JP2001079266A - Game device played by using feet - Google Patents
Game device played by using feetInfo
- Publication number
- JP2001079266A JP2001079266A JP25698899A JP25698899A JP2001079266A JP 2001079266 A JP2001079266 A JP 2001079266A JP 25698899 A JP25698899 A JP 25698899A JP 25698899 A JP25698899 A JP 25698899A JP 2001079266 A JP2001079266 A JP 2001079266A
- Authority
- JP
- Japan
- Prior art keywords
- game
- stepping
- foot
- pressure
- platform
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Granted
Links
Abstract
Description
【0001】[0001]
【発明の属する技術分野】この発明は足を使用するゲー
ム装置に関し、足踏み式の圧力センサーを利用した運動
型ゲーム装置に関する。BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to a game device using a foot, and more particularly to a motion-type game device using a foot-operated pressure sensor.
【0002】[0002]
【従来の技術】一般に電子ゲームはイスに座って手の指
を使って遊ぶタイプのものが多く、成長期の子供にとっ
ては運動不足になると批判されるような場合があった。
また体を動かすようにと意図した足を使用するゲーム装
置では、「ダンスダンスレボリューション(コナミ株式
会社)」がある。このゲームでは足を使って、踏み台上
に設定した複数の固定のなかから、選択的にいずれかの
位置をモニター画面が指示する順に踏ませるダンス風ゲ
ームである。このゲームは指示された位置を「タイミン
グ通り」に「一定以上の力で踏んだか」否かを検知して
いるだけである。従来軽いプラスチック製のハンマー
で、出てくるモグラを叩いていたモグラ叩きゲームを、
左右の足で踏み台の上で素早く踏むゲームにしたもので
ある。2. Description of the Related Art Generally, many electronic games are played on a chair by using the fingers of a hand, and there have been cases in which a growing child is criticized for lack of exercise.
A game device using a foot intended to move the body includes "Dance Dance Revolution (Konami Corporation)". This game is a dance-style game in which the user steps on any one of a plurality of fixed positions set on the platform using the foot in the order instructed by the monitor screen. This game merely detects whether or not "stepping on the designated position with a certain force or more" at the "time". Mole hitting game that hit the moles that came out with a light plastic hammer,
It is a game in which the player steps quickly on the platform with the left and right feet.
【0003】[0003]
【発明が解決しようとする課題】従来では、電子ゲーム
は成長期の子供にとっては運動不足になり勝ちであっ
た。体の運動と頭の思考とを同時に組み合わせた電子ゲ
ームは殆ど実現していなかった。この発明の目的は、プ
レーヤの体の運動と頭の思考とを同時に組み合わせて電
子ゲームを展開し、各段階の体の動作に対応したゲーム
画像を表示し、体と頭脳を同時に活性化可能な足を使用
するゲーム装置を提供することにある。In the past, electronic games have tended to be lacking in exercise for growing children. An electronic game that combines body movement and head thinking at the same time has hardly been realized. An object of the present invention is to simultaneously develop a player's body movement and head thinking to develop an electronic game, display game images corresponding to body movements at each stage, and simultaneously activate the body and the brain. It is to provide a game device using a foot.
【0004】[0004]
【課題を解決するための手段】この発明は上記課題を解
決するためになされたもので、請求項1の発明は、表示
部を有するゲーム発生部とこれらと各種信号を交信する
踏み台とを備え、前記表示部に表示された指示に従って
前記踏み台を足で踏むことにより得点を競う足を使用す
るゲーム装置において、前記踏み台に所定範囲の圧力で
反応する圧力センサを設け、前記ゲーム発生部が発生す
るゲームを前記表示部に表示し、前記踏み台を足で踏む
ことにより前記圧力センサが出力する検出信号を前記ゲ
ームの進展に相互作用させるようにしたことを要旨とす
る。SUMMARY OF THE INVENTION The present invention has been made to solve the above-mentioned problems, and the invention of claim 1 comprises a game generating unit having a display unit and a step board for communicating various signals with these units. A game device that uses a foot that competes for a score by stepping on the platform according to an instruction displayed on the display unit, and a pressure sensor that responds to the platform with a pressure within a predetermined range; The point is that a game to be performed is displayed on the display unit, and a detection signal output from the pressure sensor is caused to interact with the progress of the game by stepping on the platform.
【0005】請求項2の発明は、表示部を有するゲーム
発生部とこれらと各種信号を交信する踏み台とを備え、
前記表示部に表示された指示に従って前記踏み台を足で
踏むことにより得点を競う足を使用するゲーム装置にお
いて、前記踏み台に所定範囲の圧力で反応するとともに
2次元の位置座標を検出する圧力センサを設け、前記踏
み台の2次元の位置座標と前記表示部の平面座標とを前
記ゲーム発生部により対応付けて、前記ゲーム発生部が
発生するゲームを前記表示部に表示し、前記踏み台を足
で踏むことにより前記圧力センサが出力する検出信号及
び前記位置座標信号を前記ゲームの進展に相互作用させ
るようにしたことを要旨とする。According to a second aspect of the present invention, there is provided a game generating section having a display section, and a step board for communicating various signals with the game generating sections.
In a game device using a foot that competes for scoring by stepping on the platform according to the instructions displayed on the display unit, the platform responds to the platform with a pressure within a predetermined range.
A pressure sensor that detects two-dimensional position coordinates is provided, and the two-dimensional position coordinates of the step ladder and the plane coordinates of the display unit are associated with each other by the game generation unit, and the game generated by the game generation unit is displayed. The present invention is characterized in that the detection signal output from the pressure sensor and the position coordinate signal output from the pressure sensor are caused to interact with the progress of the game by stepping on the platform with a foot.
【0006】[0006]
【発明の実施の形態】実施の形態1.以下この発明を図
面に従って説明する。まず、図1において、本発明の足
を使用するゲーム装置の外観構成について説明する。図
1において、ゲーム装置はゲームする者が足を乗せるお
立ち台の踏み台1とその正面に設けたモニター装置2と
その両脇に備えたスピーカ3と手すり4とから構成され
る。モニター装置2は縦長の箱状であり、下部を重くす
るか、床に固定してゲーム者が手すり4に掴まったとき
に倒れたりしないようになっている。手すり4はこの両
側面に固定された各コ字状の棒からなり、踏み台1側に
突出して設けられる。DESCRIPTION OF THE PREFERRED EMBODIMENTS Embodiment 1. The present invention will be described below with reference to the drawings. First, referring to FIG. 1, an external configuration of a game device using a foot according to the present invention will be described. In FIG. 1, the game device includes a stepping stand 1 on which a player places a game, a monitor device 2 provided in front of the stepping device, and speakers 3 and handrails 4 provided on both sides thereof. The monitor device 2 is in the shape of a vertically long box, and its lower portion is made heavy or fixed to the floor so that the player does not fall when grasped by the handrail 4. The handrail 4 is formed of a U-shaped rod fixed to both side surfaces, and is provided so as to protrude toward the step 1 side.
【0007】踏み台1は足で踏む範囲を示す四角マーク
20が描かれており、またその内部には圧力センサーが
内蔵されている。モニター装置2はモニター画面6を有
し、内部には図2の各種回路が設けられている。図2に
おいて、踏み台1に内蔵された圧力センサー5からの圧
力信号はインターフェース(I/O)12を介して中央
演算装置(CPU)8に送られる。A step mark 1 has a square mark 20 indicating a range to be stepped on by a foot, and a pressure sensor is built therein. The monitor device 2 has a monitor screen 6, in which various circuits shown in FIG. 2 are provided. In FIG. 2, a pressure signal from a pressure sensor 5 built in the platform 1 is sent to a central processing unit (CPU) 8 via an interface (I / O) 12.
【0008】読出専用メモリー(ROM)10には、一
定のゲームソフトが格納され、また所定範囲の圧力域が
予め記憶されている。ROM10から読み出したゲーム
ソフトは、圧力センサー5からの圧力信号とCPU8で
演算されて映像データが画像処理装置9に、音声データ
がサウンド回路7に送られる。CPU8はゲームソフト
の展開によるゲーム信号に圧力信号を演算し、ゲームの
進展に相互作用させるような処理をワークメモリー(R
AM)11を使用して行う。A read-only memory (ROM) 10 stores certain game software, and stores a predetermined pressure range in advance. The game software read from the ROM 10 is operated by the CPU 8 with the pressure signal from the pressure sensor 5, and the video data is sent to the image processing device 9 and the audio data is sent to the sound circuit 7. The CPU 8 calculates a pressure signal from a game signal obtained by developing the game software, and performs processing for interacting with the progress of the game in the work memory (R).
AM) 11.
【0009】ゲーム信号は映像信号と音声信号とからな
り、サウンド回路7からはゲーム展開に伴う音信号がス
ピーカ3に、一方画像処理装置9からは変化する映像信
号がモニター画面6にそれぞれ送られる。ゲーム者は図
3に示すようにモニター装置2に対面し、手すり4を手
で掴まえて踏み台1の上に立ち、一方例えば右足または
左足を四角マーク20の中に踏み入れる。The game signal is composed of a video signal and an audio signal. A sound signal accompanying the game development is sent from the sound circuit 7 to the speaker 3, while a changing video signal is sent from the image processing device 9 to the monitor screen 6. . The gamer faces the monitor device 2 as shown in FIG. 3 and stands on the platform 1 with the handrail 4 grasped by hand, while stepping on, for example, his right foot or left foot into the square mark 20.
【0010】図4ではゲーム者の個別の動作の様子を簡
単のため並べて示し、左から順に四角マーク20内を左
足で思い切り(押しつけ!と叫びつつ)踏み込んだり、
比較的軽く踏んだり(緩めた!と叫びつつ)、急に放し
たり(離した!と叫びつつ)することができる。図5に
示すように、モニター画面6には縦長の圧力グラフ30
が表示され、この圧力グラフ30では例えば0kgから1
00kgまでのスパンがあり、例えば20kgから30kgま
でが許容範囲として横線などで示される。In FIG. 4, the individual actions of the gamer are shown side by side for simplicity, and the inside of the square mark 20 is stepped from left to right (while shouting "press!").
You can relatively lightly step on (while shouting!) And release it suddenly (while shouting!). As shown in FIG. 5, a vertically long pressure graph 30 is displayed on the monitor screen 6.
Is displayed. In the pressure graph 30, for example, 0 kg to 1
There is a span of up to 00 kg, for example, 20 to 30 kg is indicated by a horizontal line as an allowable range.
【0011】ゲーム者が踏ん張ると圧力グラフ30は表
示色が青から赤等に縦方向に変化して圧力を表示する。
勿論ただ単にゲーム者が四角マーク20内に乗ると体重
計となることができる。このゲームのおもしろさは、手
すりに掴まったゲーム者が、足で踏み台1の四角マーク
20内に例えば20kgから30kg内の圧力をかけること
により、ゲームが有利に進展するように、予めプログラ
ムされる点に特徴がある。以下具体的なゲームソフトと
踏み圧力との関係をいくつかのゲームについて説明す
る。When the player steps on the pressure, the pressure graph 30 changes the display color from blue to red or the like in the vertical direction to display the pressure.
Of course, if the gamer simply gets inside the square mark 20, it can be used as a weight scale. The fun of this game is pre-programmed so that the gamer can progress advantageously by applying a pressure of, for example, 20-30 kg within the square mark 20 of the platform 1 with his / her feet on the railing. There is a feature in the point. Hereinafter, the relationship between specific game software and stepping pressure will be described for some games.
【0012】ROM10からオートバイ乗りのゲームが
読み出された例を図5の右方に示す。オートバイ33は
曲がりの大きな帯状のコース32を走り、目的地まで走
り終えると得点が得られる。モニター画面6には圧力グ
ラフ30とオートバイゲームの映像が表示される。圧力
グラフ30では、図3のようにゲーム者が踏み台1に上
がり、四角マーク20内を左足で踏みつけると、図5の
左図圧力グラフ30内の目盛が0から10kg、20kg、
30kg、… と上昇(色変化表示)する。An example in which a motorcycle riding game is read from the ROM 10 is shown on the right side of FIG. The motorcycle 33 runs on the belt-shaped course 32 having a large bend, and when the motorcycle 33 finishes running to the destination, a score is obtained. The monitor screen 6 displays a pressure graph 30 and an image of a motorcycle game. In the pressure graph 30, as shown in FIG. 3, when the gamer goes up to the platform 1 and steps on the square mark 20 with his left foot, the scale in the left graph pressure graph 30 of FIG.
30 kg, ... (color change display).
【0013】このゲームでは圧力が線A(50kg)とB
(60kg)の間の線C(動いている)であれば、右図の
オートバイ33はコース32の上をX方向に走行する。
強く踏み過ぎる圧力線Cが上昇して線B(60kg)をオ
ーバーし、オートバイ33はコース32を内側方向に外
れたZ方向に移動する。逆に踏み込みが足らなくなると
圧力線Cが降下し線A(40kg)から下に動いて、オー
トバイ33はコース32を外側方向に外れたY方向に移
動する。同時にスピーカ3からオートバイ33のエンジ
ン音を発生させる。In this game, the pressure is between line A (50 kg) and B
If it is a line C (moving) between (60 kg), the motorcycle 33 shown in the right figure runs on the course 32 in the X direction.
The pressure line C, which is depressed too strongly, rises and exceeds the line B (60 kg), and the motorcycle 33 moves in the Z direction off the course 32 inward. Conversely, when the depression is not enough, the pressure line C drops and moves downward from the line A (40 kg), and the motorcycle 33 moves in the Y direction, which is off the course 32 outward. At the same time, the engine sound of the motorcycle 33 is generated from the speaker 3.
【0014】ゲームではX方向に走行すると得点し、Y
方向、Z方向とも外れると減点もしくは得点しないよう
にすることができる。次ぎに他のゲームで氷の張った池
や湖を向こう岸までソロリソロリ歩くゲームを図6に示
す。モニター画面6の左側に圧力グラフ30が、右側に
氷の上の足裏を示す底面図34が表示される。ゲーム者
は四角マーク20内に足を乗せて、指定の回数分、一定
範囲の圧力を保つようにして踏み台1を踏みつけると向
こう岸方向に前進する。一定(ノーマル)以上の強さで
踏みつけると足元の氷が割れヒビ割れ35がビシビシ音
をたてて発生し、ついには完全に氷が割れて水中にドボ
ンと落ちる。In the game, when the player runs in the X direction, a score is obtained, and
If both the direction and the Z direction deviate, no deduction or scoring can be performed. Next, FIG. 6 shows another game in which a solo walk is performed on an iced pond or lake to the other side. The pressure graph 30 is displayed on the left side of the monitor screen 6, and the bottom view 34 showing the sole on ice is displayed on the right side. When the game player puts his or her foot on the square mark 20 and steps on the platform 1 for a specified number of times while maintaining a certain range of pressure, the game player advances in the opposite shore direction. If the foot is stepped on with a certain (normal) strength or more, the ice at the foot is cracked and cracks 35 are generated with a crackling sound, and finally the ice is completely broken and falls down into the water.
【0015】一定範囲以下の圧力だと前に進めなくな
り、時間が経過して、一定時間を越すと得点できない。
一定範囲の圧力を保つようにして踏み台1を踏みつけて
進み向こう岸に到着して得点する。このとき、ビシビシ
の音やドボンの効果音がスピーカー3から聞こえてく
る。又他の例としては、忍び足のドロボーゲームがあ
り、侵入した家から脱出するか、捕まるかのゲームがで
きる。If the pressure is below a certain range, it will not be possible to proceed forward.
Step on the platform 1 while maintaining a certain range of pressure to reach the other shore and score. At this time, the sound of the sound and the sound of the sound are heard from the speaker 3. As another example, there is a sneaking-footed drawboard game, in which a player can escape from an invading house or catch it.
【0016】実施の形態2.この実施の形態2では、図
2の圧力センサー5に特別な特性を追加して使用する。
即ち図7において、センサー5はXデコーダ37とYデ
コーダ36を備え、かつ一定の圧力範囲でのみ圧力信号
を出力できる。又図1の踏み台1は四角マーク20を取
り外し、全面が図7のメッシュ状の2次元の位置感知圧
力センサーとなる。Embodiment 2 In this embodiment 2, a special characteristic is added to the pressure sensor 5 shown in FIG.
That is, in FIG. 7, the sensor 5 includes an X decoder 37 and a Y decoder 36, and can output a pressure signal only in a certain pressure range. Also, the step 1 in FIG. 1 has the square mark 20 removed, and the entire surface becomes a mesh-shaped two-dimensional position sensing pressure sensor in FIG.
【0017】踏み台1の上面を足で一定圧力で踏むとそ
のタッチ位置がX、Yデコーダ37,36で検出されC
PU8に送られる。踏み台1の座標は、X、Yデコーダ
37,36によりモニター画面6の座標と重なるように
対応している。この例では、ROM10から図8に示
す、ヒゲ描写ゲームがモニター画面6に読み出される。
ゲーム者が踏み台1の上で図7に示すように、画中の顔
グラフィック39の正常位置に対応する圧力センサー5
内の位置を足でなぞると、即ちQの軌跡で一定の圧力で
足(カカト)を動かすと、モニター画面6上では図8の
顔の鼻と口の間のヒゲが描かれ、得点する。When the upper surface of the step 1 is stepped on with a foot at a constant pressure, the touch position is detected by the X and Y decoders 37 and 36 and the touch position is detected.
It is sent to PU8. The coordinates of the step 1 correspond to the coordinates of the monitor screen 6 by the X and Y decoders 37 and 36. In this example, the beard drawing game shown in FIG.
As shown in FIG. 7, the gamer presses the pressure sensor 5 on the platform 1 corresponding to the normal position of the face graphic 39 in the image.
When the user traces the position inside the area with his foot, that is, when the foot (kakato) is moved with a constant pressure in the locus of Q, a mustache between the nose and mouth of the face shown in FIG.
【0018】又図7のPの軌跡で一定の圧力で足を動か
すと、対応する図8の顔グラフィック39の口の下及び
アゴヒゲが発生する。踏む圧力が不足したり強すぎると
圧力センサー5内でタッチ位置が検出されないのでヒゲ
が描けない。また図7でなぞってはならない部分を、R
の軌跡のようになぞると、対応する図8の顔の左目の下
の頬にいらない毛が生えてしまい減点となる。When the foot is moved at a constant pressure along the locus of P in FIG. 7, a corresponding beneath the mouth and a beard of the face graphic 39 in FIG. 8 are generated. If the stepping pressure is insufficient or too strong, the touch position is not detected in the pressure sensor 5, so that a beard cannot be drawn. In FIG. 7, the parts that must not be traced are R
If the trajectory is traced like this, hair that does not need to grow on the cheek under the left eye of the corresponding face in FIG.
【0019】[0019]
【発明の効果】この発明によれば、足の踏み込み圧力を
利用するので、テレビゲームにありがちな運動不測を解
消できる。適度に制御された足が踏み込む力を常時詳細
に判定するので、趣向の変化に富んだゲームになる。こ
れまでのゲームには存在しなかった楽しく新鮮なプレー
感覚を生じさせることができる。According to the present invention, since the stepping pressure of the foot is used, it is possible to eliminate unexpected movements which are common in video games. Since the stepping force of a moderately controlled foot is always determined in detail, the game is rich in taste. It is possible to generate a fun and fresh feeling of play that did not exist in the games up to now.
【図1】この発明の足を使用するゲーム装置の全体外観
図である。FIG. 1 is an overall external view of a game device using a foot according to the present invention.
【図2】この発明の足を使用するゲーム装置の全体のブ
ロック回路図である。FIG. 2 is an overall block circuit diagram of a game device using a foot according to the present invention.
【図3】この発明の足を使用するゲーム装置の動作を説
明する概略図である。FIG. 3 is a schematic diagram illustrating the operation of the game device using the feet according to the present invention.
【図4】この発明の足を使用するゲーム装置の各種の動
作を説明する図である。FIG. 4 is a diagram illustrating various operations of the game device using the feet of the present invention.
【図5】この発明の足を使用するゲーム装置で表示部上
でゲーム中の映像を示す図である。FIG. 5 is a diagram showing an image during a game on a display unit in the game device using feet according to the present invention.
【図6】この発明の足を使用するゲーム装置で表示部上
で他のゲーム中の映像を示す図である。FIG. 6 is a diagram showing an image during another game on the display unit in the game device using feet according to the present invention.
【図7】この発明の足を使用するゲーム装置の他の実施
の形態の要部を示す図である。FIG. 7 is a diagram showing a main part of another embodiment of the game device using the foot of the present invention.
【図8】この発明の足を使用するゲーム装置の他の実施
の形態のゲーム中の映像を示す図である。FIG. 8 is a diagram showing an image during a game of another embodiment of the game device using the feet of the present invention.
1 踏み台 2 モニター装置 3 スピーカ 4 手すり 5 圧力センサー 6 モニター画面 8 中央演算装置(CPU) 10 読出専用メモリー(ROM) 12 インターフェース(I/O) 20 四角マーク 30 圧力グラフ 32 コース 33 オートバイ 34 底面図 35 ヒビ割れ 36 Yデコーダ 37 Xデコーダ 39 顔 DESCRIPTION OF SYMBOLS 1 Step platform 2 Monitor device 3 Speaker 4 Handrail 5 Pressure sensor 6 Monitor screen 8 Central processing unit (CPU) 10 Read-only memory (ROM) 12 Interface (I / O) 20 Square mark 30 Pressure graph 32 Course 33 Motorcycle 34 Bottom view 35 Cracks 36 Y decoder 37 X decoder 39 Face
Claims (2)
各種信号を交信する踏み台とを備え、前記表示部に表示
された指示に従って前記踏み台を足で踏むことにより得
点を競う足を使用するゲーム装置において、 前記踏み台に所定範囲の圧力で反応する圧力センサを設
け、前記ゲーム発生部が発生するゲームを前記表示部に
表示し、前記踏み台を足で踏むことにより前記圧力セン
サが出力する検出信号を前記ゲームの進展に相互作用さ
せるようにしたことを特徴とする足を使用するゲーム装
置。1. A game which includes a game generating section having a display section and a step board for communicating various signals with the game generating section, and uses a foot which competes for a score by stepping on the step step according to an instruction displayed on the display section. In the device, a pressure sensor that reacts with a pressure in a predetermined range is provided on the stepping platform, a game generated by the game generating section is displayed on the display section, and a detection signal output by the pressure sensor by stepping on the stepping platform with a foot. And a game device using feet.
各種信号を交信する踏み台とを備え、前記表示部に表示
された指示に従って前記踏み台を足で踏むことにより得
点を競う足を使用するゲーム装置において、 前記踏み台に所定範囲の圧力で反応するとともに2次元
の位置座標を検出する圧力センサを設け、前記踏み台の
2次元の位置座標と前記表示部の平面座標とを前記ゲー
ム発生部により対応付けて、 前記ゲーム発生部が発生するゲームを前記表示部に表示
し、前記踏み台を足で踏むことにより前記圧力センサが
出力する検出信号及び前記位置座標信号を前記ゲームの
進展に相互作用させるようにしたことを特徴とする足を
使用するゲーム装置。2. A game using a foot which competes for a score by stepping on the platform according to instructions displayed on the display, comprising a game generator having a display and a platform for communicating various signals with the game generator. In the apparatus, a pressure sensor that detects a two-dimensional position coordinate while reacting to the step with a predetermined range of pressure is provided.
The two-dimensional position coordinates and the plane coordinates of the display unit are associated with each other by the game generation unit, a game generated by the game generation unit is displayed on the display unit, and the pressure sensor is stepped on by stepping on the platform. A game device using a foot, wherein the detection signal output from the game device and the position coordinate signal interact with progress of the game.
Priority Applications (1)
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JP25698899A JP3845233B2 (en) | 1999-09-10 | 1999-09-10 | Game device using legs |
Applications Claiming Priority (1)
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JP25698899A JP3845233B2 (en) | 1999-09-10 | 1999-09-10 | Game device using legs |
Publications (2)
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JP2001079266A true JP2001079266A (en) | 2001-03-27 |
JP3845233B2 JP3845233B2 (en) | 2006-11-15 |
Family
ID=17300174
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JP25698899A Expired - Fee Related JP3845233B2 (en) | 1999-09-10 | 1999-09-10 | Game device using legs |
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Cited By (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US7013879B2 (en) | 2003-11-17 | 2006-03-21 | Honeywell International, Inc. | Dual and hybrid EGR systems for use with turbocharged engine |
WO2008099582A1 (en) * | 2007-02-08 | 2008-08-21 | Ssd Company Limited | Input system, entertainment device, and local brain training device |
JP2016050845A (en) * | 2014-08-29 | 2016-04-11 | 大日本印刷株式会社 | Personal authentication system |
KR101841740B1 (en) * | 2017-05-16 | 2018-03-23 | 주식회사 애틱팹 | Apparatus for input controller detecting user foot moving |
KR20180030821A (en) * | 2018-03-19 | 2018-03-26 | 주식회사 애틱팹 | Apparatus for input controller detecting user foot moving |
-
1999
- 1999-09-10 JP JP25698899A patent/JP3845233B2/en not_active Expired - Fee Related
Cited By (7)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US7013879B2 (en) | 2003-11-17 | 2006-03-21 | Honeywell International, Inc. | Dual and hybrid EGR systems for use with turbocharged engine |
US7165540B2 (en) * | 2003-11-17 | 2007-01-23 | Honeywell International Inc. | Dual and hybrid EGR systems for use with turbocharged engine |
WO2008099582A1 (en) * | 2007-02-08 | 2008-08-21 | Ssd Company Limited | Input system, entertainment device, and local brain training device |
JP2016050845A (en) * | 2014-08-29 | 2016-04-11 | 大日本印刷株式会社 | Personal authentication system |
KR101841740B1 (en) * | 2017-05-16 | 2018-03-23 | 주식회사 애틱팹 | Apparatus for input controller detecting user foot moving |
KR20180030821A (en) * | 2018-03-19 | 2018-03-26 | 주식회사 애틱팹 | Apparatus for input controller detecting user foot moving |
KR101872396B1 (en) | 2018-03-19 | 2018-08-02 | 주식회사 애틱팹 | Apparatus for input controller detecting user foot moving |
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JP3845233B2 (en) | 2006-11-15 |
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