JP2006068315A - ポーズ検出プログラム、ビデオゲーム装置、ポーズ検出方法、および、プログラムを記録したコンピュータ読み取り可能な記録媒体 - Google Patents

ポーズ検出プログラム、ビデオゲーム装置、ポーズ検出方法、および、プログラムを記録したコンピュータ読み取り可能な記録媒体 Download PDF

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Publication number
JP2006068315A
JP2006068315A JP2004255948A JP2004255948A JP2006068315A JP 2006068315 A JP2006068315 A JP 2006068315A JP 2004255948 A JP2004255948 A JP 2004255948A JP 2004255948 A JP2004255948 A JP 2004255948A JP 2006068315 A JP2006068315 A JP 2006068315A
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Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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JP2004255948A
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English (en)
Japanese (ja)
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JP2006068315A5 (enExample
Inventor
Yoshihisa Hashimoto
善久 橋本
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Sega Corp
Original Assignee
Sega Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Sega Corp filed Critical Sega Corp
Priority to JP2004255948A priority Critical patent/JP2006068315A/ja
Priority to CN2005100985752A priority patent/CN1743041B/zh
Priority to US11/219,378 priority patent/US7559841B2/en
Priority to EP05255408A priority patent/EP1645315A3/en
Publication of JP2006068315A publication Critical patent/JP2006068315A/ja
Priority to HK06106296.2A priority patent/HK1086213B/xx
Publication of JP2006068315A5 publication Critical patent/JP2006068315A5/ja
Withdrawn legal-status Critical Current

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/212Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5375Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1012Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals involving biosensors worn by the player, e.g. for measuring heart beat, limb activity
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1018Calibration; Key and button assignment
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1087Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1087Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
    • A63F2300/1093Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera using visible light
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6045Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Health & Medical Sciences (AREA)
  • Life Sciences & Earth Sciences (AREA)
  • Biophysics (AREA)
  • Cardiology (AREA)
  • General Health & Medical Sciences (AREA)
  • Heart & Thoracic Surgery (AREA)
  • Image Analysis (AREA)
  • Image Processing (AREA)
JP2004255948A 2004-09-02 2004-09-02 ポーズ検出プログラム、ビデオゲーム装置、ポーズ検出方法、および、プログラムを記録したコンピュータ読み取り可能な記録媒体 Withdrawn JP2006068315A (ja)

Priority Applications (5)

Application Number Priority Date Filing Date Title
JP2004255948A JP2006068315A (ja) 2004-09-02 2004-09-02 ポーズ検出プログラム、ビデオゲーム装置、ポーズ検出方法、および、プログラムを記録したコンピュータ読み取り可能な記録媒体
CN2005100985752A CN1743041B (zh) 2004-09-02 2005-09-02 姿势检测方法和视频游戏装置
US11/219,378 US7559841B2 (en) 2004-09-02 2005-09-02 Pose detection method, video game apparatus, pose detection program, and computer-readable medium containing computer program
EP05255408A EP1645315A3 (en) 2004-09-02 2005-09-02 Pose detection method, video game apparatus pose detection program, and computer-readable medium containing program
HK06106296.2A HK1086213B (en) 2004-09-02 2006-05-30 Pose detection method and video game apparatus

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2004255948A JP2006068315A (ja) 2004-09-02 2004-09-02 ポーズ検出プログラム、ビデオゲーム装置、ポーズ検出方法、および、プログラムを記録したコンピュータ読み取り可能な記録媒体

Publications (2)

Publication Number Publication Date
JP2006068315A true JP2006068315A (ja) 2006-03-16
JP2006068315A5 JP2006068315A5 (enExample) 2007-09-27

Family

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Family Applications (1)

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JP2004255948A Withdrawn JP2006068315A (ja) 2004-09-02 2004-09-02 ポーズ検出プログラム、ビデオゲーム装置、ポーズ検出方法、および、プログラムを記録したコンピュータ読み取り可能な記録媒体

Country Status (4)

Country Link
US (1) US7559841B2 (enExample)
EP (1) EP1645315A3 (enExample)
JP (1) JP2006068315A (enExample)
CN (1) CN1743041B (enExample)

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WO2011158599A1 (ja) * 2010-06-14 2011-12-22 株式会社セガ ビデオゲーム装置、ビデオゲーム制御プログラム、ビデオゲーム制御方法
JP2013186500A (ja) * 2012-03-05 2013-09-19 Toshiba Tec Corp 操作支援表示装置およびプログラム
JP2015128510A (ja) * 2014-01-07 2015-07-16 富士通株式会社 評価プログラム、評価方法及び評価装置
US20180001198A1 (en) * 2016-06-30 2018-01-04 Sony Interactive Entertainment America Llc Using HMD Camera Touch Button to Render Images of a User Captured During Game Play
JP2019115686A (ja) * 2017-12-26 2019-07-18 株式会社カプコン ゲームプログラムおよびゲーム装置

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JP2010081466A (ja) * 2008-09-29 2010-04-08 Hitachi Ltd 操作制御装置及び操作表示方法
JP2011041638A (ja) * 2009-08-20 2011-03-03 Nintendo Co Ltd ゲームプログラムおよびゲーム装置
WO2011158599A1 (ja) * 2010-06-14 2011-12-22 株式会社セガ ビデオゲーム装置、ビデオゲーム制御プログラム、ビデオゲーム制御方法
US9492748B2 (en) 2010-06-14 2016-11-15 Kabushiki Kaisha Sega Video game apparatus, video game controlling program, and video game controlling method
JP2013186500A (ja) * 2012-03-05 2013-09-19 Toshiba Tec Corp 操作支援表示装置およびプログラム
JP2015128510A (ja) * 2014-01-07 2015-07-16 富士通株式会社 評価プログラム、評価方法及び評価装置
US20180001198A1 (en) * 2016-06-30 2018-01-04 Sony Interactive Entertainment America Llc Using HMD Camera Touch Button to Render Images of a User Captured During Game Play
US10471353B2 (en) * 2016-06-30 2019-11-12 Sony Interactive Entertainment America Llc Using HMD camera touch button to render images of a user captured during game play
US11571620B2 (en) * 2016-06-30 2023-02-07 Sony Interactive Entertainment LLC Using HMD camera touch button to render images of a user captured during game play
JP2019115686A (ja) * 2017-12-26 2019-07-18 株式会社カプコン ゲームプログラムおよびゲーム装置

Also Published As

Publication number Publication date
US7559841B2 (en) 2009-07-14
EP1645315A2 (en) 2006-04-12
CN1743041B (zh) 2010-09-08
US20060046847A1 (en) 2006-03-02
EP1645315A3 (en) 2008-02-27
CN1743041A (zh) 2006-03-08
HK1086213A1 (en) 2006-09-15

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