【0001】
【発明の属する技術分野】
教育玩具に属する
【0002】
【従来の技術】
従来のビンゴゲ−ムは大多数の人数から一部を選出する手段として用いられる点から装置も大がかりで2桁の乱数に依る25桝の数字列を埋めるゲ−ムで乱数発生装置として数字を標識とするボ−ルを用いボ−ルの保管部より無作為に1箇づつ選択しボ−ルを区別する標識に依ってゲ−ムカ−ドを埋める。2桁の数から25組を選ぶ組み合わせ数でも膨大な数で在り、25組の数を並べ変える順列数も重複を除いてもかなり大きな数と成る。
【0003】
【発明が解決しようとする課題】
掌中で簡易に遊ぶ方式として現状の侭のビンゴではカ−ド量が多すぎる事が上げれる。カ−ド数を減らす手段として25桝の組み合わせでなく16桝又は9桝の組み合わせとし要素数を減らして全体を小さくする必要が在る。要素数が出尽くせば如何なるカ−ドで在っても全桝が埋まるが其れ以前にどこかの時点で1線となってゲ−ムが終了する。
【0004】
【課題を解決するための手段】
ミニ器として合致させる標識は数字に拘らず幼児でも識別容易な絵、キャラクタ−等が考えられる、余りに容易な合致はゲ−ムとしての面白味を損なうが余りに少ないゲ−ム完成率でも興味を損なう結果となる。要素が大で在ると匡体が大きくなり掌の中に納まらない事とゲ−ム完成迄の反復回数が増し徒に時間を要する結果から回転板の区分要素数を減じ桝目の数も減じて区分標識の大きさを保ち幼児でも認識し易い形とした。
【0005】
【発明の実施の形態】
図1では桝目は3列3段の9箇とし、回転板も9分割とした例を示す。ビンゴの形を取って居ても主眼は幼児の認識力養成に主眼を置き敢えて複雑なゲ−ム構成を避けて単純化しゲ−ム完成率を高めた。
桝目の区分を表示する回転柱は4角とし桝目を4種に変化出来る方法を取る事で絵合わせ、字合わせ等に対応可能とした。
【0006】
【実施例】
図2は角柱の例を示す。実施に当たっては回転板の標識に絵を用い桝目の多面体には標識に対応する単語、英単語、標識と同じ絵を用いた。回転板の表裏にも同様に絵、単語、英単語、を用い何れとも組み合わせが自由に出来る形式を取ってゲ−ムの複雑化を計った。
回転板は2枚用意しそれぞれの表裏の文字、絵を入れ更に数字も使い僅か乍らビンゴの気配を持たせた。回転板と軸との嵌合は6角形として確実且つ正確に嵌合わせムラ無く回転出来る様に軸を太くし抜け止めを設けた。
【0007】
実施例は桝目を構成する4角柱の面を14mmx16mmとして匡体巾を65mmとし角柱の回転を考慮して20mmピッチに並べ回転板径を60mmとし全長を125mmに押さえた。
14mmx16mm内に絵あるいは文字を入れるのは印刷技術の発達した現在では何等問題は無かった。図3は回転板の区分例を示す。
【0008】
【発明の効果】
回転板をムラ無く回転させる事で標識の停止位置は偏らず5〜6回でゲ−ムが成立して略満足すべき完成率を得た。匡体はハンディタイプとしては大きさも手頃であり重量的にも安定感の在る範囲に納まった。
【図面の簡単な説明】
【図1】実施例の外観を示す。
【図2】桝目に標識を構成する角柱の構造を示す。
【図3】回転板の構造例を示す[0001]
TECHNICAL FIELD OF THE INVENTION
Belonging to educational toys
[Prior art]
Since the conventional bingo game is used as a means for selecting a part from a large number of people, the device is also large and a number is labeled as a random number generator with a game that fills a 25-cell number sequence based on a 2-digit random number. The game card is randomly selected one by one from the storage section of the ball, and the game card is filled with a mark for distinguishing the ball. There are enormous numbers of combinations that select 25 pairs from a two-digit number, and the number of permutations for rearranging the numbers of the 25 pairs is quite large even without duplication.
[0003]
[Problems to be solved by the invention]
As a method of easily playing in the palm, there is a case where the amount of card is too large in the current bingo. In order to reduce the number of cards, it is necessary to reduce the number of elements to make the whole smaller by using a combination of 16 cells or 9 cells instead of a combination of 25 cells. If the number of elements is exhausted, no matter what card is used, the entire cell will be filled, but before that some point will be a line and the game will end.
[0004]
[Means for Solving the Problems]
Signs to be matched as mini-containers can be pictures, characters, etc. that are easy to identify even toddlers regardless of the number. Too easy a match would impair the fun of the game, but impair the interest even if the game completion rate is too small. Results. If the element is too large, the case will be large and will not fit in the palm, and the number of repetitions until the game is completed will increase. Therefore, the size of the classification sign was maintained to make it easy for infants to recognize.
[0005]
BEST MODE FOR CARRYING OUT THE INVENTION
FIG. 1 shows an example in which the cells have nine rows of three rows and three rows, and the rotating plate is also divided into nine parts. Even in the form of bingo, the focus was on training children's cognitive skills, while avoiding complicated game structures and simplifying them to increase the game completion rate.
The rotating columns that display the divisions of the cells are square and the method of changing the cells into four types makes it possible to handle picture matching, character matching, etc.
[0006]
【Example】
FIG. 2 shows an example of a prism. In the implementation, a picture was used for the sign of the rotating plate, and the word corresponding to the sign, the English word, and the same picture as the sign were used for the polyhedron of the grid. The game was complicated by using pictures, words, and English words on the front and back of the rotating plate in a manner that could be freely combined with any of them.
Two rotating plates were prepared, the characters and pictures on the front and back were added, and the numbers were used to give a slight sign of bingo. The rotating plate and the shaft were fitted in a hexagonal shape so that the shaft was thickened and a retaining member was provided so that the rotating plate could be rotated reliably and accurately without unevenness.
[0007]
In the embodiment, the surface of the square prism constituting the mesh is 14 mm × 16 mm, the width of the housing is 65 mm, the pitch is arranged at 20 mm in consideration of the rotation of the prism, the rotating plate diameter is 60 mm, and the total length is 125 mm.
There was no problem in putting pictures or characters within 14 mm x 16 mm at present when the printing technique was developed. FIG. 3 shows an example of division of the rotating plate.
[0008]
【The invention's effect】
By rotating the rotating plate without unevenness, the stop position of the sign was not biased and the game was established in 5 to 6 times, and an almost satisfactory completion rate was obtained. The housing is a handy type that is reasonably sized and fits within a stable range in terms of weight.
[Brief description of the drawings]
FIG. 1 shows the appearance of an embodiment.
FIG. 2 shows a structure of a prism forming a marker in a square.
FIG. 3 shows a structural example of a rotating plate.