GB9924635D0 - No title - Google Patents

No title

Info

Publication number
GB9924635D0
GB9924635D0 GBGB9924635.7A GB9924635A GB9924635D0 GB 9924635 D0 GB9924635 D0 GB 9924635D0 GB 9924635 A GB9924635 A GB 9924635A GB 9924635 D0 GB9924635 D0 GB 9924635D0
Authority
GB
United Kingdom
Prior art keywords
wearer
user
sound effects
movement
characters
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
GBGB9924635.7A
Other versions
GB2340626A (en
GB2340626A8 (en
GB2340626B (en
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Trendmasters Inc
Original Assignee
Trendmasters Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Trendmasters Inc filed Critical Trendmasters Inc
Publication of GB9924635D0 publication Critical patent/GB9924635D0/en
Publication of GB2340626A publication Critical patent/GB2340626A/en
Publication of GB2340626A8 publication Critical patent/GB2340626A8/en
Application granted granted Critical
Publication of GB2340626B publication Critical patent/GB2340626B/en
Anticipated expiration legal-status Critical
Expired - Fee Related legal-status Critical Current

Links

Classifications

    • GPHYSICS
    • G04HOROLOGY
    • G04GELECTRONIC TIME-PIECES
    • G04G9/00Visual time or date indication means
    • G04G9/0064Visual time or date indication means in which functions not related to time can be displayed
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/212Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/217Input arrangements for video game devices characterised by their sensors, purposes or types using environment-related information, i.e. information generated otherwise than by the player, e.g. ambient temperature or humidity
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/54Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/825Fostering virtual characters
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/92Video game devices specially adapted to be hand-held while playing
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/001Games or toys connected to, or combined with, other objects; Objects with a second use as a toy or game
    • A63F2009/0049Objects with a second use as toy or game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2250/00Miscellaneous game characteristics
    • A63F2250/10Miscellaneous game characteristics with measuring devices
    • A63F2250/1063Timers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1012Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals involving biosensors worn by the player, e.g. for measuring heart beat, limb activity
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/204Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform the platform being a handheld device
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6063Methods for processing data by generating or executing the game program for sound processing
    • A63F2300/6081Methods for processing data by generating or executing the game program for sound processing generating an output signal, e.g. under timing constraints, for spatialization
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8058Virtual breeding, e.g. tamagotchi

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Life Sciences & Earth Sciences (AREA)
  • Physics & Mathematics (AREA)
  • Environmental & Geological Engineering (AREA)
  • Environmental Sciences (AREA)
  • Ecology (AREA)
  • Biodiversity & Conservation Biology (AREA)
  • Biophysics (AREA)
  • Health & Medical Sciences (AREA)
  • Acoustics & Sound (AREA)
  • Cardiology (AREA)
  • General Health & Medical Sciences (AREA)
  • Heart & Thoracic Surgery (AREA)
  • General Physics & Mathematics (AREA)
  • Electric Clocks (AREA)
  • Controls And Circuits For Display Device (AREA)

Abstract

The present invention provides an interactive electronic, digital amusement device, including a display of animated characters with sound effects housed in a unit to be worn or carried by a wearer or user. The characters and sound effects are interactive with the wearer or user, for example, in response to wearer or user movement or selective actuation (e.g., though a button or touch panel). The interactivity could also be responsive to ambient sounds (e.g., music or voice), movement or light. An audio time announcement, audio count up-down stopwatch and random or light triggered alarm messages are disclosed.
GB9924635A 1998-08-26 1999-08-25 Interactive digital wristwatch Expired - Fee Related GB2340626B (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US9787198P 1998-08-26 1998-08-26
PCT/US1999/019397 WO2000010662A1 (en) 1998-08-26 1999-08-25 Interactive digital amusement device

Publications (4)

Publication Number Publication Date
GB9924635D0 true GB9924635D0 (en) 1999-12-22
GB2340626A GB2340626A (en) 2000-02-23
GB2340626A8 GB2340626A8 (en) 2000-02-24
GB2340626B GB2340626B (en) 2000-09-13

Family

ID=22265534

Family Applications (1)

Application Number Title Priority Date Filing Date
GB9924635A Expired - Fee Related GB2340626B (en) 1998-08-26 1999-08-25 Interactive digital wristwatch

Country Status (4)

Country Link
EP (1) EP1023115A4 (en)
AU (1) AU5690999A (en)
GB (1) GB2340626B (en)
WO (1) WO2000010662A1 (en)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN110694263A (en) * 2015-09-29 2020-01-17 索尼互动娱乐股份有限公司 Method and device for projection of images, videos and/or holograms generated by computer simulation

Families Citing this family (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
EP1383015B1 (en) * 2002-07-19 2010-04-07 Asulab S.A. Timepiece having a game mode
JP2005071256A (en) * 2003-08-27 2005-03-17 Sony Corp Image display device and image display method

Family Cites Families (16)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4158285A (en) * 1976-02-09 1979-06-19 Hewlett-Packard Company Interactive wristwatch calculator
JPS5570783A (en) * 1978-11-22 1980-05-28 Sharp Corp Sound information clock
US4314423A (en) * 1979-07-09 1982-02-09 Lipsitz Barry R Sound producing toy
US5265009A (en) * 1984-04-09 1993-11-23 Colavita Samuel E Wristwatch game calculator
GB2159303B (en) * 1984-05-24 1987-06-24 Norbert M Puff An electronic audio-visual timepiece
US4672541A (en) * 1984-05-31 1987-06-09 Coleco Industries, Inc. Video game with interactive enlarged play action inserts
JPS61156405A (en) * 1984-12-28 1986-07-16 Nintendo Co Ltd Robot composite system
US4802879A (en) * 1986-05-05 1989-02-07 Tiger Electronics, Inc. Action figure toy with graphics display
GB2193821A (en) * 1986-08-11 1988-02-17 Sterling Electronic Co Sound activated timepiece device
JPH0440713Y2 (en) * 1987-12-18 1992-09-24
US5083968A (en) * 1988-11-29 1992-01-28 Hart Frank J Interactive toy
US5184830A (en) * 1989-01-10 1993-02-09 Nintendo Company Limited Compact hand-held video game system
CA2057333A1 (en) * 1990-12-11 1992-06-12 Harold Dean Pierce Low energy animated time piece
US5572646A (en) * 1993-08-25 1996-11-05 Casio Computer Co., Ltd. Apparatus for displaying images of living things to show growing and/or moving of the living things
US5971855A (en) * 1997-09-30 1999-10-26 Tiger Electronics, Ltd. Apparatus and method of communicating between electronic games
DE29718358U1 (en) * 1997-10-09 1998-03-26 Napierski, Ralph, 10783 Berlin Virtual living being

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN110694263A (en) * 2015-09-29 2020-01-17 索尼互动娱乐股份有限公司 Method and device for projection of images, videos and/or holograms generated by computer simulation

Also Published As

Publication number Publication date
EP1023115A4 (en) 2002-06-05
WO2000010662A1 (en) 2000-03-02
WO2000010662A9 (en) 2001-02-01
EP1023115A1 (en) 2000-08-02
GB2340626A (en) 2000-02-23
GB2340626A8 (en) 2000-02-24
AU5690999A (en) 2000-03-14
GB2340626B (en) 2000-09-13

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Legal Events

Date Code Title Description
732E Amendments to the register in respect of changes of name or changes affecting rights (sect. 32/1977)
PCNP Patent ceased through non-payment of renewal fee

Effective date: 20050825