JP2003058028A - Educational card - Google Patents

Educational card

Info

Publication number
JP2003058028A
JP2003058028A JP2001290066A JP2001290066A JP2003058028A JP 2003058028 A JP2003058028 A JP 2003058028A JP 2001290066 A JP2001290066 A JP 2001290066A JP 2001290066 A JP2001290066 A JP 2001290066A JP 2003058028 A JP2003058028 A JP 2003058028A
Authority
JP
Japan
Prior art keywords
card
character
hiragana
katakana
numbers
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP2001290066A
Other languages
Japanese (ja)
Inventor
Mitsue Takei
満江 武井
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Individual filed Critical Individual
Priority to JP2001290066A priority Critical patent/JP2003058028A/en
Publication of JP2003058028A publication Critical patent/JP2003058028A/en
Pending legal-status Critical Current

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Abstract

PROBLEM TO BE SOLVED: To provide a card enabling a small child who does not know a character to learn Hiragana (cursive form of Japanese syllabary), Katakana, alphabet, numeral, etc. SOLUTION: A Hiragana character, a Katakana character, a numerical character, a sign or an alphabetical character, etc., is written in a large size each on two cards. By using the educational cards, a child can pleasantly and easily learn characters playing a game like character matching or a word game.

Description

【発明の詳細な説明】 【0001】 【発明の属する技術分野】カードになる素材(例 紙、
ビニール、塩化ビニール、プラスチック、他)等の製品
を長方形に切断し、表面に大きく文字が1字ずつ描か
れ、裏面は絵柄で統一されているカードである事と、ひ
らがな、カタカナの50音アルファベットの大文字、小
文字、数字と記号が含まれている事を特徴とするカード
である。 【0002】 【従来の技術】従来のカードは「いろはカルタ」「トラ
ンプ」等、遊びで使用するが、「いろはカルタ」は文章
とのつながりで取る方法でしかなく、絵本の中の文字、
数字は本から切り離して使えない不便な点がある。 【0003】 【発明が解決しようとする課題】文字を知らない幼児に
文章ではなくカードによって描かれている大きなひらが
な、カタカナ、アルファベット、数字の1文字ずつを見
て教えられる事によって文字や数字を覚え、ゲームとし
ても遊べる教育カードである。 【0004】 【課題を解決するための手段】50音の「ん」を含めて
各2枚ずつひらがな102枚、カタカナ102枚を4群
に分けケースに収納しアルファベットの大文字26文
字、小文字26文字と数字「0〜10」迄の2組を作る
事によって数字の組合せで100の位、1000の位と
並べ変える事で数多くの数字が出来上がり、計算も覚え
られるように+−×÷=の記号を含めケースに収納して
いる事を特徴とするカードである。 【0005】 【発明の実施の形熊】本発明は文字を知らない幼児にカ
ードを見せながらひらがな、カタカナ、アルファベッ
ト、数字等を教えるため、厚手の紙製品を長方形に切断
し、それぞれの文字を大きく長方形の中央に描き、裏面
は全部同一の絵柄でまとめケースに収納した教育カード
である。 【0006】 【実施例】本発明、教育カードはゲームとしてもいろい
ろ使用出来る。例「ひらがな合わせ」床にひらがな2組
102枚全部を裏にしてまぜ合わせ並べジャンケンで順
番を決め、カードを2回めくり文字があえば2枚取る。
沢山2枚組を取った人が勝ち。 【0007】 【発明の効果】3〜5才位の幼児にゲーム感覚で楽しく
判りやすく遊びながら勉強を兼ね、文字や数字、アルフ
ァベットを覚えるために効果のある教育カードである。
Description: BACKGROUND OF THE INVENTION 1. Field of the Invention Materials for cards (eg, paper,
Products such as vinyl, vinyl chloride, plastic, etc.) are cut into rectangles, large letters are drawn one by one on the front side, and the back side is a card with a unified pattern, and the hiragana and katakana alphabets The card is characterized by containing uppercase and lowercase letters, numbers and symbols. 2. Description of the Related Art Conventional cards are used for playing, such as "Iroha Carta" and "Trump," but "Iroha Carta" is only a method of taking in connection with sentences.
There are inconveniences that numbers cannot be used separately from books. [0003] A child who does not know a character can learn letters and numbers by being taught by looking at each character of a large hiragana, katakana, alphabet, and number drawn by a card instead of a sentence. It is an educational card that you can remember and play as a game. Means for Solving the Problems 102 pieces of Hiragana and 102 pieces of Katakana are divided into four groups each including 50 Japanese "n" characters and stored in a case, and 26 uppercase letters and 26 lowercase letters of the alphabet are stored. By making two sets of numbers and numbers "0 to 10", a lot of numbers are completed by rearranging them to the 100th place and 1000th place by the combination of numbers, and the sign of +-x = = so that you can remember the calculation It is a card characterized in that it is stored in a case, including. DESCRIPTION OF THE PREFERRED EMBODIMENTS The present invention is to cut a thick paper product into rectangles in order to teach hiragana, katakana, alphabets and numbers while showing a card to an infant who does not know the characters. The educational card is drawn in the center of a large rectangle, and the back side is all the same pattern and stored in a case. [0006] The present invention, the educational card can be used variously as a game. Example: “Hiragana Matching” All two sets of 102 Hiraganas are placed on the floor and placed side by side.
People who win a lot of 2 discs win. The present invention is an educational card that is effective for learning the characters, numbers and alphabets while playing while learning and playing in a fun and easy-to-understand manner for a 3-5 year old toddler.

【図面の簡単な説明】 【図1】50音カード、アルファベット、数字、記号の
平面図である。 【図2】50音カードを4群に分け、本体ケースに収納
した断面図である。 【図3】アルファベット、数字、記号を4群に分け、本
体ケースに収納した断面図である。 【図4】蓋をした本体ケース。 【符号の説明】 1 ひらがなカードの表面 2 カタカナカードの表面 3 アルファベット大文字カードの表面 4 アルファベット小文字カードの表面 5 数字カードの表面 6 記号カードの表面 7 総てのカードの裏面絵柄 8 ひらがなカード 9 カタカナカード 10 アルファベットカード 11 数字、記号カード 12 本体ケース 13 蓋
BRIEF DESCRIPTION OF THE DRAWINGS FIG. 1 is a plan view of a Japanese syllabary card, alphabets, numbers and symbols. FIG. 2 is a cross-sectional view in which the Japanese syllabary cards are divided into four groups and stored in a main body case. FIG. 3 is a sectional view in which alphabets, numbers, and symbols are divided into four groups and stored in a main body case. FIG. 4 is a main body case with a lid. [Description of Signs] 1 Front of Hiragana Card 2 Front of Katakana Card 3 Front of Uppercase Alphabet Card 4 Front of Alphabet Lowercase Card 5 Front of Numeric Card 6 Front of Symbol Card 7 Back of All Cards 8 Hiragana Card 9 Katakana Card 10 Alphabet card 11 Number and symbol card 12 Body case 13 Lid

Claims (1)

【特許請求の範囲】 【請求項1】ひらがな、カタカナ50音とアルファベッ
ト、数字及び+−×÷=等の記号を各2枚ずつカード中
央に大きな文字で描かれているカードで裏面は全部同一
の絵柄でまとめられ、ケースに収納された教育カードで
ある。
[Claim 1] A card in which 50 hiragana, katakana and two alphabets, numerals, and symbols such as + − × ÷ = are drawn in large letters at the center of the card, and all the back sides are the same. It is an education card that is put together in a pattern and stored in a case.
JP2001290066A 2001-08-21 2001-08-21 Educational card Pending JP2003058028A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2001290066A JP2003058028A (en) 2001-08-21 2001-08-21 Educational card

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2001290066A JP2003058028A (en) 2001-08-21 2001-08-21 Educational card

Publications (1)

Publication Number Publication Date
JP2003058028A true JP2003058028A (en) 2003-02-28

Family

ID=19112460

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2001290066A Pending JP2003058028A (en) 2001-08-21 2001-08-21 Educational card

Country Status (1)

Country Link
JP (1) JP2003058028A (en)

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