JP2000024169A - Intellectual training game device for infant - Google Patents

Intellectual training game device for infant

Info

Publication number
JP2000024169A
JP2000024169A JP11191522A JP19152299A JP2000024169A JP 2000024169 A JP2000024169 A JP 2000024169A JP 11191522 A JP11191522 A JP 11191522A JP 19152299 A JP19152299 A JP 19152299A JP 2000024169 A JP2000024169 A JP 2000024169A
Authority
JP
Japan
Prior art keywords
roulette
case
game device
educational game
screen
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP11191522A
Other languages
Japanese (ja)
Inventor
Shingo Kajikawa
慎吾 梶川
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Sega Corp
Original Assignee
Sega Enterprises Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Sega Enterprises Ltd filed Critical Sega Enterprises Ltd
Priority to JP11191522A priority Critical patent/JP2000024169A/en
Publication of JP2000024169A publication Critical patent/JP2000024169A/en
Pending legal-status Critical Current

Links

Abstract

PROBLEM TO BE SOLVED: To provide an intellectual training game device for infants incorporating an IC roulette for enjoying plural kinds of games. SOLUTION: The fitting edges of the cases 2 and 3 of the intellectual training game device for infants 1 are pivotally attached to each other with a hinge (not shown in the figure) in the state of being freely attachable and detachable. A handle 4 is integrally fixed to the upper part of one case 2 and the IC roulette 5 is integrally mounted to an inner surface near the outer edge of the case 2. The IC roulette 5 consists of a pressure sensitive part 6 in a center, eight light-emitting diodes 7 arranged at regular intervals in a peripheral direction at its outer periphery, an IC circuit which starts in the case of pressing the part 6 to turn on/off the diodes 7 one after another clockwise and extends the time interval of the flickering little by little to light random one of the diodes 7 for a prescribed time at last, and a flat cylindrical cover 8 surrounding the part 6, the diode 7 and the IC circuit of these. Seven sheets 9 consisting of a front cover, a back cover and five intermediate sheet parts are fitted to the case 2 with a binding tool 11 and pivotally attached in the state of being freely attachable/detachable and openable/closable like a loose-leaf.

Description

【発明の詳細な説明】DETAILED DESCRIPTION OF THE INVENTION

【0001】[0001]

【産業上の利用分野】本発明は、ICルーレットを組込
んだ幼児用知育ゲーム器に関するものである。
BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to an educational game machine for an infant incorporating an IC roulette.

【0002】[0002]

【従来技術および解決しようとする課題】中央に配設さ
れた感圧部と、該感圧部の外周に周方向へ等間隔に6個
配置された発光ダイオードと、前記感圧部を押した場合
に発光ダイオードを時計方向または反時計方向へ次々と
点灯、消灯させるIC回路とからなるICルーレットを
組込んだ双六(スゴロ)があった。
2. Description of the Related Art A pressure-sensitive portion disposed in the center, six light emitting diodes disposed at equal intervals in the circumferential direction on the outer periphery of the pressure-sensitive portion, and the pressure-sensitive portion are pressed. In some cases, there has been a Sugaro that incorporates an IC roulette comprising an IC circuit for turning on and off the light emitting diode one after another in a clockwise or counterclockwise direction.

【0003】この種の双六では、普通の幼児用絵本のよ
うに、複数枚の厚手のシートの一端を開閉自在に綴込
み、表紙の裏面に組込んだICルーレットを遊嵌しうる
ように厚手シートに円孔を設け、各シートにはそれぞれ
種類の異なる双六の絵を画いており、賽子(サイコロ)
を振って出た目の数だけ駒石を進める代りに、感圧部を
押し、点減の間隔が次第に長くなりながら次々と点減し
最後に点灯した発光ダイオードの外側に画かれた目の数
だけ駒石を進めるようになっていた。
[0003] In this type of Sugoroku, like a normal infant picture book, one end of a plurality of thick sheets is opened and closed freely, and a thick sheet is attached so that an IC roulette incorporated on the back of the cover can be loosely fitted. Each sheet has a circular hole, and each sheet has a different type of drawing.
Instead of pushing the komaishi by the number of eyes that have been shaken, the pressure-sensitive part is pressed, and the intervals between the points are gradually increased, and the points are reduced one after another. I was going to advance Komaishi by the number.

【0004】このICルーレットを組込んだ双六では、
厚手のシートの枚数分に対応した種類の双六ゲームを楽
しむことができものの、他の種類のゲームを行うことが
できず、知育の効果を充分に上げることができなかっ
た。
[0004] In Sugoroku incorporating this IC roulette,
Although it was possible to enjoy a suoroku game of a type corresponding to the number of thick sheets, it was not possible to play other types of games, and the effect of intellectual training could not be sufficiently improved.

【0005】[0005]

【課題を解決するための手段および作用効果】本発明
は、このような難点を克服した幼児用知育ゲーム器の改
良に係り、一方または両方に取手を備え相互に開閉自在
に結合された1対のケースと、該1対のケースのいずれ
か一方の内面に付設されたICルーレットと、前記1対
のケースのいずれか一方または両方の内面に開閉自在に
取付けられた複数枚のシートとよりなり、前記複数枚の
シートにはそれぞれ前記ICルーレットに遊嵌しうる開
口部が形成され、該シート表面にそれぞれ種類の異なる
知育ゲーム画面が画かれるとともに、前記ICルーレッ
トの外周に設けられた複数の点減表示手段に隣接して前
記知育ゲームの内容に対応した数字・文字・図形が画か
れたことを特徴とするものである。
SUMMARY OF THE INVENTION The present invention relates to an improvement of an educational game machine for an infant which overcomes the above-mentioned drawbacks, and has a handle provided on one or both sides thereof and connected to each other so as to be freely opened and closed. A case, an IC roulette attached to one of the inner surfaces of the pair of cases, and a plurality of sheets rotatably attached to the inner surface of one or both of the pair of cases. The plurality of sheets each have an opening that can be loosely fitted to the IC roulette, and different types of educational game screens are respectively drawn on the sheet surface, and a plurality of sheets provided on the outer periphery of the IC roulette. Numbers, characters, and figures corresponding to the contents of the educational game are drawn adjacent to the point display means.

【0006】本発明は前記したように構成されているの
で、前記複数枚のシートのいずれかの画面を開き、前記
ICルーレットを操作すると、該ICルーレットの発光
ダイオード等の点減表示手段が次々と点減し、最終的に
1個の点減表示手段が点灯されたままとなり、この点減
表示手段に隣接した数字・文字・図形の対応した数字・
文字・図形等に駒石等を置き、あるいはこれを手で押す
ことにより、所要の知育ゲームを行うことができる。
Since the present invention is configured as described above, when any one of the plurality of sheets is opened and the IC roulette is operated, a point display means such as a light emitting diode of the IC roulette is successively displayed. Finally, one dot display means remains illuminated, and the number, character, figure,
A required educational game can be played by placing a piece of stone or the like on a character or figure, or by pushing the piece by hand.

【0007】このように本発明では、1種類の知育ゲー
ムだけでなく多種類の知育ゲームを行うことがてきるの
で、比較的飽き易い幼児でも、長い時間に亘って知育ゲ
ームを楽しむことができる。そして各ゲームで数字・文
字・図形を用いるようになっているため、数的知育、語
学的知育、図形的知育等、種類の異なる知育を幼児に与
えることができる。
As described above, according to the present invention, not only one kind of educational game but also various kinds of educational games can be played, so that even a relatively easily tired infant can enjoy the educational game for a long time. . Since each game uses numbers, letters, and graphics, infants can be provided with different types of education, such as numerical education, linguistic education, and graphic education.

【0008】さらに本発明においては、複数枚のシート
を1対のケースで覆うようにしたため、不使用時に幼児
が乱暴に知育ゲーム器を取扱っても、シートが千切れる
等の破損が防止され、耐久性が高い。さらにまた本発明
では、ケースに取手を設けたため、携帯に便利である。
Further, in the present invention, since a plurality of sheets are covered with a pair of cases, even if an infant handles the educational game machine violently when not in use, breakage such as tearing of the sheets is prevented, High durability. Furthermore, in the present invention, the handle is provided on the case, so that it is convenient to carry.

【0009】[0009]

【実施例】以下、図1に図示された本発明の一実施例に
ついて説明する。幼児用知育ゲーム器1のケース2、3
は、プラスチック製で左右寸法が約26cm、上下寸法が約
20cm、厚さが約2cmの扁平直方体容器状に形成され、該
ケース2、3の合せ縁は図示されない蝶番(チョウツガ
イ)で相互に開閉自在に枢着され、一方のケース2の上
部に取手4が一体に取付けられている。
DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS An embodiment of the present invention shown in FIG. 1 will be described below. Cases 2 and 3 of educational game device 1 for infants
Is made of plastic, the left and right dimensions are about 26 cm, the top and bottom dimensions are about
It is formed in the shape of a flat rectangular parallelepiped container having a thickness of about 20 cm and a thickness of about 2 cm. Are attached integrally.

【0010】またケース2の外側縁近くの内面にICル
ーレット5が一体に装着され、該ICルーレット5は、
中央の感圧部6と、その外周に周方向へ等間隔に8個配
置された発光ダイオード7と、前記感圧部6を押した場
合に起動して時計方向(または反時計方向)へ発光ダイ
オード7を次々と点灯、消灯させるとともにその点減の
時間間隔を少しずつ延ばし最終的に無作為にいずれかの
発光ダイオード7を所定時間点灯させるIC回路(図示
されず)と、これら感圧部6、発光ダイオード7および
IC回路を囲んだ扁平円筒状カバー8とよりなってい
る。
An IC roulette 5 is integrally mounted on the inner surface near the outer edge of the case 2, and the IC roulette 5 is
A central pressure-sensitive portion 6, eight light-emitting diodes 7 arranged on the outer circumference at equal intervals in the circumferential direction, and activated when the pressure-sensitive portion 6 is pressed to emit light in a clockwise (or counterclockwise) direction. An IC circuit (not shown) for turning on and off the diodes 7 one after another, gradually increasing the time interval of the decrement, and finally turning on any of the light emitting diodes 7 for a predetermined time; 6, a light-emitting diode 7 and a flat cylindrical cover 8 surrounding the IC circuit.

【0011】さらに表紙と裏表紙と5枚の中間シート部
とよりなる7枚のシート9にICルーレット5の扁平円
筒状カバー8を遊嵌しうる円形の開口部10が形成され、
該シート9は、ルーズリーフの如く綴じ具11でもって着
脱自在にかつ開閉自在にケース2に取付けられるととも
に枢着されており、表紙および裏表紙の内面と中間シー
ト部の両面に、これらを開いた面が1つの画面となるよ
うに所要の6種類の知育ゲーム画面12が画かれるととも
に、8個の発光ダイオード7の外側の表示画面13に幼児
用知育ゲーム器1ないし扁平円筒状カバー8の数字やそ
の他文字、図形が無作為に画かれている。さらにまたケ
ース3の内面外側縁近くに8種類のキャラクター駒14が
着脱自在に装着されるようになっている。
Further, a circular opening 10 is formed in the seven sheets 9 comprising a front cover, a back cover and five intermediate sheets so that the flat cylindrical cover 8 of the IC roulette 5 can be loosely fitted.
The sheet 9 is removably and openably and closably attached to the case 2 with a binding tool 11 like a loose leaf, and is pivotally attached. The sheet 9 is opened on both the inner surface of the front cover and the back cover and the intermediate sheet portion. The required six types of educational game screens 12 are drawn so that the screen becomes one screen, and the display screen 13 outside the eight light emitting diodes 7 displays the numbers of the educational game device 1 for infants or the flat cylindrical cover 8. And other characters and figures are drawn at random. Further, eight types of character pieces 14 are detachably mounted near the outer edge of the inner surface of the case 3.

【0012】しかして6種類の知育ゲーム画面12は、例
えば、第1に双六の画面、第2に絵合せの画面、第3に
キャラクター合せの画面、第4に数字合せの画面、第5
に言葉探しの画面、第6に尻取りの画面より構成されて
いる。
Thus, the six types of educational game screens 12 are, for example, firstly, a screen for a picture matching, a second for a picture matching, a third for a character matching, a fourth for a number matching, and a fifth for a number matching.
The screen consists of a word search screen and a sixth screen.

【0013】そして第1の双六の画面では、発光ダイオ
ード7の外側の表示画面13に1ないし8の数字が無作為
に画かれ、その他の画面に約20以上の区画が設けられ、
その内の特定の区画に、キャラクター駒14を進めた場合
に数区画飛越して進めることができる区画と数区画飛越
して後退させる区画が形成されており、或る幼児がIC
ルーレット5を操作して、発光ダイオード7が時計方向
に点減し、最終的に静止して点灯した発光ダイオード7
の外周側の表示画面13に表示された数字に対応した区画
分だけキャラクター駒14を進め、次に他の幼児が同時な
動作を繰返してキャラクター駒14を進めることにより、
双六を楽しむようになっている。
In the first two-six screen, numbers 1 to 8 are randomly drawn on the display screen 13 outside the light emitting diode 7, and about 20 or more sections are provided on the other screens.
In a specific section among them, a section that can advance by several sections when the character piece 14 is advanced and a section that retreats by skipping several sections are formed.
By operating the roulette 5, the light emitting diode 7 flashes clockwise, and finally the light emitting diode 7 that has been turned on and stopped still
By advancing the character piece 14 by the section corresponding to the number displayed on the display screen 13 on the outer peripheral side of the other child, and then another child repeats the simultaneous operation and advances the character piece 14,
They are enjoying Sugoroku.

【0014】また第2の絵合せの画面では、発光ダイオ
ード7の外側の表示画面13に、例えば“りんご”、“み
かん”、“ぶどう”、“なし”、“くり”、“かき”、
“バナナ”、“パイナップル”等の8種類の果物がそれ
ぞれ一定の法則性を持たないように画かれるとともに、
知育ゲーム画面12に前記8種類の果物が表示画面13の配
列とは無関係に配列されて画かれており、或る静止点灯
した発光ダイオード7の外側の表示画面13で表示されて
いる果物と同種の果物を知育ゲーム画面12上で探し出し
て競うようになっている。
In the second picture matching screen, for example, "apple", "orange", "grape", "none", "kuri", "kaki",
Eight kinds of fruits such as "banana" and "pineapple" are drawn so as not to have a certain rule,
The eight kinds of fruits are arranged and drawn on the educational game screen 12 irrespective of the arrangement of the display screen 13, and are the same as the fruits displayed on the display screen 13 outside the certain stationary light-emitting diode 7. Are searched for on the educational game screen 12 to compete with each other.

【0015】さらに第3のキャラクター合せの画面で
は、前記絵合せの果物の代りに、アンパンマン、ジャジ
ャマル、キティちゃん等の8種類のキャラクターが知育
ゲーム画面12と表示画面13に画かれており、絵合せと同
様にして遊ぶようになっている。
Further, on the third character matching screen, eight kinds of characters such as Anpanman, Jajamar, and Kitty are drawn on the educational game screen 12 and the display screen 13 in place of the fruit of the picture matching. Play in the same way as.

【0016】さらにまた第4の数字合せの画面は、図2
に示されるように、知育ゲーム画面12に例えばアンパン
マンの顔が1個ないし8個のグループにまとめられて画
かれるとともに、表示画面13に1ないし8の数字がやは
り無作為に配列されており、表示画面13で表示された数
に対応した知育ゲーム画面12上のアンパンマンの顔のグ
ループにキャラクター駒14を載せ、あるいはこのグルー
プを指差し、またはこのグループに指を当てることで数
字合せを行うようになっている。
FIG. 2 shows a fourth numeral setting screen.
As shown in FIG. 5, for example, the faces of Anpanman are drawn in groups of 1 to 8 on the educational game screen 12, and the numbers 1 to 8 are also arranged randomly on the display screen 13. Put the character piece 14 on the group of Anpanman's face on the educational game screen 12 corresponding to the number displayed on the display screen 13, or point at this group, or adjust the numbers by touching this group with your finger. It has become.

【0017】しかも第5の言葉探しの画面では、表示画
面13に“ひらがな”、または“かたかな”あるいは“ア
ルファベット”等の文字が画かれるとともに、表示画面
13で表示された文字を頭文字とする言葉、例えば“あ”
に対応して“あめ”、“A”に対応して“Apple”
等が画かれており、静止点灯発光ダイオード7に隣接し
た表示画面13の文字に対応した言葉を知育ゲーム画面12
で探出して遊ぶようになっている。
In the fifth word search screen, characters such as "Hiragana", "Katakana", and "Alphabet" are drawn on the display screen 13, and the display screen is displayed.
Words whose initials are the characters displayed in 13, for example, "A"
"Ame" corresponding to ",""Apple" corresponding to "A"
The words corresponding to the characters on the display screen 13 adjacent to the stationary light emitting diode 7 are displayed on the educational game screen 12.
To find and play with.

【0018】また第6の尻取りの画面では、表示画面13
に例えば“ひらがな”で8種類の文字が画かれるととも
に、知育ゲーム画面12に表示画面13の文字を頭文字とす
るとともに表示画面13の他の文字を尻文字とする8種類
の言葉が表示され、しかもこの8種類の言葉がエンドレ
スに尻取りができるようになっており、静止点灯発光ダ
イオード7に隣接した表示画面13の文字を頭文字とする
言葉を知育ゲーム画面12の画面から選出し、この言葉を
始めとして尻取りを行なうようになっている。
In the sixth screen for trimming, the display screen 13
For example, eight types of characters are drawn with “Hiragana”, and eight types of words are displayed on the educational game screen 12 with the characters of the display screen 13 as initials and the other characters of the display screen 13 as trailing characters. In addition, these eight kinds of words can be endlessly trimmed, and words whose initials are the characters of the display screen 13 adjacent to the stationary light emitting diode 7 are selected from the screen of the educational game screen 12. She starts to take words and other words.

【0019】図1の実施例では前記したように構成され
ているので、ケース2,3を開くとともに複数枚のシー
ト9のいずれかを開き、感圧部6を押圧すると、発光ダ
イオード7が時計方向へ次々と点灯、消灯され、その点
灯時間間隔が少しずつ延び、最終的にいずれかの発光ダ
イオード7が無作為に点灯静止する。
In the embodiment shown in FIG. 1, since the cases 2 and 3 are opened and one of the plurality of sheets 9 is opened and the pressure sensing portion 6 is pressed, the light emitting diode 7 is turned on. The light is turned on and off one after another in the direction, the lighting time interval is gradually increased, and finally one of the light emitting diodes 7 is turned on and stopped at random.

【0020】そしてこの点灯発光ダイオード7に隣接し
た表示画面13に対応した動作を行なうことで、幼児は所
定のゲームを楽しむことができる。また別なシート9を
開けば、種類の異なるゲームを行なうことができ、幼児
は長時間に亘って楽しむことができる。
By performing an operation corresponding to the display screen 13 adjacent to the light emitting diode 7, the infant can enjoy a predetermined game. If another sheet 9 is opened, different kinds of games can be played, and the infant can enjoy it for a long time.

【0021】図1の実施例では、シート9の知育ゲーム
画面12と発光ダイオード7とは電気的に何等接続されて
いなかったが、図2に図示するように幼児用知育ゲーム
器1を構成してもよい。
In the embodiment shown in FIG. 1, the educational game screen 12 on the seat 9 and the light emitting diode 7 are not electrically connected at all. However, as shown in FIG. You may.

【0022】図2においては、シート9を2枚重ねに構
成し、シート9の知育ゲーム画面12の画像や文字数字等
が画かれた部分に押圧状態で電気的に接続する電気接続
部15を形成し、発光ダイオード7の外周の表示画面13と
電気接続部15とをそれぞれ導線16で接続し、表示画面13
と電気接続部15とが電気的に接続された場合では、“よ
くできました”というメッセイジを発声させ、またメロ
ディーを発音させ、所定時間の間に表示画面13と電気接
続部15とが電気的に接続されない場合では、“まちがい
でした”とか正しい場合と異なるメロディーを発音させ
るように、図示されないIC回路を構成してもよい。
In FIG. 2, the sheet 9 is formed by stacking two sheets, and an electric connection portion 15 for electrically connecting the portion of the sheet 9 on which the images, characters and numbers are drawn on the educational game screen 12 is pressed. Then, the display screen 13 on the outer periphery of the light emitting diode 7 and the electrical connection part 15 are connected to each other by the conductor 16, and the display screen 13
When the electrical connection 15 is electrically connected to the electronic connection unit 15, a message “Done well” is uttered and a melody is sounded, and the display screen 13 and the electrical connection unit 15 are electrically connected to each other for a predetermined time. If not, an IC circuit (not shown) may be configured so as to produce a melody different from that in the case of "wrong" or correct.

【0023】図2の実施例では、幼児の行動が正しい場
合と間違っていた場合とを自動的に検出してこれを表示
するようになっているため、より一層興趣を盛上げるこ
とができる。
In the embodiment shown in FIG. 2, the case where the behavior of the infant is correct and the case where the behavior is incorrect are automatically detected and displayed, so that the interest can be further enhanced.

【図面の簡単な説明】[Brief description of the drawings]

【図1】本発明に係る幼児用知育ゲーム器の一実施例を
図示した斜視図である。
FIG. 1 is a perspective view illustrating one embodiment of an educational game for infants according to the present invention.

【図2】本発明の他の実施例の斜視図である。FIG. 2 is a perspective view of another embodiment of the present invention.

【符号の説明】[Explanation of symbols]

1…幼児用知育ゲーム器、2,3…ケース、4…取手、
5…ICルーレット、6…間圧部、7…発光ダイオー
ド、8…扁平円筒状カバー、9…シート、10…開口部、
11…綴じ具、12…知育ゲーム画面、13…表示画面、14…
キャラクター駒、15…電気接続部、16…導線。
1… Educational game device for infants, 2,3… Case, 4… Toride,
5: IC roulette, 6: Inter-pressure part, 7: Light emitting diode, 8: Flat cylindrical cover, 9: Sheet, 10: Opening,
11 ... binding device, 12 ... educational game screen, 13 ... display screen, 14 ...
Character pieces, 15 ... electrical connections, 16 ... conductors.

Claims (1)

【特許請求の範囲】[Claims] 【請求項1】 一方または両方に取手を備え相互に開閉
自在に結合された1対のケースと、該1対のケースのい
ずれか一方の内面に付設されたICルーレットと、前記
1対のケースのいずれか一方または両方の内面に開閉自
在に取付けられた複数枚のシートとよりなり、前記複数
枚のシートにはそれぞれ前記ICルーレットに遊嵌しう
る開口部が形成され、該シート表面にそれぞれ種類の異
なる知育ゲーム画面が画かれるとともに、前記ICルー
レットの外周に設けられた複数の点減表示手段に隣接し
て前記知育ゲームの内容に対応した数字・文字・図形が
画かれたことを特徴とする幼児用知育ゲーム器。
1. A pair of cases provided with handles on one or both sides thereof and connected to be openable and closable, an IC roulette attached to an inner surface of one of the pair of cases, and the pair of cases. And a plurality of sheets attached to the inner surface of one or both of them so as to be openable and closable, and the plurality of sheets each have an opening portion that can be loosely fitted to the IC roulette. Different types of educational game screens are drawn, and numbers, characters, and figures corresponding to the contents of the educational game are drawn adjacent to a plurality of point display means provided on the outer periphery of the IC roulette. Educational game device for infants.
JP11191522A 1999-07-06 1999-07-06 Intellectual training game device for infant Pending JP2000024169A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP11191522A JP2000024169A (en) 1999-07-06 1999-07-06 Intellectual training game device for infant

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP11191522A JP2000024169A (en) 1999-07-06 1999-07-06 Intellectual training game device for infant

Related Parent Applications (1)

Application Number Title Priority Date Filing Date
JP9506293A Division JP3000324B2 (en) 1993-03-31 1993-03-31 Game equipment

Publications (1)

Publication Number Publication Date
JP2000024169A true JP2000024169A (en) 2000-01-25

Family

ID=16276073

Family Applications (1)

Application Number Title Priority Date Filing Date
JP11191522A Pending JP2000024169A (en) 1999-07-06 1999-07-06 Intellectual training game device for infant

Country Status (1)

Country Link
JP (1) JP2000024169A (en)

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US7699614B2 (en) 2002-09-09 2010-04-20 Thurman Kristen L Behavior shaping kit
KR101463237B1 (en) * 2013-12-23 2014-11-21 김세중 Utensils and control method for Toys
CN109615963A (en) * 2018-12-29 2019-04-12 延安大学 A kind of Multi-media Japanese teaching equipment

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US7699614B2 (en) 2002-09-09 2010-04-20 Thurman Kristen L Behavior shaping kit
KR101463237B1 (en) * 2013-12-23 2014-11-21 김세중 Utensils and control method for Toys
CN109615963A (en) * 2018-12-29 2019-04-12 延安大学 A kind of Multi-media Japanese teaching equipment

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