JP2001149545A - Member for changing flow-down direction in game machine - Google Patents

Member for changing flow-down direction in game machine

Info

Publication number
JP2001149545A
JP2001149545A JP2000328020A JP2000328020A JP2001149545A JP 2001149545 A JP2001149545 A JP 2001149545A JP 2000328020 A JP2000328020 A JP 2000328020A JP 2000328020 A JP2000328020 A JP 2000328020A JP 2001149545 A JP2001149545 A JP 2001149545A
Authority
JP
Japan
Prior art keywords
ball
game ball
game
windmill
flow
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP2000328020A
Other languages
Japanese (ja)
Inventor
Kanehisa Watanabe
兼久 渡辺
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Toyomaru Industry Co Ltd
Original Assignee
Toyomaru Industry Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Toyomaru Industry Co Ltd filed Critical Toyomaru Industry Co Ltd
Priority to JP2000328020A priority Critical patent/JP2001149545A/en
Publication of JP2001149545A publication Critical patent/JP2001149545A/en
Pending legal-status Critical Current

Links

Landscapes

  • Pinball Game Machines (AREA)

Abstract

PROBLEM TO BE SOLVED: To change the flow-down direction of a game ball which collides with a flow-down direction changing member of a game machine and, moreover, to permit a game player to appreciate the flow-down state of the game ball. SOLUTION: When the game ball collides with a ball receiving part which is disposed in the blade of a pinwheel being the flow-down direction changing member of the game machine, the pinwheel is rotated in a state where the game ball is received by the ball receiving part so that the ball is entangled with the blade longer compared with a conventional case. Then the game ball comes to flow-down not to an immediate down part but in the opposite direction of a side where the game ball collides with the pinwheel. When the game ball collides with a ball repulsion part, the ball is shot without entangling with the blade. Then, most of the balls flow down to the collision side of the ball with the pinwheel, the flow-down direction of the game ball is changed by the pinwheel, and then, amusement is added to the movement.

Description

【発明の詳細な説明】DETAILED DESCRIPTION OF THE INVENTION

【0001】[0001]

【発明が属する技術分野】本発明は遊技機の遊技領域上
に設けられ、遊技領域を流下する遊技球が衝突すること
により遊技球の流下方向に変化を与える遊技機の流下方
向変更部材に関するものである。
BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to a downflow direction changing member of a gaming machine which is provided on a game area of a gaming machine and changes the downflow direction of the game ball when a game ball flowing down the game area collides. It is.

【0002】[0002]

【従来の技術】遊技機としてのパチンコ機における流下
方向変更手段の1つである風車40は、図6(図6
(a)風車40の斜視図、図6(b)遊技盤5に設置し
た状態の側面図、図6(c)図6(b)におけるB−B
断面図)および図7(後述の装飾板24は点線で示す)
に示すように、軸21を中心として回動する本体22と
本体22の円周に沿って外側に突き出している複数の平
坦な羽根23、及び装飾板24からなり、遊技領域6上
の適宜位置に配置されており、風車40に遊技球Yが衝
突すると(図7(a))、風車40に衝突した遊技球Y
は衝突した側、あるいは羽根23に遊技球Yが絡んだ状
態で風車40が回転して(図7(b))ほぼ直下に流下
する(図7(c))ようになっており、遊技球Yの流下
方向を変更していた。
2. Description of the Related Art A windmill 40, which is one of flow-down direction changing means in a pachinko machine as a game machine, is shown in FIG.
6A is a perspective view of the windmill 40, FIG. 6B is a side view of the state installed on the game board 5, and FIG.
Sectional view) and FIG. 7 (a decorative plate 24 described later is indicated by a dotted line)
As shown in the figure, the main body 22 rotates about a shaft 21, a plurality of flat blades 23 protruding outward along the circumference of the main body 22, and a decorative plate 24. When the game ball Y collides with the windmill 40 (FIG. 7A), the game ball Y collides with the windmill 40.
The windmill 40 rotates (FIG. 7 (b)) and flows almost immediately below (FIG. 7 (c)) in a state where the game ball Y is entangled with the colliding side or the blade 23. The flowing direction of Y was changed.

【0003】[0003]

【発明が解決しようとする課題】風車の何れの側に衝突
した場合であっても、同様の流下態様であり、遊技者に
とって面白味はなく、また遊技機の設計において、遊技
球の流下方向を変更させるためには、風車以外にも流下
方向を変更させる部材を用いて遊技球を案内する構成に
しなければならず、ゆえに遊技領域上が有効に使えずに
流下方向を変更させるための構成が大きくならざるを得
ない。
In the case of collision on either side of the windmill, the flow is in a similar flow-down mode, and it is not interesting for the player. In the design of the game machine, the flow direction of the game ball is changed. In order to change it, it is necessary to adopt a configuration to guide the game ball using a member that changes the flowing direction other than the windmill, and therefore, a configuration for changing the flowing direction without effectively using the game area can be used. I have to grow.

【0004】[0004]

【課題を解決するための手段】請求項1に記載の遊技機
の流下方向変更部材である風車の羽根に設けられた球受
け部に遊技球が衝突した場合には、球受け部と遊技球と
の接触面積が広く反発力が押さえられて、球受け部に遊
技球が受けられた状態で風車が回転するため、従来より
も長く羽根に絡むので、遊技球が直下よりもさらに遊技
球が風車に衝突した側の逆方向に流下するようになり、
球反発部に遊技球が衝突した場合には、遊技球は羽根に
絡むことなく弾かれるので、遊技球が風車に衝突した側
に流下することが多くなるので、遊技球の流下方向を風
車によって変更させることができ、またその動きに面白
味を付加することができる。
According to the present invention, when a game ball collides with a ball receiving portion provided on a blade of a windmill, which is a downflow direction changing member of a gaming machine according to claim 1, the ball receiving portion and the game ball are hit. Because the contact area with the ball is large and the repulsive force is suppressed, and the windmill rotates with the ball receiving part receiving the game ball, it is entangled with the blade longer than before, so the game ball is more It starts to flow in the opposite direction of the side that hit the windmill,
When a game ball collides with the ball repulsion portion, the game ball is played without being entangled with the wing, so that the game ball often flows down to the side where the ball hit the windmill. The movement can be changed, and the movement can be added with interest.

【0005】請求項2に記載の遊技機の流下方向変更部
材は、球受け部と球反発部が一つの羽根に設けられるの
で、遊技球が衝突した方向に応じて流下方向を変更させ
ることができる。
In the downflow direction changing member of the game machine according to the second aspect, since the ball receiving portion and the ball repulsion portion are provided on one blade, the downflow direction can be changed according to the direction in which the game ball collides. it can.

【0006】[0006]

【発明の実施の形態】以下、本発明を図に基いて説明す
る。図1はよく知られた構成のいわゆる第1種パチンコ
機であり、パチンコ機1の正面には遊技球を貯留する上
皿2、上皿2より溢れた遊技球を受ける停留皿3、上皿
に貯留されている遊技球を図示しない発射装置によって
遊技領域に発射する強度を調節するハンドル4等が設置
されており、内側に遊技盤5が固定されている。
DESCRIPTION OF THE PREFERRED EMBODIMENTS The present invention will be described below with reference to the drawings. FIG. 1 shows a so-called first-class pachinko machine having a well-known configuration. An upper plate 2 for storing game balls, a stop plate 3 for receiving game balls overflowing from the upper plate 2, an upper plate on the front of the pachinko machine 1. A handle 4 or the like for adjusting the intensity of launching the game balls stored in the game area by a launching device (not shown) is installed, and a game board 5 is fixed inside.

【0007】図2は遊技盤5の遊技領域6であり、発射
装置(図示せず)によって発射された遊技球の通り道で
ある外レール7及び内レール8に囲まれた遊技領域6に
は、ほぼ中央に複数の図柄を表示可能であり、図柄表示
ゲーム等を行う図柄表示装置9が設けられており、図柄
表示装置9の直下には遊技球が入賞することにより図柄
表示ゲームを開始させる図柄始動口10が設けられてい
る。
FIG. 2 shows a game area 6 of the game board 5, and a game area 6 surrounded by an outer rail 7 and an inner rail 8 which is a path of a game ball fired by a firing device (not shown). A plurality of symbols can be displayed substantially at the center, and a symbol display device 9 for performing a symbol display game or the like is provided. A symbol for starting the symbol display game by winning a game ball immediately below the symbol display device 9. A starting port 10 is provided.

【0008】図柄始動口10の下方には、大入賞口11
が設けられており、常時は扉11aが閉じており、図柄
表示ゲームの結果により特別遊技状態が生起すると開成
するようになっている。
[0008] A large winning opening 11 is provided below the symbol starting opening 10.
Is provided, and the door 11a is always closed, and is opened when a special game state occurs as a result of the symbol display game.

【0009】図柄表示装置9の両横側には流下方向変更
部材である風車20(20a、20b)が設けられてお
り、遊技球が衝突すると流路を変更し、遊技球の動きに
変化を与える。
[0009] Windmills 20 (20a, 20b), which are flow-down direction changing members, are provided on both lateral sides of the symbol display device 9, and when a game ball collides, the flow path is changed to change the movement of the game ball. give.

【0010】遊技領域上にはそのほかに、ランプ風車1
2、入賞口13、サイドランプ14等が配設されてお
り、また多数の遊技釘15が植設されている。
[0010] In addition to the above, a ramp windmill 1
2, a winning opening 13, a side lamp 14, etc. are provided, and a large number of game nails 15 are planted.

【0011】[0011]

【実施例】図3は本発明の遊技機の流下方向変更部材で
ある風車20であり、図3(a)は風車20の斜視図、
図3(b)は風車を遊技盤に設置した状態の側面図、図
3(c)は図3(b)におけるA−A断面図である。風
車20は遊技盤に打ち付け固定される軸21を中心とし
て回動する本体22と本体22の円周に沿って外側に突
き出している3枚の羽根23、及び装飾板24からな
り、羽根23は一面を球受け部25、他面を球反発部2
6として構成されている。
FIG. 3 is a perspective view of a windmill 20 which is a member for changing the flowing direction of a game machine according to the present invention. FIG.
FIG. 3B is a side view showing a state in which a windmill is installed on a game board, and FIG. 3C is a cross-sectional view taken along line AA in FIG. 3B. The windmill 20 is composed of a main body 22 rotating around a shaft 21 fixed to the game board, three blades 23 protruding outward along the circumference of the main body 22, and a decorative plate 24. The ball receiving part 25 on one side and the ball repelling part 2 on the other side
6.

【0012】球受け部25は遊技球を受け止め可能に凹
状に構成されており、球反発部26は遊技球が衝突した
ときに受け止め不能に凸状に構成されている。
The ball receiving portion 25 is formed in a concave shape so as to receive a game ball, and the ball repulsion portion 26 is formed in a convex shape so as not to receive when a game ball collides.

【0013】遊技球が本発明の風車20に衝突したとき
の態様を図4に沿って説明する(装飾板24は点線で示
す)。
A mode when a game ball collides with the windmill 20 of the present invention will be described with reference to FIG. 4 (the decorative plate 24 is indicated by a dotted line).

【0014】まず、球受け部25が上側に面している側
(例では風車20の左側)より遊技球Yが衝突した場合
(図4(a))には、遊技球Yが球受け部25に受け止
められた状態で風車20が回転し(図4(b))、遊技
球Yは従来の風車40に衝突したとき(図7(c))よ
りも長く球受け片23に吸着した状態となり、よって、
従来の風車40よりも遊技球Yが衝突した側の逆側へ流
下する(図4(c))ことが多くなる。
First, when the game ball Y collides from the side where the ball receiving portion 25 faces upward (in the example, the left side of the windmill 20) (FIG. 4A), the game ball Y is The windmill 20 rotates in a state where it is received by the windmill 25 (FIG. 4B), and the game ball Y is attracted to the ball receiving piece 23 longer than when it hits the conventional windmill 40 (FIG. 7C). And therefore,
More often, the game ball Y flows down to the side opposite to the side on which the game ball Y collides with the conventional windmill 40 (FIG. 4C).

【0015】逆に、球反発部26が上側に面している側
(例では風車20の右側)より遊技球Yが衝突した場合
(図5(a))には、遊技球Yが球反発部26により弾
かれ(図5(b))、遊技球Yが衝突した側に流下する
(図5(c))。
Conversely, when the game ball Y collides from the side where the ball repulsion portion 26 faces upward (in the example, the right side of the windmill 20) (FIG. 5A), the game ball Y repels the ball. The game ball Y is flipped by the part 26 (FIG. 5B) and flows down to the side where the game ball Y collides (FIG. 5C).

【0016】本発明の遊技機の流下方向変更手段である
風車20を設置した第1種パチンコ機について説明す
る。
A description will be given of a first-type pachinko machine in which a windmill 20, which is means for changing the flowing direction of a gaming machine according to the present invention, is installed.

【0017】図1のパチンコ機において左風車20aと
して図4および図5に示す本発明の風車を配置し、右風
車20bとして左風車と球受け部25、球反発部26を
対称に設けたものを配置する。
In the pachinko machine shown in FIG. 1, the windmill of the present invention shown in FIGS. 4 and 5 is arranged as a left windmill 20a, and a left windmill, a ball receiving portion 25 and a ball repulsion portion 26 are symmetrically provided as a right windmill 20b. Place.

【0018】発射装置(図示せず)の発射強度をハンド
ル4によって調節し、遊技球を発射すると、外レール7
に沿って遊技領域6に打ち込まれる。遊技領域6に打ち
込まれた遊技球は遊技釘15、ランプ風車12、風車2
0等に衝突しながら落下し、入賞口13(図柄始動口1
0、大入賞口11含む)に入賞しなかった遊技球は、遊
技領域6の最下部に設けられたアウト口16より外部に
排出される。各入賞口に入賞した遊技球は遊技球検出器
(図示せず)で検出され、各入賞口に応じた賞品球数の
遊技球が払出装置(図示せず)より上皿2に払い出され
る。
When the firing intensity of a firing device (not shown) is adjusted by the handle 4 and a game ball is fired, the outer rail 7
Along with the game area 6. The game balls driven into the game area 6 include a game nail 15, a ramp windmill 12, a windmill 2
It falls while colliding with 0 etc., and the winning opening 13 (symbol starting opening 1
The game balls that have not won the winning prize (including 0, the special winning opening 11) are discharged to the outside through the out opening 16 provided at the bottom of the gaming area 6. The game ball that has won each winning opening is detected by a game ball detector (not shown), and the number of game balls corresponding to each winning opening is paid out to the upper plate 2 from a payout device (not shown).

【0019】図柄始動口10に遊技球が入賞すると、当
たり判定、停止図柄決定等が遊技制御装置(図示せず)
で行われ、図柄表示装置9に表示の図柄が変動表示を開
始する。所定時間経過後に順に図柄始動口10入賞時に
決定された停止図柄が確定表示される。前記当たり判定
において当たりと判定された場合には、当たり図柄
(「777」など)が表示される。当たりとなって特別
遊技状態が発生すると、大入賞口11の扉11aが開放
し、扉11aが開放してから30秒間経過するか、10
個の遊技球が入賞すると大入賞口11の扉11aを閉じ
る。このサイクルを1ラウンドとし、最高16ラウンド
の扉11aの開放を行う。
When a game ball is won in the symbol starting port 10, a hit determination, a stop symbol determination and the like are performed by a game control device (not shown).
And the symbol displayed on the symbol display device 9 starts to fluctuate. After the predetermined time has elapsed, the stop symbols determined at the time of winning the symbol starting port 10 are confirmed and displayed. If it is determined in the hit determination that a hit has occurred, a hit symbol (eg, “777”) is displayed. When a special game state occurs as a result of a hit, the door 11a of the special winning opening 11 is opened, and 30 seconds have passed since the door 11a was opened, or 10 seconds.
When the game balls are won, the door 11a of the special winning opening 11 is closed. This cycle is defined as one round, and a maximum of 16 rounds of opening of the door 11a are performed.

【0020】図柄始動口10への入賞の数により図柄始
動ゲームの回数が異なり、パチンコ機としての面白味が
異なるが、球反発部26側である左風車20aの右側に
衝突した遊技球は、球反発部26により弾かれて左風車
20aの右側へ流下し、球受け部25側である左風車2
0aの左側から衝突した遊技球もまた反対方向である左
風車20aの右側へ流下しやすくなっている。同様に、
右風車20bに衝突した遊技球も右風車20bの左側で
ある中央方向に遊技球が流下しやすくなる。よって、左
風車20aに衝突した遊技球は何れの側より衝突しても
左風車20aの右側に、右風車20bに衝突した遊技球
は何れの側より衝突しても右風車20bの左側に流下し
やすくなる。すなわち、風車20(20a、20b)に
衝突した遊技球は中央方向へ流下しやすくなるので図柄
始動口10に入賞しやすくなり、図柄変動回数が多くな
りパチンコ機としての面白味が高くなる。また、同じく
中央に配置されている大入賞口11にも入賞しやすくな
る。
Although the number of symbol start games differs depending on the number of winnings in the symbol starting port 10 and the pachinko machine has a different interest, the game ball that collides with the right side of the left windmill 20a, which is the ball repulsion unit 26 side, is a ball. The windmill 2 is repelled by the repulsion unit 26 and flows down to the right side of the left windmill 20a.
The game ball colliding from the left side of 0a also tends to flow down to the right side of the left windmill 20a, which is the opposite direction. Similarly,
The game ball that has collided with the right windmill 20b also tends to flow down toward the center on the left side of the right windmill 20b. Therefore, the game ball that collides with the left windmill 20a flows down to the right side of the left windmill 20a even if it collides from either side, and the game ball that collides with the right windmill 20b flows down to the left side of the right windmill 20b even if it collides from either side. Easier to do. In other words, the game balls that have collided with the windmills 20 (20a, 20b) easily flow down toward the center, so that it becomes easier to win the symbol starting port 10, the number of symbol fluctuations increases, and the pachinko machine becomes more interesting. In addition, it becomes easy to win the big winning opening 11 also arranged in the center.

【0021】このように本発明の遊技機の流下方向変更
部材である風車20を用いることによって、遊技球の流
下方向を変更することができ、遊技機としての面白味を
高めることができ、また、遊技球の流下態様に面白味を
付加することができる。
As described above, by using the windmill 20 which is the downflow direction changing member of the gaming machine of the present invention, the downflow direction of the game ball can be changed, and the fun as the gaming machine can be enhanced. Interestingness can be added to the flow-down mode of the game ball.

【0022】なお、本発明の遊技機の流下方向変更部材
の実施例としての風車には装飾板を設けてあるが必ずし
も必要でない。また、球受け部と球反発部を一体に構成
した羽根でなく、それぞれが単独に設けられた羽根であ
ってもよい。さらには、羽根(球受け部、球反発部)は
実施例のごとく3枚でなく、2枚あるいは4枚等であっ
てもよい。球受け部や球反発部の形状も実施例の形状に
限らない。
Although a windmill as an embodiment of the downflow direction changing member of the gaming machine of the present invention is provided with a decorative plate, it is not always necessary. In addition, instead of the blade having the ball receiving portion and the ball repulsion portion integrally formed, each of the blades may be provided independently. Further, the number of blades (ball receiving portion, ball repelling portion) is not limited to three as in the embodiment, but may be two or four. The shapes of the ball receiving portion and the ball repulsion portion are not limited to the shapes of the embodiment.

【0023】本発明の風車を、背後に設置のランプ等に
より発光するランプ風車として構成してもよい。
The windmill of the present invention may be configured as a lamp windmill that emits light by a lamp or the like installed behind it.

【0024】第1種パチンコ機に本発明の風車を用いた
例を説明したが、第2種パチンコ機等他の構成のパチン
コ機に用いてもよいことはいうまでもなく、パチンコ機
以外の遊技機にも用いることができる。
Although an example in which the wind turbine of the present invention is used as a first-class pachinko machine has been described, it is needless to say that the present invention may be used for other types of pachinko machines such as a second-class pachinko machine. It can also be used for gaming machines.

【0025】また、風車の配置位置は実施例のように限
らず、適宜位置に配置を行うことにより、遊技球の流下
方向に変化を与えることができ、遊技球の流下態様に面
白味を興ずることができる。
The location of the windmill is not limited to the one in the embodiment, but can be changed in the flowing direction of the game ball by appropriately arranging the windmill, thereby making the flow of the game ball interesting. be able to.

【0026】[0026]

【発明の効果】本発明の遊技機の流下方向変更部材であ
る風車は遊技球が衝突する羽根に球受け部あるいは球反
発部が設けられており、遊技球が風車に衝突する側に応
じて遊技球の流下する方向を変更させることが可能であ
り、また、遊技球の流下態様に面白味を付加する。
As described above, a windmill, which is a member for changing the flowing direction of a game machine according to the present invention, has a ball receiving portion or a ball repelling portion provided on a blade against which a game ball collides. It is possible to change the flowing direction of the game ball, and to add an interesting aspect to the flow mode of the game ball.

【図面の簡単な説明】[Brief description of the drawings]

【図1】遊技機の正面図である。FIG. 1 is a front view of a gaming machine.

【図2】遊技機の遊技領域である。FIG. 2 is a gaming area of the gaming machine.

【図3】(a)本発明の遊技機の流下変更部材である風
車の斜視図、(b)側面図、(c)A−A断面図であ
る。
FIG. 3A is a perspective view of a wind turbine which is a downflow changing member of the gaming machine of the present invention, FIG. 3B is a side view, and FIG.

【図4】本発明の遊技機の流下方向変更部材である風車
の作動例である。
FIG. 4 is an operation example of a windmill that is a downflow direction changing member of the gaming machine of the present invention.

【図5】本発明の遊技機の流下方向変更部材である風車
の作動例である。
FIG. 5 is an operation example of a windmill which is a downflow direction changing member of the gaming machine of the present invention.

【図6】(a)従来の遊技機の流下方向変更部材である
風車の斜視図、(b)側面図、(c)B−B断面図であ
る。
FIG. 6A is a perspective view of a windmill, which is a flow-down direction changing member of a conventional gaming machine, FIG. 6B is a side view, and FIG.

【図7】従来の遊技機の流下方向変更部材である風車の
作動例である。
FIG. 7 is an operation example of a windmill that is a downflow direction changing member of a conventional gaming machine.

【符号の説明】[Explanation of symbols]

1 パチンコ機 20 風車 23 羽根 25 球受け部 26 球反発部 DESCRIPTION OF SYMBOLS 1 Pachinko machine 20 Windmill 23 Blade 25 Ball receiving part 26 Ball repulsion part

Claims (2)

【特許請求の範囲】[Claims] 【請求項1】 遊技機の遊技領域上に設けられ、遊技領
域を流下する遊技球が衝突することにより遊技球の流下
方向に変化を与える遊技機の流下方向変更部材であっ
て、 中心に設けられた回動軸を中心として回動する本体部お
よび本体部より円周方向に複数設けられた羽根からな
り、少なくとも一つの羽根に、遊技球を受け止め可能な
球受け部と遊技球を弾く球反発部のうち少なくともいず
れか一方が設けられていることを特徴とする遊技機の流
下方向変更部材。
1. A downflow direction changing member of a gaming machine, which is provided on a game area of a gaming machine and changes the downflow direction of the game ball when a game ball flowing down the game area collides, and is provided at the center. A ball receiving portion capable of receiving a game ball and a ball playing a game ball, wherein at least one of the blades is provided with a plurality of blades provided in a circumferential direction from the main body portion. A downflow direction changing member for a gaming machine, wherein at least one of the repulsion portions is provided.
【請求項2】 前記羽根に球受け部と球反発部とが一体
に設けられていることを特徴とする請求項1に記載の遊
技機の流下方向変更部材。
2. The downflow direction changing member for a gaming machine according to claim 1, wherein a ball receiving portion and a ball repelling portion are integrally provided on the blade.
JP2000328020A 2000-10-27 2000-10-27 Member for changing flow-down direction in game machine Pending JP2001149545A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2000328020A JP2001149545A (en) 2000-10-27 2000-10-27 Member for changing flow-down direction in game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2000328020A JP2001149545A (en) 2000-10-27 2000-10-27 Member for changing flow-down direction in game machine

Related Parent Applications (1)

Application Number Title Priority Date Filing Date
JP25447199A Division JP2001070523A (en) 1999-09-08 1999-09-08 Member for changing flowing direction in game machine

Publications (1)

Publication Number Publication Date
JP2001149545A true JP2001149545A (en) 2001-06-05

Family

ID=18804940

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2000328020A Pending JP2001149545A (en) 2000-10-27 2000-10-27 Member for changing flow-down direction in game machine

Country Status (1)

Country Link
JP (1) JP2001149545A (en)

Similar Documents

Publication Publication Date Title
JP2006280624A (en) Pinball game machine and game parts
JP2003290468A (en) Ball game machine
JPH1142334A (en) Pachinko machine
JP4320333B2 (en) Pachinko machine
JP2003260209A (en) Game machine
JP2020036834A (en) Game ball sorting device
JP2006020677A (en) Game component for pinball game machine
JP5296370B2 (en) Game machine
JP2001149545A (en) Member for changing flow-down direction in game machine
JP2001070523A (en) Member for changing flowing direction in game machine
JP2004147941A (en) Game board of pachinko game machine
JP2003000829A (en) Pachinko game machine
JP4526301B2 (en) Game machine
JP2005080823A (en) Game machine
JP5241008B2 (en) Bullet ball machine
JPH06198032A (en) Prize-winning ball device
JP2009066273A (en) Pachinko machine
JP2003024545A (en) Pachinko game machine
JPH0724151Y2 (en) Launch ball distribution device for pachinko machines
JP4434995B2 (en) Bullet ball machine
JP3031593U (en) New board of pachinko game machine
JP2002028298A (en) Game machine
JP2004248772A (en) Game machine
JP2008132139A (en) Pinball game machine
JP2009297226A (en) Game generator and game machine

Legal Events

Date Code Title Description
A02 Decision of refusal

Free format text: JAPANESE INTERMEDIATE CODE: A02

Effective date: 20040323