JP2005185442A - Game machine - Google Patents

Game machine Download PDF

Info

Publication number
JP2005185442A
JP2005185442A JP2003429526A JP2003429526A JP2005185442A JP 2005185442 A JP2005185442 A JP 2005185442A JP 2003429526 A JP2003429526 A JP 2003429526A JP 2003429526 A JP2003429526 A JP 2003429526A JP 2005185442 A JP2005185442 A JP 2005185442A
Authority
JP
Japan
Prior art keywords
game
winning
movable member
guide
game ball
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
JP2003429526A
Other languages
Japanese (ja)
Other versions
JP4484509B2 (en
JP2005185442A5 (en
Inventor
Sadao Ioki
定男 井置
Kinichi Kamei
欽一 亀井
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Sophia Co Ltd
Original Assignee
Sophia Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Sophia Co Ltd filed Critical Sophia Co Ltd
Priority to JP2003429526A priority Critical patent/JP4484509B2/en
Publication of JP2005185442A publication Critical patent/JP2005185442A/en
Publication of JP2005185442A5 publication Critical patent/JP2005185442A5/ja
Application granted granted Critical
Publication of JP4484509B2 publication Critical patent/JP4484509B2/en
Anticipated expiration legal-status Critical
Expired - Lifetime legal-status Critical Current

Links

Images

Abstract

<P>PROBLEM TO BE SOLVED: To provide a game machine varying a guiding rate of a game ball to a specific area in a variable winning device. <P>SOLUTION: A pachinko game machine executes an auxiliary game by changing a winning part of the variable winning device 2 from a closed state to an open state and, based on that the game ball received from the winning part 22 during the auxiliary game enters in a specific winning hole 94, executes a special game by changing the winning part 22 to the open state in a mode more advantageous than the auxiliary game. A game space 23 is provided with a first guide passage 30a and a second guide passage 30b for guiding the game balls in such a state as varying their guiding rates to the specific winning hole 94. The winning part 22 is provided with a movable member 36 openable/closable in an inlet of each guide passage 30 and a moving base 35 moving the movable member 36 to either of the inlet of the first guide passage 30a or the second guide passage 30b. The movable member 36 is moved by the moving base 35 to divide the game balls received by the movable member 36 to either of the first guide passage 30a or the second guide passage 30b. <P>COPYRIGHT: (C)2005,JPO&NCIPI

Description

本発明は、開閉可能な可動部材を変動入賞装置に備えた遊技機であって、変動入賞装置の状態を変換可能なものに関する。   The present invention relates to a gaming machine that includes a movable member that can be opened and closed in a variable winning device, and that can convert the state of the variable winning device.

従来の遊技機の中には、所謂第2種パチンコ遊技機と呼ばれるものがある。この第2種パチンコ遊技機は、始動入賞口へ遊技球が入賞すると変動入賞装置の可動部材を開放して補助遊技を発生し、さらに、補助遊技中に変動入賞装置内に受け入れた遊技球が特定領域を通過すると補助遊技よりも有利な態様で可動部材を開放して(例えば、開放時間を長くしたり、開放回数を多くしたりして)特別遊技を発生し、遊技者の興趣を高揚させている。
また、このような第2種パチンコ遊技機の中には、例えば特開平4−282172号公報(特許文献1)に開示された遊技機がある。この遊技機は、特定領域と一般領域とが並設された部位の上流に、所定の確率で遊技球を特定領域に誘導する誘導部材を設けることにより、特定領域への遊技球の誘導パターンに変化を与えて遊技者の興趣を更に高揚させている。
特開平4−282172号公報
Among conventional gaming machines, there is a so-called second type pachinko gaming machine. In this type 2 pachinko gaming machine, when a game ball wins the starting prize opening, the movable member of the variable winning device is opened to generate an auxiliary game, and further, the game ball received in the variable winning device during the auxiliary game is Passing through a specific area opens the movable member in an advantageous manner over the auxiliary game (for example, lengthens the opening time or increases the number of times of opening) to generate a special game and enhance the player's interest I am letting.
Among such second-type pachinko gaming machines, there is a gaming machine disclosed in, for example, Japanese Patent Application Laid-Open No. 4-282172 (Patent Document 1). In this gaming machine, by providing a guiding member that guides a game ball to the specific area with a predetermined probability upstream of the part where the specific area and the general area are arranged side by side, a guidance pattern of the game ball to the specific area is provided. It gives changes and enhances the interests of players.
JP-A-4-282172

ところで、遊技店においては、遊技盤上の釘調整により遊技機の出玉率(遊技者が遊技領域へ打ち込んだ球数に対する遊技者の獲得球数の割合)を通常営業時よりも高くするサービス営業を行うことがある。しかし、通常営業時とサービス営業時とで極端に異なる釘調整を行って、始動入賞口への入賞率(遊技者が遊技領域へ打ち込んだ球数に対する始動入賞数の割合)や変動入賞装置の可動部材への入賞率(始動入賞数に対する可動部材入賞数の割合)が極端に変化すると、サービス営業から通常営業に移行したときに遊技者の当該遊技機に対する興趣が低下して遊技機の稼働が下がる場合がある。従って、通常営業時とサービス営業時とで極端に異なる釘調整を行わず、微調整とすることが望ましい。   By the way, at a game store, a service that raises the play rate of the gaming machine (ratio of the number of balls acquired by the player to the number of balls that the player has driven into the game area) by adjusting the nails on the game board than during normal business hours. May conduct business. However, by making extremely different nail adjustments during normal sales and service sales, the winning rate at the starting winning opening (the ratio of the starting winning number to the number of balls the player has driven into the game area) and the variable winning device If the winning rate for movable members (the ratio of the number of winning movable members to the number of start prizes) changes drastically, the player's interest in the gaming machine will drop when the service business shifts to normal sales, and the machine will operate. May go down. Accordingly, it is desirable to make fine adjustment without performing extremely different nail adjustments during normal business operation and service business operation.

ところが、上述の従来の遊技機に対して、サービス営業のために釘の微調整を行って変動入賞装置の可動部材への入賞率を僅かに変化させても、変動入賞装置内に入賞した遊技球を特定領域に誘導する確率は変化しないため、結果として遊技店が所望する程充分に高い出玉率が達成されず、遊技者に対するサービスが満足に行うことができない。   However, in contrast to the above-mentioned conventional gaming machines, even if fine adjustment of the nail is performed for service sales and the winning rate to the movable member of the variable winning device is slightly changed, the game won in the variable winning device. Since the probability of guiding the ball to the specific area does not change, as a result, a sufficiently high payout rate as desired by the game store is not achieved, and the service for the player cannot be performed satisfactorily.

そこで、本発明は、上記の事情に鑑みてなされたものであり、その目的は、変動入賞装置内にて特定領域への遊技球誘導率を異ならせて、釘調整を通常営業時に対して微調整して、通常営業時に比べて充分に出玉率を高くしたサービス営業が可能な遊技機の提供を目的とする。   Therefore, the present invention has been made in view of the above circumstances, and its purpose is to make the nail adjustment finer than during normal business hours by varying the game ball guidance rate to a specific area within the variable winning device. The purpose is to provide a gaming machine that can be adjusted and serviced with a sufficiently high payout rate compared to normal operating hours.

本発明は、上記目的を達成するために提案されたものであり、請求項1に記載のものは、遊技釘が植設された遊技領域に、始動入賞口と、遊技球を受入可能な入賞部を閉状態と開状態とに変換可能な変動入賞装置とを備え、
該変動入賞装置は、
前記入賞部から受け入れた遊技球が転動する遊技空間と、該遊技空間の下流側に形成された特定領域および一般領域とを設け、
前記始動入賞口への遊技球の入賞に基づいて、入賞部を閉状態から開状態へ変換して補助遊技を行い、該補助遊技中に入賞部から受け入れた遊技球が特定領域を通過したことに基づいて、補助遊技よりも有利な態様で入賞部を開状態に変換して特別遊技を行う遊技機において、
前記遊技空間は、
遊技球を誘導する複数の誘導経路を、前記特定領域への誘導率を異ならせた状態で備え、
前記入賞部は、
前記誘導経路の入口で開閉可能な可動部材と、該可動部材を前記複数の誘導経路のうちいずれかの入口へ移動する移動手段とを備え、
該移動手段により前記可動部材を移動して、該可動部材で受け入れる遊技球を複数の誘導経路のいずれかに振り分けることを特徴とする遊技機である。
The present invention has been proposed in order to achieve the above-mentioned object. According to the present invention, a winning area that can receive a start winning opening and a game ball in a game area in which a game nail is implanted is provided. A variable winning device capable of converting the part into a closed state and an open state,
The variable winning device is
A game space in which the game ball received from the winning portion rolls, and a specific area and a general area formed on the downstream side of the game space;
Based on the winning of the game ball at the starting winning opening, the winning part is changed from the closed state to the open state to perform the auxiliary game, and the game ball received from the winning part during the auxiliary game has passed the specific area In a gaming machine that performs a special game by converting the winning portion to an open state in an advantageous manner over the auxiliary game,
The gaming space is
A plurality of guide paths for guiding the game ball are provided with different guide rates to the specific area,
The winning part
A movable member that can be opened and closed at the entrance of the guide path; and a moving means for moving the movable member to any one of the plurality of guide paths;
A gaming machine characterized in that the movable member is moved by the moving means and game balls received by the movable member are distributed to any one of a plurality of guide paths.

請求項2に記載のものは、前記変動入賞装置は、
前記遊技空間の周囲に、前記遊技領域を流下する遊技球の侵入を阻止する侵入阻止壁を立設し、該侵入阻止壁のうち前記誘導経路の入口とする部位に、誘導経路と遊技領域とを連通する経路連通口を開設し、
前記入賞部は、
前記可動部材とともに移動し、経路連通口の一部を閉成可能な移動壁を備え、
該移動壁は、
前記経路連通口のうち、可動部材が配置されていない誘導経路の入口に連通する部分を閉成することを特徴とする請求項1に記載の遊技機である。
According to a second aspect of the present invention, the variable winning device is:
An intrusion prevention wall is provided around the game space to prevent an intrusion of a game ball flowing down the game area, and a part of the intrusion prevention wall serving as an entrance of the guide path includes a guide path and a game area. Open a route communication port that communicates with
The winning part
A movable wall that moves together with the movable member and that can close a part of the route communication port;
The moving wall is
2. The gaming machine according to claim 1, wherein a portion of the route communication port that communicates with an entrance of a guide route where a movable member is not disposed is closed.

請求項3に記載のものは、前記複数の誘導経路を、第1誘導経路と、該第1誘導経路の途中に合流する第2誘導経路とにより構成し、
前記第1誘導経路は、
前記第2誘導経路との合流部よりも下流側に、前記可動部材により受け入れた遊技球を前記特定領域と一般領域とに振り分ける第1振分手段を設け、
前記第2誘導経路は、
前記可動部材により受け入れた遊技球を合流部と一般領域とに振り分ける第2振分手段を設けたことを特徴とする請求項1または請求項2に記載の遊技機である。
According to a third aspect of the present invention, the plurality of guide paths are constituted by a first guide path and a second guide path that merges in the middle of the first guide path,
The first guide route is:
A first distribution unit that distributes the game ball received by the movable member into the specific region and the general region is provided downstream of the junction with the second guide path,
The second guidance route is:
3. The gaming machine according to claim 1, further comprising: a second distribution unit that distributes the game ball received by the movable member into the merging portion and the general area.

本発明によれば、以下のような優れた効果を奏する。
すなわち、変動入賞装置の遊技空間は、遊技球を誘導する複数の誘導経路を、特定領域への誘導率を異ならせた状態で備え、入賞部は、誘導経路の入口で開閉可能な可動部材と、該可動部材を前記複数の誘導経路のうちいずれかの入口へ移動する移動手段とを備え、該移動手段により前記可動部材を移動して、該可動部材で受け入れる遊技球を複数の誘導経路のいずれかに振り分けるので、入賞部を移動して遊技球の誘導経路を切り替えるだけで特定領域への誘導率を容易に変化させることができる。したがって、特定領域への誘導率が高い誘導経路へ遊技球が流下し易いように、遊技盤上の遊技釘を微調整すれば、高誘導率の誘導経路へ遊技球が導入され易くなる。このことから、遊技店は、遊技釘を極端に調整することなく、サービス営業時の出玉率を通常営業時よりも高めることができる。
According to the present invention, the following excellent effects can be obtained.
That is, the game space of the variable winning device includes a plurality of guide paths for guiding the game balls in a state where the guide rates to the specific areas are different, and the winning portion includes a movable member that can be opened and closed at the entrance of the guide path. Moving means for moving the movable member to any one of the plurality of guide paths, and moving the movable member by the moving means to receive a game ball received by the movable member in the plurality of guide paths. Since it is distributed to either, the guidance rate to the specific area can be easily changed simply by moving the winning portion and switching the guidance path of the game ball. Therefore, if the game nail on the game board is finely adjusted so that the game ball easily flows down to the guide route having a high guide rate to the specific area, the game ball is easily introduced into the guide route having a high guide rate. From this, the game store can increase the payout rate at the time of service business more than at the normal business time without adjusting the game nails extremely.

また、前記変動入賞装置は、前記遊技空間の周囲に、前記遊技領域を流下する遊技球の侵入を阻止する侵入阻止壁を立設し、該侵入阻止壁のうち前記誘導経路の入口とする部位に、誘導経路と遊技領域とを連通する経路連通口を開設し、前記入賞部は、前記可動部材とともに移動し、経路連通口の一部を閉成可能な移動壁を備え、該移動壁は、前記経路連通口のうち、可動部材が配置されていない誘導経路の入口に連通する部分を閉成するので、遊技球を可動部材が入口に配置されている誘導経路にのみ受け入れることができる。したがって、遊技者は、可動部材や入賞部の移動位置を見るだけで、そのときに遊技球がどの誘導経路に誘導されて、どの程度の確率で特定領域に誘導されるかを知ることができる。このことから、特定領域への入賞(すなわち大当たり)のチャンスを容易に把握することができる。   Further, the variable prize winning device has an intrusion prevention wall standing around the game space for preventing an invasion of a game ball flowing down the game area, and a part of the invasion prevention wall serving as an entrance of the guide path In addition, a route communication port that communicates the guidance route and the game area is established, and the winning portion includes a moving wall that moves together with the movable member and can close a part of the route communication port. Since the portion communicating with the entrance of the guide route where the movable member is not disposed is closed among the route communication ports, the game ball can be received only in the guide route where the movable member is disposed at the entrance. Therefore, the player can know which guidance route the game ball is guided to and to what degree the probability is guided to the specific area only by looking at the moving position of the movable member or the winning portion. . From this, it is possible to easily grasp the chance of winning a prize (that is, a big hit) in a specific area.

以下、代表的な遊技機であるパチンコ遊技機を例に挙げて本発明の実施の最良の形態を図面に基づき説明する。図1はパチンコ遊技機の遊技盤1の正面図、図2および図3は変動入賞装置2の正面図である。   Hereinafter, the best mode for carrying out the present invention will be described with reference to the drawings, taking a pachinko gaming machine as a typical gaming machine as an example. FIG. 1 is a front view of a game board 1 of a pachinko gaming machine, and FIGS. 2 and 3 are front views of a variable winning device 2.

パチンコ遊技機の遊技盤1は、図1に示すように、表面にガイドレール等の区画部材3により区画された遊技領域4を形成し、該遊技領域4内において、ほぼ中央には変動入賞装置2を配設して、該変動入賞装置2の下方には、第1始動入賞口5および第2始動入賞口6を配設している。また、遊技領域4内には、この他に、一般入賞具7、遊技球の流下方向を変える風車(図示せず)や遊技釘9、発光により各種の装飾表示を行うランプ・LED10、及び入賞せずに流下した遊技球を回収するアウト口11が設けられている。なお、第1始動入賞口5、第2始動入賞口6および一般入賞具7は、入賞した遊技球を検出する第1始動入賞口センサ12、第2始動入賞口センサ13および一般入賞具センサ14(図9参照)をそれぞれ備えている。また、本実施形態では、2つの第1始動入賞口5を横に並べ、その間に第2始動入賞口6を配置している。   As shown in FIG. 1, a game board 1 of a pachinko gaming machine has a game area 4 defined by a partition member 3 such as a guide rail on the surface thereof, and in the game area 4, a variable prize apparatus is provided at almost the center. 2 and a first start winning port 5 and a second starting winning port 6 are arranged below the variable winning device 2. In addition, in the game area 4, in addition to the above, a general prize 7, a windmill (not shown) that changes the flow direction of the game ball, a game nail 9, a lamp / LED 10 that displays various decorations by light emission, and a prize An out port 11 for collecting the game balls that have flowed down without being provided is provided. Note that the first start prize opening 5, the second start prize opening 6 and the general prize device 7 are a first start prize port sensor 12, a second start prize port sensor 13 and a general prize tool sensor 14 for detecting a winning game ball. (See FIG. 9). In the present embodiment, the two first start winning holes 5 are arranged side by side, and the second start winning hole 6 is arranged therebetween.

そして、遊技盤1は、遊技釘9の一種であって、変動入賞装置2の側方に植設された複数のガイド釘15を、変動入賞装置2の入賞部(後述する)に向って下り傾斜する案内通路を形成するよう列設している。また、各始動入賞口5,6夫々の上方には、一対の調整釘16を遊技球が通過可能な間隔を形成した状態で植設している。   The game board 1 is a kind of game nail 9, and a plurality of guide nails 15 planted on the side of the variable winning device 2 are lowered toward a winning portion (described later) of the variable winning device 2. Lined up to form an inclined guide passage. In addition, a pair of adjusting nails 16 are implanted above each of the start winning ports 5 and 6 with a space through which the game ball can pass.

変動入賞装置2は、図2および図3に示すように、遊技盤1の表面に取り付けられる縦長な取付基板21と、該取付基板21の前面の左右両側に設けられて、開状態と閉状態とに変換可能な入賞部22と、該入賞部22の間に位置し、開状態の入賞部22により受け入れられた遊技球が転動する遊技空間23と、該遊技空間23の下側に配設された一般領域(本実施形態では、後述の一般入賞口95)および特定領域(本実施形態では、後述の特定入賞口94)とから概略構成されている。   As shown in FIG. 2 and FIG. 3, the variable winning device 2 is provided with a vertically long mounting board 21 attached to the surface of the game board 1, and both left and right sides of the front surface of the mounting board 21. A winning space 22 that can be converted into a winning space 22, a gaming space 23 that is positioned between the winning space 22 and that is received by the winning winning portion 22 in an open state, and is arranged below the gaming space 23. A general area (in the present embodiment, a general winning opening 95 described later) and a specific area (in the present embodiment, a specific winning opening 94 described later) are roughly configured.

取付基板21は、前面の左右方向中央に縦長な遊技空間23を、周囲に侵入阻止壁28を立設して区画形成している。具体的に説明すると、取付基板21は、前面の上部には開放側を下向きにした略コ字状の第1侵入阻止壁28aを、前面の下部には開放側を上向きにした略コ字状の第2侵入阻止壁28bをそれぞれ前方に向かって立設し、この2つの対向した侵入阻止壁28a,28bの内側に縦長な遊技空間23を形成している。なお、第1侵入阻止壁28aは、頂部から左右両側に傾斜して、当該頂部に遊技球が落下しても滞留せずに流下し続けるように構成されている。また、遊技空間23については、後で詳細に説明する。   The mounting board 21 is formed with a vertically long gaming space 23 in the center in the left-right direction on the front surface and an intrusion prevention wall 28 standing around the periphery. More specifically, the mounting substrate 21 has a substantially U-shaped first intrusion prevention wall 28a with the open side facing downward at the upper part of the front surface, and a substantially U-shaped with the open side facing upward at the lower part of the front surface. The second intrusion prevention walls 28b are erected forward, and a vertically long game space 23 is formed inside the two opposing intrusion prevention walls 28a and 28b. Note that the first intrusion prevention wall 28a is configured to incline from the top to the left and right sides and continue to flow down without staying even if the game ball falls on the top. The game space 23 will be described in detail later.

さらに、取付基板21は、第1侵入阻止壁28aと第2侵入阻止壁28bとを上下に離隔して、侵入阻止壁28の左右両側のうち、後述の誘導経路30の入口とする部位に経路連通口31を開設し、内側の遊技空間23、詳しくは後述の誘導経路30と外側の遊技領域4とを連通するように構成されている。   Further, the mounting substrate 21 is routed to a portion serving as an entrance of a guide route 30 to be described later on both the left and right sides of the intrusion prevention wall 28 by separating the first intrusion prevention wall 28a and the second intrusion prevention wall 28b vertically. A communication port 31 is opened, and the inner game space 23, specifically, a guide path 30 described later and the outer game area 4 are communicated with each other.

そして、取付基板21は、侵入阻止壁28の左右両外方に位置する前面のうち、縁部よりも内側の部分を浅く(具体的には、遊技盤1の表面と面一となる状態に)凹ませて凹部32を形成し、この凹部32に入賞部22を備えている(図6参照)。   The mounting substrate 21 has a shallower inner portion than the edge portion of the front surface located on both the left and right sides of the intrusion prevention wall 28 (specifically, it is flush with the surface of the game board 1). ) A recess 32 is formed by recessing, and the winning portion 22 is provided in the recess 32 (see FIG. 6).

入賞部22は、遊技球を遊技空間23に受け入れ易い開状態と、遊技球を遊技空間23に受け入れない閉状態とに変換可能な部材である。この入賞部22は、移動ベース35(本発明の移動手段に相当)と、該移動ベース35の前面に設けられ、遊技状態に基づいて開閉可能な一対の羽根状可動部材36と、該可動部材36に対して第1侵入阻止壁28a側(図中上側)に設けられた第1移動壁37(本発明の移動壁の一部)と、可動部材36に対して第2侵入阻止壁28b側(図中下側)に設けられた第2移動壁38(本発明の移動壁の一部)とを備えている。そして、この入賞部22は、移動ベース35、可動部材36、第1移動壁37および第2移動壁38が一体となって凹部32内に沿って上下動できる構成となっている。   The winning portion 22 is a member that can be converted into an open state in which game balls are easily received in the game space 23 and a closed state in which game balls are not received in the game space 23. The winning portion 22 includes a moving base 35 (corresponding to the moving means of the present invention), a pair of blade-like movable members 36 that are provided on the front surface of the moving base 35 and can be opened and closed based on the gaming state, and the movable members. 36, the first moving wall 37 (a part of the moving wall of the present invention) provided on the first intrusion prevention wall 28a side (upper side in the drawing), and the second intrusion prevention wall 28b side with respect to the movable member 36. And a second moving wall 38 (a part of the moving wall of the present invention) provided on the lower side in the drawing. The winning portion 22 is configured such that the moving base 35, the movable member 36, the first moving wall 37, and the second moving wall 38 can be moved up and down along the recess 32.

移動ベース35は、取付基板21に形成した凹部32内を侵入阻止壁28の側面に沿って上下移動可能な部材である。この移動ベース35は、図6に示すように、裏面からガイドロッド41を後方に向かって延設し、該ガイドロッド41を取付基板21の凹部32に開設された縦長なガイド溝42に遊嵌している。そして、ガイドロッド41の先端には、スライドベース43がビス等の止着部材44で止着されて、移動ベース35が凹部32から脱落しないように構成されている。このスライドベース43は、駆動源からの動力を伝動部材を介して受け、上下に往復移動できるように構成されている。本実施形態では、駆動源としての可動部材移動モータ46を取付基板21の裏側に固定し、可動部材移動モータ46の出力側にカム47を設け、該カム47の外周近傍にピン48を後方のスライドベース43に向かって突設し、スライドベース43には、カム溝49を移動ベース35の移動方向とは直交方向(本実施形態では横方向)に長く刻設し、ピン48をカム溝49に遊嵌して伝動部材を構成している。したがって、可動部材移動モータ46を回動すると、ピン48は、可動部材移動モータ46の出力軸を中心に所定半径の公転を行い、カム溝49に対して横方向にスライドしながら公転してスライドベース43を上方向あるいは下方向に押す。すると、スライドベース43および移動ベース35は、ガイド溝42に沿って上下方向に往復移動することができる。   The movement base 35 is a member that can move up and down along the side surface of the intrusion prevention wall 28 in the recess 32 formed in the mounting substrate 21. As shown in FIG. 6, the moving base 35 has a guide rod 41 extending rearward from the back surface, and the guide rod 41 is loosely fitted in a vertically long guide groove 42 formed in the recess 32 of the mounting substrate 21. doing. The slide base 43 is fixed to the tip of the guide rod 41 with a fixing member 44 such as a screw so that the moving base 35 does not fall out of the recess 32. The slide base 43 is configured to receive power from a drive source via a transmission member and to reciprocate up and down. In the present embodiment, a movable member moving motor 46 as a drive source is fixed to the back side of the mounting substrate 21, a cam 47 is provided on the output side of the movable member moving motor 46, and a pin 48 is disposed on the rear side in the vicinity of the outer periphery of the cam 47. The slide base 43 protrudes toward the slide base 43, and the cam groove 49 is formed in the slide base 43 so as to be long in a direction perpendicular to the moving direction of the moving base 35 (lateral direction in the present embodiment). The transmission member is configured by being loosely fitted to. Therefore, when the movable member moving motor 46 is rotated, the pin 48 revolves with a predetermined radius around the output shaft of the movable member moving motor 46 and revolves and slides while sliding laterally with respect to the cam groove 49. Push the base 43 upward or downward. Then, the slide base 43 and the movement base 35 can reciprocate in the vertical direction along the guide groove 42.

可動部材36は、移動ベース35に対して垂直な軸受部51に挿通した支軸52の前方先端に固定され、該支軸52を中心に回動可能な状態で軸着されている。そして、支軸52の後端には、スライドベース43に取り付けられた開閉ソレノイド53のプランジャを、クランク部材54を介して接続し、このプランジャをスプリングにより伸長方向に付勢して、開閉ソレノイド53が消磁した常態においては、ほぼ垂直に起立した閉状態(図2,3中二点鎖線で表記)を維持し、励磁すると上端を外側に倒す方向に向かって回動して逆ハ字状の開状態(図2,3中実線で表記)に変換するように構成されている。なお、軸受部51は、先端側(後端側)をスライドベース43の軸受部支持孔55に嵌合して支持されている。また、この軸受部51は、凹部32のガイド溝42に遊嵌され、入賞部22の上下移動用のガイドロッド41の一つとしても機能する。   The movable member 36 is fixed to the front end of a support shaft 52 that is inserted through a bearing portion 51 that is perpendicular to the moving base 35, and is pivotally mounted around the support shaft 52. A plunger of an opening / closing solenoid 53 attached to the slide base 43 is connected to the rear end of the support shaft 52 via a crank member 54, and the plunger is urged in an extending direction by a spring to open / close the solenoid 53. In the normal state where is demagnetized, a closed state (indicated by a two-dot chain line in FIGS. 2 and 3) that stands up almost vertically is maintained, and when energized, it rotates in the direction of tilting the upper end outward and has an inverted C shape. It is configured to convert to an open state (indicated by a solid line in FIGS. 2 and 3). The bearing 51 is supported by fitting the front end side (rear end side) into the bearing support hole 55 of the slide base 43. Further, the bearing portion 51 is loosely fitted in the guide groove 42 of the concave portion 32 and functions as one of the guide rods 41 for vertically moving the winning portion 22.

そして、可動部材36は、移動ベース35が下縁部を凹部32の内側下縁部である下限位置に移動した場合には、図2に示すように、侵入阻止壁28の経路連通口31のうち下半部分を閉成できる。また、移動ベース35が上縁部を凹部32の内側上縁部である上限位置に移動した場合には、図3に示すように、侵入阻止壁28の経路連通口31のうち上半部分を閉成できる。   When the movable base 35 moves the lower edge portion to the lower limit position, which is the inner lower edge portion of the recess 32, the movable member 36 has a path communication port 31 of the intrusion prevention wall 28 as shown in FIG. The lower half can be closed. When the moving base 35 moves the upper edge to the upper limit position that is the inner upper edge of the recess 32, the upper half of the route communication port 31 of the intrusion prevention wall 28 is moved as shown in FIG. Can be closed.

第1移動壁37は、移動ベース35の前面のうち可動部材36の上方に形成された庇状の部材である。この第1移動壁37は、可動部材36を閉じた状態において、下端部を可動部材36の先端(回動自由端)に近づけて配設され、可動部材36と当該第1移動壁37との間を遊技球が通過できないように構成されている。また、移動ベース35が下限位置に移動した場合の第1移動壁37は、当該第1移動壁37の上端部が第1侵入阻止壁28aの下端部にオーバーラップする状態に位置し、侵入阻止壁28の経路連通口31の上半部分(第1侵入阻止壁28a側の部分)を閉成する。一方、移動ベース35が上限位置に移動した場合の第1移動壁37は、第1侵入阻止壁28aの側方に位置して経路連通口31を閉成しない。   The first moving wall 37 is a bowl-shaped member formed above the movable member 36 in the front surface of the moving base 35. The first moving wall 37 is disposed with the lower end portion close to the distal end (rotating free end) of the movable member 36 in a state in which the movable member 36 is closed, and the first moving wall 37 is located between the movable member 36 and the first moving wall 37. It is configured so that game balls cannot pass between them. In addition, the first moving wall 37 when the moving base 35 moves to the lower limit position is located in a state where the upper end portion of the first moving wall 37 overlaps the lower end portion of the first intrusion prevention wall 28a. The upper half portion (the portion on the first intrusion prevention wall 28a side) of the path communication port 31 of the wall 28 is closed. On the other hand, the first moving wall 37 when the moving base 35 moves to the upper limit position is located on the side of the first intrusion prevention wall 28a and does not close the route communication port 31.

また、第2移動壁38は、移動ベース35の前面のうち可動部材36の軸着部よりも下方に立設された板状部材であり、入賞部22の移動方向に沿って第2侵入阻止壁28b寄りに設けられている。この第2移動壁38は、移動ベース35が下限位置に移動すると、第2侵入阻止壁28bの側方に位置して、経路連通口31を閉成しない。一方、移動ベース35が上限位置に移動すると、第2移動壁38は、可動部材36の下部(軸着部)と第2侵入阻止壁28bとの間に位置し、経路連通口31の下半部分(第2侵入阻止壁28b側の部分)を閉成する。   The second moving wall 38 is a plate-like member that is erected below the axially attached portion of the movable member 36 on the front surface of the moving base 35, and prevents the second intrusion along the moving direction of the winning portion 22. It is provided near the wall 28b. When the movement base 35 moves to the lower limit position, the second movement wall 38 is located on the side of the second intrusion prevention wall 28b and does not close the path communication port 31. On the other hand, when the movement base 35 moves to the upper limit position, the second movement wall 38 is located between the lower portion (axially-attached portion) of the movable member 36 and the second intrusion prevention wall 28b, and the lower half of the route communication port 31. The portion (the portion on the second intrusion prevention wall 28b side) is closed.

このような構成を備えた入賞部22は、可動部材36を閉じて閉状態に変換する。この閉状態のまま、移動ベース35が下限位置に移動すると、第1移動壁37および可動部材36が経路連通口31を閉成し、移動ベース35が上限位置に移動すると、可動部材36および第2移動壁38が経路連通口31を閉成する。したがって、閉状態の入賞部22は、当該入賞部22の移動位置に拘らず遊技球を遊技領域4から遊技空間23へ受け入れない。   The winning portion 22 having such a configuration closes the movable member 36 and converts it into a closed state. When the movement base 35 moves to the lower limit position in this closed state, the first movement wall 37 and the movable member 36 close the path communication port 31, and when the movement base 35 moves to the upper limit position, 2 The moving wall 38 closes the route communication port 31. Therefore, the winning portion 22 in the closed state does not accept the game ball from the gaming area 4 to the gaming space 23 regardless of the movement position of the winning portion 22.

一方、可動部材36を開くと、入賞部22は、経路連通口31の一部を開放して開状態に変換する。そして、移動ベース35が下限位置に移動した状態で入賞部22を開状態に変換すると、第1移動壁37が経路連通口31の上側を閉成するとともに、可動部材36が経路連通口31の下側を開放する。また、移動ベース35が上限位置に移動した状態で入賞部22を開状態に変換すると、可動部材36が経路連通口31の上側を開放するとともに、第2移動壁38が経路連通口31の下側を閉成する。したがって、開状態の入賞部22は、当該入賞部22の移動位置に拘らず遊技球を遊技領域4から遊技空間23へ受け入れ易い。   On the other hand, when the movable member 36 is opened, the winning portion 22 opens a part of the route communication port 31 and converts it to the open state. Then, when the winning portion 22 is converted to the open state with the movement base 35 moved to the lower limit position, the first moving wall 37 closes the upper side of the route communication port 31 and the movable member 36 is connected to the route communication port 31. Open the lower side. When the winning portion 22 is converted to the open state with the movement base 35 moved to the upper limit position, the movable member 36 opens the upper side of the route communication port 31 and the second moving wall 38 is below the route communication port 31. Close the side. Therefore, the winning portion 22 in the open state can easily accept the game ball from the gaming area 4 to the gaming space 23 regardless of the movement position of the winning portion 22.

なお、変動入賞装置2は、可動部材上限センサ(入賞部上限センサ)56と可動部材下限センサ(入賞部下限センサ)57とを備えて、可動部材36が上限位置あるいは下限位置に移動したことを検出できるように構成されている。具体的に説明すると、変動入賞装置2は、取付基板21の裏側のうちスライドベース43に対向する部分に、可動部材上限センサ56および可動部材下限センサ57を備え、可動部材下限センサ57を上に、可動部材上限センサ56を下に配置した状態で入賞部22の移動方向に沿って並べている。また、入賞部22および可動部材36とともに上下移動可能な可動部材位置検出部58を、スライドベース43の前面から取付基板21に向かって延設している。そして、図2に示すように、可動部材下限センサ57が可動部材位置検出部58の上端部を検出しないことで、入賞部22および可動部材36が下限位置に移動したと判断することができる。また、図3に示すように、可動部材上限センサ56が可動部材位置検出部58の下端部を検出しないことで、入賞部22および可動部材36が上限位置に移動したと判断することができる。なお、可動部材下限センサ57および可動部材上限センサ56は、例えば、発光部と受光部とを備えたフォトセンサで構成される。この場合、可動部材位置検出部58としての遮光板がフォトセンサの発光部から受光部へ当たる光を遮断していないか否かで、入賞部22の位置を検出できる。具体的には、可動部材下限センサ57の光が遮光板の上部で遮光されずに通光状態であると、入賞部22は凹部32の下限に位置していると判断できる。また、可動部材上限センサ56の光が遮光板の下部で遮光されずに通光状態であると、入賞部22は凹部32の上限に位置していると判断できる。   The variable winning device 2 includes a movable member upper limit sensor (winning portion upper limit sensor) 56 and a movable member lower limit sensor (winning portion lower limit sensor) 57, and indicates that the movable member 36 has moved to the upper limit position or the lower limit position. It is configured so that it can be detected. More specifically, the variable prize winning device 2 includes a movable member upper limit sensor 56 and a movable member lower limit sensor 57 in a portion facing the slide base 43 on the back side of the mounting substrate 21, and the movable member lower limit sensor 57 is turned up. The movable member upper limit sensors 56 are arranged along the moving direction of the winning portion 22 with the movable member upper limit sensors 56 disposed below. Further, a movable member position detector 58 that can move up and down together with the winning portion 22 and the movable member 36 extends from the front surface of the slide base 43 toward the mounting substrate 21. As shown in FIG. 2, the movable member lower limit sensor 57 does not detect the upper end portion of the movable member position detection unit 58, so that it can be determined that the winning portion 22 and the movable member 36 have moved to the lower limit position. Further, as shown in FIG. 3, the movable member upper limit sensor 56 does not detect the lower end portion of the movable member position detector 58, so that it can be determined that the winning portion 22 and the movable member 36 have moved to the upper limit position. The movable member lower limit sensor 57 and the movable member upper limit sensor 56 are constituted by, for example, a photosensor including a light emitting unit and a light receiving unit. In this case, the position of the winning portion 22 can be detected based on whether or not the light-shielding plate as the movable member position detecting portion 58 blocks light that hits the light receiving portion from the light emitting portion of the photosensor. Specifically, if the light of the movable member lower limit sensor 57 is not blocked by the upper part of the light shielding plate and is in a light-transmitting state, it can be determined that the winning portion 22 is positioned at the lower limit of the recess 32. Further, when the light from the movable member upper limit sensor 56 is not blocked by the lower part of the light shielding plate and is in a light-transmitting state, it can be determined that the winning portion 22 is positioned at the upper limit of the recess 32.

次に、遊技空間23について説明する。
遊技空間23は、可動部材36が上限位置にて受け入れた遊技球を左右方向中央に向かって転動可能な転動棚61と、該転動棚61よりも下方において転動棚61から流下してきた遊技球を振り分ける円板状の回転誘導部材62(本発明の第2振分手段の一部)と、該回転誘導部材62よりも下方において当該遊技空間23の下側に流下した遊技球を特定領域と一般領域とに振り分ける振分部63(本発明の第1振分手段に相当)とを備えている。そして、遊技空間23は、振分部63を経て遊技球を誘導する第1誘導経路30aと、転動棚61と回転誘導部材62とを経て第1誘導経路30aの途中に合流する第2誘導経路30bとを設定している。なお、第1誘導経路30aと第2誘導経路30bとの合流部66は、振分部63よりも上流側に設定されている。すなわち、第1誘導経路30aは、第2誘導経路30bとの合流部66よりも下流側に振分部63を配置している。
Next, the game space 23 will be described.
The game space 23 flows down from the rolling shelf 61 below the rolling shelf 61 and the rolling shelf 61 that can roll the game ball received by the movable member 36 at the upper limit position toward the center in the left-right direction. A disc-shaped rotation guide member 62 (a part of the second sorting means of the present invention) that distributes the game balls, and a game ball that has flowed down to the lower side of the game space 23 below the rotation guide member 62. An allocating unit 63 (corresponding to the first allocating means of the present invention) that distributes to a specific area and a general area is provided. Then, the game space 23 is joined through the first guiding path 30a that guides the game ball through the allocating portion 63 and the first guiding path 30a through the rolling shelf 61 and the rotation guiding member 62. A route 30b is set. The junction 66 between the first guide path 30 a and the second guide path 30 b is set on the upstream side of the distribution unit 63. That is, in the first guiding path 30a, the distributing unit 63 is disposed on the downstream side of the joining part 66 with the second guiding path 30b.

転動棚61は、取付基板21から前方へ延設された棚であり、侵入阻止壁28と略同じ高さ(取付基板21からの高さ)を有している。そして、上面を左右両側の経路連通口31の上下方向の略中央から遊技空間23の中央に向かって下り傾斜し、傾斜面の下端には、左カウントセンサ68aと右カウントセンサ68bとからなる一対のカウントセンサ68を設けている。   The rolling shelf 61 is a shelf extending forward from the mounting board 21 and has substantially the same height as the intrusion prevention wall 28 (height from the mounting board 21). Then, the upper surface is inclined downward from the substantially vertical center of the left and right path communication ports 31 toward the center of the game space 23, and a pair of left count sensor 68a and right count sensor 68b is formed at the lower end of the inclined surface. Count sensor 68 is provided.

なお、この転動棚61は、入賞部22が下限位置にある場合には、当該転動棚61と第1移動壁37の下端との間隔を遊技球の大きさよりも狭く設定すると共に、当該転動棚61と可動部材36の開成時の軸着側端上面との間隔を遊技球の大きさよりも十分に広く設定している。したがって、このとき可動部材36が開いて遊技球を受け入れると、遊技球は、転動棚61に載らず、更にカウントセンサ68によりカウントされずに、経路連通口31の下側を通って転動棚61の下方に流下する。すなわち、入賞部22を下限位置に移動した状態で可動部材36を開くと、経路連通口31の下側に第1誘導経路30aの入口が開口し、遊技球を第1誘導経路30aへ受け入れることができる。   In addition, this rolling shelf 61 sets the space | interval of the said rolling shelf 61 and the lower end of the 1st movement wall 37 narrower than the magnitude | size of a game ball, when the winning part 22 exists in a lower limit position, The distance between the rolling shelf 61 and the upper surface of the pivoting side end when the movable member 36 is opened is set to be sufficiently wider than the size of the game ball. Accordingly, when the movable member 36 opens at this time and receives the game ball, the game ball does not rest on the rolling shelf 61 and is not counted by the count sensor 68 but rolls through the lower side of the path communication port 31. It flows down below the shelf 61. That is, when the movable member 36 is opened while the winning portion 22 is moved to the lower limit position, the entrance of the first guide path 30a opens below the path communication port 31, and the game ball is received into the first guide path 30a. Can do.

一方、入賞部22が上限位置にある場合には、転動棚61は、当該転動棚61と第1移動壁37の下端との間隔を遊技球の大きさよりも十分に広く設定すると共に、可動部材36の開成時の軸着側端上面よりも低く設定している。したがって、このときに可動部材36が開いて遊技球を受け入れると、遊技球は、経路連通口31の上側を通って転動棚61の上を転動することになる。すなわち、入賞部22を上限位置に移動した状態で可動部材36を開くと、経路連通口31の上側に第2誘導経路30bの入口が開口し、遊技球を第2誘導経路30bへ受け入れることができる。   On the other hand, when the winning portion 22 is at the upper limit position, the rolling shelf 61 sets the interval between the rolling shelf 61 and the lower end of the first moving wall 37 to be sufficiently wider than the size of the game ball, The movable member 36 is set to be lower than the upper surface at the end of the shaft attachment side when the movable member 36 is opened. Therefore, when the movable member 36 opens at this time and receives the game ball, the game ball rolls on the rolling shelf 61 through the upper side of the path communication port 31. That is, when the movable member 36 is opened while the winning portion 22 is moved to the upper limit position, the entrance of the second guide route 30b opens above the route communication port 31, and the game ball can be received into the second guide route 30b. it can.

そして、カウントセンサ68の下方には、取付基板21の後方に向かって後方に下り傾斜した誘導樋70(本発明の第2振分手段の一部)と、該誘導樋70の後方の取付基板21に開設された誘導口71と、誘導口71から落下した遊技球を振り分ける回転誘導部材62とが設けられている。誘導樋70は、取付基板21からの高さが侵入阻止壁28と略同じになる状態で前方へ延設され、当該誘導樋70の左右両端を転動棚61の下端に接続して、カウントセンサ68から落下してきた遊技球を当該誘導樋70の外へこぼさずに誘導口71まで誘導できるように構成されている。   Below the count sensor 68, a guide rod 70 (a part of the second distributing means of the present invention) inclined downward toward the rear of the mounting substrate 21 and a mounting substrate behind the guide rod 70 are provided. 21 and a rotation guide member 62 that distributes the game balls dropped from the guide port 71 are provided. The guide rod 70 extends forward in a state where the height from the mounting substrate 21 is substantially the same as that of the intrusion prevention wall 28, and the left and right ends of the guide rod 70 are connected to the lower end of the rolling shelf 61 to count. The game ball falling from the sensor 68 can be guided to the guide port 71 without spilling out of the guide rod 70.

また、転動棚61および誘導樋70の下方には、上記第1誘導経路30aの上流となる球流下領域72が形成されている。この球流下領域72は、第2侵入阻止壁28bにより囲まれた空間の上側に位置し、第2誘導経路30bの一部である回転誘導部材62とは、取付基板21を挟んで前後に重合している。   In addition, below the rolling shelf 61 and the guide rod 70, a ball flow lowering region 72 that is upstream of the first guide path 30a is formed. This ball flow lowering region 72 is located above the space surrounded by the second intrusion prevention wall 28b, and overlaps with the rotation guide member 62, which is a part of the second guide path 30b, with the mounting substrate 21 in between. doing.

誘導口71の下方には、図5に示すように、横向き円筒状の振分空間壁部74が取付基板21の裏側に設けられている。この振分空間壁部74は、取付基板21の裏面と対向する面を底面として、この底面を取付基板21の裏面から離隔して振分空間75を区画形成し、円筒状側面のうち誘導口71の直下に位置する箇所を開口して誘導口71と振分空間75とを連通している。   Below the guide port 71, as shown in FIG. 5, a horizontal cylindrical distribution space wall 74 is provided on the back side of the mounting substrate 21. The distribution space wall 74 has a surface facing the back surface of the mounting substrate 21 as a bottom surface, and the bottom surface is separated from the back surface of the mounting substrate 21 to partition and form a distribution space 75. A portion located directly below 71 is opened to allow the guide port 71 and the distribution space 75 to communicate with each other.

また、振分空間壁部74の底面には、図8に示すように、後方の一般入賞樋77に連通した一般入賞連通口78(本発明の一般領域の一部)が開設されている。この一般入賞連通口78は、後述する回転誘導部材62の回転中心に対して左側(回転誘導部材62が回転する側)に位置し、振分空間壁部74の内側面、すなわち回転誘導部材62の外周部に寄って設けられている(図4参照)。なお、この一般入賞連通口78に入賞した遊技球は、一般入賞樋77を通じて遊技盤1の裏側に設けられた入賞球流下空間99(図7参照)へ回収される。   Further, as shown in FIG. 8, a general winning communication port 78 (a part of the general area of the present invention) is established on the bottom surface of the distribution space wall 74 so as to communicate with the rear general winning box 77. The general winning communication port 78 is located on the left side (the side on which the rotation guiding member 62 rotates) with respect to the rotation center of the rotation guiding member 62 to be described later, and is the inner surface of the distribution space wall 74, that is, the rotation guiding member 62. (See FIG. 4). Note that the game balls won in the general winning communication port 78 are collected into a winning ball flowing space 99 (see FIG. 7) provided on the back side of the game board 1 through a general winning bar 77.

円板状の回転誘導部材62は、振分空間75内に、円形面を前方に向けた状態で収納されている。この回転誘導部材62は、円形面の中心から後方に向けて回転軸81を延設し、この回転軸81を取付基板21に軸着して回転可能に支持されており、この回転軸81に回転誘導部材用モータ82の出力軸を接続している。また、回転誘導部材62は外周面から中心に向かって複数(本実施形態では、8箇所)の切欠部83を備えている。この切欠部83は、回転誘導部材62の表面から裏面へ貫通し、遊技球を収納可能な空間を有している。   The disk-shaped rotation guide member 62 is accommodated in the distribution space 75 with the circular surface facing forward. The rotation guide member 62 has a rotating shaft 81 extending rearward from the center of the circular surface, and is rotatably supported by being attached to the mounting substrate 21. The output shaft of the rotation induction member motor 82 is connected. In addition, the rotation guide member 62 includes a plurality of (in this embodiment, eight) cutout portions 83 from the outer peripheral surface toward the center. The cutout 83 penetrates from the front surface to the back surface of the rotation guide member 62 and has a space in which a game ball can be stored.

本実施形態では、複数の切欠部83のひとつを排出誘導部85とし、その他の切欠部83を一般入賞誘導部86としている。排出誘導部85は、振分空間75内の遊技球を取付基板21の前面に排出するための誘導部であり、一般入賞誘導部86と比較して、回転誘導部材62の外周面からの空間の深さが深く、回転誘導部材62の中心近傍まで達している。したがって、この排出誘導部85に落下した遊技球は、回転誘導部材62の回転時には、回転誘導部材62の最上部(誘導口71の直下位置)から反時計方向に約90度回転するまで回転誘導部材62の中心軸寄りに収納され、排出誘導部85が一般入賞連通口78と重なっても遊技球が一般入賞連通口78よりも中心軸(回転軸81)寄りに収納されているため、一般入賞樋77に誘導されることはない。そして、回転誘導部材62が回転を続けて排出誘導部85の外周側端が下を向き始めると、遊技球は、外周側端に移動して振分空間壁部74の下部側面に当接する。さらに、排出誘導部85が回転誘導部材62の最下部に達すると、遊技球は、取付基板21に開設された排出口87から球流下領域72の下側、すなわち第1誘導経路30aと第2誘導経路30bとの合流部66に排出される。なお、振分空間壁部74は、図5に示すように、最下部周辺の内側面、すなわち排出口87の後方に位置する遊技球転動面88を前方の排出口87に向かって下り傾斜させているので、排出誘導部85内に残ることなく速やかに遊技球を排出口87へ転動することができる。また、排出口87の前方には、遊技球を下へ向かって案内するフード状のガイド部材87aが排出口87を覆う状態で設けられて、排出口87から排出された遊技球が直ちに下方の振分部63へ流下するように構成されている。   In the present embodiment, one of the plurality of cutout portions 83 is the discharge guiding portion 85, and the other cutout portion 83 is the general prize guiding portion 86. The discharge guiding portion 85 is a guiding portion for discharging the game balls in the distribution space 75 to the front surface of the mounting substrate 21, and is a space from the outer peripheral surface of the rotation guiding member 62 as compared with the general winning guiding portion 86. Is deep and reaches the vicinity of the center of the rotation guide member 62. Therefore, when the rotation guiding member 62 rotates, the game ball that has fallen on the discharge guiding portion 85 is rotationally guided until it rotates about 90 degrees counterclockwise from the uppermost portion of the rotation guiding member 62 (a position directly below the guiding port 71). Since the game ball is stored closer to the central axis (rotating shaft 81) than the general winning communication port 78 even if the discharge guiding portion 85 overlaps with the general winning communication port 78, the member 62 is stored near the central axis of the member 62. You will not be guided by winning prize 77. When the rotation guide member 62 continues to rotate and the outer peripheral side end of the discharge guide part 85 starts to face downward, the game ball moves to the outer peripheral side end and comes into contact with the lower side surface of the distribution space wall 74. Further, when the discharge guiding portion 85 reaches the lowermost part of the rotation guiding member 62, the game ball is moved from the discharge port 87 formed in the mounting substrate 21 to the lower side of the ball flow lowering region 72, that is, the first guiding path 30a and the second guiding path. It is discharged to the junction 66 with the guide path 30b. As shown in FIG. 5, the distribution space wall 74 is inclined so that the inner side surface around the lowermost portion, that is, the game ball rolling surface 88 located behind the discharge port 87 is lowered toward the front discharge port 87. Therefore, the game ball can be quickly rolled to the discharge port 87 without remaining in the discharge guide portion 85. In addition, a hood-shaped guide member 87a for guiding the game ball downward is provided in front of the discharge port 87 so as to cover the discharge port 87, and the game ball discharged from the discharge port 87 is immediately below. It is comprised so that it may flow down to the distribution part 63. FIG.

一方、一般入賞誘導部86は、回転誘導部材62の外周面からの深さを遊技球が丁度1個収納できる程度に浅く設定されている。また、一般入賞連通口78と重なったときに下側に位置する側面86aを一般入賞連通口78に向かって下り傾斜している(図8参照)。このような構成の一般入賞誘導部86に遊技球を収納して回転誘導部材62を反時計回りに回転すると、回転誘導部材62の外周寄りの位置で一般入賞誘導部86と一般入賞連通口78とが重なり、遊技球を一般入賞連通口78へ転動させることができる。   On the other hand, the general winning guiding portion 86 is set so that the depth from the outer peripheral surface of the rotation guiding member 62 is shallow enough to accommodate one gaming ball. Further, the side face 86a located on the lower side when it overlaps with the general winning communication port 78 is inclined downward toward the general winning communication port 78 (see FIG. 8). When a game ball is accommodated in the general winning guiding portion 86 having such a configuration and the rotation guiding member 62 is rotated counterclockwise, the general winning guiding portion 86 and the general winning communication port 78 are positioned near the outer periphery of the rotation guiding member 62. And the game balls can be rolled to the general winning communication port 78.

このような構成を備えた回転誘導部材62は、遊技球を一般入賞連通口78と排出口87(すなわち、排出口87の下方の合流部66)とに振り分け、一定速度で回転することを前提として排出誘導部85の個数と一般入賞誘導部86の個数とに基づく所定の確率(本実施形態では1/8の確率)で合流部66へ流下させることができる。なお、一般入賞誘導部86あるいは排出誘導部85の個数を増減して、遊技球が合流部66へ流下する確率を所望の確率に調整してもよい。   The rotation guiding member 62 having such a configuration is based on the premise that the game balls are distributed to the general winning communication port 78 and the discharge port 87 (that is, the junction 66 below the discharge port 87) and rotate at a constant speed. As a result, it is possible to flow down to the merging section 66 with a predetermined probability (1/8 probability in this embodiment) based on the number of the discharge guiding sections 85 and the number of the general winning guiding sections 86. Note that the number of the general winning guidance section 86 or the discharge guidance section 85 may be increased or decreased to adjust the probability that the game ball flows down to the junction section 66 to a desired probability.

また、取付基板21のうち、回転誘導部材62の前方に位置する部分を透明にして、回転誘導部材62により移動する遊技球の動きを前方から見えるようにすると、遊技者が変動入賞装置2内にて遊技球が複雑に動くのを見ながら遊技を楽しむことができて好適である。   Further, when the portion of the mounting board 21 that is positioned in front of the rotation guide member 62 is made transparent so that the movement of the game ball that is moved by the rotation guide member 62 can be seen from the front, the player can move inside the variable winning device 2. The game can be enjoyed while watching the game balls move in a complicated manner.

そして、遊技空間23は、排出口87の下方に第2侵入阻止壁28bの一側(図中右側)に向かって下り傾斜した球流下棚89を備え、排出口87あるいは球流下領域72から落下してきた遊技球を、当該遊技空間23の下部に配置された振分部63に誘導している。   The game space 23 includes a ball flow lower shelf 89 that is inclined downward toward one side (right side in the drawing) of the second intrusion prevention wall 28 b below the discharge port 87, and falls from the discharge port 87 or the ball flow lower region 72. The game ball that has been played is guided to the distribution unit 63 disposed in the lower part of the game space 23.

次に、振分部63について説明する。
振分部63は、球流下棚89の下端に接続された助走樋91と、該助走樋91の下方に配置された振分部材(所謂クルーン)92を備えている。助走樋91は、取付基板21の表側から裏側へ向かって下り傾斜した樋であり、取付基板21に開設された助走開口93の下側を通り、下端を振分部材92の円形縁部に臨ませている。したがって、遊技球が球流下棚89を流下したり、あるいは経路連通口31から球流下領域72を通って直接落下したりして遊技球が助走樋91に到達すると、この遊技球は、助走樋91を転動して、振分部材92の縁部の接線方向へ勢いよく落下して、この縁部に沿って周回することができる。
Next, the distribution unit 63 will be described.
The sorting unit 63 includes a running rod 91 connected to the lower end of the ball flow lower shelf 89, and a sorting member (so-called croon) 92 disposed below the running rod 91. The running rod 91 is a kite inclined downward from the front side to the back side of the mounting board 21, passes through the lower side of the running opening 93 provided in the mounting board 21, and the lower end faces the circular edge of the sorting member 92. Not. Accordingly, when the game ball reaches the runner 91 after the game ball flows down the ball flow lower shelf 89 or directly falls through the ball flow lower area 72 from the path communication port 31, the game ball The roller 91 can be rolled to vigorously fall in the tangential direction of the edge of the sorting member 92 and circulate along this edge.

振分部材92は、図5および図7に示すように、擂り鉢状に形成され、底部の中央前寄りに1つの特定入賞口94を特定領域として開設し、中央後寄りには複数(本実施形態では2つ)の一般入賞口95を一般領域として開設している。したがって、助走樋91から落下してきた遊技球は、振分部材92の縁部に沿うようにして周回しながら底部に流下し、特定入賞口94の個数と一般入賞口95の個数とに基づく所定の確率(本実施形態では1/3の確率)で特定入賞口94へ入賞し、残る確率(本実施形態では2/3)で一般入賞口95へ入賞する。なお、特定入賞口94および一般入賞口95の数を増減して、特定入賞口94への入賞率を所望の確率に調整してもよい。   As shown in FIGS. 5 and 7, the distribution member 92 is formed in a bowl shape, and has one specific winning opening 94 as a specific area near the center front of the bottom, and a plurality ( In the embodiment, two general prize winning openings 95 are opened as general areas. Therefore, the game ball that has fallen from the runner 91 flows down to the bottom while circling along the edge of the sorting member 92, and a predetermined number based on the number of the specific winning holes 94 and the number of the general winning holes 95. With a probability (1/3 probability in this embodiment), and wins a specific winning opening 94 with a remaining probability (2/3 in this embodiment). Note that the number of the specific winning ports 94 and the general winning ports 95 may be increased or decreased to adjust the winning rate to the specific winning ports 94 to a desired probability.

そして、特定入賞口94の下方には特定領域センサ96が設けられている。また、各入賞口94,95に入賞した遊技球は、振分部材92の下方に区画形成された特定入賞球回収路97および一般入賞球回収路98を通って、変動入賞装置2の裏側の入賞球流下空間99に流下する。   A specific area sensor 96 is provided below the specific winning opening 94. In addition, the game balls that have won the winning holes 94 and 95 pass through the specific winning ball collecting path 97 and the general winning ball collecting path 98 that are defined below the sorting member 92, and are placed on the back side of the variable winning apparatus 2. It flows down into the winning ball down space 99.

上記のような構成を備えた変動入賞装置2は、入賞部22の位置を移動すると、可動部材36で受け入れる遊技球を第1誘導経路30aあるいは第2誘導経路30bのいずれかに振り分けるので、変動入賞装置2内を転動する遊技球の挙動を入賞部22の移動に伴って変化することができる。したがって、遊技者は、様々な遊技球の動きを見ながら遊技を楽しむことができる。そして、可動部材36が入口に配置されない誘導経路30については、第1移動壁37あるいは第2移動壁38によって閉成されるので、可動部材36が入口に配置されている誘導経路30にのみ遊技球を受け入れることができる。したがって、遊技者は、可動部材36や入賞部22の移動位置を見るだけで、そのときに遊技球がどの誘導経路30に誘導されて、どの程度の確率で特定領域に誘導されるかを知ることができる。このことから、特定領域への入賞(すなわち大当たり)のチャンスを把握することができる。   When the position of the winning portion 22 is moved, the variable winning device 2 having the above configuration distributes the game balls received by the movable member 36 to either the first guide route 30a or the second guide route 30b. The behavior of the game ball rolling in the winning device 2 can be changed as the winning portion 22 moves. Therefore, the player can enjoy the game while watching the movement of various game balls. Since the guide path 30 in which the movable member 36 is not disposed at the entrance is closed by the first moving wall 37 or the second moving wall 38, the game is performed only in the guide path 30 in which the movable member 36 is disposed at the entrance. Can accept a ball. Therefore, the player only knows the moving position of the movable member 36 or the winning portion 22 and knows to which guidance path 30 the game ball is guided at that time and to what degree the probability is guided to the specific area. be able to. From this, it is possible to grasp the chance of winning a prize (that is, a big hit) in a specific area.

また、変動入賞装置2は、第1誘導経路30aに振り分けられた遊技球を、振分部材92により1/3の確率で特定領域に導く。一方、第2誘導経路30bに振り分けられた遊技球を、回転誘導部材62により1/8の確率で合流部66に導き、さらに、合流部66から流下して振分部材92により1/3の確率で特定領域に導く。すなわち、第2誘導経路30bを流下する遊技球は、1/24の確率で特定領域に導かれることになる。このように、変動入賞装置2は、遊技球が特定領域に誘導される確率(誘導率)を第1誘導経路30aと第2誘導経路30bとで異ならせるので、入賞部22を移動して誘導経路30を切り替えるだけで特定領域への誘導率(言い換えると、大当たりする確率)を容易に変化させることができる。したがって、第1誘導経路30aに遊技球が流下し易いように、遊技盤上の遊技釘9を微調整(例えば、入賞部22が下限位置の時にガイド釘15の列幅を広くして、遊技領域4を流下する遊技球を変動入賞装置2へ誘導し易くなるように調整)すれば、高誘導率の誘導経路30(本実施形態では、第1誘導経路30a)へ遊技球が導入され易くなる。このことから、遊技店は、遊技釘9を極端に調整することなく、サービス営業時の出玉率を通常営業時よりも十分に高めることができる。   Further, the variable prize winning device 2 guides the game balls distributed to the first guide path 30a to the specific area by the distribution member 92 with a probability of 1/3. On the other hand, the game balls distributed to the second guiding path 30b are guided to the merging portion 66 by the rotation guiding member 62 with a probability of 1/8, and further flowed down from the merging portion 66 to be 1/3 by the distributing member 92. Lead to a specific area with probability. That is, the game ball flowing down the second guide route 30b is guided to the specific area with a probability of 1/24. In this way, the variable winning device 2 moves the winning portion 22 to guide because the probability (guidance rate) that the game ball is guided to the specific area differs between the first guide route 30a and the second guide route 30b. By simply switching the route 30, it is possible to easily change the guidance rate to the specific area (in other words, the probability of a big hit). Therefore, the game nails 9 on the game board are finely adjusted so that the game balls easily flow down to the first guide path 30a (for example, the row of the guide nails 15 is widened when the winning portion 22 is at the lower limit position) If the game ball flowing down the area 4 is adjusted so that it can be easily guided to the variable winning device 2, the game ball is easily introduced into the high guidance rate guidance path 30 (the first guidance path 30 a in this embodiment). Become. From this, the game store can sufficiently increase the payout rate at the time of service business compared with that at the time of normal business without extremely adjusting the game nail 9.

次に、パチンコ遊技機の遊技制御を行う遊技制御装置とその制御内容について説明する。図9は、パチンコ遊技機に備えられる制御装置の構成図で、主として、遊技制御装置100を中心とする制御系統部分をブロック構成図として示したものである。   Next, a game control device that controls the game of the pachinko gaming machine and the control contents will be described. FIG. 9 is a configuration diagram of a control device provided in the pachinko gaming machine, and mainly shows a control system portion centering on the game control device 100 as a block configuration diagram.

遊技制御装置100は、遊技を統括的に制御する主制御装置として機能し、図示するように、遊技制御を司るCPU、遊技制御のためのプログラム等を記憶しているROM、および遊技制御時にワークエリアとして利用されるRAM、入力インターフェース、出力インターフェース、クロック信号を発生する発振器等から構成される。なお、RAMには、後述の補助遊技および特別遊技において設定する各フラグや情報等を記憶する。   The game control device 100 functions as a main control device that controls the game in an integrated manner, and as shown in the figure, a CPU that controls the game control, a ROM that stores a program for game control, and the like, and a work piece at the time of game control. It is composed of a RAM used as an area, an input interface, an output interface, an oscillator for generating a clock signal, and the like. In addition, each flag, information, etc. set in the below-mentioned auxiliary game and special game are memorize | stored in RAM.

このような構成からなる遊技制御装置100は、各種検出装置(第1始動入賞口センサ12、第2始動入賞口センサ13、一般入賞具センサ14、特定領域センサ96、カウントセンサ68、可動部材上限センサ56、可動部材下限センサ57)からの検出信号を受けて、大当たり遊技等、種々の処理を行う。そして、各種制御装置(排出制御装置101、音制御装置102、装飾制御装置103)の他、可動部材36の開閉ソレノイド53、回転誘導部材用モータ82、可動部材移動モータ46等に指令信号を送信して、遊技を統括的に制御する。   The game control device 100 having such a configuration includes various detection devices (a first start prize port sensor 12, a second start prize port sensor 13, a general prize tool sensor 14, a specific area sensor 96, a count sensor 68, a movable member upper limit). Upon receiving detection signals from the sensor 56 and the movable member lower limit sensor 57), various processes such as a big hit game are performed. In addition to various control devices (discharge control device 101, sound control device 102, decoration control device 103), command signals are transmitted to open / close solenoid 53 of movable member 36, motor 82 for rotation induction member, movable member moving motor 46, and the like. And overall control of the game.

排出制御装置101は、遊技制御装置100からの賞球指令信号または図示しないカード球貸ユニットからの貸球要求に基づいて、排出装置104の動作を制御し、賞球または貸球の排出を行わせる。   The discharge control device 101 controls the operation of the discharge device 104 based on a prize ball command signal from the game control device 100 or a ball rental request from a card ball rental unit (not shown), and discharges the prize ball or the ball rental. Make it.

音制御装置102は、スピーカー105からの効果音出力を制御する。   The sound control device 102 controls the sound effect output from the speaker 105.

装飾制御装置103は、CPU、ROM、RAM、インターフェース等から構成され、遊技制御装置100からの装飾制御指令信号(制御データ)に基づいて、ランプ・LED10等の装飾発光装置を制御する。   The decoration control device 103 includes a CPU, a ROM, a RAM, an interface, and the like, and controls a decoration light emitting device such as the lamp / LED 10 based on a decoration control command signal (control data) from the game control device 100.

また、遊技制御装置100には、バックアップ電源106が接続されている。このバックアップ電源106は、停電発生時に、遊技制御装置100のRAM等に電源を供給するものである。   Further, a backup power source 106 is connected to the game control device 100. This backup power supply 106 supplies power to the RAM and the like of the game control device 100 when a power failure occurs.

なお、遊技制御装置100から、各種従属制御装置としての排出制御装置101等への通信は、遊技制御装置100からそれら従属制御装置に向かう単方向通信のみが許容されるようになっている。これにより、遊技制御装置100に従属制御装置側から不正な信号が入力されることを防止することができる。また、本実施形態では、パチンコ遊技機に備えられる制御装置を、主制御装置である遊技制御装置100と各種従属制御装置とに分割したが、1つの制御装置により全ての制御を行うようにしてもよい。   Note that communication from the game control device 100 to the discharge control device 101 or the like as various subordinate control devices is allowed only for one-way communication from the game control device 100 to the subordinate control devices. Thereby, it is possible to prevent an illegal signal from being input to the game control device 100 from the dependent control device side. Further, in this embodiment, the control device provided in the pachinko gaming machine is divided into the game control device 100 which is the main control device and various subordinate control devices, but all control is performed by one control device. Also good.

次に、上記した構成を有するパチンコ遊技機の動作について、特に、上記した第1始動入賞口5および第2始動入賞口6に遊技球が入賞した際の動作について説明する。なお、電源投入時において遊技制御装置100は、入賞部22を上限位置に移動し、可動部材36を閉じた状態になるように制御し、また、回転誘導部材62を常時反時計方向へ回動するように制御している。   Next, the operation of the pachinko gaming machine having the above-described configuration, particularly the operation when a game ball has won a prize at the first start winning opening 5 and the second starting winning opening 6 will be described. When the power is turned on, the game control device 100 moves the winning portion 22 to the upper limit position and controls the movable member 36 to be in a closed state, and always rotates the rotation guiding member 62 counterclockwise. You are in control.

発射装置(図示せず)により発射された遊技球は、区画部材3に沿って案内されて遊技領域4の上部に達した後、遊技釘9や風車により方向を変えながら遊技領域4内を流下する。この遊技球が一般入賞具7、第1始動入賞口5および第2始動入賞口6に入賞した場合には所定の賞球が得られ、何れにも入賞しなかった場合には、この遊技球はアウト口11から回収される。   A game ball launched by a launching device (not shown) is guided along the partition member 3 to reach the upper part of the game area 4 and then flows down in the game area 4 while changing the direction by a game nail 9 or a windmill. To do. A predetermined prize ball is obtained when the game ball is won in the general winning device 7, the first start prize slot 5 and the second start prize slot 6, and if none is won, this game ball is obtained. Is recovered from the outlet 11.

そして、遊技球が第1始動入賞口5に入賞すると、第1始動入賞口センサ12が遊技球の入賞を検出し、検出信号を遊技制御装置100に送信する。この第1始動入賞口センサ12からの検出信号に基づき、遊技制御装置100は、可動部材移動モータ46を駆動して入賞部22を上方に移動し、可動部材上限センサ56が可動部材位置検出部58を検出しなくなったところで停止して、入賞部22を上限位置に移動する。なお、入賞部22が遊技開始当初から上限位置に配置されていた場合は、可動部材移動モータ46を駆動しない。さらに、開閉ソレノイド53を励磁(ON状態)して、所定時間(例えば、0.6秒)だけ可動部材36を逆ハ字状に開かせる補助遊技を行う。このとき、可動部材36に受け入れられた遊技球は、遊技空間23内の第2誘導経路30bに流下して、低い誘導率(本実施形態では1/24の確率)で特定領域へ誘導され得る。   Then, when the game ball wins the first start winning slot 5, the first start winning slot sensor 12 detects the winning of the game ball and transmits a detection signal to the game control device 100. Based on the detection signal from the first start winning opening sensor 12, the game control device 100 drives the movable member moving motor 46 to move the winning portion 22 upward, and the movable member upper limit sensor 56 is moved to the movable member position detecting portion. When it stops detecting 58, the winning portion 22 is moved to the upper limit position. In addition, when the winning portion 22 has been arranged at the upper limit position from the beginning of the game, the movable member moving motor 46 is not driven. Furthermore, the opening / closing solenoid 53 is excited (ON state), and an auxiliary game is performed in which the movable member 36 is opened in an inverted C shape for a predetermined time (for example, 0.6 seconds). At this time, the game ball received by the movable member 36 flows down to the second guide path 30b in the game space 23 and can be guided to a specific area with a low guide rate (in this embodiment, a probability of 1/24). .

一方、第2始動入賞口6に入賞すると、第2始動入賞口センサ13が遊技球の入賞を検出し、検出信号を遊技制御装置100に送信する。この第2始動入賞口センサ13からの検出信号に基づき、遊技制御装置100は、可動部材移動モータ46を駆動して入賞部22を下方に移動し、可動部材下限センサ57が可動部材位置検出部58を検出しなくなったところで停止して、入賞部22を下限位置に移動する。なお、入賞部22が遊技開始当初から下限位置に配置されていた場合は、可動部材移動モータ46を駆動しない。さらに、開閉ソレノイド53を励磁(ON状態に)して、所定時間(例えば、0.6秒間)だけ可動部材36を逆ハ字状に開かせる補助遊技を行う。このとき、可動部材36に受け入れられた遊技球は、遊技空間23内の第1誘導経路30aに流下して、高い誘導率(本実施形態では1/3の確率)で特定領域へ誘導され得る。   On the other hand, when winning the second start winning opening 6, the second start winning opening sensor 13 detects winning of the game ball and transmits a detection signal to the game control device 100. Based on the detection signal from the second start winning port sensor 13, the game control device 100 drives the movable member moving motor 46 to move the winning portion 22 downward, and the movable member lower limit sensor 57 is moved to the movable member position detecting portion. Stops when 58 is no longer detected, and moves the winning portion 22 to the lower limit position. In addition, when the winning portion 22 has been arranged at the lower limit position from the beginning of the game, the movable member moving motor 46 is not driven. Furthermore, the opening / closing solenoid 53 is excited (turned on), and an auxiliary game is performed in which the movable member 36 is opened in a reverse C shape for a predetermined time (for example, 0.6 seconds). At this time, the game ball received by the movable member 36 flows down to the first guide path 30a in the game space 23 and can be guided to a specific area with a high guide rate (probability of 1/3 in this embodiment). .

このように、遊技制御装置100は、どちらの始動入賞口5,6に入賞したかによって変動入賞装置2の状態、具体的には、可動部材36により遊技球を受け入れたとき、この遊技球が流下し得る誘導経路30を異ならせる制御を行う。すなわち、入賞した始動入賞口5,6によって、遊技球が特定領域へ誘導される確率(大当たりする確率)が異なる。したがって、始動入賞口5,6周辺の調整釘16を微調整して、高誘導率の誘導経路30を開放可能な始動入賞口(本実施形態では、第2始動入賞口6)に遊技球が入賞し易いように設定すれば、高誘導率の誘導経路30に遊技球が流入するチャンスを増加させることができる。このようにして、遊技店は、遊技釘9の一部を微調整するだけであっても、十分に出玉率を高めることができる。   As described above, when the game control device 100 receives the game ball by the movable member 36 according to the state of the variable winning device 2, depending on which start winning port 5, 6, the game ball is received. Control is performed to vary the guide path 30 that can flow down. That is, the probability that the game ball is guided to the specific area (probability of winning a big hit) varies depending on the start winning ports 5 and 6 that have won. Accordingly, the game ball is placed at the start winning opening (in this embodiment, the second starting winning opening 6) that can finely adjust the adjustment nails 16 around the start winning openings 5 and 6 to open the guide path 30 with a high induction rate. If it is set so that it is easy to win, it is possible to increase the chance that the game ball flows into the high-guidance rate guide path 30. In this way, the game store can sufficiently increase the payout rate even if only a part of the game nail 9 is finely adjusted.

また、この補助遊技において、遊技制御装置100は、特定領域センサ96からの検出信号を所定有効期間(例えば、7秒間)が経過するまで有効とする制御を行う。   In this auxiliary game, the game control device 100 performs control to make the detection signal from the specific area sensor 96 valid until a predetermined valid period (for example, 7 seconds) elapses.

そして、遊技空間23内を流下してきた遊技球が、有効期間が経過するまでに特定領域に入賞し、この遊技球の入賞を特定領域センサ96が検出して検出信号を遊技制御装置100に送信すると、遊技制御装置100は、この検出信号に基づいて特別遊技の動作(大当たり動作)を行わせる。   Then, the game ball flowing down in the game space 23 wins a specific area before the effective period elapses, and the specific area sensor 96 detects the winning of the game ball and transmits a detection signal to the game control device 100. Then, the game control device 100 causes a special game operation (a jackpot operation) to be performed based on the detection signal.

特別遊技において、遊技制御装置100は、入賞部22が下限に位置している場合は該入賞部22を上限位置へ移動する。一方、入賞部22が上限に位置している場合は、該入賞部22を一度下限まで移動し、その後再び上限位置まで移動する。入賞部22を上限位置に移動したならば、遊技制御装置100は、特別遊技の第1ラウンドを開始して可動部材36を開いた状態にし、変動入賞装置2内に取り込まれた遊技球の個数をカウントセンサ68でカウントする。そして、可動部材36を開いてから所定時間(例えば、30秒)経過するか、あるいは所定個数(例えば、10個)の遊技球を変動入賞装置2内に導入するかの何れか早い方の条件が成立すると、遊技制御装置100は、可動部材36を閉じて第1ラウンドを終了する。その後、遊技制御装置100は、入賞部22を一旦下限まで移動してから再び上限に移動し、可動部材36を開いて第2ラウンドを開始する。   In the special game, the game control device 100 moves the winning portion 22 to the upper limit position when the winning portion 22 is located at the lower limit. On the other hand, when the winning portion 22 is located at the upper limit, the winning portion 22 is moved once to the lower limit and then moved again to the upper limit position. If the winning portion 22 is moved to the upper limit position, the game control device 100 starts the first round of the special game to open the movable member 36, and the number of game balls taken into the variable winning device 2 Is counted by the count sensor 68. Then, a predetermined time (for example, 30 seconds) elapses after the movable member 36 is opened, or a predetermined number (for example, 10) of game balls are introduced into the variable winning device 2, whichever comes first When is established, the game control device 100 closes the movable member 36 and ends the first round. After that, the game control device 100 once moves the winning portion 22 to the lower limit, then moves to the upper limit again, opens the movable member 36, and starts the second round.

このように入賞部22の上下移動と可動部材36の開閉との一連動作を繰り返してラウンドを所定回数(例えば、16回)繰り返し、最終ラウンドにおいて可動部材36を閉じると、遊技制御装置100は、入賞部22を下げることなく特別遊技を終了して通常遊技に戻る。言い換えると、遊技制御装置100は、特別遊技を継続する時には入賞部22を上下往復動し、特別遊技を終了するときには入賞部22を移動しない。このことから、遊技者は、入賞部22の挙動を見て特別遊技が継続するか、あるいは終了するかを簡単に把握することができる。   As described above, when a series of the vertical movement of the winning portion 22 and the opening and closing of the movable member 36 are repeated, the round is repeated a predetermined number of times (for example, 16 times), and the movable member 36 is closed in the final round, the game control device 100 The special game ends without returning to the winning portion 22 and returns to the normal game. In other words, the game control apparatus 100 reciprocates up and down the winning portion 22 when continuing the special game, and does not move the winning portion 22 when finishing the special game. From this, the player can easily grasp whether the special game continues or ends by looking at the behavior of the winning portion 22.

次に、上記した動作を実現するための遊技制御装置100による制御をフローチャートに基づいて説明する。
遊技制御装置100は、図10に示すように、起動処理において、I/OポートやRAMの記憶領域をクリアするなどの初期設定、後述のタイマ割込の設定、回転誘導部材用モータ82の回転設定等の初期化処理(S1)を施し、その後、処理をループさせる。なお、遊技制御装置100は、初期化処理において、回転誘導部材用モータ82を駆動(ON)して回転誘導部材62を反時計回りに一定速度で回転させている。
Next, control by the game control device 100 for realizing the above-described operation will be described based on a flowchart.
As shown in FIG. 10, the game control apparatus 100 performs initial setting such as clearing the I / O port and RAM storage area, setting of a timer interrupt, which will be described later, and rotation of the rotation guide member motor 82, as shown in FIG. An initialization process (S1) such as setting is performed, and then the process is looped. In the initialization process, the game control device 100 drives (ON) the rotation guide member motor 82 to rotate the rotation guide member 62 counterclockwise at a constant speed.

次に、タイマ割込処理について説明する。このタイマ割込処理は、初期化処理にて設定した所定間隔(例えば、1ms)毎にソフト的な割込により実行される。このタイマ割込処理において、遊技制御装置100は、図11に示すように、まずタイマ割込処理実行中の割込を禁止し、RAM上の各レジスタの値をスタックポインタ等の退避領域に退避させRAM上にワーク領域を確保する(S2)。引き続いて、入力処理(S3)、出力処理(S4)、コマンド送信処理(S5)、スイッチ監視処理(S6)、補助・特別遊技処理(S7)、外部情報編集処理(S8)を行う。   Next, the timer interrupt process will be described. This timer interruption process is executed by a software interruption every predetermined interval (for example, 1 ms) set in the initialization process. In this timer interrupt process, as shown in FIG. 11, the game control device 100 first prohibits an interrupt during execution of the timer interrupt process and saves the value of each register on the RAM to a save area such as a stack pointer. The work area is secured on the RAM (S2). Subsequently, an input process (S3), an output process (S4), a command transmission process (S5), a switch monitoring process (S6), an auxiliary / special game process (S7), and an external information editing process (S8) are performed.

各処理を具体的に説明すると、遊技制御装置100は、入力処理にて、各種センサ12,13,14,56,57,68,96からの入力信号を受信し、該入力信号に対してチャタリング除去処理等を施す。また、出力処理では、各処理でセットされた出力データに基づいて開閉ソレノイド53や可動部材移動モータ46の駆動を行う。コマンド送信処理では、各処理で送信バッファにセットされたコマンドを各制御装置101〜103に送信する処理を行う。詳しくは、遊技制御装置100が、排出制御装置101へ賞球数のデータを、音制御装置102へ音指令データを、装飾制御装置103へLED・ランプパターンデータをそれぞれ送信する処理を行う。スイッチ監視処理では、遊技制御装置100は、第1始動入賞口センサ12、第2始動入賞口センサ13、特定領域センサ96による入賞球検出の監視や、可動部材上限センサ56、可動部材下限センサ57の検出結果の監視、あるいは、カウントセンサ68を通過した遊技球の計数を行う。外部情報編集処理では、パチンコ遊技機の状態を知らせる信号(例えば、大当たり信号)等、外部(例えば、ホールの管理装置)への通知信号を編集して出力バッファにセットする処理を行う。なお、補助・特別遊技処理については、後で詳細に説明する。   Explaining each processing specifically, the game control apparatus 100 receives input signals from various sensors 12, 13, 14, 56, 57, 68, and 96 in the input processing and chatters the input signals. A removal process is performed. In the output process, the opening / closing solenoid 53 and the movable member moving motor 46 are driven based on the output data set in each process. In the command transmission process, a process of transmitting the command set in the transmission buffer in each process to each of the control devices 101 to 103 is performed. Specifically, the game control device 100 performs a process of transmitting prize ball number data to the discharge control device 101, sound command data to the sound control device 102, and LED / lamp pattern data to the decoration control device 103. In the switch monitoring process, the game control device 100 monitors the winning ball detection by the first start winning port sensor 12, the second start winning port sensor 13, and the specific area sensor 96, the movable member upper limit sensor 56, the movable member lower limit sensor 57. The detection result is monitored or the number of game balls that have passed through the count sensor 68 is counted. In the external information editing process, a process of editing a notification signal to the outside (for example, a hall management device) such as a signal (for example, a jackpot signal) for notifying the state of the pachinko gaming machine and setting it in the output buffer is performed. The auxiliary / special game process will be described later in detail.

各処理の終了後、遊技制御装置100は、前記待機領域に退避させた値をレジスタに復帰させ、割込を許可して(S9)タイマ割込処理を終了し、起動処理のループに復帰する。   After the end of each process, the game control device 100 returns the value saved in the standby area to the register, permits the interrupt (S9), ends the timer interrupt process, and returns to the start process loop. .

次に、補助・特別遊技処理を、図12〜図16に示すフローチャートに基づいて説明する。
補助・特別遊技処理において、遊技制御装置100は、図12に示すように、まず補助遊技処理を行うか、それとも特別遊技処理を行うかを、処理番号を判定することで決める(S10)。処理番号が0であれば、補助遊技処理を行い(S11)、処理番号が1であれば、特別遊技処理を行う(S12)。なお、前記した初期化処理(S1)において、遊技制御装置100は、処理番号を0に設定する。したがって、電源を投入してから処理番号が1となるまでパチンコ遊技機は、遊技制御装置100により、補助遊技処理を行う。
Next, auxiliary / special game processing will be described based on the flowcharts shown in FIGS.
In the auxiliary / special game process, as shown in FIG. 12, the game control apparatus 100 first determines whether to perform the auxiliary game process or the special game process by determining the process number (S10). If the process number is 0, an auxiliary game process is performed (S11), and if the process number is 1, a special game process is performed (S12). In the above-described initialization process (S1), the game control device 100 sets the process number to 0. Therefore, the pachinko gaming machine performs auxiliary game processing by the game control device 100 until the processing number becomes 1 after the power is turned on.

補助遊技処理では、遊技制御装置100は、図13に示すように、まず有効期間フラグがセットされて、特定領域センサ96からの検出信号を有効とする有効期間中であるか(S21)、あるいは可動部材36の開閉ソレノイド53を開放するフラグがセットされて、可動部材36が開いているか(S22)を判断して、既に補助遊技が実行中であるか否かを判断する。そして有効期間フラグもソレノイド開放フラグもセットされていない場合には、遊技制御装置100は、入賞部22を下方に移動するフラグ(下方移動フラグ)がセットされているか(S23)、あるいは上方に移動するフラグ(上方移動フラグ)がセットされているか(S24)を判断して、入賞部22が上下動して補助遊技の準備を行っている最中か否かを判断する。   In the auxiliary game process, as shown in FIG. 13, the game control device 100 first sets a valid period flag and is in a valid period in which the detection signal from the specific area sensor 96 is valid (S21), or A flag for opening the open / close solenoid 53 of the movable member 36 is set, and it is determined whether or not the movable member 36 is open (S22), and it is determined whether or not an auxiliary game is already being executed. If neither the validity period flag nor the solenoid release flag is set, the game control device 100 has a flag for moving the winning portion 22 downward (downward movement flag) is set (S23) or moves upward. It is determined whether or not a flag (upward movement flag) is set (S24), and it is determined whether or not the winning portion 22 is moving up and down and preparing for an auxiliary game.

いずれの移動フラグもセットされていない場合には、遊技制御装置100は、第1始動入賞口5に入賞したか否かを判断し(S25)、第1始動入賞口5に入賞して第1始動入賞口センサ12が遊技球を検出(ON)していれば、上方移動フラグと、可動部材移動モータ46をONにする出力信号情報とをセットして(S26)、補助遊技処理を終了する(RET)。   If none of the movement flags are set, the game control device 100 determines whether or not the first start winning opening 5 has been won (S25) and wins the first start winning opening 5 to obtain the first. If the start winning port sensor 12 detects a game ball (ON), an upward movement flag and output signal information for turning on the movable member movement motor 46 are set (S26), and the auxiliary game process is terminated. (RET).

また、ステップS25にて、第1始動入賞口5に遊技球が入賞していなければ、第2始動入賞口6に入賞したか否かを判断し(S27)、第2始動入賞口6に入賞して第2始動入賞口センサ13が遊技球を検出(ON)していれば、遊技制御装置100は、下方移動フラグと、可動部材移動モータ46をONにする出力信号情報とをセットして(S28)、補助遊技処理を終了する(RET)。   In step S25, if the game ball has not won the first start winning opening 5, it is determined whether or not the second starting winning opening 6 has been won (S27), and the second start winning opening 6 is won. If the second start winning opening sensor 13 detects a game ball (ON), the game control device 100 sets a downward movement flag and output signal information for turning on the movable member movement motor 46. (S28), the auxiliary game process is terminated (RET).

そして、ステップS27にて、両始動入賞口5,6に入賞がなく、いずれの始動入賞口センサ12,13も遊技球を検出していなければ、遊技制御装置100は、開閉ソレノイド53および可動部材移動モータ46をOFFにする情報、すなわち補助遊技を行わない旨の情報をセットし(S29)、補助遊技処理を終了する(RET)。   In step S27, if there is no winning in both the start winning ports 5 and 6, and neither of the starting winning port sensors 12 and 13 has detected a game ball, the game control device 100 includes the open / close solenoid 53 and the movable member. Information for turning off the moving motor 46, that is, information indicating that the auxiliary game is not performed is set (S29), and the auxiliary game process is ended (RET).

さらに、ステップS24にて、入賞部22を上方に移動するフラグがセットされている場合(既に第1始動入賞口5に入賞している場合)には、遊技制御装置100は、可動部材上限センサ56が通光状態であるか、すなわち入賞部22が上限位置に移動して、補助遊技を行う準備が完了したか否かを判断し(S30)、入賞部22が上限位置に移動したならば、上方移動フラグをリセットし、可動部材移動モータ46のOFF情報、開閉ソレノイド53の開放フラグ、開放タイマをそれぞれセットして(S31)、補助遊技処理を終了する(RET)。   Further, in step S24, when the flag for moving up the winning portion 22 is set (when the first start winning opening 5 has already been won), the game control device 100 uses the movable member upper limit sensor. If 56 is in a light-transmitting state, that is, it is determined whether or not the winning portion 22 has moved to the upper limit position and preparation for performing an auxiliary game has been completed (S30), and the winning portion 22 has moved to the upper limit position. Then, the upward movement flag is reset, the OFF information of the movable member moving motor 46, the opening flag of the opening / closing solenoid 53, and the opening timer are set (S31), and the auxiliary game process is ended (RET).

また、ステップS23にて、入賞部22を下方に移動するフラグがセットされている場合(既に第2始動入賞口6に入賞している場合)には、遊技制御装置100は、可動部材下限センサ57が通光状態であるか、すなわち入賞部22が下限位置に移動して、補助遊技を行う準備が完了したか否かを判断し(S32)、入賞部22が下限位置に移動したならば、下方移動フラグをリセットし、可動部材移動モータ46のOFF情報、開閉ソレノイド53の開放フラグ、開放タイマをそれぞれセットして(S33)、補助遊技処理を終了する(RET)。   In addition, in step S23, when the flag for moving down the winning portion 22 is set (when the second start winning opening 6 has already been won), the game control device 100 uses the movable member lower limit sensor. If 57 is in a light-transmitting state, that is, whether or not the winning portion 22 has moved to the lower limit position and preparation for performing an auxiliary game has been completed (S32), and the winning portion 22 has moved to the lower limit position. Then, the downward movement flag is reset, the OFF information of the movable member moving motor 46, the opening flag of the opening / closing solenoid 53, and the opening timer are set (S33), and the auxiliary game processing is ended (RET).

また、ステップS22において、開閉ソレノイド53の開放フラグがセットされていると判断すると、遊技制御装置100は、図14に示すように、開閉ソレノイド53をON(励磁)する情報をセットする(S34)。その後、開閉ソレノイド53の開放タイマがタイムアップ(例えば、可動部材36が開放してから0.6秒経過)したか否かを判断し(S35)、開放タイマがタイムアップしていれば、開放フラグをリセットし、開閉ソレノイド53をOFF(消磁)する情報、有効期間フラグ、該有効期間を制限する有効タイマをそれぞれセットする(S36)。そして、有効タイマがタイムアップ(例えば、開閉ソレノイド53をOFF(消磁)してから7秒経過)したか否かを判断する(S37)。なお、このステップS37の判断は、ステップS21において有効期間フラグがセットされていると判断された場合にも行われる。そして、有効タイマがタイムアップしていれば有効期間のフラグをリセットして(S38)補助遊技処理を終了する(RET)。   If it is determined in step S22 that the opening flag of the opening / closing solenoid 53 is set, the game control device 100 sets information for turning on (exciting) the opening / closing solenoid 53 as shown in FIG. 14 (S34). . Thereafter, it is determined whether or not the open timer of the open / close solenoid 53 has expired (for example, 0.6 seconds have passed since the movable member 36 was opened) (S35). If the open timer has expired, the open timer is opened. The flag is reset, information for turning off (demagnetizing) the open / close solenoid 53, a valid period flag, and a valid timer for limiting the valid period are set (S36). Then, it is determined whether or not the effective timer has expired (for example, 7 seconds have elapsed since the opening / closing solenoid 53 was turned OFF (demagnetization)) (S37). Note that the determination in step S37 is also performed when it is determined in step S21 that the valid period flag is set. If the valid timer has expired, the valid period flag is reset (S38), and the auxiliary game process is terminated (RET).

一方、ステップS35において、可動部材36の開放タイマがタイムアップせず、まだ可動部材36が開放している場合、あるいは、ステップS37において有効期間がタイムアップしていない場合には、遊技制御装置100は、特定領域に遊技球が入賞して特定領域センサ96が遊技球を検出したか否かを判断し(S39)、特定領域に入賞したならば開閉ソレノイド53をOFFする情報と、入賞部22を上下動させるためのウェイトフラグとをセットし、開閉ソレノイド53の開放フラグと有効期間フラグをリセットする(S40)。そして、処理番号を1に設定して(S41)、特別遊技処理に移行する指示を設定してから補助遊技処理を終了する(RET)。したがって、次回のタイマ割込処理が行われると、遊技制御装置100は、補助・特別遊技処理において特別遊技処理を実行する。   On the other hand, when the release timer of the movable member 36 has not expired in step S35 and the movable member 36 has not yet opened, or when the valid period has not expired in step S37, the game control device 100. Determines whether or not the game ball has won in the specific area and the specific area sensor 96 has detected the game ball (S39), and if the specific area has been won, information for turning off the open / close solenoid 53 and the winning section 22 are determined. A wait flag for moving the valve up and down is set, and the open flag and valid period flag of the open / close solenoid 53 are reset (S40). Then, the process number is set to 1 (S41), an instruction to shift to the special game process is set, and then the auxiliary game process is ended (RET). Therefore, when the next timer interrupt process is performed, the game control device 100 executes the special game process in the auxiliary / special game process.

次に、特別遊技処理について、説明する。
特別遊技処理では、遊技制御装置100は、図15に示すように、ウェイトフラグがセットされているか否かを判断し(S51)、ウェイトフラグがセットされている場合には、ウェイト処理(S52)を実行してから特別遊技処理を終了する(RET)。このウェイト処理では、図16に示すように、入賞部22の上方移動フラグがセットされているか(S61)、あるいは下方移動フラグがセットされているか(S62)を判断する。そして、いずれの移動フラグもセットされていない場合には、遊技制御装置100は、可動部材上限センサ56により入賞部22が上限に位置しているか否かを判断し(S63)、入賞部22が上限に位置していれば、下方移動フラグと可動部材移動モータ46のON情報とをセットして(S64)、入賞部22を下方に移動する制御を行う指示を設定してから、ウェイト処理を終了する(RET)。
Next, the special game process will be described.
In the special game process, the game control device 100 determines whether or not the wait flag is set (S51) as shown in FIG. 15, and when the wait flag is set, the wait process (S52). Is executed, and the special game process is terminated (RET). In this wait process, as shown in FIG. 16, it is determined whether the upward movement flag of the winning portion 22 is set (S61) or the downward movement flag is set (S62). If no movement flag is set, the game control device 100 determines whether or not the winning portion 22 is located at the upper limit by the movable member upper limit sensor 56 (S63), and the winning portion 22 If it is located at the upper limit, the downward movement flag and the ON information of the movable member moving motor 46 are set (S64), an instruction to perform control for moving the winning portion 22 downward is set, and the weight process is performed. End (RET).

一方、ステップS63にて入賞部22が上限に位置していないと判断した場合、あるいは、ステップS62にて下方移動フラグがセットされていると判断した場合には、遊技制御装置100は、可動部材下限センサ57により入賞部22が下限に位置しているか否かを判断し(S65)、入賞部22が下限に位置していれば、上方移動フラグと可動部材移動モータ46のON情報とをセットして(S66)、入賞部22を上方に移動する制御を行う指示を設定してから、ウェイト処理を終了する(RET)。また、入賞部22が下限に位置していなければ、引き続き入賞部22を下方へ移動する指示を保持したまま、ウェイト処理を終了する(RET)。   On the other hand, if it is determined in step S63 that the winning portion 22 is not located at the upper limit, or if it is determined in step S62 that the downward movement flag is set, the game control device 100 determines that the movable member The lower limit sensor 57 determines whether or not the winning portion 22 is positioned at the lower limit (S65). If the winning portion 22 is positioned at the lower limit, the upward movement flag and the ON information of the movable member moving motor 46 are set. Then, after setting an instruction to perform control for moving the winning portion 22 upward (S66), the wait process is terminated (RET). If the winning portion 22 is not located at the lower limit, the weight process is terminated while retaining the instruction to move the winning portion 22 downward (RET).

そして、ステップS61において、上方移動フラグがセットされていると判断した場合には、遊技制御装置100は、可動部材上限センサ56により入賞部22が上限に位置しているか否かを判断し(S67)、入賞部22が上限に位置していれば、特別遊技における開閉ソレノイド53の開放フラグ(以下、開放Tフラグ)、可動部材移動モータ46のOFF情報、特別遊技における可動部材36の開放タイマをそれぞれセットし、ウェイトフラグ、上方移動フラグ、下方移動フラグをそれぞれリセットして、可動部材36を開く指示を設定するとともに可動部材36を開く間は入賞部22を移動しない指示を設定し(S68)、その後、ウェイト処理を終了する(RET)。また、入賞部22が下限に位置していなければ、引き続き入賞部22を上方へ移動する指示を保持したまま、ウェイト処理を終了する(RET)。   If it is determined in step S61 that the upward movement flag is set, the game control device 100 determines whether or not the winning portion 22 is located at the upper limit by the movable member upper limit sensor 56 (S67). ) If the winning portion 22 is located at the upper limit, an opening flag of the opening / closing solenoid 53 in the special game (hereinafter referred to as an opening T flag), OFF information of the movable member moving motor 46, an opening timer of the movable member 36 in the special game are set. Each is set, the weight flag, the upward movement flag, and the downward movement flag are reset, and an instruction to open the movable member 36 is set and an instruction not to move the winning portion 22 while the movable member 36 is opened is set (S68). Thereafter, the wait process is terminated (RET). If the winning portion 22 is not located at the lower limit, the weight process is ended while retaining the instruction to move the winning portion 22 upward (RET).

また、遊技制御装置100は、特別遊技処理のステップS51において、ウェイトフラグがセットされていない場合には、図15に示すように、開放Tフラグがセットされているかを判断する(S71)。そして、開放Tフラグがセットされている場合には、開閉ソレノイド53のON情報をセットして可動部材36を開く指示を設定し(S72)、開閉ソレノイド53の開放タイマがタイムアップ(例えば、可動部材36が開いてから30秒経過)したか否かを判断する(S73)。開放タイマがタイムアップしていない場合には、カウントセンサ68による遊技球のカウント数(カウントメモリ)が10個に満たないか否かを判断し(S74)、10個に満たなければこのままの状態で特別遊技処理を終了(RET)して、可動部材36を開いたままにする。   In addition, when the wait flag is not set in step S51 of the special game process, the game control device 100 determines whether or not the release T flag is set as shown in FIG. 15 (S71). When the open T flag is set, the ON information of the open / close solenoid 53 is set and an instruction to open the movable member 36 is set (S72), and the open timer of the open / close solenoid 53 is timed up (for example, movable) It is determined whether or not 30 seconds have elapsed since the member 36 was opened (S73). If the release timer has not timed out, it is determined whether the count number (count memory) of the game balls by the count sensor 68 is less than 10 (S74), and if it is not less than 10, it remains as it is. Then, the special game process is ended (RET), and the movable member 36 is left open.

一方、ステップS73において開放タイマがタイムアップした場合、あるいはステップS74において遊技球のカウント数が10個となった場合には、遊技制御装置100は、遊技球のカウント数と開放Tフラグをリセットし、開閉ソレノイド53のOFF情報をセットする(S75)。次に、入賞部22を上限位置に移動し可動部材36を開閉する一連動作の繰り返し回数(サイクル数)が16回に満たないか否かを判断して(S76)、繰り返し回数が16回に満たない場合には、遊技制御装置100は、ウェイトフラグをセットするとともにサイクル数を+1更新し(S77)、特別遊技処理を終了(RET)する。また、サイクル数が16に達した場合には、サイクル数をリセットするとともに処理番号を0に設定して(S78)、特別遊技を終了させる指示を設定して特別遊技処理を終了(RET)する。   On the other hand, when the release timer expires in step S73 or when the game ball count reaches 10 in step S74, the game control device 100 resets the game ball count and the release T flag. Then, the OFF information of the open / close solenoid 53 is set (S75). Next, it is determined whether the number of repetitions (cycle number) of the series of operations for moving the winning portion 22 to the upper limit position and opening and closing the movable member 36 is less than 16 (S76). If not, the game control device 100 sets a wait flag, updates the number of cycles by +1 (S77), and ends the special game process (RET). When the number of cycles reaches 16, the number of cycles is reset and the process number is set to 0 (S78), an instruction to end the special game is set, and the special game process is ended (RET). .

なお、上記実施形態では、遊技空間23に2つの誘導経路30を設けたが、本発明は誘導経路30の数に限定されない。すなわち、3つ以上の誘導経路30を遊技空間23内に区画形成し、各誘導経路30の途中に上記した回転誘導部材62や振分部材92のような振分手段を配置して、特定領域への遊技球誘導率を誘導経路30毎に異ならせてもよい。   In the above embodiment, the two guidance paths 30 are provided in the game space 23, but the present invention is not limited to the number of the guidance paths 30. That is, three or more guide paths 30 are defined in the game space 23, and sorting means such as the rotation guide member 62 and the sort member 92 described above are arranged in the middle of each guide path 30, so that the specific area The game ball guidance rate to may be different for each guidance route 30.

ところで、上記実施形態では、遊技球の振分手段として回転誘導部材62あるいは振分部材92を誘導経路30内に備えることで特定領域への誘導率を異ならせていたが、本発明はこれに限定されず、遊技球を振分可能な部材はどのようなものでもよい。また、振分の確率が構造により定められるものに限らず、遊技球を振り分ける状態の変換時間によって定めるようにしてもよい。   By the way, in the said embodiment, although the induction | guidance | derivation rate to a specific area was varied by providing the rotation guidance member 62 or the distribution member 92 in the guidance path | route 30 as a distribution means of a game ball, this invention changes to this. There is no limitation, and any member that can distribute the game ball may be used. Further, the allocation probability is not limited to that determined by the structure, but may be determined by the conversion time of the state in which the game balls are allocated.

例えば、図17に示す変動入賞装置2は、基本的には上記実施形態と同じであるが、振分空間75内の振分手段が異なる。すなわち、この振分空間75内には、板状の振分部材110が左右方向に下り傾斜を形成できる状態で軸支されている。この振分部材110は、ソレノイド等の駆動機構(図示せず)により支軸111を回転して、傾斜状態を変換できるように構成されている。そして、左側に下り傾斜すると、遊技球を一般入賞連通口78へ誘導する傾斜面を形成するとともに、排出口87と誘導口71との間を遮断する。したがって、この状態の振分部材110は、遊技球を一般入賞連通口78へ誘導し、排出口87から排出するのを阻止することができる(図17(a)参照)。一方、右側に下り傾斜すると、遊技球を排出口87へ誘導する傾斜面を形成するとともに、一般入賞連通口78と誘導口71との間を遮断する。したがって、この状態の振分部材110は、遊技球を排出口87へ誘導し、一般入賞連通口78へ向かうのを阻止することができる(図17(b)参照)。   For example, the variable winning device 2 shown in FIG. 17 is basically the same as the above embodiment, but the distribution means in the distribution space 75 is different. That is, in the distribution space 75, the plate-shaped distribution member 110 is pivotally supported in a state where a downward inclination can be formed in the left-right direction. The sorting member 110 is configured to be able to change the tilted state by rotating the support shaft 111 by a drive mechanism (not shown) such as a solenoid. And if it inclines down to the left side, while forming the inclined surface which guides a game ball to the general winning communication port 78, between the discharge port 87 and the guide port 71 is interrupted | blocked. Accordingly, the sorting member 110 in this state can guide the game ball to the general winning communication port 78 and prevent the game ball from being discharged from the discharge port 87 (see FIG. 17A). On the other hand, when it is inclined downward to the right side, an inclined surface for guiding the game ball to the discharge port 87 is formed, and the general winning communication port 78 and the guide port 71 are blocked. Therefore, the sorting member 110 in this state can guide the game ball to the discharge port 87 and prevent the game ball from heading to the general winning communication port 78 (see FIG. 17B).

このような構成の振分部材110を、第1期間(例えば、7t秒間)に亘って左方向へ傾ける状態(一般入賞連通口78へ誘導する状態)と、第2期間(例えばt秒間)に亘って右方向へ傾ける状態(排出口87へ誘導する状態)とに繰り返し変換すれば、誘導口71から振分空間75に流下する遊技球は、第1期間と第2期間とに基づく所定の確率(例えば、1/8の確率)で排出口87へ流下させることができる。そして、第1期間の長さ、あるいは第2期間の長さを調整するだけで、排出口87へ誘導する確率、ひいては特定領域へ誘導する確率を変えることができる。   The distribution member 110 having such a configuration is tilted to the left over a first period (for example, 7 t seconds) (a state in which the distribution member 110 is guided to the general winning communication port 78) and in a second period (for example, t seconds). The game ball flowing down from the guide port 71 to the distribution space 75 is converted into a predetermined state based on the first period and the second period if it is repeatedly converted into a state tilted rightward (state guided to the discharge port 87). It is possible to flow down to the discharge port 87 with a probability (for example, a probability of 1/8). Then, by adjusting the length of the first period or the length of the second period, the probability of guiding to the discharge port 87 and thus the probability of guiding to the specific area can be changed.

なお、前記した実施の形態は全ての点で例示であって制限的なものではないと考えられるべきである。本発明は、上記した説明に限らず特許請求の範囲によって示され、特許請求の範囲と均等の意味及び範囲内での全ての変更が含まれるものである。
また、本発明に係る遊技機は、パチンコ遊技機に限らず、雀球式遊技機、アレンジボール式遊技機などにも適用可能である。
It should be understood that the above-described embodiment is illustrative in all respects and not restrictive. The present invention is not limited to the above description, but is defined by the scope of the claims, and includes all modifications within the scope and meaning equivalent to the scope of the claims.
Further, the gaming machine according to the present invention is not limited to a pachinko gaming machine but can be applied to a sparrow ball type gaming machine, an arrangement ball type gaming machine, and the like.

遊技盤の正面図である。It is a front view of a game board. 入賞部を下限位置に移動した状態の変動入賞装置の正面図である。It is a front view of the variable winning apparatus of the state which moved the winning part to the lower limit position. 入賞部を上限位置に移動した状態の変動入賞装置の正面図である。It is a front view of the variable winning apparatus of the state which moved the winning part to the upper limit position. 変動入賞装置の部分拡大図である。It is the elements on larger scale of a variable prize apparatus. 図3における変動入賞装置のA断面図である。It is A sectional drawing of the variable winning apparatus in FIG. 図3における変動入賞装置のB断面図である。FIG. 4 is a B cross-sectional view of the variable winning device in FIG. 3. 図3における変動入賞装置のC断面図である。It is C sectional drawing of the variable prize apparatus in FIG. 図3における変動入賞装置のD断面図である。It is D sectional drawing of the variable prize apparatus in FIG. 制御系の説明に供するブロック構成図である。It is a block block diagram with which it uses for description of a control system. 起動処理のフローチャートである。It is a flowchart of a starting process. タイマ割込処理のフローチャートである。It is a flowchart of a timer interruption process. 補助・特別遊技処理のフローチャートである。It is a flowchart of auxiliary / special game processing. 補助遊技処理のフローチャートである。It is a flowchart of an auxiliary game process. 補助遊技処理のフローチャートである。It is a flowchart of an auxiliary game process. 特別遊技処理のフローチャートである。It is a flowchart of special game processing. ウェイト処理のフローチャートである。It is a flowchart of a weight process. 第2実施形態における変動入賞装置の部分正面図であり、(a)は一般入賞樋へ遊技球を振り分ける状態、(b)は排出口へ遊技球を振り分ける状態である。It is a partial front view of the variable prize apparatus in 2nd Embodiment, (a) is the state which distributes a game ball to a general winning ball, (b) is the state which distributes a game ball to a discharge port.

符号の説明Explanation of symbols

1 遊技盤
2 変動入賞装置
3 区画部材
4 遊技領域
5 第1始動入賞口
6 第2始動入賞口
12 第1始動入賞口センサ
13 第2始動入賞口センサ
15 ガイド釘
16 調整釘
21 取付基板
22 入賞部
23 遊技空間
28 侵入阻止壁
28a 第1侵入阻止壁
28b 第2侵入阻止壁
30 誘導経路
30a 第1誘導経路
30b 第2誘導経路
31 経路連通口
35 移動ベース
36 可動部材
37 第1移動壁
38 第2移動壁
46 可動部材移動モータ
53 開閉ソレノイド
56 可動部材上限センサ
57 可動部材下限センサ
58 可動部材位置検出部
61 転動棚
62 回転誘導部材
63 振分部
66 合流部
70 誘導樋
71 誘導口
72 球流下領域
75 振分空間
82 回転誘導部材用モータ
85 排出誘導部
86 一般入賞誘導部
87 排出口
89 球流下棚
91 助走樋
92 振分部材
94 特定入賞口
95 一般入賞口
96 特定領域センサ
1 Game board
DESCRIPTION OF SYMBOLS 2 Fluctuating prize apparatus 3 Compartment member 4 Game area 5 1st start prize port 6 2nd start prize port 12 1st start prize port sensor 13 2nd start prize port sensor 15 Guide nail 16 Adjustment nail 21 Mounting board 22 Prize part 23 Game Space 28 Intrusion prevention wall 28a First intrusion prevention wall 28b Second intrusion prevention wall 30 Guide path 30a First guide path 30b Second guide path 31 Path communication port 35 Moving base 36 Movable member 37 First moving wall 38 Second moving wall 46 Movable member moving motor 53 Opening / closing solenoid 56 Movable member upper limit sensor 57 Movable member lower limit sensor 58 Movable member position detection unit 61 Rolling shelf 62 Rotation guide member 63 Sorting unit 66 Junction unit 70 Guide rod 71 Guide port 72 Sphere lowering region 75 Distribution space 82 Motor 85 for rotation guide member Discharge guide part 86 General prize guide part 87 Discharge port 89 Ball flow lower shelf 91 Running rod 92 Swing Member 94 specific winning opening 95 generally winning opening 96 specific area sensor

Claims (3)

遊技釘が植設された遊技領域に、始動入賞口と、遊技球を受入可能な入賞部を閉状態と開状態とに変換可能な変動入賞装置とを備え、
該変動入賞装置は、
前記入賞部から受け入れた遊技球が転動する遊技空間と、該遊技空間の下流側に形成された特定領域および一般領域とを設け、
前記始動入賞口への遊技球の入賞に基づいて、入賞部を閉状態から開状態へ変換して補助遊技を行い、該補助遊技中に入賞部から受け入れた遊技球が特定領域を通過したことに基づいて、補助遊技よりも有利な態様で入賞部を開状態に変換して特別遊技を行う遊技機において、
前記遊技空間は、
遊技球を誘導する複数の誘導経路を、前記特定領域への誘導率を異ならせた状態で備え、
前記入賞部は、
前記誘導経路の入口で開閉可能な可動部材と、該可動部材を前記複数の誘導経路のうちいずれかの入口へ移動する移動手段とを備え、
該移動手段により前記可動部材を移動して、該可動部材で受け入れる遊技球を複数の誘導経路のいずれかに振り分けることを特徴とする遊技機。
In the game area where game nails are planted, a starting prize opening and a variable prize device capable of converting a winning part that can receive game balls into a closed state and an open state,
The variable winning device is
A game space in which the game ball received from the winning portion rolls, and a specific area and a general area formed on the downstream side of the game space;
Based on the winning of the game ball at the starting winning opening, the winning part is changed from the closed state to the open state to perform the auxiliary game, and the game ball received from the winning part during the auxiliary game has passed the specific area In a gaming machine that performs a special game by converting the winning portion to an open state in an advantageous manner over the auxiliary game,
The gaming space is
A plurality of guide paths for guiding the game ball are provided with different guide rates to the specific area,
The winning part
A movable member that can be opened and closed at the entrance of the guide path; and a moving means for moving the movable member to any one of the plurality of guide paths;
A gaming machine, wherein the movable member is moved by the moving means, and game balls received by the movable member are distributed to any of a plurality of guide paths.
前記変動入賞装置は、
前記遊技空間の周囲に、前記遊技領域を流下する遊技球の侵入を阻止する侵入阻止壁を立設し、該侵入阻止壁のうち前記誘導経路の入口とする部位に、誘導経路と遊技領域とを連通する経路連通口を開設し、
前記入賞部は、
前記可動部材とともに移動し、経路連通口の一部を閉成可能な移動壁を備え、
該移動壁は、
前記経路連通口のうち、可動部材が配置されていない誘導経路の入口に連通する部分を閉成することを特徴とする請求項1に記載の遊技機。
The variable winning device is:
An intrusion prevention wall is provided around the game space to prevent an intrusion of a game ball flowing down the game area, and a part of the intrusion prevention wall serving as an entrance of the guide path includes a guide path and a game area. Open a route communication port that communicates with
The winning part
A movable wall that moves together with the movable member and that can close a part of the route communication port;
The moving wall is
The gaming machine according to claim 1, wherein a portion of the route communication port that communicates with an entrance of a guide route where a movable member is not disposed is closed.
前記複数の誘導経路を、第1誘導経路と、該第1誘導経路の途中に合流する第2誘導経路とにより構成し、
前記第1誘導経路は、
前記第2誘導経路との合流部よりも下流側に、前記可動部材により受け入れた遊技球を前記特定領域と一般領域とに振り分ける第1振分手段を設け、
前記第2誘導経路は、
前記可動部材により受け入れた遊技球を合流部と一般領域とに振り分ける第2振分手段を設けたことを特徴とする請求項1または請求項2に記載の遊技機。
The plurality of guide paths are configured by a first guide path and a second guide path that joins the first guide path,
The first guide route is:
A first distribution unit that distributes the game ball received by the movable member into the specific region and the general region is provided downstream of the junction with the second guide path,
The second guidance route is:
The game machine according to claim 1 or 2, further comprising a second distribution unit that distributes the game ball received by the movable member into a merging portion and a general area.
JP2003429526A 2003-12-25 2003-12-25 Game machine Expired - Lifetime JP4484509B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2003429526A JP4484509B2 (en) 2003-12-25 2003-12-25 Game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2003429526A JP4484509B2 (en) 2003-12-25 2003-12-25 Game machine

Publications (3)

Publication Number Publication Date
JP2005185442A true JP2005185442A (en) 2005-07-14
JP2005185442A5 JP2005185442A5 (en) 2006-07-27
JP4484509B2 JP4484509B2 (en) 2010-06-16

Family

ID=34788160

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2003429526A Expired - Lifetime JP4484509B2 (en) 2003-12-25 2003-12-25 Game machine

Country Status (1)

Country Link
JP (1) JP4484509B2 (en)

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2008012153A (en) * 2006-07-07 2008-01-24 Daiichi Shokai Co Ltd Game machine
JP2008012152A (en) * 2006-07-07 2008-01-24 Daiichi Shokai Co Ltd Game machine
JP2010029457A (en) * 2008-07-29 2010-02-12 Daito Giken:Kk Game table

Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH03191971A (en) * 1989-12-22 1991-08-21 Sophia Co Ltd Pinball game machine
JPH079381U (en) * 1993-07-19 1995-02-10 株式会社大一商会 Pachinko machine winning device
JPH1119290A (en) * 1997-07-01 1999-01-26 Heiwa Corp Prize device for pachinko game machine
JP2002143430A (en) * 2000-11-15 2002-05-21 Maruhon Ind Co Ltd Pachinko game machine
JP2002272936A (en) * 2001-03-15 2002-09-24 Maruhon Ind Co Ltd Pachinko game machine

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH03191971A (en) * 1989-12-22 1991-08-21 Sophia Co Ltd Pinball game machine
JPH079381U (en) * 1993-07-19 1995-02-10 株式会社大一商会 Pachinko machine winning device
JPH1119290A (en) * 1997-07-01 1999-01-26 Heiwa Corp Prize device for pachinko game machine
JP2002143430A (en) * 2000-11-15 2002-05-21 Maruhon Ind Co Ltd Pachinko game machine
JP2002272936A (en) * 2001-03-15 2002-09-24 Maruhon Ind Co Ltd Pachinko game machine

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2008012153A (en) * 2006-07-07 2008-01-24 Daiichi Shokai Co Ltd Game machine
JP2008012152A (en) * 2006-07-07 2008-01-24 Daiichi Shokai Co Ltd Game machine
JP2010029457A (en) * 2008-07-29 2010-02-12 Daito Giken:Kk Game table

Also Published As

Publication number Publication date
JP4484509B2 (en) 2010-06-16

Similar Documents

Publication Publication Date Title
JP3335727B2 (en) Ball game machine
JP2007195675A (en) Game machine
JP2006051055A (en) Generator unit of game machine
JP4484509B2 (en) Game machine
JP4463002B2 (en) Game machine
JP4396990B2 (en) Game machine
JP2014023777A (en) Game machine
JP2619647B2 (en) Pachinko machine
JP2013000134A (en) Yakumono (accessory) device and game machine
JP2007307144A (en) Game machine
JP4526301B2 (en) Game machine
JP2005177347A (en) Game machine
JP2001070526A (en) Pachinko game machine
JP2004073699A (en) Pachinko game machine
JP4884116B2 (en) Game machine
JP2554506B2 (en) Sorting device in prize winning device
JP2006068126A (en) Token game machine
JP4386715B2 (en) Game machine
JP4528521B2 (en) Game machine
JP2004073598A (en) Game machine
JP2000197745A (en) Pachinko game machine
JP2006149680A (en) Game machine
JP2684304B2 (en) Pachinko machine
JPH0717351Y2 (en) Pachinko machine winning device
JP4535717B2 (en) Game machine

Legal Events

Date Code Title Description
A521 Written amendment

Free format text: JAPANESE INTERMEDIATE CODE: A523

Effective date: 20060608

A621 Written request for application examination

Free format text: JAPANESE INTERMEDIATE CODE: A621

Effective date: 20060608

A977 Report on retrieval

Free format text: JAPANESE INTERMEDIATE CODE: A971007

Effective date: 20090729

A131 Notification of reasons for refusal

Free format text: JAPANESE INTERMEDIATE CODE: A131

Effective date: 20090818

A521 Written amendment

Free format text: JAPANESE INTERMEDIATE CODE: A523

Effective date: 20090925

TRDD Decision of grant or rejection written
A01 Written decision to grant a patent or to grant a registration (utility model)

Free format text: JAPANESE INTERMEDIATE CODE: A01

Effective date: 20100323

A01 Written decision to grant a patent or to grant a registration (utility model)

Free format text: JAPANESE INTERMEDIATE CODE: A01

A61 First payment of annual fees (during grant procedure)

Free format text: JAPANESE INTERMEDIATE CODE: A61

Effective date: 20100323

R150 Certificate of patent or registration of utility model

Ref document number: 4484509

Country of ref document: JP

Free format text: JAPANESE INTERMEDIATE CODE: R150

Free format text: JAPANESE INTERMEDIATE CODE: R150

FPAY Renewal fee payment (event date is renewal date of database)

Free format text: PAYMENT UNTIL: 20130402

Year of fee payment: 3

FPAY Renewal fee payment (event date is renewal date of database)

Free format text: PAYMENT UNTIL: 20130402

Year of fee payment: 3

FPAY Renewal fee payment (event date is renewal date of database)

Free format text: PAYMENT UNTIL: 20130402

Year of fee payment: 3

FPAY Renewal fee payment (event date is renewal date of database)

Free format text: PAYMENT UNTIL: 20130402

Year of fee payment: 3

FPAY Renewal fee payment (event date is renewal date of database)

Free format text: PAYMENT UNTIL: 20130402

Year of fee payment: 3

FPAY Renewal fee payment (event date is renewal date of database)

Free format text: PAYMENT UNTIL: 20140402

Year of fee payment: 4

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250

R250 Receipt of annual fees

Free format text: JAPANESE INTERMEDIATE CODE: R250