JP2005279205A - System for training qigong abdominal acupuncture point force, on-limb input device, and program - Google Patents

System for training qigong abdominal acupuncture point force, on-limb input device, and program Download PDF

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JP2005279205A
JP2005279205A JP2004127387A JP2004127387A JP2005279205A JP 2005279205 A JP2005279205 A JP 2005279205A JP 2004127387 A JP2004127387 A JP 2004127387A JP 2004127387 A JP2004127387 A JP 2004127387A JP 2005279205 A JP2005279205 A JP 2005279205A
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limb
task
qigong
input device
angle sensor
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Takuo Hattori
宅男 服部
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Abstract

<P>PROBLEM TO BE SOLVED: To solve the problem that abdominal acupuncture point force training, abdominal breathing, backbone rotation exercise, and a qi circulation method are monotonous, boring, difficult to continue, and not performed well. <P>SOLUTION: A Qigong abdominal acupuncture point force training system comprises: a computer 1; its display device 2; on-limb input devices 3 with an angle sensor; a means 9 for generating an on-limb problem image at exercise cycle; a problem achievement discrimination means 10 for discriminating whether the problem is cleared or not through the use of an on-limb signal from the angle sensor; and its correspondence image generation means 11, 12. <P>COPYRIGHT: (C)2006,JPO&NCIPI

Description

本発明は、角度センサーによる肢上入力装置と気功丹田力鍛錬プログラムで丹田力を鍛錬するシステムに関するものです。  The present invention relates to a system for training Tanda power with an limb input device using an angle sensor and a Qigong Tanda power training program.

従来、丹田力鍛錬や腹式呼吸や気功のスワイショウ運動又は小周天法は、意志の力で行うにはあまりにも単調で飽きやすく、長続きしない上に、上手く行かないのが実情です。これを解決する方法が強く求められていました。  Traditionally, Tanda force training, abdominal breathing, qigong swish show movement or Koshuten method is too monotonous and tired to do with the power of will, and it is not long-lasting and does not go well. There was a strong need for a way to solve this.

従来技術で述べたように、意志の力で行うにはあまりにも単調で飽きやすく、長続きしない上に、上手く行かないの鍛錬の問題を解決するためになされたものです。  As described in the prior art, it was too monotonous and tired to do with the power of will, and it was made to solve the problem of training that does not last long and does not go well.

本発明は上記目標を達成するために、コンピータとその表示装置と、角度センサーによる肢上入力装置のハードウエアと、運動周期で肢上課題映像発生手段と、角度センサーからの肢上信号により課題をクリアしたか否かの課題達成判定手段とその対応映像発生手段とを有するソフトウエアとによる気功丹田力鍛錬システム。
肢上入力装置は、角度センサーが水銀スイッチで、肢上作動角度に、着脱自在に装着できるようにしたものです。
In order to achieve the above-mentioned goal, the present invention is based on the computer, its display device, the hardware of the limb input device using the angle sensor, the limb task image generation means in the motion cycle, and the limb signal from the angle sensor. Qi Gong Tanda power training system using software that has a means for determining whether or not the task has been cleared and means for generating the corresponding video.
The limb input device is a mercury switch that can be detachably mounted at the limb operating angle.

また上記作用は次の通りです。すなわち丹田に力を集約し練るには、上下肢を同時上げすれば、上肢運動は腹を基点に力が入り、下肢運動は腰を基点に力が入り、腰腹の中心の丹田に力が凝る。腕の前後運動は、横隔膜の上下運動の腹式呼吸をともない、重心の動きは丹田部で練られる。上肢上げ動作で、映像の丹田の気を体に動かす、瞑想だけでやるよりイメージしやすい。上下肢に肢上入力装置を設け、運動周期で発生する課題映像に挑戦することにより、たえず緊張感をもって飽きずに気功丹田力鍛錬をすることが出来る。  The above action is as follows. In other words, to concentrate and work on Tanda, if you raise your upper and lower limbs at the same time, the upper limb exercises will start at the abdomen, the lower limbs will start at the lower back, and the center will be at the center of the waist. Be stiff. The back-and-forth movement of the arm is accompanied by the abdominal breathing of the up-and-down movement of the diaphragm. By raising the upper limbs, moving the energy of Tanada in the body to the body, it is easier to imagine than just doing meditation. By providing an upper limb input device on the upper and lower limbs and challenging the problem images that occur in the exercise cycle, you can constantly practice Kigong Tanta power without getting tired with tension.

全体がゲーム形式なので、単調な運動もたえず緊張感をもって楽しくやれ、意志の力でやるよりはやりやすく、体にも効果が高く。椅子に座っても出来るので体力のない人でも行える。
丹田に力を集め気を練る運動をすることができる。息を吸う時は腰が基点、息を吐く時は腹が基点、腹式呼吸は呼吸法だけでやるよりは動作と同時にやるほうが上手く行く。
気功のスワイショウという運動は、2000回を基本とするので単調で飽きやすいが本発明では、たえず緊張感をもって楽しくやれる。
手振り瞑想により、丹田の気を上肢上げ運動により、下丹田(気海)から中丹田(だんちゅう)の経路に沿ってなであげるように気を廻したり、小周天の経路に気を廻したり、その映像の表示も出来るので単なる瞑想でやるよりイメージしやすい。
Since the whole is a game format, you can enjoy monotonous exercises with a sense of tension, and it is easier to do than with willpower, and it is more effective for your body. Even if you can sit on a chair, you can do it even if you have no physical strength.
You can do exercise to gather energy in Tanda. The waist is the starting point when inhaling, the abdomen is the starting point when exhaling, and abdominal breathing is better performed at the same time as the movement than by the breathing method alone.
The exercise of qigong swiss show is based on 2000 times, so it is monotonous and easy to get tired, but in the present invention, it can be enjoyed with a sense of tension constantly.
By hand-drawn meditation, Tanda's spirit is lifted by the upper limbs movement. It is easier to imagine than just meditation because the video can be displayed.

本発明は、図1のように、コンピュータ1と、その表示装置2と、肢上入力装置3よりなるハードウエアと、後述するソフトウエアとよりなる気功丹田力鍛錬システムです。  As shown in FIG. 1, the present invention is a Qigong Tanda force training system comprising a computer 1, a display device 2, hardware including a limb input device 3, and software described later.

図示されたコンピュータ1は、ここではパソコンですが、家庭用のゲーム機でも、ゲーム機能のついたテレビでもよい。  The illustrated computer 1 is a personal computer here, but it may be a home game machine or a television with a game function.

図2は、肢上入力装置3の要部の斜視図で、実施例では角度センサーが水銀スイッチ4であり、保護容器5に入って、クリップ台板6に取付けられ、コード7でコンピュータのジョイステック等の入力部に接続する。赤外線や無線を使うコードレスタイプでもよい。又上下肢に肢上作動角度で容易装着するために、実施例では上下肢につけた伸縮ベルト8に角度をきめてクリップ止する。上下肢を、必要とする高さに上げたか下げたかの信号をコンピュータに入力するために、角度により作動する水銀スイッチを使っているが他の変位センサーでもよい。  FIG. 2 is a perspective view of the main part of the limb input device 3. In the embodiment, the angle sensor is a mercury switch 4, enters the protective container 5, is attached to the clip base plate 6, and a code 7 is a computer joystick. Connect to the input section of the tech. A cordless type that uses infrared or radio may be used. In addition, in order to be easily attached to the upper and lower limbs at an upper limb operating angle, in the embodiment, the angle is fixed to the elastic belt 8 attached to the upper and lower limbs and clipped. In order to input a signal indicating whether the upper and lower limbs are raised or lowered to a required height, a mercury switch that operates according to an angle is used to input to the computer, but other displacement sensors may be used.

図3は、肢上入力装置の全体概略図です。本実施例では、上肢用、右下肢用、左下肢用の運動用途に使う場合の肢上入力装置3で、コード7でコンピュータに接続する。どれをどの用途に使うかわゲームの内容によりきめる。  Fig. 3 is an overall schematic diagram of the limb input device. In the present embodiment, the cord 7 is connected to the computer by the cord input device 3 used for the exercise use for the upper limb, the right lower limb, and the left lower limb. Which one is used for which purpose depends on the content of the game.

図4の概略フローチャートでプログラムを説明すると、課題映像発生手段9は、プレイヤーが運動周期で肢上操作ができるよう課題映像を発生する。課題は、上肢上げ操作、右下肢上げ操作、左下肢上げ操作、上肢と右下肢同時上げ操作、上肢と左下肢同時上げ操作等の各操作の種類別に反応する。プレイヤーに何適応用かわかるように色また形で区別するとよい。飽きることなくたえず緊張感を持って運動出来るよう、課題も運動周期も、規則的又は不規則的に発生する。  When the program is described with reference to the schematic flowchart of FIG. 4, the task video generation means 9 generates a task video so that the player can operate on the limbs in the exercise cycle. The task responds to each type of operation such as an upper limb raising operation, a right lower limb raising operation, a left lower limb raising operation, an upper limb and right lower limb simultaneous raising operation, and an upper limb and left lower limb simultaneous raising operation. It is better to distinguish by color or shape so that the player knows how much to apply. Tasks and exercise cycles occur regularly or irregularly so that you can exercise with a sense of tension without getting bored.

課題をクリアしたか否かの課題達成判定手段10、角度センサーからの肢上信号を受付け、課題をクリアしたか否かの判定をする、図5のゲーム実施例画面では、次から次えと移動してくる課題を口で捕えるのですが、動作は肢上げで行う、捕えやすいように口を中心に遊びの幅を設けその遊びの幅範囲内で肢上操作して捕らえた時クリアしたと判定する。尚次の課題をとらえるには一度肢下げしてからでないとクリア出来ないという条件をつける。  In the game embodiment screen of FIG. 5, the task achievement determining means 10 for determining whether or not the task has been received, receiving the upper limb signal from the angle sensor, and determining whether or not the task has been cleared, move from one to the next. The task is to be caught with the mouth, but the movement is done by raising the limb, and the width of play is set around the mouth so that it is easy to catch, and when it is caught by operating on the limb within the range of play, it is cleared judge. In order to catch the next issue, the condition is that it can only be cleared after lowering the limb.

課題達成対応映像発生手段11、クリアした課題を流れから消去し、報償として得点を加算表示する。尚図7の手振瞑想の場合は、下丹田部に移動してくる課題を、肢上操作で捕え、下丹田から中丹田の経路に沿ってすくいあげるようにして気の移動対応映像を発生する。小周天の時は小周天の経路に沿って気の移動映像を発生する。
課題未達成対応映像発生手段12、実施例では課題を逃がしてしまった映像を表示、罰則として得点を減点表示する。
The task achievement corresponding video generation means 11 deletes the cleared task from the flow, and displays a score as a reward. In the case of the hand meditation shown in Fig. 7, the movement moving image is generated by capturing the task moving to Shimodanda by limb operation and scooping along the route from Shimodanda to Nakatanda. To do. At the time of small celestial sky, a moving image of ki is generated along the small celestial route.
The unachieved response video generation means 12, in the embodiment, displays the video that has missed the task, and displays the score as a penalty as a penalty.

ゲームオーバー判定手段13、得点が一定水準以下におちたかを判定し、おちたらゲームオーバーの表示をし、ゲームを終了する。
ゲーム達成完了判定手段14は、ゲーム目標を達成したか否かを判定し、達成したら達成完了映像を表示し、ゲームを終了する。
The game over determination means 13 determines whether the score has fallen below a certain level, and when it falls, displays a game over and ends the game.
The game achievement completion determination means 14 determines whether or not the game goal has been achieved, and if achieved, displays an achievement completion video and ends the game.

本発明に関るプログラムは、CD−ROM等のデスク状記録媒体に記録されており、当該プログラムは、パソコンやゲーム装置に装填された状態で、使用者からの指示に応じて、読み出されプログラムに応じてゲームを行うことが出来る。  The program according to the present invention is recorded on a desk-shaped recording medium such as a CD-ROM, and the program is read in accordance with an instruction from the user while loaded in a personal computer or a game device. You can play games according to the program.

以下本発明のゲームの一実施例について説明する、図5と図6はゲームの一画面で、上肢と下肢同時上げを行った画面と上下肢を降ろした画面です。
大地を踏みしめ、185歳の仙人をもとめて、深山を行脚する、それはずいぶん遠い道のりであり、体力足腰は十分鍛えられる旅であるという設定でおこなう。深山より浩然の気(課題)が次から次えと運動周期で流れてくる、画面は口で捕らえるのですが、プレイヤーは肢上げ動作で捕える。
An embodiment of the game of the present invention will be described below. FIG. 5 and FIG. 6 are one screen of the game, a screen where the upper and lower limbs are raised simultaneously and a screen where the upper and lower limbs are lowered.
Stepping on the earth, searching for a 185-year-old hermit, walking in Miyama, it is a long way to go, and the physical fitness is a well-trained journey. From Hiroyama, Hiroki's spirit (task) flows from one cycle to the next, and the screen captures with the mouth, but the player captures with the lifting action.

座った姿勢での、図5図6のように上下肢上げ運動、図面にはないが腕を前後に振る上肢上げだけでやるスワイショウ運動。図7のように経路に沿って気を廻す手振瞑想運動。立った姿勢での、図1のように上下肢運動、図にないが立った姿勢でのスワイショウ運動、下肢を左右交互に上げる四股ふみ運動。好みと体力に合せていろいろの組合せでゲームを選択することが出来る。尚ダンベルをもって運動すれば充実した力が腹に加わる。  In a sitting position, the upper and lower limbs are lifted as shown in FIGS. 5 and 6, and the swipe show exercise is performed only by raising the upper and lower limbs while swinging the arm back and forth as shown in FIG. The hand-shake meditation exercise that turns around along the path as shown in FIG. In the standing posture, the upper and lower limbs movement as shown in FIG. 1, the swinging movement in the standing posture not shown in the figure, and the four-legged fistula movement that raises the lower limbs alternately left and right. You can select games in various combinations according to your preference and physical fitness. In addition, if you exercise with dumbbells, you will get a lot of power.

得点を上部にデジタル表示。一定の点数ごとに山登行脚の成果を現すために山に達成位置を表示する。  The score is displayed digitally at the top. The achievement position is displayed on the mountain in order to show the result of the mountain climbing leg for every fixed number of points.

実施例のゲームでは、画面に人物を配置しプレイヤーと同じ動作映像を表示するタイプのゲームですが、人物がなく課題の移動体だけ表示し、肢上で気光を発射し、課題に命中したかを判定するゲームでもよい。  In the game of the example, it is a type of game in which a person is placed on the screen and the same motion image as the player is displayed, but only the moving body of the task is displayed without a person, a flash of light is emitted on the limb, and the task is hit It may be a game for determining whether or not.

本発明は特別の実施例をもって示したが、本発明の技術より創出るソフトウエアは無数作れその変化変形が可能なことは明白です。  Although the present invention has been shown with a specific embodiment, it is obvious that the software created by the technology of the present invention can be made innumerably and its variation can be changed.

システムの概略図System schematic 肢上入力装置の要部の斜視図Perspective view of essential parts of limb input device 肢上入力装置の全体の斜視図Overall perspective view of the limb input device プログラムの概略フローチャートOutline flowchart of the program 実施例ゲームの肢上例映像図Example game video illustration 実施例ゲームの肢下例映像図Example game footage video example 実施例ゲームの手振瞑想例映像図Example game handshake meditation example video map

符号の説明Explanation of symbols

1 コンピュータ
2 表示装置
3 肢上入力装置
4 水銀スイッチ
6 クリップ台板
9 課題映像発生手段
10 課題達成判定手段
DESCRIPTION OF SYMBOLS 1 Computer 2 Display apparatus 3 Upper limb input apparatus 4 Mercury switch 6 Clip base plate 9 Problem image generation means 10 Problem achievement determination means

Claims (3)

コンピータとその表示装置と、角度センサーによる肢上入力装置と、運動周期で肢上課題映像発生手段と、角度センサーからの肢上信号により課題をクリアしたか否かの課題達成判定手段とその対応映像発生手段とを有する気功丹田力鍛錬システム。  Computer, its display device, limb input device with angle sensor, limb task video generation means in motion cycle, task achievement determination means whether or not task is cleared by limb signal from angle sensor and correspondence Qigong Tanda Power Training System with video generation means. 肢上作動角度に、着脱自在に装着できるようにし、角度センサーが水銀スイッチである気功丹田力鍛錬の肢上入力装置。  The limb input device of Qigong Tanda Power Training, which can be detachably mounted on the limb working angle and the angle sensor is a mercury switch. 運動周期で肢上課題映像発生手段と、角度センサーからの肢上信号により課題をクリアしたか否かの課題達成判定手段とその対応映像発生手段とを有する気功丹田力鍛錬のプログロム。  Qigong Tanda power training program that has a limb task image generation means in the movement cycle, a task achievement determination means whether or not the task is cleared by an limb signal from the angle sensor, and a corresponding image generation means.
JP2004127387A 2004-03-27 2004-03-27 System for training qigong abdominal acupuncture point force, on-limb input device, and program Pending JP2005279205A (en)

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Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN102921158A (en) * 2012-12-07 2013-02-13 宋艳霞 Traditional Chinese Taiji boxing training device
US11444519B2 (en) 2018-09-20 2022-09-13 Toyota Jidosha Kabushiki Kaisha Resin molding method

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN102921158A (en) * 2012-12-07 2013-02-13 宋艳霞 Traditional Chinese Taiji boxing training device
US11444519B2 (en) 2018-09-20 2022-09-13 Toyota Jidosha Kabushiki Kaisha Resin molding method

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