JP2003062329A - Input control method for video game device and computer program to execute the method - Google Patents

Input control method for video game device and computer program to execute the method

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Publication number
JP2003062329A
JP2003062329A JP2001251730A JP2001251730A JP2003062329A JP 2003062329 A JP2003062329 A JP 2003062329A JP 2001251730 A JP2001251730 A JP 2001251730A JP 2001251730 A JP2001251730 A JP 2001251730A JP 2003062329 A JP2003062329 A JP 2003062329A
Authority
JP
Japan
Prior art keywords
direction
operation
instruction
unit
function
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
JP2001251730A
Other languages
Japanese (ja)
Other versions
JP3857894B2 (en
Inventor
Yuji Kubo
Yasushi Shimada
勇二 久保
康 島田
Original Assignee
Konami Co Ltd
コナミ株式会社
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Konami Co Ltd, コナミ株式会社 filed Critical Konami Co Ltd
Priority to JP2001251730A priority Critical patent/JP3857894B2/en
Publication of JP2003062329A publication Critical patent/JP2003062329A/en
Application granted granted Critical
Publication of JP3857894B2 publication Critical patent/JP3857894B2/en
Application status is Active legal-status Critical
Anticipated expiration legal-status Critical

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/847Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/843Special adaptations for executing a specific game genre or game mode involving concurrently two or more players on the same game device, e.g. requiring the use of a plurality of controllers or of a specific view of game data for each player

Abstract

PROBLEM TO BE SOLVED: To provide an input control method for a video game device that can quickly respond to a change, or the like, of a plan. SOLUTION: When giving an operation direction to a single character by a controller 22, the direction of operation of the character is specified in response to operation input of a direction indication member 34, and selection input concerning the operation of the character is specified in response to operation input of selection direction keys 35a to 35d. When giving an operation direction to a pair of characters by the controller 22, the operation direction of one of the characters corresponding thereto is specified in response to operation input of one of sticks 37 and 38, and selection input concerning the operation of one of the characters corresponding thereto is specified in response to the operation and input of the direction indication member 34, and selection input concerning the operation of another character corresponding thereto is specified in response to the operation input of the selection direction keys 35a to 35d.

Description

Description: BACKGROUND OF THE INVENTION 1. Field of the Invention
Displayed on the game screen using the controller of
A screen for inputting various instructions related to the operation target such as a character.
Method for controlling input of video game device and method thereof
Relates to a computer program. In a video game apparatus, a game screen
In relation to the character displayed in, for example, forward,
Backward movement direction or command selection, determination, execution
In order to input various instructions such as
An input device called a controller is used
Yes. The controller is used to specify the direction of operation.
Cross-shaped direction indicating member or four direction fingers
The indicator keys are arranged in a cross shape as a whole
For specifying selection inputs related to
Numerous selection instruction keys are provided. In recent years, video games
As the functions of the system itself become more complex,
Because the type of force has increased, there are 4 selection instruction keys (4 types
The provided controller is also realized. Selection finger
When four indicating keys are provided, the direction indicating member or direction
Select in the sense that the operability is consistent with the direction key
The instruction keys should be arranged in a cross shape as a whole.
There is also. If the video game device is small, the control
Video game equipment
If the device is large, video can be used for ease of operation.
A controller that is separate from the game console
Sometimes. Video game machine main body and controller
If the is installed separately, use multiple types of controllers.
In order to be able to use the connector on the video game device body
And extend from the controller itself or from the controller.
Connect the operation signal transmission / reception cable to this connector.
In some cases, a configuration for making it detachable can be taken. The controller controls the direction finger by the player.
When the indication key, selection instruction key, etc. are operated, each direction finger
The operation input signal corresponding to the display key and selection instruction key
Sent to the main body of the device. Here, the operation input signal is
Not only signals that are sent actively by the controller side, but also
Opening / closing the switch, etc. (in this case a video game
The state by applying a voltage for detection from the device body)
Including those that can be detected. In addition, operation input
The transmission form of the force signal is called so-called parallel,
A signal line is provided for each direction instruction key, etc.
A certain signal, called something or serial
Based on the procedure, multiple direction keys etc. on a single signal line
The operation input signal from can be put on. The video game device is connected to the controller
Input / output of I / O controller etc. with built-in operation input signal
Led to the control part, every predetermined time (eg video game device
Controller screen input cycle)
Detecting the state, and based on this,
Determine the state in the screen and perform the screen drawing operation. is there
Or the number of operation input signals from the controller is small.
Otherwise, interrupt operation based on the arrival of the operation input signal
May be performed. In any case, the control
Video game device according to the arrival of operation input signal from
How to control this video game device.
It is based on a game program for control. A plurality of characters appear in the game screen
Etc.
Multiple controllers for each individual player
May be prepared. In this case, multiple controllers
These operation input signals are input / output control of the video game device described above.
The input / output control part has multiple ports.
Operation input signals from multiple controllers.
The numbers are routed to different ports. Control video game devices
Game program to come to individual ports
The video game device is controlled based on the operation input signal.
Yeah. [0008] The above-mentioned conventional video
In game devices and game programs, video game devices
Operation input arriving at individual ports of the I / O control part
The video game device is controlled based on the signal.
Accordingly, a plurality of characters can be moved by the video game device.
In order to instruct the operation, there are multiple keys on the game program side.
Operations coming from multiple controllers corresponding to the character
Control the video game device based on the input signal
Thus, it is necessary to determine the control procedure in advance. this
Therefore, the characters appearing on the game screen for reasons such as plan changes
Control the game program when the number of tractors is added
The procedure has to be changed significantly and at the end of the development phase
Such changes are difficult to achieve. Accordingly, the present invention provides a single controller.
Utilize various input controls to respond to planning changes, etc.
Control method for video game apparatus and its
It is to provide a computer program. Hereinafter, the input control of the present invention will be described.
A method and a computer program will be described. Na
In order to facilitate understanding of the present invention, reference numerals in the accompanying drawings are used.
The number is appended in parentheses so that the present invention is illustrated.
It is not limited to the form. The input control method of the present invention can be used in the vertical and horizontal directions.
Direction indicating unit (34) capable of operating one of them
And provided side by side in the left-right direction with the direction indicator.
Four operation keys (35a, 35b, 3
5c, 35d) and a selection instruction section (36)
Input that can be operated at least in the vertical and horizontal directions from the neutral position
A pair of left and right direction inputs with operating members (37a, 38a)
A controller (22) having force parts (37, 38);
Use various instructions on the operation target on the game screen
In the input control method of the video game device for inputting
Operation of the direction instruction unit, the selection instruction unit, and the pair of direction input units.
The first mode for the correspondence between work and game functions
Alternatively, the second mode can be selected, and the first mode
Then, regarding the operation target associated with a single user
The function of inputting an instruction is the direction instruction unit (34) or
One of the direction indicator and the one located on the same side in the left-right direction
Assigned to the direction input unit (37) and the selection instruction unit.
In the second mode, it is associated with one user.
The function for inputting an instruction relating to the first operation target is
Before being placed on the same side as the direction indicator and the direction indicator
It is assigned to one direction input section and corresponds to other users
A function for inputting an instruction related to the attached second operation target
Is the same as the selection instruction section (36) and the selection instruction section.
Assigned to the other direction input part (38) arranged on the side.
This solves the problems described above. Also, the computer program of the present invention
Is one that can be operated to indicate either up, down, left, or right
The direction indicator (34) and the direction indicator are arranged in the left-right direction.
And four operation keys (3
5a, 35b, 35c, 35d)
(36) and at least up / down / left / right from a predetermined neutral position
Input operation members (37a, 38a) that can be operated in the direction
And a pair of left and right direction input sections (37, 38).
Use the Troller (22) to control the game screen
Computer program for entering various instructions
Game device configured as a computer
A direction indicator, a selection indicator, and a pair of direction inputs.
The correspondence between the operations of the game and the functions on the game
Means for selecting a mode or a second mode, and the first mode
In mode 1, an operation pair associated with a single user
The function of inputting an instruction related to the elephant is the direction indicating section (3
4) or placed on the same side in the left-right direction as the direction indicator
Assigned to one direction input section (37) and the selection instruction section.
In the second mode, it corresponds to one user
A function for inputting an instruction regarding the attached first operation target
Is arranged on the same side as the direction indicator and the direction indicator
Assigned to the one direction input section and the other user
Enter the instruction for the second operation target associated with
The function to perform is the selection instruction section (36) and its selection instruction section.
Assigned to the other direction input part (38) arranged on the same side as
The direction indicating unit, the selection indicating unit and
The correspondence between the pair of direction input units and the function on the game
Configured to function as a means of control,
Thus, the above-described problem is solved. According to the present invention, the first mode is selected.
If a single user
Operate the direction input section on the same side and the selection instruction section on the opposite side.
And input various instructions related to the operation target.
Yes. On the other hand, when the second mode is selected,
One user inputs direction on the direction indicator and the same side
To input various instructions related to the first operation target.
Other users can select
Operate the direction input section on the same side and
Various instructions can be input. As described above, the direction instruction section, the selection instruction section, and the
By using the direction input section according to the mode,
One user can control the operation target, or multiple users
Can control each operation target with a single control.
It can be realized by using an error. Therefore, the user
If the number or the number of operation targets is added,
Additions and changes to specifications based on the premise of using a troller
There is no need to add to the program,
Providers can respond quickly to changes in planning
The The user also uses multiple controllers.
Because it is not compulsory to
It is possible to enjoy the game. Direction input part
The direction indicator and the selection indicator are up / down / left / right.
The feeling of operation is the same in that it can be operated with the right distinction. Obedience
The direction indicator and one direction input unit are combined into one set.
Let one user operate, the selection instruction part and the other direction input part
By making other users operate as other groups,
The user has almost the same input with respect to the input of the instruction to be operated.
Can provide a power environment. In other words, eventually
The disadvantage of one operating environment being significantly inferior to the other
No match occurs. Therefore, each user can enjoy the operation equally.
You can Play a game with a match element
Even in this case, it is difficult for users to feel unfair. In the present invention, in the first mode,
The function for indicating the operation direction of the operation target is the direction instruction.
Part or the one direction input part, and the second
In this mode, the movement direction of the first operation target is indicated.
Is assigned to the one direction input unit,
The function of instructing the operation direction of the second operation target is the other one
You may make it allocate to a direction input part. In the controller used in the present invention,
Is up / down / left / right in both the direction indicator and the direction input unit.
It is possible to perform input operations with distinction of directions and directions
A pair of left and right input sections are provided. Therefore, those people
By using the direction input section to indicate the direction of movement,
The first and second different from each other using the controller
It is possible to indicate the operation direction of the operation target independently.
It becomes possible. More preferably, in the first mode.
Is related to the operation target associated with the single user
The function to input specified instructions changes the instruction contents for each operation key
And assigned to the selection instruction unit, and the second mode.
In the command, an instruction related to the first operation target is input.
The function changes the instruction content for each operation direction and the direction instruction
Assigned to the second operation target.
The function to input consecutive instructions changes the instruction contents for each operation key.
And may be assigned to the selection instruction unit. The operation key layout in the selection instruction section is
The correspondence between the direction of operation in the direction indicator
Therefore, the first instruction and the selection instruction
And a function for inputting instructions related to the second operation target.
By assigning each, selection instruction in the first mode
The instructions that were input using the
And separately for the first and second operation objects,
Moreover, it is possible to input with the same operational feeling. Here
The instructions related to the operation target are different from the instructions for the movement direction.
For example, an instruction specific to each operation target may be used.
To make an elephant perform certain actions such as attack and jump
Can give instructions. In the present invention, the operation target is, for example, a user.
Character that moves in the screen according to the operation of the
A puzzle that changes direction according to the user's operation while descending
Game as an element that can be operated by the user, such as a piece
Contains various objects displayed on the screen. The present invention
Controller can be handheld, stationary
The thing of various structures, such as a thing, is included. Direction indicator is up and down
It may be possible to further indicate directions other than left and right. Main departure
Is important when using multiple controllers simultaneously.
Even one or more of those controllers
It can be applied to the target. DESCRIPTION OF THE PREFERRED EMBODIMENTS FIG. 1 relates to an embodiment of the present invention.
Of home video game apparatus to which the input instruction method is applied
It is a block diagram. The game apparatus 10 stores a storage medium (for example,
Game program recorded on DVD-ROM)
As a computer that executes a predetermined game according to
It is configured. The game apparatus 10 is a microprocessor.
CPU 11 composed mainly of a CPU and its CPU 1
ROM 12 and RAM 1 as main storage devices for 1
3 and image processing and sound based on instructions from the CPU 11
Image drawing device 14 and sound for performing processing suitable for voice processing
Processor 16 and DVD-ROM 2 as a storage medium
DVD-R for reading programs and data from 5
And an OM reader 18. The ROM 12 has a
As a program necessary for overall operation control of the game device 10
All operating systems are written. RAM
13 is read from a DVD-ROM 25 as a storage medium.
Programs and data taken are written as needed
The Various arithmetic processes are performed in the CPU 11.
Apart from the main core unit to perform, so-called three-dimensional computer
Polygon coordinate conversion and computer graphics
For image processing to perform geometry processing such as Kutor calculation
A calculation unit 11a is provided. This image processing calculation unit 11
a is, for example, a microprocessor and specific software
Consists of a combination of On the other hand, the image drawing device 14 is supplied from the CPU 11.
Receiving polygon data etc. and drawing to video memory 15
Perform the so-called rendering process.
Image data rendered in the video memory 15
Generate video playback signal that composes one frame based on
The video playback signal is monitored 1 at a predetermined timing.
Output to 9. In FIG. 1, the video memory 15 is
Corresponding to the image drawing device 14, it is set as a memory dedicated for drawing.
However, on the RAM 13 as the main memory
Video memory may be reserved. CPU 11 and
And the image drawing device 14
The burden depends on the hardware configuration.
Therefore, the present invention is not limited to the above configuration.
Yes. The sound processor 16 is a DVD-ROM.
Data, such as voice and music read from 25, and sound source data
Are output from the speaker 20. Reader
18 is a DVD-ROM according to an instruction from the CPU 11.
25 read the program and data recorded on
A signal corresponding to the content read in is output. Furthermore, the CPU 11 is connected via a bus 24.
Controller (input device) 22 and external storage device 23
Each is connected. The user operates the controller 22
Then, from the controller 22 according to the operation of the user
An operation input signal is output, and this operation input signal is
The data is sent to the CPU 11 via the bus 24. External storage device
The device 23 is, for example, a nonvolatile semiconductor memory or a hard disk.
This is a rewritable storage device such as
The The configuration shown in FIG. 1 is merely an example,
The configuration of the computer to which the present invention is applied is appropriately changed.
It's okay. The connection mode of each device to the CPU 11 is as follows.
It is not limited to FIG. DVD-ROM 2 used in this embodiment
5 includes game data and game data as shown in FIG.
The program is stored. The game data includes key
Various data and control for displaying characters
LA allocation data is included. Controller assignment data
Details of this will be described later. The game program includes
Includes a program to control character movement
ing. FIG. 2 is used in the video game apparatus of this embodiment.
The perspective view which shows the controller 22 used, FIG. 3 is the same plane
FIG. The controller 22 shown in these figures is
Played by company Sony Computer Entertainment
Manufacture and sell with the name of the station (registered trademark)
General-purpose controller used in video game devices
Assumed. However, the present invention is not limited to this.
And can be applied to various video game apparatuses. 2 and 3, the controller 22
Are respectively attached to the controller body 30 and its left and right ends.
The grip portions 31 and 32 are provided. Control
On one end side of the roller body 30 (on the left end side in FIG. 3)
Are four directions protruding from the upper surface of the controller body 30
The instruction keys 33a, 33b, 33c and 33d are arranged in a cross shape.
A row direction indicator 34 is provided. Also,
The other end side of the controller body 30 (the right end in FIG. 3)
On the upper side of the controller body 30 in the same manner.
Four selection instruction keys 35a, 35b, 35c, 35d
Is provided with a selection instruction unit 36 arranged in a cross shape.
The In addition, on the left and right sides of the controller body 30,
360 ° direction from a predetermined neutral position by a support mechanism (not shown)
Stick as an input operation member that can be rotated in the direction
Direction input units 37 and 38 having 37a and 38a are provided.
It is. Sticks 37a and 38a are controller books
A protrusion is provided on the upper surface of the body 30. Stick 3
7a and 38a are a direction instruction unit 34 and a selection instruction, respectively.
The central part of the controller body 30 in the left-right direction rather than the part 36
It is provided in the position near. In addition, the controller book
Grip portions 31 and 32 are provided at the left and right ends of the body 30.
Auxiliary input sections 39, 40 are provided on the opposite side
Yes. The auxiliary input units 39 and 40 each have two operations.
Keys 41a, 41b, 42a and 42b are provided. Direction instruction keys 33a to 33d, selection instruction keys
-35a-35d and operation keys 41a-42b
A switch element (not shown) is provided correspondingly. Direction
When the direction instruction key 33a or the like is input by the user,
The switch corresponding to the direction key 33a or the like that has been operated is input.
The switch element is turned on, and the ON signal of this switch element is
It is output as an operation input signal of the trawler 22. Normal,
The direction instruction keys 33a to 33d are used to move the character in the direction of movement.
Set on the game program side to indicate
In addition, the selection instruction keys 35a to 35d are
Directing actions (eg attack, move, etc.)
Is set on the game program side as
In addition, the operation keys 41a to 42b are used to compensate for the character.
Auxiliary actions (actions that are not frequently used)
Set on the game program side to indicate
Has been. Similarly, the sticks 37a and 38a are not
A rotation detection device (not shown) is provided correspondingly, and
When the rack 37a, 38a is operated by the user,
According to the rotation angle of the sticks 37a, 38a
Is output from the rotation detector and the controller 22 operates.
Output as an operation input signal. As a rotation detector
Can be adopted, as an example of the encoder
Output the rotation angle as a digital value or variable
What outputs the rotation angle as an analog value using a resistor
Can be mentioned. Sticks 37a and 38a are characters
As a game program for instructing the direction of movement
Is set on the system side. Therefore, sticks 37a, 3
Even if the user operates 8a, the direction instruction key 33a
The same effect as when the user operates ~ 33d can be obtained.
However, sticks 37a and 38a are 360 °
Easy to input in the diagonal direction
On the other hand, the direction indication keys 33a to 33d have been conventionally used for other bidets.
Because it is close to the configuration used in video game devices,
There is an advantage that is familiar to users who are familiar with the work.
2 and 3, 43 indicates the start of the game.
The start switch 44 is set at the start of the game.
Each of the selection switches for performing constant selection etc. is shown.
The The controller 22 shown in FIGS.
For example, as shown in FIG. 4, the video game of this embodiment
Connected to the apparatus body 50. Video game device body 50
Connect peripheral devices such as the controller 22 to the front of
For this purpose, two connectors 51 are provided. Control
A connection cable 52 extends from the roller 22 and this connection
A connection connector 53 is provided at the end of the connection cable 52.
It is. The connection connector 53 is a video game.
By being inserted into the connector 51 of the apparatus body 50,
The troller 22 is connected to the video game apparatus body 50,
The operation input signal from the controller 22 is a video game device.
Is input to the device. Next, in the video game apparatus of this embodiment,
A character control method will be described. Executed in the video game apparatus of this embodiment
In one video game, one controller is used by one user.
Normal mode (first mode) used by the user and 1
Additional mode with two users using one controller
(Second mode) is prepared. That is, FIG.
As shown in (a), one user in normal mode
A holds the grip portions 31 and 32 of the controller 22 with both hands
Then, the direction instruction key 33a or the like is operated using the thumb or the like.
On the other hand, in the addition mode, as shown in FIGS.
Two users A and B are on the right side of the controller 22.
Or use only one of the left side (user A is left
Side, user B is right side), direction indicator key 3 using thumb or the like
Operate 3a and the like. In normal mode and additional mode,
There are no restrictions on the game content to be played, but as an example,
In this mode, one or more keys assigned to a single user
Instructs the character to operate, and two people in the add mode
1st and 2nd characters assigned individually to users
Move independently (ie, users A and B individually)
There are those that give instructions. Normal mode and addition
In which mode to play the game, select the mode.
The requested screen is displayed on the monitor 19 and the user's control is displayed.
When an input operation to the roller 22 is detected,
This can be done by selecting a mode. Depending on game content
At the same time, the game device automatically activates normal mode or additional mode.
May be selected. In the normal mode, the controller 22
By direction instruction keys 33a to 33d (direction instruction section 34)
Instructing the direction of movement of the character, the selection instruction key 35a ~
35d indicates the action for the character
The In the add mode, as shown in FIG.
The user B selects the instruction keys 33a to 33d, and the instruction key 3
Use 5a to 35d to indicate the direction of movement, etc.
The Therefore, the movement for each key in normal mode
Arrangement, that is, when any key is operated,
Assign what kind of operation instructions to the Kuta
Need to change. FIG. 6 conceptually shows this key assignment.
The Fig. 6 (a) shows the key assignment in the normal mode.
Direction instruction keys 33a to 33d (direction instruction section 3
4) And on the stick 37, how to move the main character
A function to indicate the direction is assigned. On the other hand, the selection finger
The display keys 35a to 35d and the operation keys 41a to 42b
Is a function that directs the action of the main character
Is assigned. Note that the stick 38 has a
-A function to indicate the direction of movement of the toner character is assigned.
It is This partner character is the main character
An operation instruction can be made alternatively as a character. FIG. 6B shows key assignment in the add mode.
And the direction finger among the keys to be operated by the user A
Selection keys 33a to 33d are selected in the normal mode.
The assignment is the same as the instruction keys 35a to 35d. sand
That is, the action of the character that user A should operate
The instruction about the direction is made by operating the direction instruction keys 33a to 33d.
Done. Therefore, the character that user A should operate
The direction of movement is assigned only to the stick 37.
The This is because the direction instruction keys 33a to 33a are also selected.
-35a-35d are all arranged in a cross shape,
Without causing much discomfort when user A operates
This is because it is thought that it can be operated. On the other hand, user B operates
Of the keys to be created, the selection instruction keys 35a to 35d are
Like character mode, it relates to character actions
Instructions (however, in this case, the character to be operated by user B)
Character to be operated by user B
The direction of movement is indicated by the stick 38.
The It should be noted that the left and right operation keys 41a to 4 in the normal mode.
The auxiliary functions assigned to 2b are
In this mode, the side to be operated by the user A, that is, the operation key 4
It is assigned only to 1a and 41b. FIG. 7 shows the character movement for each key.
It is an allocation table. The data shown in FIG. 7 is as shown in FIG.
Controller allocation data that forms part of the game data
Stored in the DVD-ROM 25, and the game program
Video game device at the time of starting or after
Is read into the device. Next, the operation of this embodiment will be described with reference to FIG.
This will be described with reference to a flowchart. In FIG.
When the game program starts, the current game program
It is determined what the ram mode is (step S1).
00). If the result of the judgment is normal mode, the program
The process proceeds to step S101, and the assignment table shown in FIG.
Change to the multi mode. Then step S102
Then, based on the operation input signal from the controller 22,
Instructions for character movement according to the normal mode assignment table
As a result, operation control is performed. On the other hand, in step S100, the additional mode is set.
If it is determined that it is a mode, the process proceeds to step S104, and FIG.
Change the assignment table shown in to the one in the add mode. Then
In step S105, an operation input from the controller 22
Based on the signal, character according to the allocation table of the additional mode
The operation instruction is performed, and as a result, the operation control is performed. In step S103, is the game finished?
It is determined whether or not, and if the game is not over, step
Return to S100 and repeat the above operation to finish the game
Then the whole program is finished. Therefore, according to this embodiment, the additional mode
The direction instruction keys 33a to 33d are selected at the instruction key 3
Because it was used instead of 5a-35d, one controller
Instructs the movement of two characters independently in LA22
I can. As a result, changes such as changes to the allocation table
Just change the width control procedure, in other words, the control
A large change in the control procedure accompanying the increase in
Change the number of characters appearing in the game screen
be able to. It should be noted that the details of the present invention are as described above.
The present invention is not limited to the embodiments, and various modifications are possible. example
For example, the operation target is not limited to characters, but various objects.
May be the target of operation. Different characters of the same character
May be set as an operation target of each user. Enter
The force operating members 37a and 38a are not limited to stick shapes, but
Deformation such as a lid is possible. Direction indicator 34 is key 3
Not limited to those by 3a-33d,
Deformation such as a hook is possible. As described in detail above, the present invention is effective.
According to the selection instruction key and a pair of stick and character
Single controller by changing the assignment of
Each user can control multiple operation targets separately
Can greatly change the control procedure of the game program.
You can change the number of operations and the number of users without changing
it can.

BRIEF DESCRIPTION OF THE DRAWINGS FIG. 1 is a block diagram showing a hardware configuration of a video game apparatus to which an operation instruction method for a video game apparatus according to an embodiment of the present invention is applied. FIG. 2 is a perspective view showing a controller used in the video game apparatus according to the embodiment. FIG. 3 is a plan view showing a controller used in the video game apparatus according to the embodiment. FIG. 4 is a perspective view showing a video game apparatus according to an embodiment in a state where a controller is mounted. FIG. 5 is a diagram illustrating a usage pattern of a controller according to an embodiment. FIG. 6 is a diagram showing controller assignment according to an embodiment; FIG. 7 is a diagram showing an allocation table used in one embodiment. FIG. 8 is a flowchart for explaining the operation of the embodiment; [Explanation of Symbols] A, B User 10 Video game apparatus 11 CPU 18 DVD-ROM reader 22 Controller 25 DVD-ROM 33a-33d Direction instruction key 34 Direction instruction section 35a-35d Selection instruction key 36 Selection input instruction section 37, 38 sticks

   ─────────────────────────────────────────────────── ─── Continued front page    (72) Inventor Yuji Kubo             4-20-3 Ebisu, Shibuya-ku, Tokyo Stock             Company Konami Computer Entertainment             Within Japan F-term (reference) 2C001 AA03 BA01 BA05 BA07 BB02                       BC07 BC08 CA02 CB01 CB04                       CC02 CC03

Claims (1)

  1. What is claimed is: 1. A direction indicating unit capable of instructing one of up, down, left and right directions; and four operations arranged side by side in the left and right direction with the direction indicating unit. Using a controller having a selection instruction unit having a key and a pair of left and right direction input units having input operation members operable at least in the vertical and horizontal directions from a predetermined neutral position, In the input control method for a video game apparatus for inputting an instruction, the first mode or the second mode is selected for the correspondence between the operation of the direction instruction unit, the selection instruction unit, and the pair of direction input units and the function on the game. In the first mode, the function of inputting an instruction related to an operation target associated with a single user has the function of inputting the direction indicating unit or its direction indicating unit and the left and right directions. A function of inputting an instruction related to a first operation target associated with one user in the second mode, assigned to one direction input unit arranged on the same side in the direction and the selection instruction unit Is assigned to the direction instructing unit and the one direction input unit arranged on the same side as the direction instructing unit, and the function of inputting an instruction regarding a second operation target associated with another user is the selection An input control method for a video game apparatus, wherein the input control method is assigned to an instruction unit and the other direction input unit arranged on the same side as the selection instruction unit. 2. In the first mode, a function for instructing an operation direction of the operation target is assigned to the direction instruction unit or the one direction input unit, and in the second mode, the first operation is performed. The function of instructing the direction of movement of the target is assigned to the one direction input unit, and the function of instructing the direction of movement of the second operation target is assigned to the other direction input unit. The input control method according to claim 1. 3. In the first mode, a function for inputting an instruction related to an operation target associated with the single user is assigned to the selection instruction unit by changing an instruction content for each operation key. In the second mode, a function for inputting an instruction related to the first operation target is assigned to the direction instruction unit by changing the instruction content for each operation direction, and the second mode
    The input control method according to claim 2, wherein a function for inputting an instruction related to the operation target is assigned to the selection instruction unit by changing an instruction content for each operation key. 4. A direction instructing unit capable of instructing one of up, down, left and right directions, and a selection instructing unit provided with four operation keys arranged side by side with the direction instructing unit in the left and right directions. And a computer having a pair of left and right direction input units having input operation members operable at least in the vertical and horizontal directions from a predetermined neutral position, and a computer for inputting various instructions related to an operation target on the game screen A game device configured as a computer, wherein a first mode or a second mode is set for a correspondence relationship between an operation of the direction instruction unit, the selection instruction unit, and the pair of direction input units and a function on the game. In the first mode, the means for selecting and the function of inputting an instruction relating to an operation target associated with a single user have the direction instruction unit or Is assigned to one direction input unit and the selection instruction unit arranged on the same side in the left-right direction as the direction instruction unit, and in the second mode, the first operation associated with one user A function for inputting an instruction related to an object is assigned to the direction instruction section and the one direction input section arranged on the same side as the direction instruction section, and an instruction related to a second operation object associated with another user The direction instruction unit, the selection instruction unit, the pair of direction input units, and the game are assigned to the selection instruction unit and the other direction input unit arranged on the same side as the selection instruction unit. A computer program configured to function as a means for controlling a correspondence relationship with the above function. 5. In the first mode, a function for instructing an operation direction of the operation target is assigned to the direction instructing unit or the one direction input unit, and in the second mode,
    The function of instructing the operation direction of the first operation target is assigned to the one direction input unit, and the function of instructing the operation direction of the second operation object is assigned to the other direction input unit. The computer program according to claim 4, wherein the computer program is characterized. 6. In the first mode, a function for inputting an instruction related to an operation target associated with the single user is assigned to the selection instruction unit by changing an instruction content for each operation key. In the second mode, a function for inputting an instruction related to the first operation object is assigned to the direction instruction unit by changing the instruction content for each operation direction, and related to the second operation object. 6. The computer program according to claim 5, wherein a function for inputting the designated instruction is assigned to the selection instruction unit by changing the contents of the instruction for each operation key.
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Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2008220979A (en) * 2004-05-02 2008-09-25 Sega Corp Game system

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2008220979A (en) * 2004-05-02 2008-09-25 Sega Corp Game system
JP2011235146A (en) * 2004-05-02 2011-11-24 Sega Corp Game system

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