JP2006043368A - Shogi allowing player to arrange pieces as player likes and determining as winner player first finding and capturing opponent's hidden real king piece although reversal of game may be caused by card traps - Google Patents

Shogi allowing player to arrange pieces as player likes and determining as winner player first finding and capturing opponent's hidden real king piece although reversal of game may be caused by card traps Download PDF

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JP2006043368A
JP2006043368A JP2004247608A JP2004247608A JP2006043368A JP 2006043368 A JP2006043368 A JP 2006043368A JP 2004247608 A JP2004247608 A JP 2004247608A JP 2004247608 A JP2004247608 A JP 2004247608A JP 2006043368 A JP2006043368 A JP 2006043368A
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JP4182296B2 (en
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Morinobu Ota
守信 太田
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Abstract

<P>PROBLEM TO BE SOLVED: To solve the problem of shogi allowing players to freely arrange pieces 6 in their own fields behind screens 25 that it provides no fun because the player having the first move is absolutely advantageous with lance pieces or the like for attacking the opponent's king piece in case its position is overt and it is very hard for the defending player to reverse the one-sided offensive. <P>SOLUTION: The absolute advantage of the player having the first move is canceled by replacing a part 12 in the real king pocket 7 on the rear side 9 of an arbitrary class piece with a real king determining part 12 to make it the real king piece covert to the opponent. In addition, other advantages of the player having the first move with strong pieces of lances and knights are canceled by fence and forest pieces 15 and 18, which have specific effects to the lances and knights for defending these pieces 6 and also to other pieces 6 by its attribute for stopping them temporarily when they pass the squares. Moreover, even in case of being attacked one-sidedly, traps provided on the game board by ninja cards 22, arrow cards 23 and rebellion banner cards 24 allows the defending player to reverse the game tactfully by using three kinds of their effects. <P>COPYRIGHT: (C)2006,JPO&NCIPI

Description

本発明は、将棋の実力本意な部分を解消し、誰もが楽しめるそして誰にでも勝つチャンスが生まれる様に、自分で好きに駒を並べ陣形を自由に作り楽しめたり、駒に細工を施して真王駒の位置がわからない様にしてあったり、カードを使う事により盤上にトラップを仕掛け形勢逆転出来るチャンスを持たせる事によって緊張感が生まれ、最後の最後まで勝負がわからず楽しめる運の要素も含んだゲームである。The present invention eliminates the real intention of shogi, so that everyone can enjoy and have a chance to win. Tensions are created by having the chance of not knowing the position of the Maohkoma, or by using a card to give a chance to set a trap on the board and reverse the situation, and there is also an element of luck that you can enjoy without knowing the game to the end It is a game that includes.

従来は、駒を自由に並べ替える事が出来て、真王駒<真王を決める為の部品を真王ポケットに入れ替えた駒>の位置が相手にわからない様になっていて、相手の偽王<真王を決める為の部品がない場合の王駒>を取ると相手の真王駒が隠れていた位置がわかる様な仕組みを持ち、さらにカードを使い盤上に逆転のチャンスを持たせ勝負が付くまでは、常に緊張感があり楽しめる。この様な将棋はこれまでなかった。Traditionally, the pieces can be rearranged freely, so that the opponent does not know the position of the Mao piece <the piece that replaces the parts for determining the Mao in the Mao pocket> If you take <the king piece when there is no part to decide the king>, you will have a mechanism that allows you to know where the opponent's king piece was hidden, and also use the cards to have a chance to reverse on the board. Until there is, I can always enjoy the tension. There has never been such a shogi.

将棋では、駒の配置を自由に決められる様にすると、王駒の位置により一方的な勝負になりつまらない。また、香車を2列縦に並べる方法が異常に強い為、先攻が絶対有利になってしまいこれもまた一方的になる。そして、一方的に攻められた場合逆転する事が非常に困難であり、これでは全く面白くない。本発明は、この課題を解消して作られたゲームである。In Shogi, if the placement of the pieces can be determined freely, the position of the king piece will not be a one-sided game. Moreover, since the method of arranging the scents in two rows vertically is unusually strong, the first attack becomes absolutely advantageous, which is also unilateral. And it is very difficult to reverse when attacked unilaterally, and this is not interesting at all. The present invention is a game made by solving this problem.

駒<裏>9に真王ポケット7があり、真王を決める為の部品12を好きに入れ替えられる事によって、真王駒をどれにするか決める事が簡単に出来るため、すぐに次のゲームに取りかかれるし、これによって相手に真王駒の位置が初めからわからずに、自由に駒6の配置を決める事が出来るこのゲームならでわの王駒の位置による一方的な勝負になる事を防ぎバランスの良いゲームにした。また、ゲーム盤1の中央に屏風25を立てる事によって駒6を並べる時、相手に自分が配置した駒6の位置をゲームが始まるまで見られない様にするための目隠しとなり、かつ見た目も綺麗になるようにした。また、柵駒15林駒18によって桂馬や香車のこのゲームでの異様な強さを防げ、対応した駒6以外が通過する場合は全てこのマスで一旦止まらなければいけない特性により、置いた場所により後で有利にも不利にもなる事でバランスの良いゲームにした。さらに、忍カード22矢カード23反旗カード24による盤上のトラップにより、一方的に攻められた場合でも逆転する事が出来る事により、最後まで勝負がどちらに転ぶかわからず誰にでも楽しめるゲームにした。There is a Mao pocket 7 on the piece <back> 9, and it is easy to decide which Mao piece to be by replacing the parts 12 for deciding the Mao as you like. This prevents the opponent from knowing the position of the true king piece from the beginning, and can decide the position of the piece 6 freely. This prevents the unilateral game due to the position of the king piece. A well-balanced game. In addition, when placing the pieces 6 by placing a folding screen 25 in the center of the game board 1, it becomes a blindfold so that the position of the piece 6 that the player placed can not be seen until the game starts, and the appearance is also beautiful. I tried to become. In addition, the fence piece 15 and the forest piece 18 prevent the unusual strength of Keima and the incense wheel in this game. Later, it became a well-balanced game because it would be advantageous and disadvantageous. In addition, the trap on the board with the Shinobu card 22 arrow card 23 counter flag card 24 can reverse even if attacked unilaterally, making it a game that anyone can enjoy without knowing which game will turn to the end did.

お互い自由に駒6を配置出来る様に屏風25がある為、最初から相手の手の内が読めない事で相手の駒6の配置を推理して駒6を並べたり、相手の駒6の配置を無視して一方的に攻める事が出来る様に駒6を並べたりとゲームの自由度が良い意味で有る。また・真王駒・忍カード22・矢カード23・反旗カード24により上手く逆転する事が出来る様になっており、これらによって誰にでも最後まで勝つチャンスが残り、誰もが楽しめるゲームになっている。
以下、本発明の実施の形態について説明する。
<イ>.駒6に真王ポケット7の為に窪みを作る。側面には溝<駒>8を作り持ちやすくする。駒<裏>9を真王を決める為の部品12のツマミ13に合わせたサイズに一部切り抜く。切り抜いた部分の両脇にツマミ13にある凹14にピッタリはまる凸11を備えた足10を接着する。出来あがったら駒6と駒<裏>9を貼り合わせる。
<ロ>.柵駒15は土台<柵>16にキリヌキ<柵>17を貼り合わせていき作る。林駒18は土台<林>19にキリヌキ<林>20を貼り合わせていき作る。両方とも出来あがったら凹凸の部分を無くす為、乾くと透明になる粘土21で上部を薄く覆い立方体の駒にする。
<ハ>.ゲーム盤1に収納出来るカード置き3の為の溝<盤>4を4箇所に作る。丁番27でゲーム盤1にカード置き3を取り付ける。取った駒を置く為の段5を2箇所作り、段の両脇にカード置き3を支える為の下敷き2を丁番27で取りつける。マスには決められた範囲それぞれ縦1〜3・横1〜9<自陣1>は平仮名<あ〜ひ>。縦4〜6・横1〜9<戦陣>は数字<1〜27>。縦7〜9・横1〜9<自陣2>は片仮名<ア〜ヒ>を書き入れる。自陣1と自陣2の仮名は自分の自陣の仮名は自分からは正常に見え、相手の仮名は相手から正常に見えるように書く。戦陣の数字は、お互いにきちんと見られるようにする為、戦陣マスに斜線を交差させて引き、<戦陣の27マス>線で区切られたマスの中に同じ数字2つを書くのだが、1つはこちらから正常に見えるように書き、相手側の数字はこちら側からは反転させた数字を書く。戦陣マスの線や仮名・数字により、角道がわかりづらくなるのを防ぐ為、盤上の四隅へと2本の対角線を引く。
<ニ>.カード置き3はカード置き3の部品を接着して組み立てる。
<ホ>.カードは3種類作る。カードの中央に忍の文字を書き、左下に自陣1の平仮名<あ〜ひ>と自陣2の片仮名<ア〜ヒ>を書いた忍カード22をそれぞれ27枚ずつ合計54枚作る。カードの中央に矢の文字を書き、左下に戦陣の数字<1〜27>を書いた矢カード23を27枚作る。カードの中央に反旗の文字を書き、左下に戦陣の数字<1〜27>を書いた反旗カード24を27枚作る。
<ヘ>.板26を丁番27でつなげて屏風25を作る。出来た屏風25に紙を貼り、板と板の隙間を無くす。
Since there is a folding screen 25 so that the pieces 6 can be freely arranged with each other, since the inside of the opponent's hand cannot be read from the beginning, the arrangement of the opponent's pieces 6 is arranged and the pieces 6 are arranged, or the arrangement of the opponent's pieces 6 is ignored And it has a good meaning of freedom of the game, such as arranging pieces 6 so that they can attack unilaterally. In addition, the Mao Koma, Shinobu Card 22, Arrow Card 23, and Counter Flag Card 24 allow you to reverse well, so that everyone has a chance to win to the end, making it a game that everyone can enjoy Yes.
Hereinafter, embodiments of the present invention will be described.
<I>. A dent is made in the piece 6 for the Mao pocket 7. Make a groove 8 on the side to make it easier to hold. A part of the piece <back> 9 is cut out to a size corresponding to the knob 13 of the part 12 for determining the true king. A foot 10 having a protrusion 11 that fits into a recess 14 on the knob 13 on both sides of the cut-out portion is bonded. When finished, paste piece 6 and piece <back> 9 together.
<B>. The fence piece 15 is made by laminating Kirinuki <fence> 17 on the base <fence> 16. Hayashikoma 18 is made by pasting Kirinuki <Lin> 20 on the base <Lin> 19. When both are completed, in order to eliminate the uneven parts, the upper part is thinly covered with clay 21, which becomes transparent when dried, and made into a cubic piece.
<C>. Slots 4 for the card holder 3 that can be stored in the game board 1 are made in four places. Attach the card holder 3 to the game board 1 with the hinge 27. Two steps 5 for placing the removed pieces are made, and an underlay 2 for supporting the card holder 3 is attached with hinges 27 on both sides of the step. The ranges determined for the squares are 1 to 3 and 1 to 9 in the horizontal direction. Vertical 4-6, horizontal 1-9 <battle team> are numbers <1-27>. Vertical 7-9, Horizontal 1-9 <Shijin 2> enter Katakana <a-hi>. Write the kana of self 1 and self 2 so that your kana looks normal to you and your opponent's kana looks normal. The numbers of the battlefield are drawn by crossing diagonal lines with the battlefield squares so that they can be seen properly, and the same two numbers are written in the squares separated by the <27 battlefield squares> line. Write one so that it looks normal from here, and the other party's number is the inverted number. Draw two diagonal lines to the four corners of the board in order to prevent the corner road from becoming difficult to understand due to the lines of the battlefield, kana and numbers.
<D>. The card holder 3 is assembled by bonding the parts of the card holder 3.
<E>. Make three types of cards. Write a shinobi character in the center of the card, and make a total of 54 shinobi cards 22 each with 27 hiragana cards with hiragana <a-hi> for own team 1 and katakana <a-hi> for own team 2. Write 27 arrow cards 23 with the letter of the arrow in the center of the card and the battlefield numbers <1-27> in the lower left. Write 27 anti-flag cards 24 with the anti-flag character in the center of the card and the battlefield numbers <1-27> in the lower left.
<F>. The screen 26 is connected by a hinge 27 to make a folding screen 25. A paper is pasted on the folding screen 25 and the gap between the plates is eliminated.

まず、真王を決める為の部品12が付いた駒6を互いに持ち、次にゲームに必要な他の駒6を揃えます。手駒が揃ったらマス駒の柵駒15<1駒>林駒18<2駒>を互いに持ちます。全ての駒6・マス駒が揃ったらゲーム盤1の中央に屏風25を立てます。次に、自陣に連動した忍カード22を1枚引き、自陣の忍カードマスを決める。その後で手駒の中からどれか1駒6を真王駒に決める為、真王を決める為の部品12を真王にしたい駒<裏>9の真王ポケット7に入れ替える。次は、いよいよ自分の好きな様に駒6・マス駒を並べて陣形を作る。決められたルールに従い陣形が出来たら、次に戦陣に連動した矢カード23と反旗カード24を混ぜ合わせたカードから1枚引き、カードマスを決める。引いたカードはカード置き3に立て掛けて置く。最後にサイコロ28を振って奇数か偶数を当てた方を先攻とする。ゲーム開始と共に屏風25を外す。First, hold the pieces 6 with parts 12 to determine the true king, and then arrange the other pieces 6 necessary for the game. When the handpieces are ready, hold the mass pieces 15 <1> Hayashi 18 <2> each other. When all 6 pieces / mass pieces are ready, the screen 25 is set in the center of the game board 1. Next, draw one Shinobu card 22 linked to your own team, and decide your own Shinobi card square. After that, in order to decide any one piece 6 from the hand pieces to be a true king piece, the part 12 for deciding the true king is replaced with a piece of the king pocket 7 of the piece <back> 9 to be made the king. Next, finally form a formation by arranging 6 pieces and mass pieces as you like. When the formation is completed according to the determined rules, the card card is determined by drawing one card from the mixed card of the arrow card 23 and the counter flag card 24 linked to the battlefield. Place the drawn cards against the card holder 3. Finally, roll the dice 28 and hit the odd or even number first. The screen 25 is removed at the start of the game.

本発明の使用状態を示す透視図である。  It is a perspective view which shows the use condition of this invention. 本発明の個々の部品の形体を示す斜視図である。  It is a perspective view which shows the form of each component of this invention. 本発明の駒の使用状態を示す断面図である。  It is sectional drawing which shows the use condition of the piece of this invention.

符号の説明Explanation of symbols

1 ゲーム盤
2 下敷き
3 カード置き
4 溝<盤>
5 取った駒を置く為の段
6 駒
7 真王ポケット
8 溝<駒>
9 駒<裏>
10 足
11 凸
12 真王を決める為の部品<全2部品あり軍配の絵が書いてある>
13 ツマミ
14 凹
15 柵駒
16 土台<柵>
17 キリヌキ<柵>
18 林駒
19 土台<林>
20 キリヌキ<林>
21 乾くと透明になる粘土
22 忍カード
23 矢カード
24 反旗カード
25 屏風
26 板
27 丁番
28 サイコロ
1 game board 2 underlay 3 card holder 4 groove <board>
5 Steps to place the removed pieces 6 Pieces 7 Mao Pocket 8 Groove <Piece>
9 pieces <Back>
10 feet 11 convex 12 parts for deciding the true king
13 Knob 14 Concave 15 Fence piece 16 Base <Fence>
17 Kirinuki <fence>
18 Hayashikoma 19 Foundation <Lin>
20 Kirinuki <Lin>
21 Clay that becomes transparent when dry 22 Shinobu card 23 Arrow card 24 Counter flag card 25 Folding screen 26 Board 27 Hinge 28 Dice

Claims (1)

・新しいゲームとして請求する。ゲームに必要な物・その説明は次の通りである。1:ゲーム盤/1面 2:駒/40駒 3:柵駒/2駒 4:林駒/4駒5:真王を決める為の部品/2個 6:忍カード<平仮名>/27枚 7:忍カード<片仮名>/27枚 8:矢カード/27枚 9:反旗カード/27枚 10:屏風/1個 11:カード置き<盤備え付け>/4個 12:サイコロ/1個
まずゲーム盤ですが、盤のマス目は縦9マス横9マスの計81マスで将棋と同じだが、盤のマス目には決められたマス目にそれぞれ数字、平仮名、片仮名が書かれておりその範囲は次の様になっています。<範囲によっての呼び方がある>
縦1〜3 横1〜9 縦4〜6 横1〜9 縦7〜9 横1〜9
<片仮名・ア〜ヒ> <数字・1〜27> <平仮名・あ〜ひ>
自陣1 戦陣 自陣2
次に、駒は将棋と同じ駒を使用するが、その駒すべてに細工がしてあり駒の裏面の一部がポケットになっており、このポケットに真王を決める為の部品をはめる事ができ、全ての手駒のポケットに入れ替える事が出来る様にしてある。ポケットに真王を決める為の部品がはめ込まれたこの駒をこのゲームでは<真王>と呼ぶ。この駒はその名の通りであり、このゲームはこの駒を先に取った方の勝ちになる。使い方は、ゲームをする際お互いに1つ真王を決める為の部品のはめられた駒を持ち、残りの駒も同じく分ける。全ての手駒が揃ったら、その中から真王を決める為の部品を他の駒のポケットに入れ替えて真王駒を自由に決める。真王にいれかわった駒の動かし方はどの駒でも王将の動かし方にかわり、これを違反していた時にはその人は反則負けとなる。そして、真王にいれかえた時の駒により、元々の王駒<王将>の動かし方がいれかえた駒の動き方にかわる。このゲームではこの王駒を<偽王>と呼ぶ。例えば真王駒が歩だった時、偽王の動きは歩の動きになる。但し元々の王駒を真王駒にして、今まで通りの王将として使う戦法をとっても構わないが、その時は偽王が使えない為のデメリットが生じるが相手とのかけひきがうまくいけばメリットもある。偽王を相手に取られた時は真王駒の位置を相手に教え、相手に取られた偽王と真王だった駒を交換して真王を決める為の部品も入れ替え、その部品がはめられた偽王を真王駒があった位置に置く。この瞬間、それまで偽王であったこの王駒は真王駒になる。また、偽王を取られなくても真王にいれかえた駒は王将の動かし方の範囲内での元々の駒の動かし方以外の王将の動かし方をした時、真王駒と偽王の位置を取り替え、偽王に真王を決める為の部品を入れ替え必ず相手に教える。例えば、真王駒が飛車だった時、この駒は上下左右に1歩1歩と動いている時は、真王のままでいる事が出来るが、この駒を斜めに1歩動かした時にはその様にしなければいけない。その中で歩のみ特殊な効果があり、真王駒が歩であった時に歩以外の動きをして相手に真王駒を教える時、偽王があった位置にこの歩を置いた瞬間2歩になってしまった場合には、この歩を盤上から取り除いて死に駒<使えない駒>にする。また、真王にいれかわった駒は相手の陣地に入っても成り駒になれないが、偽王が相手の陣地に入った時には、真王の位置をばらして偽王と位置と真王を決める為の部品をいれかえ、真王になっていた元の駒をそのマスに成り駒にして指す事が出来る。これら真王・偽王の動かし方を違反していた場合は反則負けとする。
次に、自分の手駒とは別に特殊な駒2種類も加える。このゲームではこの駒を<マス駒>と呼ぶ。まず1つは桂馬をそのマス駒のあるマスに指す事が出来ず、桂馬の前のマスにそのマス駒があった場合にはこの桂馬を動かす事が出来ない<柵駒>2駒<1人1駒>と香車をそのマス駒のあるマスに指す事が出来ず、香車がそのマスを通過出来ずにそのマスの1つ手前のマスで止められてしまう<林駒>4駒<1人2駒>があり、2種類のマス駒にそれぞれ対応している駒以外の駒がこれらのマス駒のマスを通過する場合にはそのマスで一旦止まらなければいけないが、持ち駒をそのマスに指す事は出来る。これらのマス駒は駒と名前は付いているが、手駒と違い最初に自陣に並べたら動かす事が出来ない駒であり、これらのマス駒を取ったりする事も出来ない。
また、次に説明してある忍カードマスの上には置けない。
次に、3種類の特殊な効果を持ったカード<合計108枚>を使用します。1つは自陣で効果を発揮するカードで、このゲームではこのカードを忍カード<カードには忍の文字とア〜ヒまでの片仮名が1枚に1文字ずつ書かれたカードが27枚と忍の文字とあ〜ひまでの平仮名が1枚に1文字ずつ書かれたカードが27枚>と呼ぶ。自分の自陣の忍カードは駒を並べる前に1枚引き書かれた文字と盤の文字のマス<自分がどちらの自陣かによって縦1〜3/横1〜9の範囲または縦7〜9/横1〜9の範囲>が連動します。引いた忍カードは相手に見せずにマスの場所を自分で確認したら自分のカード置きに置く。忍びカードの効果については、このマスに相手が駒を指した瞬間に効果を発動させた時のみ、その駒を取る事が出来る。自分の駒がこのマスに置かれてて相手がこのマスに駒を指した瞬間に効果を発動させた場合は、自分と相手の駒をこのマスから取り除き自分の持ち駒にする事が出来る。忍カードの効果は自分のタイミングで発動させる事が出来るが、効果は相手が駒を指した瞬間でなければいけない為、このマスに相手が駒を指した瞬間に効果を発動させなかった為に相手の駒がこのマスにいる場合は、その駒が動いて相手の駒がこのマスに再び指された瞬間。または、相手のその駒を取り自力でマスを取り返し、相手が再びこのマスに駒を指した瞬間でなければいけなくなる。あと、このマスの上に自分の真王駒が置かれている時に相手がこのマスに駒を指した瞬間では効果は発動せずにそのままこちらの負けとなる。あと、相手の真王駒をこのマスで倒す事が出来る。<自分の勝ちになる>
2つ目は戦陣で効果を発揮するカードで2種類有り、このゲームでは1つを矢カード<カードには矢の文字と1〜27までの数字が1枚に1つずつ書かれたカードが27枚>もう1つを反旗カード<カードには反旗の文字と1〜27までの数字が1枚に1つずつ書かれたカードが27枚>と呼ぶ。勝負を始める直前に2種類を混ぜ合わせたカード<合計54枚>を1枚引き書かれた数字と盤の数字のマス<縦4〜6/横1〜9の範囲>が連動します。引いたカードは相手に見せずにマスの場所を自分で確認したらそのカードは自分のカード置きに置く。
まず矢カードの効果については、このマスに相手の駒もしくは自分の駒が指された瞬間に効果を発動させた時のみ、その駒は死に駒<使えない駒>になり盤上から取り除く。矢カードの効果は自分のタイミングで発動させる事が出来る為、自分の駒をこのマスに指した瞬間に効果を発動させない事が出来る。しかし、この様にして自分の駒がこのマスに置かれた状態の時に相手がこのマスに駒を指してきた時には効果を発動出来ない。それと同じく相手がこのマスに駒を指した瞬間にこちらが効果を発動させずにいて、相手の駒が置いてあるこのマスにこちらが指した場合にも効果を発動出来ない。さらに、矢カードの効果は相手もしくは自分が駒を指した瞬間でなければいけない為、この効果を発動させる為には、このマスに置かれている相手もしくは自分の駒が動くか取られるかして再びこのマスにどちらかの駒が指された瞬間でなければいけない。あと、相手の真王駒をこのマスで倒す事が出来る。<自分の勝ちになる>また、自分の真王駒も一応倒せます。<相手の勝ちになる>
次に反旗カードの効果については、このマスに相手が駒を指した瞬間に効果を発動させた時のみ、その駒をこのマスで成り駒にして自分の駒にかえる。反旗カードの効果は自分のタイミングで発動させる事が出来るが、効果は相手が駒を指した瞬間でなければいけない為、このマスに相手が駒を指した瞬間に効果を発動させなかった為に相手の駒がこのマスにいる場合は、その駒が動いて相手の駒がこのマスに再び指された瞬間。または、相手のその駒を取り自力でマスを取り返し、相手が再びこのマスに駒を指した瞬間でなければいけなくなる。ただし、自分の駒がこのマスの上にいて相手がそこに駒を指してきた瞬間では効果を発動させる事が出来ない。あと、相手の真王駒をこのマスで倒す事が出来る。<自分の勝ちになる>
3種類全てのカードの効果は1度限りである。効果を発動したカードは表向きにして場に出して置く。また、効果を発動したからといって手番が相手に移らないが、例外に矢カードの効果を自分の駒に使った時だけは相手の手番になる。
次に、屏風については駒を並べる時、相手に自分の陣形を見られなくする物です。
次に、カード置きについてはカードを相手からは見られずに自分だけはいつでもカードが見える様にカードを立掛けて置く物です。これは盤に備え付けです。
次に、サイコロは先手後手を決める為に使い、奇数か偶数を言い出た目が当たった方が先手となる。
次は、いよいよゲームのやり方について説明しますがその前に1つ、このゲームは駒と盤は将棋の物を改良した物を使い、将棋の様に取った駒を使い相手を攻めるゲームですが、将棋とは別物の新しいゲームです。その理由は次の通りです。
1:屏風で自陣を隠せる事により、最初から自分の好きな様に自陣に駒<20駒+3マス駒>を並べる事が出来る。
2:真王駒システムにより最初から真王駒の位置がわからない。
3:カードマスやマス駒による特殊効果。
これらが組み合わさって将棋との別物の完成された新しいゲームである。
ゲームのやり方は次の通りです。
1:まず始めに手駒20駒<・歩兵/9・香車/2・桂馬/2・銀将/2・金将/2・飛車/1・角行/1・王将/1・この中に1つ真王ポケットに真王を決める為の部品が入っている真王駒を入れる>+マス駒3駒<柵駒/1・林駒/2>を互いに取ります。
2:次に、盤の中央に屏風を置いて自陣を相手から隠します。
3:次に、自陣に連動している忍カード<27枚>を1枚引き相手に見せないようにして文字を覚え、忍カードマスを覚えたら自分のカード置きに立て掛ける。
4:次に、駒を並べるのだが先に真王となる駒を決める。<真王にしたい駒のポケットに真王を決める為の部品を入れ替えるだけでいい>真王駒を決めたら全23駒を自由に並べ替えるのだがここで禁止事項がある。1:2歩をしたら負け。2:マス駒を忍カードマスに置く事は出来ない。3:駒を並べる時に最初からマス駒の上に他の駒を配置する事は出来ない。これらを違反した場合は反則負けとする。また、これはゲーム中ですが、真王駒なのに王将の動かし方の範囲外まで動かしていた事が後でわかった場合と、偽王の動きが後になって真王にいれかわった駒の動かし方ではなかったのがわかった場合、その人は反則負けとなる。
5:次に、駒を並べ終えたら戦陣に連動している矢カード<27枚>と反旗カード<27枚>を混ぜ合わせたカード<54枚>を1枚引き相手に見せないようにして数字を覚え、カードマスを覚えたら自分のカード置きに置く。
6:準備はこれで終了。後はサイコロで手番を決めて屏風を外した後、交互に駒を指していきます。
7:先に真王駒を取った方の勝ち。
・ Charge as a new game. Things necessary for the game and their explanation are as follows. 1: Game board / 1 side 2: Piece / 40 pieces 3: Fence piece / 2 pieces 4: Hayashi piece / 4 pieces 5: Parts to decide the true king / 2 pieces 6: Shinobu card <Hiragana> / 27 pieces 7 : Shinobu card <Katakana> / 27 cards 8: Arrow card / 27 cards 9: Counter flag card / 27 cards 10: Folding screen / 1 card 11: Card holder <Board equipped> / 4 cards 12: Dice / one game game However, the squares on the board are the same as the shogi, with a total of 81 squares, 9 squares and 9 squares, but the squares on the board have numbers, hiragana and katakana written on them. It is like this. <There are names depending on the range>
Vertical 1 to 3 Horizontal 1 to 9 Vertical 4 to 6 Horizontal 1 to 9 Vertical 7 to 9 Horizontal 1 to 9
<Katakana Ah-hi><Numbers1-27><HiraganaAh-hi>
Own team 1 Battle team Own team 2
Next, the same piece as Shogi is used, but all of the pieces are crafted, and a part of the back of the piece is a pocket, and you can place a part to determine the true king in this pocket. , It can be replaced with the pocket of all handpieces. In this game, this piece with the parts for determining the king in the pocket is called <Maoh>. This piece is exactly as its name suggests, and this game is won by the player who takes this piece first. When using the game, each player has a piece with a set of parts for deciding one king, and the remaining pieces are also divided. Once you have all the handpieces, replace the parts to determine the true king out of them with the pockets of the other pieces and decide the Mao piece freely. The movement of the piece that was replaced by the Mao changes to the movement of the King General, and if he violates this, the person will be fouled. Then, depending on the piece when it was replaced by the Mao, the way of moving the original king piece <the king general> changes to the way of moving the piece. In this game, this king piece is called <fake king>. For example, when the true king piece is a walk, the false king's movement becomes a walking movement. However, you can use the original king piece as a true king piece and use the same strategy as the previous king general. is there. When a false king is taken, the position of the true king piece is taught to the opponent, and the parts used to determine the king by exchanging the fake king taken by the opponent and the piece that was the true king are also replaced. Place the fake king in the position where the true king piece was. At this moment, this king piece that was a false king until then becomes a true king piece. In addition, if a piece that has been replaced by the true king without moving the false king moves the king general other than the original one within the range of the king's movement, the position of the true king piece and the false king Replace and replace the parts to determine the true king as a fake king. For example, when the Maoh piece is flying, if the piece moves up and down and left and right one step at a time, it can remain as the King, but when this piece is moved diagonally one step I have to do it. Among them, only the walk has a special effect. When the Mao piece is a walk, when moving to other than the walk and teaching the opponent the Mao piece, the moment when this step is placed in the position where the false king was 2 If it is a step, remove this step from the board and make it a dead piece. In addition, the piece replaced with the Mao does not become a piece even when entering the opponent's position, but when the false king enters the opponent's position, the position of the true king is distracted and the false king and the position and the true king are You can change the parts to decide, and the original piece that became the king can become the square and point to it. If you violate the way of moving these kings and kings, you will be fouled.
Next, in addition to your hand pieces, add two special pieces. In this game, this piece is called <mass piece>. First, Keima cannot be pointed to the square where the square piece is located, and if there is a square piece in front of Keima, this square piece cannot be moved <fence piece> 2 pieces <1 person 1 frame> and incense wheel cannot be pointed to the cell where the mass frame is located, and the incense wheel cannot pass through the mass, and is stopped by the cell in front of that cell. <Hayashikoma> 4 frames <1 person 2 If a piece other than one that corresponds to each of the two types of square pieces passes through the squares of these square pieces, you must stop at that square. I can do it. These square pieces are named as pieces, but unlike hand pieces, they cannot be moved when they are first placed on their side, and these square pieces cannot be removed.
Also, it cannot be placed on the Shinobu card square described below.
Next, use a card with a total of 108 special effects. One is a card that is effective on its own. In this game, this card is a shinobi card. The card is a shinobi card with 27 letters, each of which has a shinobi character and Katakana characters from A to Hi written on each card. And 27 cards that have the letters A to H and one hiragana written on each page. Your own Shinobu card is a character drawn on the board before placing the pieces and a square of the letters on the board <range 1 to 3/1 to 9 or 9 to 9 depending on who you are Range of horizontal 1 to 9> is linked. If you check the location of the trout card without showing it to the opponent, put it in your card holder. The effect of the Shinobi card can be taken only when the effect is activated at the moment the opponent points to the square. If your piece is placed on this square and the effect is activated at the moment the opponent points to this square, you can remove yourself and your opponent's piece from this square and make them your own pieces. The effect of the Shinobu card can be activated at your own timing, but the effect must be at the moment when the opponent points to the piece, so the effect is not activated at the moment the opponent points to the piece If the opponent's piece is on this square, the moment the piece moves and the opponent's piece is pointed at this square again. Or it must be the moment when the opponent's piece is picked up and the square is recovered by himself, and the opponent points the piece again to this square. Also, when your true king piece is placed on this square, at the moment the opponent points to this square, the effect is not activated and you lose here. Also, you can defeat the opponent's Maohkoma with this square. <You will win>
The second is an effective card in the battlefield. There are two types of cards in this game. In this game, one is an arrow card. 27 cards> The other is called an anti-flag card <27 cards with the anti-flag characters and numbers from 1 to 27 written on it one by one>. Immediately before the game begins, the number written on one card (total of 54 cards), which is a mixture of the two types, is linked to the numbers on the board (range 4 to 6 / range 1 to 9). If you check the location of the square without showing the drawn card to your opponent, put the card in your card holder.
First, regarding the effect of the arrow card, only when the effect is activated at the moment the opponent's piece or your piece is pointed to this square, that piece dies and becomes an unusable piece, and is removed from the board. Since the effect of the arrow card can be activated at your own timing, you can not activate the effect at the moment you point your piece at this square. However, when your piece is placed on this square in this way, the effect cannot be activated if your opponent points to this square. In the same way, the effect cannot be activated if you do not activate the effect at the moment the opponent points to this square and you point to this square where the opponent's piece is placed. In addition, since the effect of the arrow card must be the moment the opponent or you point to the piece, in order to activate this effect, the opponent or your piece placed on this square is moved or taken. It must be the moment when either piece is pointed at this square again. Also, you can defeat the opponent's Maohkoma with this square. <You will win> You can also defeat your own Mao piece. <To win the opponent>
Next, regarding the effect of the counter flag card, only when the effect is activated at the moment the opponent points to this square, that piece is made up of this square and changed to your own piece. The effect of the counter flag card can be activated at your own timing, but the effect must be at the moment when the opponent points to the piece, because the effect is not activated at the moment the opponent points to the piece If the opponent's piece is on this square, the moment the piece moves and the opponent's piece is pointed at this square again. Or it must be the moment when the opponent's piece is picked up and the square is recovered by himself, and the opponent points the piece again to this square. However, the effect cannot be activated when your piece is on this square and the opponent points to it. Also, you can defeat the opponent's Maohkoma with this square. <You will win>
All three cards have a one-time effect. Put the card that activated the effect face up and put it into play. Also, even if the effect is activated, the turn does not move to the opponent, but only when the effect of the arrow card is used for his piece as an exception, it becomes the opponent's turn.
Next, about folding screens, when you arrange pieces, you can prevent your opponent from seeing your formation.
Next, with regards to the card holder, the card is stood so that the card can be seen at any time without being seen by the opponent. This is a board.
Next, dice are used to determine the first and second moves, and the one that hits the odd or even number is the first move.
Next, I will explain how to play the game. Before that, this game is a game that uses a modified piece of Shogi for the piece and board, and attacks the opponent using the piece taken like a Shogi. This is a new game different from Shogi. The reason is as follows.
1: By hiding yourself with a folding screen, you can place 20 pieces + 3 pieces on your own side as you like.
2: The position of the Maohkoma is unknown from the beginning by the Maohkoma system.
3: Special effects by card squares and square pieces.
These are combined to create a new and completely different game from Shogi.
The way of the game is as follows.
1: First of all, 20 pieces of hand pieces <・ Infantry / 9 ・ Incense wheel / 2 / Keima / 2 / Ginsho / 2 / Gold general / 2 / Flying car / 1 / Kakuyuki / 1 / King general / 1 Put the Mao piece containing the parts to determine the Mao in the Mao pocket> + 3 pieces of the square <Fence piece / 1 / Hayashi piece / 2>.
2: Next, put a screen in the center of the board to hide your team from your opponent.
3: Next, draw one of the Shinobu cards <27> linked to your team, so that you do not show them to your opponent, and remember the letters.
4: Next, the pieces are arranged, but the piece that becomes the king first is decided. <You only need to replace the parts to determine the king in the pocket of the piece you want to be the king.> Once you decide the king piece, you can rearrange all 23 pieces freely, but there is a prohibition here. 1: Lost after 2 steps. 2: A square piece cannot be placed on a Shinobu card square. 3: When placing pieces, it is not possible to place other pieces on top of the square piece from the beginning. Violation of these will result in a foul loss. Also, this is in the game, but if you later found out that it was a Mao piece but it was moved outside the range of how to move the general, and the way of moving the piece that was replaced by Mao after the false King's movement If it turns out that there was no, the person loses the foul.
5: Next, when the pieces are arranged, the number of cards <54>, which is a mixture of the arrow card <27> and the counter flag card <27>, linked to the battlefield, is not shown to the opponent. If you remember the card cell, put it in your card holder.
6: Preparation is complete. After that, after deciding the turn with the dice and removing the folding screen, I will point to the pieces alternately.
7: The winner of the first Mao piece.
JP2004247608A 2004-07-31 2004-07-31 A shogi that wins the player who first finds the hidden real king piece while the pieces are rearranged as they like and the trap is reversed. Active JP4182296B2 (en)

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Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2010508060A (en) * 2007-08-23 2010-03-18 イープレイオン インク Recorded body in which board game program utilizing rule of spear is recorded, board game system for online match using rule of spear, and board game method thereof
JP2010508059A (en) * 2007-08-23 2010-03-18 イープレイオン インク Board game tool and method for fighting using the rules of Samurai

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2010508060A (en) * 2007-08-23 2010-03-18 イープレイオン インク Recorded body in which board game program utilizing rule of spear is recorded, board game system for online match using rule of spear, and board game method thereof
JP2010508059A (en) * 2007-08-23 2010-03-18 イープレイオン インク Board game tool and method for fighting using the rules of Samurai

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