JP2002360928A - Game device - Google Patents

Game device

Info

Publication number
JP2002360928A
JP2002360928A JP2001171393A JP2001171393A JP2002360928A JP 2002360928 A JP2002360928 A JP 2002360928A JP 2001171393 A JP2001171393 A JP 2001171393A JP 2001171393 A JP2001171393 A JP 2001171393A JP 2002360928 A JP2002360928 A JP 2002360928A
Authority
JP
Japan
Prior art keywords
curved screen
seating
players
player
game
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
JP2001171393A
Other languages
Japanese (ja)
Inventor
Katsuhiro Miura
克宏 三浦
Toru Kikuchi
徹 菊池
Takeharu Kobayashi
威晴 小林
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Namco Ltd
Original Assignee
Namco Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Namco Ltd filed Critical Namco Ltd
Priority to JP2001171393A priority Critical patent/JP2002360928A/en
Publication of JP2002360928A publication Critical patent/JP2002360928A/en
Withdrawn legal-status Critical Current

Links

Abstract

PROBLEM TO BE SOLVED: To provide a game device enabling all players to see an accurate image even in the case of enabling a plurality of players to play the game at the same time, and capable of making height compact to facilitate installation and carrying-in to a place for installation. SOLUTION: This game device is provided with a seat means 12 for enabling a plurality of players P to take a seat, a curved screen 13 shaped to curve at least in two intersecting directions and disposed above the seat means 12 in the state of facing down with the upper side projected, and a projector 16 disposed below the curved screen 13 for projecting an image on the curved screen 13. In the seat means 12, the heads Pa of all of the plurality of players taking a seat at the same time are arranged on the projector 16 side.

Description

【発明の詳細な説明】DETAILED DESCRIPTION OF THE INVENTION

【0001】[0001]

【発明の属する技術分野】本発明は、曲面スクリーンに
映像を投影する遊戯装置に関する。
BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to a game apparatus for projecting an image on a curved screen.

【0002】[0002]

【従来の技術】従来の遊戯装置に、鉛直に立設された平
面状のスクリーンに映像を投影して、該映像上の標的を
撃つようないわゆるシューティングゲームがある。
2. Description of the Related Art Conventionally, there is a so-called shooting game in which an image is projected on a planar screen which stands vertically and a target on the image is shot.

【0003】従来のこの種の遊戯装置は、平面状のスク
リーンに映像を投影するものであるため、プレイヤの視
界には映像以外のものが存在することになり、プレイヤ
は、映像で表現される世界の中に自分自身が入り込んで
いるような、いわゆる没入感を十分に得ることはできな
い。
[0003] Since this type of conventional game device projects an image on a flat screen, there is something other than the image in the field of view of the player, and the player is represented by the image. It is not possible to get the so-called immersive feeling of being in the world.

【0004】[0004]

【発明が解決しようとする課題】このため、本出願人
は、プレイヤが上記没入感を十分に得ることができるよ
うに、少なくとも交差する二方向に湾曲する曲面スクリ
ーンに映像を投影することを考えた。すなわち、このよ
うな曲面スクリーンに広投射角の映像を投影すれば、プ
レイヤの視界のほぼ全方向に映像を表示させることがで
き、上記した没入感を得ることができるのである。
For this reason, the present applicant considers projecting an image on a curved screen which is curved in at least two directions crossing each other so that the player can sufficiently obtain the immersion feeling. Was. That is, by projecting an image with a wide projection angle on such a curved screen, the image can be displayed in almost all directions of the field of view of the player, and the above-mentioned immersion feeling can be obtained.

【0005】ところで、上記した曲面スクリーンに映像
を投影する場合に、プレイヤがより正確な映像を見られ
るようにするためには、曲面スクリーンに向け映像を投
影する投影手段とプレイヤの目の位置とを可能な限り近
づけるように配置する必要がある。しかしながら、従来
の平面形スクリーンと同様に曲面スクリーンを鉛直に立
設させるようにすると、特に、複数のプレイヤで同時に
遊戯が可能とした場合、すべてのプレイヤの目の位置を
投影手段に近づけることができず、すべてのプレイヤが
正確な映像を見ることができないという問題の発生が予
想された。
[0005] By the way, in the case of projecting an image on the curved screen described above, in order to allow the player to view the image more accurately, the projection means for projecting the image toward the curved screen, the position of the player's eyes and Must be arranged as close as possible. However, when the curved screen is set upright like the conventional flat screen, especially when a plurality of players can play at the same time, the positions of the eyes of all the players can be brought closer to the projection means. It was not expected that all players would not be able to see an accurate video.

【0006】また、上記のような曲面スクリーンの特に
大型のものを用いた場合、上記従来の平面形のスクリー
ンと同様に鉛直方向に立てた状態とすると、高さが高く
なり過ぎて、場所的な制約から、設置や設置場所への搬
入が困難になってしまうという問題の発生も予想され
た。
When a particularly large curved screen as described above is used, if it is set up vertically in the same manner as the above-mentioned conventional flat screen, the height is too high, and the space is limited. Due to such restrictions, it was expected that a problem that installation and carrying-in to the installation location would be difficult would occur.

【0007】したがって、本発明は、複数のプレイヤで
同時に遊戯が可能とした場合でも、すべてのプレイヤに
正確な映像を見せることができ、しかも、高さ方向をコ
ンパクトにして、設置や設置場所への搬入が容易にでき
る遊戯装置の提供を目的とする。
Therefore, according to the present invention, even when a plurality of players can play at the same time, it is possible to show an accurate image to all the players, and to make the height direction compact so that the player can be installed and installed at a location. It is an object of the present invention to provide a game device that can easily carry in a game.

【0008】[0008]

【課題を解決するための手段】上記目的を達成するため
に、本発明の請求項1記載の遊戯装置は、複数のプレイ
ヤが同時に着席可能な着席手段と、少なくとも交差する
二方向に湾曲する形状をなし、前記着席手段の上方に上
側凸となるように伏せた状態で配置される曲面スクリー
ンと、該曲面スクリーンの下方に配置されるとともに該
曲面スクリーンに映像を投影する投影手段とを有し、前
記着席手段は、同時に着席する複数のプレイヤのすべて
の頭部を前記投影手段側に配置することを特徴としてい
る。
According to a first aspect of the present invention, there is provided an amusement apparatus comprising: a seating means capable of simultaneously seating a plurality of players; Having a curved screen arranged in a state of being laid down so as to protrude upward above the seating means, and a projecting means arranged below the curved screen and projecting an image on the curved screen. The seating means is characterized in that all heads of a plurality of players who are simultaneously seated are arranged on the projection means side.

【0009】これにより、曲面スクリーンを着席手段の
上方に上側凸となるよう伏せた状態で配置するととも
に、曲面スクリーンに映像を投影する投影手段を該曲面
スクリーンの下方に配置し、さらに、着席手段が、同時
に着席する複数のプレイヤのすべての頭部を投影手段側
に配置するため、すべてのプレイヤの目の位置を投影手
段に近づけることができる。したがって、すべてのプレ
イヤに正確な映像を見せることができる。
With this arrangement, the curved screen is arranged so as to protrude upward from the seating means so as to protrude upward, and projection means for projecting an image on the curved screen is arranged below the curved screen. However, since all the heads of a plurality of players who are simultaneously seated are arranged on the projection unit side, the positions of the eyes of all the players can be brought closer to the projection unit. Therefore, an accurate video can be shown to all players.

【0010】また、曲面スクリーンを着席手段の上方に
上側凸となるよう伏せた状態で配置するため、鉛直方向
に立てた状態とする場合に比して、曲面スクリーン、ひ
いては装置全体の高さ方向をコンパクトにできる。した
がって、設置や設置場所への搬入が容易となる。
[0010] Further, since the curved screen is arranged in a protruding state above the seating means so as to protrude upward, the height of the curved screen and, consequently, the height of the entire apparatus is reduced as compared with the case where the curved screen is erected vertically. Can be made compact. Therefore, installation and carry-in to the installation location become easy.

【0011】本発明の請求項2記載の遊戯装置は、請求
項1記載のものに関して、前記着席手段は、同時に着席
する複数のプレイヤを、頭部を前記投影手段側に配置し
た状態で該投影手段を中心とした放射状に配置すること
を特徴としている。
According to a second aspect of the present invention, in the game apparatus according to the first aspect, the seating means projects the plurality of players who are simultaneously seated with their heads arranged on the projection means side. It is characterized by being arranged radially around the means.

【0012】このように、着席手段が、同時に着席する
複数のプレイヤを、頭部を投影手段側に配置した状態で
該投影手段を中心とした放射状に配置するようになって
いるため、特に3人以上を同時に着席させる場合でも、
無理のない配置にできる。
As described above, the seating means arranges a plurality of players who are simultaneously seated radially around the projecting means with the heads arranged on the projecting means side. Even if more than one person is seated at the same time,
A reasonable arrangement is possible.

【0013】本発明の請求項3記載の遊戯装置は、請求
項1または2記載のものに関して、前記着席手段は、プ
レイヤを仰向けに横たわった状態で着席させることを特
徴としている。
According to a third aspect of the present invention, in accordance with the first or second aspect, the seating means seats the player in a state of lying on his back.

【0014】このように、着席手段が、プレイヤを仰向
けに横たわった状態で着席させるようになっているた
め、着席手段の上方に曲面スクリーンを上側凸となるよ
う伏せた状態で配置するようにしても、プレイヤは該曲
面スクリーンを無理なく正面に見ることができる。しか
も、着席手段の高さを抑えることができるため、装置全
体の高さ方向をさらにコンパクトにでき、その結果、設
置や設置場所への搬入がさらに容易となる。
As described above, since the seating means is configured to seat the player in a state where the player is lying on his back, the curved screen is disposed above the seating means in a state where the curved screen is protruded upward. Also, the player can easily see the curved screen in front. Moreover, since the height of the seating means can be reduced, the height direction of the entire apparatus can be made more compact, and as a result, installation and carrying into the installation location are further facilitated.

【0015】本発明の請求項4記載の遊戯装置は、請求
項1乃至3のいずれか一項記載のものに関して、前記曲
面スクリーンと前記着席手段とを相対的に上下方向に近
接・離間させる昇降手段を有することを特徴としてい
る。
According to a fourth aspect of the present invention, there is provided the amusement apparatus according to any one of the first to third aspects, wherein the curved screen and the seating means are vertically moved toward and away from each other. It is characterized by having means.

【0016】これにより、プレイヤが着席手段に着席す
る場合は、昇降手段で曲面スクリーンと着席手段とを相
対的に上下方向に離間させ、プレイヤの着席手段への着
席後に、昇降手段で曲面スクリーンと着席手段とを相対
的に上下方向に近接させる。その結果、プレイヤの着席
手段への着席動作が容易となる。
When the player is seated on the seating means, the curved screen and the seating means are relatively vertically separated from each other by the elevating means, and after the player is seated on the seating means, the curved screen is moved by the elevating means. The seating means is relatively close to the vertical direction. As a result, the player can easily take a seat on the seating means.

【0017】本発明の請求項5記載の遊戯装置は、請求
項1乃至4のいずれか一項記載のものに関して、前記曲
面スクリーンは、半球形状をなし、前記投影手段は、該
曲面スクリーンの中心に配置されていることを特徴とし
ている。
According to a fifth aspect of the present invention, in the game apparatus according to any one of the first to fourth aspects, the curved screen has a hemispherical shape, and the projecting means has a center of the curved screen. It is characterized by being arranged in.

【0018】このように、曲面スクリーンが半球形状を
なしており、投影手段が曲面スクリーンの中心に配置さ
れているため、曲面スクリーンにより正確な映像を比較
的容易に投影することができる。
As described above, since the curved screen has a hemispherical shape and the projecting means is disposed at the center of the curved screen, an accurate image can be relatively easily projected on the curved screen.

【0019】[0019]

【発明の実施の形態】本発明の一実施形態の遊戯装置を
図面を参照して以下に説明する。本実施形態の遊戯装置
11は、図1および図2に示すように、複数のプレイヤ
Pが同時に着席可能な着席部(着席手段)12と、半球
形状の曲面スクリーン13と、該曲面スクリーン13を
着席部12の上方に上側凸となりかつ開口側端縁部14
が水平に沿うように伏せた状態に配置しつつ支持するド
ーム支持部(昇降手段)15と、曲面スクリーン13の
下方に配置されるとともに該曲面スクリーン13に映像
を投影するプロジェクタ16とを有している。
DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS An amusement device according to an embodiment of the present invention will be described below with reference to the drawings. As shown in FIG. 1 and FIG. 2, the game device 11 of the present embodiment includes a seating section (seating means) 12 in which a plurality of players P can sit simultaneously, a hemispherical curved screen 13, and the curved screen 13. The upper side convex portion above the seating portion 12 and the opening side edge portion 14
Has a dome supporting portion (elevating means) 15 that supports the device while laying it down so as to be horizontal, and a projector 16 that is disposed below the curved screen 13 and projects an image on the curved screen 13. ing.

【0020】曲面スクリーン13は、直径が3m以上の
大型のもので、内周側の投影面18が球面形状をなして
いる。
The curved screen 13 is a large screen having a diameter of 3 m or more, and the projection surface 18 on the inner peripheral side has a spherical shape.

【0021】ドーム支持部15は、曲面スクリーン13
と着席部12とを相対的に上下方向に、最も近接する遊
戯実行位置(図1に示す位置)と、最も離間するプレイ
ヤ出入位置(図3に示す位置)との間で昇降させるもの
で、具体的には、位置固定の着席部12に対し曲面スク
リーン13を油圧で昇降させる複数の油圧昇降機20が
曲面スクリーン13の円周方向に等ピッチで配置されて
構成されている。なお、昇降時、曲面スクリーン13
は、上側凸となりかつ開口側端縁部14が水平に沿うよ
うに伏せた上記状態が維持されたまま昇降する。
The dome support 15 is provided with a curved screen 13.
And the seating portion 12 are vertically moved relatively vertically between a closest game execution position (the position shown in FIG. 1) and the most distant player access position (the position shown in FIG. 3). Specifically, a plurality of hydraulic lifts 20 for raising and lowering the curved screen 13 by hydraulic pressure with respect to the fixed seating portion 12 are arranged at equal pitches in the circumferential direction of the curved screen 13. At the time of lifting and lowering, the curved screen 13
Rises and descends while maintaining the above-mentioned state in which the upper side convexity and the opening side edge portion 14 lie down so as to be horizontal.

【0022】プロジェクタ16は、投影レンズとして魚
眼レンズ22を用いており、該魚眼レンズ22を介して
曲面スクリーン13に映像を投影するもので、該魚眼レ
ンズ22のレンズ中心が、ドーム支持部15で上記遊戯
実行位置に配置された曲面スクリーン13の投影面18
の中心に一致するように配置されている。
The projector 16 uses a fisheye lens 22 as a projection lens, and projects an image on the curved screen 13 via the fisheye lens 22. The lens center of the fisheye lens 22 is used by the dome support portion 15 to execute the game. Projection surface 18 of curved screen 13 arranged at position
Are arranged so as to coincide with the center.

【0023】着席部12は、同時に着席する複数具体的
には4人のプレイヤPについて、すべての頭部Paがプ
ロジェクタ16の魚眼レンズ22側に位置するように配
置する形状をなしており、しかも、着席部12は、プレ
イヤPを仰向けに横たわったリクライニング状態で着席
させる形状をなしている。
The seating section 12 has a shape such that all the heads Pa are located on the fisheye lens 22 side of the projector 16 for a plurality of, specifically, four players P who are simultaneously seated. The seating section 12 has a shape in which the player P is seated in a reclining state lying on his back.

【0024】具体的に、着席部12は、プレイヤPの頭
部Paを載置させるそれぞれの頭部載置部25が、魚眼
レンズ22側に位置し、プレイヤPの臀部Pbを載置さ
せるそれぞれの臀部載置部27が、対応する頭部載置部
25の魚眼レンズ22に対し反対側に位置し、さらに、
プレイヤPの脚部Pcを載置させるそれぞれの脚部載置
部29が、対応する臀部載置部27の魚眼レンズ22に
対し反対側に位置するように、魚眼レンズ22を中心と
した放射状に配置される複数具体的には4つの水平方向
に長い形状のシート部31を有している。
More specifically, in the seating section 12, each head mounting section 25 on which the head Pa of the player P is mounted is located on the fisheye lens 22 side, and each of the head mounting sections 25 on which the buttocks Pb of the player P are mounted. The buttocks mounting portion 27 is located on the opposite side of the fish head lens 22 of the corresponding head mounting portion 25,
The leg rests 29 on which the legs Pc of the player P are placed are radially arranged around the fisheye lens 22 so that the corresponding leg rests 29 are located on the opposite side of the fisheye lens 22 of the corresponding hip rest 27. A plurality of, specifically, four, horizontally long sheet portions 31 are provided.

【0025】このようなシート部31を有することによ
り、着席部12は、同時に着席する複数具体的には4人
のプレイヤPを、頭部Paをプロジェクタ16の魚眼レ
ンズ22側に配置した状態で該魚眼レンズ22を中心と
した放射状に配置することになる。
By having such a seat portion 31, the seating portion 12 has a plurality of, specifically, four, players P who are simultaneously seated, with their heads Pa being disposed on the fisheye lens 22 side of the projector 16. They are arranged radially around the fisheye lens 22.

【0026】着席部12は、各シート部31の臀部載置
部27の左右両側の近接位置に操作部32をそれぞれ有
している。これら操作部32は、遊戯実行中に曲面スク
リーン13にプロジェクタ16から投影された映像に合
わせて入力を行うもので、遊戯がいわゆるシューティン
グゲームの場合、例えば、標的に対し狙いを定めたり、
射撃を行ったりする等の操作を行うものである。
The seating section 12 has operating sections 32 at positions close to the right and left sides of the buttocks placing section 27 of each seat section 31, respectively. These operation units 32 perform input in accordance with an image projected from the projector 16 on the curved screen 13 during execution of a game, and when the game is a so-called shooting game, for example, aiming at a target,
An operation such as shooting is performed.

【0027】このような構成の遊戯装置11において
は、遊戯が実行される前に、図3に示すように、ドーム
支持部15の油圧昇降機20で曲面スクリーン13を上
限のプレイヤ出入位置に位置させる。すると、曲面スク
リーン13と着席部12との間に上下方向に、人の出入
りが容易となる十分な隙間ができる。この状態で1人〜
4人のプレイヤPが、遊戯装置11の外から着席部12
のシート部31に着席する。このとき、プレイヤPは、
シート部31の頭部載置部25に頭部Paを載置させ、
臀部載置部27に臀部Pbを載置させ、脚部載置部29
に脚部Pcを載置させた状態となる。
In the game apparatus 11 having such a configuration, before the game is executed, as shown in FIG. 3, the curved screen 13 is positioned at the upper limit player entry / exit position by the hydraulic lift 20 of the dome support 15. . Then, a sufficient gap is formed between the curved screen 13 and the seating portion 12 in the vertical direction so that people can easily enter and exit. One person in this state
Four players P are seated in the seating section 12
Of the seat portion 31 of the vehicle. At this time, the player P
The head Pa is placed on the head placement part 25 of the sheet part 31,
The buttocks Pb are placed on the buttocks resting portion 27 and the leg rests 29
In a state where the leg portion Pc is placed on the leg.

【0028】そして、この状態から、ドーム支持部15
の油圧昇降機20で曲面スクリーン13を下降させて、
図1に示すように、下限の遊戯実行位置に位置させる。
この遊戯実行位置に位置する曲面スクリーン13は、そ
の開口側端縁部14の高さが着席部12に着席した状態
すなわちシート部31に仰向けに横になった状態にある
プレイヤPの目の高さと同じ高さまたは該目の高さより
低い位置に配置されることになり、しかも、着席部12
に着席した状態にいるプレイヤPは全身が水平方向にお
いて投影面18の内側に位置することになる。勿論、曲
面スクリーン13の開口側端縁部14の高さは、シート
部31に仰向けに横になった状態にあるプレイヤPの目
の高さより高い位置に配置することも可能である。ま
た、本実施の形態の遊戯装置は、曲面スクリーン13に
投影された映像に同期して音声や背景音を再生する音声
発生部を具備している。
Then, from this state, the dome support 15
The curved screen 13 is lowered by the hydraulic lift 20 of
As shown in FIG. 1, it is positioned at the lower limit game execution position.
The curved screen 13 located at the game execution position has a height of the opening side edge portion 14 in a state where the height of the opening side edge portion 14 is seated on the seating portion 12, that is, in a state where the player P is lying on the seat portion 31 with his or her back. At the same height or lower than the height of the eyes.
The player P who is in a state of being seated at the center position has the whole body positioned inside the projection plane 18 in the horizontal direction. Of course, the height of the opening side edge portion 14 of the curved screen 13 can be arranged at a position higher than the height of the eyes of the player P lying on the back of the seat portion 31. Further, the amusement device of the present embodiment includes a sound generation unit that reproduces sound and background sound in synchronization with the image projected on the curved screen 13.

【0029】この状態で遊戯が開始されると、プロジェ
クタ16の魚眼レンズ22から曲面スクリーン13の投
影面18の全面に映像が投影され、プレイヤPは、投影
された映像や音声に合わせて各自の左右に配置された操
作部32を操作することで遊戯を行う。
When a game is started in this state, an image is projected from the fish-eye lens 22 of the projector 16 onto the entire projection surface 18 of the curved screen 13, and the players P can move their left and right in accordance with the projected image and sound. A game is played by operating the operation unit 32 disposed in the.

【0030】そして、遊戯が終了すると、ドーム支持部
15の油圧昇降機20で曲面スクリーン13を上昇させ
上限のプレイヤ出入位置に位置させる。すると、曲面ス
クリーン13と着席部12との間に上下方向に十分な隙
間ができる。この状態で1人〜4人のプレイヤPは、着
席部12のシート部31から遊戯装置11の外に出る。
When the game is over, the curved screen 13 is lifted by the hydraulic lift 20 of the dome support portion 15 and positioned at the upper limit player entry / exit position. Then, a sufficient gap is formed in the vertical direction between the curved screen 13 and the seating portion 12. In this state, one to four players P go out of the game apparatus 11 from the seat portion 31 of the seating portion 12.

【0031】以上に述べた本実施形態の遊戯装置11に
よれば、曲面スクリーン13を着席部12の上方に上側
凸となるよう伏せた状態で配置するとともに、曲面スク
リーン13に映像を投影するプロジェクタ16の魚眼レ
ンズ22を該曲面スクリーン13の下方に配置し、さら
に、着席部12が、同時に着席する複数具体的には4人
のプレイヤPのすべての頭部Paをプロジェクタ16の
投影部である魚眼レンズ22側に配置するため、すべて
のプレイヤPの目の位置をプロジェクタ16の魚眼レン
ズ22に近づけることができる。したがって、すべての
プレイヤPに正確な映像を見せることができる。
According to the amusement apparatus 11 of the present embodiment described above, the curved screen 13 is arranged so as to protrude above the seating portion 12 so as to be convex upward, and the projector for projecting an image on the curved screen 13. Sixteen fish-eye lenses 22 are arranged below the curved screen 13, and the seating part 12 is a fish-eye lens which is a projection part of the projector 16, in which all the heads Pa of a plurality of, specifically, four players P who are simultaneously seated are projected. Since the player P is arranged on the side 22, the positions of the eyes of all the players P can be brought closer to the fisheye lens 22 of the projector 16. Therefore, an accurate video can be shown to all players P.

【0032】また、上記実施形態によれば、曲面スクリ
ーン13を着席部12の上方に上側凸となるよう伏せた
状態で配置するため、鉛直方向に立てた状態とする場合
に比して、曲面スクリーン13、ひいては遊戯装置11
全体の高さ方向をコンパクトにできる。したがって、設
置や設置場所への搬入が容易となる。
Further, according to the above-described embodiment, the curved screen 13 is disposed so as to be protruded above the seating portion 12 so as to protrude upward, so that the curved screen 13 is curved as compared with the case where the curved screen 13 is set upright. The screen 13 and thus the game device 11
The overall height direction can be made compact. Therefore, installation and carry-in to the installation location become easy.

【0033】しかも、上記実施形態によれば、着席部1
2が、同時に着席する複数のプレイヤPを、頭部Paを
プロジェクタ16の投影部である魚眼レンズ22側に配
置した状態で該プロジェクタ16の魚眼レンズ22を中
心とした放射状に配置するようになっているため、特に
上記のように3人以上を同時に着席させる場合でも、無
理のない配置にできる。その上、着席部12の各シート
部31の両側にスペースを形成することができるため、
操作部32を無理なく配置することができる。
In addition, according to the above embodiment, the seat 1
2, a plurality of players P seated at the same time are arranged radially around the fisheye lens 22 of the projector 16 in a state where the heads Pa are arranged on the fisheye lens 22 side which is a projection unit of the projector 16. Therefore, even when three or more persons are simultaneously seated as described above, the arrangement can be made reasonably. In addition, since spaces can be formed on both sides of each seat portion 31 of the seating portion 12,
The operation unit 32 can be arranged without difficulty.

【0034】なお、上記実施形態においては、4人のプ
レイヤPが同時に着席可能な場合を例にとり説明した
が、勿論、複数特に3人以上であれば、何人でも上記構
成を採用することで上記効果が得られることになる。例
えば、図4に示すように、8人のプレイヤPが同時に着
席可能としても、8つのシート部31を上記と同様に配
置すればよい。すなわち、8つのシート部31を、それ
ぞれ、プレイヤPの頭部Paを載置させる頭部載置部2
5が、魚眼レンズ22側に位置し、プレイヤPの臀部P
bを載置させる臀部載置部27が、対応する頭部載置部
25の魚眼レンズ22に対し反対側に位置し、さらに、
プレイヤPの脚部Pcを載置させる脚部載置部29が、
対応する臀部載置部27の魚眼レンズ22に対し反対側
に位置するようにして、魚眼レンズ22を中心とした放
射状に配置すればよいのである。ここで、図4では、す
べてのシート部31の頭部載置部25が、一体化されて
一つの環状をなしている。
In the above embodiment, the case where four players P can simultaneously be seated has been described as an example. Of course, if there are a plurality of players P, especially three or more, any number of players P can adopt the above configuration. The effect will be obtained. For example, as shown in FIG. 4, even if eight players P can be seated at the same time, the eight seat portions 31 may be arranged in the same manner as described above. That is, each of the eight sheet portions 31 is placed on the head mounting portion 2 on which the head Pa of the player P is mounted.
5 is located on the fisheye lens 22 side and the buttocks P of the player P
The buttocks mounting portion 27 on which the b is mounted is located on the opposite side of the fish-eye lens 22 of the corresponding head mounting portion 25, and further,
The leg mounting portion 29 on which the leg Pc of the player P is mounted,
What is necessary is just to arrange it radially centering on the fisheye lens 22 so that it may be located in the opposite side with respect to the fisheye lens 22 of the corresponding buttocks mounting part 27. Here, in FIG. 4, the head mounting portions 25 of all the seat portions 31 are integrated to form one ring.

【0035】加えて、上記実施形態では、着席部12
が、プレイヤPを仰向けに横たわった状態で着席させる
ようになっているため、着席部12の上方に曲面スクリ
ーン13を上側凸となるよう伏せた状態で配置するよう
にしても、プレイヤPは該曲面スクリーン13を無理な
く正面に見ることができる。しかも、着席部12の高さ
を抑えることができるため、遊戯装置11全体の高さ方
向をさらにコンパクトにでき、その結果、設置や設置場
所への搬入がさらに容易となる。
In addition, in the above embodiment, the seat 12
However, since the player P is seated with the player P lying on his back, even if the curved screen 13 is placed above the seating portion 12 so as to be convex upward, the player P still has The curved screen 13 can be easily viewed from the front. Moreover, since the height of the seating portion 12 can be suppressed, the height direction of the entire game apparatus 11 can be made more compact, and as a result, installation and loading into the installation location become easier.

【0036】さらに、上記実施形態によれば、プレイヤ
Pが着席部12に着席する場合は、ドーム支持部15で
曲面スクリーン13と着席部12とを相対的に上下方向
に離間させ、プレイヤPの着席部12への着席後に、ド
ーム支持部15で曲面スクリーン13と着席部12とを
相対的に上下方向に近接させるため、プレイヤPの着席
部12への着席動作が容易となる。
Further, according to the above embodiment, when the player P is seated on the seating section 12, the curved screen 13 and the seating section 12 are relatively vertically separated from each other by the dome support section 15, so that the player P Since the curved screen 13 and the seating portion 12 are relatively close to each other in the vertical direction by the dome support portion 15 after sitting on the seating portion 12, the player P can easily perform the seating operation on the seating portion 12.

【0037】なお、上記実施形態では、プレイヤPの着
席部12への着席動作が容易となるように、位置固定の
着席部12に対し曲面スクリーン13を昇降させる場合
を例にとり説明したが、図7に示すように、曲面スクリ
ーン13を位置固定とし、着席部12の全体を昇降させ
る一台の油圧昇降機(昇降手段)34を設けても良い。
この場合も、着席部12を下限位置に位置させた図7に
おいて二点鎖線で示す状態(着席部12と曲面スクリー
ン13との相対関係が上記プレイヤ出入位置と同じ状
態)でプレイヤPが着席部12に着席し、着席部12を
上限位置に位置させた図7において実線で示す状態(着
席部12と曲面スクリーン13との相対関係が上記遊戯
実行位置と同じ状態)で遊戯を実行させることになる。
In the above embodiment, the case where the curved screen 13 is moved up and down with respect to the fixed seating portion 12 so that the player P can easily sit on the seating portion 12 has been described. As shown in FIG. 7, the curved screen 13 may be fixed in position, and a single hydraulic elevator (elevating means) 34 for elevating and lowering the entire seating section 12 may be provided.
Also in this case, in the state shown by the two-dot chain line in FIG. 7 in which the seating portion 12 is located at the lower limit position (the relative relationship between the seating portion 12 and the curved screen 13 is the same as the above-mentioned player entrance position), the player P 7 in which the seat 12 is positioned at the upper limit position and the game is executed in the state shown by the solid line in FIG. 7 (the relative relationship between the seat 12 and the curved screen 13 is the same as the above-described game execution position). Become.

【0038】この他に、着席部12も曲面スクリーン1
3も昇降させずに、着席部12の各シート部31を水平
移動可能とし、曲面スクリーン13の外でプレイヤPを
着席させた状態でシート部31を水平移動させて、曲面
スクリーン13の下側にプレイヤPを配置するようにし
てもよい。このとき、単なるシート部31の水平移動で
は曲面スクリーン13に対し干渉を生じてしまう場合に
は、例えば、水平移動させつつ該干渉を避けるように干
渉位置前後で曲面スクリーン13を昇降させたり、水平
移動前にシート部31を下降させて水平移動後にシート
部31を上昇させたりすればよい。
In addition to this, the seating section 12 is also a curved screen 1.
3 is not moved up and down, each seat portion 31 of the seated portion 12 is made horizontally movable, and the seat portion 31 is moved horizontally in a state where the player P is seated outside the curved screen 13, and the lower side of the curved screen 13 The player P may be arranged at the. At this time, if the simple movement of the sheet portion 31 causes interference with the curved screen 13, for example, the curved screen 13 is moved up and down before and after the interference position so as to avoid the interference while moving horizontally. The sheet unit 31 may be lowered before the movement and raised after the horizontal movement.

【0039】また、上記実施形態では、操作部32が各
シート部31の臀部載置部27の左右両側に設けられる
ものを例にとり説明したが、図8および図9に示すよう
に、操作部36を、シート部31の脚部載置部29から
臀部載置部27の上方に向けて延出するアーム37の先
端に設けることにより、臀部載置部27の上方かつシー
ト部31に着席したプレイヤPの胸部の若干上側となる
位置に設けるようにしてもよい。
In the above-described embodiment, the operation unit 32 is described as an example in which the operation unit 32 is provided on both the left and right sides of the buttocks mounting unit 27 of each seat unit 31. However, as shown in FIGS. 36 is provided at the tip of an arm 37 extending upward from the leg mounting portion 29 of the seat portion 31 toward the upper portion of the buttocks mounting portion 27, thereby seating on the seat portion 31 above the buttocks mounting portion 27. It may be provided at a position slightly above the chest of the player P.

【0040】さらに、上記実施形態では、曲面スクリー
ン13を半球形状とし、プロジェクタ16の魚眼レンズ
22のレンズ中心を曲面スクリーン13の中心に配置す
る場合を例にとり説明したが、曲面スクリーン13は、
少なくとも交差する二方向に湾曲する形状をなしていれ
ば上記効果を奏することができる。しかしながら、曲面
スクリーン13を、上記のように半球形状とし、魚眼レ
ンズ22のレンズ中心をこの曲面スクリーン13の中心
に配置するようにすれば、曲面スクリーン13により正
確な映像を比較的容易に投影することができるという効
果が得られるため、より好ましい。
Further, in the above-described embodiment, the case where the curved screen 13 has a hemispherical shape and the lens center of the fisheye lens 22 of the projector 16 is disposed at the center of the curved screen 13 has been described as an example.
The above effect can be obtained as long as the shape is curved in at least two directions intersecting with each other. However, if the curved screen 13 is formed in a hemispherical shape as described above and the lens center of the fisheye lens 22 is arranged at the center of the curved screen 13, an accurate image can be relatively easily projected on the curved screen 13. This is more preferable since the effect of obtaining the same can be obtained.

【0041】以上においては、遊戯装置11として、映
像に合わせてプレイヤPが入力操作をするゲーム機を例
にとり説明したが、上記を適用可能な同様の遊戯装置1
1としては、例えば、プレイヤPに擬似体験を行わせる
ためのドライビングシミュレータ等のシミュレータや、
プレイヤPが映像を見るのみの画像表示装置等がある。
In the above description, a game machine in which the player P performs an input operation in accordance with an image has been described as an example of the game apparatus 11, but a similar game apparatus 1 to which the above can be applied.
For example, a simulator such as a driving simulator for causing the player P to perform a simulated experience,
There is an image display device or the like in which the player P only watches a video.

【0042】[0042]

【発明の効果】以上詳述したように、本発明の請求項1
記載の遊戯装置によれば、曲面スクリーンを着席手段の
上方に上側凸となるよう伏せた状態で配置するととも
に、曲面スクリーンに映像を投影する投影手段を該曲面
スクリーンの下方に配置し、さらに、着席手段が、同時
に着席する複数のプレイヤのすべての頭部を投影手段側
に配置するため、すべてのプレイヤの目の位置を投影手
段に近づけることができる。したがって、すべてのプレ
イヤに正確な映像を見せることができる。
As described in detail above, claim 1 of the present invention
According to the amusement device described above, the curved screen is arranged in a state where the curved screen is protruded above the seating means so as to protrude upward, and the projecting means for projecting an image on the curved screen is arranged below the curved screen. Since the seating means arranges all the heads of the plurality of players who are simultaneously seated on the projection means side, the positions of the eyes of all the players can be brought closer to the projection means. Therefore, an accurate video can be shown to all players.

【0043】また、曲面スクリーンを着席手段の上方に
上側凸となるよう伏せた状態で配置するため、鉛直方向
に立てた状態とする場合に比して、曲面スクリーン、ひ
いては装置全体の高さ方向をコンパクトにできる。した
がって、設置や設置場所への搬入が容易となる。
Further, since the curved screen is arranged in a state of being protruded above the seating means so as to protrude upward, the curved screen and, consequently, the height direction of the entire apparatus are compared with the case where the screen is erected vertically. Can be made compact. Therefore, installation and carry-in to the installation location become easy.

【0044】本発明の請求項2記載の遊戯装置によれ
ば、着席手段が、同時に着席する複数のプレイヤを、頭
部を投影手段側に配置した状態で該投影手段を中心とし
た放射状に配置するようになっているため、特に3人以
上を同時に着席させる場合でも、無理のない配置にでき
る。
According to the game device of the second aspect of the present invention, the seating means arranges a plurality of players who are simultaneously seated radially around the projection means with the heads arranged on the projection means side. Therefore, even if three or more people are simultaneously seated, the arrangement can be made reasonably.

【0045】本発明の請求項3記載の遊戯装置によれ
ば、着席手段が、プレイヤを仰向けに横たわった状態で
着席させるようになっているため、着席手段の上方に曲
面スクリーンを上側凸となるよう伏せた状態で配置する
ようにしても、プレイヤは該曲面スクリーンを無理なく
正面に見ることができる。しかも、着席手段の高さを抑
えることができるため、装置全体の高さ方向をさらにコ
ンパクトにでき、その結果、設置や設置場所への搬入が
さらに容易となる。
According to the game device of the third aspect of the present invention, since the seating means seats the player in a state of lying on his back, the curved screen is upwardly convex above the seating means. Even if the player arranges the curved screen face down, the player can easily see the curved screen in front. Moreover, since the height of the seating means can be reduced, the height direction of the entire apparatus can be made more compact, and as a result, installation and carrying into the installation location are further facilitated.

【0046】本発明の請求項4記載の遊戯装置によれ
ば、プレイヤが着席手段に着席する場合は、昇降手段で
曲面スクリーンと着席手段とを相対的に上下方向に離間
させ、プレイヤの着席手段への着席後に、昇降手段で曲
面スクリーンと着席手段とを相対的に上下方向に近接さ
せる。その結果、プレイヤの着席手段への着席動作が容
易となる。
According to the game device of the present invention, when the player is seated on the seating means, the curved screen and the seating means are relatively vertically separated from each other by the elevating means, and the player is seated on the seating means. After seating, the curved screen and the seating means are moved closer to each other in the vertical direction by the elevating means. As a result, the player can easily perform the seating operation on the seating means.

【0047】本発明の請求項5記載の遊戯装置によれ
ば、曲面スクリーンが半球形状をなしており、投影手段
が曲面スクリーンの中心に配置されているため、曲面ス
クリーンにより正確な映像を比較的容易に投影すること
ができる。
According to the game device of the fifth aspect of the present invention, the curved screen has a hemispherical shape, and the projection means is arranged at the center of the curved screen. It can be easily projected.

【図面の簡単な説明】[Brief description of the drawings]

【図1】 本発明の一実施形態の遊戯装置を示す側断面
図であって、曲面スクリーンが遊戯実行位置にある状態
を示すもの。
FIG. 1 is a side sectional view showing a game device according to one embodiment of the present invention, showing a state where a curved screen is at a game execution position.

【図2】 本発明の一実施形態の遊戯装置を示す平断面
図である。
FIG. 2 is a plan sectional view showing the game machine according to one embodiment of the present invention.

【図3】 本発明の一実施形態の遊戯装置を示す側断面
図であって、曲面スクリーンがプレイヤ出入位置にある
状態を示すもの。
FIG. 3 is a side sectional view showing the amusement device according to one embodiment of the present invention, showing a state where a curved screen is at a player entrance / exit position.

【図4】 本発明の一実施形態の遊戯装置の変形例を示
す平断面図である。
FIG. 4 is a cross-sectional plan view showing a modification of the game machine of one embodiment of the present invention.

【図5】 本発明の一実施形態の遊戯装置の別の変形例
を示す側断面図であって、曲面スクリーンが遊戯実行位
置にある状態を示すもの。
FIG. 5 is a sectional side view showing another modification of the game machine according to one embodiment of the present invention, showing a state where a curved screen is at a game execution position.

【図6】 本発明の一実施形態の遊戯装置の別の変形例
を示す平断面図である。
FIG. 6 is a plan sectional view showing another modified example of the amusement device according to the embodiment of the present invention.

【図7】 本発明の一実施形態の遊戯装置のさらに別の
変形例を示す側断面図である。
FIG. 7 is a side sectional view showing still another modified example of the game machine according to one embodiment of the present invention.

【図8】 本発明の一実施形態の遊戯装置のさらに他の
変形例を示す側断面図であって、曲面スクリーンが遊戯
実行位置にある状態を示すもの。
FIG. 8 is a side sectional view showing still another modified example of the game machine according to one embodiment of the present invention, showing a state where a curved screen is at a game execution position.

【図9】 本発明の一実施形態の遊戯装置のさらに他の
変形例を示す平断面図である。
FIG. 9 is a cross-sectional plan view showing still another modification of the amusement device according to the embodiment of the present invention.

【符号の説明】[Explanation of symbols]

11 遊戯装置 12 着席部(着席手段) 13 曲面スクリーン 15 ドーム支持部(昇降手段) 22 魚眼レンズ 34 油圧昇降機(昇降手段) P プレイヤ Pa 頭部 DESCRIPTION OF SYMBOLS 11 Amusement apparatus 12 Seated part (seating means) 13 Curved screen 15 Dome support part (elevation means) 22 Fisheye lens 34 Hydraulic elevator (elevation means) P Player Pa Head

───────────────────────────────────────────────────── フロントページの続き (72)発明者 小林 威晴 東京都大田区多摩川2丁目8番5号 株式 会社ナムコ内 Fターム(参考) 2C001 AA06 AA09 BA02 BA04 BC01 BC03 BC07 BC08 CA04 CA06 CA08 CB01 CC01 CC06 DA04 ──────────────────────────────────────────────────続 き Continued on the front page (72) Inventor Takeharu Kobayashi 2-8-5 Tamagawa, Ota-ku, Tokyo F-term (reference) 2C001 AA06 AA09 BA02 BA04 BC01 BC03 BC07 BC08 CA04 CA06 CA08 CB01 CC01 CC06 DA04

Claims (5)

【特許請求の範囲】[Claims] 【請求項1】 複数のプレイヤが同時に着席可能な着席
手段と、 少なくとも交差する二方向に湾曲する形状をなし、前記
着席手段の上方に上側凸となるように伏せた状態で配置
される曲面スクリーンと、 該曲面スクリーンの下方に配置されるとともに該曲面ス
クリーンに映像を投影する投影手段とを有し、 前記着席手段は、同時に着席する複数のプレイヤのすべ
ての頭部を前記投影手段側に配置することを特徴とする
遊戯装置。
1. A seating means capable of simultaneously seating a plurality of players, and a curved screen having a shape curving in at least two directions intersecting each other, and being disposed so as to protrude upward from the seating means so as to protrude upward. And projection means arranged below the curved screen and projecting an image on the curved screen, wherein the seating means arranges all heads of a plurality of players who are simultaneously seated on the projection means side. An amusement device characterized by performing.
【請求項2】 前記着席手段は、同時に着席する複数の
プレイヤを、頭部を前記投影手段側に配置した状態で該
投影手段を中心とした放射状に配置することを特徴とす
る請求項1記載の遊戯装置。
2. The seating means according to claim 1, wherein a plurality of players seated at the same time are radially arranged around the projection means with their heads arranged on the projection means side. Play equipment.
【請求項3】 前記着席手段は、プレイヤを仰向けに横
たわった状態で着席させることを特徴とする請求項1ま
たは2記載の遊戯装置。
3. The game apparatus according to claim 1, wherein said seating means seats the player in a state of lying on his back.
【請求項4】 前記曲面スクリーンと前記着席手段とを
相対的に上下方向に近接・離間させる昇降手段を有する
ことを特徴とする請求項1乃至3のいずれか一項記載の
遊戯装置。
4. The amusement device according to claim 1, further comprising elevating means for vertically moving the curved screen and the seating means relatively close to and away from each other.
【請求項5】 前記曲面スクリーンは、半球形状をな
し、前記投影手段は、該曲面スクリーンの中心に配置さ
れていることを特徴とする請求項1乃至4のいずれか一
項記載の遊戯装置。
5. The amusement device according to claim 1, wherein the curved screen has a hemispherical shape, and the projection means is arranged at the center of the curved screen.
JP2001171393A 2001-06-06 2001-06-06 Game device Withdrawn JP2002360928A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2001171393A JP2002360928A (en) 2001-06-06 2001-06-06 Game device

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2001171393A JP2002360928A (en) 2001-06-06 2001-06-06 Game device

Publications (1)

Publication Number Publication Date
JP2002360928A true JP2002360928A (en) 2002-12-17

Family

ID=19013168

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2001171393A Withdrawn JP2002360928A (en) 2001-06-06 2001-06-06 Game device

Country Status (1)

Country Link
JP (1) JP2002360928A (en)

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Effective date: 20080902