JP2005230508A - Cubic numbers-puzzle game set - Google Patents

Cubic numbers-puzzle game set Download PDF

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JP2005230508A
JP2005230508A JP2004079201A JP2004079201A JP2005230508A JP 2005230508 A JP2005230508 A JP 2005230508A JP 2004079201 A JP2004079201 A JP 2004079201A JP 2004079201 A JP2004079201 A JP 2004079201A JP 2005230508 A JP2005230508 A JP 2005230508A
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frame
color
puzzle
frames
pieces
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JP2004079201A
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Toshio Ichinose
敏夫 一瀬
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Abstract

<P>PROBLEM TO BE SOLVED: To add an amusement of game to a puzzle by enabling two players to play a scramble game such as a Hasamishogi (a scramble game for shogi piece) in the game of working out a conventional numbers-puzzle. <P>SOLUTION: A cubic piece 1 is made of a material capable of being attracted onto a magnetic board, having a size of about 1.4 cm in length, width and height. All the six faces of the piece 1 are coated with six colors. Eighty-one pieces are made in the same way. The same numeral is indicated on all of the six faces of the piece. (The piece of 1 has 1 indicated on each of the six faces.) The numerals thus indicated include all the numerals 1-9. Nine pieces are prepared for each of the nine numerals. The magnetic board 2 with eighty-one squares is prepared for putting the pieces thereon. The players put a piece having the same numeral as the numeral which the player sees a question provided separately. Then, the players alternately put the color pieces 1 specified by the players. The player works out a puzzle, and when the pieces of the player sandwich a piece of the opponent, the color of the piece of the opponent is changed to the color of the piece of the player. When the puzzle is completed, the number of the colors of the pieces 1 is counted for determining a win. <P>COPYRIGHT: (C)2005,JPO&NCIPI

Description

発明の詳細な説明Detailed Description of the Invention

本発明は、1人又は数人できるパズルゲームに関するものである。  The present invention relates to a puzzle game that can be played by one or several players.

従来は本等により基本的には1人で筆記用具を使ってパズルを解いていくので、パズルの面白さはあったが、2人以上ではできなかった。また、挟んだら自分のコマにするというゲームもできなかった。  In the past, books were basically used by one person to solve puzzles using writing instruments, so the puzzles were interesting, but not more than two. Also, I couldn't play a game of making my own piece if I caught it.

発明が解決しようとする課題Problems to be solved by the invention

従来は,紙等に書かれた問題を筆記用具を用いて、基本的には1人で考えながらパズルを解いている。本発明は、2人以上でコミュニケーションを深めながらパズルとゲームを同時に楽しむことができるようにした。  Conventionally, a puzzle is solved by thinking about a problem written on paper or the like basically by one person using a writing instrument. In the present invention, two or more people can enjoy a puzzle and a game at the same time while deepening communication.

課題を解決しようとするための手段Means to try to solve the problem

6色の立方体用具を利用することにより、挟み将棋等の感覚で、パズルを解きながらゲームを楽しむことが出来る。また、1人から5人までが同時に出来るようになった。  By using six-color cube tools, you can enjoy the game while solving puzzles as if you were holding a shogi. Also, from 1 to 5 people can do it at the same time.

縦横高さそれぞれ約1.4センチメートルの立方体のコマを作り、そのコマの6面を6色(例えば赤、白、緑、青、黄、茶)に塗り分ける。これと同じコマを81個作る。コマの6面全部に同じ数字を標示する。数字は1〜9までの数字を標示し(6面全部1の数字、6面全部2の数字、以下9までの数字を標示)、各々9個ずつ作る。また、数字コマを付着するために用いる縦横約30センチメートルの正方形のマグネット盤を作り、この表面に縦横約27センチメートルの正方形の枠を細線で書く。次に、その枠内を縦横それぞれ約3センチメートルごとに細線を引き、81個の桝を標示する。さらに、その81個の桝を9個ずつの正方形にブロック分けにして、ブロック分けが見やすいように太線で囲む。  A cubic frame with a height and width of about 1.4 centimeters is created, and the six sides of the frame are painted in six colors (for example, red, white, green, blue, yellow, brown). Make 81 same frames. The same number is marked on all six sides of the frame. Numbers from 1 to 9 are marked (numbers on all six sides are 1, numbers on all six sides are 2, and numbers up to 9 are shown below), and 9 numbers are made each. In addition, a square magnet board of about 30 centimeters in length and breadth to be used for adhering number frames is made, and a square frame of about 27 centimeters in width and width is written on this surface with thin lines. Next, a thin line is drawn about every 3 centimeters in each of the inside and outside of the frame to mark 81 ridges. Further, the 81 ridges are divided into blocks of 9 squares and surrounded by thick lines so that the blocks can be easily seen.

発明の効果The invention's effect

このパズルは2人でゲームをしながらパズルを解いていくため、高齢者の頭の運動として非常に効果がある。また、2人で会話をしながらコミュニケーションが図れる。さらに、指を使うので、指の運動にもなる。
この発明は、高齢者だけでなく若年者や幼児等が使っても効果がある。
Since this puzzle is solved by two people while playing the game, it is very effective as an exercise for the elderly's head. In addition, communication is possible while two people are talking. In addition, because it uses fingers, it also becomes finger movement.
The present invention is effective even when used not only by elderly people but also by young people and infants.

コマの外観図である。  It is an external view of a top. マグネット盤の外観図である。  It is an external view of a magnet board. マグネット盤の裏面図である。  It is a back view of a magnet board. ルール(相手のコマを挟んだ時、自分のコマにする。)の説明図である。  It is explanatory drawing of a rule (When the other party's frame is pinched | interposed, it makes it a self frame).

符号の説明Explanation of symbols

1 コマ
2 マグネット盤
3 マグネット盤の裏面
4 玉の取り付け図
1 top 2 magnet board 3 back of magnet board 4 ball installation diagram

Claims (4)

縦横高さそれぞれ約1.4センチメートルの立方体の6面にそれぞれ6色の色を塗ったコマ1を作る。(例えは、赤、白、緑、青、黄、茶)このコマはマグネット盤2に付着する材質で作り、同じものを81個作る。
次に、色を塗ったコマの色の上に1〜9の数字を標示する。標示の方法は、まずコマの6面すべてに1の数字を標示する。(これを1のコマとする)この1のコマを9個作る。続いて、コマの6面すべてに2を書く。(2のコマ)これも9個作る。3以下同じようにして、1〜9までの数字コマをそれぞれ9個ずつ作る。(図1)
A frame 1 is made by painting six colors on six sides of a cube having a height and width of about 1.4 cm each. (For example, red, white, green, blue, yellow, brown) This frame is made of a material that adheres to the magnet board 2, and 81 identical pieces are made.
Next, numbers 1 to 9 are marked on the color of the colored frame. In the marking method, first, a number of 1 is marked on all six sides of a frame. Make this 1 frame (this is 1 frame). Next, write 2 on all six sides of the frame. (2 frames) Make 9 of these. Do the same for 3 and below, making 9 number frames from 1 to 9 each. (Figure 1)
数字コマを付着するために用いる縦横約30センチメートルの正方形マグネット盤2を用意する。その表面に縦横約27センチメートルの正方形の枠を細線で書く。次に、その枠内を縦横それぞれ約3センチメートルごとに細線を引き、81個の桝を標示する。その81個の桝をさらに9個ずつの正方形にブロック分けにして、ブロック分けがわかり易いように太線で囲む。(図2)  A square magnet board 2 having a length and width of about 30 centimeters used for attaching a number frame is prepared. A square frame of about 27 centimeters in length and breadth is written on the surface with thin lines. Next, a thin line is drawn about every 3 centimeters in each of the inside and outside of the frame to mark 81 ridges. The 81 tiles are further divided into blocks of 9 squares, and the blocks are surrounded by thick lines so that the blocks can be easily understood. (Figure 2) マグネット盤を持ち運びしやすくするため、裏面に蝶つがいをつけて、折りたためるようにする。(図3)また、マグネット盤の向きを容易に変えられるようにするため、裏面の8ヶ所に小さな玉4を取り付ける。(図3)  To make it easier to carry the magnet board, attach a hinge on the back and fold it. (FIG. 3) In order to easily change the orientation of the magnet board, small balls 4 are attached to eight places on the back surface. (Figure 3) 請求項1及び請求項2を使って、次のルールでゲームを進める。
なお、このパズルゲームは現在「ナンバーズ」「数独」等の名前で出版されているパズル本や新聞等に掲載されているものと基本的には同じであるが、このパズルを立方体の数字コマと盤を用いて、紙によるパズル遊びから用具を用いてパズルとゲームを同時に楽しむことが出来るように工夫をした。
(ゲームのルール)
▲1▼このルールで説明しているコマの色は、すべて上から見た場合、すなわちコマの上面部分の色のことで、この面の色を使ってパズルを解くということである。
最初に2人のコマの色を決める。(例えば、1人は赤色、もう1人は白色)残りの4色(緑、青、黄、茶)はパズルの問題のとおりに置くためのコマとして使う。この4色(緑、青、黄、茶)は、同じ色コマ(例えば、赤と赤)の間に挟まれたら、コマを置いた者(この場合は、赤コマ)がさらに続けてコマを置けることとし、その続けられる回数はコマ色により決める。
青色コマを挟んだら、3回続けてコマを置ける。
黄色コマを挟んだら、2回続けてコマを置ける。
茶色コマを挟んだら、1回続けてコマを置ける。
緑色コマは挟んでも続けられない。
▲2▼「ナンバーズ」「数独」等のパズルの問題を見ながら、その問題と同じように緑色の面を上にしてコマをマグネット盤上に置いて行く。
次に置いた緑色のコマのうち、9個程度のコマの色を回し、茶の色に変える。
次に、茶色にしたコマの中から2個程度のコマを黄色に変える。
最後にまだ残っている茶色のコマ7個程度の中から2個程度を青色に変える。(残った茶色のコマは5個程度になる。)
(緑色のコマを青・黄・茶の色に変える箇所・数は、ゲームをする2人で適当にきめてよい。2〜3回続けて置くことができるコマをあまり多くすると一方的になり面白みがなくなるので、それぞれ2個程度にした。上記の説明は例示である。)
▲3▼パズルの進め方は、2人で持ちコマの色(赤・白)を決め、交互に桝に当てはまる数字コマを置いていきパズルを解く。
▲4▼パズルをしながら相手のコマを挟んだ場合、自分のコマの色に変える。
縦・横・斜めでもよい。また、盤の角・辺で相手のコマを囲んだ場合も、自分のコマの色に変える。挟んだコマの中にもともと置いてあった緑色等のコマがあった場合、それもあわせて自分の色に変える。具体的には、赤コマの横に白色のコマが置いてあり、更にその横に黄色のコマが置いてあった場合で、先手(赤コマ)の番となり黄色コマの横に赤コマを置いた時、挟まれたその間の白色・黄色すべてを赤色に変えるということである。(図4)
その挟まれた間に青色・黄色・茶色のコマがあれば、挟んだコマを置いた人がその色の決めてある回数分だけ続けてコマを置くことが出来る。(例えば、青色コマが挟んだ中にあれば、続けて3回コマを置くことができる。)続けて何回か置くことができるようにしたのは、一発逆転というゲー厶の面白さを取り入れるためである。
このようにして、パズルを2人で解きながら最終的に完成した時点で、2人のコマ数を数え、勝ち負けを決める。
▲5▼また、この用具は1人から5人まで遊ぶことも可能である。(この場合は、挟んだら取れるということはできず、持ちコマの色を決め通常のパズルをする。)
Using claim 1 and claim 2, the game is advanced according to the following rules.
This puzzle game is basically the same as the one published in the puzzle books and newspapers currently published under the names "Numbers" and "Sudoku". Using the board, I devised it so that I can enjoy puzzles and games at the same time using tools from puzzles with paper.
(Game rules)
(1) The colors of the frames described in this rule are all viewed from the top, that is, the color of the top surface of the frame, which means that the color of this surface is used to solve the puzzle.
First, decide the color of the two people. (For example, one person is red and the other person is white) The remaining four colors (green, blue, yellow, brown) are used as frames for placing the puzzle as it is. If these four colors (green, blue, yellow, brown) are sandwiched between the same color frames (for example, red and red), the person who placed the frame (in this case, the red frame) will continue the frame. The number of times it can be continued is determined by the frame color.
If you place a blue frame, you can place the frame three times in a row.
If you place a yellow frame, you can place the frame twice in a row.
If you put a brown frame, you can place a frame once in a row.
The green frame cannot be continued even if it is pinched.
(2) While looking at puzzles such as “Numbers” and “Sudoku”, place the pieces on the magnet board with the green side facing up, just like the problem.
Next, turn the color of about nine of the green pieces placed and change them to brown.
Next, about two of the browned frames are changed to yellow.
Finally, change 2 of the 7 remaining brown frames to blue. (The remaining brown frames will be about 5)
(The number and the number of green pieces to change to blue, yellow, and brown colors can be determined appropriately by two players. If there are too many pieces that can be placed two or three times in a row, it becomes unilateral. (Because there is no interest, it was set to about 2. Each of the above explanations is an example.)
(3) The puzzle can be solved by deciding the color of the piece (red / white) that two people have, and placing the number pieces that apply to the bag alternately to solve the puzzle.
(4) If you put the opponent's piece while doing a puzzle, change it to the color of your own piece.
It may be vertical, horizontal, or diagonal. Also, if the opponent's frame is surrounded by the corners / edges of the board, it changes to the color of your frame. If there is a green frame that was originally placed in the pinched frame, change it to your own color. Specifically, when a white frame is placed next to a red frame and a yellow frame is placed next to it, the red frame is placed next to the yellow frame as the first (red frame). It means that all white and yellow in between are changed to red. (Fig. 4)
If there is a blue, yellow, or brown frame between the frames, the person who placed the frame can continue to place the frames for the number of times that the color has been determined. (For example, if you have a blue frame in between, you can place 3 frames in a row.) You can place it several times in succession because of the fun of the game of one reversal. It is for taking in.
In this way, when the puzzle is completed by two people and finally completed, the number of frames of the two people is counted, and the winning or losing is determined.
(5) In addition, this tool can play from 1 to 5 people. (In this case, you can't remove it if you pinch it, decide the color of the frame you have, and do a normal puzzle.)
JP2004079201A 2004-02-22 2004-02-22 Cubic numbers-puzzle game set Pending JP2005230508A (en)

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Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN111149143A (en) * 2017-09-28 2020-05-12 株式会社耐奥飞特 Nail plate training method and program thereof

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN111149143A (en) * 2017-09-28 2020-05-12 株式会社耐奥飞特 Nail plate training method and program thereof

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