JP2003159449A5 - - Google Patents

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JP2003159449A5
JP2003159449A5 JP2001360143A JP2001360143A JP2003159449A5 JP 2003159449 A5 JP2003159449 A5 JP 2003159449A5 JP 2001360143 A JP2001360143 A JP 2001360143A JP 2001360143 A JP2001360143 A JP 2001360143A JP 2003159449 A5 JP2003159449 A5 JP 2003159449A5
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Prior art keywords
power supply
gaming machine
payout
game media
control microcomputer
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JP2001360143A
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Japanese (ja)
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JP3828408B2 (en
JP2003159449A (en
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Priority to JP2001360143A priority Critical patent/JP3828408B2/en
Priority claimed from JP2001360143A external-priority patent/JP3828408B2/en
Publication of JP2003159449A publication Critical patent/JP2003159449A/en
Publication of JP2003159449A5 publication Critical patent/JP2003159449A5/ja
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Publication of JP3828408B2 publication Critical patent/JP3828408B2/en
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Claims (11)

遊技媒体を用いて所定の遊技を行うことが可能であり、遊技領域に設けられた入賞領域に遊技媒体が入賞したことにもとづいて景品としての景品遊技媒体を払い出す遊技機であって、
遊技機に設けられた電気部品を制御するための電気部品制御マイクロコンピュータと、
前記景品遊技媒体の払い出しを行う払出手段と、
前記払出手段により払い出された景品遊技媒体を検出する景品遊技媒体検出手段と、
前記電気部品制御マイクロコンピュータが制御を行う際に発生する変動データを記憶する変動データ記憶手段と、
遊技機への電力供給が停止していても前記変動データ記憶手段の記憶内容を所定期間保持させることが可能な記憶内容保持手段と、
遊技機で用いられる所定の電源の状態を監視して電源断の発生を検出したときに検出信号を電気部品制御マイクロコンピュータに出力する電源監視手段とを備え、
前記電気部品制御マイクロコンピュータは、前記電源監視手段からの検出信号に応じて制御状態を復旧させるために必要なデータを前記変動データ記憶手段に保存するための電力供給停止時処理を実行し、当該電力供給停止時処理が終了した後待機状態に移行、電力供給が復帰し所定の復旧条件が成立したときに前記変動データ記憶手段に保存されていた記憶内容にもとづいて制御状態を電力供給が停止する前の状態に復旧させる復旧処理を実行し、前記所定の復旧条件が不成立であったときには、前記変動データ記憶手段に保存されていた記憶内容を初期化する初期化処理を実行し、
前記変動データ記憶手段の記憶内容には、前記入賞領域に遊技媒体が入賞したことにもとづいて払い出すべき景品遊技媒体数のうち未だ払い出されていない未払出数を特定可能な未払出数データと、払出条件の成立にもとづいて払い出すべき景品遊技媒体数のうち未だ払い出されていない未払出数がないにもかかわらず前記景品遊技媒体検出手段により検出された遊技媒体数を特定可能な過剰払出数データとが含まれ、
前記電源監視手段による前記検出信号が出力されたにもかかわらず、遊技機への電力供給が停止しないときに、前記電気部品制御マイクロコンピュータの制御状態を前記待機状態から復帰させ前記復旧処理を実行する待機状態復帰手段を備え
前記電気部品制御マイクロコンピュータは、前記電力供給停止時処理にて、所定の検出維持期間が経過するまでの期間において前記景品遊技媒体検出手段からの入力処理を行い、該入力処理の結果を示すデータを前記変動データ記憶手段に保存し、
前記入力処理の実行中に、前記電気部品制御マイクロコンピュータおよび前記景品遊技媒体検出手段を駆動可能な電源を供給可能な補助駆動電源供給手段を備え、
前記電気部品制御マイクロコンピュータは、
前記復旧処理にて前記入力処理の結果を示すデータにもとづいて前記未払出数データを更新する処理を実行し、
前記過剰払出数データが示す遊技媒体数が、所定数以上となったことにもとづいて、景品遊技媒体数の払い出しに関わる異常が発生したことを示す信号を外部に出力するための処理を実行する
ことを特徴とする遊技機。
A gaming machine capable of performing a predetermined game using a game medium and paying out a prize game medium as a prize based on the winning of the game medium in a prize area provided in the game area ,
An electrical component control microcomputer for controlling electrical components provided in the gaming machine;
A payout means for paying out the prize game medium;
A prize game medium detecting means for detecting a prize game medium paid out by the payout means;
Variation data storage means for storing variation data generated when the electric component control microcomputer performs control ;
Storage content holding means capable of holding the storage content of the variation data storage means for a predetermined period even when power supply to the gaming machine is stopped;
Power supply monitoring means for monitoring the state of a predetermined power source used in the gaming machine and detecting the occurrence of power interruption and outputting a detection signal to the electric component control microcomputer ;
The electrical component control microcomputer executes a power supply stop process for storing data necessary for restoring the control state in the fluctuation data storage means in response to a detection signal from the power supply monitoring means, shifts to a standby state after the power supply stop process is completed, the power supply control state based on the stored contents of said are stored in the variation data storage means when the power supply is restored to a predetermined restored condition is satisfied run the recovery process to restore the state before stopping, when the predetermined restoration condition was not satisfied, the memory contents are stored in the variation data storage unit performs the initialization process of initializing ,
The stored contents of the variable data storage means include unpaid-out data that can specify the number of unpaid out games that have not been paid out of the number of prize game media to be paid out based on the winning of game media in the winning area. The number of game media detected by the prize game medium detecting means can be specified even though there is no unpaid number that has not been paid out among the number of prize game media to be paid out based on the establishment of the payout condition. Overdelivery data and
Nevertheless the detection signal by the power supply monitoring means is output, when the power supply to the gaming machine does not stop, performs the recovery process to return the control state of the electrical component control microcomputer from the standby state equipped with a standby state return means that,
The electrical component control microcomputer performs input processing from the prize game medium detecting means during the period until the predetermined detection maintenance period elapses in the power supply stop processing, and data indicating the result of the input processing Is stored in the fluctuation data storage means,
Auxiliary drive power supply means capable of supplying power capable of driving the electrical component control microcomputer and the prize game medium detection means during the execution of the input process,
The electric component control microcomputer is:
Executing the process of updating the unpaid number data based on the data indicating the result of the input process in the recovery process;
Based on the fact that the number of game media indicated by the excess payout number data is equal to or greater than a predetermined number, a process for outputting a signal indicating that an abnormality relating to the payout of the number of prize game media has occurred is executed. A gaming machine characterized by that.
気部品制御マイクロコンピュータは、未払出数データが示す遊技媒体数が、所定数以上となったことにもとづいて、景品遊技媒体数の払い出しに関わる異常が発生したことを示す信号を外部に出力するための処理を実行する
請求項1記載の遊技機。
Electrical parts control microcomputer, the number of game media indicated unpaid coin number data, based on the fact that a predetermined number or more, outputs a signal indicating that the abnormality relating to the payout number prize game media occurs outside The gaming machine according to claim 1, wherein processing for performing the processing is executed.
入賞領域に遊技媒体が入賞したことにもとづいて払い出すべき景品遊技媒体数のうち未だ払い出されていない未払出数があるにもかかわらず景品遊技媒体検出手段により景品遊技媒体が検出されない期間を計測するための払出未検出期間計測手段を備え
電気部品制御マイクロコンピュータは、前記払出未検出期間計測手段が示す期間が、所定期間以上の期間となったことにもとづいて、景品遊技媒体数の払い出しに関わる異常が発生したことを示す信号を外部に出力するための処理を実行する
請求項1または請求項2記載の遊技機。
A period in which no prize game medium is detected by the prize game medium detection means despite the number of prize game media to be paid out based on the fact that the game media has won in the prize area, even though there is an unpaid number. It is provided with a non- payout detection period measuring means for measuring ,
The electrical component control microcomputer externally sends a signal indicating that an abnormality relating to the payout of the number of premium game media has occurred based on the period indicated by the payout non-detection period measuring means being a period equal to or longer than a predetermined period. The game machine of Claim 1 or Claim 2 which performs the process for outputting to.
変動データ記憶手段の記憶内容には、所定の払出禁止条件が成立しているか否かを示す払出禁止判定データまれ
電気部品制御マイクロコンピュータは、前記払出禁止判定データにもとづいて、景品遊技媒体数の払い出しに関わる異常が発生したことを示す信号を外部に出力するための処理を実行する
請求項1から請求項3のうちいずれかに記載の遊技機。
The storage contents of the variation data storage means, dispensing prohibition determination data indicating whether a predetermined payout prohibition condition is satisfied included,
The electric component control microcomputer executes a process for outputting a signal indicating that an abnormality relating to the payout of the number of prize game media has occurred to the outside based on the payout prohibition determination data. A gaming machine according to any one of the above.
払い出された遊技媒体が貯留される貯留部に所定量以上の遊技媒体が貯留されているか否かを検出するための貯留状態検出手段を備え、
払出禁止条件は、前記貯留状態検出手段により前記貯留部に所定量以上の遊技媒体が貯留されているときに成立する条件を含む
請求項4記載の遊技機。
A storage state detecting means for detecting whether or not a predetermined amount or more of game media is stored in a storage unit storing the paid-out game media;
The gaming machine according to claim 4, wherein the payout prohibition condition includes a condition that is satisfied when a predetermined amount or more of game media is stored in the storage unit by the storage state detection means.
払出手段に供給される遊技媒体が所定量以上確保されているか否かを検出するための遊技媒体切れ検出手段を含み、
払出禁止条件は、前記遊技媒体切れ検出手段により遊技媒体が所定量以上確保されていないことが検出されたときに成立する条件を含む
請求項4または請求項5記載の遊技機。
A game medium running out detecting means for detecting whether or not a predetermined amount or more of game media to be supplied to the payout means is secured,
The gaming machine according to claim 4 or 5, wherein the payout prohibition condition includes a condition that is satisfied when the game medium running-out detection unit detects that a predetermined amount or more of game media is not secured.
電気部品制御マイクロコンピュータは、景品遊技媒体数の払い出しに関わる異常が発生したことを示す信号の出力を開始したあとは、当該信号の出力状態を電力供給が停止するまで維持する
請求項1から請求項のうちいずれかに記載の遊技機。
The electric component control microcomputer , after starting the output of a signal indicating that an abnormality relating to the payout of the number of prize game media has occurred, maintains the output state of the signal until the power supply is stopped. Item 7. The gaming machine according to any one of Items 6 to 6 .
電気部品制御マイクロコンピュータは、復旧処理にて、景品遊技媒体数の払い出しに関わる異常が発生したことを示す信号の出力状態を初期化する処理を行う
請求項1から請求項7のうちいずれかに記載の遊技機。
The electrical component control microcomputer performs a process of initializing an output state of a signal indicating that an abnormality relating to the payout of the number of prize game media has occurred in the recovery process. The gaming machine described.
電気部品制御マイクロコンピュータの動作状態を監視し、所定期間動作が停止しているときに、制御状態を初期化するための動作状態監視手段を備え、
前記動作状態監視手段により、待機状態復帰手段が構成される
請求項1から請求項8のうちいずれかに記載の遊技機。
The operation state monitoring means for monitoring the operation state of the electric component control microcomputer and initializing the control state when the operation is stopped for a predetermined period of time ,
The gaming machine according to any one of claims 1 to 8, wherein the operation state monitoring unit constitutes a standby state return unit.
待機状態復帰手段は、電源監視手段から検出信号が出力されてから、所定期間経過しても遊技機への電力供給が停止しないときに電気部品制御マイクロコンピュータの制御状態を待機状態から復帰させる
請求項1から請求項8のうちいずれかに記載の遊技機。
The standby state return means returns the control state of the electric component control microcomputer from the standby state when the power supply to the gaming machine does not stop even after a predetermined period has elapsed after the detection signal is output from the power supply monitoring means. The gaming machine according to any one of claims 1 to 8.
電気部品制御マイクロコンピュータが搭載された電気部品制御基板を複数備え、
前記複数の電気部品制御基板とは別個に遊技機へ供給される電源から前記複数の電気部品制御基板で用いられる電圧の電源を作成する電源基板を備え、
待機状態復帰手段は前記電源基板に搭載される
請求項1から請求項10のうちいずれかに記載の遊技機。
Equipped with multiple electrical component control boards equipped with electrical component control microcomputers ,
Wherein the plurality of electrical components controlling board includes a power supply substrate to create a power supply voltage used in the plurality of electrical components control board from the power supply to be supplied separately to the gaming machine,
The gaming machine according to any one of claims 1 to 10, wherein the standby state return means is mounted on the power supply board.
JP2001360143A 2001-11-26 2001-11-26 Game machine Expired - Fee Related JP3828408B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2001360143A JP3828408B2 (en) 2001-11-26 2001-11-26 Game machine

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Application Number Priority Date Filing Date Title
JP2001360143A JP3828408B2 (en) 2001-11-26 2001-11-26 Game machine

Publications (3)

Publication Number Publication Date
JP2003159449A JP2003159449A (en) 2003-06-03
JP2003159449A5 true JP2003159449A5 (en) 2005-10-27
JP3828408B2 JP3828408B2 (en) 2006-10-04

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JP2001360143A Expired - Fee Related JP3828408B2 (en) 2001-11-26 2001-11-26 Game machine

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* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP4710095B2 (en) * 2006-06-12 2011-06-29 タイヨーエレック株式会社 Bullet ball machine

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