HK1080195A1 - Character deformation pipeline for computer-generated animation - Google Patents
Character deformation pipeline for computer-generated animationInfo
- Publication number
- HK1080195A1 HK1080195A1 HK06101497A HK06101497A HK1080195A1 HK 1080195 A1 HK1080195 A1 HK 1080195A1 HK 06101497 A HK06101497 A HK 06101497A HK 06101497 A HK06101497 A HK 06101497A HK 1080195 A1 HK1080195 A1 HK 1080195A1
- Authority
- HK
- Hong Kong
- Prior art keywords
- computer
- generated animation
- character deformation
- deformation pipeline
- pipeline
- Prior art date
Links
Classifications
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T13/00—Animation
- G06T13/20—3D [Three Dimensional] animation
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T13/00—Animation
- G06T13/20—3D [Three Dimensional] animation
- G06T13/40—3D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T1/00—General purpose image data processing
Landscapes
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- Processing Or Creating Images (AREA)
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US10/816,474 US7292250B2 (en) | 2004-03-31 | 2004-03-31 | Character deformation pipeline for computer-generated animation |
Publications (1)
Publication Number | Publication Date |
---|---|
HK1080195A1 true HK1080195A1 (en) | 2006-04-21 |
Family
ID=34940683
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
HK06101497A HK1080195A1 (en) | 2004-03-31 | 2006-02-03 | Character deformation pipeline for computer-generated animation |
Country Status (5)
Country | Link |
---|---|
US (1) | US7292250B2 (ko) |
EP (1) | EP1589486B1 (ko) |
KR (1) | KR20060045018A (ko) |
DE (1) | DE602005011521D1 (ko) |
HK (1) | HK1080195A1 (ko) |
Families Citing this family (37)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20060022990A1 (en) * | 2004-07-30 | 2006-02-02 | Silicon Graphics, Inc. | Generating subdivision surfaces on a graphics hardware with floating-point fragment shaders |
DE102004045010A1 (de) * | 2004-09-16 | 2006-04-06 | Fraunhofer-Gesellschaft zur Förderung der angewandten Forschung e.V. | Informationspunkt |
US20060177122A1 (en) * | 2005-02-07 | 2006-08-10 | Sony Computer Entertainment Inc. | Method and apparatus for particle manipulation using graphics processing |
US20060212855A1 (en) * | 2005-03-16 | 2006-09-21 | Bournas Redha M | Methods, systems and computer program products for implementing production processes |
US20060262112A1 (en) * | 2005-05-23 | 2006-11-23 | Carnegie Mellon University | System and method for three-dimensional shape generation from partial and incomplete views, and interactive design system using same |
US8504341B2 (en) * | 2006-01-31 | 2013-08-06 | Landmark Graphics Corporation | Methods, systems, and computer readable media for fast updating of oil and gas field production models with physical and proxy simulators |
DE602007013530D1 (de) * | 2006-01-31 | 2011-05-12 | Landmark Graphics Corp | Verfahren, systeme und computerlesbare medien zur öl- und gasfeldproduktionsoptimierung in echtzeit mit einem proxy-simulator |
US8026917B1 (en) * | 2006-05-01 | 2011-09-27 | Image Metrics Ltd | Development tools for animated character rigging |
US7944443B1 (en) * | 2006-06-09 | 2011-05-17 | Pixar | Sliding patch deformer |
GB0612433D0 (en) * | 2006-06-23 | 2006-08-02 | Ibm | Method and system for defining a hierarchical structure |
US8749543B2 (en) * | 2006-08-15 | 2014-06-10 | Microsoft Corporation | Three dimensional polygon mesh deformation using subspace energy projection |
US8941664B2 (en) | 2006-11-22 | 2015-01-27 | Take Two Interactive Software, Inc. | System and method for real-time pose-based deformation of character models |
CA2723670A1 (en) * | 2007-05-15 | 2008-11-20 | Centre Hospitalier De L'universite De Montreal | A method for tracking 3d anatomical and pathological changes in tubular-shaped anatomical structures |
US7868885B2 (en) * | 2007-06-22 | 2011-01-11 | Microsoft Corporation | Direct manipulation of subdivision surfaces using a graphics processing unit |
US8564644B2 (en) * | 2008-01-18 | 2013-10-22 | Sony Corporation | Method and apparatus for displaying and editing 3D imagery |
EP2260468B1 (en) * | 2008-04-04 | 2015-06-10 | Koninklijke Philips N.V. | Simultaneous model-based segmentation of objects satisfying pre-defined spatial relationships |
CN102099833B (zh) * | 2008-04-07 | 2016-08-10 | 皇家飞利浦电子股份有限公司 | 网格冲突避免 |
US8508537B2 (en) * | 2008-11-17 | 2013-08-13 | Disney Enterprises, Inc. | System and method for dependency graph evaluation for animation |
US8860731B1 (en) * | 2009-12-21 | 2014-10-14 | Lucasfilm Entertainment Company Ltd. | Refining animation |
US8144147B2 (en) * | 2010-04-07 | 2012-03-27 | Intel Corporation | Hierarchical bounding of displaced parametric surfaces |
US8922547B2 (en) * | 2010-12-22 | 2014-12-30 | Electronics And Telecommunications Research Institute | 3D model shape transformation method and apparatus |
US8786611B1 (en) * | 2011-01-12 | 2014-07-22 | Pixar | Sliding skin deformer |
US9202300B2 (en) * | 2013-06-20 | 2015-12-01 | Marza Animation Planet, Inc | Smooth facial blendshapes transfer |
US9721383B1 (en) * | 2013-08-29 | 2017-08-01 | Leap Motion, Inc. | Predictive information for free space gesture control and communication |
US10762717B2 (en) | 2016-09-29 | 2020-09-01 | Sony Interactive Entertainment America, LLC | Blend shape system with dynamic partitioning |
US10275925B2 (en) * | 2016-09-29 | 2019-04-30 | Sony Interactive Entertainment America, LLC | Blend shape system with texture coordinate blending |
US10311621B2 (en) | 2017-03-20 | 2019-06-04 | Google Llc | Held object stabilization in virtual reality |
US11073603B2 (en) * | 2018-04-03 | 2021-07-27 | GM Global Technology Operations LLC | Controlled scan pattern transition in coherent lidar |
US11276219B2 (en) * | 2018-04-16 | 2022-03-15 | Magic Leap, Inc. | Systems and methods for cross-application authoring, transfer, and evaluation of rigging control systems for virtual characters |
CN109377542B (zh) * | 2018-09-28 | 2023-07-18 | 国网辽宁省电力有限公司锦州供电公司 | 三维模型渲染方法、装置及电子设备 |
JP2022509916A (ja) * | 2018-10-31 | 2022-01-25 | ソウル マシーンズ リミティド | モーフターゲットアニメーション |
US11244499B2 (en) * | 2018-11-12 | 2022-02-08 | Nintendo Co., Ltd. | Information processing apparatus, non-transitory computer-readable storage medium storing information processing program, information processing system, and information processing method |
KR102366837B1 (ko) * | 2020-06-25 | 2022-02-22 | 동서대학교 산학협력단 | 3D Object 생성을 통한 Proxy Modeling 생성방법 |
KR102366693B1 (ko) * | 2020-06-25 | 2022-02-22 | 동서대학교 산학협력단 | Proxy Modeling과 DeltaMush 기법을 이용한 Cage Weight 방법 |
EP4186032A4 (en) * | 2020-07-24 | 2024-02-07 | O3 Story Technologies, Inc. | SYSTEMS AND METHODS FOR COMPUTER ANIMATION USING A MACHINE TO DEFORM A SEQUENCE OF OPERATIONS |
US20220083702A1 (en) * | 2020-09-11 | 2022-03-17 | Autodesk, Inc. | Techniques for designing structures using torsion-deformable spatial beam elements |
JP7507442B2 (ja) | 2021-12-24 | 2024-06-28 | グリー株式会社 | プログラム、情報処理装置、及び制御方法 |
Family Cites Families (10)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US6061067A (en) * | 1996-08-02 | 2000-05-09 | Autodesk, Inc. | Applying modifiers to objects based on the types of the objects |
US6222553B1 (en) | 1997-08-04 | 2001-04-24 | Pixar Animation Studios | Hybrid subdivision in computer graphics |
US6300960B1 (en) | 1997-08-04 | 2001-10-09 | Pixar Animation Studios | Realistic surface simulation in computer animation |
JP3597360B2 (ja) | 1997-11-17 | 2004-12-08 | 株式会社リコー | モデリング方法および記録媒体 |
EP1086412A4 (en) | 1998-06-08 | 2008-05-07 | Microsoft Corp | COMPRESSION OF TIME-DEPENDENT GEOMETRY |
US6538651B1 (en) | 1999-03-19 | 2003-03-25 | John Hayman | Parametric geometric element definition and generation system and method |
US6535215B1 (en) | 1999-08-06 | 2003-03-18 | Vcom3D, Incorporated | Method for animating 3-D computer generated characters |
US6608631B1 (en) * | 2000-05-02 | 2003-08-19 | Pixar Amination Studios | Method, apparatus, and computer program product for geometric warps and deformations |
US6822653B2 (en) | 2002-06-28 | 2004-11-23 | Microsoft Corporation | Methods and system for general skinning via hardware accelerators |
US7239321B2 (en) * | 2003-08-26 | 2007-07-03 | Speech Graphics, Inc. | Static and dynamic 3-D human face reconstruction |
-
2004
- 2004-03-31 US US10/816,474 patent/US7292250B2/en active Active
-
2005
- 2005-03-30 KR KR1020050026607A patent/KR20060045018A/ko not_active Application Discontinuation
- 2005-03-31 EP EP05252035A patent/EP1589486B1/en active Active
- 2005-03-31 DE DE602005011521T patent/DE602005011521D1/de active Active
-
2006
- 2006-02-03 HK HK06101497A patent/HK1080195A1/xx unknown
Also Published As
Publication number | Publication date |
---|---|
DE602005011521D1 (de) | 2009-01-22 |
KR20060045018A (ko) | 2006-05-16 |
EP1589486A1 (en) | 2005-10-26 |
EP1589486B1 (en) | 2008-12-10 |
US20050219250A1 (en) | 2005-10-06 |
US7292250B2 (en) | 2007-11-06 |
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