狭く設定されているので(重なり幅w1)、略円形状の遊技領域14の中心より上方である遊技者の視点位置から最も垂直に近い角度で視線が注がれる遊技領域外縁部14aの最上部近傍を確実に視認することができる。一方、窓周縁部60bの最上部近傍以外(図8で位置ロ、ハ)では、遊技領域外縁部14aとの重なり幅が相対的に広く設定されているので(重なり幅w2,w3)、窓周縁部60bの面積が大きくなり、装飾部材等の配設スペースが確保される。また、窓周縁部60bの最上部近傍以外では遊技者の視点位置から、より傾斜した角度で視線が注がれるので、遊技領域外縁部14aとの重なり幅が相対的に広く設定されていても、窓周縁部60bによって遮られることなく遊技領域外縁部14aを確実に視認することができる。   As is clear from the above detailed description, according to the present embodiment, the main body frame 3 to which the game board 5 having the substantially circular game area 14 is attached and the main body frame 3 on the front side of the game board 5 The glass door frame 4 is provided with a substantially circular window 41 that is pivotally supported so as to be opened and closed and allows the game area 14 to be visually recognized from the outside, and a decorative frame 60 that is attached to the glass door frame 4. The window periphery 41 has a window periphery 60b formed so as to overlap the game area outer edge 14a in front view, and the window periphery 60b overlaps the game area outer edge 14a with the window periphery 60b. It is characterized in that it is set to be relatively narrow in the vicinity of the uppermost portion, and is set to be relatively wide in other cases. That is, since the overlapping width between the window peripheral edge portion 60b and the gaming region outer edge portion 14a is set relatively narrow in the vicinity of the uppermost portion (position A in FIG. 8) of the window peripheral edge portion 60b (overlapping width w1), The vicinity of the uppermost portion of the outer edge portion 14a of the game area where the line of sight is poured at an angle closest to the vertical from the viewpoint position of the player above the center of the circular game area 14 can be reliably recognized. On the other hand, in areas other than the vicinity of the uppermost part of the window peripheral part 60b (positions B and C in FIG. 8), the overlap width with the game area outer edge part 14a is set relatively wide (overlap width w2, w3). The area of the peripheral edge portion 60b is increased, and a space for arranging a decorative member or the like is secured. In addition, since the line of sight is poured at a more inclined angle from the player's viewpoint position except in the vicinity of the uppermost portion of the window peripheral edge portion 60b, even if the overlap width with the game area outer edge portion 14a is set relatively wide The gaming region outer edge portion 14a can be reliably recognized without being blocked by the window peripheral edge portion 60b.

また、遊技領域14において周方向に沿って下方へ向かって遊技者の視点位置から遊技領域外縁部14aに対する視線の傾斜が大きくなっていくのに合わせて、窓周縁部60bと遊技領域外縁部14aとの重なり幅が徐々に増大するので、遊技領域外縁部14aの視認性を確保しつつ、窓周縁部60bの面積をより大きくすることができる。   Further, as the inclination of the line of sight with respect to the game area outer edge portion 14a increases from the viewpoint position of the player downward in the circumferential direction in the game area 14, the window peripheral edge portion 60b and the game area outer edge portion 14a are increased. Therefore, the area of the window peripheral edge portion 60b can be further increased while ensuring the visibility of the gaming region outer edge portion 14a.

また、遊技領域14の中心点を含み且つ遊技領域14表面に対して垂直な任意の平面による断面において、遊技領域外縁部14aの端点から窓周縁部60bの端縁近傍への接線と遊技領域14表面とのなす角度は、窓周縁部60bの最上部近傍では相対的に大きく設定されているので、遊技領域14の中心より上方である遊技者の視点位置から最も垂直に近い角度で視線が注がれる遊技領域外縁部14aの最上部近傍を確実に視認することができる。一方、窓周縁部60bの最上部近傍以外では、接線と遊技領域14表面とのなす角度は、相対的に小さく設定されているので、窓周縁部60bの面積が大きくなり、装飾部材等の配設スペースが確保される。また、窓周縁部60bの最上部近傍以外では遊技者の視点位置から、より傾斜した角度で視線が注がれるので、遊技領域外縁部14aとの重なり幅が相対的に広く設定されていても、窓周縁部60bによって遮られることなく遊技領域外縁部14aを確実に視認することができる。   Further, in a cross section of an arbitrary plane including the center point of the game area 14 and perpendicular to the surface of the game area 14, the tangent line from the end point of the game area outer edge portion 14a to the vicinity of the edge of the window peripheral edge portion 60b and the game area 14 Since the angle with the surface is set relatively large in the vicinity of the uppermost portion of the window peripheral edge portion 60b, the line of sight is given at an angle closest to the vertical from the viewpoint position of the player above the center of the game area 14. The vicinity of the uppermost part of the outer edge portion 14a of the game area to be peeled can be surely visually confirmed. On the other hand, except for the vicinity of the uppermost portion of the window peripheral edge 60b, the angle formed between the tangent and the surface of the game area 14 is set to be relatively small, so that the area of the window peripheral edge 60b is increased, and the decorative member or the like is arranged. Installation space is secured. In addition, since the line of sight is poured at a more inclined angle from the player's viewpoint position except in the vicinity of the uppermost portion of the window peripheral edge portion 60b, even if the overlap width with the game area outer edge portion 14a is set relatively wide The gaming region outer edge portion 14a can be reliably recognized without being blocked by the window peripheral edge portion 60b.

また、窓周縁部60bで周方向に沿って下方へ向かうに従って、遊技者の視点位置から遊技領域外縁部14aに対する視線の傾斜が大きくなっていくのに合わせて、遊技領域外縁部14aの端点から窓周縁部60bの端縁近傍への接線と遊技領域14表面とのなす角度が徐々に縮小するので、遊技領域外縁部14aの視認性を確保しつつ、窓周縁部60bの面積をより大きくすることができる。   Further, as the slope of the line of sight with respect to the gaming region outer edge portion 14a increases from the player's viewpoint position as it goes downward along the circumferential direction at the window peripheral portion 60b, from the end point of the gaming region outer edge portion 14a. Since the angle formed between the tangent to the edge of the window peripheral edge 60b and the surface of the game area 14 is gradually reduced, the area of the window peripheral edge 60b is increased while ensuring the visibility of the game area outer edge 14a. be able to.

また、ガラス扉枠4前面の一部を覆う装飾枠60を備え、その装飾枠60に窓周縁部60bが形成されているので、遊技領域外縁部14aの視認性を確保しつつ、装飾枠60の面積を大きくすることができ、装飾部材等の配設スペースが確保される。   In addition, since the decorative frame 60 that covers a part of the front surface of the glass door frame 4 is provided, and the window peripheral portion 60b is formed on the decorative frame 60, the decorative frame 60 is secured while ensuring the visibility of the game area outer edge portion 14a. Can be increased, and an arrangement space for a decorative member or the like is secured.

尚、本発明は上述した各実施の形態に限定されるものではなく、本発明の主旨を逸脱しない範囲で種々の変更を施すことが可能である。例えば、前記実施形態において示した窓周縁部60bと遊技領域外縁部14aとの正面視における重なり幅の寸法は、一例を示したものであり、適宜変更して実施してもよいことは勿論である。   The present invention is not limited to the above-described embodiments, and various modifications can be made without departing from the spirit of the present invention. For example, the dimension of the overlap width in the front view of the window peripheral edge portion 60b and the game area outer edge portion 14a shown in the above embodiment is an example, and it is needless to say that the embodiment may be changed and implemented as appropriate. is there.

また、前記実施形態では、窓周縁部60bを有する装飾枠60をガラス扉枠4とは別体で形成してガラス扉枠4に取り付ける構成としたが、装飾枠60とガラス扉枠4とを一体的に形成する構成とすることにより、ガラス扉枠4前面部分の面積を拡大するようにしてもよい。   Moreover, in the said embodiment, although the decoration frame 60 which has the window peripheral part 60b was formed separately from the glass door frame 4, and it was set as the structure attached to the glass door frame 4, the decoration frame 60 and the glass door frame 4 are attached. You may make it enlarge the area of the glass door frame 4 front-surface part by setting it as the structure formed integrally.

また、前記実施形態では、窓周縁部60bを合成樹脂製の装飾部材として構成したが、図12に示す第一の変形例のように、窓周縁部60bにスピーカ59b,59bを配設する構成としてもよい。本変形例によれば、遊技領域14の視認を妨げることなく窓部41の周囲にスピーカ59b,59bを配設することができ、音響効果によって遊技の興趣をより一層高めることができる。   Moreover, in the said embodiment, although the window peripheral part 60b was comprised as a synthetic resin decoration member, the structure which arrange | positions the speakers 59b and 59b in the window peripheral part 60b like the 1st modification shown in FIG. It is good. According to this modification, the speakers 59b and 59b can be disposed around the window portion 41 without disturbing the visual recognition of the game area 14, and the entertainment of the game can be further enhanced by the acoustic effect.

また、図13に示す第二の変形例のように、窓周縁部60bに画面表示可能な表示装置57’,57’を配設する構成としてもよい。本変形例によれば、遊技領域の視認を妨げることなく、窓41の周囲に表示装置57’を配設することができ、画面表示によって遊技の興趣をより一層高めることができる。図13では、窓周縁部60bの上部左右に配設された表示装置57’,57’において、リーチ遊技状態の発生を知らせる画面表示が行われている例を示している。また、例えば、表示装置57’として、ELディスプレイ(好ましくは、有機ELディスプレイ。尚、ELは、エレクトロルミネッセントの略。)を配設する構成としてもよい。ELディスプレイは可撓性に優れているので、窓周縁部60bの形状に沿って湾曲させて配設することができる。   Further, as in the second modified example shown in FIG. 13, display devices 57 ′ and 57 ′ capable of displaying a screen may be arranged on the window peripheral edge 60 b. According to this modification, the display device 57 ′ can be disposed around the window 41 without disturbing the visual recognition of the game area, and the entertainment of the game can be further enhanced by the screen display. FIG. 13 shows an example in which a screen display informing the occurrence of the reach gaming state is performed on the display devices 57 ′ and 57 ′ arranged on the upper left and right sides of the window peripheral portion 60 b. Further, for example, as the display device 57 ′, an EL display (preferably an organic EL display. Note that EL is an abbreviation for electroluminescence) may be provided. Since the EL display is excellent in flexibility, it can be arranged along the shape of the window peripheral edge portion 60b.

また、前記実施形態では、図8において位置ハから最下部に至るまで重なり幅を一定としたが、最上部である位置イから最下部に至るまで重なり幅を連続的に拡大する(遊技領域外縁部14aの端点から窓周縁部60bの端縁近傍への接線と遊技領域14表面とのなす角度を連続的に縮小する)構成としてもよい。すなわち、遊技領域14最下部において最も傾斜した角度で視線が注がれるので、遊技領域外縁部14aの視認性を確保しつつ、窓周縁部60bと遊技領域外縁部14aとの重なり幅を最も広く設定することができるからである。   In the embodiment, the overlap width is constant from the position c to the bottom in FIG. 8, but the overlap width is continuously increased from the top position a to the bottom (the outer edge of the game area). The angle formed by the tangent line from the end point of the portion 14a to the vicinity of the edge of the window peripheral portion 60b and the surface of the game area 14 may be continuously reduced). That is, since the line of sight is poured at the most inclined angle in the lowermost part of the game area 14, the overlap width between the window peripheral edge part 60b and the game area outer edge part 14a is the widest while ensuring the visibility of the game area outer edge part 14a. This is because it can be set.

本発明は、略円形状の遊技領域を有する遊技盤と、前記遊技盤の前面側に設けられ且つ前記遊技領域を外部から視認させる窓が形成された窓枠とを備えた各種遊技機に適用可能である。   The present invention is applied to various gaming machines including a gaming board having a substantially circular gaming area and a window frame provided on the front side of the gaming board and formed with a window for visually recognizing the gaming area from the outside. Is possible.

本発明の一実施形態としてのパチンコ機を示す斜視図である。It is a perspective view showing a pachinko machine as one embodiment of the present invention. パチンコ機を示す側面図である。It is a side view which shows a pachinko machine. ガラス扉枠を開放した状態における本体枠、遊技盤等を示す正面図である。It is a front view which shows a main body frame, a game board, etc. in the state which opened the glass door frame. ガラス扉枠を示す正面図である。It is a front view which shows a glass door frame. (a)は上皿付近の上面図であり、(b)は上皿における遊技球の流れを示す上面図である。(A) is a top view in the vicinity of the upper plate, (b) is a top view showing the flow of game balls in the upper plate. 装飾枠を示す正面図である。It is a front view which shows a decoration frame. 遊技者の視点位置とパチンコ機との関係を模式的に示す側面図である。It is a side view which shows typically the relationship between a player's viewpoint position and a pachinko machine. 装飾枠の窓周縁部と遊技領域との重なり幅を示す正面図である。It is a front view which shows the overlap width of the window peripheral part of a decoration frame, and a game area | region. 図8の位置イにおける窓周縁部及び遊技領域のA−A線断面図である。FIG. 9 is a cross-sectional view taken along the line AA of the window peripheral edge and the game area at position a in FIG. 図8の位置ロにおける窓周縁部及び遊技領域のB−B線断面図である。FIG. 9 is a cross-sectional view taken along the line B-B of the window peripheral edge and the game area at the position b in FIG. 8. 図8の位置ハにおける窓周縁部及び遊技領域のC−C線断面図である。It is CC sectional view taken on the line C-C of the window peripheral part and game area in the position c of FIG. 第一の変形例における装飾枠を示す正面図である。It is a front view which shows the decoration frame in a 1st modification. 第二の変形例における装飾枠を示す正面図である。It is a front view which shows the decoration frame in a 2nd modification. 従来のパチンコ機の一例を示す斜視図である。It is a perspective view which shows an example of the conventional pachinko machine.

符号の説明Explanation of symbols

1 パチンコ遊技機(遊技機)
2 外枠
3 本体枠
4 ガラス扉枠(窓枠)
5 遊技盤
14 遊技領域
14a 遊技領域外縁部
41 窓部
60 装飾枠
60b 窓周縁部(装飾部材)
57’ 表示装置
59b スピーカ
1 Pachinko machine (game machine)
2 Outer frame 3 Body frame 4 Glass door frame (window frame)
DESCRIPTION OF SYMBOLS 5 Game board 14 Game area 14a Game area outer edge part 41 Window part 60 Decoration frame 60b Window peripheral part (decoration member)
57 'display device 59b speaker

Claims (4)

遊技領域を有する遊技盤と、その遊技盤の前面側に設けられ且つ前記遊技領域を外部から視認させる窓が形成された窓枠とを備えた遊技機であって、
前記窓の周縁に前記遊技領域の外縁部の少なくとも一部と正面視で重なるように形成された窓周縁部を備え、
その窓周縁部と前記遊技領域外縁部との重なり幅は、前記窓周縁部の最上部近傍では相対的に狭く設定され、それ以外では相対的に広く設定されたことを特徴とする遊技機。
A gaming machine comprising a gaming board having a gaming area, and a window frame provided on the front side of the gaming board and formed with a window for visually recognizing the gaming area from the outside,
A window periphery formed to overlap at least a part of the outer edge of the gaming area on the periphery of the window in front view;
The gaming machine is characterized in that the overlap width between the window peripheral edge and the gaming area outer edge is set relatively narrow in the vicinity of the uppermost portion of the window peripheral edge, and is set relatively wide otherwise.
前記窓周縁部の少なくとも一部で周方向に沿って下方へ向かうに従って、前記窓周縁部と前記遊技領域外縁部との重なり幅が徐々に増大することを特徴とする請求項1に記載の遊技機。   2. The game according to claim 1, wherein an overlap width of the window peripheral edge portion and the game area outer edge portion gradually increases as it goes downward along a circumferential direction in at least a part of the window peripheral edge portion. Machine. 前記遊技領域の中心点を含み且つ前記遊技領域の表面に対して垂直な任意の平面による断面において、前記遊技領域外縁部の端点から前記窓周縁部の端縁近傍への接線と前記遊技領域の表面とのなす角度は、前記窓周縁部の最上部近傍では相対的に大きく設定され、それ以外では相対的に小さく設定されたことを特徴とする請求項1又は2に記載の遊技機。   In a cross section by an arbitrary plane including the center point of the gaming area and perpendicular to the surface of the gaming area, a tangent line from the end point of the outer edge of the gaming area to the vicinity of the edge of the window peripheral edge and the gaming area The gaming machine according to claim 1 or 2, wherein the angle formed with the surface is set to be relatively large in the vicinity of the uppermost part of the peripheral edge of the window, and is set to be relatively small otherwise. 前記窓周縁部の少なくとも一部で周方向に沿って下方へ向かうに従って、前記遊技領域外縁部の端点から前記窓周縁部の端縁近傍への接線と前記遊技領域の表面とのなす角度が徐々に縮小することを特徴とする請求項3に記載の遊技機。
The angle formed by the tangent line from the end point of the outer edge of the gaming area to the vicinity of the edge of the window peripheral edge and the surface of the gaming area gradually decreases in at least a part of the peripheral edge of the window. The gaming machine according to claim 3, wherein the gaming machine is reduced to
JP2004361808A 2004-12-14 2004-12-14 Game machine Withdrawn JP2006167044A (en)

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Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2013192710A (en) * 2012-03-19 2013-09-30 Sanyo Product Co Ltd Game machine
JP2014076106A (en) * 2012-10-09 2014-05-01 Sophia Co Ltd Game machine
JP2017018666A (en) * 2016-09-29 2017-01-26 株式会社ソフイア Game machine
JP2021171398A (en) * 2020-04-27 2021-11-01 株式会社平和 Game machine

Cited By (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2013192710A (en) * 2012-03-19 2013-09-30 Sanyo Product Co Ltd Game machine
JP2014076106A (en) * 2012-10-09 2014-05-01 Sophia Co Ltd Game machine
JP2017018666A (en) * 2016-09-29 2017-01-26 株式会社ソフイア Game machine
JP2021171398A (en) * 2020-04-27 2021-11-01 株式会社平和 Game machine
JP7421999B2 (en) 2020-04-27 2024-01-25 株式会社平和 gaming machine

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