JP2001195371A5 - - Google Patents
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- Publication number
- JP2001195371A5 JP2001195371A5 JP2000295682A JP2000295682A JP2001195371A5 JP 2001195371 A5 JP2001195371 A5 JP 2001195371A5 JP 2000295682 A JP2000295682 A JP 2000295682A JP 2000295682 A JP2000295682 A JP 2000295682A JP 2001195371 A5 JP2001195371 A5 JP 2001195371A5
- Authority
- JP
- Japan
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US09/482218 | 2000-01-12 | ||
US09/482,218 US6628287B1 (en) | 2000-01-12 | 2000-01-12 | Method and apparatus for consistent, responsive, and secure distributed simulation in a computer network environment |
Publications (2)
Publication Number | Publication Date |
---|---|
JP2001195371A JP2001195371A (ja) | 2001-07-19 |
JP2001195371A5 true JP2001195371A5 (ja) | 2007-10-18 |
Family
ID=23915191
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2000295682A Pending JP2001195371A (ja) | 2000-01-12 | 2000-09-28 | コンピュータ・ネットワーク環境における一貫性、応答性、安全性に優れた分散型シミュレーションのための方法および装置 |
Country Status (5)
Country | Link |
---|---|
US (1) | US6628287B1 (ja) |
EP (2) | EP1158741B1 (ja) |
JP (1) | JP2001195371A (ja) |
AT (2) | ATE505887T1 (ja) |
DE (1) | DE60045838D1 (ja) |
Families Citing this family (33)
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US7244181B2 (en) * | 2000-11-14 | 2007-07-17 | Netamin Communication Corp. | Multi-player game employing dynamic re-sequencing |
WO2003003167A2 (en) * | 2001-06-27 | 2003-01-09 | United Virtualities, Inc. | Method for controlling a computer display |
US7778515B2 (en) * | 2001-07-02 | 2010-08-17 | Sony Corporation | System and method for linking DVD text to recommended viewing |
US7464016B2 (en) * | 2001-11-09 | 2008-12-09 | Sun Microsystems, Inc. | Hot plug and hot pull system simulation |
FR2833101B1 (fr) * | 2001-12-03 | 2004-07-02 | Dotvision | Procede de creation et de gestion d'univers virtuel |
US20030174841A1 (en) * | 2002-03-15 | 2003-09-18 | Novell Inc. | Methods, systems, and data structures for secure data content presentation |
US20040102940A1 (en) * | 2002-11-22 | 2004-05-27 | Singapore Institute Of Manufacturing | Integration of a discrete event simulation with a configurable software application |
US7562367B1 (en) | 2003-04-11 | 2009-07-14 | Marvell Israel (M.I.S.L.) Ltd. | Sorted-tree-based event queue for discrete event simulators |
DE10394326D2 (de) * | 2003-08-11 | 2006-10-05 | Karl-Heinz Swoboda | Mittel zur Simulation des Verhaltens von manuell frei positionierbaren Manipulatoren auf beeinflussbare Teilchen mit unterschiedlicher Eigendynamik |
US7586490B2 (en) * | 2004-10-20 | 2009-09-08 | Siemens Aktiengesellschaft | Systems and methods for three-dimensional sketching |
US7954062B2 (en) * | 2005-01-03 | 2011-05-31 | International Business Machines Corporation | Application status board mitigation system and method |
JP3957725B2 (ja) * | 2005-10-04 | 2007-08-15 | 任天堂株式会社 | 通信ゲームプログラムおよび通信ゲームシステム |
US20070265043A1 (en) * | 2006-04-12 | 2007-11-15 | Wang Andy Y | Team-based networked video gaming and automatic event management |
US7631168B1 (en) * | 2006-05-10 | 2009-12-08 | The Math Works, Inc. | Graphical interface for grouping concurrent computing units executing a concurrent computing process |
US9405564B2 (en) * | 2006-05-10 | 2016-08-02 | The Mathworks, Inc. | System and method for targeting commands to concurrent computing units executing a concurrent computing process |
US8405662B2 (en) | 2006-07-04 | 2013-03-26 | Iti Scotland Limited | Generation of video |
US20080010041A1 (en) * | 2006-07-07 | 2008-01-10 | Siemens Technology-To-Business Center Llc | Assembling physical simulations in a 3D graphical editor |
US7925485B2 (en) * | 2006-10-25 | 2011-04-12 | International Business Machines Corporation | System and apparatus for managing latency-sensitive interaction in virtual environments |
GB2444516B (en) * | 2006-12-05 | 2011-11-02 | Iti Scotland Ltd | Distributed computer system |
KR20100014404A (ko) | 2007-02-13 | 2010-02-10 | 폴 에이치 나이 | 개인용 어펙터 기계 |
US20080268418A1 (en) * | 2007-04-25 | 2008-10-30 | Tashner John H | Virtual education system and method of instruction |
US9030462B2 (en) * | 2007-09-24 | 2015-05-12 | Siemens Corporation | Sketching three-dimensional(3D) physical simulations |
WO2009067796A1 (en) * | 2007-11-27 | 2009-06-04 | Gamerizon Studio Inc. | Interactive game |
JP2010134800A (ja) * | 2008-12-05 | 2010-06-17 | Sony Computer Entertainment Inc | シミュレーションシステム |
US9400695B2 (en) * | 2010-02-26 | 2016-07-26 | Microsoft Technology Licensing, Llc | Low latency rendering of objects |
US8683264B2 (en) | 2010-04-13 | 2014-03-25 | International Business Machines Corporation | Processing execution requests within different computing environments |
US8996944B2 (en) | 2011-12-28 | 2015-03-31 | Nival, Inc. | Client-server gaming |
US20130198264A1 (en) * | 2012-02-01 | 2013-08-01 | Erik Hellman | Method and device for synchronizing a clock between a server communication device and a client communication device |
US11165842B2 (en) * | 2013-10-25 | 2021-11-02 | Louis Gurtowski | Selective capture with rapid sharing of user or mixed reality actions and states using interactive virtual streaming |
US10027731B2 (en) * | 2013-10-25 | 2018-07-17 | Louis Gurtowski | Selective capture with rapid sharing of user computer or mixed reality actions, states using interactive virtual streaming |
US10015238B2 (en) | 2015-03-31 | 2018-07-03 | International Business Machines Corporation | Command processing in distributed computing systems |
US11058946B2 (en) * | 2017-01-12 | 2021-07-13 | Mz Ip Holdings, Llc | System and method for managing event data in a multi-player online game |
CN112313712A (zh) * | 2018-04-19 | 2021-02-02 | Pcms控股公司 | 采用用于虚拟现实的预测过满填充的系统和方法 |
Family Cites Families (22)
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US4473889A (en) | 1981-09-11 | 1984-09-25 | Leeds & Northrup Company | Remote correlation of sequence of events |
US4570930A (en) | 1983-10-03 | 1986-02-18 | At&T Bell Laboratories | System, method, and station interface arrangement for playing video game over telephone lines |
US5261094A (en) | 1991-04-08 | 1993-11-09 | International Business Machines Corporation | Asynchronous replication of data changes by distributed update requests |
US6324495B1 (en) * | 1992-01-21 | 2001-11-27 | The United States Of America As Represented By The Administrator Of The National Aeronautics And Space Administration | Synchronous parallel system for emulation and discrete event simulation |
US5538255A (en) | 1992-02-18 | 1996-07-23 | Barker; Bruce J. | Remote controlled multiplayer video game |
AU672770B2 (en) | 1992-02-18 | 1996-10-17 | Ricos Co., Ltd. | Computer game device |
US5423037A (en) | 1992-03-17 | 1995-06-06 | Teleserve Transaction Technology As | Continuously available database server having multiple groups of nodes, each group maintaining a database copy with fragments stored on multiple nodes |
US5329619A (en) | 1992-10-30 | 1994-07-12 | Software Ag | Cooperative processing interface and communication broker for heterogeneous computing environments |
ZA943336B (en) | 1993-05-19 | 1995-08-11 | Menashe Julian | Interactive computerised gaming system with remote terminals |
JP2576762B2 (ja) | 1993-06-30 | 1997-01-29 | 日本電気株式会社 | リング網のノード間情報収集方式 |
JPH07319810A (ja) | 1994-04-01 | 1995-12-08 | Fujitsu Ltd | ネットワークサービスシステム及びネットワークサービスシステムを利用可能なゲーム機用通信装置並びにゲーム機 |
US5586257A (en) | 1994-05-05 | 1996-12-17 | Perlman; Stephen G. | Network architecture to support multiple site real-time video games |
CA2145921A1 (en) | 1994-05-10 | 1995-11-11 | Vijay Pochampalli Kumar | Method and apparatus for executing a distributed algorithm or service on a simple network management protocol based computer network |
US5434994A (en) | 1994-05-23 | 1995-07-18 | International Business Machines Corporation | System and method for maintaining replicated data coherency in a data processing system |
US5685775A (en) | 1994-10-28 | 1997-11-11 | International Business Machines Corporation | Networking video games over telephone network |
US5630757A (en) | 1994-11-29 | 1997-05-20 | Net Game Limited | Real-time multi-user game communication system using existing cable television infrastructure |
WO1996025989A2 (en) * | 1995-02-24 | 1996-08-29 | Velocity, Inc. | Method and apparatus for minimizing the impact of network delays |
US5838909A (en) * | 1996-05-23 | 1998-11-17 | Sandcastle, Inc. | Reducing latency when synchronizing access to a multi-user database over a network |
US6040841A (en) * | 1996-08-02 | 2000-03-21 | Microsoft Corporation | Method and system for virtual cinematography |
WO1998014886A1 (en) * | 1996-09-30 | 1998-04-09 | Sandcastle, Inc. | Synchronization of events occurring over a network in the presence of latency |
US5974442A (en) * | 1996-12-31 | 1999-10-26 | Intel Corporation | Communication technique for interactive applications over a network with delays |
US6006254A (en) * | 1997-08-29 | 1999-12-21 | Mitsubishi Electric Information Technology Center America, Inc. | System for the reliable, fast, low-latency communication of object state updates over a computer network by combining lossy and lossless communications |
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2000
- 2000-01-12 US US09/482,218 patent/US6628287B1/en not_active Expired - Lifetime
- 2000-09-01 AT AT00118978T patent/ATE505887T1/de not_active IP Right Cessation
- 2000-09-01 AT AT05012364T patent/ATE544281T1/de active
- 2000-09-01 EP EP00118978A patent/EP1158741B1/en not_active Expired - Lifetime
- 2000-09-01 DE DE60045838T patent/DE60045838D1/de not_active Expired - Lifetime
- 2000-09-01 EP EP05012364A patent/EP1599012B1/en not_active Expired - Lifetime
- 2000-09-28 JP JP2000295682A patent/JP2001195371A/ja active Pending