JP2004216139A - Accessory for game machine and game machine using the same - Google Patents

Accessory for game machine and game machine using the same Download PDF

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JP2004216139A
JP2004216139A JP2003425546A JP2003425546A JP2004216139A JP 2004216139 A JP2004216139 A JP 2004216139A JP 2003425546 A JP2003425546 A JP 2003425546A JP 2003425546 A JP2003425546 A JP 2003425546A JP 2004216139 A JP2004216139 A JP 2004216139A
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ball
light emitting
sphere
game
gaming machine
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JP4408693B2 (en
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Giichi Adachi
義一 足立
Takayuki Kanda
隆之 神田
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Nippon Pachinko Parts Co Ltd
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Nippon Pachinko Parts Co Ltd
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Abstract

<P>PROBLEM TO BE SOLVED: To provide an accessory for a game machine, which can raise game performance in a game machine and securely inform a player of that transition to a special game is decided, and a game machine using the same. <P>SOLUTION: A light emitting device 70 supported on a main body part 20 is composed by assembling a number of light emitting elements 71 (light emitting bodies) such as LEDs onto the end face in the front side of a ring shape light emission board 72. That is, the light emitting device 70 is set in a condition fixed on a game board 101 (main body part 20) in the rear of a rotary body 30 and the light emitting elements 71 are arranged in a ring shape along the rotation direction of the rotary body 30. The movement locus of a ball P housed in a ball housing part 31 is in a condition the locus is superposed on the light emitting elements 71 viewing from a direction of the axial line O of the rotary body 30 accompanying the rotation of the rotary body 30. A light emission control IC 73 (light emission control means) to orderly change a lighting-ON points of the light emitting device 80 (light emitting element 71) linked to ball movement by the rotary body 30 is mounted on the light emission board 72. <P>COPYRIGHT: (C)2004,JPO&NCIPI

Description

本発明は、遊技機用役物及びそれを用いた遊技機に関する。   The present invention relates to a gaming machine accessory and a gaming machine using the same.

例えば、弾球遊技機のセンター役物として、遊技球を収容可能な球収容部を複数有し、球導入口と球放出口との間で移送する回転部材を採用した技術がある(特許文献1、特許文献2参照)。   For example, there is a technology that employs a rotating member that has a plurality of ball accommodating portions that can accommodate game balls and that transfers between a ball introduction port and a ball discharge port as a center role of a ball game machine (Patent Document) 1, see Patent Document 2).

特開2000−93590号公報JP 2000-93590 A 特開平7−284558号公報JP-A-7-284558

これらによれば、回転部材を設けた分だけ球移送径路は長くなるので、遊技者は球の流れをこれまでより長い時間楽しむことができる。しかし、遊技がこれから特別遊技状態に移行するのか否かは、可変表示装置の図柄が揃ったり特別入賞口に入球したりしなければ遊技者にはわからない。したがって、遊技者にとってみれば球移送径路が長くなった分遊技が複雑化したように感じられる場合もある。   According to these, the ball transfer path becomes longer by the amount provided with the rotating member, so that the player can enjoy the flow of the ball for a longer time than before. However, the player will not know whether or not the game will shift to the special game state from now on unless the symbols of the variable display device are aligned or the ball is entered in the special prize opening. Therefore, the player may feel that the game has become more complicated as the ball transfer path becomes longer.

本発明の解決すべき課題は、遊技機におけるゲーム性を高めながら、特別遊技への移行が確定したことを遊技者に的確に伝えることができる遊技機用役物及びそれを用いた遊技機を提供することにある。   The problem to be solved by the present invention is to provide a gaming machine accessory and a gaming machine using the same that can accurately tell the player that the transition to a special game has been confirmed while improving the gaming characteristics of the gaming machine. It is to provide.

課題を解決するための手段及び発明の効果Means for Solving the Problems and Effects of the Invention

上記のような課題を解決するために、本発明の遊技機用役物は、第一の態様として、
1個の遊技球を収容可能な球収容部を複数有し、その球収容部に収容した球を、遊技盤に固定状態で設置された球導入口と球放出口との間で移送する球移送手段と、
その球移送手段で移送される球の有無及び位置を検出する球検出手段と、
前記球移送手段による球移送と連動して、球移送方向に沿って並べられた複数の発光体の点灯位置を順次変化させる発光手段と、
前記球移送手段及び前記発光手段の作動開始から所定時間経過後において、前記球検出手段により得られた球位置データと前記発光手段の有する点灯位置データとが所定の対応関係を有するとき、特別遊技への移行が確定したことを遊技者に報知するための指令を発する報知指令手段と、
を備えることを特徴とする。
In order to solve the above-described problems, the gaming machine accessory of the present invention is, as a first aspect,
A ball that has a plurality of ball storage portions that can store one game ball, and that transfers the balls stored in the ball storage portion between a ball introduction port and a ball discharge port that are installed in a fixed state on the game board Transport means;
Sphere detecting means for detecting the presence and position of a sphere transferred by the sphere transferring means;
In conjunction with the ball transfer by the ball transfer means, light emitting means for sequentially changing the lighting positions of a plurality of light emitters arranged along the ball transfer direction;
When the ball position data obtained by the ball detecting means and the lighting position data of the light emitting means have a predetermined correspondence after a predetermined time has elapsed from the start of the operation of the ball transferring means and the light emitting means, a special game Notification command means for issuing a command for notifying the player that the transition to the
It is characterized by providing.

このような遊技機用役物によれば、球移送手段と発光手段とを組み合わせて遊技機のゲーム性を高めることができ、特別遊技への移行が確定したことを報知指令手段によって遊技者に的確にかつスムーズに伝えることができる。
なお、本発明の「遊技機用役物」には、パチンコ機用役物の他に、スロットマシン等に付設されるアタッチメントとして遊技球を用いた役物等を含むものとする。発光手段(発光体)の「点灯」には、点滅等の態様を含むものとする。「特別遊技への移行が確定」とは、特別遊技を開始するための複数の条件のうち、遊技球が選択の余地のない通路・入賞口(Vゾーン;Vスイッチ)等を通過するといったエラー発生確率の極めて低い条件を残すのみとなっている状態を指す。
According to such a gaming machine accessory, the game performance of the gaming machine can be improved by combining the ball transfer means and the light emitting means, and the notification command means informs the player that the transition to the special game has been confirmed. Can communicate accurately and smoothly.
The “game machine accessory” of the present invention includes, in addition to a pachinko machine accessory, an accessory using a game ball as an attachment attached to a slot machine or the like. The “lighting” of the light emitting means (light emitting body) includes a mode such as blinking. “Confirmation of transition to special game” means an error that a game ball passes through a passage / winning port (V zone; V switch) etc. that has no room for selection among a plurality of conditions for starting a special game. It refers to a state that only leaves conditions with a very low probability of occurrence.

また、上記のような課題を解決するために、本発明の遊技機用役物は、第二の態様として、
1個の遊技球を収容可能な球収容部を環状内面に複数有し、その球収容部に収容した球を、遊技盤に固定状態で設置された球導入口と球放出口との間で移送する環状の球移送手段と、
その球移送手段で移送される球の有無及び位置を検出する球検出手段と、
前記球移送手段による球移送と連動して、球移送方向に沿って環状に並べられた複数の発光体の点灯位置を順次変化させる発光手段と、
前記球移送手段及び前記発光手段の作動開始から所定時間経過後において少なくとも一方を作動停止させ、前記球検出手段により得られた球位置データと前記発光手段の有する点灯位置データとが所定の対応関係を有するとき、特別遊技への移行が確定したことを遊技者に報知するための指令を発する報知指令手段と、
を備えることを特徴とする。
Moreover, in order to solve the above problems, the gaming machine accessory of the present invention is as a second aspect,
A plurality of ball housing portions that can accommodate one game ball are provided on the inner surface of the ring, and the ball housed in the ball housing portion is placed between a ball introduction port and a ball discharge port that are installed in a fixed state on the game board. An annular ball transfer means for transferring;
Sphere detecting means for detecting the presence and position of a sphere transferred by the sphere transferring means;
In conjunction with the ball transfer by the ball transfer means, a light emitting means for sequentially changing the lighting positions of a plurality of light emitters arranged in a ring along the ball transfer direction;
At least one of the sphere transfer means and the light emitting means is deactivated after a predetermined time has elapsed, and the sphere position data obtained by the sphere detecting means and the lighting position data of the light emitting means have a predetermined correspondence relationship. A notification command means for issuing a command for notifying the player that the transition to the special game is confirmed;
It is characterized by providing.

このような遊技機用役物においても、上記と同様、球移送手段と発光手段との組み合わせによりゲーム性を高め、特別遊技への移行確定を遊技者に的確に伝えることができる。しかも、環状内面に球収容部を複数有する環状の球移送手段と発光体を環状に並べた発光手段とを組み合わせることにより、球収容部の繰り返し使用を可能にしつつ遊技機用役物を小型コンパクトに設置することができる。   In such a gaming machine accessory as well, as described above, the combination of the ball transfer means and the light emitting means can improve the game performance and accurately notify the player of the decision to shift to the special game. In addition, by combining an annular ball transfer means having a plurality of ball accommodating portions on the annular inner surface and a light emitting means in which light emitters are arranged in an annular shape, it is possible to use the ball accommodating portion repeatedly and to make the gaming machine accessory compact and compact. Can be installed.

そして、これらの遊技機用役物において、報知指令手段が特別遊技への移行確定を遊技者に報知するための指令を発する対象を発光手段としておけば、ゲーム性を高めるために導入された発光手段を特別遊技への移行確定の報知手段として活用することができる。その際、種々の発光態様を採り得るので、遊技者に対して特別遊技への移行確定の報知を確実になすことができる。   In these gaming machine accessories, if the target that issues a command for the notification command means to notify the player of the confirmation of the transition to the special game is set as the light emission means, the light emission introduced to improve the game performance. The means can be utilized as a notification means for confirming the transition to the special game. In that case, since various light emission modes can be adopted, it is possible to reliably notify the player of the confirmation of the transition to the special game.

次に、本発明の遊技機の一態様は、
上記した遊技機用役物と、
入球を契機として前記球移送手段及び前記発光手段の作動を開始させることとなる始動入賞口と、
前記始動入賞口への入球後であって前記球移送手段及び前記発光手段の作動開始前に、前記特別遊技への移行可否を予め決定する抽選手段と、
を備えることを特徴とする。
Next, one aspect of the gaming machine of the present invention is:
The above-mentioned game machine accessory,
A start winning opening that will start the operation of the ball transfer means and the light emitting means in response to a ball entry,
Lottery means for determining in advance whether or not to shift to the special game after entering the starting winning opening and before starting the operation of the ball transferring means and the light emitting means;
It is characterized by providing.

このような遊技機によれば、球移送手段及び発光手段の作動開始前に当否を決定しておけるので、遊技者には知られることなく特別遊技(大当たり)の発生確率を容易にコントロールすることができ、遊技台毎の特別遊技発生誤差を抑制することも可能となる。この場合、球移送手段及び発光手段の作動開始から所定時間経過後において、球検出手段により得られた球位置データと発光手段の有する点灯位置データとを一致させるように、球移送及び/又は発光位置変化を行うことによって、遊技者にはあたかもそのときに特別遊技への移行が決定したかのように見せることができ、興趣を損なうことがない。   According to such a gaming machine, the success / failure can be determined before the operation of the ball transfer means and the light emitting means is started, so that the probability of occurrence of a special game (big hit) can be easily controlled without being known to the player. It is also possible to suppress a special game occurrence error for each gaming table. In this case, the ball transfer and / or light emission is performed so that the ball position data obtained by the ball detection means and the lighting position data possessed by the light emission means coincide with each other after a predetermined time has elapsed since the start of the operation of the ball transfer means and the light emission means. By performing the position change, it is possible to make it appear to the player as if the transition to the special game has been decided at that time, and there is no loss of interest.

さらに、本発明の遊技機の他の態様は、
上記した遊技機用役物と、
入球を契機として前記球移送手段及び前記発光手段の作動を開始させることとなる始動入賞口と、
前記球移送手段及び前記発光手段の作動開始から所定時間経過後において、前記球検出手段により得られた球位置データと前記発光手段の有する点灯位置データとが一致するか否かを比較するデータ比較手段と、
を備えることを特徴とする。
Furthermore, another aspect of the gaming machine of the present invention is:
The above-mentioned game machine accessory,
A start winning opening that will start the operation of the ball transfer means and the light emitting means in response to a ball entry,
Data comparison for comparing whether or not the sphere position data obtained by the sphere detector and the lighting position data of the illuminant coincide with each other after a lapse of a predetermined time from the start of operation of the sphere transporter and the light emitter. Means,
It is characterized by providing.

このような遊技機によれば、球移送手段と発光手段とを実際に作動させてみて特別遊技の発生条件(開始条件)を満たすか否か(球位置データと点灯位置データとが一致するか否か)を確認することになる。したがって、データ比較手段が両データの一致を確認した場合に特別遊技への移行を確定することになるので、偶然性に支配されやすく、特別遊技の発生確率をコントロールしにくくなり、反面では意外性が高くなる結果をもたらす。   According to such a gaming machine, whether or not the special game generation condition (start condition) is satisfied by actually operating the ball transfer means and the light emitting means (whether the ball position data and the lighting position data match) No) will be confirmed. Therefore, when the data comparison means confirms the coincidence of both data, the transition to the special game is confirmed, so it is easily controlled by chance, and it becomes difficult to control the probability of occurrence of the special game. Results in higher results.

なお、遊技機用役物は、次のようにも表わせる。すなわち、
「1個の遊技球を収容可能な球収容部を環状内面に複数有し、遊技盤に固定状態で設置された球導入口と球放出口との間でその遊技盤に交差する軸線周りに回転して、前記球収容部に収容した球を移送する環状の球移送手段と、
その球移送手段の遊技者側とは反対側において前記遊技盤に固定状態で設置されるとともに、該球移送手段による球移送と連動して、球移送方向に沿って環状に並べられた複数の発光体の点灯位置を順次変化させる発光手段とを備え、
前記遊技盤に交差する軸線方向から見て、前記球収容部に収容された球の移送軌跡が前記発光体と重合する状態で、前記球移送手段と前記発光手段とが相対回転する遊技機用役物」
とも表わせる。このような遊技機用役物では、移送される球によって発光体から照射される光線が遮られるので、遊技者は球位置をしっかり認識できるようになる。このとき、球移送手段とともに発光手段を回転させてもよい。
The gaming machine accessory can also be expressed as follows. That is,
“There are a plurality of ball housing parts on the inner ring surface that can accommodate one game ball, and the axis around the axis intersecting the game board between the ball inlet and the ball outlet installed in a fixed state on the game board. An annular sphere transfer means for rotating and transferring the sphere accommodated in the sphere accommodating portion;
The ball transfer means is fixedly installed on the game board on the opposite side to the player side, and in conjunction with the ball transfer by the ball transfer means, a plurality of circular arrangements are arranged along the ball transfer direction. A light emitting means for sequentially changing the lighting position of the light emitter,
For a gaming machine in which the ball transfer means and the light emitting means rotate relative to each other in a state where the transfer trajectory of the ball accommodated in the ball accommodating portion overlaps with the light emitter when viewed from the axial direction intersecting the game board. Actors "
It can also be expressed. In such a gaming machine accessory, since the light beam emitted from the light emitter is blocked by the transferred ball, the player can recognize the position of the ball firmly. At this time, the light emitting means may be rotated together with the ball transferring means.

(実施例)
以下、本発明の実施の形態を図面を参照しつつ説明する。
図1に示すパチンコ機(以下、遊技機ともいう)100の遊技盤101前面には、ほぼ左半周が内外2本の発射レール102によって区画され、全体としてほぼ円形の遊技領域103が形成されている。本発明に係る遊技機用役物の一例としての回転・発光式役物(以下、単に役物ともいう)1は、この遊技領域103のほぼ中央領域に位置する形で、遊技盤101に配置されている。
(Example)
Hereinafter, embodiments of the present invention will be described with reference to the drawings.
A pachinko machine (hereinafter, also referred to as a gaming machine) 100 shown in FIG. 1 has a substantially circular gaming area 103 formed on the front surface of the gaming board 101, the left half of which is divided by two firing rails 102 inside and outside. Yes. A rotary / light-emitting type accessory (hereinafter also simply referred to as an accessory) 1 as an example of an accessory for a gaming machine according to the present invention is disposed on the game board 101 in a form located in a substantially central area of the gaming area 103. Has been.

なお、本実施例において上方側とは鉛直上方側、下方側とは鉛直下方側を意味するものとする。また、後方側(又は後面側)とは遊技盤101の盤面と直交する方向(すなわち前後方向)における遊技機100内部に向かう側(すなわち、主制御基板等の種々の基板が設けられる内部機構側)、前方側(又は前面側)とはそれとは反対側の遊技者に対面する側を意味する。   In this embodiment, the upper side means the vertical upper side, and the lower side means the vertical lower side. Further, the rear side (or rear side) is the side facing the inside of the gaming machine 100 in the direction orthogonal to the board surface of the gaming board 101 (that is, the front-rear direction) (that is, the internal mechanism side on which various boards such as the main control board are provided. ), The front side (or front side) means the side facing the player on the opposite side.

図2及び図3に役物1の全体構成を示す。また、図4は図2から台板10を取り除いた状態を示し、図5は回転体30とその周辺部、図6は開閉翼50の作動状態をそれぞれ示している。図2に示すように、役物1は、役物1を遊技盤101に固定するための台板10と、台板10に一体的に固定された本体部20と、本体部20に支持された形態で遊技盤101に直交する軸線O周りに回転するリング状の回転体30(球移送手段)と、回転体30を外側から抱持する形態で本体部20に固定されたリング状の固定壁40とを備えている。   The whole structure of the accessory 1 is shown in FIG.2 and FIG.3. 4 shows a state in which the base plate 10 is removed from FIG. 2, FIG. 5 shows the rotating body 30 and its peripheral portion, and FIG. As shown in FIG. 2, the accessory 1 is supported by the base plate 10 for fixing the accessory 1 to the game board 101, the main body 20 fixed integrally with the base 10, and the main body 20. A ring-shaped rotating body 30 (ball transfer means) that rotates around an axis O that is orthogonal to the game board 101 and a ring-shaped fixing that is fixed to the main body 20 in a form that holds the rotating body 30 from the outside. And a wall 40.

このうち台板10は、図2に示すように、本体部20、固定壁40等を固定・支持するとともに、ほぼ中央部に円形状の窓11を有し、その円形状窓11で形成される空間内に回転体30、一対の開閉翼50、ラウンド数表示器80(後述)等が配設されている。また、台板10の中央上部に取り付けられた固定片(前飾りを兼ねる)58の左右端部58a,58bと一対の開閉翼50,50とを各々対向配置し、各開閉翼50,50が開作動したとき(図6(b)参照)、上記円形状窓11で形成される空間とその外部の空間とが連通することにより球導入口59,59が形成される。   2, the base plate 10 fixes and supports the main body 20, the fixed wall 40, and the like, and has a circular window 11 at a substantially central portion, and is formed by the circular window 11. A rotating body 30, a pair of opening / closing blades 50, a round number indicator 80 (described later), and the like are disposed in the space. Further, left and right end portions 58a, 58b of a fixed piece (also serving as a front decoration) 58 attached to the center upper portion of the base plate 10 and a pair of opening / closing blades 50, 50 are arranged to face each other. When the opening operation is performed (see FIG. 6B), the space formed by the circular window 11 and the space outside thereof communicate with each other to form the ball introduction ports 59 and 59.

本体部20は、図3に示すように、遊技球(入賞球)の通路を形成し、導入・貯留・移送・放出等を行う部分21、モータ・ソレノイド等の駆動手段を支持する部分22等から構成される。通路形成部分21には傾斜板21a、放出板21b等が設置され、遊技盤101から球導入口59を経て導入された球が、入賞口51,52を通り回転体30の球収容部31に収容されて移送され、その後球放出口61,62を経て集合出口65から排出される(図3矢印参照)。駆動手段支持部分22には、回転体30を回転駆動するためのモータ32(球移送手段駆動源)、開閉翼50を開閉駆動するためのソレノイド53(開閉翼駆動源)、球放出口61,62を開閉するシャッタ板61b,62bを開閉駆動するためのソレノイド63,64(シャッタ駆動源)等が取付・保持されている。なお、本体部20には、発光装置70(発光手段;後述)を支持する部分23も形成されている。   As shown in FIG. 3, the main body 20 forms a passage for a game ball (winning ball), a part 21 for introducing, storing, transferring, releasing, etc., a part 22 for supporting driving means such as a motor / solenoid, etc. Consists of The passage forming portion 21 is provided with an inclined plate 21a, a discharge plate 21b, and the like, and a ball introduced from the game board 101 through the ball introduction port 59 passes through the prize winning ports 51 and 52 into the ball housing portion 31 of the rotating body 30. It is accommodated and transferred, and then discharged from the collecting outlet 65 through the ball discharge ports 61 and 62 (see arrow in FIG. 3). The drive means support portion 22 includes a motor 32 (ball transfer means drive source) for rotationally driving the rotating body 30, a solenoid 53 (open / close blade drive source) for opening and closing the opening / closing blade 50, a ball discharge port 61, Solenoids 63 and 64 (shutter drive source) for opening and closing the shutter plates 61b and 62b for opening and closing 62 are attached and held. The main body 20 is also formed with a portion 23 that supports a light emitting device 70 (light emitting means; described later).

図5に示すように、回転体30は、1個の遊技球を収容可能な球収容部31を環状内面に複数(例えば10個)有していて、その球収容部31に収容した球Pを遊技盤101(本体部20)に固定状態で設置された球導入口59と球放出口61,62との間で移送する(図3参照)。回転体30には、回転体30の外形とほぼ同径の外歯リングギア34が一体連結され、本体部20の上部においてモータ32に取り付けられた駆動ピニオンギア32bと噛み合って駆動回転される。なお、回転体30の外側で固定壁40の周方向複数箇所(例えば4箇所)に回転自在に支持された回転軸40bに従動ピニオンギア(図示せず)を固定し、リングギア34は、これら従動ピニオンギアで受け止め回転されている。   As shown in FIG. 5, the rotator 30 has a plurality of (for example, ten) ball accommodating portions 31 that can accommodate one game ball on the annular inner surface, and the ball P accommodated in the ball accommodating portion 31. Is transferred between the ball introduction port 59 and the ball discharge ports 61 and 62 installed in a fixed state on the game board 101 (main body portion 20) (see FIG. 3). An external ring gear 34 having substantially the same diameter as the outer shape of the rotator 30 is integrally connected to the rotator 30, and is engaged with a drive pinion gear 32 b attached to the motor 32 at the upper part of the main body portion 20 to be driven to rotate. A driven pinion gear (not shown) that is rotatably supported at a plurality of locations (for example, four locations) in the circumferential direction of the fixed wall 40 on the outside of the rotating body 30 is fixed. It is received and rotated by the driven pinion gear.

図3及び図6に示すように、本体部20に回動可能に支持された一対の回動軸54,54周りに開閉翼50,50がそれぞれ取り付けられ、ソレノイド53と天秤機構55によって同時に開閉駆動される。図6(b)はソレノイド53の作動状態を示し、ソレノイド53が天秤機構55の中央部を下向きに引張ることにより、一対の開閉翼50,50は同時に開く。図6(a)はソレノイド53の非作動状態を示し、ソレノイド53自身の戻しばね53aの復元力と天秤機構55に設けられた一対の補助ばね56,56の引張力とにより、天秤機構55が上方に移動し一対の開閉翼50,50は同時に開く。   As shown in FIGS. 3 and 6, opening and closing blades 50 and 50 are attached around a pair of rotation shafts 54 and 54 that are rotatably supported by the main body 20, and are simultaneously opened and closed by a solenoid 53 and a balance mechanism 55. Driven. FIG. 6B shows the operating state of the solenoid 53. When the solenoid 53 pulls the central portion of the balance mechanism 55 downward, the pair of opening and closing blades 50 and 50 are simultaneously opened. FIG. 6A shows the non-actuated state of the solenoid 53. The balance mechanism 55 is caused by the restoring force of the return spring 53a of the solenoid 53 itself and the tensile force of the pair of auxiliary springs 56, 56 provided on the balance mechanism 55. Moving upward, the pair of opening and closing blades 50, 50 open simultaneously.

図3及び図4に示すように、本体部20の下部において第一及び第二の球放出口61,62の下方にはそれぞれ第一及び第二のシャッタ板61b,62bが設けられている。そして、各々に対応する第一及び第二のソレノイド63,64の作動・非作動に伴って各シャッタ板61b,62bは開・閉する。なお、第一の球放出口61は大当たり球放出口に、第二の球放出口62ははずれ球放出口に、それぞれ設定されている。また、第一及び第二の球放出口61,62は、ともに回転体30の各球収容部31の回転軌跡に対応して配置され、いずれの球収容部31に収容された球Pであっても、大当たり球放出口61又ははずれ球放出口62から排出可能である。   As shown in FIGS. 3 and 4, first and second shutter plates 61 b and 62 b are respectively provided below the first and second ball discharge ports 61 and 62 in the lower part of the main body 20. The shutter plates 61b and 62b are opened and closed as the first and second solenoids 63 and 64 corresponding to the respective valves are activated and deactivated. The first ball discharge port 61 is set as a big hit ball discharge port, and the second ball discharge port 62 is set as a disengagement ball discharge port. The first and second sphere discharge ports 61 and 62 are both arranged corresponding to the rotation trajectory of each sphere accommodating portion 31 of the rotator 30 and are spheres P accommodated in any sphere accommodating portion 31. However, it can be discharged from the big hit ball outlet 61 or the off-ball outlet 62.

図3及び図5に示すように、本体部20に支持される発光装置70は、リング状の発光基板72の前方側端面に多数(例えば36個)のLED等の発光素子71(発光体)を取り付けて構成されている。つまり、発光装置70は回転体30の後方において遊技盤101(本体部20)に固定状態で設置され、発光素子71は回転体30の回転方向に沿って環状に並べられている。また、回転体30の回転に伴い、回転体30の軸線O方向から見て、球収容部31に収容された球Pの移送軌跡は発光素子71と重合する状態となっている(図5(b)参照)。さらに、発光基板72には、回転体30による球移送と連動して発光装置70(発光素子71)の点灯位置(点灯態様を含む)を順次変化させるための発光制御IC73(発光制御手段)が実装されている。   As shown in FIGS. 3 and 5, the light emitting device 70 supported by the main body 20 includes a large number (for example, 36) of light emitting elements 71 (light emitters) such as LEDs on the front end face of the ring-shaped light emitting substrate 72. It is configured with an attached. That is, the light emitting device 70 is installed in a fixed state on the game board 101 (main body portion 20) behind the rotating body 30, and the light emitting elements 71 are arranged in a ring shape along the rotation direction of the rotating body 30. Further, as the rotating body 30 rotates, the transfer trajectory of the sphere P accommodated in the sphere accommodating portion 31 is superposed with the light emitting element 71 when viewed from the direction of the axis O of the rotating body 30 (FIG. 5 ( b)). Further, the light emitting substrate 72 has a light emission control IC 73 (light emission control means) for sequentially changing the lighting position (including the lighting mode) of the light emitting device 70 (light emitting element 71) in conjunction with the ball transfer by the rotating body 30. Has been implemented.

図5(b)に示すように、本体部20の中央上部にはラウンド数表示器80が取り付けられ、後述する特別遊技状態(大当たり状態)における遊技者に有利な遊技の残り回数を7セグメント方式等によって遊技者に報知するものである。図5(b)では1桁表示の場合を例示するが、2桁以上でもよい。   As shown in FIG. 5 (b), a round number indicator 80 is attached to the center upper portion of the main body 20, and the remaining number of games advantageous to the player in a special game state (big hit state) to be described later is a seven segment system. This is to notify the player by such as. FIG. 5B illustrates the case of single-digit display, but it may be two or more digits.

次に、遊技盤101上(の役物1)において、回転体30の軸線O周りでの回転及び発光装置70の軸線O周りでの点灯位置変化を実行するために、本実施例の遊技に必要なセンサ類(検知手段)について説明する。   Next, in order to execute the rotation of the rotating body 30 around the axis O and the change of the lighting position around the axis O of the light emitting device 70 on the game board 101 (the first accessory 1), Necessary sensors (detection means) will be described.

図5(b)に示すように、固定壁40の環状内面には周方向の1又は複数箇所(例えば60°間隔で6箇所)に、回転体30の各球収容部31に球Pが収容されているか否かを検出するために収容球検知センサ40a(球検出手段)が設けられている。また、図3に示すように、モータ32の駆動軸32cには、回転体30(球収容部31)における球Pの回転角度位置を検出するために回転角検知センサ32a(球検出手段)が設けられている。なお、収容球検知センサ40aとして近接スイッチ等の非接触式センサを用い、回転角検知センサ32aとしてロータリエンコーダを用いて回転体30の軸線O周りに換算するとよい。   As shown in FIG. 5B, the spheres P are accommodated in the sphere accommodating portions 31 of the rotating body 30 at one or a plurality of circumferential positions (for example, six locations at intervals of 60 °) on the annular inner surface of the fixed wall 40. In order to detect whether or not the stored ball is detected, an accommodation ball detection sensor 40a (ball detection means) is provided. Further, as shown in FIG. 3, a rotation angle detection sensor 32a (sphere detecting means) is provided on the drive shaft 32c of the motor 32 in order to detect the rotation angle position of the sphere P in the rotating body 30 (sphere accommodating portion 31). Is provided. Note that a non-contact sensor such as a proximity switch may be used as the containing ball detection sensor 40a, and a rotary encoder may be used as the rotation angle detection sensor 32a to convert around the axis O of the rotating body 30.

そして、前述の発光制御IC73は、以下に示すときに、特別遊技への移行が確定したことを遊技者に報知するための指令を発光装置70に対して発する報知指令手段としての機能を有している。すなわち、回転体30及び発光装置70の作動開始から所定時間(例えば10秒間)経過後において、収容球検知センサ40a及び回転角検知センサ32aにより得られた球位置データと、発光装置70の有する点灯位置データとが所定の対応関係を有する(例えば同一位置を示す)ときである。したがって、IC73が発光制御手段としての機能を有している場合には、報知指令とそれに基づく発光制御とを1個のIC73により実行する。   The light emission control IC 73 described above has a function as a notification command means for issuing a command for notifying the player that the transition to the special game has been confirmed, as shown below. ing. That is, after a predetermined time (for example, 10 seconds) has elapsed from the start of the operation of the rotating body 30 and the light emitting device 70, the ball position data obtained by the containing ball detection sensor 40a and the rotation angle detection sensor 32a and the lighting that the light emitting device 70 has. This is when the position data has a predetermined correspondence (for example, indicates the same position). Therefore, when the IC 73 has a function as light emission control means, the notification command and the light emission control based on the notification command are executed by one IC 73.

図4に示すように、本体部20の上部に設けられる第一及び第二の入賞口51,52には、球Pがこれらの入賞口51,52を通過したことを検知して所定時間(例えば10秒間)回転体30及び発光装置70を作動させるための第一及び第二の入賞球検知センサ51a,52a(入賞球検出手段)が設けられている。また、第一の入賞球検知センサ51aは回転体30を反時計回りに回転させ、第二の入賞球検知センサ52aは回転体30を時計回りに回転させるように、それぞれ設定されている。なお、入賞球検知センサ51a,52aとして近接スイッチ等の非接触式センサを用いるとよい。   As shown in FIG. 4, the first and second winning holes 51 and 52 provided on the upper portion of the main body 20 detect that the ball P has passed through the winning holes 51 and 52 for a predetermined time ( For example, first and second winning ball detection sensors 51a and 52a (winning ball detection means) for operating the rotating body 30 and the light emitting device 70 are provided. The first winning ball detection sensor 51a is set to rotate the rotating body 30 counterclockwise, and the second winning ball detection sensor 52a is set to rotate the rotating body 30 clockwise. Note that non-contact sensors such as proximity switches may be used as the winning ball detection sensors 51a and 52a.

図4及び図5に示すように、本体部20の下部に設けられる第一及び第二の球放出口61,62には、球Pがこれらの球放出口61,62を通過したことを検知しカウントすることにより賞球払出を行うための第一及び第二の放出球検知センサ61a,62a(放出球検出手段)が設けられている。また、第一の放出球検知センサ61aは大当たり球検知センサに、第二の放出球検知センサ62aははずれ球検知センサに、それぞれ設定されている。なお、放出球検知センサ61a,62aとして近接スイッチ等の非接触式センサを用いるとよい。   As shown in FIGS. 4 and 5, the first and second sphere discharge ports 61 and 62 provided in the lower part of the main body 20 detect that the sphere P has passed through these sphere discharge ports 61 and 62. The first and second released ball detection sensors 61a and 62a (released ball detecting means) for paying out the winning ball by counting are provided. The first emitted ball detection sensor 61a is set as a big hit ball detection sensor, and the second emitted ball detection sensor 62a is set as a missed ball detection sensor. Note that non-contact sensors such as proximity switches may be used as the emitted ball detection sensors 61a and 62a.

図1に示すように、遊技盤101の下部に設けられる第一及び第二のチャッカ111,112(始動入賞口)には、球Pがこれらのチャッカ111,112を通過したことを検知しカウントすることにより開閉翼50を開閉作動させるための第一及び第二のチャッカセンサ111a,112a(入球検出手段)が設けられている。また、第一のチャッカセンサ111aは入球1個につき開閉翼50を1回開閉作動させ、第二のチャッカセンサ112aは入球1個につき開閉翼50を2回開閉作動させるようにそれぞれ設定されている。なお、チャッカセンサ111a,112aとして近接スイッチ等の非接触式センサを用いるとよい。   As shown in FIG. 1, in the first and second chuckers 111 and 112 (start winning prize opening) provided at the lower part of the game board 101, it is detected and counted that the ball P has passed these chuckers 111 and 112. Thus, first and second chuck sensors 111a and 112a (ball entry detecting means) for opening and closing the opening and closing blade 50 are provided. The first chucker sensor 111a is set to open / close the opening / closing blade 50 once for each incoming ball, and the second chucker sensor 112a is set to open / close the opening / closing blade 50 twice for each incoming ball. ing. Note that non-contact sensors such as proximity switches may be used as the chucker sensors 111a and 112a.

図4に示すように、本体部20の上端部に、回転体30の前方側にて回転体30と一体回転するリング板33の周方向のノッチ(切れ目)33aを検出するノッチセンサ90(原点検出手段)が設けられている。ノッチセンサ90は、回転体30の繰り返し往復回転に伴って、収容球検知センサ40a及び回転角検知センサ32aにより得られる球位置データに誤差が経時的に蓄積され、これらのセンサの誤作動や制御(遊技)の暴走を防止するために設けられる。すなわち、回転体30の回転によりノッチ33aがノッチセンサ90を通過するたびに、周方向原点としてのノッチ33aが検出され、球位置データに零点補正が行われる。なお、ノッチセンサ90としてフォトセンサ等の非接触式センサを用いるとよい。また、ノッチ33aは周方向に複数個設けてもよい。   As shown in FIG. 4, a notch sensor 90 (origin) that detects a circumferential notch (cut) 33 a of the ring plate 33 that rotates integrally with the rotating body 30 on the front side of the rotating body 30 at the upper end of the main body 20. Detection means) is provided. The notch sensor 90 accumulates errors over time in the ball position data obtained by the containing ball detection sensor 40a and the rotation angle detection sensor 32a as the rotary body 30 is repeatedly reciprocated, and malfunctions and control of these sensors are detected. It is provided to prevent (game) runaway. That is, every time the notch 33a passes through the notch sensor 90 due to the rotation of the rotating body 30, the notch 33a as the circumferential origin is detected, and zero correction is performed on the spherical position data. Note that a non-contact sensor such as a photo sensor may be used as the notch sensor 90. A plurality of notches 33a may be provided in the circumferential direction.

次に、図7〜図9に示すフローチャートを用いて、遊技機100の作動例を説明する。
遊技機100での遊技中に第一又は第二のチャッカセンサ111a,112aが入球を検知すると(S1でYES)、開閉翼50を所定回数(例えば、第一のチャッカセンサ111a検知で1回、第二のチャッカセンサ112a検知で2回)開く(S2)。このときに、第一又は第二の入賞球検知センサ51a,52aが入賞球を検知すれば(S3でYES)、乱数表、確率発生器等を用いて抽選を行う(S4)。そして、抽選結果が当選の場合には(S5でYES)、特別遊技を開始させるために以下の制御が行われる。なお、S1又はS3でNOの場合には、S1に戻る。
Next, an operation example of the gaming machine 100 will be described using the flowcharts shown in FIGS.
When the first or second chucker sensor 111a, 112a detects the entry of a ball during a game on the gaming machine 100 (YES in S1), the opening / closing blade 50 is moved a predetermined number of times (for example, once detected by the first chucker sensor 111a). The second chucker sensor 112a is detected twice) (S2). At this time, if the first or second winning ball detection sensor 51a, 52a detects a winning ball (YES in S3), a lottery is performed using a random number table, a probability generator, or the like (S4). When the lottery result is a win (YES in S5), the following control is performed in order to start the special game. If S1 or S3 is NO, the process returns to S1.

S5でYES(当選)の場合、回転体30を所定方向(例えば、第一の入賞球検知センサ51a検知で反時計方向、第二の入賞球検知センサ52a検知で時計方向)に回転させ、LED71もそれと連動して同じ方向に順次点灯移動させる(S6)。所定時間(例えば10秒)後、回転体30の回転を停止し(S7)、収容球検知センサ40aと回転角検知センサ32aとにより球位置を検出する(S8)。この実施例ではS4で既に当選が決定しているので、特別遊技への移行を確定させるために、S9にて特別遊技報知のサブルーチンを役物1側で発光制御IC73により実施する。   If YES in S5 (winning), the rotating body 30 is rotated in a predetermined direction (for example, counterclockwise when the first winning ball detection sensor 51a is detected, and clockwise when the second winning ball detection sensor 52a is detected), and the LED 71 In conjunction with this, lighting is sequentially moved in the same direction (S6). After a predetermined time (for example, 10 seconds), the rotation of the rotating body 30 is stopped (S7), and the ball position is detected by the containing ball detection sensor 40a and the rotation angle detection sensor 32a (S8). In this embodiment, since the winning is already determined in S4, a special game notification subroutine is executed by the light emission control IC 73 on the accessory 1 side in S9 in order to determine the shift to the special game.

図8(a)の特別遊技報知のサブルーチン(S9)では、S8で検出された球位置にあるLED71を点灯させ、これによって球位置データと点灯位置データとを一致させて、遊技者に特別遊技への移行が確定したことを報知する(S9’)。次に、図7に戻り、S10では大当たり側シャッタ61bを開いて、回転体30を回転させて球を大当たり球放出口61から排出する(S11)。このとき、回転角検知センサ32aにより球位置がわかっているので、球が大当たり球放出口61に早く到達する方向に回転体30を回転させることで、回転体30の内部にある球を大当たり球放出口61から速やかに排出することを可能にしている。そして、大当たり球検知センサ61aが放出球を検知したかを確認し(S12)、YESであれば特別遊技(S13)を開始する。   In the special game notification subroutine (S9) of FIG. 8 (a), the LED 71 at the ball position detected in S8 is turned on, thereby matching the ball position data and the lighting position data, and giving the player a special game. It is notified that the shift to (S9 ′) has been confirmed. Next, returning to FIG. 7, in S10, the big hit side shutter 61b is opened, the rotating body 30 is rotated, and the ball is discharged from the big hit ball discharge port 61 (S11). At this time, since the position of the sphere is known by the rotation angle detection sensor 32a, the rotator 30 is rotated in a direction in which the sphere quickly reaches the big hit ball discharge port 61. It is possible to quickly discharge from the discharge port 61. Then, it is confirmed whether or not the big hit ball detection sensor 61a detects the released ball (S12). If YES, the special game (S13) is started.

S5でNO(はずれ)の場合、回転体30を所定方向(例えば、第一の入賞球検知センサ51a検知で反時計方向、第二の入賞球検知センサ52a検知で時計方向)に回転させ、LED71もそれと連動して同じ方向に順次点灯移動させる(S14)。所定時間(例えば10秒)後、回転体30の回転を停止し(S15)、収容球検知センサ40aと回転角検知センサ32aとにより球位置を検出する(S16)。この実施例ではS4で既にはずれが決定しているので、はずれへの移行を確定させるために、S17にてはずれ報知のサブルーチンを役物1側で発光制御IC73により実施する。   If NO in S5, the rotating body 30 is rotated in a predetermined direction (for example, counterclockwise when the first winning ball detection sensor 51a is detected, and clockwise when the second winning ball detection sensor 52a is detected), and the LED 71 In conjunction with this, the lighting is sequentially moved in the same direction (S14). After a predetermined time (for example, 10 seconds), the rotation of the rotating body 30 is stopped (S15), and the ball position is detected by the containing ball detection sensor 40a and the rotation angle detection sensor 32a (S16). In this embodiment, since the deviation is already determined in S4, in order to confirm the shift to the deviation, a deviation notification subroutine is executed by the light emission control IC 73 on the accessory 1 side in S17.

図8(b)のはずれ報知のサブルーチン(S17)では、S16で検出された球位置以外にあるLED71を点灯させ、これによって球位置データと点灯位置データとを不一致として、遊技者にはずれへの移行が確定したことを報知する(S17’)。次に、図7に戻り、S18でははずれ側シャッタ62bを開いて、回転体30を回転させて球をはずれ球放出口62から排出する(S19)。このとき、回転角検知センサ32aにより球位置がわかっているので、球がはずれ球放出口62に早く到達する方向に回転体30を回転させることで、回転体30の内部にある球をはずれ球放出口62から速やかに排出することを可能にしている。そして、はずれ球検知センサ62aが放出球を検知したかを確認し(S20)、YESであればリターンする。   In the deviation notification subroutine (S17) of FIG. 8 (b), the LEDs 71 other than the ball position detected in S16 are turned on, and the ball position data does not coincide with the lighting position data. It is notified that the transition has been confirmed (S17 ′). Next, returning to FIG. 7, in S18, the off-side shutter 62b is opened, and the rotating body 30 is rotated to discharge the ball from the off-ball discharge port 62 (S19). At this time, since the position of the sphere is known by the rotation angle detection sensor 32a, the sphere located inside the rotator 30 is disengaged by rotating the rotator 30 in the direction in which the sphere quickly arrives at the detachment sphere outlet 62. It is possible to quickly discharge from the discharge port 62. Then, it is confirmed whether the off-ball detection sensor 62a detects the released ball (S20). If YES, the process returns.

図7の特別遊技サブルーチン(S13)について、その詳細を図9に示す。
まず、S131にてラウンド数(例えば1回、7回又は15回)の抽選を行い、開閉翼50を開閉して球導入口59から遊技球を導入する(S132)。そして、回転体30を時計方向に回転させ(S133)、はずれ側シャッタ62bを開いて(S134)、回転体30の内部にある球をはずれ球放出口62から速やかに排出する。このとき、入賞球検知センサ51a,52aへの入賞球の数が10個に達しない間に(S135でYES)回転体30の回転方向を反時計方向に変え(S136)、それに対応して大当たり側シャッタ61bを開いて(S137)、回転体30の内部にある球を大当たり球放出口61から速やかに排出する。入賞球検知センサ51a,52aへの入賞球の数が10個に達したとき(S138でYES)、又は開閉翼50の開閉回数が18回に達したとき(S142でYES)には、次に、大当たり球検知センサ61aが球を検知していれば(S139でYES)、規定ラウンド数に達していないことを条件に(S140でNO)、次のラウンドの特別遊技を開始する(S132)。
Details of the special game subroutine (S13) of FIG. 7 are shown in FIG.
First, in S131, lottery is performed for the number of rounds (for example, once, seven times, or fifteen times), and the open / close wings 50 are opened and closed to introduce game balls from the ball introduction port 59 (S132). Then, the rotating body 30 is rotated in the clockwise direction (S133), the non-moving side shutter 62b is opened (S134), and the balls inside the rotating body 30 are quickly discharged from the unloading ball discharge port 62. At this time, while the number of winning balls to the winning ball detection sensors 51a and 52a does not reach 10 (YES in S135), the rotation direction of the rotating body 30 is changed to the counterclockwise direction (S136), and correspondingly big hit The side shutter 61b is opened (S137), and the ball inside the rotating body 30 is quickly discharged from the big hit ball discharge port 61. When the number of winning balls to the winning ball detection sensors 51a and 52a reaches 10 (YES in S138), or when the number of opening / closing of the opening / closing blade 50 reaches 18 times (YES in S142), If the big hit ball detection sensor 61a detects the ball (YES in S139), the special game of the next round is started on the condition that the specified number of rounds has not been reached (NO in S140) (S132).

(変形例1)
図10は図7の変形例を示すフローチャートである。図7のS7においては、回転体30の回転を停止する操作であったものを、図10のS107ではLED71の点灯移動を停止する操作に変更している。そのため、図8(a)に代る図11(a)の特別遊技報知サブルーチン(S109)では、S107で点灯移動停止したLED7の位置に球を移送し、これによって球位置データと点灯位置データとを一致させて、遊技者に特別遊技への移行が確定したことを報知する(S109’)。
(Modification 1)
FIG. 10 is a flowchart showing a modification of FIG. In S7 of FIG. 7, what was the operation of stopping the rotation of the rotating body 30 is changed to an operation of stopping the lighting movement of the LED 71 in S107 of FIG. For this reason, in the special game notification subroutine (S109) of FIG. 11 (a) instead of FIG. 8 (a), the ball is transferred to the position of the LED 7 which has stopped moving in S107, and thereby the ball position data and the lighting position data are Are matched to notify the player that the transition to the special game is confirmed (S109 ′).

また、図10のS115でも、同様にLED71の点灯移動を停止する操作に変更している。そのため、図8(b)に代る図11(b)のはずれ報知サブルーチン(S117)でも、S115で点灯移動停止したLED71以外の位置に球を移送し、これによって球位置データと点灯位置データとを不一致として、遊技者にはずれへの移行が確定したことを報知する(S117’)。   Also, in S115 of FIG. 10, the operation is similarly changed to stop the lighting movement of the LED 71. Therefore, even in the error notification subroutine (S117) of FIG. 11 (b) instead of FIG. 8 (b), the sphere is transferred to a position other than the LED 71 whose lighting movement is stopped in S115. Is inconsistent, and the player is informed that the shift to deviation has been confirmed (S117 ′).

(変形例2)
図12は図7の他の変形例を示すフローチャートである。図7のS4〜S9の部分が、図12においてはS40〜S90に置き換えられている。
図12では、第一又は第二の入賞球検知センサ51a,52aが入賞球を検知したとき(S3でYES)、回転体30の回転パターンとLED71の発光パターンの抽選を行う(S40)。次に、回転体30を所定方向(例えば、第一の入賞球検知センサ51a検知で反時計方向、第二の入賞球検知センサ52a検知で時計方向)に回転させ、LED71もそれと連動して同じ方向に順次点灯移動させる(S60)。そして、所定時間(例えば10秒)後、回転体30の回転とLED71の点灯移動をともに停止し(S70)、収容球検知センサ40aと回転角検知センサ32aとにより球位置を検出する(S80)。次いで、S80で検出した球位置データとLED71の有する点灯位置データとが一致するかを比較する(S90)。このとき、両データが一致すれば、特別遊技への移行が確定したものとして大当たり側シャッタ61bの開操作を行い(S10)、一方、両データが不一致であれば、はずれが確定したものとしてはずれ側シャッタ62bの開操作を行う(S18)。
(Modification 2)
FIG. 12 is a flowchart showing another modification of FIG. The parts S4 to S9 in FIG. 7 are replaced with S40 to S90 in FIG.
In FIG. 12, when the first or second winning ball detection sensors 51a and 52a detect a winning ball (YES in S3), a lottery of the rotation pattern of the rotating body 30 and the light emission pattern of the LED 71 is performed (S40). Next, the rotating body 30 is rotated in a predetermined direction (for example, counterclockwise when the first winning ball detection sensor 51a is detected, and clockwise when the second winning ball detection sensor 52a is detected), and the LED 71 is also linked to the same. The lighting is sequentially moved in the direction (S60). Then, after a predetermined time (for example, 10 seconds), both the rotation of the rotating body 30 and the lighting movement of the LED 71 are stopped (S70), and the ball position is detected by the containing ball detection sensor 40a and the rotation angle detection sensor 32a (S80). . Next, it is compared whether the ball position data detected in S80 matches the lighting position data of the LED 71 (S90). At this time, if the two data match, it is determined that the transition to the special game is confirmed, and the big hit side shutter 61b is opened (S10). On the other hand, if the two data do not match, it is determined that the loss is confirmed. The opening operation of the side shutter 62b is performed (S18).

つまり、この変形例ではS90のデータ比較ではじめて特別遊技への移行の確定又ははずれの確定が行われることになり、同時にその判定結果は遊技者に直接報知されていることになる。   That is, in this modified example, the transition to the special game is confirmed or the deviation is confirmed only by the data comparison in S90, and at the same time, the determination result is directly notified to the player.

(変形例3)
ところで、図13の制御ブロック図に示すように、図1の遊技機の制御系において、主制御基板140に確率制御用IC142を実装配備することができる。そして、図13に示す確率制御用IC142は、「放射性物質(例えばアメリシウムAm)の自然崩壊に伴う放射線(例えばα線)を内部確率として確率的に発生させ、発生(検出)した粒子数(例えばα粒子数)に応じたランダムパルス信号(発生確率)を発生(出力)するランダムパルス発生器(以下、RPGと略称する)」として構成されている。
(Modification 3)
Incidentally, as shown in the control block diagram of FIG. 13, in the control system of the gaming machine of FIG. 1, a probability control IC 142 can be mounted on the main control board 140. Then, the probability control IC 142 shown in FIG. 13 indicates that “radiation (for example, α-rays) accompanying the natural decay of the radioactive substance (for example, americium Am) is stochastically generated as an internal probability, and the number of generated (detected) particles (for example, a random pulse generator (hereinafter abbreviated as RPG) that generates (outputs) a random pulse signal (occurrence probability) corresponding to the number of α particles).

具体的には、このRPG142は、人体に影響を及ぼさない程度に微量のアメリシウムAmを格納する収納カプセル142a(放射性物質収納手段)と、アメリシウムAmが崩壊する際に放射(発生)するα粒子を検出するα粒子検出センサ142b(放射線検出手段)と、入賞球検知センサ51a,52a(図4参照)による入球検知から所定時間(例えば0.2秒間)にわたり確率的に発生するα粒子数をカウントするカウンタ142c(計数手段)と、を有している。したがって、内蔵する確率制御プログラム142dでは、カウンタ142cのカウント値に対応して定められた発生確率(RPG142で発生するランダムパルス信号)に基づいて「確率大当たり」の発生有無(抽選の当否)が判定され、判定結果に応じた回転体30(モータ32)の回転方向及びLED71(発光装置70)の発光パターンが決定される。   Specifically, this RPG 142 contains a storage capsule 142a (radioactive substance storage means) that stores a small amount of americium Am to such an extent that it does not affect the human body, and alpha particles that are emitted (generated) when the americium Am decays. The number of α particles generated probabilistically over a predetermined time (for example, 0.2 seconds) from the detection of a ball by the α particle detection sensor 142b (radiation detection means) to be detected and the winning ball detection sensors 51a and 52a (see FIG. 4). And a counter 142c (counting means) for counting. Therefore, the built-in probability control program 142d determines whether or not “probability big hit” has occurred (whether or not the lottery is successful) based on the occurrence probability (random pulse signal generated by the RPG 142) corresponding to the count value of the counter 142c. Then, the rotation direction of the rotating body 30 (motor 32) and the light emission pattern of the LED 71 (light emitting device 70) according to the determination result are determined.

また、主制御基板140は、従来通り遊技盤101(図1参照)の裏面に設けられ、メインCPU140a、RAM140b、ROM140c及び入出力インターフェース140d,140e等を有している。この主制御基板140には、チャッカセンサ111a,112a、収容球検知センサ40a、回転角検知センサ32a、大当たり球検知センサ61a、はずれ球検知センサ62a及びノッチセンサ90からの信号等が入力される。なお、RPG142で発生するランダムパルス信号は主制御基板140のメインCPU140aに入力される。   Further, the main control board 140 is provided on the back surface of the game board 101 (see FIG. 1) as usual, and has a main CPU 140a, RAM 140b, ROM 140c, input / output interfaces 140d, 140e, and the like. The main control board 140 receives signals from the chucker sensors 111a and 112a, the contained ball detection sensor 40a, the rotation angle detection sensor 32a, the big hit ball detection sensor 61a, the off-ball detection sensor 62a, the notch sensor 90, and the like. The random pulse signal generated by the RPG 142 is input to the main CPU 140a of the main control board 140.

一方、主制御基板140から次のような信号等が出力される。
(1)サブCPU,RAM,ROM及びI/Oポート(図示せず)等を有する回転体制御基板130が設けられ、主制御基板140から回転体制御基板130の回転体制御部131を介して回転体30のモータ32へ回転体制御コマンドが出力される。
(2)サブCPU,RAM,ROM及びI/Oポート(図示せず)等を有する発光体制御基板170(図3の発光基板72に相当)が設けられ、主制御基板140から発光体制御基板170の発光体制御部171(図3の発光制御IC73(発光制御手段;報知指令手段)に相当)を介して発光装置70のLED71へ発光体制御コマンドが出力される。
On the other hand, the following signals are output from the main control board 140.
(1) A rotating body control board 130 having a sub CPU, a RAM, a ROM, an I / O port (not shown), and the like is provided, and the main control board 140 through the rotating body control unit 131 of the rotating body control board 130. A rotating body control command is output to the motor 32 of the rotating body 30.
(2) A light emitter control board 170 (corresponding to the light emission board 72 in FIG. 3) having a sub CPU, a RAM, a ROM, an I / O port (not shown) and the like is provided. A light emitter control command is output to the LED 71 of the light emitting device 70 via a light emitter controller 171 (corresponding to the light emission control IC 73 (light emission control means; notification command means) in FIG. 3).

(3)サブCPU,RAM,ROM及びI/Oポート(図示せず)等を有する開閉翼制御基板150が設けられ、主制御基板140から開閉翼制御基板150の開閉翼制御部151を介して開閉翼50のソレノイド53へ開閉翼制御コマンドが出力される。
(4)サブCPU,RAM,ROM及びI/Oポート(図示せず)等を有するシャッタ制御基板160が設けられ、主制御基板140からシャッタ制御基板160のシャッタ制御部161を介してシャッタ板61b,62bのソレノイド63,64へシャッタ制御コマンドが出力される。
(5)サブCPU,RAM,ROM及びI/Oポート(図示せず)等を有する表示器制御基板180が設けられ、主制御基板140から表示器制御基板180の表示器制御部181を介してラウンド数表示器80へラウンド数表示制御コマンドが出力される。
(3) An opening / closing blade control board 150 having a sub CPU, a RAM, a ROM, an I / O port (not shown), and the like is provided, and the main control board 140 passes through the opening / closing blade control unit 151 of the opening / closing blade control board 150. An open / close blade control command is output to the solenoid 53 of the open / close blade 50.
(4) A shutter control board 160 having a sub CPU, a RAM, a ROM, an I / O port (not shown), and the like is provided, and a shutter plate 61b from the main control board 140 via the shutter control unit 161 of the shutter control board 160. , 62b, the shutter control command is output to the solenoids 63, 64.
(5) A display control board 180 having a sub CPU, a RAM, a ROM, an I / O port (not shown) and the like is provided, and the main control board 140 through the display control unit 181 of the display control board 180. A round number display control command is output to the round number display 80.

なお、主制御基板140のメインCPU140aに入力される信号の一部はRPG142に出力され、確率制御プログラム142dを起動させてもよい。また、図13において図1〜図6と共通する機能を有する部分には同一符号を付してある。   A part of the signal input to the main CPU 140a of the main control board 140 may be output to the RPG 142 to start the probability control program 142d. In FIG. 13, the same reference numerals are given to portions having functions common to those in FIGS. 1 to 6.

したがって、図13の制御系を有する遊技機は、図7に代わる図14のフローチャートに従って作動することになる。すなわち、図14では、図7のS4でメインCPU140a(主制御基板140;抽選手段)にて行われる抽選は、カウンタ142c(RPG142;抽選手段)のカウント値に基づいて行われる(S4’)。S4’ではさらに、確率制御プログラム142dによって抽選の当否判定結果に応じた回転体30(モータ32)の回転方向及びLED71(発光装置70)の発光パターンが決定される。そして、回転体30、LED71、シャッタ板61b,62b等の駆動制御は、RPG142でなされた上記決定に基づいて、図7と同様にメインCPU140aで発生する制御信号により順次実行され(S6〜S11,S14〜S19)、図8、図9のサブルーチンにおける各ステップも同様に実行される。   Therefore, the gaming machine having the control system of FIG. 13 operates according to the flowchart of FIG. 14 instead of FIG. That is, in FIG. 14, the lottery performed by the main CPU 140a (main control board 140; lottery means) in S4 of FIG. 7 is performed based on the count value of the counter 142c (RPG142; lottery means) (S4 '). In S4 ', the rotation direction of the rotating body 30 (motor 32) and the light emission pattern of the LED 71 (light emitting device 70) are further determined by the probability control program 142d in accordance with the lottery determination result. Then, the drive control of the rotator 30, the LED 71, the shutter plates 61b and 62b, etc. is sequentially executed by the control signal generated by the main CPU 140a based on the above determination made by the RPG 142 (S6 to S11, S14 to S19), the steps in the subroutines of FIGS. 8 and 9 are executed in the same manner.

なお、メインCPU140aへの入力信号の一部(例えば、収容球検知センサ40a、回転角検知センサ32aからの検出信号)をRPG142に出力し、確率制御プログラム142dによって制御信号(例えば、S10・S18のシャッタ板61b,62b開信号やS11・S19の回転体30回転信号)を発生させてもよい。また、図10の抽選(S4)又は図12の抽選(S40)において、図13のS4’で置き換えて実施することも可能である。したがって、図12に示すS90の比較は、メインCPU140a(主制御基板140)、RPG142(確率制御プログラム142d)のいずれで行ってもよい。すなわち、メインCPU140a又はRPG142は、「回転体30及び発光装置70(LED71)の作動開始から所定時間(例えば10秒間)経過後において、回転角検知センサ32aと収容球検知センサ40aとにより得られた球位置データと発光装置70(LED71)の有する点灯位置データとが一致するか否かを比較するデータ比較手段」としての機能を有する。   A part of the input signal to the main CPU 140a (for example, the detection signal from the containing ball detection sensor 40a and the rotation angle detection sensor 32a) is output to the RPG 142, and the control signal (for example, S10 / S18) is output by the probability control program 142d. Shutter plates 61b and 62b open signals and S11 / S19 rotating body 30 rotation signals) may be generated. Further, in the lottery (S4) of FIG. 10 or the lottery (S40) of FIG. 12, it is possible to replace with S4 ′ of FIG. Therefore, the comparison of S90 shown in FIG. 12 may be performed by either the main CPU 140a (main control board 140) or the RPG 142 (probability control program 142d). That is, the main CPU 140a or RPG 142 is “obtained by the rotation angle detection sensor 32a and the containing ball detection sensor 40a after a predetermined time (for example, 10 seconds) has elapsed since the start of the operation of the rotating body 30 and the light emitting device 70 (LED 71). It has a function as “data comparison means for comparing whether or not the ball position data matches the lighting position data of the light emitting device 70 (LED 71)”.

(変形例4)
図13の制御系をさらに変形した制御ブロック図を図15に示す。図15では、確率制御用IC(RPG)142が主制御基板140から独立して配置されている。このため、回転体30のモータ32への回転体制御コマンドと、発光装置70のLED71への発光体制御コマンドとは、主制御基板140を介さずRPG142から直接的に、回転体制御基板130の回転体制御部131と発光体制御基板170の発光体制御部171とにそれぞれ出力される。
(Modification 4)
A control block diagram obtained by further modifying the control system of FIG. 13 is shown in FIG. In FIG. 15, the probability control IC (RPG) 142 is disposed independently from the main control board 140. For this reason, the rotating body control command to the motor 32 of the rotating body 30 and the light emitter control command to the LED 71 of the light emitting device 70 are directly transmitted from the RPG 142 without passing through the main control board 140. It is output to the rotator control unit 131 and the illuminant control unit 171 of the illuminant control board 170, respectively.

なお、図15において、図13(変形例3)と共通する機能を有する部分には同一符号を付して説明を省略する。また、この場合の作動を説明するフローチャートは、変形例3の事例が適用できる。したがって、図14をそのまま用いたり、図10又は図12の一部を置換して用いたりすることができる。   In FIG. 15, parts having the same functions as those in FIG. 13 (Modification 3) are denoted by the same reference numerals and description thereof is omitted. Moreover, the example of the modification 3 can be applied to the flowchart for explaining the operation in this case. Therefore, FIG. 14 can be used as it is, or a part of FIG. 10 or FIG. 12 can be replaced.

変形例3又は4のように、RPG142を確率制御に用いる場合、α粒子検出センサ142bでのカウント時間(測定時間)、α粒子検出センサ142bの検出面積、放射性物質・放射線の種類等のパラメータを変更することによって、カウンタ142cのカウント値の範囲を無限大近くまで拡大することができる。それに伴って「確率大当たり」等のパターン数を飛躍的に増加させることができ、乱数値を用いた「可変大当たり」等の場合に比べて、変化に富んだ大当たりパターン等を多種多様に設定することができる。   When the RPG 142 is used for probability control as in Modification 3 or 4, parameters such as the count time (measurement time) of the α particle detection sensor 142b, the detection area of the α particle detection sensor 142b, and the type of radioactive substance / radiation are set. By changing, the range of the count value of the counter 142c can be expanded to near infinity. Along with that, the number of patterns such as “probability jackpot” can be dramatically increased, and compared to the case of “variable jackpot” using random number values, etc. be able to.

しかも、例えば、人工的に設定される乱数値を用いた「可変大当たり」では当たりに偏りを生じやすく、「可変大当たり状態(特別遊技状態)」の発生は確率に基づくというよりもむしろ偶然性に支配されがちとなる。これに対して、カウンタ142cのカウント値(自然崩壊に伴う発生値)を用いた「確率大当たり」では偏りのない自然発生的なランダムパルス信号(発生確率)を得ることができる。したがって、偶然発生する「可変大当たり」と自然確率的に発生する「確率大当たり」とを単一の遊技機の中で組み合わせて用いることによって、遊技者を退屈させたり飽きさせたりすることなく興趣の持続を図ることができる。   Moreover, for example, “variable big hits” using artificially set random numbers tend to be biased, and the occurrence of “variable big hit states (special gaming states)” is dominated by chance rather than based on probability. It tends to be. On the other hand, with “probability big hit” using the count value of the counter 142c (generated value associated with natural decay), a spontaneous random pulse signal (occurrence probability) with no bias can be obtained. Therefore, by combining the “variable jackpot” that occurs by chance and the “probability jackpot” that occurs naturally in a single game machine, it is possible to entertain without boring or getting bored of the player. Sustainable.

以上、本発明の実施の形態を説明したが、本発明はこれに限定されるものではなく、各請求項に記載した範囲を逸脱しない限り、各請求項の記載文言に限定されず、当業者がそれらから容易に置き換えられる範囲にもおよび、かつ、当業者が通常有する知識に基づく改良を適宜付加することができる。   Although the embodiments of the present invention have been described above, the present invention is not limited to these embodiments, and is not limited to the wording of each claim without departing from the scope described in each claim. To the extent that can be easily replaced by them, and improvements based on knowledge that a person skilled in the art normally has can be added as appropriate.

本発明に係る遊技機用役物の一例としての回転・発光式役物を搭載した遊技機の一例を示す正面図。BRIEF DESCRIPTION OF THE DRAWINGS FIG. 図1に示す回転・発光式役物の正面図及びA−A断面図。The front view and AA sectional drawing of the rotation and light emission type | mold accessory shown in FIG. 図2の内部構成を説明するための縦方向断面図。FIG. 3 is a longitudinal sectional view for explaining the internal configuration of FIG. 2. 図2から遊技盤固定用の台板を取り除いた状態の斜視図。The perspective view of the state which removed the base plate for game board fixation from FIG. 図4において、リング状回転体とその周辺部分を示す斜視図及び正面図。In FIG. 4, the perspective view and front view which show a ring-shaped rotary body and its peripheral part. 開閉翼の作動状態を示す斜視図。The perspective view which shows the operating state of an opening-and-closing blade. 図1の遊技機の作動の一例を示すフローチャート。The flowchart which shows an example of the action | operation of the gaming machine of FIG. 特別遊技報知サブルーチン及びはずれ報知サブルーチンの一例を示すフローチャート。The flowchart which shows an example of a special game alerting | reporting subroutine and a loss notification subroutine. 特別遊技サブルーチンの一例を示すフローチャート。The flowchart which shows an example of a special game subroutine. 図7の変形例を示すフローチャート。The flowchart which shows the modification of FIG. 図8の変形例を示すフローチャート。The flowchart which shows the modification of FIG. 図7の他の変形例を示すフローチャート。The flowchart which shows the other modification of FIG. 図1の遊技機の制御系として、さらに他の変形例を示す概略制御ブロック図。The schematic control block diagram which shows another modification as a control system of the gaming machine of FIG. 図13の制御系の作動を示すフローチャート。14 is a flowchart showing the operation of the control system of FIG. 図13の制御系をさらに変形した例を示す概略制御ブロック図。FIG. 14 is a schematic control block diagram illustrating an example in which the control system of FIG. 13 is further modified.

符号の説明Explanation of symbols

1 回転・発光式役物(遊技機用役物)
30 回転体(球移送手段)
31 球収容部
32a 回転角検知センサ(球検出手段)
40a 収容球検知センサ(球検出手段)
70 発光装置(発光手段)
71 発光素子(発光体)
73 発光制御IC(発光制御手段;報知指令手段)
111,112 チャッカ(始動入賞口)
140a メインCPU(抽選手段;データ比較手段)
142 RPG(確率制御用IC;抽選手段;データ比較手段)
1 Rotating / Luminous Type (Game Machine)
30 Rotating body (ball transfer means)
31 Sphere container 32a Rotation angle detection sensor (sphere detection means)
40a Contained ball detection sensor (ball detection means)
70 Light emitting device (light emitting means)
71 Light Emitting Element (Light Emitter)
73 Light emission control IC (light emission control means; notification command means)
111,112 Chukka (start prize opening)
140a Main CPU (lottery means; data comparison means)
142 RPG (probability control IC; lottery means; data comparison means)

Claims (8)

1個の遊技球を収容可能な球収容部を複数有し、その球収容部に収容した球を、遊技盤に固定状態で設置された球導入口と球放出口との間で移送する球移送手段と、
その球移送手段で移送される球の有無及び位置を検出する球検出手段と、
前記球移送手段による球移送と連動して、球移送方向に沿って並べられた複数の発光体の点灯位置を順次変化させる発光手段と、
前記球移送手段及び前記発光手段の作動開始から所定時間経過後において、前記球検出手段により得られた球位置データと前記発光手段の有する点灯位置データとが所定の対応関係を有するとき、特別遊技への移行が確定したことを遊技者に報知するための指令を発する報知指令手段と、
を備えることを特徴とする遊技機用役物。
A ball that has a plurality of ball storage portions that can store one game ball, and that transfers the balls stored in the ball storage portion between a ball introduction port and a ball discharge port that are installed in a fixed state on the game board Transport means;
Sphere detecting means for detecting the presence and position of a sphere transferred by the sphere transferring means;
In conjunction with the ball transfer by the ball transfer means, light emitting means for sequentially changing the lighting positions of a plurality of light emitters arranged along the ball transfer direction;
When the ball position data obtained by the ball detecting means and the lighting position data of the light emitting means have a predetermined correspondence after a predetermined time has elapsed from the start of the operation of the ball transferring means and the light emitting means, a special game Notification command means for issuing a command for notifying the player that the transition to the
An accessory for a gaming machine, comprising:
1個の遊技球を収容可能な球収容部を環状内面に複数有し、その球収容部に収容した球を、遊技盤に固定状態で設置された球導入口と球放出口との間で移送する環状の球移送手段と、
その球移送手段で移送される球の有無及び位置を検出する球検出手段と、
前記球移送手段による球移送と連動して、球移送方向に沿って環状に並べられた複数の発光体の点灯位置を順次変化させる発光手段と、
前記球移送手段及び前記発光手段の作動開始から所定時間経過後において少なくとも一方を作動停止させ、前記球検出手段により得られた球位置データと前記発光手段の有する点灯位置データとが所定の対応関係を有するとき、特別遊技への移行が確定したことを遊技者に報知するための指令を発する報知指令手段と、
を備えることを特徴とする遊技機用役物。
A plurality of ball housing portions that can accommodate one game ball are provided on the inner surface of the ring, and the ball housed in the ball housing portion is placed between a ball introduction port and a ball discharge port that are installed in a fixed state on the game board. An annular ball transfer means for transferring;
Sphere detecting means for detecting the presence and position of a sphere transferred by the sphere transferring means;
In conjunction with the ball transfer by the ball transfer means, a light emitting means for sequentially changing the lighting positions of a plurality of light emitters arranged in a ring along the ball transfer direction;
At least one of the sphere transfer means and the light emitting means is deactivated after a predetermined time has elapsed, and the sphere position data obtained by the sphere detecting means and the lighting position data of the light emitting means have a predetermined correspondence relationship. A notification command means for issuing a command for notifying the player that the transition to the special game is confirmed;
An accessory for a gaming machine, comprising:
前記報知指令手段は、前記発光手段に対して、前記特別遊技への移行が確定したことを遊技者に報知するための指令を発する請求項1又は2に記載の遊技機用役物。   The gaming machine accessory according to claim 1 or 2, wherein the notification command means issues a command for notifying the player that the transition to the special game is confirmed to the light emitting means. 請求項1ないし3のいずれか1項に記載の遊技機用役物と、
入球を契機として前記球移送手段及び前記発光手段の作動を開始させることとなる始動入賞口と、
前記始動入賞口への入球後であって前記球移送手段及び前記発光手段の作動開始前に、前記特別遊技への移行可否を予め決定する抽選手段と、
を備えることを特徴とする遊技機。
A gaming machine accessory according to any one of claims 1 to 3,
A start winning opening that will start the operation of the ball transfer means and the light emitting means in response to a ball entry,
Lottery means for determining in advance whether or not to shift to the special game after entering the starting winning opening and before starting the operation of the ball transferring means and the light emitting means;
A gaming machine comprising:
前記球移送手段及び前記発光手段の作動開始から所定時間経過後において、
前記球検出手段により得られた球位置データと前記発光手段の有する点灯位置データとを一致させるように、球移送及び/又は発光位置変化を行う請求項4に記載の遊技機。
After a lapse of a predetermined time from the start of operation of the ball transfer means and the light emitting means,
The gaming machine according to claim 4, wherein the ball transfer and / or the light emission position change are performed so that the ball position data obtained by the ball detection means and the lighting position data of the light emission means coincide with each other.
請求項1ないし3のいずれか1項に記載の遊技機用役物と、
入球を契機として前記球移送手段及び前記発光手段の作動を開始させることとなる始動入賞口と、
前記球移送手段及び前記発光手段の作動開始から所定時間経過後において、前記球検出手段により得られた球位置データと前記発光手段の有する点灯位置データとが一致するか否かを比較するデータ比較手段と、
を備えることを特徴とする遊技機。
A gaming machine accessory according to any one of claims 1 to 3,
A start winning opening that will start the operation of the ball transfer means and the light emitting means in response to a ball entry,
Data comparison for comparing whether or not the sphere position data obtained by the sphere detector and the lighting position data of the illuminant coincide with each other after a lapse of a predetermined time from the start of operation of the sphere transporter and the light emitter. Means,
A gaming machine comprising:
前記データ比較手段がデータの一致を確認した場合、前記特別遊技への移行を確定する請求項6に記載の遊技機。   The gaming machine according to claim 6, wherein when the data comparison unit confirms the coincidence of data, the transition to the special game is confirmed. 1個の遊技球を収容可能な球収容部を環状内面に複数有し、遊技盤に固定状態で設置された球導入口と球放出口との間でその遊技盤に交差する軸線周りに回転して、前記球収容部に収容した球を移送する環状の球移送手段と、
その球移送手段の遊技者側とは反対側において前記遊技盤に固定状態で設置されるとともに、該球移送手段による球移送と連動して、球移送方向に沿って環状に並べられた複数の発光体の点灯位置を順次変化させる発光手段とを備え、
前記遊技盤に交差する軸線方向から見て、前記球収容部に収容された球の移送軌跡が前記発光体と重合する状態で、前記球移送手段と前記発光手段とが相対回転することを特徴とする遊技機用役物。
It has multiple ball housing parts on the annular inner surface that can accommodate one game ball, and rotates around the axis intersecting the game board between the ball inlet and the ball outlet installed in a fixed state on the game board An annular sphere transfer means for transferring the sphere received in the sphere storage portion;
The ball transfer means is fixedly installed on the game board on the opposite side to the player side, and in conjunction with the ball transfer by the ball transfer means, a plurality of circular arrangements are arranged along the ball transfer direction. A light emitting means for sequentially changing the lighting position of the light emitter,
When viewed from the axial direction intersecting the game board, the ball transporting means and the light emitting means rotate relative to each other in a state where the transport trajectory of the ball accommodated in the ball accommodating portion overlaps with the light emitter. A game machine accessory.
JP2003425546A 2002-12-27 2003-12-22 Game machine accessory and game machine using the same Expired - Fee Related JP4408693B2 (en)

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Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2010063718A (en) * 2008-09-11 2010-03-25 Kyoraku Sangyo Kk Pachinko game machine, control method, and control program
JP2010063717A (en) * 2008-09-11 2010-03-25 Kyoraku Sangyo Kk Pachinko game machine, performance control method, and performance control program
JP2011177328A (en) * 2010-03-01 2011-09-15 Sophia Co Ltd Game machine
JP2015202266A (en) * 2014-04-15 2015-11-16 京楽産業.株式会社 Game machine

Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2010063718A (en) * 2008-09-11 2010-03-25 Kyoraku Sangyo Kk Pachinko game machine, control method, and control program
JP2010063717A (en) * 2008-09-11 2010-03-25 Kyoraku Sangyo Kk Pachinko game machine, performance control method, and performance control program
JP2011177328A (en) * 2010-03-01 2011-09-15 Sophia Co Ltd Game machine
JP2015202266A (en) * 2014-04-15 2015-11-16 京楽産業.株式会社 Game machine

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