DE602005011521D1 - Pipeline zum Deformieren von Spielzeugcharakteren für computererzeugte Animation - Google Patents

Pipeline zum Deformieren von Spielzeugcharakteren für computererzeugte Animation

Info

Publication number
DE602005011521D1
DE602005011521D1 DE602005011521T DE602005011521T DE602005011521D1 DE 602005011521 D1 DE602005011521 D1 DE 602005011521D1 DE 602005011521 T DE602005011521 T DE 602005011521T DE 602005011521 T DE602005011521 T DE 602005011521T DE 602005011521 D1 DE602005011521 D1 DE 602005011521D1
Authority
DE
Germany
Prior art keywords
pipeline
computer generated
generated animation
toy characters
deforming
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Active
Application number
DE602005011521T
Other languages
English (en)
Inventor
Miguel Angel Sepulveda
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
DreamWorks Animation LLC
Original Assignee
DreamWorks Animation LLC
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by DreamWorks Animation LLC filed Critical DreamWorks Animation LLC
Publication of DE602005011521D1 publication Critical patent/DE602005011521D1/de
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T13/00Animation
    • G06T13/203D [Three Dimensional] animation
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T13/00Animation
    • G06T13/203D [Three Dimensional] animation
    • G06T13/403D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T1/00General purpose image data processing

Landscapes

  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Processing Or Creating Images (AREA)
DE602005011521T 2004-03-31 2005-03-31 Pipeline zum Deformieren von Spielzeugcharakteren für computererzeugte Animation Active DE602005011521D1 (de)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
US10/816,474 US7292250B2 (en) 2004-03-31 2004-03-31 Character deformation pipeline for computer-generated animation

Publications (1)

Publication Number Publication Date
DE602005011521D1 true DE602005011521D1 (de) 2009-01-22

Family

ID=34940683

Family Applications (1)

Application Number Title Priority Date Filing Date
DE602005011521T Active DE602005011521D1 (de) 2004-03-31 2005-03-31 Pipeline zum Deformieren von Spielzeugcharakteren für computererzeugte Animation

Country Status (5)

Country Link
US (1) US7292250B2 (de)
EP (1) EP1589486B1 (de)
KR (1) KR20060045018A (de)
DE (1) DE602005011521D1 (de)
HK (1) HK1080195A1 (de)

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DE102004045010A1 (de) * 2004-09-16 2006-04-06 Fraunhofer-Gesellschaft zur Förderung der angewandten Forschung e.V. Informationspunkt
US20060177122A1 (en) * 2005-02-07 2006-08-10 Sony Computer Entertainment Inc. Method and apparatus for particle manipulation using graphics processing
US20060212855A1 (en) * 2005-03-16 2006-09-21 Bournas Redha M Methods, systems and computer program products for implementing production processes
US20060262112A1 (en) * 2005-05-23 2006-11-23 Carnegie Mellon University System and method for three-dimensional shape generation from partial and incomplete views, and interactive design system using same
US8504341B2 (en) * 2006-01-31 2013-08-06 Landmark Graphics Corporation Methods, systems, and computer readable media for fast updating of oil and gas field production models with physical and proxy simulators
AU2007211294B2 (en) * 2006-01-31 2012-05-10 Landmark Graphics Corporation Methods, systems, and computer-readable media for real-time oil and gas field production optimization using a proxy simulator
US8026917B1 (en) * 2006-05-01 2011-09-27 Image Metrics Ltd Development tools for animated character rigging
US8026915B1 (en) * 2006-06-09 2011-09-27 Pixar Programmable visible surface compositing
GB0612433D0 (en) * 2006-06-23 2006-08-02 Ibm Method and system for defining a hierarchical structure
US8749543B2 (en) * 2006-08-15 2014-06-10 Microsoft Corporation Three dimensional polygon mesh deformation using subspace energy projection
US8941664B2 (en) * 2006-11-22 2015-01-27 Take Two Interactive Software, Inc. System and method for real-time pose-based deformation of character models
WO2008138140A1 (en) * 2007-05-15 2008-11-20 Val-Chum, Societe En Commandite A method for tracking 3d anatomical and pathological changes in tubular-shaped anatomical structures
US7868885B2 (en) * 2007-06-22 2011-01-11 Microsoft Corporation Direct manipulation of subdivision surfaces using a graphics processing unit
US8471844B2 (en) * 2008-01-18 2013-06-25 Sony Corporation Streaming geometry for use in displaying and editing 3D imagery
RU2505860C2 (ru) * 2008-04-04 2014-01-27 Конинклейке Филипс Электроникс Н.В. Одновременная основанная на модели сегментация объектов, удовлетворяющих заранее заданным пространственным соотношениям
EP2279489B1 (de) * 2008-04-07 2019-06-12 Koninklijke Philips N.V. Maschenkollisionsvermeidung
US8508537B2 (en) 2008-11-17 2013-08-13 Disney Enterprises, Inc. System and method for dependency graph evaluation for animation
US8860731B1 (en) * 2009-12-21 2014-10-14 Lucasfilm Entertainment Company Ltd. Refining animation
US8144147B2 (en) * 2010-04-07 2012-03-27 Intel Corporation Hierarchical bounding of displaced parametric surfaces
US8922547B2 (en) * 2010-12-22 2014-12-30 Electronics And Telecommunications Research Institute 3D model shape transformation method and apparatus
US8786611B1 (en) * 2011-01-12 2014-07-22 Pixar Sliding skin deformer
US9202300B2 (en) * 2013-06-20 2015-12-01 Marza Animation Planet, Inc Smooth facial blendshapes transfer
US9721383B1 (en) * 2013-08-29 2017-08-01 Leap Motion, Inc. Predictive information for free space gesture control and communication
US10275925B2 (en) * 2016-09-29 2019-04-30 Sony Interactive Entertainment America, LLC Blend shape system with texture coordinate blending
US10762717B2 (en) 2016-09-29 2020-09-01 Sony Interactive Entertainment America, LLC Blend shape system with dynamic partitioning
US10311621B2 (en) 2017-03-20 2019-06-04 Google Llc Held object stabilization in virtual reality
US11073603B2 (en) * 2018-04-03 2021-07-27 GM Global Technology Operations LLC Controlled scan pattern transition in coherent lidar
US11276219B2 (en) * 2018-04-16 2022-03-15 Magic Leap, Inc. Systems and methods for cross-application authoring, transfer, and evaluation of rigging control systems for virtual characters
CN109377542B (zh) * 2018-09-28 2023-07-18 国网辽宁省电力有限公司锦州供电公司 三维模型渲染方法、装置及电子设备
CN112970045A (zh) * 2018-10-31 2021-06-15 索美智能有限公司 变形目标动画
US11120619B2 (en) * 2018-11-12 2021-09-14 Nintendo Co., Ltd. Information processing apparatus, non-transitory computer-readable storage medium storing information processing program, information processing system, and information processing method
KR102366837B1 (ko) * 2020-06-25 2022-02-22 동서대학교 산학협력단 3D Object 생성을 통한 Proxy Modeling 생성방법
KR102366693B1 (ko) * 2020-06-25 2022-02-22 동서대학교 산학협력단 Proxy Modeling과 DeltaMush 기법을 이용한 Cage Weight 방법
WO2022020746A1 (en) 2020-07-24 2022-01-27 Kitestring, Inc. Systems and methods for computer animation using an order of operations deformation engine
US20220083702A1 (en) * 2020-09-11 2022-03-17 Autodesk, Inc. Techniques for designing structures using torsion-deformable spatial beam elements
US20220319114A1 (en) * 2021-04-01 2022-10-06 Sony Group Corporation Automatic blending of human facial expression and full-body poses for dynamic digital human model creation using integrated photo-video volumetric capture system and mesh-tracking

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US6061067A (en) * 1996-08-02 2000-05-09 Autodesk, Inc. Applying modifiers to objects based on the types of the objects
US6300960B1 (en) * 1997-08-04 2001-10-09 Pixar Animation Studios Realistic surface simulation in computer animation
US6222553B1 (en) * 1997-08-04 2001-04-24 Pixar Animation Studios Hybrid subdivision in computer graphics
JP3597360B2 (ja) * 1997-11-17 2004-12-08 株式会社リコー モデリング方法および記録媒体
US6614428B1 (en) * 1998-06-08 2003-09-02 Microsoft Corporation Compression of animated geometry using a hierarchical level of detail coder
US6538651B1 (en) * 1999-03-19 2003-03-25 John Hayman Parametric geometric element definition and generation system and method
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US6608631B1 (en) * 2000-05-02 2003-08-19 Pixar Amination Studios Method, apparatus, and computer program product for geometric warps and deformations
US6822653B2 (en) * 2002-06-28 2004-11-23 Microsoft Corporation Methods and system for general skinning via hardware accelerators
US7239321B2 (en) * 2003-08-26 2007-07-03 Speech Graphics, Inc. Static and dynamic 3-D human face reconstruction

Also Published As

Publication number Publication date
EP1589486A1 (de) 2005-10-26
US20050219250A1 (en) 2005-10-06
HK1080195A1 (en) 2006-04-21
EP1589486B1 (de) 2008-12-10
KR20060045018A (ko) 2006-05-16
US7292250B2 (en) 2007-11-06

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